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Before the green garbed hero arrived, before the princess’s power arise, before the blade of evils bane, before the kingdom of Hyrule waned, there were kings and queens, soldiers and spies, all battling to keep the kingdom alive. They fought the king of evil’s might, but were all cast down into deepest night. Without their bravery no land would there be, for the hero in green to have set free. So come all ye listeners and harken to me, while I spin thee a tale about the heroes in mail. The common solider whose blood was spilled, to buy time for the hero with the iron will.

Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule

The Retreat: Day One, Morning

Gannondorf leans back in his chair, and looks out through one of the nearby windows as servants clear the table before him. Captain Laro carefully observes the Gerudo King as he relaxes at the table. The man had always been relaxed and seemingly easy going for as long as Laro had known him, but today he seemed especially unconcerned and content.

"You seem rather pleased this morning. I take it you enjoyed your breakfast?" Laro asks cooly sipping his cup of wine.

"I did, though it's not why I'm so pleased. No, I received some good news this morning. The reinforcements I've been expecting should be arriving later today."

The words are like a cold slap in the face to Laro, but he manages to maintain his composure even though his stomach is now tying itself in knots.

"That's rather shocking news, if it's true." Laro says keeping his tone conversational.

"You don't believe me?" Gannondorf says with a chuckle. "Come with me. I have something to show you." He says rising from the table and heading out to the balcony. Laro follows after him cautiously.
>>
>>5778030

The bright morning sun blinds Laro as he steps out on to the balcony, but soon his eyes adjust and he can see the whole of the city below and much of the verdant green lands of Hyrule beyond. Outside the city walls, Laro notices the flurry of activity going on in the siege camp as men rush back-and-forth like ants, taking down tents and loading wagons. A worrying sign, but Gannondorf soon directs his gaze far south of the camp to a billowing dust cloud. " See that cloud to the south, that would be my reinforcements."

" I don't know your lordship. It's hard to tell who that cloud of dust belongs to. After all, it could be reinforcements from our garrison to the south."

" Possibly possibly, but I don't think so. Here, take a look for yourself." Gannondorf says as he holds up his hand, palm facing south. He suddenly splays his fingers and out of the air, A circle of magic appears at his fingertips, Laro gasps and steps backward, away from the Gerudo King as he manipulates the circle with his fingers for a moment before finally stopping and turning his palm to face Laro." Come take a look. The king says beckoning Laro forward to his hand. Fighting his apprehension Laro takes tentative steps forward. At the center of the magic circle in Gannodorf’s hand, Laro could see clear images of what looked like Gerudo horse archers riding hard after some Hylian knights. As he watches one of the Gerudo’s looses an arrow and one of the knights falls from his horse and disappears under the thunder and hooves of the Gerudo. Laro tears himself away from the images projected in the Gerudo King's hand.

"A fine illusion" Laro says trying and failing to keep his voice from quavering. "But I'll believe them when I see your troops marching through the streets."

"Your skepticism is understandable. Worry not soon you can see for yourself that what I have shown you was no illusion." Gannondorf says turning from the balcony and heading back inside.

Laro remains on the balcony for a few more moments. Trying to understand all that he had just seen. As his thoughts finally gather themselves together. Laro realizes that his mission of passively spying may soon come to an end and that more direct action may be required.

> Espionage: Laro will continue to spy on the Gerudo, but he will take a more active role in getting what he sees to the Crown Prince.

> Sabotage: Laro will begin to actively prevent or hinder Gannondorf's plans from the inside.

> Escape: Laro will plan his own escape from the Gerudo King's clutches and attempt to rejoin the Crown Prince's forces.
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>>5778032
> Espionage: Laro will continue to spy on the Gerudo, but he will take a more active role in getting what he sees to the Crown Prince.
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>>5778030
Also, welcome back, QM! I've missed this quest.
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>>5778032
> Sabotage: Laro will begin to actively prevent or hinder Gannondorf's plans from the inside.
Nice to see this return!
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>>5778032
> Escape: Laro will plan his own escape from the Gerudo King's clutches and attempt to rejoin the Crown Prince's forces.
>>
>>5778032
> Espionage: Laro will continue to spy on the Gerudo, but he will take a more active role in getting what he sees to the Crown Prince.

Mattias going with Impa and the royal family won at the end of last thread right?
Did all three princesses make it out of the castle?
There was a off hand mention of another prince at the end of the last thread, as in from the hyrule royal family?
Rather interesting how things will go if we have 2 princes and all 3 princesses still around.
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>>5778032

> Espionage: Laro will continue to spy on the Gerudo, but he will take a more active role in getting what he sees to the Crown Prince.

The Retreat: Day One, Morning | Siege Camp

"I would go with you Impa, but I am a soldier of Hyrule I can only go where my lord bids me to go."

Impa nods in understanding "If you are worried about being freed from your duties and oaths as a soldier fear not. We of the Sheikah have the right to select and train any we so choose. At my word you are freed from any previous commitments."

You ponder Impa's offer for a few moments more before you arrive at a decision. "I will follow you Impa."

"Good, gather your things and meet me at the prince's pavilion, there is much yet to do." Impa says turning and heading off at a quick pace toward where the nobility is camped.

You turn back to Joz "Well, ready to go?"

But instead of the nod and quip you were expecting, Joz shakes his head. "She asked you Matt, not me, this one is all you. I'm not really the bodyguard type, especially if it's going to take me out of the fight."
Joz's words shock you a little. You and him had always had each other's backs since you joined the military, to lose him now hurts.

> “I’m sure we won’t be out of the fight long, and with the way things are, I’m sure Impa wouldn’t mind another pair of hands.” You attempt to convince Joz to come with. You’ve come this far together it would be a shame to end it now.
> “If that’s your choice, I won’t force you to come with. It’s been fun Joz, stay safe.” As much as you want Joz to stay, its ultimately his decision.
>[Write In]
>>
>>5779528

Feel free to include any arguments you think might convince Joz to stay, or any final farewell messages you wish to give before parting ways.
>>
>>5778331

As of now the surviving Royal Family members include:

>The Crown Prince/Heir to the throne: Rohm
>The 3rd youngest prince who was guarding the southern passes to Hyrule: Jinom
>The Queen: Hilma
>The Three Princesses
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>>5779528
> “If that’s your choice, I won’t force you to come with. It’s been fun Joz, stay safe.” As much as you want Joz to stay, its ultimately his decision.
"I'm pretty sure we'll be back in the fight again soon, anyway, the way things are going. I'll see you there, brother. Be safe, stay alive."
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>>5779528
> “If that’s your choice, I won’t force you to come with. It’s been fun Joz, stay safe.” As much as you want Joz to stay, its ultimately his decision.
He is our bro, but I can't think of anything that'll keep him here without using sentimentality to manipulate.
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>>5779528

>>5779546
>>5779826

For a moment, you consider possible arguments to get Joz to stay with you, but in the end, you realize there's nothing you can say to him that wouldn't just be a lie or manipulation. This will be farewell for you and Joz.

“If that’s your choice, I won’t force you to come" you say with a sigh but then rally a little as you finish. "I'm sure I won't be gone too long with the way things are going, stay safe.”

You reach out your hand to shake Joz's in a final farewell. He takes your hand but then pulls you in close and wraps his arm around you in a hug. You hold each other in an embrace for a few seconds before breaking off.

"See ya, Matt, I promise I'll save a few for you." Joz says with a smile, but you notice tears welling up in the corners of his eyes as he turns and jogs away into the camp.

You wipe away your own tears, before heading off after Impa.

You arrive at the prince’s pavilion and Impa immediately puts you to work helping to load the baggage of the Royal Family. As you trundle chests, bags and boxes to the wagons, you overhear snippets of conversation between Impa and Prince Rohm. " Take the quickest way, The sooner you are in Kakariko, the safer you'll be, the Gerudo... Reports when you can, but the safety of my family is your top priority you should... Mother will remain with me. She stubbornly refuses to go, says she'll be more useful... Take care Impa, Hyrule's future is in your hands."

"It is as much in your hands as it is mine your grace." You hear Impa respond as you take the last sack to be loaded.

With the baggage loaded and horses drawn up, Impa mounts a horse of her own and tells you to take up your position in the caravan. As you do so you notice that much of the "escort" for the Royal Family is made up of the sick and walking wounded, like yourself. You'd say only a third of the men on this assignment are combat capable. As the wagons start to move, you hope that you don't run into any trouble on your way to your destination.

As the walls of Hyrule Castle fade into the distance behind you find yourself walking along side...


> The carriage containing the Royal Family.

> One of the supply wagons in the rear.

> Impa astride her horse as she roams the length of the column.
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>>5780481
> Impa astride her horse as she roams the length of the column.
Let's git gud, if we're doing this!
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>>5780481
> Impa astride her horse as she roams the length of the column.
Welcome back, QM.
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>>5780481
> Impa astride her horse as she roams the length of the column.
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>>5780481
>> Impa astride her horse as she roams the length of the column.
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>>5780481

>>5780482
>>5780493
>>5780498
>>5780634

Matching the pace of Impa's steed you look up at the woman atop her horse.

Sensing your presence, she speaks without turning to face you. "Matthias, here to resume your training I presume?"

"Yes Instructor," you say the words escaping your mouth on reflex.

Impa raises an eyebrow at your response "You're an eager one, aren't you? Very well, today will be a history lesson, so listen close and keep your eye out for danger."

You settle into step with Impa and put your head on a swivel as she launches into her lecture. "First and foremost a Sheikah is a bodyguard. It was the purpose for which we were originally made. To protect the Royal Family from within the shadows. We have kept them safe for countless centuries from all manner of danger. Be it disease or famine, intrigues and assassinations of both foreign and domestic origin, rebellion and war, and even apocalyptic threats." She says the last one in an especially serious tone turning to look at you as she does so. "Our duty is to preserve the Royal Family, no matter the danger, and no matter the cost." She says holding your gaze as if expecting you to answer.

> "No matter the threat, nothing will stop me from performing my duties." After having suffered defeat and capture, you never give up or let failure stop yo.

> "Even if that cost is a member of the Royal Family?" A dangerous and seditious question were it to be spoken in the presence of nobility, but a question that needs answering nonetheless.

> "I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
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>>5781541
> "I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
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>>5781541
> "I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
Sacrifice seems to be the main strength of Matthias for the most part.
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>>5781541
"I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
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>>5781541
> "I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
>>
>>5781541
>> "I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You affirm your willingness to sacrifice yourself. Impa will not find you lacking in resolve.
>>
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>>5781541

>>5781543
>>5781569
>>5781574
>>5781645
>>5782628


"I will gladly lay down my life to protect the Royal Family. I've done it before and would do it again in a heartbeat." You answer.

