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  • File : 1285210901.gif-(13 KB, 60x56, HK.gif)
    13 KB Zerg Quest XIII Cerebrate Anon 09/22/10(Wed)23:01 No.12188273  
    http://suptg.thisisnotatrueending.com/archive/12103536/

    The Brood has struck a mighty blow against Kingston and the Terran Confederacy. The mighty Dylarian Shipyards, a powerful force in starship construction for the Confederacy, is gone. The Psi Disruptor it housed, which wrought havoc amongst the Swarm, is gone. The colony on Antiga Prime, which was being used for unnatural experiments against the Swarm, is gone.

    Our Brood is returned to us. Warbrate is returned to us. Artisanlord and Labbrate are almost fully healed.

    We have a moment of respite.

    (Zerg Quest is very late, I know. Epic tale of why to follow, after I grab more stuff from my car.)
    >> Anonymous 09/22/10(Wed)23:04 No.12188321
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    >>12188273
    Confederate bureaucracy forced you to fill out your CMF-I1205-94731-B in triplicate?
    >> Cerebrate Anon 09/22/10(Wed)23:05 No.12188323
    Alright.

    >Google Maps estimated time from Hutch to Manhattan: 2 hours, 30 minutes
    >Time it took me to get from Hutch to Manhattan: Just under 2 hours

    So, when I saw
    >Google Maps estimated time from Manhattan to Lawrence: 1 hour, 30 minutes
    I figured
    >Time it'll take me to get there: Just under 1 hour.

    Oh, no.
    >> Cerebrate Anon 09/22/10(Wed)23:09 No.12188401
    >>12188323
    Google Maps tells me to go South out of Manhattan on 117, then turn left on 70. Fine.

    >Go south on 117
    >Pass Ogden
    >Pass Fort Riley
    >Enter Junction City (driving time: 45 minutes)
    >117 ends at a wall, with a left turn to 70
    >Get on 70, start going in the right direction (East. Well, North-East, now)
    >Exit for Fort Riley
    >Exit for Ogden
    >EXIT FOR MANHATTAN
    >Realize Google Maps sent me on an hour-and-a-half U-turn.
    >Rage for the next 2 hours on my way home.

    Also, fun fact: 117 stops being a highway several times. In fact, you'll actually come to a 3-way stop with E-W city roads a couple of times, where there is no sign posted. Apparently, the solution is always to think "Goddamnit, I need to be going EAST. I've been going SOUTH. I'm turning left." The left turn always becomes 117 when it inevitably bends to the South.

    Another side note:

    COPS EVERYWHERE
    CourageWolf.jpg
    SPEED HARDER

    Anyway, we can begin Zerg Quest now, if anybody who wants to play is still awake.
    >> Cerebrate Anon 09/22/10(Wed)23:11 No.12188437
    Does MapQuest do this to you, too? Google Maps always finds some way to screw me over. Every time.
    >> Anonymous 09/22/10(Wed)23:12 No.12188445
    Bah, I can ( and am) doing this in my sleep
    >> ibot66 09/22/10(Wed)23:14 No.12188479
         File1285211659.jpg-(2 KB, 300x57, image.jpg)
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    YAY ZERG QUEST!
    Where were we?
    OK captcha....
    >> Cerebrate Anon 09/22/10(Wed)23:17 No.12188532
    >>12188483
    So was I. Apparently Fort Riley's City Council has decided streetlights are for the weak.
    >> Anonymous 09/22/10(Wed)23:18 No.12188555
    spawn more overlords
    prepare more zerglings
    when we think we have enough zerglings, make another half of current total
    >> ibot66 09/22/10(Wed)23:18 No.12188556
    But if you treat one of the fake vectors, it should make it so that infestation stops for 3-4 days.
    >> Anonymous 09/22/10(Wed)23:18 No.12188557
    >>12188497
    So, build a small cloaked terran platform with protoss shields, a warp gate, and a bunch of hives? I like it.
    >> Anonymous 09/22/10(Wed)23:20 No.12188580
    >>12188553
    Better idea. Turn Antiga over to Artisanlord to rebuild, it will be beutiful.
    >> ibot66 09/22/10(Wed)23:20 No.12188592
    I say FUCK YES to platform thing.
    >> Anonymous 09/22/10(Wed)23:21 No.12188607
    >>12188580
    Addendum. Also Artisanlord will be the one to produce the Kingston family cookout
    >> Anonymous 09/22/10(Wed)23:23 No.12188627
    >>12188614
    True, but the second we do that something TERRIBLE will happen to us.
    >> Cerebrate Anon 09/22/10(Wed)23:23 No.12188631
    >>12188497
    We fled the Dylar system already. We could send the carriers back, if you like, but we're still rebuilding our forces after the numerous times we've thrown every last unit at a major enemy fortification, including the recent assault on the Psi Disruptor.

