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The nation of Ferrovia is on the brink of crisis. King Harold lies in a coma without a legal heir. With its absolute monarch incapacitated, the government has ground to a halt; no new taxes can be gathered, no councilors appointed and promises made during the great war remain unfulfilled. The power players of the kingdom gather to plan for potential war following the king's demise. The noble houses back the king's brother Elric in hope of maintaining their influence and stewardship over monarchy while Democrats and their tenuous allies - Communists, are supporting Princess Meredith - the king's sole child known for advocating reformist policies promising a constitutional monarchy. Meanwhile, emergent from significant power gains post- great war ten years ago now,The Military now led by General Barric envisions establishing a junta to prevent both Nobles and Democrats from usurping control.

You are an individual of significance - someone with either money or men or political endorsement behind you - having been presented an opportunity by one faction to sit among them:


>A Noble from a distinguished house

>An Officer with your troops' backing

>A Merchant possessing enough wealth to arm and supply a militia

>A Militia captain poised for effecting change

Ferrovia stands proud as one of world’s most powerful nations albeit one of the few in the world still ruled by an absolute monarchy. The nation's southern region supports large-scale agriculture, making it one of the world's breadbaskets. In contrast, its northern lands are industrial powerhouses churning out high-quality goods few commoners can afford.
Ferrovia's eastern territory houses the Kerth Mountain range, providing a plentiful supply of coal and iron to fuel industry. However, poor working conditions and noble management have consigned penal labor forces to work in the mines.

A stark reminder of the nation’s internal tensions is evident in Beville - an island once of the industrial powerhouse of the nation lies in ruins following a crushed communist revolution by the military just five years ago.

In short, Ferrovia is perched precariously on a precipice; its future teetering between an era of change or potential collapse.

(please excuse any grammar or syntax issues English is not my first language and this is my first quest)
>>
>>5717926
>An Officer with your troops' backing
MILITARY DICTATORSHIP 24/7
>>
>>5717926
>>A Merchant possessing enough wealth to arm and supply a militia

Time to back the monarchy in exchange for a title of nobility. Win or die.
>>
>>5717926
>>An Officer with your troops' backing
We must Secure our resources with an Iron fist.
>>
>>5717948
>>5717971
>An Officer with your troops' backing

Your train jostles over uneven tracks as it begins to pull into the grand Railroad Station in Ironhaven, Ferrovia's capital city. The skyline is shrouded in thick smoke billowing out from countless city factories. As you step off the somewhat worn Government Train, your gaze falls on the bustling King's Road. This thoroughfare extends all the way from the port straight to the palace. The majority of traffic here comprises horse-drawn vehicles interspersed occasionally with trucks or private cars whisking past. A staff car awaits to take you to the palace

which branch are you a member of?

>Your an army infantry officer
>a member of the nations small but fierce armored core
>one of the few officers of the paratroopers
>a Marine core officer
>>
>>5717977
>>one of the few officers of the paratroopers
QM this is a super slow board, and most of the posters are American, just keep that in mind.
>>
>>5717984
keenly aware Ive lurked here for many years just wanted to get the first choice out of the way
>>
>>5717977
>one of the few officers of the paratroopers
Elite, Seize the Capital, hold the disloyal for hostage
>>
>>5717988
May I ask what tech we are at here? or is it coming in an update?
>>
>>5717993
The 1920s-30s Industrialization has not yet reached all of the nation and most farmers still make due with plow and oxen
>>
>>5717977
>>a Marine core officer
>>
>>5717977
>a member of the nations small but fierce armored core
>>
>>5717977
>>a member of the nations small but fierce armored core
>>
>>5717977
>one of the few officers of the paratroopers
>>
>>5717984
>>5717990
>>5717977
>one of the few officers of the paratroopers

You are a member of the elite First Airborne Division. Men like you are not only credited with winning the Great War but also played a significant part in quelling the communist revolt on Beville Island five years ago.
You enter the staff car, taking a seat in the back. The young corporal behind the wheel knows better than to speak to you. The car carries on down the street, with the ride being relatively smooth compared to most of the city's streets, thanks to King's Road modernization - one of the last projects undertaken by the king before he fell ill. You lean back and wait for your arrival at the palace for your meeting with

>Prince Elcric The kings brother (monarchist faction)
>Princess Meredith (democrat/communist)
>General Barric (Millitary Junta)
(are these posts too short or would you like them longer?)
>>
>>5718286
>>Princess Meredith (democrat/communist)
Too short. I prefer longer
>>
>>5718286
>>General Barric (Millitary Junta)
>>
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>>5718286
>Prince Elcric The kings brother (monarchist faction)
A tad longer update could be better
>>
>>5718286
>Princess Meredith (democrat/communist)
>>
>>5718286
>>General Barric (Millitary Junta)
>>
>>5718286
>Princess Meredith (democrat/communist)
>>
>>5717977
I'm only mentioning this because you said English isn't your first language andthe opportunity of people to tell you this will come up only super rarely.

In the military, it's corp, not core, we use the French word, so the Marine Corp.
>>
>>5718286
>>General Barric (Millitary Junta)
Bit longer wouldnt hurt.
>>
>>5718286
>General Barric (Millitary Junta)
General Antonescu route
>>
>>5718286
>Princess Meredith (democrat/communist)
Absolute monarchy is cringe.
Military Junta's (the full time, not the guys who overthrow a shit governement and actually let elections happen) are cringe.
Communists are also cringe.
Based democratic state with constitutional monarch (the princes) is pretty damn stable and actually has checks and balances.
>>
currently a tie for Democrats or Junta Ill give it another hour

>>5718402
Thank you! I had seen it either way but probably wont come up again the Ferrorvian Marine corps is very small actually about the same size as the airborne
>>
Vote for the Junta if you want to play the royalists against the democrats while having fun with the military instead of being bothered by the parlament.
Also, we are paratroopers so we can drop commies from airplanes and helicopters when we get those.
>>
>Princess Meredith (democrat/communist)
>>
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>princess Meredith (democrat/communist)
>>5718289
>>5718351
>>5718400
>>5718507
>>5718551

You approach the palace gate, entering through a side door specifically marked for official visitors. You are halted by two members of the Fanatical Kingsguard. This battalion-strength unit can trace its lineage back to Ferrovia's founding days. One guard points an Aquila Empire-manufactured Talon submachine gun (Model 1283) at you while his comrade pats you down searching for explosives. The fact that Ferrovia hasn't produced a home-grown submachine gun for the King's Guard is a further sign of stagnation caused by the king's illness. Given the guards' fanatical devotion, it's likely he bought this weapon with his own money. The guard nods to you.
The path to the meeting room is unmarked, but one of the King's Guards leads you there. You enter the center of the room, which is dominated by a large oak table. This little council was once focused on railroad modernization, but it has now transformed into a semi-secret group supporting the Princess. The room is almost evenly split - half filled with merchants and militia captains and half with various members of the communist underground identified by their red armbands. You note that you're the only person in military uniform. Glances laden with animosity from communists greet your own armband proudly displaying Airborne's signature crow symbol.

Turning your attention to young Princess Meredith at end of table, you take in her youthful face – she’s just 19 years old – along with surprising presence beside her: Knight Commander Alric, leader of King's Guard himself! As she catches sight of you entering formally summons invitingly with her bright smile saying “Ah Major, good to see you! Please join us at table; we should be starting shortly.”

>take a seat with the merchants and millita captains

>Sit with the princess

>sit with the communist although its probably a bad idea
>>
>>5718559
>Sit with the princess
Don't give an inch to the communists, merchants' only loyalty is to money and militias have no reason to desire anything other than what they think it's best for their little communitis. Enlightened monarchy it is.
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>>5718559
>Sit with the princess
Force a constitutional crisis by marrying her
>>
>>5718559
>Sit with the princess
Loyal to the crown, but the crown gotta reform to a modern age and the princess is that way.
>>
>>5718559
>Sit with the princess
>>
>>5718559
>>Sit with the princess
>>
>Sit with the princess

I am a loyal Simp to the crown. All hail the princess.
>>
>sit with the princess

You stride up to the head of the table, giving a slight nod to Knight Commander as you take a seat next to him. The intense gaze from both factions comprising reformists bores into you while you sit. It's evident they'd rather serve Her Highness directly than align with Democrats or Communists.
The Princess stands and surveys her assorted supporters around the table before speaking. “As it currently stands, there will be no war so long as my father lives.” She leafs through a stack of papers on the table, eventually pulling out a single sheet embossed with the symbol of the royal physician. “However, my father's doctors assert that he has not long to live - six months at most.” She pauses for a moment to gather herself. “That leaves us with very little time to prepare. I have reliable information suggesting that both the army and my Uncle intend to press claims to the throne, which means war is inevitable.”

A soft murmur sweeps across the table until one of merchants – a portly fellow – speaks up: “Please excuse me if this seems unsophisticated, but why don't we strike now while others aren't ready?” The Princess pins him with a stern look before responding: “Doing so risks unifying Military and my Uncle against us. We stand better chance of victory by giving ourselves time to accumulate resources and potential allies instead.” One of Communists then poses his question sharply: “And exactly what is our plan?” To which Princess sighs deeply before answering calmly, "Given I am not an experienced military strategist myself; I leave exact strategies upto you all here who are my supporters plus actual commanders - especially since we can't predict accurately what enemy forces might look like once conflict initiates."


Would you like to speak up?
>Stay quiet
>ask a question(write in)
(This mostly likely will be the last post of the night if you all would like to name out MC over the night that would be wonderful if not Ill come up with something)
>>
>>5718726
>>Stay quiet
>>
>>5718726
>>Stay quiet
>>
>>5718726
>Stay quiet
Let others do the talking first, makes it easier to make lists later if they will be needed.
However, I think we all can agree on broad strokes such as:
1-we must not let the communists and the more radical democrats gain an edge over the monarchy during the war
2-we must levrage all we can out of our allies, guerillas from the militias, spies and saboteurs from the communists, and make use the democrats give us a good standing with the international community for foreign volunteers.
3- hold the capital since what little industry we have should be centered around the capital
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>>5718953
Concerning industry there are several large industrial centers in the northern part of Ferrovia the capital is only the third largest with the more central city of Gresh being second the the norther port city of Neverfar being far larger.
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>>5718964
I see, Gresh might be hard to hold since it's in the center of the country but Neverfar's merchants and port workers should easly allign with us.
Is it wrong to think that the nobles are based on agricultural estates?
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>>5718976
thats very much correct the majority of the noble estates are in the agricultural south and most of their power base comes from control of the peasant levies
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>>5718981
What country are we roughly supposed to be?
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>>5718981

Hmm, my first thought is that we lead a PR campaign promoting the orderly transition of power and also promising small amounts of social reform to the peasantry.

We can then remind the nobility that they’ll get the rope if the peasants actually communize, and so they should be focusing on risk reduction - socialism.

With respect to the military, this is more straightforward - we infiltrate the military high commands, identify officers of common birth who would be sympathetic to the Princess’s social reforms, and also identify the older military veterans who are smart enough to realize that a full-fledged rebellion within the nation is an uncertain and blood business.

If we can arrest the military leadership for conspiracy prior to open conflict, we can perhaps prevent wide-scale bloodshed
>>
>>5718985
names and the like will be English and society is a mix of various cultures

also writing the update now
>>
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>Stay quiet
You maintain silence to avoid incurring further ire from other attendees at the table. The Princess looks toward Knight Commander Alric as he stands, unfurling a map of Ferrovia. “As it currently stands," he begins, "the majority of our forces are situated within the most significant industrial centers. The largest force is stationed in Neverfar up north with smaller contingents placed in Gresh and Kings Rest, as well as in the capital itself.” He glances up from the map momentarily before directing his gaze towards you. “Major, now that you've joined us - you command the single largest organized fighting force near the capital. Prior to your arrival, I led a scant 200 King's Guard members loyal to the Princess.”

One of the older communists present - an individual missing most of his left arm - raises his remaining right one before speaking: “Why do we have so few men deployed within the capital?” Knight Commander acknowledges him with a nod saying appreciatively, "An excellent question Mr. Dyltov! From what I gather based on intelligence obtained; military intelligence seems intent on suppressing any attempts aimed at creating local militias within the cites boundaries, likely intending to set their base here instead of venturing elsewhere."


The Commander sifts through more papers until he comes across a single sheet embossed with the symbol for the Royal Army. “As present, Ferrovian Army officially boasts a force of 200,000 men under arms. This vastly outnumbers us, but we find our silver lining in that only about 25,000 of those are professional soldiers while the rest are peasant levies from noble estates,” he explains.

The portly merchant – apparently leader of merchant faction – interjects: “And precisely how many forces do we command, Knight Commander?” Alric rummages through some additional documents then pulls out one with handwritten numbers on it. "As per count tallied last night, we have approximately 15,000 armed men and women at our disposal. We anticipate this number to surge drastically once fighting commences. Therefore as per current strategic projection; Elric's forces will always outnumber us and the Military will be much better equipped comparatively but far smaller," He states before sweeping his gaze around room slowly adding optimistically, "However this situation can change swiftly as we expect substantial support from Communist allies in Arbeiteria along with Republics like Masalia".

1/2
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>>5719207
The Princess motions for the Commander to take a seat before she rises herself. “Considering the situation, I urge all of you to begin arming and training new recruits as swiftly as feasible. We must be fully prepared for impending conflict,” she asserts, waving towards a thin merchant dressed in a fine suit who rises and bows curtly to everyone present. “This is Mr. Barstow, owner of Ferrovian Postal Service. Henceforth, you will receive any correspondence from me delivered through his service and are expected to respond likewise.” Holding gaze with each attendee - if only briefly - she concludes her summons stating confidently yet considerately: “I wish everyone safe journeys home – please commence preparations.”
>head for the train back to base immediately
>speak to the princess
>speak to one of the merchants
>Head down to one of the arms factories in the capital to pursue their wares
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>>5719210
>>speak to one of the merchants
figure out if someone has a metal fabrication facility where they can make a straight blowback submachine gun
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>>5719210
>Head down to one of the arms factories in the capital to pursue their wares
Can we pursue a partnership? Something like "we offer your patronage in exchange for making weapons for us only in bulk." We might need it not only for our troops but also to arm the urban populace should the worst case scenario(enemy troops reaching the capital) happen.
>>
>>5719210
>>speak to one of the merchants
If they have any domestic car production, we could get some armoured cars produced.
>>
>>5719210
>>speak to one of the merchants
See if we can get some cigarettes for our men.
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>>5719210
>>speak to one of the merchants
Supplies. Supplies and SUPPLIES.
We need to use our military experience and their experience in transporting goods to create a good supply network.
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>>5719207
Some things to be noted:

>1 - the Navy
In the case of communist revolutions in Europe, the navy junior officers always sided against the establishment since they were the most educated people in the armed forces with some of the worst jobs. We can levrage the river flotilla and our air force to cut off the lands beyond that river from the rest of the country, meaning that Gresh, Hankton, King's Rest and Albrect's Ford can be sieged into submission. We can also try to make a landing at Clark's Landing, which I guess wil be the HQ of the absolutists since it's the only major city deep in the south.

>2 - the Communists
There are 2 sides to this problem, the first is that the existance of a foreign communist country means thaf our commies will get infiltrated by them, such was the case with the spanish communists in the Spanish Civil War, they became puppets of the USSR. On the other side, the fact that we have commies aligning themselves with the constitutional monarchists means that they are following Marx's word to the letter and helping kick the country into the liberal revolution stage of their dialects, with them we can learn from the germans who have defanged and subverted their own socialists by implementing the bismarckian welfare state. We should offer them our full support in becoming part of the establishment and thus cutting ties with the radicals.

>3 - The Capital
We need to get full control of the capital as fast as possible, if we are quick enough we might get control over what information leaks from it, we might even delay the news of the king's death by a few days in the best case scenario. The absolutist faction is based on the king's brother, so if a squad was to assassinate him it would leave the Junta to deal with.
>>
>speak to one of the merchants

At present, your battalion is exclusively equipped with the Ferrovian Model of 1275 - an aging bolt-action rifle model. Despite the army's experiences during the Great War, concepts of submachine gun and light machine gun simply haven't found widespread acceptance yet. After this revelation, you start looking around for merchants who are still engaged in discussions within the meeting room apprehensive regarding the correct representative for requisition talks before choosing to approach the portly merchant who had earlier done most of speaking on behalf of his colleagues. An important thing to keep in mind is you have 700 men under you command currently who are in dire need of new equipment

>ask him about new
>ask hima bout armoured cars
>ask him about submachine guns and LMGs
>ask him about support equipment such as mortars and rifle gernades
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>>5719321
Forgot image also

>>5719271

The ferrovian navy is relatively small and suffered heavy damage during the great war so in recent years they have relied on their close ally in the Marasila merchant republic to handle most naval matters
>>
>>5719321
>ask him about submachine guns and LMGs
>ask him about support equipment such as rifle gernades
we are a light and mobile force. We need extreme firepower improvement without reducing our flexibility and mobilty.
Mortars would slow us down and armoured cars are not what we are trained for.
>>
>>5719321
>>ask him about submachine guns and LMGs
>>ask him about support equipment such as mortars and rifle gernades
>>5719334
mortars are actually useful for paratroopers at a company level imo. in fact they're probably the heaviest thing we can jump out of a plane with. But that aside, we probably need to take care of weapons procurement for more than just the paratroopers because a bunch of dipshit ideologues aren't going to know what they want or what to do if they got it
>>
>>5719329
Small is better than nothing, if they are seaworthy then they shall do.

>>5719321
>ask him about submachine guns and LMGs
>ask him about support equipment such as mortars and rifle gernades
>>
>>5719321
>>ask him about submachine guns and LMGs
>>
>>5719359
in any case we don't really need the ships per se, though interdiction of enemy shipments will be important. what we need are the junior officers to organize, train, and lead our forces on the ground.
>>
>>5719321
>>ask him about submachine guns and LMGs
>>ask him about support equipment such as mortars and rifle gernades
Armoured cars might be useful for the militia and any future ground forces on our side, but if we'll be operating solely as an airborne force then there's no need for us to have them.
And if the militia captains themselves leave the meeting before discussing procurement, we should do so on their behalf.
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>>5719406
many of the captains already have their own backers amongst the merchants you honestly joining the game quite late

The communists seem to have a backers from somewhere outside the country although the source is somewhat obvious considering the largest land border ferrovia holds is with a communist nation
>>
>ask him about submachine guns and LMGs
>ask him about support equipment such as rifle gernades

You approach the portly merchant who gives you a broad smile as he concludes his conversation with one of the captains. “Ah, Major! It's refreshing to find members of the army who sensibly back our esteemed princess,” he exclaims with an air of familiarity, extending his hand in greeting. “I'm Alexander Reed, current proprietor of Ferrovian Locomotive. What can I assist you with?”

You reciprocate the handshake then proceed to state your concerns: "I have a matter concerning my men’s equipment - specifically guns that we're in need of urgently; if possible could you recommend someone reliable for procurement?"

This solicitation earns another unsettling but seemingly jovial grin from Alexander: “Of course! I'm sure we could conveniently misplace a couple crates meant for marines or regular forces and redirect them towards your battalion instead; care to tell me specifications?” Eagerly, you pull out a small pad containing a list of weaponry required - submachine guns, light machine guns mortars, plus rifle grenades if possible.

Alexander takes a moment to fetch pipe from coat making you wait while he fills bowl leisurely before lighting it up replying thoughtfully after a few puffs:” Well Major; I believe I can fulfil about half this list gratis – consider it as contribution towards cause however remaining demand will come at cost. In lieu payment let’s agree on two conditions – firstly any valuable items recovered during missions would be split evenly between us and secondly you would owe me a favor which I may call apon at the time of my choosing”

>agree to this deal
>haggle
>search else for a better deal
>>
>>5719520

>agree to this deal

“Done, and my pleasure to have made your acquaintance, Mr. Reed. I may call upon you again the future!”
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>>5719520
>Haggle, Not for a better deal but to have him get more equipment ready for us later. Ask him if he can get us Self Loading/Semi Automatic Rifles and more long ranged Radio Equipment we can mass equip.

Mass equipping our units with radios would be amazing actually since we can just call in artillery strikes whenever possible.

The SLRs are to help augment our assault units since they can double duty as medium and short ranged weapons.
>>
>>5719520
Supporting asking for Radios and Semi-Automatic Rifles for later.
>>5719530
>Ask him what's usually valuable like if given the chance to steal something, would he prefer we take Oil or Ammunition or What.
>>
>>5719520
>>haggle
I want terms on the favor if possible. like I am generally willing to do it but not if it is a suicide mission or something of that nature. if it's just an assassination or a prison break or strike breaking or something like that, then sure.
>>
>agree/ ask for more equipment later/ ask specifics


Turning a page on your notepad, you begin asking for something more specific: "Could you possibly procure some high-grade equipment like self-loading rifles and portable radios?" A fleeting frown appears on Alexander's face before he responds, "Well Major, I'm primarily an entrepreneur - not an arms dealer per se; thus specific models for self-loading rifles might escape me. However I do have influential acquaintances in Aquila and Marsalia who could dispatch samples to your location allowing you to choose preferred variants post testing." Extending his hand finally for another handshake; this time marking the conclusion of their productive negotiation.“It has been a pleasure Mr….”

>Edmund Drayton (Peasant background)
>Jacob of house Plith (minor Noble)
>Artyom Brantov (Arbeiterian Refugee)
>>
>>5719802
You contemplate briefly before posing your query: “What kind of valuables are you interested in exactly?" He grins, takes another puff from his pipe and replies, "Gold or silver ideally – considering most noble houses possess quite a stockpile of such treasures."

(lost the top half of the post)
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>>5719802
>Edmund Drayton (Peasant background)
Away with you vile beggar.
>>
>>5719802
>>Jacob of house Plith (minor Noble)
>>
>>5719802
>Edmund Drayton (Peasant background)
>>
>>5719802
>Edmund Drayton (Peasant background)
>>
>>5719802
>>Jacob of house Plith (minor Noble
>>
>>5719802
>>Edmund Drayton (Peasant background)
>>
>>Jacob of house Plith (minor Noble
>>
>Edmund Drayton (peasant background)

You bid farewell to the railroad baron, realising that other reformists have already departed - a cue suggesting you too should take your leave. Tracing the same route past Kingsguard checkpoint, you reach the waiting staff car where the corporal still sits dutifully behind the wheel. As you slide into the comfortable confines of the vehicle he respectfully inquires about the next destination: “Shall we head somewhere else or return to station, sir?”

Leaning back within plush upholstery, you contemplate various options briefly – contemplating between visiting one amongst the city's numerous arms factories or perhaps dropping by at the local Marine garrison where an old comrade from the Bevill revolt is currently stationed.

>The station
>Arms factory
>marine friend
>>
>>5719955

>marine friend

What's the scuttlebutt amongst the other military branches? How do the enlisted view this power battle - do they have a favorite?
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>>5719961
amongst normal infantry its solidly behind the Junta. The peasant levies go where their noble officers command. Its amongst specialists where the opinions differ your own division is a mess of opinions and politics your battalion is the most cohesive block in your division though
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>>5719955
>>marine friend
>>
>>5719955
>>marine friend
yes, maybe arrange some joint exercises.
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>>5719955
>>marine friend
>>
>>5719955
>>marine friend
>>
>>5719955
>>marine friend
>>
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>marine Friend

The corporal simply nods in response, driving down Kingsroad past the rail station until finally halting at the entrance gate of the capital's Marine Corps garrison. You step out from the staff car, approaching two guards stationed at front – both bearing shouldered rifles who nod acknowledging your presence whilst sparing your uniform and unit insignia only cursory glances as you proceed.

Given that base isn’t particularly large but sprawling enough to necessitate time-consuming search for locating someone specific; you decide to head straight for a prominent administration building situated at the heart of the facility. Upon entering, a sole marine sitting behind a desk registers your arrival. “Hello Sir! How may I assist?" he enquires; mostly a toothless smile suggesting a life potentially spent in alot of brawls - not surprising since marines supposedly recruit heavily from the prison population. Responding with a courteous smile of your own, you pose the question: "Could you please tell me if Captain Norton is available currently?”
The marine looks through a log book for a moment before speaking up. “He's the officer of the day actually Ill go get him” it only take a few moments before your old friend comes into the office. You had met the man for the first time on Beville five years ago when his unit was the first group to relieve your encircled company at a captured anti aircraft gun.

He smiles wide missing both of his front teeth “Edmund! My old friend, what is it you've come to see me about?”