Impa holds your gaze looking for any sign of deceit before finally noding and accepting your answer "Good," she says her face losing some of its hardness. "Now bodyguarding isn't the only service we provide. Over the centuries our duties have expanded and we now act as spies, messengers, diplomats, saboteurs, and should the need arise assassins. In other words, we are the eyes, ears, and occasionally fists of the Royal Family, whatever they need we provide." Impa declares with pride as if it were the motto of the Sheikah. "Of course, not every Sheikah performs every task. While we train for every situation, each Sheikah usually specializes in a particular area, which you will learn more about when you finish your basic training." She says to your slight disappointment, "But to give you a slight taste of what a full trained Sheikah of the Shadow School can do, look behind you."

You spin around, but you find no one behind you. You turn back to Impa "Try raising your arm," she says amusment lacing her words.

You raise your arm and to your shock another arm rises just behind yours. You jump in surprise and the arm mimics our arm's spasm perfectly, staying just behind it. You spin around again trying to catch the other person but they are too quick and dissappear behind you. You spin the other way and come face-to-face with another Sheikah. You lurch back and almost fall over, but a body from behind, catches and mimics your shape before standing you back upright.

(1/2)
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>>5782742

"Matthias meet Sotrea, and learn another thing about the Sheikah. We almost never work alone."

Sotrea steps out from behind you and gives you a slight bow, introducing herself properly this time. She wears an outfit almost identical to Impa's and her hair is the same silvery white, but she is far spindlier than Impa. "Nice to finally meet you face to face Matthias," Sotrea says her voice a soft and whispy whisper. "It was getting... impolite, shadowing you for so long." She says choosing her words carefully.

"How long were you shadowing me for l?" You ask, half out of curiosity.

"Oh, since, Impa asked me to back at the camp. She asks me to shadow lots of people, like the time she had me-"

"That's enough Sotrea," Impa cuts her off, "You may return to your duties."

"Yes Mistress," Sotrea says with a deferential bow, before disappearing almost as soon as you take your eyes off her. Impa seems to keep a closer eye on her than you and tracks her for a little while longer before turning back to you.

"Besides Sotrea, there is one other Sheikah here named Naza, you may meet him later should your night watches overlap, but for now let us return to our lesson." You spend several more hours with Impa learning. A bit more of the history of the Sheikah, from their time as simple bodyguards to the hidden hands of the Royal Family they are now. After brain was stuffed as full as it was going to get for the day. Impa roams further up the column, leaving you to stare out at the rolling fields around the convoy and soak in all that you'd learned.

As the sun begins to set and you stop for the night, you use some of your free time to...

> Talk with the other soldiers and learn a little more about who you're traveling with.

> Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.

> Seek out this Naza Impa told you about, if there are other Sheikah here, you want to meet them.

> Begin working your injured arm. Whatever the camp doctor had put on your arm worked wonders, but your shoulder is still a little stiff.

> [Write in]
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>>5782743
> Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.
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>>5782743
> Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.
>>
>>5782743
> Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.
>>
>>5782743
>> Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.
>>
>>5782743
>Check on the middle princess, you’d heard she escaped the castle, but you want to see for yourself that she is alright.
>>
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>>5782743

>>5782745
>>5782746
>>5782798
>>5782916
>>5782949

The Princesses' tent is not as grand as the pavilion back at the siege camp but it is easily bigger than all of the other camp tents. As you approach the entrance to the tent, two soldiers bar your way.

"Hold there, what business do you have with the princesses."

"I was a member of the princesses escort during their escape from the castle. I was injured during the flight and separated from them. I had heard that they'd made it out safely, but I wished to see them with my own eyes. I want to make sure no harm befell them in my absence."

The two soldiers exchange an odd look, before one of them says "Well we just saw them, and they appeared to be in good health, so you can rest easy knowing you did your job. Now move along the princesses are not to be disturbed at this time."

You are about to turn away when a voice from inside the tent calls out "Who's out there Ciko,"

"Just a soldier wanting to pay his respects, milady" as the guard on the right speaks, the middle princess sticks her head out of the tent flap. Her eyes light up in recognition almost immediately and she ducks back inside, "Send him in Ciko I wish to speak with him." The princesses voice says from within the tent. The two guards share another look, before the one named Ciko shrugs and waves you forward.

The air inside the tent is humid and thick with the smell of soap and perfume. Rugs cover the ground and furniture and amenities fill a large portion of the space. To your right as you enter, sitting on a bed three times the size of your cot back at the barracks, is who you presume, is the youngest princess. She is quietly reading a book by candlelight while a maid brushes her long golden hair. As you enter, she looks up and her bright blue eyes fix upon you as if memorizing every detail of you.

Standing in the middle of the tent, bouncing somewhat nervously, is the middle princess. Wearing a thick night shirt, she looks as if she was about to go to bed before you arrived, her dirty blonde hair combed and falling loosely around her shoulders. The two of you stand in an extended silence before you finally speak.

"Um you wished to see me milady? You say awkwardly trying to remember all of the etiquette you can.

" I did? I mean, I did." The princess says as if trying to remember her own etiquette.

" Who are you talking to Cisen,” a third woman's voice says from behind a privacy screen at the rear of the tent.

" It's that soldier who saved me back at the castle."

(1/2)
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>>5783668

"Oh?" The voice says and the eldest princess peeks her head above the screen and examines you with a critical eye. You notice that the princess’s hair is wrapped up inside of a towel and it finally dawns on you that you've come during their baths. Fond memories of Madame Ith's bathhouse begin to fill your head, but you remember where you're standing and quickly purge them from your mind.

"Well, are you going to thank him, I presume that is why you brought him here." The eldest princess's voice brings you back to the present.

" I didn't bring him here. He was at the flap to the tent." The middle princess says becoming defensive. "Why did you come here?" She demands.

" I came here to make sure that you had suffered no harm. After we were separated, I wasn't sure you'd escaped. It gladdens me to see that you escaped unharmed your grace." You say with a slight referential bow.

The middle princess blushes at your statement, and the eldest princess cracks smile. "How knightly of you sir...?"

"Matthias your ladyship and I am no sir, I'm just a common solider."

The princess nods then says, "Well Cisen, thank the man. You said you wished you could have thanked your rescuers, well now's your chance."

"Thank you," Cisen says demurely her face growing redder.

" Frankly though, I'm surprised you're here. The way Cisen told it, you were in pretty bad shape when she left you. How did you survive?"

> " I got lucky the wood missed anything vital and I was able to pull myself free of the debris, although my luck ran short after that... " You retell the tale of your escape to the princesses from your escape from the castle to your flight to the siege camp

> " I was in pretty bad shape, but it was my duty to ensure the princess's safety, the Crown Prince had told me to ensure your safety." You keep your tale short not wishing to bore the princesses with all of the gritty details

> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.

>[Write in]
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>>5783671
>> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.
>>
>>5783671
>> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.
>>
>>5783671
> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.
>>
>>5783671
> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.
>>
>>5783671
>> " I prayed to the goddesses and I think they answered and kept me safe." You tell the Princesses the truth of that day and how through the blessing of the goddesses as well as the mercy of your captors, you lived to tell them this tale.
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>>5783671

>>5783693
>>5783698
>>5783702
>>5783711
>>5783753


As you tell the tale of your escape yet again, you find yourself telling in a way you'd never done before. You don't restrict yourself to facts and observations like you did when reporting to your superiors and you don't skip over uncomfortable or embarrassing details like you did with Joz. This time you speak the truth, unfiltered, and pure. It feels good to talk about it, and you surprise even yourself when you speak about the mercy with which the Gerudo treated you. You become introspective, voicing your doubts about some of your actions that day. For their part the princesses are an accommodating audience remaining silent until you finish. As you end your story, the tent falls silent, even the maid brushing the princess's hair had stopped to listen. Then the youngest princess speaks.

" Do you really believe that the goddesses answered your prayers that day?" The others in the room jump as if they are surprised to hear her speak.

" I do your grace." After your talk with Madame Ith that night, you'd truly come to believe that the goddesses had saved you.

" Can you tell me how you did it? How you got them to answer your prayers? I-I prayed to them too that day, I prayed so hard for them to save father and my brothers but they..." Tears well up in the youngest princess's eyes, and she can't finish sentence.

The question does pierce to the heart of the matter though. Many others no doubt made pleas to the goddesses that day, and yet yours was the one that they answered. Dozens of souls more worthy than yours were snuffed out, while you were allowed to scrape by.

> You don't know why the goddesses chose you. You were spared that's all matters, and you won't waste that gift wondering why. You’ll simply make the most it and prove yourself worthy of their blessing.

> You believe that the goddesses had a plan for you. What that plan entails, you have no clue, but you'll do your best fulfill that plan as it is revealed to you.

> You're not sure you can answer the princess's question, at least not in a way that will satisfy her. You still don't know why yourself and you can only hope that maybe one day you will find the answer. Maybe that is answer enough.

> [Write in]
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>>5784631
>You believe that the goddesses had a plan for you. What that plan entails, you have no clue, but you'll do your best fulfill that plan as it is revealed to you.
>>
>>5784631

> Dammit the last part got cut off

What do you say to the weeping princess anons and do you believe your own words?
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>>5784631
>> You believe that the goddesses had a plan for you. What that plan entails, you have no clue, but you'll do your best fulfill that plan as it is revealed to you.
>>
>>5784631
>ou're not sure you can answer the princess's question, at least not in a way that will satisfy her. You still don't know why yourself and you can only hope that maybe one day you will find the answer. Maybe that is answer enough.
>>
>>5784631
> You believe that the goddesses had a plan for you. What that plan entails, you have no clue, but you'll do your best fulfill that plan as it is revealed to you.

>>5784644
I would say we make an analogy like 'sorrow can happen on everyone, from good to evil. We must take both fortune and misfortune and make the best of it when it happens to us' or something like that.
And sure we believe it.
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>>5784631

>>5784633
>>5784699
>>5785035

Sorry anons, I won't be able to squeeze out an update tonight, but I still need some rolls to see if your words reach the princess

> Base DC 40 (Heady Response)
> 4 Wisdom +20 DC
> True Belief/Write in support + 10 DC
> Total DC 70

> I need three anons to roll a d100 for me.