    The Overmind is pleased with our lead on the Protoss. It bids us to make sure this is not some sort of trap before it sends in its beleaguered Swarms.

    Labbrate is strong enough to speak, though we feel we should still go easy on it for now. It believes that if it were to manifest physically on Aiur, it might be able to control the crystal with more ease. Also, it suggests letting it test the network on single units before we depend on it for major troop movements, again.

    Labbrate believes that any virus-based infestation spores will inevitably carry enough similarities to the spores we've already used that (if Kingston has developed them) Terran counter-agents would still be effective. Controlling Terrans through parasitic worms would be immune to those counter-agents, but far, far harder to use on large segments of the population.
    >> Anonymous 09/22/10(Wed)23:25 No.12188649
    >>12188273

    Amongst all the planning going about here.

    Give Labbrate a zerg equivalent of a high-five. He's really done a lot for us, and while the ridge-scratcher is a nice gesture, he really needs to know that we appreciate his efforts in the fullest, zergiest way.

    Also do one for Artisanlord! Any artful overlord/cerebrate hybrid thing that is not built for combat that survived the Psi-disruptor crisis when our other infested minions could not deserves praise.

    Also ask Artisanlord if zerg have any zerg-equivalents of high-fives. If not, ask him to invent one.
    >> Cerebrate Anon 09/22/10(Wed)23:26 No.12188661
    >>12188614
    This idea has merit, but Labbrate isn't sure we'll be able to keep a Warp Gate cloaked while it's transporting units. The power output necessary to mask that would likely set off sensors by itself.
    >> ibot66 09/22/10(Wed)23:26 No.12188671
    Tell the overmind that we are not sure if the protoss have anything morethan a scout, so he should send a scouting party.
    >> Cerebrate Anon 09/22/10(Wed)23:27 No.12188682
    >>12188649
    Artisanlord considers this. No such gesture has ever been necessary, as we are all basically one organism under the Overmind. It is sure it can think of something.
    >> Anonymous 09/22/10(Wed)23:28 No.12188690
    >>12188646
    Rock opera
    >>12188661
    So no cloak while the warpgate is active? Then build a few of them and it;s still the same.
    >> Cerebrate Anon 09/22/10(Wed)23:28 No.12188693
    >>12188671
    (The Overmind has assigned us this task.

    WE are the scouting party. ;) )
    >> Anonymous 09/22/10(Wed)23:29 No.12188709
    >>12188693
    Because the Overlord loves us Oh so VERY much.
    >> Cerebrate Anon 09/22/10(Wed)23:31 No.12188724
    >>12188690
    We begin the process of developing orbital platforms.

    (Also, something big's happening next session or this session, depending on how you guys play your cards. You'll want to get moving on both the Overmind's mission and getting your forces back up to scratch if you want it to happen NEXT session. And you really, really do)
    >> Anonymous 09/22/10(Wed)23:31 No.12188737
    In any case, well scout when we can. First rebuild. The protoss shouldn't be going anywhere, and if they were then they are long gone by now. Also, anyone up for adding the cloaking AA detector siege tanks driven by hunter killers idea to our arsenal?
    >> Cerebrate Anon 09/22/10(Wed)23:32 No.12188742
    >>12188709
    (To be assigned to a specific task is the nature of a Cerebrate. To be the heralds of the Swarm is an honor. It has entrusted the safety of the Swarm to us)
    >> Anonymous 09/22/10(Wed)23:33 No.12188756
    >>12188724
    Well, it shouldn't be the UED. Too early and the Dylarian Shipyards are gone so they can't steal a fleet. So, I'm stumped and that's making me scared.
    >> Anonymous 09/22/10(Wed)23:36 No.12188780
    >>12188742
    More in reference to the discussion last week about our many indiscretions and our most glorious father's infinite forgiveness.
    >> Cerebrate Anon 09/22/10(Wed)23:36 No.12188781
    >>12188727
    Carriers rerouted. Battlecruisers still on-course.

    While the Overmind is very verbose, its reply basically boils down to agreeing, so long as nothing big happens and we understand that it's got its Eye on us.

    We prepare one of our newly-bred overlords for travel to the Protoss system.