>figure out where he stands politically
>ask the status of the navy
>>
>>5720491
>ask the status of the navy
>>
>>5720491
>>figure out where he stands politically
>>
>>5720491
>figure out where he stands politically
Security first
>>
>>5720491
>>figure out where he stands politically
>>
>>5720491
>>figure out where he stands politically
>>
>>5720491
>>figure out where he stands politically
>>
>>5720491
>>figure out where he stands politically
>>
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>figure out where he stands politically

“Well norton is there somewhere private we could talk for a moment?” The captain gives you another smile before nodding. “Yeah c'mon we can talk in my office” He leads you into a small office space barely large enough for a desk, two chairs and a shelf filled with mostly bottles of liquor. He takes a seat while pulling out a pair of shot glasses and pouring a shot into each from a bottle that lacks any label. “Pulled this one outta some nobles manor on Bevill not long after I saved your ass back then”

You take the glass and sip from it the drink is some form of scotch you think “well Norton I was wondering what your opinion was on what's going on” He takes a sip from his own glass before responding. “Funny I had a man from Military intelligence ask me the exact same question a couple of weeks back, You trying to see if anyones bought me?” The mention of military intelligence makes you wince before you respond “I'm trying to see where my friend sits when the fight starts norton”

He sighs “well Edmund lets say im unconvinced”


>try to convince him to back the princess
>drop it and wish your friend well
>warn him to get out while he can
>>
>>5720820
>>try to convince him to back the princess
I mean if he's unconvinced
>>
>>5720820
>>try to convince him to back the princess
>>
>>5720820
>>try to convince him to back the princess
No reason not to try
>>
>>5720820
>>try to convince him to back the princess
yeah I mean that's why we're here innit
>>
>>5720820
>try to convince him to back the princess
>>
>>5720820
>>try to convince him to back the princess
>>
>try to convince him to back the princess

Alright roll me a 1d100

best of three higher is better
>>
Rolled 75 (1d100)

>>5721264
>>
>>5720820
>warn him to get out while he can
>try to convince him to back the princess
I'd say we start with a bit of a warning before trying to convince him, would probably help us seem less like a mouthpiece who's only here for warm bodies(Which we are OOC), and I also genuinely want this guy to survive.
>>
Rolled 63 (1d100)

>>5721264
>>
Rolled 78 (1d100)

>>5721264
>>
Hey 78 is decent
>>
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High 78
DC of 35
You've convinced him

It takes you a moment to think of something to say to norton before you respond “Look norton ive already picked my horse to back in this race and I wanted to extend and olive branch to you before shit kicks off” He takes a long draw from the labeless bottle “well edmund I kind of figued that was the case who did you pick?” You hold your hand out for the bottle which he gives you and you take your own sip from. “Princess meredith and the reformists”

He leans back in his chair “well that's good I was afraid you were going to try and get me to fight for some jumped up nobleman in the south, Ive got some conditions if i'm going to fight for the frilly princess though”He takes the bottle back and drains most of the the bottle in own draw. “I want to fight under you, I won't take orders from communists and finally you dont go throwing my boys into a meat grinder” You lean back into the chair before you respond. “That's fair how many men you got at this point?”

He shuffles around on the desk until he pulls out a smudged paper. “120 boys a little over strength for a company but the navies a mess right now so they just keep sending me more men”

>tell him to remain in place for now
>tell him to begin shifting his men to your posting under the guise of joint training
>ask him if he has any ideas
>>
>>5721300
>ask him if he has any ideas.
>Know any other people that we can get on our side?
>they keep sending you more men? Is this also in other units?
>>
>>5721300
Supporting >>5721308
>tell him to begin shifting his men to your posting under the guise of joint training
We can probably snag some equipment for "training purposes", though I'm not sure how subtle it would be.
>>
>>5721300
>>tell him to begin shifting his men to your posting under the guise of joint training
>>
>>5721308
Supporting
>>
>>5721300
>>ask him if he has any ideas
It would be perfect if he knew some sympathizers among the officers or at least some ways we could get agitators on the inside
>>
>>5721300
>>tell him to begin shifting his men to your posting under the guise of joint training
>>
>>5721308
+1
>Inquire about his political views
His anti-commie views probably stem from Beville 5 years back (which we most likely share). We should be honest about there being a sizeable amount of communists in the princesses' faction.
>>
>>5721300
>>tell him to begin shifting his men to your posting under the guise of joint training
I agree that fighting under the communists is a bad idea and we need to be ready to protect the princess and the other liberal minded reformists from foreign interference if it comes to that. chances are even if we purge the commies their benefactors will still work with us in the absence of any real alternatives.
but then if we go off the spanish civil war the commie benefactors were actually pretty useless and only sent token support so it doesn't matter anyway.
anyway, joint training it is. we also want his men in a position where they can rapidly train and lead volunteers if it comes to that.
>>
>>5721350
also worth noting that the communists only succeed in times and places where they are the most reckless and violent faction in their coalition so if we're willing to be more reckless and violent than they are, earlier, we can purge the leadership and absorb their rank and file.
>>
>>5721300
>>tell him to begin shifting his men to your posting under the guise of joint training
>>ask him if he has any ideas
>>
>>5721300
>tell him to remain in place for now
His 120 men can act as reserves should we or any other liberal squad in the city need it. Also, he said that he keeps receiving men so we have 2 incentives to keep him on standby, number 1 is so that he keeps gaining men and number 2 so that we don't get infiltrated should spies number among the new marines.

By the way, QM can the navy's remaining ships operate as an ad hoc river flotilla?
>>
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>tell him to begin shifting his men to your posting under the guise of joint training

“The navies a mess, what's going on with that?” you give him a questioning look. He sighs while leaning back. “Well word is there's be outright brawls on both of the Heavy cruisers and one of the destroyers has supposedly already gone AWOL sailing west and turning pirate I aint sure how true that is, but Grand Admiral Ericson has already ordered the bridge crew of one light cruisers to penal labor out east for treasonous behavior he said”

You take the bottle back and drain the last of it. The fact the naivy is full of unrest is not news but the extent of it is truly mind boggling. “I want you to start moving your men to my posting at Fort Gabriel. You'll be safer there from whatever the General Barric has planned for the capital.
You take your leave not long after heading back to the staff car and telling the young corporal to drive you back to the station

Your current forces equal

700 Airborne troopers armed with aging equipment considered elite due to training and combat experience

120 Marines who are trained to a regular standard armed with rifles and a pair of Halberd Amphibious landing vehicles

Troops in Ferrovia come in four types of skill the higher the skill the harder they are to kill and the harder they fight
Levy
Green
Regular
Elite

Now that we are out of the capital things will begin to speed up every week that passes in the quest I will roll on whether or not the king continues to live
If you have any questions about our equipment/standing or history of ferrovia feel free to ask Ill answer them before I post the update of you arriving back at Fort Gabriel tomorrow
>>
>>5721574
>Question (Historial, geopolitical situation)
Which nations are allied to Ferrovia, and which ones are enemies, how have these relations changed over time?
I'm interested in nations which share our culture/language, government form and/or dynasty, we trade heavily with, or have political ties with rooted in shared history.
>>
>>5721574
Can we get some more map detail when your not busy? Like Nation borders, roads, small towns, Military bases?
>>
>>5721601
Ferrovia is allied to the Merchant republic of Marasalia which is to the west this alliance came about due to the great war and is shaky at best. the last real nation to hold dynastic ties to ferrovia was the kingdom of Arbeiteria which fell to communist revolutionaries halfway through the great war

The primary rivals of Ferrovia was the Corelias empire which collapsed into several warring states after losing the great war. The other rival was the Aquila empire which ferrovia actually fought on the same side of due to obligations to Arbeiteria

>5721616

Will do but i may take some time
>>
No update till later tonight some things have come up
>>
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The trip to Fort Gabriel is short with the fort only being 45 kilometers from the capital a short walk from the rail station to come up to the front gate guarded by two men from the Army air corp they nod to you as you pass through. You walk past the various barracks even passing by a group of would-be troopers being drilled by one of the instructors.
Fort gabriel is home to the First Airborne Division of which you command the second battalion of five. The fort is also home to the air Corp pilots and maintenance staff attached to the First airborne.
You make your way up to your office before taking a set wondering what your next move should be

>touch base with your battalion XO (instant)
>begin trying to turn the other Majors in the battalion (1 Week)
>look for allies in the nearby town (1 week)
The current date is
September 12th 1284 7th year of Harold’s Reign
>>
>>5722472
>>touch base with your battalion XO (instant)
>>
>>5722472
>touch base with your battalion XO (instant)
>>
>>5722472
>>begin trying to turn the other Majors in the battalion (1 Week)
well the more people that we have on our side the better
>>
>>5722472
>>touch base with your battalion XO (instant)
>>
begin trying to turn the other Majors in the battalion (1 Week)
>>
>>5722472
>begin trying to turn the other Majors in the battalion (1 Week)
>>
>>5722472
>>touch base with your battalion XO (instant)
>>
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>touch base with your battalion XO (instant)
You stand and walk to your officer door leaning out your eyes are drawn to a young private walking past “private could you go get captain Taylor for me please” The private comes to attention quickly “yes sir!” He runs off to find your XO.
It only takes a few moments before Taylor arrives a staunch democrat he was one of the easier officers to bring to you side. “How are the men doing taylor?” you ask him as he enters. He lights a cigarette before responding “good sir had some small brawls between a couple of our boys and some monarchists from 1st battalion but besides that we should be fine” you nod before asking a question that's be gnawing at you “The colonel?” Taylor grimaces through his cigarette “Still drunker than a skunk and whoring like no tomorrow”
>begin trying to turn the other Majors in the battalion (1 Week)
>look for allies in the nearby town (1 week)
>>
>>5722888
>>begin trying to turn the other Majors in the battalion (1 Week)
>>
>>5722888
>begin trying to turn the other Majors in the battalion (1 Week)
>>
>>5722888
>begin trying to turn the other Majors in the battalion (1 Week)
>>
>>5722888
>>begin trying to turn the other Majors in the battalion (1 Week)
>>
Rolled 43 (1d100)

>begin trying to turn the other Majors in the battalion (1 Week)

Alright roll me 1d100

DC of 70 best of three

also rolling for kings health over the week
>>
>>5722888
>>begin trying to turn the other Majors in the battalion (1 Week)
>>
Rolled 15 (1d100)

>>5722965
>>5722967
>One minute off
Well at least I get to roll for first
>>
>>5722971
Maybe I shouldn’t have
>>
Rolled 24 (1d100)

>>5722965
>>
Rolled 73 (1d100)

>>5722965
>>
>>5723007
Hallelujah.
>>
>>5723007
Eyyyyy!
>>
>>5723007
Our savior
>>
>>5723007
very nice save
>>
>>5723007
Thank fuck
>>
The week is spent speaking to a couple of the other majors in the division. You really only have luck with Major Nichlson who commands 1st battalion. He doesn't have control of much of his his battalion only bringing you another 100 troopers but every body counts

new troop count comes to 800 airborne 120 marines

At the end of the week the first of the pilfered weapons begin to arrive with 80mm mortars and a couple crates of Aquila manufactured sub machine guns

>issue the sub machine guns to every man your able
>issue them to NCOs and officers
>>
>>5723672

>>issue the sub machine guns to every man your able

During WW2 officers were given sub machine guns and thanks to that they would be singled out to be targeted. Better to ensure regulars get the guns, especially if we are ever planning to fight in an urban environment. Since sending officer to clear buildings is just wasteful.
>>
>>5723672
>issue the sub machine guns to every man your abl
Elite troops need force multiply weaponry.
>>
>>5723672
>issue the sub machine guns to every man your able
>>
>>5723672
>>issue them to NCOs and officers
>>
>>5723672
>issue the sub machine guns to every man your able
Lets go boys
>>
>>5723672
>>issue the sub machine guns to every man your able
>>
>>5723672
>>issue the sub machine guns to every man your able
>>
>>5723672
>>issue the sub machine guns to every man your able
if the fighting starts in the cites we need the right equipment for it
>>
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>issue the sub machine guns to every man your able

You decide its best if you issue them to as many of your men as you can at least until the first of the LMGs and self loading rifles arrive. The first of the crates are broken open and begun to be handed out it should take at the current rate of delivery six weeks for you to outfit all of second battalion with sub machine guns
The sub machine gun model in question is the Aquila empire manufactured Talon Model of 1283 the 9x19 weapon is fed by a top loaded magazine and has mad a name for itself as the preferred weapon of organized crime

In six weeks the 700 men of second battalion should be outfitted with modern weapons

September 19th 1284 7th year of Harold’s Reign

>Train with the mortars and new guns (1 Week)
>Try to find other reformists amongst the division (1 Week)
>Write in
>>
>>5724521
>Try to find other reformists amongst the division (1 Week)
>Read the different newspapers of the country to look at the propaganda used by different sides.
>>
>>5724521
>>Try to find other reformists amongst the division (1 Week)
>>
>>5724529
Supporting this.
>>
>>5724529
+1
>>
>>5724521
Supporting >>5724529
>>
>>5724521
I’ll support >>5724529 as well
>>
>>5724529
supporting this
>>
>>5724529
supporting.
>>
Rolled 2 (1d100)

>Try to find other reformists amongst the division (1 Week)
>Read the different newspapers of the country to look at the propaganda used by different sides.

alright roll me a 1d100 for recruitment DC is 65 higher is better and also rolling for kings health
>>
Rolled 27 (1d100)

>>5725471
uh oh
>>
Rolled 54 (1d100)

>>5725471

>Rolled 2 (1d100)

Oh no.
>>
Rolled 67 (1d100)

>>5725471
King= ded
>>
>>5725581
I wouldn't says hes dead but you've lost a month on his expected life expectancy if I had rolled a 1 then he would be dead

also writing
>>
>>5725586
So more of a dead is cleaning his sythe and waiting?
>>
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The week is spent trying to turn other troopers, gaining another company worth bringing you up to a total of 900 airborne troopers; there probably aren't any more troopers you can turn in the division. The end of the week is marked by the arrival of norton and his marines it seems your friend has decided to Motorize his company as he's found/stolen several trucks along with his two Halberd Amphibious landing vehicles

Knowing what the other groups are claiming is important to knowing their plans so you seek out newspapers and newsletter for them. It's not hard to find them as there are representatives of both groups in the division. The military Junta is using the army newspaper to spread claims that the communists control the reformists and that prince elric is a coward due to his non involvement during the great war

The Monarchists papers are harder to find but you manage it. The things the Prince has printed in the papers are truly abhorrent from claiming the princess is not truly the king's child to claiming the communists have already begun to round up people and execute them. There is oddly no mention of the Junta in them either they think the military is no threat or that they have no idea about them.
You do receive a short letter from the princess mentioning the kings health has deteriorated during the week and warns all units to be ready for combat. The first of the LMGs arrive and are issue to the men with one in each squad

Troop totals
900 Airborne troopers with semi modern equipment
120 Marines shaped into impromptu motorized
>Train with the new equipment (1 Week)
>Seek out a source of ammunition for the new weapons
>write In
>>
>>5725595
>Train with the new equipment (1 Week)
>Seek out a source of ammunition for the new weapons
Let's just say the paperwork on army warehouses will say a higher number then the stuff than what it is in reality. (let's take some lessons from our marine brothers.)
>Start spreading leaflets and grafiti about the messages of the promises of the princes and to combat divisive news and lies. (of course our news will be the facts. (cough cough)) We do not have the funds for a full newspaper
>Start looking at gathering support along the airforce. (we need planes to take advantage of our airborne qualities and it will allow us to redeploy at a rapid pace.)
>>
>>5725595
>>Train with the new equipment (1 Week)
>>Seek out a source of ammunition for the new weapons

>start setting up safehouses that can be used by your men
>>
>>5725595
I’ll support the first three >>5725600
I doubt we’d be able to look for support from the air force while training, looking for ammo, and spreading propaganda
>>
>>5725595
>Seek out a source of ammunition for the new weapons
We can not train much without getting ammo for the weapons first.

Question, what parachute technology do we have? do they have risers or are they just strapped to the back of the soldier?
>>
>>5726070
The parachutes you have are mix of the old fixed ones and risers the airborne where in the midst of replacing them when funding for them ran out.

Ferrovias paratrooper programs is one of the most advanced in the world actually and has the record for number of combat jumps
>>
>>5725595
>seek ammunition
>>
>>5725595
>>Seek out a source of ammunition for the new weapons
>>
>>5726058
+1
>>
>>5725595
>Seek out a source of ammunition for the new weapons
>>
>Train with the new equipment (1 Week)
>Seek out a source of ammunition for the new weapons
>Start spreading leaflets and grafiti about the messages of the promises of the princes and to combat divisive news and lies. (of course our news will be the facts. (cough cough)) We do not have the funds for a full newspaper


Training with the new weapons begins and the rest of the men in the division obviously notice the new guns but cant really do anything about it. In terms of ammunition the ammo for the lmgs are easy to get sharing the same caliber as the aging bolt action rifles. The 9mm for the pistols and shells for the mortars take a bit more work but your in luck and norton knows someone who works in procurement and manages to get you a small supply.

The rest of the week is spent using the battalion's typewriters and clerks to begin spreading a small new letter to the local area fighting against the lies of the Junta and the Prince Elric.
Toward the end of the week your sitting in your office proofreading one of these newsletters when a young private pokes his head in and informs you there's a man in a business suit wishing to speak to you at. Curious, you tell the private to let him in.
An aging man wearing a sharp suit enters ”Ah Mr Drayon a pleasure to meet you Ive been informed you have some interest in some new rifles for your men Im Theodore Hasapis I represent a few companies in Marasalia who have some designs they want to send to market are you still interested?”

>You are still interested in the self loading rifles
>you are not
>write in
>>
>>5726348
>You are still interested in the self loading rifles
Better to hoard guns so we can arm our militias and the enemy cannot upgrade theirs.
>>
>>5726348
>>You are still interested in the self loading rifles
The more modern weapons we have flowing in the better, having multiple companies delivering helps facilitate this before the king croaks.
Secondly, I'd like to see specifics about these designs before we find ourselves buying something which doesn't work according to our needs or is inconvenient to maintain/supply.
>>
>>5726348
>You are still interested in the self loading rifles
>>
>>5726348
>>You are still interested in the self loading rifles
>>
>>5726348
>>You are still interested in the self loading rifles
>>
>>5726348
>>You are still interested in the self loading rifles
Yes.
>>
>>5726374
+1
>>
>>5726348
Hey QM, I just wanna say thank you for running this. I love World War and Political stories and I appreciate the work you put into this.
>>
>>5726577
Thank you! I wasn't sure if anyone was going to be interested in this weird kind of mish mash
>>
>>5726621
I quite enjoy planning for and equipping military units, I know a lot of people don't speak so much but I'm sure they love that sort of thing too since you have a decent number of voters.

btw I can't remember if this has been asked but uhh who actually controls the planes? I mean we're probably fine just being motorized assault units but like... do we have the pilots actually flying us behind enemy lines on our side? At first thought, I feel like they'd be on a slightly separate command structure.
>>
>>5726624
The pilots attached to the airborne are all loyal to you and by and large most of the airforce is also loyal to the princess due to the army flight school being a very liberal establishment
>>
>>5726626
>>
>>5726621
I’m also a sucker for this type of story, thanks QM it’s been a pretty enjoyable read
>>5726626
Well that’s pretty helpful
>>
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>You are still interested in the self loading rifles

You stand walking up to Mr Hasapis and shaking his hand “ of course I am I take it you brought me some samples?” He smiles a sleazy grin at you and responds “of course shall we head down to the range and look at them?” It only takes a few minutes for Mr hasapis to get his samples brought down to the firing range for you to look at.

He has three full length rifles laid out on the table for you to look at and one smaller rifle as well

Radtke Model 1280 8 round internal magazine chambered in 7.62 the same caliber as the current Ferrovian service rifle manufactured in Marasalia less than 4 years ago this rifle has yet to see widespread combat

Legionnaire V1270: Released in 1270 chambered in the common .303 with 6 round internal magazine rifle this rifle originally hails from Arbeitria and flooded the market after the countries falling out of the great war and communist revolution this rifle is battle tested and is know for its reliability
Rapid FSR-1283 chambared in the Aquila 8mm this rifle has a 10 round external magazine but is un battle tested and is rumored to have teething issues out of the box

The last rifle is a short stubby little thing Its a Kharadian Arms factory product Kharadian being one of the oldest arms factories in Ferrovia with a long history of supplying the Royal army these days they are know for their High quality shotguns but they seem to have supplied a sample in the form of the

Featherweight 1284 Carbine a Self loading design fed by a external 12 round box magazine these rifles are a complete unknown more of a prototype the good news is all of the rifles you will get will be straight off the line

You merchant contact has agreed to pay for the delivery for either one or two types of these rifles select either one or two rifles to adopt
>>
>>5726727
>Radtke Model 1280
the same type of ammo that of our old rifles have so less of a logistic nightmare.

>Featherweight 1284 Carbine
going by its name its light enough for the soldiers with the old fixed parachute to carry, as it was one of the disadvantages of the parachute.
>>
>>5726727
The Legionnaire for sure, a reliable gun with ammo we can easily get should be a godsend throughout the war but I don’t know about adding any of the others from the list. I’m leaning towards the Featherweight but I wanna see what other anons think before I make my final vote
>>
>>5726727
>Featherweight 1284 Carbine
>arms factories in Ferrovia
Domestically produced means we'll get our hands on them faster and there will be no political bullshit preventing supply.
>one of the oldest arms factories
>complete unknown
It might prove to have some undiscovered design flaws given it is unusual, but I'll trust their experience. Better let our men put it through some rigorous testing of our own first with that initial batch and get the factory feedback, maybe also negotiate a discount on account of it being untested so we don't break the budget buying a defective product, doubt these are cheap.

I'm guessing that the merchants can only buy so many rifles, so I'd rather not stretch that and instead invest it solely into a rifle with obvious advantages rather than ones similar to those we already have.
>>
>>5726727
>Featherweight 1284 Carbine
Betting on the dark horse.
>>
>>5726727
>Radtke Model
>Featherweight 1284 Carbine
These two should be good
>>
>>5726727
>>5726797
Alright I’m making my final vote
>>Legionnaire V1270
>>Featherweight 1284 Carbine
>>
>>5726577
+1 for the political stuff and world building

>>5726727
>Legionnaire V1270
>Radtke Model 1280
Going for these as the ammo they use should be easily accesible to us.

But most importantly, can we get some of our men (both experienced and newbies) to come over and test out all the rifles? Maybe they have a preference, they will be using them after all.
>>
>>5726727
>Radtke Model 1280
Existing ammo stockpiles, go!
>>
>>5726727
>Radtke Model 1280
>Legionnaire V1270
>>
>>5726727
>Featherweight 1284 Carbine

Why are you people voting for two carbines we're already filled with SMGs and LMGs.

Trying to adopt a second Semi Auto Rifle just adds to more cost and logistics which we can use for other equipment like Airdropped Tanks or RPGs/Recoiless Rifles later.
>>
Radtke 5

Featherweight 6

Legionnaire 3

Rapid 0

You pick The Featherwheight 1284 and the Radtke Model 1280 a mix of a domestic rifle and a foreign one. The Marasallian arms dealer shakes your hand and informs you the first shipment of carbines can be at Fort gabriel within the week the first shipment of Radtke’s is going to be here next month as they have to be shipped across the foggy sea from the Marsalia Isles.

>continue to train with the new equipment (1 Week)
>ask around the loyal officers and see if they have contacts of note (1 week)
>write in
>>
>>5727220
> Continue to train with the new equipment and drill close assault tactics into their soul (1 Week)

One more week of training before the fight we've been preparing for too long. Make sure that each of our men is worth 5 regular soldiers in a close-quarters engagement and that they're masters in using shock and awe. Dirty fighting needs to be ingrained in their heads, anything to win and anything to survive.

The plan is to make the coup quick and capture/execute any high-ranking targets before they can react.
>>
>>5727223
Honestly your airborne are worth at least 10 Levy troops which is good because the Nobles have a potential army of 100k-150k
>>
>>5727226
Conscripts won't matter so long as we can purge their officers/commanders. Regular people just wanna stay at home and mind their own business instead of having to fight for a bunch of dickwads that don't even care about them.
>>
>>5727220
>write-in
Offer to give basic training to the communists and supply them with some of our older rifles. It will make them more combat effective while also solidifying our relations and keeping any forgeign influence at bay.
>>
>>5727226
>>5727220
Btw what are the major strategic targets like highways, factories and defensive lines in play right now?

Of course storming the capital's our biggest objective but the moment we storm the capital and get whatever high-rank officials we need I say we airdrop to any nearby industrial areas if it's feasible before people start getting ready to counter us.
>>
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>>5727230
The communists seriously despise you. Your unit played a big role in destroying the last communist revolt and you yourself are a combat veteran of that revolt

>>5727236

The blue line is this map is the current planned defensive line planned by the Princess with neverfar being a massive port city and hankton being the second largest industrial city in the country. The Reformist forces are at this point he smallest of the factions but has a great potential for recruitment when the war starts holding any more territory is most likely not possible at the start of the war.

Note You are currently south of that blue line which mean you most likely will start the war behind enemy lines the blue dot is you
>>
>>5727220
>ask around the loyal officers and see if they have contacts of note (1 week)

>>5727198
Just so we have a backup rifle if for some reason one of the two rifles becomes unavailable/unusable. But you make a good point, we'll see how it affects our logistics during the war. If needed we could drop one of the rifles over time.
>>
>>5727220
>continue to train with the new equipment (1 Week)
if we are giving our old equipment to our allies then it would be better given to the militias or the merchants on our side.

do we have an airfield near or when everything goes down we have to haul ass to our territory on land?
>>
>>5727256
Well we're a paratrooper unit and Fort Gabriel, where we are, is where our unit is based so yes this fort has an airbase. We're going to be storming the capital when the war happens though since we're the closest most well trained unit near the capital. We're probably gonna need to leave a couple hundred men and the marines to man the fort when it happens.

Maybe leave them the Attack Planes too since mobile AA is hard to get and it'd help them hold the place. We wouldn't be able to use them so well in the capital.
>>
>>5727220
If we have CAS planes under our control.

>Start setting up listening stations and strong points around Fort Gabriel so we can call air support on any supply or attack convoys moving past.

If we don't have CAS planes.

>Continue training assault tactics.
>>
>>5727220


Supporting this >>5727267, we might be a CQC specialized unit but using CAS our people can take out targets out in the open and take out any units coming towards the capital to seize it.
>>
>>5727267
In terms of aircraft you have the majority of the transport aircraft in the army and a total of 8 aging Biplanes designed for air superiority although it wouldn't be hard to modify them for a CAS role

I would like to note the capital is going to be flooded with regular army units and The first and second armored divisions as they have very close proximity with the capital
>>
>>5727280
Bah we're airborne, we're meant to be surrounded. Besides all we really need to contend with are the army units, the capital is an urban environment so we can probably mostly avoid the tanks and depending on how fast our planes our we could get into the capital way before them.