0 Passes = Your words only embitter the young princess and you're expelled from the tent.
1 Passes = While you believe in what you say, the princess does not. It maybe some time before she is able to move on.
2 Passes = You manage to reach the princess and while the deaths of her father and brother still sadden her, she will no longer be debilitated by their loss.
3 Passes = You cut through the princess veil of tears and speak to her heart. Not only will the loss of her family no longer burden her so heavily, but the princesses as a whole become more personable with you.
>>
Rolled 56 (1d100)

>>5785600
It's below the DC for a pass right?
>>
Rolled 53 (1d100)

>>5785600
>>
>>5785613

Yes, the system is roll under
>>
Rolled 56 (1d100)

>>5785600
>>
Sorry to delay another day anons but I got back way to late, and don't want to write tired. I will get you a proper update tomorrow
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>>5787147
Fair enough.

>>5785613
>>5785634
>>5785733
Looks like it'll be a good one!
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>>5787147
Take care QM, don't burn yourself out.
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>>5785600

>>5785613
>>5785634
>>5785733

>3 Passes = You cut through the princess veil of tears and speak to her heart. Not only will the loss of her family no longer burden her so heavily, but the princesses as a whole become more personable with you.

You step forward and kneel down before the weeping princess. Compassion for this weeping girl overtaking any propriety. " I don't know why the goddesses spared me that day, but I do believe that they had a reason for it. That I have some bigger part to play in their grand plan."

" The goddess is planned for my father in brothers to die?" The princess retorts anger entering her voice.

" The goddess don't plan evil, your grace." You stop her train of thought before it starts. " Evil happens and they do their best to remedy it, just like you and me. You made out of the castle, your mother and sisters made out of the castle and even your older brother made it out." You help her wipe away some of her tears and then look her in the eyes. " Look, sometimes bad things happen, no matter what we try to do, they just happen, we can't control that. but what we can control is how we react to those bad things after they happen. We can do good despite the evil around us, we can be happy even when there's sadness in our heart, and we can move forward even when despair threatens to drag us down. Now can you take control? Can you take that first step out of the darkness?"

Fresh tears spill down the princess’s cheeks, but she stands up off of the bed and croaks out a "Yes," before stepping forward and wrapping her arms around your shoulders in a hug. The gesture catches you off guard and you kneel there stunned for a moment as the princess drips tears on your shoulder, but you regain your composure enough to wrap your arms around her and pat her back soothingly. Eventually the maid and princess Cisen, whose own eyes are moist with tears, disentangle the youngest princess from you and take over.

You rise back to your feet and head for the tent flap, but the eldest princess stops you. "Thank you, Matthias. Zelda was having a hard time coming to grips with all of this. We tried to help her, but nothing we did worked. Maybe she just needed a stranger to explain it to her."

"Thank you, your grace. I'm glad I could be of service. Although I can only hope what I said sticks with her. I fear our sorrows are far from over and she'll need all the courage she can get to persevere."

"You speak the truth Matthias. Things will get harder for us all from here on out, but like you said we must keep moving on." The eldest princess let's out a breath and straightens herself "And for me moving on means getting these two to bed, tomorrow is another day on road."

"Good night your grace," you say with a bow.

"Good night, Matthias and thank you again." The princess says as you make your way out of the tent.

(1/2)
>>
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>>5788295


The next few days of your journey are gray, chill, and drizzly. You speak with Impa some more about the Sheikah and while she answers your questions, she seems distracted. The rain closes a curtain around the caravan reducing visibility and making the road a muddy mess, slowing your pace. You start to grow uneasy at the thought of Gerudo outriders catching up to the slowing crawling train of wounded. The patter of rain starts to sound like the pounding of hooves to your paranoid ears. Thankfully though, no Gerudo horsemen come thundering out of the gloom. After a few days the rain stops and the road starts to harden again as the group begins its trek up into mountains and valleys that supposedly contain your destination. One foggy morning Impa calls a sudden halt and as you approach her to find out what's wrong, you see her speaking with Sotrea, the other Sheikah.

"Matthias, how is your arm?" Impa asks not turning to face you as you approach.

"Usable ma'am." After the camp doctor's treatment, your wound had healed surprisingly quickly. Although it was still stiff you could use it once again.

" Good, this thick fog is a problem. The valleys ahead are narrow and we won't be able to maneuver or escape should we run into trouble while we’re in them. So, I need you to go with Sotrea and scout the path ahead for trouble."

"Yes ma'am." You and Sotrea say in unison

"Now I don't expect there to be trouble, but if you spot any, don't be a hero. Just hurry back here and inform me of what you saw, okay?

"Understood ma'am." You respond, then you and Sotrea depart into the haze of fog.

The sounds of the caravan disappear almost as soon as you lose sight of Impa. The only thing you can hear now is your own footfalls and breathing. You can't hear Sotrea at all, even though she walks right next to you. If the fog were any thicker, you'd swear you were alone out here. You walk on in eerie quiet, trusting to the road to keep you on track. The fog does lessen a little as you make your way into a valley, although that is a weak word for them. They are closer to canyons, with their steep craggy walls of stone rising up all around you. As you scan ahead, you notice that the path branches off in two directions. When you come to the fork, Sotrea gestures down the right one and whispers “This way,” in your ear. You make your way past a few more forks, Sotrea directing you down the correct one each time until you come to a curve in the canyon. You and Sotrea spot it at almost the same time. A large deposit of earth and stone clogs the path ahead.

> Investigate the blockage and see if there is a way through. According to Sotrea this is the most direct route to your destination.

> Go back and try one of the other paths, the detour might take a little time, but you don't like the way this feels

> Wait a while for the fog to clear, better visibility might reveal a better way forward.

>[Write in]
>>
>>5788300
> Go back and try one of the other paths, the detour might take a little time, but you don't like the way this feels
Possible ambushing spot?
That was a nice scene with Zelda.
>>
>>5788300

> Investigate the blockage and see if there is a way through. According to Sotrea this is the most direct route to your destination.
>>
>>5788300
> Go back and try one of the other paths, the detour might take a little time, but you don't like the way this feels
>>
>>5788300
>> Investigate the blockage and see if there is a way through. According to Sotrea this is the most direct route to your destination.
>>
>>5788340
>spoiler
Agreed.
>>
>>5788300

> Investigate the blockage and see if there is a way through. According to Sotrea this is the most direct route to your destination.
>>
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>>5788300

>>5788348
>>5788679
>>5789026

" I'm going to to take closer look," you whisper to Sotrea "Watch my back."

"Hold up Matthias, I don't like how this feels."

"I don't either, but I'd feel really stupid if I didn't check and we ended up going the long way for nothing." You respond.

" Okay, just be careful." Sotrea says to you before you start creeping toward the debris.

Despite your paranoia, nothing happens as you approach the mountain of rock blocking your path. Although, 'so far so good' does little to calm your nerves. You carefully begin picking your way around the blockage, still keeping your senses alert for any sign of trouble.

> Base DC 50
> 4 Wisdom +20 DC
> Keen Eyed +5 DC
> Obscuring Fog -10 DC
> Total DC 65

> Okay anons I need three d100s


0 Passes = You look long and hard at the rubble, but it looks impassable you. You’ll have to take the long way around after all.
1 Passes = After a long look at the rubble blocking your path you believe that it can be moved, although clearing it will take some time.
2 Passes = You find a spot in the debris that is more loose stone and gravel than the other parts, with some extra elbow grease, you believe you can clear a path for the rest of the caravan quickly
3 Passes = As you sift through the rock, you discover a “tool” that will clear the road in no time
>>
>>5788893
>>5788340
Thanks anons, that scene is why the update took so long.
>>
Rolled 17 (1d100)

>>5789571
Rolling.

>>5789573
It was worth the wait I feel. But if making updates is becoming too much I'd recommend taking breaks, I've noticed overworking is one of the biggest quest-killers.
>>
Rolled 72 (1d100)

>>5789571
>>
Rolled 36 (1d100)

>>5789571
>>
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>>5789571

You examine the pile of rock and soon realize that most of the larger debris has fallen away from the canyon wall, and that closer to the base of the wall is where the smaller stones and gravel are piled. Using your hands, you shovel away some of the rock and it easily shifts out of the way. With some additional men and some shovels, you believe that this debris can be cleared enough to make passage for the wagons. With that assessment in mind, you return to Sotrea.

" I think we can clear it. We need some more men, but we can get through here."

"Good, although the cause of all that rock worries me." Sotrea confides.

" It could have just been a natural rockslide. It has rained the past couple of days, maybe that weakened the canyon wall enough to cause it took a collapse. After all, if this had been an ambush, I think we would have sprung it by now, and anyway we left far ahead of the Gerudo who would even set up an ambush out here?"

" Highwaymen, Bokoblins, just to name a few, but you're right. They wouldn't be smart enough to not spring an ambush on the first passersby. Still though, I can't shake this ominous feeling, it's like we're missing something."

> You share Sotrea's feeling, something still feels off about all of this. You and Sotrea scout further ahead, hoping to locate the cause of your shared apprehension.

> You understand Sotrea's concerns even if you don't share them, you offer to give the place another look before reporting back.

> You've used up enough time already and this blockage still has to be cleared and the wagons brought through. You overheard the prince and Impa, the sooner you're in Kakariko the safer you'll be. You return to Impa and give your report.
>>
>>5791076
> You share Sotrea's feeling, something still feels off about all of this. You and Sotrea scout further ahead, hoping to locate the cause of your shared apprehension.
Call me paranoid but I still think there's some sort of ambush around here.
>>
>>5791076
>You share Sotrea's feeling, something still feels off about all of this. You and Sotrea scout further ahead, hoping to locate the cause of your shared apprehension.
>>
>>5791076
>> You share Sotrea's feeling, something still feels off about all of this. You and Sotrea scout further ahead, hoping to locate the cause of your shared apprehension.
>>
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>>5791076

>>5791148
>>5791311
>>5791342

You look back at the canyon ahead and the feeling that something is off wells up in you again. “All right, let’s scout a little further ahead, just to make sure that there’s nothing waiting for us.”

Sotrea nods and the two of you scabble up and over the rockslide. The canyon continues to curve and the cliffs of the canyon start to arch overhead, blocking the sky until only a thin zig zagging line remains. As the two of you walk you scan your surroundings for anything amiss.

> Base DC 50
> 4 Wisdom +20 DC
> Keen Eyed +5 DC
> Extra Pair of Eyes +1 Extra Roll
> Obscuring Fog -10 DC
> 2 Enemy Wisdom -10 DC
> Natural Camouflage -20 DC
> Total DC 35

> Okay anons I need FOUR d100s


0 Passes = The enemy catches you totally off guard, getting a free strike on you and Sotrea.
1 Passes = The ambush is sprung but you spot it at the last moment and manage to at least defend yourself (Combat is rolled as normal but you cannot retaliate this round).
2 Passes = You spot the approaching attackers in time and manage you have a chance to flee or fight as you see fit.
3 Passes = You spot your ambushers before they spot you allowing you to avoid them entirely or to spring a trap of your own.

