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!!WBgKxxhAACV 06/08/10(Tue)21:08 No.10371305>LOOK STATS Hit Dice: 4d6+12 HP (17/28 HP) Base Attack/Grapple: +2/+6 Masterwork Knife +7 melee (1d4+4), 19-20/x2 crit Claws +6 melee (1d4+2) Bite +6 melee (1d6+4) Composite Longbow +5 ranged (1d8+2), x3 crit Longsword +6 melee (1d8+4), 19-20/x2 crit
AC 19 (+3 dex, +4 natural, +2 leather armor) Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14 Fort +6, Reflex +7, Will +4 +7 Initiative 60 foot land speed, 20 foot climb speed, 30 foot swim speed Membrane for gliding (40 ft (clumsy) in favorable winds) Scent, Low Light Vision, Darkvision 60ft, Electricity Sense
Devour, Every Last Bite Poison: with Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day Stunning Shock: (2d8 nonlethal electricity to living opponents, one target w/in 5 feet, DC 14 half) Ferocity Immunity to Electricity Language: Common (young boy voice, man voice) All Martial Weapon proficiencies, dagger, club
Sorcerer Casting: Detect Magic 5/day [3 left] (10% Arcane Spell Failure Chance)
Total skill bonuses (when higher than stat): Jump +25 (can use Dex, +24) Balance +17 Swim +14 Hide +13 Move Silently +13 Spot +13 Listen +13 Handle Animal +7 Climb +6 (plus climb speed) (can use Dex, +5) Disguise +5 Diplomacy +5 Bluff +5 Escape Artist +5 Knowledge (Local - Thurminham) +4 Survival +4 (+7 when tracking by scent)
Feats: - Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats) - Skill focus: Bluff, Diplomacy - Weapon Finesse - Improved Initiative - Great Fortitude - Point Blank Shot - Run - Endurance - Track
>LOOK INVENTORY 30 gp Masterwork Knife, Cricket Bat, Longsword, Dwarven Waraxe (no proficiency) Composite Longbow (+2 Str), 28 arrows Leather Armor, Studded Leather Armor (no proficiency) Decent Clothes (getting less decent) 20 ft + 50 ft rope Feather with a faint magic aura 4 flasks of high proof alcohol Potions: Strength, Speed License to carry a longsword and longbow, made out to Soveliss, non-afflicted elf. |