Also I assume nobility has control over the tanks and the army has control over the army so it'd be a three way brawl.
>>
>>5727220
Supporting >>5727223
>>
>>5727223
+1
>>
>>5727220
>>ask around the loyal officers and see if they have contacts of note (1 week)
>>
>>5727220
>ask around the loyal officers and see if they have contacts of note (1 week)
Do we have any (potential) benefactors to finance and arm our coup once we take the capital ?
>>
>>5727220
>>ask around the loyal officers and see if they have contacts of note (1 week)
>>
>>5727220
>>continue to train with the new equipment (1 Week)
>>
Rolled 25, 90 = 115 (2d100)

4 for Contacts

6 for train

The week is spent working on close assault drill as you figure the fighting is going to be the worst in the cities. Your experience at Beville telling you that urban combat is the worst part of modern warfare. The men seem to take to the Submachine guns and LMGs well with the first of the carbines arriving.

Alright I need a roll of 1d100 for the build quality of the Carbines

also rolling for next months event and kings health
>>
Rolled 52 (1d100)

>>5727912
>>
Rolled 26 (1d100)

>>5727912
>>
>>5727912
>>
Rolled 5 (1d100)

>>5727912
best of three or just the first one?
>>
Rolled 18 (1d100)

>>5727912
Roll
>>
>>5727934
>5
Guess the King aint gonna make it
>>
>>5727934
Best of three and sorry about the short update today next one will be larger as you lot did roll a pretty neat event

Also at the beginning of next thread I wished to ask if you all would be ok with a bit of a flash back to the battle of Beville to test out how combat will work
>>
>>5727951
Do et, introduce a couple members of our command section/squad/group too so we can delegate some work or have people assist us instead of doing everything seemingly on our own.
>>
>>5727951
>next thread
So the next two months when it may fall of the board.

Yeah, it could be good to feel how combat works, maybe could also be from the perspective of another character or faction to not cause conflicts or be limited to what we already know in the present.
>>
>>5727936
Read again anon, QM rolled a 90 on the kings health and we got a 52 for build quality on carbines
>>5727951
Next update or next thread? We still have a ways to go before the thread needs to get archived. Either way flash back tutorial sounds good
>>
>>5727990
Hopefully we can exchange combat data to the army company and get the teething issues sorted before raiding the capital.

Not having semi auto rifles isn't the end of the world, annoying but we can rely on the LMG for rapid medium range fire.
>>
>>5727990
Could be in this thread I suppose not the next update though Im still working out the exact way I want to run combat
>>
>>5727992
Arms company*.

Phone posting rip.
>>
>>5727994
We have basically full control of Fort Gabriel at this point yeah?
>>
>>5728004
Somewhat you have the majority of those willing to fight under your control but taking the fort proper will need to happen when this kicks off
>>
>>5728019
Cool, we just need a written letter by the princess handing us control of the fort to give us legitimacy when we take over the place and a map of the capital then we should be good.

If capturing the monarchist leaders becomes unfeasable we can try to steal the two heavy cruisers using our marines as mediators to convince the crew. The dock is an obvious target if decapitation of the Monarchists isn't feasable, we can destroy it to hobble any monarchist reinforcements/trade from coming in from overseas or use the shore artillery to sink the docked ships.

The monarchists are gonna scale well along with us since they can hire mercenaries or use their vast wealth to quickly ready themselves so we gotta take them out and steal their reserves for ourselves first.
>>
>~Monarchists - Duke Elric - Filled with Nobility

+Backed by Nobility
+LOTS OF MONEY
+Nobles have a large number of household guard
+Controls the Southern Breadbasket and most food production
+Has the highest number of troops on paper
+LIKELY CONTROLS NATIONAL INTELLIGENCE
+Likely controls the very few but incredibly difficult-to-counter armored units
-Household Guard Skills will vary
-Non Standardised Equipment
-Likely Filled with low-morale conscripts
-Unlikely to be a cohesive group. Nobles are stuck-up pricks

>~Reformists - Princess Meredith - Filled with Meredith's Clique and Belligerent Communists

+HIGHEST CLAIM TO THE COUNTRY.
+HIGH PRODUCTION CAPABILITIES TO THE NORTH. CONTROLS BOTH LARGEST AND SECOND LARGEST PRODUCTION CITIES.
+Princess seems relatively popular to the people.
+Can quickly raise militia and communist units from the people.
+Incredibly highly skilled professional units.
+Good amount of money and mercantile contacts
+/-Expecting Communist Support from overseas
+/-Large numbers of militia units are effectively backed/controlled by merchants
-ALLIED WITH NON-LOYAL COMMUNISTS
-Low standing army numbers.
-Incredibly low professional army units.

>~Military Junta - General Barric - Filled with Military Veterans and Trained Soldiers

+PROFESSIONAL ARMY
+Controls the regular army infantry
+Large number of veterans
+Access to the country's stockpiles of advanced equipment
+Control over the mountains and mines to the East
-Likely low amounts of money and mercantile contacts
-NO CLAIM TO COUNTRY
-Mines are manned by penal labor
-Apparently the lowest number of people, General Barric is likely able to turn high-ranking officers though.


[WILD CARDS]
>~Navy - No Leader
+/- Fractured and Infighting. Different Captains are supporting different factions
+/- Possible Mutiniying, we might be able to buy some of the captains' loyalty
-Incredibly small, only two heavy cruisers and one destroyer were mentioned. Unlikely to have many more ships than that, maybe some light cruisers and destroyers.

>~Airforce/Paratroopers
+Leaning Towards The Princess
+Full of Veteran Units, Integral to Putting Down a previous Communist revolution
+Elite and Well Educated Unit
+We have the backing of the 1st Batallion Commander and some of his men.
-Seemingly poor quality officers
-Likely hated by the communists
-There are Monarchists and Most Likely Juntas here.
-1st Batallion seems filled with Monarchists and don't listen to their commander

>~Marasila merchant republic - Leader Unknown
+/- Allied to Ferrovia/Our Country
+/-Helps pick up the slack of our damaged Navy
-No Strong Ties to the country
>>
>>5728341
couple of things I wish to clarify

The mines are controlled by the Nobillity

The armored units are undoubtedly loyal to General Berric

The communists straight up hate you

The navy at this point has

2 Heavy cruisers of modern design
5 Light cruisers of modern design
23-24 destroyers of aging design (one has apparently gone pirate you dont know

and around 30 Motor torpedo boats that pull double duty as river patrol boats

Oh and the Marasila Republic is undoubtedly selling to all sides as many of the arms companies are desperate for sales

Otherwise fantastic summary
>>
>>5728353
Hmm even grabbing a couple of light cruisers would serve us incredibly well in the future but my military guy pointed out a possible plan. Hopefully, we can discuss this with the princess later before the king dies.

He pointed out that
>WE SHOULD NOT PARADROP.
Even for the meme, we'd take massive amounts of casualties and since we're basically the only other professional unit in our faction we'd be screwing the princess over since we can't be replaced.

Once the king dies and we take over the fort, we'll hopefully try to land in the capital using a nearby airport. So long as we're quick/king's death isn't widespread, anybody guarding the airport is unlikely to just fire on us so we can move our troops quickly without the spread of a paradrop.

>We might need to coup the fort before the king dies.
There's just too much riding on a quick strike to the capital for us to have to deal with the fort, it's risky but I think it'd be worth to coup Fort Gabriel and then lock it down using the Marines as Guards.

>We should use the King's Guard to Lock Down The Palace.

They're basically based there anyway so it's their home field. Hopefully they can lock it down and capture Duke Elric or at least a bunch of his loyalists. Army Intelligence is gonna be a huge problem though.

>Depending on how things go we should fly Meredith into the capital and crown her immediately.

Even if we have to leave the capital afterwards, it'd give us legitimacy hopefully. We can at least survive a palace siege with our troops even if it'd be meatgrinder.
>>
Your filling out some paperwork concerning all of the new equipment you've received, mostly just covering their source with some bureaucratic red tape. When Captain Norton arrives at your office door you let your friend offering him a seat before he begins to speak. “ Revolt in the east, boss.” The surprise is evident on your face as he lights a cigar one far too nice for him to have gotten legally before you respond. “Who started it, the army or Elric?” He lets the smoke linger for a moment before expelling it into a large cloud before responding. “Neither Penal colonies in the Kresh have risen up and slaughtered their guards. My brother sent a telegram this morning. He works on one of the Rail lines that cater to the mines That's how he knows.” You excuse your friend for the moment as you wonder why you had to hear this second hand from Norton and not Military telegram?
The answer simply either being they dont know or dont care the mountain mines are owned and operated by the nobility and of course the nobles wouldnt care to tell others about a fuck up this large. While a big deal the Revolt in the mountains are far away and simply not your problem currently. The real question is how do you want to spend your week?


October 1st 1284 7th year of Harold reign

>look for contacts amongst the officers (1 week)
>Begin prepping for taking the fort if need be (1 Week)
>write in
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)
lets start making solutions to inmediate problems.
>>
>>5728398
>look for contacts amongst the officers (1 week)
King seems to be in good health lets increase value
>>
>>5728398
>look for contacts amongst the officers (1 week)
>>
>>5728398
>>look for contacts amongst the officers (1 week)
>>
>>5728398
>>Begin prepping for taking the fort if need be (1 Week)
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)

If we take the fort, even if we can't take the capital we can keep it in check. Plus we gotta make sure as many Paratroopers survive we can use later.
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week
>>
>>5728398
>look for contacts amongst the officers (1 week)
Primarily from the Navy. We need to assemble every captain who's on our side so they can begin the preparations for war.

>>5728360
>>We might need to coup the fort before the king dies.
I don't think we can. If we fire the first shot before the king dead & the claims to the throne are declared, it'd look like we're attempting a coup, therefore drawing ire from both the Royalty and the Junta.
>>
>>5728398
>organize a meeting with officers of the fort
No need to prepare to take the fort if everybody is on our side, just need to find out if they are first, then we could focus elsewhere. If not, then this is an opportunity to convince them. Things might escalate quickly if they aren't though.
>>look for contacts amongst the officers (1 week)
>>
>>5728510
>>5728496
>The week is spent trying to turn other troopers, gaining another company worth bringing you up to a total of 900 airborne troopers; there probably aren't any more troopers you can turn in the division.

We've tried turning officers and it was DC 70, first roll and we don't have any new incentives to give people. Also we've convinced pretty much all the individual troopers. Of course there's probably gonna be a lot of neutral people that don't wanna take a side but the Air Force is supposed to be princess leaning and previous posts seem to imply we've got all the people willing to take our side on our side. All we really need to do is take down the major Monarchist members in 1st Batallion before keeping everyone under lock and key for a couple weeks, we can commit to an information blackout. Unlike with the mines we have the chance to keep things hush hush.

King's not gonna last long, even with a good health roll he's already in a coma and rolled terribly before which cut his time a couple weeks when he only had a couple months at the start.
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)
>>
>>5728535
>The week is spent speaking to a couple of the other majors in the division. You really only have luck with Major Nichlson who commands 1st battalion. He doesn't have control of much of his his battalion only bringing you another 100 troopers but every body count

>Somewhat you have the majority of those willing to fight under your control but taking the fort proper will need to happen when this kicks off

Yeah there's gonna be a lot of neutrals who don't wanna take a side, only 1st Batallion is likely to be a problem.

Diplomacy has its place but we control basically 90% of the people willing to pick sides and our character is focused on combat, tactics and strategy. We're not a full diplomancer, if we plan well enough nobody needs to die.

Just get the princess to get us some trumped up orders to keep our colonel under lock pending court marshal. Call it dereliction of duty for his whoring, drinking and incompetence or something.

We can keep the fort under lockdown then put everybody not on our side on heavy PT so they'll be too exhausted to try anything. Supply delivery taking can be handled by our men or the marines.
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)
>>
>>5728398
>>look for contacts amongst the officers (1 week)
>>
>>5728398
>Begin prepping for taking the fort if need be (1 Week)
>>
Rolled 30 (1d100)

>Begin prepping for taking the fort if need be (1 Week)

Alright roll me a 1d100 best of three higher the better

to get atleast one option DC us 45 also rolling for kings health
>>
Rolled 74 (1d100)

>>5728674
The king will kick it far sooner with those rolls than later.
>>
Rolled 19 (1d100)

>>5728674
>>
Rolled 53 (1d100)

>>5728674

>>5728675
Nice roll but yeah the King's not gonna last long, he's been rolling shit roll after shit roll for his health.
>>
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The week is spent investigating taking the fort at your best guess your going to need to take five locations. The armory, Comms building, gatehouse, Administration and the Air control tower for the airfield. The current guess between the Junta and Monarchists your looking atleast 400 paratroopers who will fight you if they manage to arm themselves. The good news is they won't have access to modern equipment like you do so if it does turn into a fight your going to be better armed.

The shipments of arms continue to flow in with you now starting to build a respectable stockpile of the older Bolt action rifles. The new equipment increases the morale in the battalion and Norton as well seems to have begun to recruit men from the local town to his improvised motorized company.
8th of september 1284 7th year of harold reign
>continue to plan for taking the fort (1 Week)
>Look for contacts amongst the officers (1 Week)
>write in
>>
>>5728731
>>Look for contacts amongst the officers (1 Week)
>>
>>5728731
>>Look for contacts amongst the officers (1 Week)
>>
>>5728731
>>Continue to plan for taking the fort (1 Week)

Might as well get this over with, if we don't have to kill our comrades it'd be for the best.
>>
>>5728731
>>Continue to plan for taking the fort (1 Week)
>>
>>5728731
>>continue to plan for taking the fort (1 Week)
we need to take total control of the fort with out killing anybody preferably
>>
>>5728731
>>Continue to plan for taking the fort (1 Week)
>>
>>5728731
>>continue to plan for taking the fort (1 Week)
>>
>>5728731
>>continue to plan for taking the fort (1 Week)
>>
>>5728731
>Continue to plan for taking the fort (1 Week)
>>
>>5728731
>continue to plan for taking the fort (1 Week)
>>
>>5728731
>Look for contacts amongst the officers (1 Week)
>>
Rolled 81 (1d100)

alright 1d100 for how planning goes best of three DC is 65 also kings health as usual
>>
Rolled 48 (1d100)

>>5729276
>>
Rolled 27 (1d100)

>>5729276
Boobs
>>
Rolled 42 (1d100)

>>5729276
Dude will never die. Maybe we should start a affair with the princess to give him a heart attack.
>>
The week goes by slowly as you gather information your going to need for taking the fort ammunition stockpiles guard rotations but it's made quite difficult due to the jumbled mess that is the division's paperwork.

The revolt in the kresh mountains sounds like its ramping up in intensity apparently the prisoners have begun to raid out of their former prison and now are raiding rail lines like common bandits. Which is appropriate because they are.

>continue to plan for taking the fort (1 Week)
>Look for contacts amongst the officers (1 Week)
>write in
>>
>>5729308
>continue to plan for taking the fort (1 Week)

>>5729296
Dude's on borrowed time, he only had a few months at the start.

>>5729308
Anyway we can speed this along we've been doing nothing but plan since the start of the quest.
>>
>>5729308
>>continue to plan for taking the fort (1 Week)
>>
>>5729308
>>continue to plan for taking the fort (1 Week)
>Send a letter to the princess asking if she can send us anybody to help with logistics or intelligence expertise to help us lock down the fort later.
>>
>>5729308
>prisoners have begun to raid out of their former prison and now are raiding rail lines
Wait, where is the Kharadian Arms factory located? Are the trains delivering our new rifles in danger of running into bandits?
>>
>>5729308
>>continue to plan for taking the fort (1 Week)

>>5729350
Supporting
>>
>>5729357
Kharadian arms company are present in Albrechts ford and the Capital of Ironahven they should be fine
>>
>>5729308
>Look for contacts amongst the officers (1 Week)
>>
>>5729308
Hey that’s a good idea, adding that >>5729350 to my vote
>>
>>5729308
>Look for contacts amongst the officers (1 Week)
>>
>>5729308
>continue to plan for taking the fort (1 Week)

we could also do like Norton and start recruiting from nearby towns to train them with the old rifles.
>>
>>5729308
>Continue to plan for taking the fort (1 Week)

>>5729350
Supporting, we really should be asking the princess for some help. We're basically irreplaceable and I'm pretty sure one of her major advantages is that she has a lot of smart, liberal friends.
>>
>>5729308
>write in
>Ask our friend Norton what he thinks of the prison revolt
We know Marines used to recruit from the prison population. Is the revolt affecting his current recruitment, affecting morale/sentiment of former prisoners in his men?
>Try to get to know more about what's happening with the prison revolt.
Were there a lot of communists imprisoned after the revolt on Beville? Perhaps Arbeiteria is involved in trying to set up a seperate communist faction in the upcoming civil war. It could be good intel to find out more about what's taking place at the mountains since they're our border with Arbeiteria (right?).
>>
>>5729350
support
>>
>Continue to plan for taking the fort (1 Week)

Also sending a note to the princess for help with Intel

Roll me a 1d100 best of three DC of 55 also kings health
>>
Rolled 83 (1d100)

>>5729842
Boobs
>>
>>5729845
Boobs for the win!
>>
Rolled 65 (1d100)

>>5729842
>>
Rolled 78 (1d100)

>>5729842
>>
The first thing you do this week is send out a letter to the princess updating her on how many men you have and your supplies while asking for her to send a member of her intelligence team to you. The second thing you do is finish the plans for taking the fort you manage to tlak norton into using his Halberd Landing craft to secure the gate and getting his marines to be the ones to secure the armory. The current plan will be for your men to take Administration and the Communications building first with the airfield tower and individual barracks being last. You hope the effort you and your men have put in will lead to as few deaths as possible when you take the fort.

The end of the week is spent doing various paperwork tasks. You do receive a letter from the princess informing you she is sending a member of her intelligence wing to you and they should arrive within the next two weeks. The revolt in the Kresh mountains also interests you so you ask Norton if he has any idea what kind of revolt it is.

He tells you the revolt seems mostly lead by imprisoned members of various criminal organizations. At first you thought perhaps it was going to be communist in origin but most of them from Beville were executed at the end of the revolt.

>Look for contacts amongst officers (1 Week)
>Visit Khradian Arms company in Albrects Ford (1 week)
>write in
>>
>>5729865
>Look for contacts amongst officers (1 Week)
>spread pamflets through the army with a message: "Those who support her will wear a white armband on the day of her ascencion."
We need people to mark themselves as loyalists to the princess in some way and white cloth is something very common and easy to create out of an undershirt so easier to not get caught. This is a suggestion should anons have a better idea, please do that.
>>
>>5729870
*please do tell, not please do that.
>>
>>5729865
>>Look for contacts amongst officers (1 Week)
>>
>>5729865
>Look for contacts amongst officers (1 Week)
>>
>>5729870
>Look for contacts amongst officers (1 Week)
>>
>>5729865
>write in
>Ask Norton if he has any friends who are still undecided.
Maybe Norton has some friends who he knows haven't picked a side yet. Since we share Norton as a friend maybe we could convince them to support/join our faction?
>Ask Norton about the man from Military Intelligence.
He was approached by this fella which asked him if he picked a side. If we can trace this person and aquire information about who's undecided, we can approach those and try to get them to our side. Otherwise we get intel who's on who's side and use that to our advantage in preparing.
>>
>>5729961
supporting this
>>
>>5729865
>>Look for contacts amongst officers (1 Week)

What are we trying to achieve by getting contacts from the officers? Building our own intelligence network? We can probably just use the Princess'

Are we trying to get an in with other branches by taking advantage of friends of a friend?

I'm mostly asking Anons, I don't understand the end games here.
>>
>>5729865
>>Look for contacts amongst officers (1 Week)
>>
>>5730056
Contacts depending on rolls could get you contacts with pretty much any group or organization you want. I assume most of these anons want an In with the navy
>>
>>5730070
It'd be pretty awkward if the Fort gets immediately sieged by the enemy navy after all of our efforts to take it.
>>
>>5729865
>>Look for contacts amongst officers (1 Week)
>>
>>5730150
Pretty unlikely the closest river is a small one a MTB would have trouble with.

Lore fun fact Ferrovia until only a few generations ago had a bad problem with river pirates
>>
>>5730150
I'm not exactly against getting Naval contacts since having a couple of cruisers or even destroyers would be incredibly useful since the nation's navy's so small but I don't see any ships sieging Fort Gabriel so easily.

The Navy's so fractured unless there's a hostile group that's watching us specifically, has already turned a decent portion of the Navy AND can spare the ships to siege us the moment a war starts I'm pretty sure we've got a few weeks before the Fort would get sieged then another few weeks before it'd fall.
>>
>>5730157
Well you did put us near the sea although it looks to be around 20km from the coast. At a glance, I can see why people could see us getting shelled by heavy artillery from the sea although I'm not sure there are a lot of canons that go that far during this time.
>>
>>5730157
Btw we got any clue how long the king's gonna last? A thing for later we could do is convert some of the passenger planes into bombers, we're not gonna need ALL of them and having a couple dropping bombs might help keep enemy supply convoys or tanks in check.

I don't think there's much point in messing with the Bi-Planes they're just gonna get shot down if there's any sort of AA at all.
>>
>>5730160
The king is a weekly roll. He lasts as long as he lasts.
>>
>>5730160
Doctors put him at six months max so sometime in February 1285 although with his health scare last month somewhere around the new year is more likely

>>5730159
The only two Ships with guns that could reach that far is both of the cruisers Harold and Elric (named after the at the time two princes) Its a concern for you I guess

Update in about an hour im still at work
>>
>>5730165
The king originally had a set time limit but since he's been rolling shit a couple times it's gotten shorter. That's why I was asking, he's not gonna live indefinitely no matter how well he rolls since he's already in a coma.
>>
Rolled 40 (1d100)

>Look for contacts amongst officers (1 Week)

alright your going to be rolling on a sheet so unless you roll a 1 your going to get something for this 1d100 best of three please also kings health
>>
Rolled 69 (1d100)

>>5730173
Rolling, rolling, rollling
>>
Rolled 88 (1d100)

>>5730173
>>
Rolled 11 (1d100)

>>5730173


>>5730188
Nice
>>
>>5730188
Nice
>>
You mingle among the captains and Lieutenant that make up your loyalists where you speak to a young lieutenant who has a brother who runs a factory in Neverfar that makes armored cars who says he can put you in touch with him.
Captain Taylor your battalion XO mentions a brother in law who commands a decent sized garrison a few miles north of you at Camp Haldric

Norton says hes on good terms with the captain of light cruiser Rash Decision

You think about it and wonder if your own brother who works abroad in Aquila could help


Each trip to gauge potential for these contacts will take a week you can always come back and try one of them alter

>LT brother (armored car factory 1)
>Taylor brother in law (garrison (1 week)
>Nortons contact (Light cruiser (1 week)
> Your brother (????? (1 week) (for the 69)
>>
>>5730207
> Your brother (????? (1 week) (for the 69)
Brother wars are nasty
>>
>>5730207
Can we choose multiple weeks to speed this up?
>Nortons contact (Light cruiser (1 week)
Then
> Your brother (????? (1 week) (for the 69)
>>
>>5730207
>Nortons contact (Light cruiser (1 week)
>>
>>5730207
> Your brother (????? (1 week) (for the 69)
>>
>>5730207
>>Taylor brother in law (garrison (1 week)
>>
>>5730207
>Taylor brother in law (garrison (1 week)
These men are strategically placed between us and our faction's expected area of control. Closing that gap seems like the best move.
>>
>>5730207
>Your brother (????? (1 week) (for the 69)
>>
>>5730207
>> Your brother (????? (1 week) (for the 69)
>>
The letter to your brother is one of the hardest things you've ever had to write. You haven't spoken to him in the better part of a decade since you joined the army. He disaproved of the suppourt the army had given to anti reform groups in the past. Its as you write this letter you're reminded of the small village near Clark landing your from. Your father passing early on meant either you or your brother had to sign up for the levy or join the army proper. The decision was easy.
The letter is finished in the early hours and you walk it personally over to the fort post office. In it you had laid out the situation and your request for any help he can give. If he responds his letter should be here within the next two weeks.

>select another contact (1 week)
>Visit Khradian Arms company in Albrects Ford (1 week)
>write in
>>
>>5730476
>Taylor brother in law (garrison (1 week)
the more people on our side the better, even more if they at least have some training.
>>
>>5730476
>Taylor brother in law (garrison (1 week)
>>
>>5730476
>>Taylor brother in law (garrison (1 week)
>>
>>5730476
>>5721574
>Grand Admiral Ericson has already ordered the bridge crew of one light cruisers to penal labor out east for treasonous behavior
Wonder if we ask if Norton or Knight Commander Alric to look into this event. Who is the admiral vouching for? What about the crew? If they managed to escape during the revolt, maybe we could provide amnesty in exchange for their service?
>>
>>5730521
heh, maybe that was a excuse and they were sent to incite a revolt in the noble's territory, so the military could weaken the nobles before hand.
>>
>>5730476
>Taylor brother in law (garrison (1 week)
>>
>>5730476
>Taylor brother in law (garrison (1 week)
>>
>>5730476
>>Taylor brother in law (garrison (1 week)
>>
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Rolled 15 (1d100)

You borrow one of the fort's staff cars and make the day trip up to the small Camp Haldric. The home to the 185th Infantry a under strength Battalion of roughly 300 men mostly Levies from the south men of the same stock as you.