The world of Hyrule has dangers beyond mere man and bokoblin
>>
Rolled 63 (1d100)

>>5792177
>>
Rolled 35 (1d100)

>>5792177
>>
Rolled 100 (1d100)

>>5792177
ouph
>>
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>>5792231
>>
Rolled 40 (1d100)

>>5792177
>>
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>>5792231
Picrelated.

>>5792177
>The world of Hyrule has dangers beyond mere man and bokoblin
Gorons?
>>
>>5792177
Ah fuck, does rolling the difficulty exactly count as a success?
>>
>>5792177

>>5792198
>>5792205
>>5792281
Luckily for you Sotrea's extra dice roll saves you from the critical failure.

>1 Passes = The ambush is sprung but you spot it at the last moment and manage to at least defend yourself (Combat is rolled as normal but you cannot retaliate this round).

So I need someone to roll 3d3 for your defense this round.
>>
Rolled 2, 3, 3 = 8 (3d3)

>>5792636
>>
Rolled 4, 2 = 6 (2d5)

>>5792636

Enemy Power
>>
Rolled 1, 2, 3, 1 + 1 = 8 (4d3 + 1)

>>5792636

Sotrea's Defense
>>
>>5792177

>>5792641
>>5793324
>>5793322

> 0 damage received

Your eyes scan upwards carefully examining the crags and crevices of the canyon walls. Your keen eyes notice that the rock face is extremely wet, making what light reaches down here reflect oddly off of the rock. As you examine this oddity, Sotrea suddenly shouts “Look Out!” You look down in time to see what you had previously disregarded as a puddle of water rise up and lurch forward at you. You raise your spear in time and use it to lever yourself out of the way of the blob as it tries to Engulf you and Sotrea. Sotrea likewise steps out of the way of the blob of liquid and it comes to a halt where she had been standing moments before. The blob makes a strange sucking noise and suddenly more ooze out of the canyon walls, or rise up from puddles on the ground. Soon you and Sotrea find yourselves trapped in the pass surrounded by bluish blobs of liquid.

Attempting to remain calm you take quick stock of your situation. The blobs had ambushed you about halfway through pass and the majority of them seem to have sprung up behind you to block your escape. You could try to push through them and over the rockslide to get back to Impa and the caravan, or you could push forward through the smaller number of blobs, but who knows what lies beyond them. With time to act running out you make your decision, you…

>Fight your way back to the caravan through the massing blobs
>Push forward and brave whatever lies ahead.

Regardless of your choice, please select a stance with your vote as well.

Choose your stance
>Aggressive stance: +2 to Power
>Defensive stance: +2 to Courage
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>>
>>5793357
>Fight your way back to the caravan through the massing blobs
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>>
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>>5793357

Here are your current stats:

Power: 2 Wisdom: 4 Courage: 3 Health: 16/16

Decent Armor: +2 defense
Decent Weapon: +2 damage
>>
>>5792316

I wouldn't be so mean as to throw Gorons at you anon. As you are now you likely wouldn't survive, although Sotrea might.
>>
>>5793357
>Fight your way back to the caravan through the massing blobs
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>>
>>5793357
>Fight your way back to the caravan through the massing blobs
>Probe Defenses
Gotta' warn folks.
>>
>>5793357
>>Fight your way back to the caravan through the massing blobs
>Probe Defenses
>>
>>5793357

>>5793358
>>5793370
>>5793385
>>5793447

Alright its pretty unanimous on heading back so give me some rolls and we'll pick back up tomorrow

Attack: 3d2+2

Defense: 3d4+2
>>
Rolled 2, 2, 1 + 2 = 7 (3d2 + 2)

>>5793532
>>
Rolled 2, 1, 1 + 2 = 6 (3d2 + 2)

>>5793532
>>
Rolled 2, 4, 2 + 2 = 10 (3d4 + 2)

>>5793532
>>
Rolled 3, 2, 2, 1 + 5 = 13 (4d3 + 5)

>>5793532

Sotrea has selected:

>Find Weak Points: +1 Power

Rolling attack
>>
Rolled 1, 2, 2, 3 + 4 = 12 (4d3 + 4)

>>5794464

Sotrea's Defense
>>
Rolled 6, 2, 4, 1, 2, 2 + 6 = 23 (6d6 + 6)

>>5793532

3 Chu's move to attack you both

rolling attack for all three chus
>>
Rolled 3, 4, 2, 3, 3, 3 + 4 = 22 (6d4 + 4)

>>5794474

Chu Defenses
>>
>>5793532

>>5793536
>>5793542
>Should've had you add your power and courage to your end results, whoops

Attack: 9/2
Defense: 14

>>5794464
>>5794469

Attack: 13
Defense: 12

>>5794474
>>5794478

Attack: 14, 11, 10
Defense: 11, 9, 10


Results:
>You suffer no damage and deal no damage
>Sotrea suffers 2 damage and deals 2,4,3 damage to the chus
>>
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>>5794493

“We got to get back to the caravan,” you shout to Sotrea. She gives no response, but pulls two strange triangular daggers out from behind her back and adopts a combat stance. You turn from the blob that had lunged at you and charge back the way you came until three of the translucent blue blobs rise up to block your path.
You adopt a measured stance and begin poking and prodding at the blobs seeing how they react. For the most part they don’t, your spear pierces their gelatinous exterior with ease. Plunging in and out with little sign of discomfort from your foe. Your spears reach lets you keep out of the blobs range as they attempt to Slam into you, but Sotrea with her short daggers isn’t so lucky. She let’s out a grunt of pain as one of the blobs follows up one of her stabs by lunging up her arm as she tries to pull way. She manages to free her arm quickly from the blobs grasp, then lets out a flurry of stabs and quick slices. As she does so, the blobs recoil from assault sliding away her to get out of her range. It is then that you finally notice it. Sotrea’s strikes, while seemingly random at first had start to focus on a particular part of the blobs. What you had initially thought was just a tuff to grass suspended in the blobs body seemed to move and shift around inside the blob, desperately avoiding Sotrea’s strikes and as one of her strikes makes contact with a strand of the yellowish hair, the blob’s exterior shudders and undulates wildly in what you assume is pain or distress. With their weakness located, you turn back to your own blobs and press forward once again

Choose your stance
>Aggressive stance: +2 to Power
>Defensive stance: +2 to Courage
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense

If these creatures can be harmed, they can be beaten
>>
>>5794528
>>Aggressive stance: +2 to Power
>>
>>5794528
>Aggressive stance: +2 to Power
>>
>>5794528
>Aggressive stance: +2 to Power
>>
>>5794528

>>5794560
>>5794573
>>5794574

>Aggressive stance: +2 to Power

Okay anons I'll need some rolls

Attack: 3d4+6
Defense: 3d3+5
>>
Rolled 2, 3, 3, 1 + 5 = 14 (4d4 + 5)

>>5794528

Sotrea has selected:

>Focus Weak Points: +2 Power (any dice rolled greater than the median roll are doubled, all others are reduced to 0.)

Rolling attack
>>
Rolled 3, 3, 2 + 5 = 13 (3d3 + 5)

>>5795752
>>
Rolled 2, 3, 2, 2 + 4 = 13 (4d3 + 4)

>>5795774

Sotrea's defense
>>
Rolled 1, 2, 3 + 6 = 12 (3d4 + 6)

>>5795752
>>
Rolled 4, 3, 2, 1, 5, 1 + 5 = 21 (6d5 + 5)

>>5795752

Chu's are making no attack this round due to their stance. Rolling Defense.
>>
>>5794528

>>5795864
>>5795776

>Matthias
Attack: 12
Defense: 13

>>5795774
>>5795778

>Sotrea
Attack: 17
Defense: 13

>>5795881

>Chus
Defense: 12, 8, 11

Results:
>You suffer no damage and inflict 6,8,and 7 damage
>Sotrea suffers no damage and inflicts 5,9,and 10 damage
>The chus are most definitely dead.
>>
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>>5795905

You close with the gelatinous creatures again and take aim at their sensitive spot. As you do, the blobs close ranks and start to run together into an even bigger blob, but before they can pull together you strike out with your spear, piercing the yellowish bundle of hairs. The blobs exterior shudders then rapidly loses its viscosity flowing onto the ground like melting ice. Similarly on the other side, Sotrea stabs her dagger into the blob. Shredding the already wispy hairs further and causing it to collapse as well. She follows up her attack, striking for the center blob, her strike precisely aimed at its core. With a sudden shift however, the blob moves its core and Sotrea’s attack just barely misses. Not wanting to give the blob a chance to retaliate, you thrust your spear into the blob and make contact with its core. The blob shudders and dissipates like the others leaving you clear to advance. Ahead of you the massing blobs have already started to combine growing in size and blocking your path. You have to hurry if you want to get through before their bulk seals the pass entirely.

Choose your stance
>Aggressive stance: +2 to Power
>Defensive stance: +2 to Courage
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>Charge with wild abandon and try to slip past blobs (Make a skill check with your Power to slip past)
>>
>>5795927
>>Aggressive stance: +2 to Power
>>
>>5795927
>Aggressive stance: +2 to Power
>>
>>5795927
>Charge with wild abandon and try to slip past blobs
>>
>>5795927
>Aggressive stance: +2 to Power
>>
>>5795927

>>5795958
>>5796069
>>5796176
>Aggressive stance: +2 to Power

Alright anons swing away i need

Attack: 3d4+6
Defense: 3d3+5
>>
Rolled 4, 4, 2 + 6 = 16 (3d4 + 6)

>>5796953
>>
Rolled 2, 1, 1, 1 + 4 = 9 (4d3 + 4)

>>5795927

Sotrea has selected:

>Harrying Strikes: +1 Power | Enemy will receive no Power bonus from their stance.

