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09/04/10(Sat)20:45 No.11954711So, I return next session, full of life and energy from having finished a project that was killing me at work. As we sit down to play, we learn the aftermath of the previous session, whereupon this orgy is described (in creepy detail) and we learn of the power usurpation. Evil guy gets power, other things happen, blah blah blah blah blah.
So, at this point, Mister Bombardini realizes that it's a good idea to cut a deal with the main villain. This group doesn't listen to him, is incredibly blase about the Masquerade, and is a threat to vampire-kind. So, in a fun little side-quest at Elysium, he talks with the head council (no orgy required, thankfully) and points out the problem. He's talked down, but the main villain approaches and offers him the aforementioned estate, wealth, and piles of delicious, delicious children.
So, at this point, things are going well. The party has no idea, there were no threats made to the council (Players have sires, you know, which in this game meant "GMPC there to fix problems"), and Mister Bombardini looks like a man made of win. Even though we got screwed over power-wise, we've still got a good thing going.
So, we're sent on a mission to a large meat-packing plant to retrieve an important ghoul and bring him to the place. There's a side quest with the aforementioned bloody magic sigils on the wall, and things seem to have cooled down. |