Their officer Major Taylor greets you at the gate his brother having called ahead and telling him you were coming as the Major leads you through the camp. You notice the fact many of his men seem thin and are clothed in uniforms from the great war. The camp is mostly old wool tents with the only permanent structures being the Mess hall and a small admin building occupied by the handful of officers. The major leads you into an office that would have made Nortons old one back in the capital seem large.
The captain takes a seat opposite of you his worn face studies you as calloused hands wring together in front of him. “What can I do for you major?”
(kings health of the roll)
>Try to recruit him with calls of patriotism
>Recruit with offers of Riches
>Offer him and his men safety
>>
>>5730786
>>Try to recruit him with calls of patriotism
>>
>>5730786
>Offer him and his men safety
A Ferrovia governed by princess Meredith, is a safe and secure Ferrovia. With the support of you and your men captain we are one step closer to realising that.

I didn't see write-in as an option this time, otherwise:
>Point out the obvious about the state of the men and the camp, and inquire about how they're doing
>>
>>5730862
Ah my bad forgot to add it I am always open to write ins
>>
>>5730786
Supporting >>5730862
>>
>>5730786
>>Recruit with offers of Riches
>>
>>5730786
>>5730862
+1
>>
>>5730786
I’ll support>>5730862
>>
>Point out the obvious about the state of the men and the camp, and inquire about how they're doing

Roll me a 1d100 best of three higher is better

(may be a little bit for the post itself today I have some errands to run)
>>
Rolled 85 (1d100)

>>5731088
>>
Rolled 63 (1d100)

>>5731088
>>
Rolled 69 (1d100)

>>5731088
>>
>>5731111
I have to stop rolling the funny number.
>>
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Your eyes trace around the tiny office as your mind thinks back to Major taylors men, poorly armed, malnourished and poorly treated. Taylor is almost a decade older than his younger brother your XO which you would guess would make him a veteran of the great war. Hes got the looks of one anyway the sort of distant look most of them had from seeing too much in the mud and dirt of Aquila and Corellia
The silence is finally broken when you look the major in the eyes and say “major, do you want your boys to go to war like they currently are? Because war is coming and the army and Nobility are just going to trow them into the grinder for a few feet just like in Aquila.”

He seems shocked for a moment before he finally responds “ I understand that but how do I know the Princess and you are going to be any different?” You nod before responding “You come and stay at fort gabriel and Ill clothe feed and arm you men immediately im sitting on enough supplies to do that right away”

It takes a few moments before he nods in confirmation “Aye Ill fight for you sir”

The process of packing up Camp haldric takes some time but before the end of the week youve got Major Taylor in fort gabriel with his 300 Levy troops now wearing proper uniforms and armed with your hand me down rifles. While you were gone another letter mentioning the kings continued failing health arrives.

29th of september 1284 7th year of harold Reign
New troop count

900 Airborne (elite modern equipment)
160 Motorized marines (regular modern equipment)
300 Levy infantry (Levy outdated equipment)

>Vist Kharadian arms company (1 Week)
>Another contact (1 Week)
>train with the Levy troops
>write in
>>
>>5731190
>Another contact (1 Week)
>train with the Levy troops
We need to find more levies which can become the anvil.
They will be in the trenches and hunker pin the enemy so our boys can flank and get into close quarters.
They are also good at holding ground and doing backline stuff
>>
>>5731196
*meant pin the enemy and not hunker down. god dammit.
>>
>>5731196
+1
>Nortons contact (Light cruiser (1 week)
>>
>>5731190
>train with the Levy troops

Where does Ferrovia get its fuel from?
>>
>>5731190
>Have Cpt. Taylor, our XO, train the Levy Troops.

Delegate your work people.

>Vist Kharadian arms company (1 Week)

Personally, I'm not sure how much work we can do on the Levy before it kicks off and let's be honest, we're gonna want SOME armored cars or motorized equipment. It's impractical to just para droop everywhere.

Maybe we can get some vehicles that fit in gliders too but I'm more thinking those assault Jeeps the LRDG (what the SAS was before they became SAS) had so we can do raiding on flat land areas.
>>
>>5731241
Supporting
>>
>>5731226
Half is imported from aquillian colonies the other half is produced locally from Oil fields in the desert east of the kresh Mountains
>>
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>>5731241
These ones, that act as fast strike vehicles we can use them to raid supply convoys and depots after scouting with the planes.
>>
>>5731190
>>train with the Levy troops
It is important to get them up to snuff quickly so they know that we value their lives. Not training men you expect to use tells them you see them as expendable.
>>5731241
Support
>>
>>5731190
>>Another contact (1 Week)
>>
>>5731190
>Have Cpt. Taylor, our XO, train the Levy Troops.
>Vist Kharadian arms company (1 Week)
>>
>>5731190
>Have Cpt. Taylor, our XO, train the Levy Troops.
>Vist Kharadian arms company (1 Week)
>>
>>5731190
>>Vist Kharadian arms company (1 Week)
if we give the Levy better equipment they will likely have a better chance at surviving fights
>>
>>5731367
Probably should figure out how to bribe the arms company, I figure we promise their independence on paper and promise some exclusive arms procurement contracts in the future.
>>
>>5731246
You do have access to quite a number of trucks from norton many of which your fairly sure are stolen it wouldn't be hard to convert some of the open back ones into technicals the real problem would be acquiring the HMGs for them
>>
>>5731439
Yeah but that's Norton's shit and we're gonna need a steady supply of motorized equipment for logistics anyway.
>>
No post tonight life Has kicked me in the balls three posts tomorrow to make up for it continue to discuss plans
>>
Revolts in the east are disrupting the rail lines, which is a problem for two reasons:
1. With the armament supplying ramping up, the raiders will likely hit a weapon transport, which could further escelate the raids.
2. One of our allies and suppliers, Alexander Reed, owns the Ferrovian Locomotive and leaving him high and dry to fend off the raiders would break his trust on the Princess & the alliance.

I say we send some of our men to secure the train lines, or at the very least set up a meeting with Reed.
>>
>>5731717
Ahh this is a great time to bring this up but since Reed's our merchant sponsor, it might be amusing to see if he could make some armored trains with some supplies from the arms factory.

Both to protect the supply trains and to have some mobile heavy artillery along the rail lines.

Sending men to secure the rail line is too much of a resource sink right now imo we need every soldier we can get. Hmm what if we put the Bi Planes on quick response duty?
>>
>>5731717
How much resources would we even need to throw at this, most of our faction's resources are in the North and not the East isn't it? What if we just let the Nobles deal with it, it seems like their problem.
>>
>>5731795
That's also true. Reed could refuse to send trains to the east due to how unprotected the rails are, but it's also going to hurt his business. He could end up switching sides to save his company if we refuse to help him.
>>
>>5731717
>>5731794
Defending the rails would be a good use for the levy troops once they are trained and it can be done by marines and paratroops until then
It can also be a good way to deal with our less reliable troops who might be somewhat adverse to actually hunting down political opponents and kicking their teeth in.
Alternatively, find out what the communists know about the bandits and see if we have a way to make them leave our shipments alone by asking nicely and maybe giving them guns to steal noble/junta shipments.
>>
>>5731224
Changing training levy troops to.
>Have Cpt. Taylor, our XO, train the Levy Troops.
>>
>>5731914
>>5731843
Honestly I'm assuming the penal uprising is a Junta Operation.

Putting Levy on rearguard duty's probably for the best though, maybe the marines and the newly recruited paratroopers (The ones from the various Batallions and 1st Batallions) since I wouldn't trust them to be die hard fighters.
>>
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>Vist Kharadian arms company (1 Week)
>Have Cpt. Taylor, our XO, train the Levy Troops.

The staff car is borrowed again and you head off down the road to albrects ford home to the original Kharadian arms company. Once you arrive you notice the streets of albrects ford are filled with cars and trucks far more then the capital.
The factory itself isn't very hard to find as its the largest one in the city taking up nearly 5 city blocks thick black smoke pours out of the factories smoke stacks as truck after truck pour out of the front gate.

You approach the factories office building entering in your full dress uniform to better impress upon the people there your on official business. The secretary at the desk asks you how she can help you and you ask to speak to someone about sales.

It only takes a few minutes for an older looking woman in an expensive dress to arrive and she holds her hand out to shake yours while saying “Im Jessica Kharidian I hear your looking to buy? What can I interest you in?”

>small arms
>armored cars
>Artillery
>Write In
>>
>>5731953
>Howitzers, HMGS and Autocannons.
>Offer them more IOUs and possible future contracts with the Princess

We can rig up our own technicals and use the heavy guns on our planes. Just strapping 7.5cm Howitzers or Autocannons on our passenger planes would be the Redneck CAS or we strap HMGs on our future trucks.
>>
>>5731954
Just like, cut a hole out the back or side where we can stick howitzers out of to use as CAS.
>>
>>5731953
>Howitzers, HMGS and Autocannons.
>>
>>5731953
>Howitzers, HMGS and Autocannons.
>>
>>5731954
If you want to try and make a makeshift gunship Ill let you try
>>
>>5731953
>armored cars
We've got no tanks, so arming some armored cars with tank guns would go a long way to help us fight against the Junta.
>>
>>5731953
Armored cars, especially for the levy troops if they aren't doing train security.
Maybe light artillery as well
>>
>>5731973
Forgot the pic for reference.
>>
>>5731970
Hell yeah I assume there aren't a lot of AA around purely off the fact that our actual planes are shit.
>>
>>5731974
+1
>>
>>5731979
It really depends on who your fighting and where although expect equipment and tactics to change drastically if the war goes long enough
>>
>>5731953
>Howitzers, HMGS and Autocannons.
>>
>>5731982
Ideally we have a highly mobile and relatively heavily armed force that we can use to rapidly react to enemy movements. If the war breaks down we will use our troops as a blocking force to literally shoot the communists in the back if they have second thoughts about charging headlong into a royalist or junta machine gun nest.
To get them to play along (until it's too late) we'll name our faction the Commissariat and call our men commissars.
>>
>>5731953
>Howitzers, HMGS and Autocannons.
>>
>>5731953
>>5731954
+1
Fuck yeah
>>
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>Howitzers, HMGS and Autocannons.
>Offer them more IOUs and possible future contracts with the Princess

“Well Ms Kharidian im interested in some HMGs and any other heavier guns you potentially have” You say as you shake her hand. She pulls out a small notepad reading something in small fine print before responding. “Why don't we head over to the warehouse and have a look at what we have on hand for you major”

A quick trip across the factory leads you to one of many warehouses on the property Ms Khardian has one of the many foremen gather up a selection of weapons for you to look at.
“For Hmgs we are only currently making a single model the Beatrice model of 1282 chambered in 12.7 beltfed from 200 round belts its quite popular with Corelian warlords currently and has seen extensive combat in the Fogged Isles against rebels in aquillian territory”

She leads you over to a smaller cannon “this is a 37mm Infantry support gun nicknamed the Rabbit by my boys down in R&D House Tesh in the kresh mountains just bought a dozen of these and they seem quite popular”

She walks you over to a tarp covered form as she pulls the tarp away she begins to speak “And finally this is the 20mm autocannon fresh off the line called the Jackrabbit Feed with a top down 10 rd magazine you can shoot damn near anything with this planes, tanks and armored cars. Which of these are you interested in?”

>Autocannon
>Infantry support gun
>HMG
>all three
How will you pay?
>Offer IOU
>Take out a loan from a merchant
>Offer Protection
>>
>>5732040
>all three
Halftracks all the way
>Offer IOU
>Offer Protection
Where are they located again?
>>
>>5732067
*Meant technicals
>>
>>5732067
Albrects ford your east most part of the front line or atleast planned front line
>>
>>5732072
>Albrects ford your east most part of the front line or atleast planned front line
So we can actually protect them. that's nice.
>>
>>5732040
>Autocannon
Ideally we would get all three, but we don't have enough time or resources for that, plus introduces three different calibers to our constrained supply chain.
>Offer IOU
>Take out a loan from a merchant
>Offer Protection
They'll be targeted during the war, so we'll have to protect them anyway. If we offer an IOU, we'll hopefully get a discount.
>>
>>5732040
>HMGs and Autocannons
>Offer protection and Princess' favor

Wait are those 37mm howitzers. Basically just grenade launchers aren't they? Or did you mean AT guns?
>>
>>5732076
I think we can afford the HMGs along with the Autocannons. We'll have a hard time strapping Auto Canons on our motorised imo and we don't have armored cars to use them on so Autocannons woule be a purely Anti Tank and Maybe Gunship weapon.
>>
>>5732040
Don't they have any old school snubbed nosed surplus Howitzers? Irl pretty much everyone was using low velocity 75mm-80mm artillery during ww1.

Maybe some things moutain troopers like the Italian and Japanese had.
>>
>>5732080
We already have a light machine gun - weapon our men are already familiar with. Do we really need a HMG as well?

Though I do second for howitzers since we're lacking in artillery.
>>
>>5732076
How much protection can we even promise, I'm not saying we shouldn't but we need to take the capital to keep a protection promise.

Since the arms factories are in Alberdech Ford and the Capital.
>>
>>5732094
The HMGs can pen APCs, Armored Cars and are a great AA weapon. Most light armor only works against 7.62mm/Full Rifles and not heavy machine guns.

Again we're gonna have a hard time putting autocanons on our trucks without putting them awkwardly facing backwards so the HMGs double as ligh AT weapons.
>>
>>5732040
>HMG
and
>7.5cm/8cm howitzers, if they don't have howitzers then Autocannons

Payment
>Offer Protection
>Offer IOU
>>
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>>5732094
Generally, anything heavier than HMGs/12.7mm-14.5mm are a bitch to mount on trucks. We'll have to cut them apart like this AT Gun Truck (It's a 2pdr/40mm) which makes it a bit awkward to use as strike vehicles.
>>
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>>5732102
For reference, this is an AA truck. It might LOOK like it can point forward but you need a bit of room not to shoot the driver's cabin and since the driver's cabin is in front of it, there's no depression pointing forward meaning it can't point down so well. Pretty much unless against infantry pointing forward except for suppression.
>>
>>5732040
>HMG
>7.5cm/8cm howitzers OR Autocannons no howitzers

>Offer Protection
>Offer IOU
>>
>>5732040
>Infantry support gun
>Offer Protection
>>
>>5732078
Picture are the 37mm ISG they can for sure still pen armored cars and maybe light tanks but the heavier trench crosser style tanks they wouldn't
>>
>>5732040
Supporting this guy

>>5732101
>>
>>5732040
>>HMG
>Autocannon

Can we browse the Heavy artillery list?
>Offer IOU
>Offer Protection
>>
Not see much of a hard agreement yet if It helps you can ask if they have anything bigger but Khradian arms specializes in small arms
>>
>>5732288
Well IOU and protection are leading for payment.

We have 1 All three, 1 for just Autocannons, 2 for HMG and Autocannons, 3 for HMG and Light Howitzers or Autocannons if no Howitzers I'm pretty sure.

I was HMG and Autocannon but if they have Howitzers I'd switch my vote to light Howitzers
>>
>>5732040
>>Autocannon
seems like the most versatile weapon.
>>
Alright looks like HMG and the autocannon since they dont have any howitzers roll me a 1d100 to convince her you can pay with IOUs and protection best of three
>>
Rolled 30 (1d100)

>>5732774
Boobs
>>
Rolled 67 (1d100)

>>5732774
Let's just hope the militia's will be supported by arty in the future
>>
>>5732782
We can raid some supply depots in the future. Unlikely though since the only other military unit in our faction is the Royal Guard and the military probably has a monopoly on artillery.

Unless the communist somehow gets artillery from overseas or something.
>>
Rolled 89 (1d100)

>>5732774
>>
>>5732788
Blessed be the dice gods. Should we maybe consider sending a couple paratroopers into the capital since we need to take it anyway? We could probably spare a hundredish and tell them we're using the men to protect the factory.
>>
>>5732786
Our unit may not need arty, but oh man is it helpfull on the defensive and offensive of frontline combat.
>>
>>5732790
Ohh yeah I'd love artillery, I'm just saying there's not a lot of places we can get it. Plus we'll need ACTUAL artillerymen to use them properly, I think our best bet right now is turning a cruiser to our side to us as coastal artillery because I can't think of any way we can get any proper artillery units.

I'm pretty sure even if we did get howitzers we'd best use them as assault guns or on CAS since you need to do a lot of calculations to do mile-long artillery fire.
>>
>>5732789
I think some of our levies should be enough. Our unit's would be wasted protecting positions, we need to be a mobile force early on and hold off counterattacks until reinforcements can help secure the gains. Also the factory is behind a planned defensive riverline which will mean our allies will be helping hold the flanks.
>>
>>5732793
Ohh this was the factory in Alberch's ford, there's another one in the capital which was what I meant since we need to take that anyway.

I feel like sending Levies would be in bad faith though like the levies are pretty shit and you're sending unprofessional soldiers from near Fort Gabriel to protect a place miles away.
>>
>>5732798
Yeah, but them being levies means they should be a holding/delaying force since they don't have the equipment/experience/training to do more complex and aggressive maneuvers without heavy losses (we promised the guy no meatgrinder)
>>
>>5732798
If we can appease them by sending paratroopers into the Capital to protect their assets there, it's a win-win in my opinion since we'd have gotten a small strike team in to possibly take the air fields in case shit goes down so we can mass fly troops into the capital like what Russia tried to do.

If we take the fort early and the king's death doesn't spread around we might just be able to land in the middle of the night since there's technically no war but in case the air field near the capital gets contested having a back up plan would be great.
>>
>>5732798
Of course the capital one can't be held by the levies, but the alberch's ford one should be possible right?
>>
>>5732804
We promised Norton's men wouldn't be thrown into a meat grinder, not sure if he considers the plebian levy as his men yet or not.

We'll see what happens though.

>>5732808
We'll see, maybe we can turn a Cruiser or Destroyer and have it stay near Alberch's For on standby.
>>
I would like to note the factory in the capital is much smaller and perhaps you could convince Ms Kharidian to abandon it
>>
>>5732808
And since their leader is a war veteran who has experienced trenches you can be sure as shit that unit is going to entrench/fortify the shit out of that factory.
>>
>>5732814
The Capital will get contested to shit once the war happens I'm pretty sure. It's filled with professional troops on the military side but it's also gonna be Duke Elric and the Monarchists's seat of power so the Nobility will have household guards and probably mercenaries filling the streets.

The only assets we have in the capital are the King's Guard, which is about as elite as us but only number in 200, but they're poised to mass arrest the Monarchists in the palace the moment the King Dies.

At the moment, so long as nobody declares war too quickly there's a good chance the troops in the capital won't just shoot down random planes of their countrymen so if we capture the fort then immediately send paratroopers to land in the capital airfields we can probably reinforce the King's Guard and contest the hell out of the capital.
>>
>>5732813
Seems like a waste to me, I'm pretty sure a lot of people wanna take the capital. A lot of people wanted to mass Paradroop meme but uhh that'd get like 70% of our men killed from what I hear.

I know the strength of the Princess' faction is being able to scale up long term but in the opening volley of the war we gotta do as much damage as we can in the chaos before at the very least the Monarchists can prepare.
>>
>>5732821
I think making a corridor for evacuation will be a must since the river line will be where our allies will hold. We can try for th the capital. We may be able to rile up the people and use militias, but who boy the capitol is going to be a spicy fight. Evacution of the princess and weakening the junta forces may be a good minimum, but holding the capital seems unlikely to me.
>>
>>5732825
Yeah my military guy said

1) Take the fort early

2) Put the palace on lockdown the moment the king dies

3) Have the King's Guard Mass arrest the Monarchists in the palace on trumped-up charges.

4) Mass land our paratroopers using the airfields before anybody can declare war since there's a good chance people manning the airfields won't just shoot us down (especially since we're part of the air force)

5) Use our men along with the King's Guard to hold the Palace especially to CROWN the princess into the Queen.

6) Have the Queen order mass arrests of the Junta and Monarchists members

7) If need be we can just fly the Queen and King's Guard out using transport planes. There's a limit to how far AA can reach, especially at night above the clouds. We have ALL the transport planes basically so we can make off with a shit ton of supplies and people if need be.
>>
>>5732830
Yeah arresting the Monarchists on trumped-up charges is dirty but they're definitely planning on revolting anyway plus a lot of nobles are probably gonna feel invincible purely because of their titles and blood so this would be our best chance to nab them.

And yes crowing the princess doesn't SEEM like too big a deal at a glance but it gives our faction even more legitimacy. Plus who would you rather fight for Princess Meredith, Daughter of King Harold or Queen Meredith, Monarch of Ferrovia? Even if the coronation is a sham, doing it in the capital gives us the most legitimacy.
>>
“Id like the autocannons and the HMGs if possible” Your eyes trace over the auto cannons as you speak the lack of Howitzers is disappointing but it's not that big of a deal you can hopefully scavenge or capture some at a later date.
“Of course Major now the question of payment?” The shrew older woman writes in the small notepad again presumably writing down your order. “I don't spouse you would take an IOU from the crown would you?” She smiles a somewhat predatory smile at you “For the HMGs for sure but the autocannons are quite pricey, what can you offer me for that?”
It takes a moment for you to decide your answer. “Perhaps protection for your factories?” She stops and thinks for a moment before responding “well major I dont need more guards for the factories themselves but my barges from the Kresh mountains need guards to protect my shipments of coal and iron would that be agreeable?
>deal
>no deal
>counter offer
>>
>>5732881
>counter offer
How many guards are we talking?
>>
>>5732881
>counter offer
That would depend on how big the supply lines are. We can spare maybe around 150 men (The marines and Levy units)
>>
>>5732881
>no deal / counter offer

Look here lady, we're keeping the communists in check within the princesses' faction. If it weren't for us these radicals would seize power and nationalise all industries including this fine establishment right here.

Spreading my men thin by securing the shipping lines from here to the Kresh Mountainrange is not feasible without giving these commies a chance to make their move.

I can only give what I offered, that some of my men are stationed here to guard the factories.
The guards employed by Kharadian Arms can then be relieved and transferred to the shipping lines.
>>
>>5732881
>Deal/Counter Offer
Try to get a specific number on how many people she's looking for. Try to get maybe 90 Marines with some Levy watching a few barges max.
>>
>>5732919
supporting
>>
>>5733019
>>5733016
>>5732919
>>5732883

Alright can we just say something like "We can offer X amount of professional soldiers" and try to limit how much we're protecting/resposible for?

I think either a bunch of voters don't really care or don't really have any ideas that pop out.
>>
>>5733052
Do you want to just offer a flat 50-100 men? Ill let you select which of your troops you send
>>
>>5733062
This is just my opinion but I say ask her to give us a scope of what we're supposed to be protecting (Like the entire trade route or a couple barges at a time), keep how many people we're actually sending so we can decide how many people seems like a good amount once we figure out what we're responsible for.

In my opinion the Marines would be perfect for this though. But again, the less people we have to send the better.
>>
"how many men are you going to need for your barges exactly?" You ask her while thinking about how many men you currently have one hand. She looks through the notepad for a moment. "50 men on the low end but Id prefer somewhere in the realm of 80 would be preferable."

>deal
>no deal

How would you like to send?

>Captain Taylor (airborne)
>Captain Norton (marine)
>Major Taylor (Levy)
>>
>>5733102
>>deal
>Captain Norton (marine)

Easy billing for Norton guarding barges against bandits, I'm sure he'd be at home there and we can pick him up later. We can share a couple HMGs with them too I'm sure they'll be able to rig up some patrol boats. Gonna miss Norton though, he seems like a right chap.
>>
>>5733102
Are there any airfields near the trade route we can send a couple of the Bi-Planes to act as recon support for Norton and his men?
>>
>>5733110
Nothing you outright control
>>
>>5733102
>>deal
>Captain Norton (marine)
>>
>>5733102
>>deal
>Captain Norton (marine)
>>
>>5732804
Giving the levies our heavy weapons is a good idea since they don't have much else and they aren't trained in infantry tactics.
>>
>>5733102
>>deal
>Captain Norton (marine)
>>
>>5733102
>>>deal
>>Captain Norton (marine)
Following on. We need to train the levies more
>>
>>5733181
Cpt Taylor and our Junior Officers can take care of it, there's not much we can teach them except the basic of the basics with our time running out.
>>
>>5733184
we don't need to oversee it ourselves, but we also can't send them out on errands, is what I mean.
>>
>>5733102
>>deal
>Captain Norton (marine)
>>
>>5733102
>>deal
>>Captain Norton (marine)
>>
>>5733102
>>deal
>>Captain Norton (marine)
Reasonable enough
>>
>>5733181
+1
>>
Rolled 66 (1d100)

>deal
>Captain Norton (marine)

"We have a deal then" You offer out you hand to shake as Ms Kharadian takes it and delivers a firm handshake "Ill have my boys start loading the gear up onto the trains and get them ship down to you"

The drive back to for Gabriel is mostly calm. As you pull into the fort you pass Taylor drilling a company of the levies in close combat drills.

You enter your office and take a seat in your chair you notice an envelope sitting on your desk the senders name on it in bright red letters reads.

Alexander Drayton.

Your brothers name.

Roll me a 1d100 best of three also I forgot to roll the kings health so doing that now.

also how dice heavy would you guys like combat?

>one dice roll per fight
>handful of dice rolls
>Roll for everything
>>
Rolled 68 (1d100)

>>5733514
>handfull of dicerolls.
To create some variation. If we roll for everything, we may get in trouble when we have more men.
>>
Rolled 34 (1d100)

>>5733514
>one dice roll per fight
For skirmishes and overall enduring conflict
>handful of dice rolls
For the bigger fights
>>
Rolled 100 (1d100)

>>5733514
I would base your dice rolls around thread participation; asking for roughly as many dice rolls as there are regular respondents is usually a good way to keep people invested and drive a little engagement.
alternatively if you want to put things on easy mode then one or two dice rolls but picking the highest/best roll from the players (instead of the fisrt roll) is a good way to do it. I don't know how punishing you want things to be.
>>
>>5733537
nat 100 nice
RNGods clearly agree with me.
>>
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>>5733537
>nat 100.
Yo bro me and the minister of defense of aquila are bff's. You want tanks?
>>
>>5733537
Ill be honest I had nothing planned for a nat 100 but Ill figure something cool out for you guys
>>
>>5733556
Foreign volunteer batalions?
Shitload of guns?
tanks?
Foreign air volunteers?
There is a lot to get from history
>>
>>5733556
Our brother just discovered/identified one of Uncle Elric's bastard sons in Aquila and the identity of the boy's mother would cause an absolute scandal among Elric's faction.
>>
>>5733556
Nat 100s are cool but don't always put too much stock into them, people always go autistic about Nat 100s and expect them to overturn physics just because they're rolled.