Rolling attack
>>
Rolled 1, 3, 1, 1 + 4 = 10 (4d3 + 4)

>>5796972

Sotrea's defense
>>
Rolled 1, 2, 2 + 5 = 10 (3d3 + 5)

>>5796953
>>
Rolled 3, 4, 4, 5 + 5 = 21 (4d5 + 5)

>>5796953

Chu Attack
>>
Rolled 4, 2, 1, 5 + 6 = 18 (4d6 + 6)

>>5797166

Chu Defense:
>>
>>5796953

>>5796954
>>5797060

>Matthias
Attack: 16
Defense: 10

>>5796972
>>5796973

>Sotrea
Attack: 9
Defense: 10

>>5797166
>>5797167

>Large Chus
Attack: 12,14
Defense: 12,12

Results:
>You inflict 4 damage, but suffer 6 damage and are Engulfed
>Sotrea inflicts no damage and suffers 6 damage and is Engulfed
>>
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>>5797180

The next two creatures to block your path are much larger that the other three you’d faced, they are as tall as you are and twice as wide. You and Sotrea don’t let their size deter you though and you both launch yourselves at them. Sotrea shifts and dances back and forth in front of the two blobs trying to slow them down and make them act cautiously, but the sheer bulk of the two monsters lets them ignore her for the most part and simply ooze toward her. Realizing her attacks are doing little Sotrea tries to back up, but she is too late and one of the blobs snatches her arm and tries to pull her in. She tugs hard at her arm and begins pulling herself free when the second blob comes and Engulfs the rest of her body with a sickening shlorp sound. You rush forward to aid Sotrea thrusting your spear deep into the creature just in front of Sotrea and try to pry her free using your spear. It works and you begin to shove Sotrea out, when suddenly the blob extends itself up your spear and covers your hands. You ignore the burning sensation and try to push Sotrea the rest of the way out when the second slime surges forward and Engulfs you into its body.

The sensation is cool at first, like someone just dumped a bucket of well water over your head, but soon your body begins to burn and itch all over as the blob pulls you deeper inside. You start to panic and desperately claw at the surrounding jelly but your efforts yield little results as the blob continues to pull you inward. You try to calm yourself and ease your panic, but your instincts are screaming at you. You have to get out and fast.

>You are Engulfed, every round you remain in the chu you will take unblockable damage equal to the chu’s Power (5) regardless of any action the Chu takes.

Choose your action
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>Push hard and try to escape the blob. +2 Power (Contested Power check, if you roll more power then the blob you will escape)
>Focus your mind and master your fear. You are not stuck inside the blob, rather the blob has you imbedded in its heart. +2 Courage (stay in the blob and make and attack using your courage for the damage)
>>
>>5797219
>Push hard and try to escape the blob. +2 Power (Contested Power check, if you roll more power then the blob you will escape)
Maybe this is an opportunity, but I want to help Sotrea.
>>
>>5797219
>Push hard and try to escape the blob. +2 Power (Contested Power check, if you roll more power then the blob you will escape)
>>
>>5797219

>>5797228
>>5797436
>Push hard and try to escape the blob. +2 Power (Contested Power check, if you roll more power then the blob you will escape)

Okay anons push with all your might. I'll need 3d4+4
>>
>>5797219
>Push hard and try to escape the blob. +2 Power (Contested Power check, if you roll more power then the blob you will escape)
>>
Rolled 3, 4, 4 + 4 = 15 (3d4 + 4)

>>5798187

Dice don't fail me now
>>
Rolled 4, 4, 2 + 4 = 14 (3d4 + 4)

>>5798187
>>
Rolled 4, 3, 2 + 4 = 13 (3d4 + 4)

>>5798187

Let's see how Sotrea does at escaping
>>
Rolled 5, 2, 1, 3 + 5 = 16 (4d5 + 5)

>>5798187

Now for the Chus
>>
>>5798187

>>5798329
Matthias: 15
Chu #1: 12

>>5798344
Sotrea: 13
Chu #2: 9

Well lucky you guys you both manage to escape the Chus acidic interiors. Its gotten late for me so there won't be a formal update, but you can still choose your next action.

Choose your action
>Aggressive stance: +2 to Power
>Defensive stance: +2 to Courage
>Probe Defenses: +1 to Courage 1/2 attack damage | Next round your attack ignores 1/2 of the enemy’s defense
>You can't stay here and fight these creature, you have to try to slip through them and get back to the caravan.
>These creatures are tougher than you thought, running for the other exit might be your only chance.
>>
>>5798357

In order to help you make an informed decision here's a quick summary of where you stand.

Your stats:
Power: 2 Wisdom: 4 Courage: 3 Health: 10/16

Sotrea has taken 8 damage so far and is looking pretty beat up

The Chus have taken 4 damage a piece and don't seem slowed down a bit.
>>
>>5798357
>You can't stay here and fight these creature, you have to try to slip through them and get back to the caravan.
>>
>>5798357
>You can't stay here and fight these creature, you have to try to slip through them and get back to the caravan.
>>
>>5798357
>You can't stay here and fight these creature, you have to try to slip through them and get back to the caravan.
>>
>>5798357

>>5798367
>>5798390
>>5798546

Letting your desperation fuel your limbs, you kick your legs downward. You make contact with the ground and using your newly gained traction, you push yourself forward. The fluid around you seems to get thicker in response trying to hinder your movements, but you surge forward with all your might until at last you feel air brush against your face. You gasp in a breath of air and with another push your leg is freed. You quickly plant it on the ground and haul the rest of your body out of the blob. To your left Sotrea is doing the same. Stabbing her daggers into the ground, she claws herself the rest of the way out and rolls away springing to her feet at your side.

"These things are too tough" you say spitting out some goo that had made it into your mouth. "We're going to have to try and slip past them. On my signal you go right, and I'll go left at least one of us has to make it back and tell the caravan to find a different route. Ready?"

Sotrea rolls her head and shoulders, briefly stretching her neck before responding "Ready."

You take a deep breath, filling your lungs to the brim, then shout "Go!" and charge forward, aiming for the gap between the blobs and the canyon wall.


> Base DC 50
> 2 Power +10 DC
> 5 Enemy Power -25 DC
> Total DC 35

> Okay anons I need three d100s

0 Passes = The blob catches you as you try to slip by and you become Engulfed.
1 Passes = You try to close the squeeze past, but realizing you aren’t going to make it, you are forced to abort your attempt and defend yourself from the blob. (A round of combat will play out with you having no stance selected)
2 Passes = You slip past the blob and emerge on the other side unscathed.
3 Passes = You fly by the creatures before they even know what’s happening allowing you to assist Sotrea in her attempt to pass through. (Sotrea gains an extra roll for her attempt.
>>
Rolled 69 (1d100)

>>5799563

Rollin’. Time to crit.
>>
Rolled 31 (1d100)

>>5799563
Rolling, time to critfail
>>
Rolled 98 (1d100)

>>5799563
>>
Well at least we didn't get engulfed again.
>>
>>5799736
But Sotrea's on her own.
>>
>>5799774
Gotta look at the bright side of life.
>>
Rolled 91, 70, 54 = 215 (3d100)

>>5799563

Unlike you, Sotrea has had Sheikah training and is a little better at this sort of thing than you.

> Base DC 50
> 6 Wisdom +30 DC (Shadow School training allows Sotrea to use her wisdom, rather than her power in this instance.)
>Escape Artist +10 DC
> 5 Enemy Power -25 DC
> Total DC 65

Update to come tomorrow.
>>
I need a round of combat rolls anons

Attack: 3d2+4
Defense: 3d3+5

Update when I get off work.
>>
Rolled 1, 2, 1 + 4 = 8 (3d2 + 4)

>>5800200
>>
Rolled 3, 1, 3 + 5 = 12 (3d3 + 5)

>>5800200
>>
Rolled 1, 1, 1, 2 + 3 = 8 (4d2 + 3)

>>5800200

Sotrea's attack
>>
Rolled 1, 1, 3, 2 + 4 = 11 (4d3 + 4)

>>5800550

Sotrea's Defense
>>
Rolled 3, 5, 2, 5 + 8 = 23 (4d8 + 8)

>>5800200

Chu attack
>>
Rolled 3, 6, 5, 3 + 6 = 23 (4d6 + 6)

>>5800553

Chu Defense
>>
>>5800200

>>5800205
>>5800310

>Matthias
Attack: 8
Defense: 12

>>5800550
>>5800552

>Sotrea
Attack:8
Defense:11

>>5800553
>>5800555

>Chus
Attack:16,15
Defense: 15,14

Results:
>You suffer 7 damage and deal none
>Sotrea suffers 9 damage, deals no damage, and is in Critical Condition
>>
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>>5800563

You race for the gap between the creatures and the canyon wall at top speed, but as you approach the space, the blobs start to shift over blocking your path. Realizing you’re not going to make it, you plant your feet and skid to a halt just before you collide with the first blob. The monster, realizing its chance, extends itself toward you faster than you thought such a creature could move. You try to dodge to the side, but a geyser of fluid shoots out of the other blob Slamming into your side, stunning you long enough for the other blob to Slam into your chest. The two rapid blows send you staggering backwards and force the air from your lungs. You gasp for breath and try to regain your footing for the next attack, when you notice Sotrea running up and along the canyon wall. In an impressive feat of acrobatics, Sotrea scales the wall, taking her up and over the two blobs. Your awe at her abilities turns to horror however, as with deceiving swiftness one of the blobs extents its body upward into a column of water. Like a wave crashing into the shore, the blob Slams into Sotrea swatting her off of the wall. Her body hits the ground hard and bounces once before tumbling to a stop next to you, unmoving. You sidle over to her and check to see if she’s alive, she is, but barely, her breathing is shallow and wheezing, and with every intake of breath her face contorts in pain. Things don’t look good, you’ve got to find Sotrea aid and fast, or she isn’t going to make it, but the blobs are still blocking the way and there’s no way you can slip past them while carrying her. The situation is desperate and desperate times call for desperate measure.

>Face off against the blobs again, if your going down, you’re going down fighting.
>Grab Sotrea and run for the other end of the canyon, the blobs are few and smaller in that direction, even though it might be further from help.
>As repulsive as the idea is, if you let the blobs take Sotrea, you might be able to slip past them, while they engulf her.
>The goddesses aided you once before in your hour of need, maybe they will again. Your situation certainly merits it right?
>[Write in]
>>
>>5800604
>Grab Sotrea and run for the other end of the canyon, the blobs are few and smaller in that direction, even though it might be further from help.
>>
>>5800604
>Grab Sotrea and run for the other end of the canyon, the blobs are few and smaller in that direction, even though it might be further from help.
>>
>>5800604
>>Grab Sotrea and run for the other end of the canyon, the blobs are few and smaller in that direction, even though it might be further from help.
>>
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>>5800604

>>5800609
>>5800692
>>5800834

Ignoring the pain in your chest, you force air into your lungs, scoop up Sotrea's prone form into your arms, and start running for the other end of the canyon. The two large blobs make no move to follow, so you turn your attention to the ones ahead of you. They are about the same size as the three creatures you and Sotrea first fought, or smaller. They dot the canyon floor ahead but offer no formal barrier. You dodge and weave through the gaps between the blobs, but as you get closer to the exit of the canyon, the walls get narrower and the spaces between blobs get smaller...

> Base DC 50
> 2 Power +10 DC
> 3 Enemy Power -15 DC
> Total DC 45

> I need three d100s


0 Passes = One of the smaller blobs attaches itself to your leg as you run by, Engulfing your foot and part of your shin, stopping you before you can reach the exit.
1 Passes = A blob launches itself at you and tries to knock you over. (Roll one round of combat, receiving any unblocked damage will result in you falling and dropping Sotrea.)
2 Passes = It’s a close thing, but you manage to safely carry Sotea out of the canyon.
3 Passes = You surge through the creatures blocking your path, making good time and with minimal jostling of your patient.

One final effort anons push forward to the end
>>
Rolled 44 (1d100)

>>5801788
100 here I come!
>>
Rolled 99 (1d100)

>>5801788

Come on dice. Do not fail me now.
>>
Rolled 17 (1d100)

>>5801788
Oh shit. We're going to die here.
>>
>>5801789
>>5801793
>>5801804
Close call there.
>>
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>>5801788

>>5801789
>>5801793
>>5801804

A small blob pounces for your leg, but a side step sends it sailing past you to splat against the ground. Another, larger blob, extends itself trying to Slam into you as you run past. You barely turn in time to avoid the hit and stagger on. Just a few more steps between you and the exit now, you charge forward almost trampling a small blob at your feet as you do. In the corners of your vision, you see two blobs trying to slide together to block your escape. You dig down and push yourself even harder pounding the ground with your footfalls, racing the blobs to the exit.

You reach the exit first, but the creatures extend themselves out, grabbing at Sotrea and you. They pull at the back of your tabard and your boots, they cling to Sotrea's legs trying to tear her from your arms, but you thrash and buck, and tear yourself free from their grasp. Carrying Sotrea with you out of the canyon and to safety.

You don't know how long you run for, but eventually the pain in your ribs forces you to stop for a rest. You set Sotrea down and fall to your hands and knees beside her trying to catch your breath. You look Sotrea over again, but her condition hasn't improved since you escaped. Her breathing is still shallow and pained, and her face contorted in agony as she lies unconscious next to you. You've got to help her and quick. Your flight from the blobs had carried you out of the narrow passes and into some rolling green hills, the road you were following snaking off down in-between them. You might be able to find help if you follow the road, but who knows when you might reach the next settlement and Sotrea looks like she needs help and soon.

>Follow the path and hope you can reach some help before Sotrea expires.
>See if you can't help Sotrea, your medical knowledge is limited, but you've got to try something.
>Head back to the passes and try to find an alternate route back to the caravan.
>Search the surrounding hills for signs of life, there might be someone living nearby, if you could just find them.
>There is nothing you can do and help is too far away, the only option left is to pray to the goddesses, maybe they'll take pity on Sotrea and spare her.
>[Write in]
>>
>>5802660
>Follow the path and hope you can reach some help before Sotrea expires.
>>
>>5802660
>Search the surrounding hills for signs of life, there might be someone living nearby, if you could just find them.
>>
>>5802660

>Search the surrounding hills for signs of life, there might be someone living nearby, if you could just find them.
>>
>>5802660
>Search the surrounding hills for signs of life, there might be someone living nearby, if you could just find them.
>>
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>>5802660

>>5802875
>>5803517
>>5803519


You ascend to the top of the nearest hill, scrambling up in on all fours in your hurry. At the summit, you stop and peer out at the surrounding landscape. The fog that had clogged the passes had been burned away by the morning sun revealing a bright and clear day ahead, although the niceness of the impending day was the least of your concerns as you survey the countryside.

> Base DC 50
> 4 Power +20 DC
> Total DC 70

> three d100s anons


0 Passes = There is nothing and no one as far as the eye can see, if Sotrea is to be saved it will fall on your shoulders.
1 Passes = Far off in the distance, at the edge of what you can see, you spot some cottages. You can bring Sotrea there, but its going to be a long run (Roll Courage check to see if you make it in time)
2 Passes = Just a few hills over, you spot a curling trail of smoke, likely from a campfire, you can only hope the people around that campfire are friendly.
3 Passes = To your surprise, you spot someone coming to you. You might not even have to move Sotrea.
>>
Rolled 95 (1d100)

>>5804202
watch as we job
>>
Rolled 24 (1d100)

>>5804202
lets hope
>>
Rolled 73 (1d100)

>>5804202
I'm going to roll again to keep things moving, it's been twelve hours now. Feel free to discard if a third person shows up.
>>
Rolled 46 (1d100)

>>5804202
>>
>>5804202

>>5804211
>>5804743
>>5804753

>2 Passes = Just a few hills over, you spot a curling trail of smoke, likely from a campfire, you can only hope the people around that campfire are friendly.

Luckily i will not be counting this >>5804747 double roll. It is a little late for me, so the update will come tomorrow.
>>
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>>5804771

You scan the nearby terrain, hoping for something, anything to indicate the presence of other people. There, you spot it, just a few hills over a curling wisp of smoke rises into the sky. Where there's smoke there's fire and where there's fire, more often than not, there's people. You can only hope they're able and willing to help, you think to yourself as you descend the hill and return to Sotrea. You bend down and pick her up, whispering "Hold on a little longer Sotrea I'm getting us some help." As you rise to your feet, your body vehemently protests but you march forward anyway, heading in the direction of the smoke.

You wind between the hills following the road as it takes you closer and closer to the source of the smoke. You can smell it now, the scent of burning wood along with a spicy, earthy scent that you can't place. You walk a little further and your ears pick up the sound of... singing? No not singing, humming. A deep and low voice is humming a rather jolly tune.

https://youtu.be/xBHKSBbSSJs?si=_duTUTUtsZ7ObMQS

Almost curious now you, jog a few more steps, the strange song seemingly putting a zip in your gait. With a couple more energized strides, you round the hill and finally see the source of the smoke and music. Kneeling down beside a modest fire, bent over a cooking pot, is one of the friendly mountain folk, a Goron. His rocky back and shoulders are turned away from you, leaving him unaware of your arrival. Relief floods your body and you stagger forward, your aching muscles begging for a rest.

"Hey, you there." You wheeze between breaths "We need help, my friend she is injured."

"Erruh," the Goron makes a strange noise and turns away from his cooking pot to face you. He squints at you and blinks his large black eyes before recognition blooms on his placid face. "Hello there Hylian, good morning to you." He says in greeting.

You don't return his pleasantries, instead you set Sotrea down, and give your aching body a chance to rest. "Please help us my friend is badly hurt and she needs a healer." You pant.

(1/2)
>>
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>>5805649

The Goron looks from you to Sotrea and back again, seemingly processing the situation, he furrows his brow in thought for a moment, then says, "I think I might be able to help." He rises to his feet and wanders over to a huge sack you'd failed to notice earlier. He rummages around for a moment, then pulls out a small bottle of pinkish red liquid, he approaches the two of you and kneels down. "A little bit of this and she should be as sturdy as stone." He begins to pluck at the bottle's cork stopper, but his thick fingers fumble at the tiny object. He lets out a sigh and holds out the bottle to you, "Here you do it, just pour the contents in her mouth and make sure she swallows it."

You quickly snatch the bottle from his hand, unstopper it, and hold it to Sotrea's lips. "Sotrea I've got something to help you, drink this." You say to her and tip the contents of the bottle into her mouth. Whether by reflex, or because she'd heard you, Sotrea swallows the liquid. The effects of the drink are almost instantaneous. Her body relaxes and her breathing becomes deeper and less labored. Her face contorted by pain eases into a peaceful one, unconcerned by the pervious pain. You let out a sigh of relief, Sotrea had been saved.

With your companion now taken care of, your body finally relaxes and the exhaustion of the past hour catches up with you, almost making you pass out. You fight the wave of drowsiness though and manage maintain your consciousness, after all the day isn't over yet and you've still got a job to do.

> You've got to get back to the caravan and tell them what happened. You leave Sotrea with the seemingly trustworthy Goron and head back to the canyon passes to find an alternative route back to the Impa.

>Sotrea is saved, but you're still in bad shape. Rest here for a moment and see if the Goron can do anything for your injuries.

> This Goron just saved your companions life, the least you can do is introduce yourself, thank him, and see what you can do to repay his kindness

>[Write In]
>>
>>5805653
>You've got to get back to the caravan and tell them what happened. You leave Sotrea with the seemingly trustworthy Goron and head back to the canyon passes to find an alternative route back to the Impa.
Best to also explain why we're in a hurry and warn the goron
>>
>>5805653

This >>5805730
>>
>>5805653
> You've got to get back to the caravan and tell them what happened. You leave Sotrea with the seemingly trustworthy Goron and head back to the canyon passes to find an alternative route back to the Impa.
>>
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>>5805653

>>5806540
>>5806398
>>5805730

As tired as you are, you still find the strength to climb back to your feet. Your mission still needs to be finished after all. Impa is no doubt growing nervous at your continued absence and you still need to warn her away from taking the direct route.

You turn to the Goron who had just saved Sotrea's life and thank him graciously for his help.

"Ah, don't mention it. our peoples are sworn brothers after all, it wouldn't do to leave a sister to die on the roadside, would it?" The Goron lets out a little chuckle.

" All the same, thank you." You respond giving him a little bow. " I fear though I have to take advantage of your kindness a little more. Would you look after this woman for a little while? I have a task that still needs to be done and I can't complete it if I have to carry this woman with me. I won't be long, I just have to warn some friends about some creatures we encountered in the passes."

The Goron nods in understanding "I'm not going anywhere in a hurry. Go warn your friends, I'll be here when you get back."

You thank the Goron once more for his kindness and then set off back the way you came.

The return trip is much easier, now that you don’t have to carry an unconscious person and can go at more modest pace. As you approach the passes again, you are faced with a choice. Your original route is an obvious no go, but as you examine the area, you see that there are several passes that meander through this area and any one of them could be an alternate route, or another death trap. The safer option would be to go around and avoid the using the passes entirely, but that could take hours. One final option dawns on you as examine the surrounding terrain. Some of the nearby hills buttress up against the passes on this side and lead up to a plateau of sorts. If you could scale up the nearby hills you could simply walk over the passes to get back to Impa, although there is no guarantee that the terrain won’t become impassable up there, or that you’ll be able to scale down to reach Impa once you get to the other side.

>Try your luck with the passes once more. They are likely your best route to reach Impa in a timely manner.
>Go the long way around, it may take time, but it all but guarantees you’ll actually get there
>Head up and over the passes it might be safer than using the passes and will still take you less time than going around.
>[Write In]
>>
>>5806803
>>Head up and over the passes it might be safer than using the passes and will still take you less time than going around.
>>
>>5806803
>Head up and over the passes it might be safer than using the passes and will still take you less time than going around.
>>
>>5806803
>Head up and over the passes it might be safer than using the passes and will still take you less time than going around.
>>
>>5806803
>Head up and over the passes it might be safer than using the passes and will still take you less time than going around.
>>
>>5806803

>>5806913
>>5806914
>>5806924
>>5807035

Okay up and over it is. The terrain is going to get a little rough and confusing up there and it's going to take mixture of athleticism and skill to traverse it safely.