Imo you should just take what your planned for a high roll and add just a touch extra, not too much but just something small that's neat or immediately useful instead of a game changing reward that overturns everything.
>>
>>5733530
Supporting this
>>5733537
But also this

Maybe there is some balance between size fight and thread participation?
>>
>>5733616
Yeah I wouldnt make you guys roll for a fighte between an entire battalion and a company I dont think

Im still looking for a good tool to use to draw battlefields though
>>
>>5733630
I think paint works somewhat. create nato style unit boxes which you put on an image of your chosing.
Don't know better ways (yet).
>>
>>5733640
>>5733630
find a transparent PNG with these symbols and copy/paste them over a topographic map you pulled off google earth?
https://en.wikipedia.org/wiki/NATO_Joint_Military_Symbology
>>
Here's a video on some paratroopers. As cool is these stories are, remember that mass Paradropping WILL kill 50%-70% of our men.

https://youtu.be/JgNZmW-9nUM
>>
>>5733630
There's a question we gotta ask and that's how does Norton leaving affect our plan to coup Fort Gabriel?

Also don't we have some spare Semi Auto Rifles and SMGs? I got a bunch of SMGs, almost enough for all our men, then a bunch of Semi Auto Rifles. Each man only really needs either an SMG OR a Semi Auto Rifle depending on their role so would we have a couple dozen we can give to Norton since they're probably gonna see combat against bandits earlier than us?

Probably good to give them some HMGs too to help them with the barges. I really don't trust the Levy with them.
>>
>>5733829
Nortons men where already supplied with SMGs before he joined you and hes picked up a couple of the spare carbines since you got them
>>
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>>5733829
>The second thing you do is finish the plans for taking the fort you manage to talk norton into using his Halberd Landing craft to secure the gate and getting his marines to be the ones to secure the armory. The current plan will be for your men to take Administration and the Communications building first with the airfield tower and individual barracks being last. You hope the effort you and your men have put in will lead to as few deaths as possible when you take the fort.

The Plan currently is to use Norton and his men using the ALVs take the gate then assault the Armory. He's got about 160 Marines and a few dozen Levy I assume so I suggest we send 80 Marines and whatever Levy Volunteers he can get to guard the Barges along with Norton himself since he can set up possible contacts in and reinforce Alberch's Ford.

With the number of men we personally control, I think we can shift the 100 remaining Marines to guard the entrances with the ALVs then take the Armory ourselves.

So

>Paratroopers (900 Elite Modern Equipment: 700 Loyal Veteran Soldiers a lot which served with us in putting down a communist revolt 5 years ago, 100 Men from 1st company loyal to Nichlson and possibly unreliable, 100 Various men from the Batallion who are definitely unreliable for coordinated ops till we can do some restructuring)

[Take the Armory]: This is too important to leave to anybody else
[Take Administration]: This will be where all the higher-ups will be plus the logistics officers
[Take Communication]: Preferably we put the base on lockdown and in a communication blackout the moment we take the fort

>Leftover Marines + Two Amphibious Landing Vehicles (100 Men plus basically two small moving bunkers with machineguns)
[Watch the gates]: They can block the entrances with the ALVs but without Norton directing them, there's a good chance of paratrooper casualties from itchy triggers.

>Upcoming Intelligence Officer
Depending on how good they are we might send them with us to communications or administration to make sure the take over goes smoothly.

>Major Taylor's Men (300 Levy)
[Keep them in reserve]: Maybe in town, we can't really expect to throw numbers at this problem and make it work better.

This plan hinges on the coordinated effort of a few dozen men to act before everybody else can react so the less people moving the better. Hopefully we can get our men on Armory Guard duty because IMO that's one of the biggest objectives to take this place mostly bloodless.
>>
The letter is opened and you unfold it seeing the fine printed script of your brother. Who last you heard was pursuing a career as a doctor in aquila a job that was apparently in quite high demand in the main victor of the great war.

Dear brother, the last we spoke you were shipping off to some school for officers of the royal army and in the first word I've read from you since then you are begging for help to wage war. But for once a good cause as such I'm somewhat moved by your change of heart to serve the people of ferrovia first and the army and monarchs second. Ive come into contact through my work at the Aquillian royal medical university two groups, one a group of doctors, surgeons and nurses who wish to do good on the battlefield and another a couple of men mostly made of veterans of the great war who wish to go into the bloody fray again. I can perhaps encourage one to join your entourage.
-Signed Alexander Drayton Professor of Diagnosticians Aquillian royal school of medicine

>Surgeons, Doctors and nurses
>Foreign volunteers
>>
>>5733885
>Surgeons, Doctors and nurses
Volunteers, while useful bodies, present a significant logistical and operational issue due to socio-linguistic differences. Doctors are rather more useful in the long run.
>>
>>5733885
>Surgeons, Doctors and nurses

This is good, I was thinking we should have requested a medical section from the Princess as a reward after we took the capital but this is gonna heavily decrease our casualties during the Fort Taking and the Capital Coup.
>>
>>5733892
They're pretty great in the short run too, less casualties means less experience lost during fights means more hardened and elite soldiers overall.

Having to replace soldiers, especially soldiers in the level of Paratroopers, with green units is such a pain in the ass. I don't know if we'll even have the capabilities to train new units of Elites during the war.
>>
>>5733885
>>Surgeons, Doctors and nurses
Yeah we’re going totally need some of those, also
>last you heard was pursuing a career as a doctor
>Professor
Damn, brother’s moved up in the world
>>
>>5733885
>Surgeons, Doctors and nurses
>>
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>>5733885
>>Surgeons, Doctors and nurses
Dr House should be the head of them.
>>
>>5733885
>>Surgeons, Doctors and nurses
this will help us in both in the battlefields and if we run into any injured civilians and fix them up giving us some good PR
>>
>>5733864
>there's a good chance of paratrooper casualties from itchy triggers.
We should find out about getting some armbands or other ID for our own so this doesn't happen.

>>5733885
>>Surgeons, Doctors and nurses
>>
>>5734067
Not casualties of our own, I mean from Paratroopers trying to escape the base during the coup. Either from the hostile factions trying to leave to inform their people or innocent Neutrals not knowing what's happening and seeming too threatening when trying to leave.

I mean, they were tired as shit but there was a lot of random civillian casualties in US manned checkpoints in Iraq. When a situation's chaotic, people freak out.
>>
>>5733885
>>Surgeons, Doctors and nurses
>>
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>Surgeons, Doctors and nurses
Your eyes linger on the word professor as you read the letter. You knew your brother was smart but to be a professor at one of the most well respected medical universities in the world? He had done well in the past 11 years and you were happy for him. The response is penned quickly and with joy in your heart that your only living family did in fact not hate you.
The letter is dropped off at the post office and you're on your return to the office when a man ina simple suit is led to you by captain taylor. “Major this man here says he's from the princess and wished to speak with you.” The man is wiry his cheeks almost sunken in but his eyes are cold and steely his gaze almost piercing “Hello major Ive been sent by the princess to help with any intelligence issues you may have you can call Mr Steel”
Troop Count

900 Airborne (elite modern equipment)
80 marines (regular modern equipment)
80 marines (regular modern equipment) BUSY
300 Levy (levy semi modern equpmenti)
Medical support company (on the way ETA 1 Month)

How would you like to spend your week
>train the levy (1 week)
>Modify trucks for use with HMGs and auto cannons (1 Week)
>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>write in

Intelligence options

>gather information on enemy troop strength
>determine loyalty of your officers
>Write in
>>
>>5734254
Personal Action
> Train the levy (1 week)
How has Cpt Taylor's training been going?

Intelligence Options
>Have Mr Steel prepare for an information blackout the moment we coup the Fort.

Write In
>Ask Mr Steel if there's been any news regarding what the Princess' Plans are along with possible Flashpoints that we might need to respond too once the fighting starts. We need to know what the plan is, what are our factions focuses once the fighting starts and how it's doing overall.
>>
>>5734260
I'm willing to concede changing the train action to modify but I wanna show Major Taylor and his men that we're at least willing to personally get involved with them.
>>
>>5734260
Support. I really wanna get in contact with the Light Cruiser but I really don't wanna risk it, hope he pulls through.
>>
>>5734260
Taylor is somewhat spread thin as he had his own company to take care of aswell as acting as your defacto XO but the levy is doing ok and has showed marked improvement
>>
>>5734273
Rip, guess a logistics company or platoon is next after the medical group that can take care of smaller stuff like this. How well's MAJOR Taylor been training his men, figured he'd have been focusing on them and all they really needed were the supplies to train.

Were they mostly just recovering from Malnutrition? Also tell me if it's a spoiler but as a Great War Vet didn't he have people he'd lead before that weren't just Levy? Mostly dead or retired cause even if they're old we could put them into training groups.
>>
>>5734281
Major taylor has been working well with training his men but mostly in tactics more common to the great war and not the more mobile one that is coming
>>
>>5734284
Honestly they're Infantry, I assume most people here aren't gonna trust them for raiding or maneuvering and so being able to dig a hole and hold a position's gonna be what they're doing 9/10.

Hammer and Anvil tactics yeah.
>>
>>5734260
Supporting
>>
>>5734289
Well they're Levy Infantry I mean, I'm kinda thinking the moment we see a lul in combat we ask the entire group who actually wants to stay and who wants to leave.

I don't like working with nonvolunteer forces because morale and self-initiative are gonna be an incredibly important aspect of warfare.
>>
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>>5734254
>Modify trucks for use with HMGs and auto cannons (1 Week)
We can fit the autocannon forward à la M3 Gun Motor Carriage.

>Have Mr Steel prepare for an information blackout the moment we coup the Fort.
Supporting this idea.
>>
>>5734297
This is why we need 7.5cm-8cm Howitzers, they're so much easier to rig up since they fire in an arc.

Light Howitzers are great shit but the autocannons are so much harder to use since they don't point down easily.
>>
>>5734254
>Modify trucks for use with HMGs and auto cannons (1 Week)
>Ask Mr Steel if there is available intel on any known unloyal high ranking men in other factions which we could possibly recruit
>Have Mr Steel check if our men are being influenced by Arbeiteria, other factions, or if there are any other notable risks among our men we should be aware of (mutiny e.g.)
>>
>>5734312
At a glance we have 400 Junta and Monarchist hardliners in Fort Gabriel but no leading figure's been mentioned leading either of the groups in our division. We know that 1st Division's probably full of Monarchists though but the people we've turned and the 700 hundred men we started with were specifically the ones that were low risk while being definitely willing to help.

The rest of the division is full of Neutrals about 5 Batallions worth of men. 700ish men per Batallion.
>>
>>5734254
>Ask Steel about how the Princess Faction is doing.
>Modify the Trucks with HMGs and MMGs
>Have Steel Prepare for an information lockdown at the Fort.

>>5734312
>>5734322
Ohh and the enemy Hardliners don't have much decent equipment but preferably we still don't kill them.
>>
>>5734254
QM next major update could you give us a list of our supply, unit morale and equipment?

Something like

Basic Firearms (Bolt Action Rifles, Pistols and Pistol Carbines): Decent
Modern Firearms(SMGs, Semi Auto Rifles and LMGs): Low
HMGs: Decent
Autocannons: Low
Motorized: Decent

Transport Planes: High
Ammo Supply: Steady
Food Supply: Steady
Fuel Supply: Steady

Paratroopers Morale: High
Levy Morale: Recovering
Marines Morale: Steady

You don't need to go into exactly how much shit we have but having a good idea would be nice so we know what we might be able to do.
>>
>>5734334
I meant to put transport planes on the first section with motorised rip.
>>
>>5734254
>>5734312
+1
>>
>>5734334
sure Ill write that up now actually

Basic firearms :extreme surplus
Modern arms: SMGs, carbines and SLRs: Enough for all of your men
HMGs:sparse
Autocannons: sparse
Motorized Low
Transport planes: 100 (you have nearly the entire airforces transport capacity)
Fighters: 8 Aging bigplanes

Ammo:Plentiful
Food: decent
Fuel: Low
Medical:Low
Morale
Airborne: High
Marines: Extremely high
Levy: Normal and increasing
>>
>>5734366
Uggh we can't raise more levies till we can pick out some NCOs or Officers we can spare to lead them.

I assume our administrative capabilites are already pretty stretched thin managing all the people we are.

Maybe we can sell the arms to the communists or somebody for trucks or medicine instead cause I don't see us raising Levy troops as anything more than canon fodder.
>>
>>5734389
Well Major Taylor's Batallion is understrength but then again he might not have the administrative staff to handle it at full strength.
>>
>>5734254
>Ask Steel about how the Princess Faction is doing.
>Train the Levy
>Have Steel Prepare for an information lockdown at the Fort.
>>
>>5734324
>>5734312
>>5734297
>>5734344
Alright Fast Attack Vehicle people, I counter with why don't we just strap some autocannons onto our passenger planes and turn them into Gunships. 2cm Guns from up top have a pretty good chance of going through early tank armor since up top and in the ass is where the tanks have their armor the thinnest.
>>
>>5734440
Structural integrity of a plane and limited air to ground communication? Also low fuel supply?
>>
>>5734444
Low fuel supply's gonna be a problem with the trucks regardless since they eat fuel too and we've got the communications equipment to call in CAS unless the infantry in the AIRFORCE have absolutely no way to coordinate with their planes.

Structural integrity's for chumps just cut a hole in the back and weld double autocannons in the ass. It's not like it's just gonna explode because of that, just adds a bit more weight to the plane and makes the shape less streamlined but if we remove the massive amounts of infantry it shouldn't be a problem.

QM already said before he wouldn't stop us if we wanted to turn our passenger planes into gunships.
>>
>>5734254
>Ask Steel about how the Princess Faction is doing.
>Train the Levy
>Have Steel Prepare for an information lockdown at the Fort.
>>
>>5734444
>>5734446
Aviation fuel =/= Motor fuel. Using one shouldn't hurt the other. Besides, we should be able arm both for different roles: trucks for infantry support, planes for tank hunting.
>>
>>5734254
>>train the levy (1 week)
>determine loyalty of your officers
>>
>>5734474
Regardless of whether the aviation fuel is mixed in with motor field in the supply reports for simplicity's sake, it looks like our fuel situation's looking dire so we'll need to possibly start raiding supply depots around.

Passenger Planes carry about 28-30. We've got 100 planes and 900 paratroopers at the moment so we'll only be able to roughly 200ish troops at once depending on how large the capital airfield is (A smaller airfield means less planes can land at the same time means less troops.) We can always have a second wave after another hour but that's risky especially if we'll wanna pull out later after extracting the King's Guard/Princess or Stolen Supplies or Kharadian Arms factory Assets (Employees, Plans, Investors).

200 Men doesn't sound like a lot but each one of our guys is worth about 10 levies and probably worth even more in a CQC environment like the Capital. That's before accounting for gear quality.

I wanna storm the capital so fucking bad, we don't even need to hold it. Just fuck shit up for everybody else, maybe get the King's Guard out and the Princess Crowned then get out of dodge.
>>
>>5734622
>900 paratroopers at the moment so we'll only be able to roughly 200ish troops at once

900 paratroopers at the moment so we'll only be able to land roughly 200ish troops at once depending on how large the capital airfield is (A smaller airfield means less planes can land at the same time means less troops.)
>>
Rolled 37 (1d100)

>Ask Steel about how the Princess Faction is doing.
>Modify the Trucks with HMGs and MMGs
>Have Steel Prepare for an information lockdown at the Fort.

Alright roll me 2d100s for modification and info lock down also kings health
>>
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Rolled 14, 35 = 49 (2d100)

>>5734722
Bo3 2d100?

Also Train Levy's 5 Votes >>5734260 >>5734264 >>5734291 >>5734434 >>5734447

And Modify is 4 Votes >>5734297 >>5734312 >>5734324 >>5734344
>>
>>5734733
rip dice gods.

Whether we train the Levy or Modify the trucks don't really matter that much IMO, it's not the end of the world either way.
>>
>>5734722
God our dice have been really mediocre since the beginning. Rolling a second set in case we're Best of 3 still
>>
Rolled 62, 80 = 142 (2d100)

>>5734722
Didn't go through
>>
Rolled 50, 100 = 150 (2d100)

>>5734722
Rollan
>>
>>5734746
Shit's locked up tight, we might be able to early coup this.
>>
>>5734733
yes of Best of three and your correct Train levy was voted higher so its levy not modify
>>
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You spend the week training with the levy but they need to be retaught alot of things they seem to have been taught wrong you dont make things worse in terms of their training but dont make much headway either.
You have the spook from the princess set up some plans for when you plan the fort he suggests having teams set up to cut telegram wires and even suggest setting up a makeshift radio station using the same frequencies of the bases radios to drown out any alarm with white noise.
Steel lays out the current situation within the faction the militias and communists in neverfar are making strong headway on building forces. The grasp on the capital continues to wane with a section of kingsguard already swearing loyalty to the prince. The economy in ferrovia has actually seen an uptick in recent months with widespread spending by all parties as war looms and materials flood the ports.

7th of october 1284 7th year of harold Reign

>train the levy (1 week)
>Modify trucks for use with HMGs and auto cannons (1 Week)
>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>write in

Intelligence options

>gather information on enemy troop strength
>determine loyalty of your officers
>Write in
>>
>>5734774
Does Steel not know anything about the Princess' faction? That doesn't seem like a 1 week action and we haven't had contact since the start we have no idea what her plans are or what work she's been doing and he was part of her intelligence just a week ago.
>>
>>5734808
>>modify Transports for CAS

Intelligence Action
>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints (Places where the fighting will probably start immediately)
>>
>>5734819
His one week action was the comms blackout the faction info was extra and honestly I should write up a proper faction overview for you guys soon
>>
>>5734833
But doesn't he already have information on the Princess? Steel was working for her directly less than a month ago, wasn't he? Couldn't he just take a couple hours to sit down with us and go "So and So is happening in the faction or The Princess had been planning on capturing Such and Such objective or The Original Plan's fucked, everybody's on their own."
>>
>>5734808
>> Modify Transports for CAS

>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints
>>
>>5734808
>Modify Transports for CAS.
>Contact Khardian Arms to ask if they can help with installing their guns onto our transports, or know of another company who could.
>Inform them about our intent to gain more fuel, and ask them if their barges from Kresh could transport some for us, or if they know of any other company we could reach out to for that.
>Contact the merchants in our faction and ask if any have a recommendation for a company which can assist us with turning our transports into gunships.
>Inform them about our need of fuel and ask if any of them can supply some to us.
>Ask Mr Steel what the status is of the revolt in the Kresh mountains. Do they control any of the oil fields near the mountains, or are they in an advantageous enough position to seize them. If so, could some alliance with this group be negiotated?

Going all-in on securing that fuel for our vehicles, and trying to get some professionals in on our plane modifications so we know it will be done well.
>>
>>5734808
>> Modify Transports for CAS
>Have Steel compile a list of nearby supply points, garrisons and possible flashpoints
>>
>>5734808
>>Modify trucks for use with HMGs and auto cannons (1 Week)
>determine loyalty of your officers
>>
>>5734808
>Modify trucks for use with HMGs and auto cannons (1 Week)
>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints (Places where the fighting will probably start immediately)
>>
>>5734808
QM I'm switching my old vote from >>5734882 to >>5735106

I'd rather have Technical Trucks basically.
>>
>>5734808
What's the transport capacity of the planes btw? Are they closer to early WW2 J-52s or Mid War C-53s? Basically can they carry 20 men or 30?
>>
>>5734808
>>Modify trucks for use with HMGs and auto cannons (1 Week)
>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints (Places where the fighting will probably start immediately)
>>
>>5734474
Avgas is octane 100 leaded gasoline, it can be used in gas trucks (not diesel) but its very wasteful to do so. It's designed to burn quickly and smoothly for high compression, high RPM engines.
>>5734808
>>>Modify trucks for use with HMGs and auto cannons (1 Week)
>>determine loyalty of your officers
>>
>>5734808
>Modify trucks for use with HMGs and auto cannons (1 Week)
>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints
>>
Rolled 73 (1d100)

>>5735115
The transports can carry 26 men

>Modify trucks for use with HMGs and auto cannons (1 Week)
>Have Steel compile us a list of nearby supply points, garrisons and possible flashpoints

2d100s best of three please also kings health
>>
Rolled 37, 54 = 91 (2d100)

>>5735293
Benis
>>
Rolled 53, 75 = 128 (2d100)

>>5735293
I roll.
>>
>>5735298
My rolls are shit

>>5735299
Steel Rolling decently, us rolling mediocre rip
>>
>>5735300
hes a professional spook what do you expect?
>>
Rolled 22 (1d100)

>>5735293
>>
>>5735302
ngl I was partially expecting a cute femme fatale with a stoney face and a frozen heart lol.

>>5735305
2d100 not 1d100
>>
Rolled 45 (1d100)

>>5735305
>>5735306
ffs, muscle memory.
Second roll.
>>
Rolled 80, 20 = 100 (2d100)

>>5735293
>>
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You work with the various maintainers to get the HMGs attached to the back of some of the trucks. It goes decently well with several of these “gun Trucks” as the men start calling them roll out of the impromptu modification centers one of the spare hangers has become.
Steel drafts out some basic supposed supply lines, most using the aging coastal highway system to shuttle supplies around with anything more than 15km from the coast, usually having to make use of rural dirt roads.
The ferrovian countryside is scattered with small training camps not too dissimilar to camp haldric which ones will stay maned or not is a complete guess currently. Makeshift camps have apparently begun to appear to the south built by the nobility to keep the military from potentially pushing south.
Flashpoints are of course the capital, Kings rest and Hankton which from intelligence is on the front line of each power currently

>train the levy (1 week)
>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>seek out sources of fuel
>write in

Intelligence options

>gather information on enemy troop strength
>determine loyalty of your officers
>Write in
>>
>>5735403
>Seek out sources of fuel
>Determine loyalty of your officers

Since people wanted to check the loyalty of our officers let's just do it. I thought it was implied that we had the full support of our battalion basically though, especially since a lot of them seemed to have fought with us 5 years ago and trust our judgment.
>>
>>5735403
>seek out sources of fuel
We need fuel for long term fighting
>Let Captain Taylor train the levy (1 week)
The levy needs to get to at least green or we may need to raise a lot more men en masse.
intelligence
>determine loyalty of surrounding officers.
to find out which ones we can flip or leave alone since they are on the fence.
>>
>>5735410
>An Officer with your troops' backing

Yeah might as well be safe than sorry but I thought the main draw of picking the officer option was that we had a small group of loyal hardened soldiers.

>>5735412
QM mentioned this, Cpt Taylor's a bit overloaded with work taking care of his own company along with a bunch of administrative work as our XO.
>>
>>5735403
>Seek out sources of fuel
>Determine loyalty of your officers
>>
>>5735415
>>5735412
Welp. Dropping the Cpt taylor part then.
>>
>>5735419
We uhh need an administrative and logistics company later so we can passively train units or send our officers on more important tasks that aren't just "We need somebody to sign for this delivery, Lieutenant Robert from 2nd Platoon needs new shoes for his men or I need to get into contact with your Commander could you open up his schedule?" I mean I assume Taylor's handling a bunch of that stuff but who knows maybe it's more than that.
>>
>>5735426
Honestly our administrative capabilities are a mess right now which I guess is a big part of the early game section of the quest. I mean Norton was able to procure supplies so he's a pretty swell chap but we, a Batallion Major, are personally running around just trying to get our own supplies by begging, borrowing and stealing wherever we can.
>>
>>5735403
>Seek out sources of fuel
>Determine loyalty of your officers
>>
>>5735403
>seek out sources of fuel
>determine loyalty of your officers
>>
>>5735410
should have been more clear this is the junior officers and the officers youve picked up since the start so norton and his LTs and Major taylors officers
>>
>>5735403
>seek out sources of fuel
>determine loyalty of your officers
>>
>>5735403
>Seek out sources of fuel .
The Khardian Arms company has barges from the Kresh mountain range which is near the oilfields, could they possibly help us with getting fuel?
If not, the revolt in the mountains might have seized some fuel supplies. Could we contact them and maybe smite a deal?
>Determine loyalty of surrounding officers.
Which ones could we expect to be neutral or easily be flipped to the princesses' cause when the conflict starts?
>Gather intelligence on Arbeiteria's involvement/influence on our country's internal politics.
Depending on how much they're influencing already, we could always ask for their 'support' in terms of supplies and intel. Our faction does have commies in them, we'll just need to keep them in check and keep them from gaining too much power.
>>
Rolled 46 (1d100)

>seek out sources of fuel
>determine loyalty of your officers

2d100s best of three as always rolling for the kings health

In terms of combat do you all want me to use NATO symbols or maybe so pictures of helmets and cartoon tanks instead?
>>
Rolled 98, 70 = 168 (2d100)

>>5735765
>>
Rolled 21, 12 = 33 (2d100)

>>5735765
The latter. Not everyone is a military buff so keeping it simple is better.
>>
Rolled 3, 21 = 24 (2d100)

>>5735765
I prefer NATO symbology
>>
>>5735789
+1
>>
>>5735765
I like military symbols too but it's probably best if you keep it simple since a lot of people won't be able to tell the difference between Mortars or Artillery, Mechanized Recon or Tanks or Mechanized Infantry.