> Base DC 50
> 4 Wisdom +20 DC
> Injured and Exhausted -20 DC
> Total DC 50

> I need three d100s anons

0 Passes = The ground atop the passes is treacherous, and you fall into one of the yawning chasms.
1 Passes = The web of trails and paths is just as confusing from above as it is below and it takes you a long time before you manage to return to the caravan.
2 Passes = You retrace the path you took back to the caravan and find a descent that isn't too perilous. That will take bring you safely to the ground.
3 Passes = As you trod a quick path back to Impa, you take note of an alternate trail through the passes that looks safe.
>>
Rolled 39 (1d100)

>>5807323
>>
Rolled 81 (1d100)

>>5807323
>>
Rolled 62 (1d100)

>>5807323
>>
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>>5807323

>>5807433
>>5807487
>>5807519

>1 Passes = The web of trails and paths is just as confusing from above as it is below and it takes you a long time before you manage to return to the caravan.

It is relatively easy to climb up to the top of the passes, but once you are up there, the terrain becomes difficult to traverse. You attempt to follow the pass you had used earlier, but as you follow it, it becomes tangled with the other trails and with the regular widening and narrowing of the passes, you are forced to take alternate routes in an attempt to follow your main path. Doing so proves impossible though, and you get lost once or twice when you try to reconnect to the main trail. Your situation is not made any easier, when after walking towards the edge of a pass, the ground beneath your feet crumbles. You manage to hang on and stay on top of the passes, but you end up with a nasty series of extra scrapes and bruises. As the day turns to late afternoon, you finally catch sight of the caravan camped out beyond the passes. It is the most welcoming sight you've seen all day. Your descent is no easier than the trip over and you acquire more bumps and bruises getting down to the ground. By the time you finally stagger away from the passes you are even more tired and beaten than when you came out the other side carrying Sotrea. Thankfully though, you don't have to walk too far as Impa, accompanied by a man dressed in the attire of the Sheikah, rush out to meet you halfway.

You expect Impa to be mad or at least very curt in asking for a report from you, but her tone is surprisingly calm, almost gentle as she asks you what happened. You tell her everything that happened after you left and inform her that the main trail shouldn't be used. Impa listens carefully to your report growing tense as you detail the battle that took place in the pass and the resulting near loss of Sotrea, but she relaxes when you inform her of your run in with the Goron and his help in saving Sotrea. You finish your report and let Impa process what you had told her. After a long pause to drink some water that the Sheikah man offers, you start to express to Impa your willingness to return to duty and retrieve Sotrea. Now, Impa's grows stern.

" You are a no shape to return to duty, Naza take Matthias back to camp and see to his wounds. I will lead a contingent of our soldiers to clear out the Chus in the pass. When I return, I want the caravan to be packed and ready to move. We need to be on the other side of these passes before nightfall."

(1/2)
>>
>>5807682

"Understood mistress," the Sheikah called Naza responds with a voice as deep and solid as granite. Impa nods at his response and takes off to gather some troops. Naza without any input from you, picks you up and starts carrying you into camp the same way you carried Sotrea around after she'd been injured. You want to complain, or resist such treatment, but Naza is a head taller than you and a good deal more muscular. He carries you through the camp and to a small tent set up with the others. Once inside, he sets you down on a canvas chair and orders you to remove your armor and shirt. You do so, wincing at the pain some of the movements cause you. Naza Looks you over, taking note of the scratches and bruises you acquired coming back, but the main focus of his attentions are on the large purpling bruises given to you by the creatures from the pass. He pokes and prods at them, making you grit your teeth, so as not to flinch away from his ministrations. Eventually, he stops and begins to wrap a bandage around your bruised ribs. " You've got some cracked ribs," he says bluntly while bandaging your wounds. "You will need to rest and avoid strenuous activities if they are to heal quickly and properly." Finishing with your chest, he moves on to cleaning and bandaging the cuts and scrapes on your arms and legs "These are shallow, keep them clean and they will heal on their own." Finished treating you, Naza starts to put away his gear and you slip your shirt back on. After you do so, you...

> Thank Naza for his treatment and ask what kind of Sheikah he is. Sotrea was from the Shadow School, what one is he from?
> Stand up to leave, but the youngest princess, Zelda, enters first and asks if you're okay.
> Leave to head back to your tent, but along the way, you bump into an old, but familiar face.
> Are led to one of the wagons containing those more seriously wounded and told to rest.
>>
>>5807684
>Thank Naza for his treatment and ask what kind of Sheikah he is. Sotrea was from the Shadow School, what one is he from?
We are trying to get the same skills as these guys.

I do wonder how many scars our soldier is going to end up gathering by the whatever end he may reach.
>>
>>5807684
> Thank Naza for his treatment and ask what kind of Sheikah he is. Sotrea was from the Shadow School, what one is he from?
>>
>>5807684
>> Leave to head back to your tent, but along the way, you bump into an old, but familiar face.
>>
>>5807684
> Leave to head back to your tent, but along the way, you bump into an old, but familiar face.
>old
Archivist Jirron? I thought he died.
>>
Sorry anons, but worked kicked my ass today so there won't be an update tonight. There will definitely be one tomorrow though.
>>
>>5808546
No worries, thanks for the update!
>>
>>5808546
Don't sweat it QM, please take care.
>>
Rolled 2 (1d2)

>>5807684

Looks like a tie. I'm going to roll this one off. Update to come later.

1
>>5807688
>>5807690
2
>>5807729
>>5808299
>>
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>>5808929

"Thank you, Naza," you say to the Sheikah man.

"It was my duty," he says matter-of-factly, "You should pack your things and then get some rest, Impa will return soon."

Taking his advice, you gather your things and head for your tent. Along the way though, you almost run over an old man shuffling along with the help of a walking stick. You open your mouth to apologize when you realize that you know that old man. "Archivist Jirron?"

At the sound of your voice, the old man stops and squints hard at you, before his eyes pop open wide in surprise. "Matthias?" he says sounding as shocked as you are.

"I thought you were dead" You both say at the same time

"After I saw you collapse, I thought you were done for." Jirron says

"I thought I was too, but the Gerudo had more mercy than I thought..." You tell Jirron the tale of your escape and how you manage to make it here.

"I must say boy it sounds like you've had quite the experience. Far harder that the one I had..." Jirron explains that after you went down, he managed to slip away and hide amongst the disordered bookshelves. Eventually, the Gerudo's search moved away. He escaped the castle using the Royal Family's secret tunnel and soon found himself in Prince Rohm's fledgling siege line. There he stayed until this "Caravan of Dead Weight" was formed and he was sent with it. "I'm honestly surprised you're here, Matthias. I would have thought that the prince would have taken every able-bodied man he could get?"

"A few able-bodied people were still needed to guard the princesses." You say modestly.

"And the Sheikah saw that you were more than an able-body, you were resourceful as well." Jirron says with a knowing smile. "I'm not blind and dumb, Matthias. I've seen you taking orders from that Sheikah woman and I know much about the hidden hand of the Royal Family. You couldn't have picked a more dutiful or more dangerous group to join my boy. I think it suits you though, you've certainly have the heart for it, I just hope that they can fill that head of yours with a little more common sense, so that you don't go risking your life for some doddering old man." He says with a chuckle, the first thing resembling a laugh you've heard out of him.

> "No promises, who else would teach me to read, or fill my head with age old facts." You remind Jirron of his old promise to you and renew your old desire to learn to read.
> "What do you know of the Sheikah Jirron, so far they've told me very little." You see what information Jirron has on your new masters.
> "I certainly won't be doing that again in the future, nearly dying once is enough for me. Although I don't know if just avoiding death is going to cut it these days. The Kingdom is in dire shape and even the strong are struggling. Has anything this bad ever happened to the Kingdom before Jirron?" You prod the old man hoping to get a history lesson, or some insight on the current conflict.
>[Write In]
>>
>>5809304
> "No promises, who else would teach me to read, or fill my head with age old facts." You remind Jirron of his old promise to you and renew your old desire to learn to read.
I thought our character did know how to read
>>
>>5809313

You do, but very little. you can read simple sentences and road signs, that is kind of it.
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>>5809304
> "No promises, who else would teach me to read, or fill my head with age old facts." You remind Jirron of his old promise to you and renew your old desire to learn to read.
Well this is a nice surprise.
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>>5809304
>> "No promises, who else would teach me to read, or fill my head with age old facts." You remind Jirron of his old promise to you and renew your old desire to learn to read.
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>>5809304
> "What do you know of the Sheikah Jirron, so far they've told me very little." You see what information Jirron has on your new masters.
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>>5809304
>"What do you know of the Sheikah Jirron, so far they've told me very little." You see what information Jirron has on your new masters.
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>>5809304

>>5809313
>>5809340
>>5809350

>"No promises, who else would teach me to read, or fill my head with age old facts." You remind Jirron of his old promise to you and renew your old desire to learn to read.

"No promises, who else would teach me to read, or fill my head with age old facts."

“Ha, you’re quite right. Tell you what. I managed to pull a few books from the Archive before I escaped, when you’ve got time come find me and I’ll give you a few lessons in reading and writing. They might not be the skills for a warrior, but if you’re interested in becoming one of the Sheika, they’ll serve you well.”

“I’ll take you up on that offer, when I have the time.”

“Good, now if you’ve a few moments maybe you could help an old man pack.” You assist the former Archivist in packing his things for the move, few though they are. You do notice that Jirron rescued more than just a few books from the archives. You pack twelve books of varying thickness onto one of the wagons before helping Jirron himself board. You wish the old man well then head off to pack your own things for the move.

Following Impa's instructions, the caravan is packed and ready to go by the time she and her troops return. They seem in good spirits, although maybe a little tired. At Impa's command, the caravan starts to trickle its way into the passes slowly meandering its way along the path you and Sotrea had scouted earlier. Once the caravan is moving Impa takes a second group of men ahead to clear the rubble you had described to her earlier. Clearing the debris doesn't take too long, and a path for the wagons is open, by the time the first one arrives. Your nerves are jangled somewhat as you pass through the ambush site, but the only sign of the blobs you see are a few puddles of liquid that to your relief, don't rise up to attack you as you pass by. It takes most of the remaining daylight, but the caravan is finally through the passes. Impa orders the caravan to set up camp a few hills over from the passes, but such minutiae doesn't concern you. You are far more eager to recover Sotrea from the Goron. Impa had been rather strict so far in involving you on any task, but she relents and lets you accompany her in retrieving Sotrea. The Goron is exactly where you had left him earlier. Still tending to his cooking pot, he waves at you as you approach.