A lot of them can be confusing and the voters are already confused too much of the time.
>>
>>5735766
Based
>>
Going over your supplies, your lack of fuel worries you so you begin to look into potential sources. The search goes well and you find several options for it. The first being a rail yard nearby which a smaller rail company uses to store fuel coming from the ports. Anothe rone being Ferrovian standard oil company who's willing to supply you fuel if you send some men to help guard their rail lines from the bandits in the Kresh. The last option is a strategic stockpile outside the city of albrects ford which you can potentially raid later.

>steal the oil form the rail yard now
>send 100 men to guard rail lines for FSO
>Plan to Raid the Albrect strategic stockpile.
>>
>>5736033
>Plan to Raid the Albrect strategic stockpile.
We can guard the rails later when we have more men.
>>
>>5736033
Is the oil company within our frontlines? If so:
>send 100 men to guard rail lines for FSO
Else:
>Plan to Raid the Albrect strategic stockpile.
>>
>>5736033
>>send 100 men to guard rail lines for FSO
Getting a supplier is almost as important as just getting the supplies
>>
>>5736033
>send 100 men to guard rail lines for FSO
It might cost us men, but it's good for our reputation.
>>
>>5736033
>send 100 men to guard rail lines for FSO
>>
>>5736033
>Plan to Raid the Albrect strategic stockpile.
>>
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>>5736033
>>steal the oil form the rail yard now
If this doesn't get any votes then
>Plan to Raid the Albrect strategic stockpile.

>>5736058
Alberch's Ford is around 250 km away roughly. Each line is roughly 45kms since the capital is 45kms and I just estimated. This might not be accurate but still Alberch's Ford is on a frontline between our faction and the Monarchists but it's not a major flashpoint is what Steel is saying. I guess since it's so well protected over a river a direct assault's gonna be suicide.

Sorry I took a screenshot of an old map, you can check higher up here to see the frontlines.>>5735403 The main areas of fighting are gonna be the Capital Iron Haven, King's Rest between the Junta and Monarchists and a threeway frontline in Hankton is what Steel says.
>>
>>5736077
>>5736066
>>5736058
Okay but we don't have any major Officer directing this and once the fighting starts we're going to need to start gathering our forces back since they'll be out in the middle of nowhere. The Kresh Mountains are more than 1000kms away so they're going to be completely out of our command area over multiple rivers in an area that doesn't even have any major garrisons we can put them that we know of.

You're just asking to waste 100 men the moment the fighting starts.
>>
>>5736134
Support
>>5736033
>>Steal the oil from the rail yard now [Prefrably]
>Plan to Raid the Albrect strategic stockpile [If the First Vote fails. Just not sending men away.]
>>
>>5736137
That's an excellent point, my consideration in re: the other two is that if we just go in and steal a massive oil stockpile we won't have to wait for the fighting to start, because it just did. It's an escalation that can't be ignored by the other factions.
If we can get the oil by asking nicely (with a gun in our pocket, maybe, but still asking) then I'd be open to one if the other sources.
>>
>>5736147
There's probably already minor skirmishes we probably heard of. The fight's gonna start so soon, maybe less than two weeks since the King's on death's door and we're getting a warning.

Just wear masks and remove our uniforms, nothing wrong with a good old black ops. Hell we have Steel, have him blame some Bandits or the Junta.
>>
>>5736033
>> Steal the oil from the rail yard now
We can blame the communists, have send Steel in for the clean up and have our men call each other comrade... that or we blame the Junta. Either or.
>>
>>5736134
>> Steal the oil from the rail yard now

God I hope this is a Monarchist backed company. I know we can't completely remove collateral damage and we have to do what's best for us personally but it still feels like kind of a dick move.
>>
>>5736033
>> Steal the oil from the rail yard now
>>
>>5736033
>> Steal the oil from the rail yard now
>>
>>5736167
The rail yard itself is owned by Argus heavy industry which mostly makes tractors and the like (although they have made tanks in the past) you have no idea who they are aligned with you just know they arent reformist

The trains you have no idea who owns those just not ferrovian rail company
>>
>>5736033
>>send 100 men to guard rail lines for FSO
>>
6 For stealing
5 for FSO
2 for raid

Alright were are going to borrow some fuel from a rail yard

1d100 Best of three DC of 70 for stealth anything lower then that and your probably going to have a firefight with the security
>>
Rolled 69 (1d100)

>>5736404
Sneeki breeki
>>
Rolled 62 (1d100)

>>5736404
1 point off for fuck's sake
>>
Rolled 51 (1d100)

>>5736404
Maybe getting into a firefight with security's a good thing. That way we can steal more of their shit.
>>
>>5736404
>>5736406
I see this was a minor rail yard being guarded by seasoned Ferrovian special forces.
>>
>>5736411
Railroad barons hire some crack mercs from marasalia sometimes and there happens to be an entire mountain range of bandits running around

also would you all like to use this as an opportunity for some testing with combat?
>>
>>5736412
Personally wouldn't mind, honestly I figured we were gonna full on raid the place using the guntrucks.

Also fuckin mercs I knew they were gonna be a major player sooner or later. We should really hire those later once our logistics are better set up. Maybe get some merc pilots of we're lucky.
>>
>>5736412
I'd love some combat right about now, we've done nothing but planning all quest.
>>
>>5736412
Let's get some action!
>>
>>5736412
yes
>>
>>5736412
Yes, good for a test
>>
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First platoon second company is sent into the rail yard with a man from third company (taylors company) who worked for the railroad before and knows how to drain fuel from the tanks. Things go smoothly until almost halfway through the railyard a single mercenary patrolman spots your man and sounds the alarm summoning 15 guards.

Friendly Force: AC 70 (elite)
30 Airborne
Morale is Excellent


Equipment: Modern rifles and smgs (+10 to rolls)

Enemy force: AC 50 (regular)
15 Marsalian mercenaries
Morale is Subpar
Equipment: Outdated rifles (-5 to rolls)

In combat there are three ways to win: destroy an enemy's morale, wound enough of them they become combat ineffective or kill them all. Killing an enemy is completed with a single roll for each unit on the map with multiple hits causing morale damage if morale hits zero a unit will either run or surrender.
Each unit has its own AC for every 10 rolled over the AC a unit loses an extra 1 man. So for this combat you would roll 4d100 and the enemy would roll 2d100 against you

Your forces are split into squads of 7 with an officer and platoon sergeant running around keeping order. The enemy just has an officer and two squads of 7.

>close to assault them in CQC (+5 to attack roll -5to ac)
>fire at them from afar (no bonus)
>Pin them down with machine gun fire ( +10 to AC -10 to attack roll)
>write in

spread the attack evenly or focus fire?

>even spread
>focus

sorry about the paint drawing im still looking for something to better display a battle
>>
>>5736443
>All Squads suppress both Targets, gain fire superiority.
>Airborne Squads 1 and 2 maneuvers to engage Enemy Squad 2 in CQC next turn.
>>
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>>5736464
Basic Tactics really, pin the enemy down then move to assault.

Honestly I think it's fine, quest pictures don't need to be fancy they just need to be understandable
>>
>>5736443
Hmm I don't understand some of these rules though. For suppression, you wrote ( +10 to AC -10 to attack roll) but wouldn't that just mean that the machine gun group firing the rounds get the AC? Wouldn't it make more sense to write ( -10 to enemy attack roll, -10 to machine gun unit's attack roll)

Are you gonna be giving units in cover higher AC rolls or is this gonna be more narrative? I wrote a set of actions assuming we can't get two squads in CQC range this turn since they're a ways away but would that be wrong? Can you just engage CQC from any range and does cover not matter?
>>
>>5736443
>All Squads suppress both Targets, gain fire superiority.
>Airborne Squads 1 and 2 maneuvers to engage Enemy Squad 2 in CQC next turn.
>>
>>5736468
taking cover would grant a higher ac and use that was mistype on my part a unit suppressing has a lower attack roll
>>
>>5736464
Support
>>
>>5736464
supporting this
>>
>>5736464
>>5736443
Support
>>
>>5736443
Do we know if these are the only guards? 15 Trained mercenaries sounds about right for a small railyard considering 80 guys are able to guard an entire trade route but I'm just guessing.
>>
Rolled 61, 58 + 5 = 124 (2d100 + 5)

>All Squads suppress both Targets, gain fire superiority.
>Airborne Squads 1 and 2 maneuvers to engage Enemy Squad 2 in CQC next turn.

Alright I need 1d100-10 from 4 players please

the guards fire at 1st and 2nd platoons
>>
>>5736742
woops not like it matter but thats meant to be -5 not +5
>>
Rolled 57 - 10 (1d100 - 10)

>>5736742
T
>>
Rolled 34 (1d100)

>>5736742
>>
Rolled 58 + 10 (1d100 + 10)

>>5736742
Wew our rolls suck
>>
Rolled 34 + 10 (1d100 + 10)

>>5736742
>>
>>5736758
>>5736746
Both these hit btw since we have the +10 modifier from modern weapons. Suppression ends up being a +/- 0 Modifier.
>>
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With a cry the platoon's young lieutenant orders 1st and 2nd squads to begin closing the distance while firing on the move the platoon sergeant goes with them to lead the assault in. 3rd and 4th squads move up behind cover and begin to lay down suppressive fire as well striking several of the guards. The well trained platoon moves efficiently under the inaccurate fire of the guards taking no hits in the process.

Enemy morale drops to low due to multiple hits
Friendly Force: AC 70 (elite)
30 Airborne
Morale is Excellent


Equipment: Modern rifles and smgs (+10 to rolls)

Enemy force: AC 50 (regular)
13 Marsalian mercenaries
Morale is Low
Equipment: Outdated rifles (-5 to rolls)
>close to assault them in CQC (+5 to attack roll -5to ac)
>fire at them from afar (no bonus)
>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)
>write in

would you all like morale to be tracked as a whole for each side or by each individual unit?
>>
>>5736778
>> Draw Bayonets and Prepare the grenades. Airborne Squads 1 and 2 close into CQC with Enemy Squad 2.
>>Airborne squads 3 and 4 Suppress enemy Squad 1.
>>
>>5736778
>> Draw Bayonets and Prepare the grenades. Airborne Squads 1 and 2 close into CQC with Enemy Squad 2.
>>Airborne squads 3 and 4 Suppress enemy Squad 1.
>>
>>5736778
>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)
>>
>>5736778
>>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)
>would you all like morale to be tracked as a whole for each side or by each individual unit?as a whole
>>
>>5736778
>>>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)
>>would you all like morale to be tracked as a whole for each side or by each individual unit?
As a whole, keep things relatively simple.
>>
>>5736778
>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)
We've got the numbers and the better weapons. Let's not lose any men before the war starts.
>>
>>5736781
Support
>>
>>5736799
>>5736958
>>5736952
>>5736870
Honestly that's fair I think that the suppressing fire option is too powerful and the assault option is too weak.

I assume the CQC attack deals massive Morale Damage quickly but there really isn't a reason to not use suppression aside from running out of ammo.
>>
>>5737040
might have to tweak CQC a little bit honestly it should be an option to deal insane amounts of damage with making your force far more vulnerable
>>
>>5737195
How about attackers +5 ATK, -5 AC but BOTH units get to roll Bo2 against each other? I feel like our Airborne units specifically should get +10 ATK though since we're specifically and repeatedly trained for assault tactics.

Also make it clear when CQC attacks aren't possible or will have a penalty like people not being able to start (But still be able to get hit with) a CQC if they're being suppressed or way too far away/don't have clear lines of attack.
>>
>>5737248
Assault shouldn't be the first and always answer anyway since it's used to Alpha Strike or Decapitate units.

If we have to fight against a large number of Opponents, it'd be a bad idea to always assault since realistically we'd gas ourselves out.

I feel like there should be some unwritten but logical downsides to some of these attacks like if we kept abusing Suppressing fire you start to mention we're running out of ammo or if we keep using CQC, again and again, our troops start getting tired. I mean those special actions are great in bursts but there's a reason one of the best tactics is "Sit in Cover and Shoot at another guy"
>>
Rolled 81, 73 - 5 = 149 (2d100 - 5)

>>5737264
maybe something like diminishing returns? suppression begins to be less effective as you keep doing it sorta thing

>>>Pin them down with machine gun fire ( +10 to AC -0 to attack roll)

alright 1d100+10 from 4 players
>>
Rolled 47 + 10 (1d100 + 10)

>>5737373
Roller-delayed rolling.
>>
>>5737195
Have the CQB assaults cost troop morale and make the suppressing fire a limited use option (example: a unit with a machine gun can suppress four times, while a unit armed with SMGs can only suppress once).
>>
Rolled 71 + 10 (1d100 + 10)

>>5737373
>>
Rolled 99 (1d100)

>>5737373
>>5737384
All our units will have machine guns since suppression if only available if you have MGs.
>>
>>5737398
Also suppression is sustained semi accurate fire. If you jusy mag dump a room with an SMG you're less supressing and more trying to hose down anybody moving 9/10.
>>
Rolled 96 + 10 (1d100 + 10)

>>5737373
>>
>>5737545
>>5737398
This will just be an execution or a forced surrender. Jesus.
>>
As they close the distance two of the men from the second squad are hit by small arms. In return the men of the platoon seem to intensify the amount of small arms fire killing nearly half of the mercenaries in a few seconds. The mercenaries seeing the slaughter of their comrades drop their rifles and begin to run from the field deciding they did not want to die for some Ferrovian railroad magnate.

The fuel trucks are called forward to siphoning the fuel from the tanks when you notice there are several train cars stored on the property loaded with some type of cargo. They radio ocer to you back at base asking if they should perhaps take the cargo aswell.

>only take the fuel
>take the cargo aswell if it worth anything (1d100 best of three)

Two men where wounded in the fighting their fate will be decided when you return to the fort
>>
>>5737790
>>take the cargo aswell if it worth anything (1d100 best of three)
>Steal any other trucks you can.
>>
Rolled 63 (1d100)

>>5737790
>>take the cargo aswell if it worth anything

Is there some kind of office for the railyard nearby? I'd like to steal documents from them to find out where this stuff is going.
>>
>>5737790
>take the cargo aswell if it worth anything (1d100 best of three)
>loot the dead mercenaries for equipment
>>
Rolled 96 (1d100)

>>5737790
>>take the cargo aswell if it worth anything (1d100 best of three)
>>
Rolled 47 (1d100)

>>5737790
>>
>>5737840
>>5737819
Same person btw, I just changed wifi rq
>>
>>5737841
Wait maybe not, I'm one of the ones that voted to take the cargo I just don't remember which.
>>
Rolled 27 (1d100)

>>5737790
>>take the cargo aswell if it worth anything (1d100 best of three)
>>
Rolled 2 (1d10)

>>5737790
>take the cargo aswell if it worth anything (1d100 best of three)
>>
Rolled 2 (1d3)

>>take the cargo aswell if it worth anything (1d100 best of three)

The boys are quick to get more trucks pulled in and they begin to stuff them full to the point where the men have to ride on top of the cargo on the way home.

The crates are popped open and some are cold weather gear meant for mountaineers while several other crates are full of medical supplies marked for transport to the capital.

(rolling for deaths as a result of injury 1 is 0 2 is one dead 3 is 2)

Mr steel looks into the background of many of your men only turning up a few surprising relations to communists and reformist that would have worried military intelligence. If you weren't already in bed with them

Fuel supplies have gone from low to adequate

how would you like to spend the week?

>train the levy (1 week)
>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>write in

Intelligence options

>gather information on enemy troop strength
>seek out targets of opportunity
>Write in
>>
>>5738254
Rip random airforce guy, isn't this week the week the doctors arrive? Also they had literal crates full of medical supplies and couldn't save the guy?

>Train the levy (1 week)
I hate going 180 but my military guy said that there's actually a lot of work that goes into modifying a plane to take heavy weapons rip.

[Intelligence]
>Have Steel contact the princess to figure out what the plan is when the king dies. Give her a situation report about what we've been doing and tell her we might wanna raid the capital.
>>
>>5738254
Also I'm guessing our medical supplies went to adequate and our motorized went into Low+ after the train?
>>
>>5738254
>Train the levy (1 week)
>Have Steel contact the princess to figure out what the plan is when the king dies. Give her a situation report about what we've been doing and tell her we might wanna raid the capital.

We should touch base with the princess, we've been out of contact for like 5 months
>>
>>5738254
>Train the levy (1 week)
>Have Steel contact the princess to figure out what the plan is when the king dies. Give her a situation report about what we've been doing and tell her we might wanna raid the capital.
>>
>>5738254
>Train the levy (1 week)
>Have Steel contact the princess to figure out what the plan is when the king dies. Give her a situation report about what we've been doing and tell her we might wanna raid the capital.
>>
>>5738262
medical supplies did infact go to adequate but you did not gain any new trucks or other vehicles to affect your motorized
>>
>>5738254
>>train the levy (1 week)
>gather information on enemy troop strength
>>
>>5738261
Support
>>
Rolled 29 (1d100)

>Train the levy (1 week)
>Have Steel contact the princess to figure out what the plan is when the king dies. Give her a situation report about what we've been doing and tell her we might wanna raid the capital.

alright 1d100 for training the levy best of three DC of 55

rolling for kings health
>>
Rolled 56 (1d100)

>>5738690
The King's Health is so scuffed.

This is the week the doctors come in yeah? Are they coming by train, boat or plane?
>>
Rolled 28 (1d100)

>>5738690
Rolling for crit.
>>
Rolled 54 (1d100)

>>5738690
>>
>>5738706

Shit, so close.
>>
>>5738691
Man just wants out at this point

also going to be a bit for the update work thing came up
>>
File: mapfrontlinesv2.png (5.14 MB, 2048x2048)
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The levy has come a long way since you recruited them from camp haldric and you can proudly call them no longer untrained levy and now call them proper soldiers. They understand the concepts behind maneuver and fire as well as how to properly dig in.
The 185th infantry battalion under Major taylor are now green instead of levy
Mr steel contacts the princess and gets a basic layout of the battle plan for the opening months of the war. The basic plan is to consolidate the reformist forces at the current frontline with fighting retreats out of the territory the junta plans to take. The city of hankton will be contested with as much force as needed.
After consolidation and organization the reformist forces will begin to push south toward the capital. The capital, while important, is simply not an attainable objective while the reformist forces are scattered. Mr steel also marks the best guess for the controlled territory of the penal revolt.
>Plan to join the fighting retreat
>stay behind
>write in
>>
>>5738770
>First do probing attacks and raids in and around the capital.
>Plan to join the fighting retreat
First we create as much chaos as possible during the early stages and then start our fighting retreat with as many loyal people as possible.
>>
>>5738770
>>Plan to join the fighting retreat
>>
>>5738770
>Stay behind.
If we secure the fort, we'll have an easier time securing the capital. We own the lion's share of the transport planes so moving people shouldn't be an issue.

>Use planes to spread leaflets into the capital.
Get people on our side ASAP (or at the very least start opposing the Military Junta.

>>5738261
I thought 20mm was light enough to be placed on an aircraft - with some reinforment to the fuselage.
>>
>>5738770
>Stay behind
Yeah we can always mass retreat using planes. I messed up basic math but we would be able to carry out 2600 men using 100 planes carrying 26 men each.

>Have Steel continue gathering information about nearby places of interest so we can do multiple raids around the capital. (I recommend focusing on Telephone Exchanges during the early war to cause as much chaos and confusion while stopping the quick proliferation of information then to rail stations and supply depots to cut off monarchists supplies.)
>>
>>5738870
>I thought 20mm was light enough to be placed on an aircraft - with some reinforcement to the fuselage.
I asked my military guy the same question since iirc I was the one that wanted to make gunships.

"Armed transport planes are likely to be a disaster, they're big, they're slow and they're not designed for the stress of mounting weapons nor being shot at, they're also a vital tool for strategic and operational mobility and sustainment and shouldn't be squandered on any abortive attempts at close air support..."

"...transport planes and fighters are very different beasts. Also it's not as simple as simply strapping on a 20mm, you're talking about substantial production modifications in all metal fighters which have a lot more sturdiness and horsepower than the cruder fare you're talking about.
Also if you're flying really high up, then your 20mm is going to be useless anyway"

He does make a good point though, if we're keeping the fort, we can use the transport planes to move any supplies we can't get through raiding by air.

They should have the range to make it to Neverfar and back hopefully.
>>
>>5738879
To be fair the original AC47 spooky is just a modified C47 skytrain which is the aircraft your transports are modeled after also if you guys want to do gunships and get the rolls rule of cool dictates ill let you do it
>>
>>5738770
>Stay behind
>Have Steel keep compiling nearby places of interest and raid targets for later.
>>
>>5738870
Support
>>
>>5738770
>Stay behind
>Have Steel keep compiling nearby places of interest and raid targets for later.

>>5738870
I think getting people on our side is better off done from the Princess or Steel's side. If we started air-dropping leaflets, that immediately confirms that we're on the Princess' side and we should keep our affiliation at least somewhat vague during the first couple of weeks in my opinion.

If we can pretend to be an independent warlord, we have at least some chance to play the Junta and Monarchist since there's always the possibility they'll try to court us once we coup the fort.
>>
>>5738770
>Stay behind
>Have Steel keep compiling nearby places of interest and raid targets for later.
>>
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>Have Steel keep compiling nearby places of interest and raid targets for later.
Fort Gabriel will be your fortress atleast for a time. The fort can be used as a rest point for reformists escaping the capital in the early days and will make a good place to play hell on the junta's logistics. The lack of monarchist targets in range of you will be unfortunate but you can make do.
Steel begins to draft you options for raid targets for later and smaller ones for now if you wish. How do you spend you week?

>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>raid a small target (fuel motorized ammunition etc)
>write in

Intelligence options

>gather information on enemy troop strength
>search for more targets (1d100)
>Write in>Stay behind
>>
>>5739136

>modify transports with wing hardpoints for tactical bombing
Without an internal bomb bay taking up cargo space, they could still be used as transports when not performing their duties as bombers.
Accuracy may be a problem though, since they obviously lack a bomb sight.

>gather information on enemy troop strength
>>
>>5739136
>>modify Transports for CAS
>gather information on enemy troop strength
>>
>>5739136
>modify Transports for CAS
>gather information on enemy troop strength
>>
>>5739215
Support
>>
>>5739136
>>5739218
+1
Bomb hardpoints wouldn't be handy since we don't have bombs.
>>
>>5739242
You could feasible rig sapper chargers into impromptu bombs if you wanted they wouldnt be really effective but you could
>>
>>5739136
>Modify Transports for CAS
>Gather information on enemy troop strength

I dunno about jury rigged bombs, because they're gonna be inaccurate as shit we're gonna be wasting a LOT of supplies tossing them out planes. Like yeah we can jury rig mortar shells to be tossed out planes or barrels of fuel but we don't exactly have a surplus of supplies.
>>
>>5739136
>Modify Transports for CAS
>Gather information on enemy troop strength
>>
>>5739136
>>gather information on enemy troop strength
I'm not necessarily in support of the CAS angle right now
If anything I think a better option is preparing our other soldiers so that they can break through to the Paratroopers after they land.
>>
Rolled 41 (1d100)

>modify Transports for CAS
>gather information on enemy troop strength

alright 2d100 best of three and rolling kings health
>>
Rolled 56, 87 = 143 (2d100)

>>5739443
>>
Rolled 55, 22 = 77 (2d100)

>>5739443
>>
Rolled 34, 72 = 106 (2d100)

>>5739443
>>
The idea of having CAS to support your men during the opening days of the war is very tempting so you set aside three of the transports to be test beds for potential modification. The first attempts dont go well with one of the aircraft nearly splitting in two when the maintainers accidentally cut through a support strut while trying to cut a hole for a 20mm gun to stick through.
Through some of his contacts, Mr Steel manages to get a decently accurate count for the troop strength for the junta in the capital. The junta has nearly a full division in the capital of professional infantry with half of the first armored division aswell in the city

>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>raid a small target (fuel motorized ammunition etc)
>write in

Intelligence options

>gather information about the kresh mountain revolt
>search for more targets (1d100)
>Write in
>>
>>5739472
>>modify Transports for CAS
>>gather information about the kresh mountain revolt
info about the revolt could be useful
>>
>>5739472
>>modify Transports for CAS
>gather information about the kresh mountain revolt
>>
>>5739472
>>modify Transports for CAS
Hopefully things will go better the this time.

>>gather information about the kresh mountain revolt
>>
>>5739508
+1
>>
Rolled 57 (1d100)

>>5739472
>>search for more targets (1d100)
>>
>>modify Transports for CAS
>>gather information about the kresh mountain revolt

2d100 best of three DC of 70 for cas
>>
Rolled 28, 90 = 118 (2d100)

>>5739950
I want my Puff the Magic Dragon
>>
Rolled 35, 79 = 114 (2d100)

>>5739950
>>
Rolled 44, 47 = 91 (2d100)

>>5739950
Shouldn't the doctors be here by now?

Also the gods don't want us getting CAS
>>
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The boys continue the project to convert some of the transports into cas craft but are having issues with balance with the weapons causing the craft to become unstable. The hope is they can get the balance problems figured out with a little more work.
Mr steel does pretty damn well with getting some info about the Kresh revolt. The whole thing is apparently being run by some gang boss by the name of Ulan Polotov, a former Arbeiterian crime boss. The prisoners have apparently begun to raid into the surrounding lands around the kresh mountains mostly raiding for food but they have torched a few towns and even taken a Levy training camp by surprise and took the stored weapons there. Ulan Polotov has apprently styled himself king of the kresh mountains but whether or not his men actually think of him as a king is unknown.
At the end of the week the medical company from Aquila arrives and you become acquainted with their head surgeon Arnaud Pomeroy, a man who your brother had gone to school with in Aquila. The brought with them many machines and supplies needed to run a proper miniature M.A.S.H unit which should aid well with saving your men's lives
Any casualties taken in combat will now be lowered by 1/3 of rolled deaths

Mr steel informs you he will be gone for the coming week due to some management issues with one of his contacts and should be back by the next week

>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>modify Transports for CAS
>raid a small target (fuel motorized ammunition etc)
>write in

Personal life option (1 a week)
>get to know an officer( vote on after)
>write to your brother
>Write to the princess (personal correspondence)
>>
>>5739964
>Start picking out and training Officers and Non Commision Officers from your men (eg Pick out Sergeants to unofficially promote to Liutenants/Possible Platoon Leads and Privates to Corporals, which can act as squad Leads/Assistant Squad Leads.)
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people.

I don't know how much time we have but I think we should start building our command base a bit more. Feel free to disagree and pursue the CAS since it might be getting closer to completion but we're gonna need reliable NCOs and Officers if we're gonna have raise/train more men in my opinion.

Taylor needs work too, there's a good chance we'll be fucking off to do our own thing so like we usually do so he needs to be able to Handle the Batallion minimum.
>>
>>5739964
>Modify Transports for CAS
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people.
>>
>>5739964
>Visit your mother, might be the last time we can speak to her
>Visit your father's grave
>>
>>5739964
>>modify Transports for CAS
One more time.
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people.
>>
>>5739964
>Modify Transports for CAS
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people
>>
>>5739964
Supporting
>>5739966
>>
>>5739964
>>modify Transports for CAS
>write to your brother
>>
>>5739964
>>Modify Transports for CAS
>write to your brother
>>
>>5739964
>Modify Transports for CAS
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people
>>
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We're probably need to focus pure black ops raiding for a while but what do you guys think about getting Steel to train some of our more trustworthy and talented soldiers into spies? We can start spreading moles around and our only problem would be Imperial Intelligence which I'm pretty sure the Junta don't have access too.

Hell Information and Espionage is probably gonna be our best bet against the Junta. Probably gonna be throwing the lives of our men away for the first few weeks of infiltration though, growing an espionage division's always bloody at the start and we'll need the best of the best of our men acting as spies to have the best chances
>>
>>5739964
>Modify Transports for CAS
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people
>>
Rolled 36 (1d100)

>Modify Transports for CAS
>Start training Cpt Taylor and grooming him for command of the Batallion. He's gonna need to pull his weight even more once we gain more people

alright 2d100 dc of 65 for cas dc of 55 for taylor also kings health
>>
Rolled 19, 24 = 43 (2d100)

>>5740436
>>
Rolled 83, 79 = 162 (2d100)

>>5740436
C-A-S
>>
Rolled 5, 3 = 8 (2d100)

>>5740436
>>
>>5740443
Thank god for this roll we finally got the CAS.
>>
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The boys down in the hangars finally get one of the transports modified into cas aircraft your standing by when they test it for the first time. The three HMGs and one 20mm cannon absolutely pepper the ground wherever they are fired at. The new “gunship” as the boys call it linger relatively low but as long as enemy fighters arent in the area they should be an effective tool against infantry and light armor. How many should you convert?

>5
>10
>15

Captain taylor is taken aside the young man pretty stressed out by his various duties hasnt really had a chance to work on himself as a commander in recent months. You take over the day to day running of the battalion and command of taylors company for the week. Meanwhile you have him read up on some books on command and memoirs of various great war commanders. Have him focus on

>logistics
>Maneuver warfare
>artillery
>write in
>>
>>5740455
>10 Transports to CAS = 89 Full Transports left
I wanna convert 15, if it was any other time I'd vote to convert 15 but we might want some of those spare 2cm guns and HMGs for other things. I assume we'd need to raid proper arms depots to get more if we'll even find any.

>Have Taylor focus on Logistics
Rommel was famous as a frontline general but a lot of his success in Africa was because he was a Logistics Wizard.
>>
>>5740455
Where do we get our planes btw? Is there a company that leans a specific faction or are they imported? Would it be cheaper to just import planes at the moment?
>>
>>5740455
>15
We're the airforce, we should specialise in support from the air.
>Combined Arms Warfare
We can provide air superiority, and have a great share of naval assets. Our commanding officers should learn how to combine these different forces to get the best result possible on the battlefield.
>>
>>5740467
Most aircraft are purchased by the army from a handful of small aircraft manufactures domestically you have no real contact with any of them.
>>
>>5740446
Holy cow God thing its best of 3
>>
>>5740455
>10 gunships
Cpt Taylor
>>logistics
>>
>>5740455
>10 gunships
>>logistics
>>
>>5740455
>Convert 15 transports
>Maneuver warfare
We don't posess the artillery, the armor or the manpower for attrition warfare, so we have to rely on speed and fight the enemy where they're weakest.
>>
>>5740486
So we're probably Shit Out of Luck on planes till we can figure out a supplier huh?
>>
>>5740508
>>5740480
I like lightning raids but this is for Taylor, I thought our main character was already specialized in assault and fast attack tactics?

We can just personally lead from the front... or like the second line.

We're not exactly in the best place Logistically. Our Food's gonna run out quick, it looks fine now but it's gonna be a problem once Loyalists and new units start flooding Gabriel. Also just our command capacity in general, all the officers are too busy dealing with their own shit to finish up on basic tasks like converting the CAS or training units.
>>
>>5740455
>10 gunships
>>logistics
>>
>>5740455
>15
>logistics.
Running behind enemy lines makes this even more important.
>>
>>5740509
Like most equipment your going to rely on captured equipment most likely or supplies from foreign supporters
>>
>>5740514
>> I thought our main character was already specialized in assault and fast attack tactics?
If that's the case, then I'd pick logistics definately.

And unless our airfield already has AA-guns/ the gun trucks are AA capable, we should convert as many transports as possible I doubt we're going to find much use for them in this short period (Unless we're lacking in spare parts).
>>
>>5740547
The HMG Trucks should be an OKAY AA unit for the opening parts of the war but we're short on trucks and we'll probably be short on Autocannons after converting the CAS.

We're the Airforce and we only have Biplanes so I doubt anybody else has anything more advanced unless one of the Hostile Factions hires Mercenary ACEs or something.

Basic firearms:extreme surplus
Modern arms: SMGs, carbines and SLRs: Enough for all of your men
HMGs:sparse (Even Less after the Gunships?)
Autocannons: sparse (Even Less after the Gunships?)
Motorized Low
Transport planes: 99 (you have nearly the entire airforces transport capacity)
Fighters: 8 Aging biplanes
Ammo:Plentiful
Food: Decent
Fuel: Adequate
Medical: Adequate

Morale
Airborne: High
Marines: Extremely high
Levy: Normal and increasing (I assume it's Normal or High now.)
>>
>>5740573
The aging squadrons of biplanes you have are just what you have on hand although as a whole ferrovia still makes use of biplanes as monoplanes have yet to really be adopted by the army air arm
>>
>>5740611
>...as a whole ferrovia still makes use of biplanes as monoplanes have yet to really be adopted by the army air arm
The army air as we know it doesn't!
>>
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You order a full 15 of the transports turned into gunships using up the entire supply of autocanons in the battalion but having the ability to call in a hail of bullets at any time is nice. The mostly make sure to give Captain taylor books written by king Gabreil who conquered the wide steppes of Ferrovias south, an effort that took a major amount of logistics to get done.

>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>raid a small target (fuel motorized ammunition etc)
>get to know an officer( vote on after)
>write to your brother
>vist your mother
>write in

Intelligence options
>search for more targets (1d100)
>Write in
>>
>>5740954
>Visit your mother
Might be the last time we see her if we fall during the war... We could visit father's grave with mom and write a letter to our brother together. Maybe even leave some soldiers at her so we know she'll be safe (from being killed and/or captured by enemies as leverage).
>>
>>5740954
>write to your brother
>vist your mother
Maybe the final time if shit gets down

Intelligence options
>search for more targets (1d100)
Intel is almost as important as logistics
>>
I would like to note you would write to your mother except shes illiterate so talking face to face is pretty much the only way to speak with her (and tell her of your brother accomplishments
>>
>>5741040
As expected. I wonder if bro wrote any letters to her hoping there was someone to read them to her but there wasnt't.
>>
>>5740954
>Talk to the princess
>search for more targets (1d100)
>>
>>5740954
>>vist your mother
>>
>>5740954
>visit your mother
It's the last time we will.
>search for more targets (1d100)
Hopefully we find a convenient stash of auto cannons.
>>
>>5740954
You miscounted the plane vote btw it's 4:3 on the covert 10 planes side.

Purely so we could have a very small amount of Autocannons we can use for other stuff I'm guessing is the logic.
>>
>>5740954
>write to your brother
>search for more targets (1d100)
>>
>>5740954
>write to your brother
>search for more targets (1d100)
>>
>>5740954
>write to your brother
>search for more targets (1d100)
>>
>>5740954
>>write to your brother
>search for more targets
>>
>write to your brother
>search for more targets (1d100)
>vist your mother

alright roll me 1d100 for targets and what would you like to write to your brother, Also probably no real update until later today due to work stuff
>>5741228
well shit I did just assume you have a couple of autcannons left over after converting the 15 then
>>
Rolled 31 (1d100)

>>5741469
>>
Rolled 89 (1d100)

>>5741469
>>
Rolled 15 (1d100)

>>5741469
>>
>>5741469
Write to brother that we visited mother and tell him how she's doing, also thank him (again) for the men he sent as they've arrived. We will try to stay in contact with him when the conflict starts but it will be hard.
>>
>>5741469
>visit your mother
Earlier we were told that our brother was our only living family member
>"..The response is penned quickly and with joy in your heart that your only living family did in fact not hate you."
Are we visiting our mother's grave or are we retconning the whole thing?
>>
>>5741534
That was meant to be "one of your only living family", My bad I get in a hurry sometimes while writing updates
>>
>>5741545
No worries. Since we're getting closer to December, I've been meaning to ask what is the weather in Ferrovia like (and if there's snow, when can we expect the first snow to fall).
>>
>>5741725

Winters are harsh with large amounts of snowfall with the south getting less snow but still a substantial amount it hasnt quite started snowing yet but nights are getting cold
>>
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The order for Mr steel to begin looking for targets of opportunity for you is given and he sets off. The thought of visiting your mother strikes you. You haven't seen her in a long 7 years well before Beville and even long before you gained a reformist bent. Captain Taylor is left in charge while you are gone the trip is a long one by train taking nearly half a week over poorly kept passenger rail.
The village you were born in and your parents and their parents is named Leon's crossing home to less than 150 people its made up of a handful of businesses, a granary miller and blacksmith. The blacksmith your father once owned and later was sold to pay for you and your brother's education. The Lords manor of the town stands tall on a large hill outside of town which draws your eyes as you step out of the tiny railroad station early in the morning.
The Bankert family has ruled over Leons crossing for nearly two centuries and have done decently well at maintaining the the town but only the larger businesses in the town have electricity and the streets are poorly placed cobblestone you decide to head to.
>Your mothers home first
>Its common courtesy to see the town lord on visiting
>get some bread and milk for your mother before heading over
>>
>>5741893
>>get some bread and milk for your mother before heading over
>>
>>5741893
>>Its common courtesy to see the town lord on visiting
Might have some interesting information.
>>get some bread and milk for your mother before heading over
>>
>>5741893
>>Its common courtesy to see the town lord on visiting
Just stop by and see if he has anything interesting for us
>>
>>5741910
Support
>>
>>5741910
supporting this
>>
>>5741893
>>Its common courtesy to see the town lord on visiting
>>get some bread and milk for your mother before heading over

Sure, I'm not gonna be much help during social encounters since personally I'm too tunnel-visioned on combat aspects and hoping everybody lives so I won't have much to add.
>>
>>5741893
>get some bread and milk for your mother before heading over
>>
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>>Its common courtesy to see the town lord on visiting
You begin the short trek through the town to the lords manor growing up Lork Bankert was an older man your fathers age but he was killed in the great war leading his levy. The current Bankert lord was that lords nephew and was nearly the same age as you.
The manor is surrounded by a low curtain wall the gate has two men at arms wearing the Bankert house colors standing outside each of them armed with shotguns. The younger of the two begins to raise his weapon when the older one holds his arm out and stops him. “Slow down there kid I know this one” The old man takes you a second to recognize Albert Pratt, the head of the town guard when you were little and now apparently a member of the lords houseguard. “It's been a long time Edmund” you smile and reach forward and shake the man's hand “It has been a long time Mr Pratt is the Lord available I wish to see him so I dont step on any toes while im in town?”
The man nods before leading you inside the manor and into a small waiting room. The wait is surprisingly short before you are beckoned by a maid into a decently sized study where Lord Bankert sits behind a large oak desk. “Ah Edmund drayton I presume I don't believe we met when you lived here but Its a pleasure to meet someone from leons crossing who went as far as you.” what should you speak to him about?

>politics
>pleasantries
>Your mothers safety
>>
>>5742363
>>pleasantries
>>Your mothers safety
we'll try to gauge his politics from there. we might be able to if not recruit him to our cause, at least get a reliable source of information in the area
>>
>>5742363
>Pleasantries
>Politics
>Your mothers wellbeing and the town's safety
In that order.
>>
>>5742384
>>5742363
+1
>>
>>5742363
>pleasantries
>politcis
>Your mothers safety
These are very turbulent times to talk about politics, but we should consider opening a dialogue with the Nobles — and later, the Junta — to prevent Ferrovia from falling into a total war.
>>
>>5742363
>>pleasantries
>>politics
>>Your mothers safety
>>
“Its a pleasure to meet you Lord Bankert Its sounds like my reputation precedes me I wished to as is tradition to inform you I was in town to visit my mother” your eyes trace around the room the bookshelf nearby is full of well worn books his desk is strewn with various papers many of which appear hand written.
The lord gives an easy smile as he sits in his chair “Ive been following you career with some interest since your commission Mr drayton your actions at beville were the talk of the town for some time.” You shift awkwardly at the mention of beville the memories of the hellish island still somewhat fresh despite half a decade having passed. “How fair the capital and the king?” he asks while sifting through various papers.
“Well Lord, the kings health continues to fail and winter has not quite set in up north yet” The young lord give a frown “a damn shame a good man like him is dying so young and with all of the vultures circling to pick at his corpse already” He sighs as he lights a pipe taking a few pulls from ti before continuing “I had men from the damn prince here asking for my houseguard and levy told them to fuck off none of my men are going to march off to die in some civil war”

>Ask something else
>go to see your mother
>>
>>5742837
>>go to see your mother
>>
>>5742837
>Ask something else
>"so you decided to be neutral? Can't blame you. Take it from someone who had to put down an uprising. It is not pretty. Those many letters are probably pleas by different sides to ask for you to join"
>>
>>5742837
>>go to see your mother
>>5742913
supporting, somewhat. tell him he has the right idea and then mention that if he sees or hears something he thinks we ought to know about, we'd appreciate it.
>>
>>5742913
Support
>>5743060
Supporting aswell, he can contact us anytime. It's our hometown afterall.
>>
>Ask something else
"So you decided to be neutral? Can't blame you. Take it from someone who had to put down an uprising. It is not pretty. Those many letters are probably pleas by different sides to ask for you to join" He nods as you say that “yes I have letters from the military, Democrats, merchants and even some god damn communists here” you wish the young lord well and begin your trek to your mothers home
>pick up coffee and bread
>go straight there

Posting times are going to begin too change as Im changing jobs and will be working nights from now on
>>
>>5743238
>Pick up milk, bread, coffee, fresh vegetables & fruit, and some pastry.
>>
>>5743238
>>pick up coffee and bread
>>
>>5743238
>pick up coffee and bread
Ask around how the harvest is going. While this county is neutral, the others must have pressed their peasants into the army, which would affect the autumn harvest.
>>
>>5743238
>pick up coffee and bread
The trip through town is a short but somewhat surreal experience so much in your life has changed but the familiar streets of your childhood home seem almost unchanged save for the new electric lamps lighting the store fronts. The general store/ bakery is your stop you step into the small shop. The days fresh loaves of bread are just being placed out onto the display racks. You grab a few loaves aswell as a tin of coffee and a few other household items your mother may need before stepping up to the counter to pay. The older shopkeep looks at you for a moment before realization dawns on his face “Well I be damned if it isnt a drayton in my shop its been a long time boy” “That it has Mr clay its good to see you again” You begin to reach out to shake his hand when your eyes are drawn to where his right arm should be but instead there is just a nub Mr clay was one of the many men in the town who were great war veterans and he left like many men left part of himself in the mud in aquila.
You pay for your goods and quickly make way to your mothers home coming to her front door you
>knock
>enter
>>
>>5744041
>enter
Announce you're home.
>>
>>5744043
>>5744041
>>
>>5744041
>>enter
knock on the door frame and announce yourself as you enter, just walking in silently might be rude even if it is our childhood home.
>>
>>5744041
>>enter
>>
>>5744050
Support
>>
No post tonight will post tomorrow
>>
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You enter the home with only two bedrooms, your parents and the one you and your brother shared as kids. Its bigger than most in the village. You find your mother in the small dining room sewing away at a shirt. She has been a seamstress these days since your fathers passing. She looks up and a look of surprise crosses her face before she throws the shirt to the side and rushes up to you and gives you a hug. “Edmund!” She's frail, her age has given her a hunched back and her arms are spindly. The stay is nice. You inform her of your brother's achievements and mention your own doings. You try to ask her to leave the village to stay with your but she refuses saying she won't leave your fathers grave unattended
The trip back to fort gabriel is long and bumpy with many signs of a bad harvest along the way many fields are only half harvested this late in the year. The peasantry was most likely drawn up into the levy by the nobles. Mr steel manages to find a small stockpile of trucks and cars belonging to an automobile manufacturer that would make a good raid target while you were gone.
1284 11th of november 7th year of harolds Reign winter has set in
>Vist a contact (1 week Warning the kings health is low being caught out of base is dangerous)
>raid a small target (fuel motorized ammunition etc)
>get to know an officer( vote on after)
>write to your brother
>write in
Intelligence options
>search for more targets (1d100)
>Write in
>>
>>5744935
>Use our men to assist in unfished harvests
It will give us a good name, and will increase our supplies if we ask for a share of the harvests.
>Have Mr Steel investigate whether foreign countries are supporting or supplying other factions
>>
>>5744935
>raid a small target (ammunition)
>write to your brother

>Have Mr Steel visit the Princess and request men to guard the rail lines for the FSO
>>
>>5744935
>>raid a small target (motorized)
>>
>>5744947
supporting this
>>
>>5744947
i don't think we have enough men to make much of an impact, and in any case we want them training. we might be able to have one of the other moderate allies help us though.
>>
>>5744935
>>raid a small target (fuel motorized ammunition etc)
maybe borrow the trucks?
>>
Rolled 9 (1d100)

>raid a small target
ok 1d100 best of three for stealth also rolling for kings health

>Fuel

>Motorized

>ammunition(note you have a stupid amount of ammo already
>>
Rolled 12 (1d100)

>>5745445
Uh oh.
>>
Rolled 62 (1d100)

>>5745445
>Motorized
>>
>>5745445
well that was bound to happen eventually
>>
Rolled 10 (1d100)

>>5745445
I guess the king is dead.
Long live the princess!
>>
>>5745445
>>(note you have a stupid amount of ammo already)
We're going to get our money's worth out of the CAS planes and then some.
>>
>>5745507
Also to note that we can airdrop supplies to our allies when needed.
>>
>>5745445
>Motorized
Sure but we're gonna need food sooner or later. I was gonna suggest asking Steel to coordinate an air-flown supply of food from Neverfar but I got distracted yesterday rip.

Basic firearms:extreme surplus
Modern arms: SMGs, carbines and SLRs: Enough for all of your men
HMGs:sparse (Even Less after the Gunships?)
Autocannons: sparse (Even Less after the Gunships?)
Motorized: Low
Gun Trucks: Sparse
Transport planes: 89 (you have nearly the entire airforces transport capacity)
CAS: 10 Modified Passenger Gunships
Fighters: 8 Aging biplanes
Ammo:Plentiful
Food: Decent
Fuel: Adequate
Medical: Adequate

Morale
Airborne: High
Marines: Extremely high
Levy: High

Our Food's only decent and it's gonna start disappearing once Loyalist/Progressive forces start gathering at Fort Gabriel.
>>
>>5745768
We also have SO many guns, if we had enough time we could have probably given the guns to the penal rebels to have them cause more havok or sell them to somebody else for more supplies.

I don't think anybody here really wants to do human-wave mass conscription, maybe increase the Levy numbers somewhat but we're probably not gonna be using all these basic firearms too much.
>>
still need one more roll dont worry about the king that will happen at the end of the week
>>
Rolled 98 (1d100)

>>5745445
>>
The raid into the automobile storage lot goes without a hitch 1 platoon 1st company along with several men from nortons company who seem to have soem experience in hotwiring cars manage to steal quite a few trucks and cars from the lot bringing your motorized level up to adequate

Will post tonight with an update concerning the kings health and some actions that will need to be taken
>>
>>5745899
Didn't we already roll 12, 62, & 10?
>>
>>5745924
Shush.
>>
Alright question for the thread, what do we rename the Levy Troops?

It'll be good for Morale if we give them a proper unit name, maybe Her Majesty's 1st Irregular Rifles or something.

Maybe the Ferrovian Aerial Garrison Infantry?

Just something that sounds cool they can be proud about.
>>
>>5745924
That you did I cant fucking read apparently
>>
>>5745947
i'm not complaining
>>
>>5745944
I like Her Majesty's 1st Rifle company or something to that effect. plus it's a nice dig at the monarchists.
>>
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Rolled 87, 100, 72 = 259 (3d100)

The night is dark and cold and you're fast asleep in your bed in your private room in the officers barracks when you are suddenly awoken by several rapid fire knocks bordering on slamming against your front door. The door is opened your service revolver clutched in one hand a bad habit from beville.
The man who seems to be trying to knock your door down is one of the junior captains of your battalion he stands there panting holding a single pad of paper with morse code jotted down with the normal text for it written underneath “f-from the capital s-sir” The words are ones you have been dreading since your meeting with the Princess in the capital almost four months ago.


The King is Dead, Long live Queen Meredith


You have gathered what you can now, anything you can get will be either captured on the field or bought from foreign groups with cold hard cash or gold. The war has truly begun

>Enact your plan to take the fort
>try to get the colonel to surrender the fort
>write in
(dont mind the rolls thats not your problem currently)
>>
>>5746248
>>Enact your plan to take the fort
>> Try to get the colonel to surrender the fort

I'm not sure I understand how this is mutually exclusive? I thought the plan was to try to get the Fort as Bloodless as possible, preferably getting the Colonel alive?
>>
>>5746257
I think it's more do we start positioning and shooting first or do we wait to talk. Bur frankly I agree. If we don't mobilize, he'll probably see us as soft or indecisive and therefore be less likely to surrender. In my opinion, we need to pursue force but leave negotiation open and let him know that. if his situation is hopeless, he should give up.
>>
>>5746248
>>Enact your plan to take the fort
>>try to get the colonel to surrender the fort
Drop our boys on his forehead and then ask him nicely to surrender and swear fealty to Queen Merideth.
>>
>>5746248
>>Enact your plan to take the fort
move in fast dont give them a chance to react
>>
>>5746273
Support.
Long live Queen Meredith.
>>
>>5746248
>Enact your plan to take the fort
>try to get the colonel to surrender the fort

>100
I feel like it's going to be our problem real soon.
>>
>>5746248
>>Enact your plan to take the fort
>>try to get the colonel to surrender the fort
In that order.
>>
>>5746248
>>Enact your plan to take the fort
>>try to get the colonel to surrender the fort
>>
1284 18th of november 1st Year of Meredith's Reign
The order is given to the captain and he sprints off. It takes you a few minutes to dress yourself and step out of the barracks. The fort usually dead silent this time of night is a hive of activity. Captain Norton speeds past on one of the Halberd landing craft in the direction of the gate. Mr. Steel, oddly enough wearing a uniform and armed with a rifle, sprints past with several men armed with wire cutters and ladders in the direction of the fort's telegraph wires. Each man is already sporting a Blue armband on his arm just like yourself signifying your backing of the Queen.

Please roll 5d100 best of three please to determine how well taking each of the important locations on the base goes
>>
Rolled 46 (1d100)

>>5746817
Big money. No whammy
>>
Rolled 33, 11, 98, 48, 75 = 265 (5d100)

>>5746817
>>5746819
Reroll you only rolled once
>>
Rolled 1, 14, 46, 80, 31 = 172 (5d100)

>>5746817
>>
>>5746827
>>5746817
We aren't doing Nat 1s and Nat 100s yeah? It's just higher is better?
>>
Rolled 41, 68, 65, 47, 51 = 272 (5d100)

>>5746817
>>5746826
My bad.
>>
>>5746817
Highest Rolls are

>>5746827
>>5746826
>>5746830
>41,68,98,80,75

Not sure which rolls are for which areas but they're not the worst. If need be we can send CAS or Gun Trucks to hunt down anybody driving out the gate if that first roll is for the gate.