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>>5810290

"Hello Hylians, good to see you again." He says in greeting.

Sotrea stands next to him sampling his pot, looking healthier than you do. At your arrival she rushes up to you and gives you a hug saying, "That's for saving me," she then proceeds to punch you in the shoulder, hard, "And that's for leaving me here with this Goron. Stupid boulder boy wouldn't let me leave until you guys came back. Do you know how boring it was t-"

Impa clears her throat and gives Sotrea a hard look. She immediately straights up and turns to Impa. "Recovered, rested, and ready to return to duty Mistress." She says with a bow.

"Naza can be the judge of that, go and let examine you. We're camped just a few hills over." She says pointing behind her.

"Yes Mistress," Sotrea says, sounding like a scolded child, before bounding off toward camp.

" Thank you for your aid, master Goron. I'm sure that potion was not cheap."

The Goron shrugs "It was worth it to save a sister of a brother people."

"All the same, I’d like to repay your kindness." Impa says reaching into her rupee pouch and pulling out a clear and polished purple rupee. The Goron holds up his hand to refuse it, but Impa presses the gem into his hand and closes the Goron's beefy fingers around the money. " Take it and consider it payment for delivering a message for me. Return to your Lord and tell him that the King of Hyrule has been slain by the King of the Gerudo."

The Goron is shocked at Impa's statement, but he nods regardless saying, " Your people have my condolences. I will deliver your message to our chief as soon as possible, he will want to hear it."

"Thank you, may the ground beneath your feet be sturdy." Impa starts

"And may rocks in front of you shatter with ease." The Goron finishes a broad smile creeping across his face.

You leave the Goron, who begins to pack his things, and return to camp. On your arrival Impa heads off to attend to some small matters leaving you alone.

>Check on Sotrea and see how she's feeling.
>Go and see the princesses. Your curious to see what effect your words have had on them.
>Visit Jirron and get your ‘first’ lessons in reading and writing.
>It has been a long day and your body cries out for rest.
>[Write In]
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>>5810293
>Check on Sotrea and see how she's feeling.
All of these are tempting, even the option to rest.
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>>5810293
>Check on Sotrea and see how she's feeling.
Bonding
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>>5810293
>Check on Sotrea and see how she's feeling.
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>>5810293
>>Check on Sotrea and see how she's feeling.
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>>5810293
>Check on Sotrea and see how she's feeling.
It is unanimous!
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>>5810293

>>5810363
>>5810578
>>5810616
>>5810619
>>5811054

>Check on Sotrea and see how she's feeling.
By a landslide

Remembering Impa's command to Sotrea, you first check Naza's tent to see if she's still there. She is, and in the middle of an examination. She is sitting on the same canvas chair you were when Naza checked you over. Her shirt is off, but she still wears a chest wrap. From where you're standing in the doorway, you get a good look at her. Sotrea's hair, like Impa's is white although Sotrea wears hers a little longer. You'd known that Sotrea was a little on the thinner side since you first saw her, but with her shirt off, you can see her ribs clearly defined underneath her pale, paper white skin. On her upper right arm and down the right side of her body you see red tattoos, and while you can't make out any meaning in the ink, they seem very intricate and purposeful to you. Along with the tattoos, you notice that she bears a few scars. Most are minor, but a nasty and jagged looking one runs across her abdomen, like she had been disemboweled and had her guts sewn back into her. Neither of the two Sheikah react to your entry, seeming too busy with their argument to notice you.

"Your heart rate and breathing are normal and physically there doesn't appear to be any damage. Are you feeling any phantom pain, like something should be hurting, but isn't?" Naza says as he taps his fingers along Sotrea bare back.

"I already told you, I'm fine Naza. I'm perfectly healthy. Now are you done groping me? Just being in your tent makes me anxious."

"That is likely a side effect of the potion. As are strange growths or tumors if the concoction was made incorrectly, but I don't see any of those. So, I guess you can go."

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>>5811205

"Finally." Sotrea groans and puts her shirt back on. "Oh, hey Matthias," she says finally noticing you. "How long have you been standing there ogling me." She says accusatorily.

Your face flushes reflexively, but you rein your embarrassment in quickly enough to respond "Not long, I just wanted to make sure that you were alright."

"Well after doctor fondles had his fun, I'm feeling a little less alright." She says shooting a glare at Naza which bounces harmlessly off his calm, passive demeanor.

"I wouldn't have to fondle you so vigorously if you wouldn't hide injuries from me." Naza says admonishing her. "But if my examinations are that painful for you then just consider them as repayment for all those 'ones you owe me', he says the barest hint of a smile turning up the corners of his mouth.

"Psh, if that's the case then I've already repaid my debt several times over."

"I wouldn't be so sure, you rack up debts rather quickly, you already owe Matthias one here for saving your life today."

"No I don't, that was him repaying me for saving him during the initial ambush."

" I don't think I shouted warning is equal to a several hour run carrying you on his back. Is it Matthias?" Naza says turning the conversation to you.

>"Eh, I'm willing to call it even." Sotrea saved you from being Engulfed, that seems repayment enough.
>"Don't forget that I was injured as well. She still owes me big time."
>"I'm not one for keeping score. I would do what I did a hundred times over if it saved a life."
>[Write In] (If you have any questions for the two Sheikah feel free to add them to your vote)
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>>5811206
>"I'm not one for keeping score. I would do what I did a hundred times over if it saved your life."
key word: your.
Activating Flirtation Mode
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>>5811206
>"I'm not one for keeping score. I would do what I did a hundred times over if it saved a life."
>[Write In] (If you have any questions for the two Sheikah feel free to add them to your vote)
>Ask about the schools of Sheikah.
I know a few people wanted to ask about what different types there were and their duties.
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>>5811206
>"I'm not one for keeping score. I would do what I did a hundred times over if it saved a life."
>Ask about the schools of Sheikah.
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>>5811230
+1 to spaghetti spill
>Ask about the schools of Sheikah.
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>>5811206

>>5811230
>>5811239
>>5811517
>>5811582

>"I'm not one for keeping score. I would do what I did a hundred times over if it saved YOUR life."

You respond locking eyes with Sotrea. Your comment hangs in the air for a moment before Sotrea rolls her eyes and groans "Oh goddesses, what did I do to deserve this? Stuck between a pervert and a flirt." She says, but her flushing cheeks and smile betray her true feelings as she holds her head in her hands bemoaning her predicament. Naza gives you a wink and a smirk, chuckling at Sotrea's embarrassment.

You clear your throat "So Naza, besides being a doctor what does a Sheikah like you do. Sotrea's the Shadow School spy. What's your role?" You ask trying to spare Sotrea further embarrassment."

"He's from the School of Wandering Hands, and an expert at feeling up young woman."

Naza ignores Sotrea's jab and answers your question. "I trained at the Guardian School, to become a warrior of the Sheikah." He says proudly "Training in the healing arts is a part of that school's studies as is how to fight" His gaze flicks over into one of the corners of the tent where you spy an odd-looking saber leaning against a trunk."

"All the schools teach you how to fight." Sotrea corrects

"They teach you how to fight from the shadows. To strike your target while they are unaware or to quickly dispatch a single target. Guardians are taught how to fight on even terms against multiple foes, better armed foes, and stronger foes. We are also taught how to keep our friends safe during a fight, how to keep them at our backs and away from the enemy's blades. He says shooting a glance at Sotrea. We fight to keep our less prepared friends safe while they perform their duties."

Now that you've got them talking. You try to press for more information. "What about the other Sheikah Schools, what do they do?"

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>>5812781

Naza hesitates giving you a suspicious look, but Sotrea speaks " It's fine, Naza, he's just curious. We can trust him. There are four schools, well five if you include what Impa is. There's Shadow, Guardian, Hidden Hand, and Open Eye. The Hidden Hand are basically assassins, they're good at hiding like us in the Shadow School but they're better at the whole fighting and killing thing. The Open Eye are..." She pauses thinking for a moment "Weird I can't say exactly what they do but it's like magic using writing."

'Magic' the word instantly conjures images of old men in robes flinging lightning and balls of fire from their hands.

"I can see what you're thinking and no, it's not that flashy, it's..." Sotrea pauses again and rolls up her right sleeve exposing the red tattoo you had seen earlier. "See this tattoo," she says indicating the strange eye on her arm "Watch." She says, taking a deep breath and closing, her eyes. To your amazement, the tattoos start to glow faintly and the strange eye tattoo starts to move, closing itself. At the same time, you find it harder and harder to stay focused on Sotrea. She doesn't disappear from sight it's more like your brain is ignoring that there's a person sitting in front of you even though your eyes see her clearly enough. Sotrea lets out the breath she was holding and the glow from her tattoos fade as you can finally focus back in on her. "One of the guys from the Open Eye gave me this tattoo, I don't know exactly how it works only that is does and is very helpful."

You continue to stare at Sotrea's tattoo for a little longer before your curiosity is sated.

" That's amazing," you finally say.

" Oh, yes, the Open Eye, guys can do some pretty cool stuff. It's shame they're all so... odd."

" They are secretive." Naza clarifies "and they have to be. Some of the things they know are extremely dangerous and could do great harm in the wrong hands."

"Sure, but so is some of the stuff we know." Sotrea adds

Suddenly the tent flap is thrown back and Impa enters "Naza, how is she?"

"Healthy and ready for duty," he answers straightening up in Impa's presence.

"Good, Sotrea follow me I have tasks for you." Impa says and without another word she walks out of the tent.

Sotrea sighs and rises to her feet, "Damn it, it's going to be a long night." She says adjusting her gear as she leaves the tent. Leaving just you and Naza.

"You should get some sleep Matthias you've had long day, and if Impa catches you wander about she'll probably put you to work."

You thank Naza for the advice and for his healing earlier, before heading off to your tent to finally get some sleep.
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>>5812783

Well that is going to be all for this thread boys. I should be back around January 5th, when we will finally reach Kakariko.

I will be around tomorrow yet, so if you have any questions about my version of Hyrule in general I will answer them, if we haven't fallen off the board by then. Thanks for playing!
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>>5812781
>the flirt got in
Yesss

>>5812784
Thanks for running! It was good as always, and quite an exciting one with the introduction of more magic and monsters, if a bit short. See in you in a couple months!
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>>5812783
Don't forget to archive the thread
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>>5812952

Thanks for the reminder. Thread is now Archived.
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>>5812784
See you QM, this was fun.



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