>>5746830
No problem at all.
>>
>>5746829
I generally only do nat 1s for world events
>>
Administration 41
The peaceful night as you walk to the colonels homes is broken by the sound of gunfire from the admin building you stop and watch as the rooms light up briefly with each shot. The commotion ends with only a couple of mem being forced out of the building by one of your men at gunpoint

Communication 68
Your path takes you past the comms building which seems to already be under your control several young officers sit on the ground being guarded by your men at gunpoint

Armory 98
Captain Taylor stands outside the armory smoking a cigarette with some of your men and by the looks of it the Division quartermaster and his guards who all seem to be now sporting blue armbands.
Airfield control tower 80
You can see from outside the colonel's house the ATC has several of your men walking on its catwalk with weapons slung

Gates 75
Norton is sitting ontop of his Landing craft drinking from a bottle of wine and give you his gapped tooth smile as they guard the gate

The walk up to the colonel's front door feels like it takes forever. You knock on the front door with the but of your revolver. It takes a few moments for the Conel to open the door his eyes bloodshot and he seems to sway as he stares at you. His eyes eventually trail down to the pistol gripped tightly in your right hand
He gulps before speaking “Drayton, how can I help yuh?” His speech is slow and slurred and more proof the mans drunk beyond belief.
>arrest him
>tell him to go back to bed
>write in
>>
>>5747250
Norton's back?
>>
>>5747275
Norton himself only went on the first rotation of marines after that one of his LTs has been commanding the guard rotation
>>
>>5747250
>>Arrest him
Put him in the brig, nobody actually likes him anyway.
>>
>>5747250
>>train gun near colonel, explain situation, arrest him
If he decides not to comply...
>shoot him
Ideally I would simply like him executed, but I doubt the execution would sit well with the men.
>>
>>5747250
>>arrest him
>>
>>5747250
>Bring the colonel to Mr Steel to have him interrogated for intel
>>
>>5747310
>>5747358
Honestly the man's a flamming pile of garbage. I don't think we can get much from him but we also don't lose much by keeping him alive.
>>
>>5747358
supporting this but maybe tell Steel to have limits. Would prefer not to turn this guy into some kind of rallying cause.
>>
>5747250
>>
>>5747250
ask him nicely if he feels like announcing his unconditional support for the rightful ruler of Ferrovia, Queen Merideth, and start counting down from ten.
>>
The revolver is leveled at his chest and you issue your demand “its best if you come with me Colonel” He looks at the revolver and then up to your face before giving a defeated nod as two of your troopers come up and lead him off to an impromptu brig set up in the hangars

The sergeant of the team assigned to the administration building approaches you. “Two of ours dead in the admin building five of the building staff dead they pulled pistols on us the second we breached” after telling you he runs off to continue to help secure the base. The sounds of yelling and commotion come from the barracks as you go from each of the important facilities on the base checking to make sure things went well.

>Speak with the men at the barracks
>go back to bed
>send a message to the Queen telling her of you taking the fort

>write in
>>
>>5747901
>>Speak with the men at the barracks
>>
>>5747901
>Send a message to the Queen telling her of you taking the fort
Maybe add a condolence message aswell for the passing of her father.
>>
>>5747901
>send a message to the Queen telling her of you taking the fort
Get Mr Steel to send the message for us. Tell the princess we're ready to receive orders.
>Speak with the men at the barracks
>>
>>5747901
>>Speak with the men at the barracks
>>send a message to the Queen telling her of your taking the fort
>>
>>5747901
>Speak with the men at the barracks
>>
>>5747992
support
>>
The commotion at the barracks draws your attention while walking over you send on of the men walking with you to telegram the princess and inform her you've taken fort gabriel and await your orders. Many men from the other battalions are corralled around the barracks with a cordon of men surrounding them. The men on the cordon you note seem to be the younger, more radical of your people, probably too intentionally to avoid loyalties forged in combat from overriding their loyalty to the princess.
The crowd of men suddenly fall silent as you step infront of them. The eyes of so many men drill into you as you stare back at them. Many of these men are combat veterans who jumped into Beville with you so long ago. “The King has died and Queen Meredith, first of her name, has declared Prince Elric and General Barric as traitors to the crown” your voice echoes out into the crowd as the man stares back at you in shock.

>Offer them freedom for a promise to not take up arms
>inform them they are prisoners of war
>write in
>>
>>5748351
>Persuade them to join us.
Prince Elric is trying to uphold the flawed status quo; the Elite suppressing the poor. General Barric is delaying the inevitable. Our path is the most virtuous but unfamiliar to Ferrovia, and it requires everyone's help in paving it.
>>
>>5748351
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.

We CAN NOT trust any of these men, they're the 400 hardliners on the Monarchist and Junta groups. I wanna release them since it's a waste of resources but if we do it too soon, we'll waste the information blackout so I say we keep them for a couple of months, try to convince who we can over the period then mass release them when we're sure information of the fort's gone out.
>>
>>5748351
>>Try to recruit any of the moderates and veterans to your side
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.
>>Tell everybody that you'll be keeping them here for a few weeks but will release anybody who doesn't wanna fight within... let's say 8 weeks that should give us enough time to raid before we get found out.


Hell they're Airborne, triple their PT just to make sure they can't try anything.
>>
>>5748469
The radicals only make up a small fraction of the Batallion, there's still the moderates we can probably use yeah.
>>
>>5748473
Fair

Changing my vote >>5748469 to

>>Try to recruit any of the moderates and veterans to your side
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.
>>Tell everybody that you'll be keeping them here for a few weeks but will release anybody who doesn't wanna fight within... let's say 8 weeks that should give us enough time to raid before we get found out.
>>
>>5748475
support
>>
>>5748351
>>Try to recruit any of the moderates and veterans to your side
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.
>>Tell everybody that you'll be keeping them here for a few weeks but will release anybody who doesn't wanna fight within... let's say 8 weeks that should give us enough time to raid before we get found out.
>>
>>5748453
Support
>>
will post later tonight woke up not feeling well
>>
>>5747901
>>Try to recruit any of the moderates and veterans to your side
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.
>>Tell everybody that you'll be keeping them here for a few weeks but will release anybody who doesn't wanna fight within... let's say 8 weeks that should give us enough time to raid before we get found out.
>>
>>5748763
Since we're getting close to page 10, I want to ask how you're feeling about this quest. Personally, I've enjoyed it and I like the consistent updates.
>>
>>5748816
Im glad your enjoying it so far and im having a good time running the quest aswell. I suppose im going to have to figure out how to archive quests here right directly
>>
>>5748351
>>Try to recruit any of the moderates and veterans to your side
>> Inform the radicals that you are now in charge of the fort without explicitly telling them they are prisoners of war. Treat them like prisoners though, keep them under guard but at the same time double their PT to keep them too exhausted to try anything.
>>Tell everybody that you'll be keeping them here for a few weeks but will release anybody who doesn't wanna fight within... let's say 8 weeks that should give us enough time to raid before we get found out.
>>
>>5748816
I agree. good quest so far.
>>
The crowd in the early morning hours seems mostly subdued however you can pick out the younger and more radical of the crowd shouting out slogans pushed by the monarchists and the junta.
“For the time being all men outside of second battalion and a portion of first battalion will be placed under lockdown in the barracks for a period of 8 weeks with the majority of you most likely being discharged from the army at the end of that time” You turn and begin to walk away as the more radical members of the crowd scream at your men with the moderates made up of mostly older combat veterans return to the barracks.
The morning blurs past with dead from the administration building being taken to the morgue. The orders requested from the princess arrives sometime around noon informing you to remain on standby incase of a need of your unit but informing you to attack the enemy at your own discretion. The letter also informs you of a battlefield promotion to colonel for yourself

>go raiding
>Dig in
>write in
>>
>>5749188
>go raiding
>>
>>5749188
>go raiding
Fuel, food and medical.
>>
>>5749188
>>go raiding
>>
>>5749188
>Go Raiding
Enemy mail and telephone centers. Cause chaos within the surrounding area before news of the king's death spreads.
>>
>>5749188
>>go raiding
I'm good for attacking communication centers if we know of any but I wanna add.
>>Have the Levy dig in.
They're good at digging holes anyway, have we decided on a name? We can lead the raid and Cpt Taylor can direct his brother on an elastic defence if need be.

Have we decided on a name to give the Levy?
>>
>>5749188
>> Go raiding
Communication Centers or Motorised
>>Have the Levy dig in.
>>
>go raiding

alright roll me a 1d100 best of three

>local garrison
>communications tower
>small airfield
>>
>>5749188
>>go raiding
>>
Rolled 49 (1d100)

>>5749618
>>communications tower
>>
Rolled 92 (1d100)

>>5749618
>communications tower
>>
Rolled 42 (1d100)

>>5749618
>communications tower
>>
wont be able to get the post proper done until tonight but in the meantime which of these names would you like the levy to take up?

>Her Majesty's 1st Irregular Rifles
>Ferrovian Aerial Garrison Infantry
>Her Majesty's 1st Rifle company
>Taylors Own
>write in
>>
>>5749691
>Ferrovian Aerial Garrison Infantry
>>
>>5749691
>Ferrovian Aerial Garrison Infantry
>>
>>5749691
>>Ferrovian Aerial Garrison Infantry
>>
>>5749691
>Ferrovian Aerial Garrison Infantry
Sounds cool enough
>>
>>5749691
>>Ferrovian Aerial Garrison Infantry
>>
>>5749691
Kek if they're just the Ferrovian Aerial Garrison, they'll be the FAG Infantry hahaha
>>
>>5749519
Second.
>>
>>5749857
>>5749830
>>5749762
>>5749736
>>5749710
If the communications raid goes well, we should have Steel spread information that Fort Gabriel got Coup'd by Junta forces and that it's actually filled with Loyal Junta troops kek.

The only important troops that the Princess Faction has are the King's Guard and we're surrounded by enemies (Communists we can kill, Militia probably won't be stupid enough to attack us.). Pretending to be part of the Junta would let us cause even more havok here before getting found out, especially after the information lockdown on the Fort.
>>
>>5749906
You could do this however it would discourage other reformists from being able to use fort Gabriel as a rest point for their retreat north
>>
>>5749923
Well we can always risk it and have the Princess tell the important groups about the Fort while still spreading false info on our loyalty. We don't need to hold the charade for TOO long, maybe 4-6 weeks while we go to town on the Junta's infrastructure. They'll need time to set up an attack on us so we just wanna make sure they won't think about attack us for a few extra weeks.

We can also send scouting platoons maybe with Steel Attached to make communication with important groups or smaller cells to directly tell them we're Reformists and we'll harbor them either in the fort itself or in the surrounding area.
>>
>>5749923
Speaking of which, aside from the town nearby would there be anywhere to secretly harbour large forces of reformists around Fort Gabriel? Maybe a forest? Not really much disguising people aside from uniforms and we're already doing blatant espionage, crime and black ops.
>>
>>5749927
Basically the charade isn't really meant to hold, the communication blackout around the fort and the attack on the nearby communications tower is mostly there to have enemy groups going "What the fuck is going on, who's working with who? Who's calling the shots and who should we attack?" and buy us a couple weeks of paralysis and maybe a couple more weeks of uncertainty.

If people aren't sure who the enemy is, a lot of them are gonna either hesitate or make mistakes. Our whole MO is chaos, make the entire Junta front a fucking shit show.
>>
>>5749691
>>Ferrovian Aerial Garrison Infantry
>>
Nearly half of first battalions set off to a nearby comms tower using well practiced assault tactics you manage to encircle the tower and it surrounding barracks and fence line the place must be home to less than 100 men although they seem to have set up at least one mounted HMG at the towers gate. You could order the assault and thanks to your stealthy approach and 4:1 odds you could probably take the tower with low casualties on your part. You could also offer the commander of the tower surrender and save the bloodshedd, ammunition and get a couple junta officers for the queen to use as bargaining chips later.
>assault the tower
>offer surrender to the garrison
>>
>>5750022
>>Assault the tower
>>Send in the assault trucks
Best not to risk it, we're operating behind enemy lines here. If we can get some enemy officers alive then great, we can fly them to the Queen later but we should strike hard and strike fast.
>>
>>5750022
>offer surrender to the garrison
>>
>>5750031
Support
>>
>>5749845
Now I can't unsee it.
>>5749710
Changing vote to:
>Her Majesty's 1st Rifle company
>>
>>5750022
>assault the tower
>>
>>5749691
>Ferrovian Aerial Garrison Infantry
>>
>>5750022
>>Assault the tower
>>
Rolled 46 (1d100)

>Assault the tower

rolling for the garrisons willingness to fight

>enter detailed combat
>just a few rolls

you guys outnumber these guys pretty badly fyi
>>
>>5750406
>just a few rolls
Unless there have been changes to the current combat system, we can probably speed this one up.
>>
>>5750406
>>just a few rolls
>>
>>5750406
>just a few rolls
>>
>>5750406
>>just a few rolls
>>
>just a few rolls

ok i need 3d100 best of three

first is for cohesion of the assault
second is for your morale
third is for the damage you do
>>
Rolled 11, 90, 43 = 144 (3d100)

>>5750575
>>
Rolled 84, 8, 7 = 99 (3d100)

>>5750575
>>
Rolled 42, 87, 10 = 139 (3d100)

>>5750575
>>
With a simple word the battalion begins its assault; mortars take care of the machine gun nest at the gate at the same time the gun trucks roll out of the surrounding forest and smash through the surrounding fence. The on duty guards only manage to get off a handful of shots before being gunned down. The bewildered officers and the rest of the garrison soon fill the area around the barracks as guns trucks and their cargo of airborne surround them with guns. The captain of the garrison is truly shocked when you arrive inside the fenceline your new colonel insignia shines brightly as you look around and decide to.
>keep the tower use it to spy on communications (needs around 100 men to hold)
>destroy the tower disrupt junta communications
For the prisoners you
>capture all of them
>capture only the officers set the infantry free
>write in
>>
>>5750842
>Keep the tower use it to spy on communications (needs around 100 men to hold)
>>Capture all of them

We can always have them run when needed, maybe have the men disguise as the people from this radio and have Steel garrisoned here.

Also the moment we get back we can just get the Princess to find room in prisons and fly them to Neverfar.
>>
>>5750858
Supporting.

Though I'm not sure if we can defend the tower once the Junta realizes what's happening. Leave satchel charges just in case the tower is overwhelmed.
>>
>>5750877
Yeah we can always run, none of this is supposed to be long term. I think we'd be lucky if the tower lasts two months.
>>
>>5750877
would you lot like to leave a handful of the guntrucks with them for a quick getaway?
>>
Will this receive another thread?
>>
>>5750858
Support
>>
>>5750885
Sounds good to me.
>>
>>5750886
Yes! Im planing on archiving this one and starting another very soon
>>
>>5750858
Supporting
Capture the officers, ask the enlisted if any of them are willing to support her royal majesty
>>
No post today I have an interview for a new job will post tonight
>>
>>5751242
Good luck anon
>>
>>5751242
Good luck!
>>
25th of november first year of Meredith's reign
One of the aerial garrison companies is moved into the tower along with Mr steel who immediately uses the tower to get back into contact with some of his contacts in the country.
The prisoners both your new found ones and those of your own division are somewhat restless but the promise of freedom in les 7 weeks keeps them somewhat docile.
Mr steel reports from the tower that the junta is fighting hard against monarchist forces south of the capital intent on pushing them past the kings river in the south. At least one armoured company has been sighted clearing towns and rooting out monarchists and reformists in the area although they have not approached Fort gabriel at this point.
Ad hoc convoys are making quick work of traveling north to friendly territory passing by fort gabriel.
>go raiding
>track down the armored column
>ask the queen for orders
>Write in
>>
>>5751573
>>go raiding
>>ask the queen for orders and request transfer of prisoners to a proper prison
>>
>>5751601
Supporting
>>
>>5751573
>Ask Mr Steel to gather intel on the supply lines to the armoured column so we can set up a plan to disrupt them.
>Contact the queen for orders and request transfer of prisoners to a centralised location.
>>
>>5751573
>Go raiding
Steal all their fuel so that the tanks become useless lol.
>Contact the queen for orders and request transfer of prisoners to a centralised location

We should plan on hitting Monarchist forces around too if we wanna pretend to be Junta.
>>
orientation for my new job today so no post until tonight, Hopefully should get back to the regular schedule soon
>>
>>5751754
>>track down the armored column
+1
>>
>>5751573
>track down the armored column
We actually have a golden opportunity here. From what we know about the monarchists' assets, their wealth and resources put them in a position to be strong in the early stages of the war. However, their lack of cohesion and experience consistency, the resent their populace likely holds toward them, and the usual noble nepotism in their armed forces puts the monarchists at risk of burning out. The junta on the other hand are in a key position to wage a long, drawn out guerrilla war. Significant levels of fighting is already happening between these two factions. It is probably in our best interest to let the monarchists wear themselves out against the junta, then pounce on the latter before they can recover. Keeping track of where the junta is moving is absolutely crucial to this plan, but the junta must prioritize fighting the monarchists for this to work. We need to make sure it stays that way, so let's not convince them otherwise.
>>
>>5751957
Actually, do you think we could make the first action here >>5751754 a false flag attack? We could make it look like the monarchists did it, encouraging the junta to allocate their fighting towards them further while preventing their supply chains from becoming too strong. It's a gamble, but it could knock out two birds with one stone.
>>
>Contact the queen for orders and request transfer of prisoners to a centralised location

It takes the better part of a day for the queen or one of he adjuncts to respond to your message, the telegraph lines having been cut at some point in the last week by either the Junta or another reformist group. The message now has to be transmitted by radio in encrypted script made up by Mr steel.
The queen agree to take some of the officers if they can be transported north along with refugees and retreating reformists but otherwise they are safer with you in fort gabriel as you are the largest force south of the slowly solidifying frontline
In terms of orders she requests you travel south and help an army battalion that is currently entrapped in their garrison by attacking junta forces. She advises the enemy force is two battalions strong of infantry with armored car support.

>Agree to go south and help the infantry to break out (list how much you want to send
>say no (understandably not wanting to get your men killed)
>>
>>5752182
>>Agree to go south and help the infantry to break out (list how much you want to send
Let's test out Puff the Magic Dragon on live targets.
https://en.m.wikipedia.org/wiki/Douglas_AC-47_Spooky
>>
>>5752182
>Agree to go south and help the infantry to break out (400 airborne, 100 aerial garrison, gun trucks, 2 CAS, 4 biplane escorts)
I don't think anyone else is going to relieve them.

The FAGs might be better left at base, but I'm guessing some combat experience would help in making them elite.
>>
>>5752205
We don't want them to think we think they're scrubs, just like we don't want them to think we think they're totally expandable. They can fuck up the Junta rear and set up an assembly area for the breakout to regroup at
>>
>>5752205
supporting
>>
>>5752182
>Agree to go south and help the infantry to break out (list how much you want to send

>>5752199
Hell yeah. Let's make them slip into their caves.
>>
>>5752205
support
>>
>>5752182
>Agree to go south and help the infantry to break out (list how much you want to send)
>(500 airborne, 100 aerial garrison, gun trucks, 6 CAS, 4 biplane escorts)

2 Battalions is about 700 Max and 300 Minimum, probably on the lower end if they're a full armored car recon Battalion.

If we're going to bring CAS, bring a lot more so we can Hard Counter the Armored Cars. The enemy is gonna be Trained minimum so we can't just completely rely on our elite training to get us through.
>>
>>5752182
How much motorized do we have? I remember that Norton only had enough for his men which was about 120 people originally. Realistically we won't be able to send a lot of people as reinforcements quickly.

>>5752182
Also can't the queen just take the prisoners from the air? We can fly them to Neverfar using the passenger planes since if we fly high enough, AA won't even be able to see us. We don't have enough food to sustain a lot of people.
>>
>>5752182
>Agree to go south and help the infantry to break out (list how much you want to send)
>(500 airborne, 100 aerial garrison, gun trucks, 6 CAS, 4 biplane escorts)
>>
The men begin to load the trucks with ammunition and food as you set off from the fort heading south along the coastal highways toward the entrapped garrison. The highway is packed with people and the occasional militia many of whom eye you carefully until your blue arm bands become clear.

>have the gunships begin striking the enemy now while you approach
>conserve ammunition
>>
>>5752598
>have the gunships begin striking the enemy now while you approach
Shock and awe
>>
>>5752598
>>have the gunships begin striking the enemy now while you approach
>>
>>5752598
>>have the gunships begin striking the enemy now while you approach
Keep their heads down until we're too close to safely use supporting fire.
Hopefully we have radios or smoke or some way of controlling the planes from the ground
>>
>>5752598
>Have the gunships begin striking the enemy now while you approach.
>>
>>5752598
>have the gunships begin striking the enemy now while you approach
Well we can keep their heads down with our guntrucks. I think if we NEED to pick then the gunships though focus the armored cars.

HMGs will PROBABLY Pen Armored Cars but then again I dunno. They have historically but I'm not sure what QM rules.
>>
>>5752799
oh the hmgs for sure should pen especially from top down with the gunships
>>
>>5752836
I was more saying that in regards to the gun trucks since I thought the CAS planes might be the only thing that can damage the Armored Cars.
>>
>>5752849
If we're talking about interwar armored cars, heavy machine guns will fuck them up. the numbers on this list might not seem impressive, but bear in mind that a Panzer 1 only has 7mm to 13mm of armor, and multiple hits to the same section of armor can lead to it becoming weaker and ultimately defeated. (and this level of armor is similar to most prewar armored cars, because it can effectively stop contemporary rifle rounds)
http://asmrb.pbworks.com/w/page/9958925/Pulp%20Armor%20Penetration

If we mean something like an M2 Browning Machine Gun with steel core ammunition, then we have a fairly high chance of defeating the armor on the first shot, up to 500m. Also, we can score mob kills by taking out the tires, and force the crew to button up, reducing their visibility and making it more difficult to support their allies and each other.
>>
>have the gunships begin striking the enemy now while you approach

You are Major Resse of the 120th infantry battalion. The siege of a small reformist garrison is going well your mortars have been hammering them for the better part of the day. The hope is to force their surrender without having to assault the dug in garrison yourself. You get dont handing out a few orders to your men when you begin to hear the buzz of aircraft engines. The thought of it being another reformist recon flight is dashed when you realize its over a dozen transport planes. A paradrop perhaps? No, they are far too low and instead of continuing in a straight path over you to drop supplies to the garrison they begin to turn. What is that hanging out of the side of each of the craft you wonder. When suddenly flashes and to your horror you realize some mad bastard had strapped guns onto the side of transports.

1d100 best of three please for strike effectiveness

we are coming to the end of our first thread does any one have any feedback they would like to share?
>>
Rolled 87 (1d100)

>>5753008
>>
Rolled 83 (1d100)

>>5753008
>>
Rolled 32 (1d100)

>>5753008
Godspeed, gunships
>>
Rolled 42 (1d100)

>>5753008
Time to make the textbooks.
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>>5753008
>we are coming to the end of our first thread does any one have any feedback they would like to share?
You're doing great OP, I enjoyed this.

I'd suggest an update on our inventory every time there's a procurement or loss, we don't know how many gun trucks we have right now for instance. Secondly with some of our resources being gauged vaguely, there's no guessing as to how far we can take them before we'll have to get more, and we don't know how much ammo we used after we chose to use our gunships preemptively as opposed to yielding, and I would like to.

But if you don't want the resource management aspect to turn into a spreadsheet simulator, it won't make this any less enjoyable.
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>>5753062
>But if you don't want the resource management aspect to turn into a spreadsheet simulator, it won't make this any less enjoyable.
as long as we don't get an "actually, you're fresh out of heavy machine gun ammo, so you run into battle holding nothing but your limp dicks"
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>>5753066
I wouldn't do anything like that and Ive been hesitant on going full autistic with numbers but I might quantify things a bit more clearly
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>>5753067
Just to be clear I appreciate how you're running things, the resource management aspects don't really appeal to me unless its tied in with some sort of adventure or shenanigans to get more stuff we need.
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>>5753001
Yeah I know the timeline is pseudo interwar but some of the equipment doesn't always make sense.

The Largscale Paratroopers shouldn't exist at this point and QM said that 2cm Autocannons won't be able to Pen tanks. Not everything is the same as in interwar.

>>5752799
>HMGs will PROBABLY Pen Armored Cars but then again I dunno. They have historically but I'm not sure what QM rules.

I even mentioned that before. Historically HMG rounds can pen armored cars and half tracks from the front but if interwar tanks like Panzer 2 and Panzer 38t equivalents can't be penned from the front then what else is different?

I mean one of the most famous Polish Tank Ace in WW2 was knocking Panzer 3s out with a 2cm autocannon
>>
The flashes from the transports is rapid as round after round begins to rip through the camp with a significant amount of it hitting where the platoon of armored cars were parked. Fire in the camp begin to break out as the onslaught of fire pours down from the transports.
You are Edmund Drayton once again riding in the back of one of the guntrucks as you come closer and closer to the enemy camp. Reports from the gunships claim a good effect on the camp and your own recon teams report the same. How would you like to assault the camp?

>guntrucks first with infantry supporting the wings
>encircle the encirclers surround and crush them against the friendly garrison
>write in
3d100 please best of three
Also probably the last post for this thread
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>>5753440
>>encircle the encirclers surround and crush them against the friendly garrison
>>
>>5753440
>>guntrucks first with infantry supporting the wings
Gets us fastest into action. The guntrucks will keep suppressing the enemy while the infantry takes position.
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>>5753440
>>encircle the encirclers surround and crush them against the friendly garrison
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Rolled 3, 8, 71 = 82 (3d100)

>>5753440
>>encircle the encirclers surround and crush them against the friendly garrison
Ideally none should escape.
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Rolled 2, 52, 33 = 87 (3d100)

>>5753440
>>
Rolled 57, 16, 47 = 120 (3d100)

>>5753440
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Rolled 69, 88, 1 = 158 (3d100)

>>5753440
>>encircle the encirclers surround and crush them against the friendly garrison
hard and fst
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>>5753440
>encircle the encirclers surround and crush them against the friendly garrison
>>
>>5753440
>encircle the encirclers surround and crush them against the friendly garrison
push them into the defenses
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New thread!

>>5753859



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