    (Gonna heat up some food. Back really soon)
    >> Anonymous 09/22/10(Wed)23:38 No.12188802
    >>12188775
    I did the math on it, resource cost would be slightly more than an ultralisk, so I think we could mass produce them, but maybe not with HKs as that amounted to about half the price (2 HKs are expensive).
    >> Cerebrate Anon 09/22/10(Wed)23:39 No.12188808
    >>12188780
    (Admittedly, I hadn't been stressing the severity of the situation enough. Still, he let us back in after leaving the Swarm. That's like, God letting fallen angels back into Heaven. Jebus)
    >> Anonymous 09/22/10(Wed)23:40 No.12188818
    >>12188781
    And we have out eye on us, so that's a pair of eyes between us.
    >> Cerebrate Anon 09/22/10(Wed)23:42 No.12188854
    >>12188828
    (While you're at it, Zerg World is still in orbit around Aiur, with Citybrate on it. He might feel left out if you give Labbrate a way out and leave him high and dry.)
    >> Anonymous 09/22/10(Wed)23:43 No.12188863
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    >>12188828
    Also put a few deactivated psi-emitters near him too, I don't want to believe that Kingston has disruptors in his hip pocket, but better paranoid than dead. And is seems that labrate's ridge scratcher is doing something else
    >> Anonymous 09/22/10(Wed)23:45 No.12188883
    >>12188854
    Should we just have citybrate plop down on Auir too and help prepair Auir for when out father finally get around to going there?
    >> Cerebrate Anon 09/22/10(Wed)23:46 No.12188901
    The carriers arrive back at Dylar IV, surrounded by debris.

    They begin sifting through wreckage, looking for worthy salvage.

    The battlecruisers arrive at Xenta. They begin transfer of the still-unresponsive Warbrate and the scientists to the Primary Hive Cluster. Giving Labbrate a break, we allow Accountantbrate to infest them (it whines about this, a lot, but we sense that it would have volunteered anyway to help Labbrate).

    Artisanlord has developed a Psionic High-Five for use with our cerebrates. We initiate one with it, then one with Labbrate.
    >> Anonymous 09/22/10(Wed)23:47 No.12188914
    While the overlord does its scouting, and Labbrate does his deal with the crystals, I think we could focus on rebuilding our brood.

    Specifically, I think we should get a jumper unit like assault marines, to make attacking high positions easier. Also chainclaws.

    Do we have any information on the whereabouts of Kerrigan and Mengsk?
    >> Anonymous 09/22/10(Wed)23:49 No.12188935
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    >>12188901
    All our bastards are good zerg. And look at accountbrate he's a respectable guy. Pic related
    >> Anonymous 09/22/10(Wed)23:50 No.12188951
    >>12188914
    Mengsk is with Kerrigan, and Kerrigan is being watched by the Overmind. Let it go people. And Kingston is somewhere in terran space.
    >> Anonymous 09/22/10(Wed)23:50 No.12188954
    >>12188901
    >psionic high-five

    most excellent. With greater psionic mobility, we will slowly dominate the mental planes and be able to overwhelm the protoss on their strongest field.
    >> Cerebrate Anon 09/22/10(Wed)23:50 No.12188955
    >>12188914
    Kerrigan tells us that she is on Char, personally defending the Overmind. She seems to think that Cerebrates have proven themselves incapable of performing this task properly. We restrain ourselves from mentioning that it was a Cerebrate that reunited the entire Swarm, and that she was completely AWOL for that whole crisis. We would hate to seem rude, after all.
    >> Anonymous 09/22/10(Wed)23:53 No.12188976
    >>12188955
    Not that I'm not also paranoid about what Kerrigan might be up to, but in her defense we can't prove that she was AWOL any more than we can prove that any cerebrate wasn't AWOL.
    >> Cerebrate Anon 09/22/10(Wed)23:55 No.12188997
    The carriers have recovered a moderate amount of resources, and their holds are almost full. Keep collecting? Send the BCs? Call them home?

    The cloaked overlord arrives in the system where we spotted the Protoss. We don't detect any ships, but we are picking up some faint comm traffic that appears Protoss in origin. Move closer?
    >> Cerebrate Anon 09/22/10(Wed)23:56 No.12189014
    >>12188976
    All the same, we feel like slights against our kind are somewhat unjustified when she has yet to prove that she can do anything as well as we can, much less better.

    We decide not to let her get to us.
    >> Anonymous 09/22/10(Wed)23:56 No.12189015
    >>12188997
    recall the carriers and have overlords take over scavenging operations if possible. Can we decipher the comm traffic?
    >> Anonymous 09/22/10(Wed)23:57 No.12189019
    >>12188997
    Hold the distance on the overlord. Don't risk detection.

    Have the carriers begin bringing stuff back to rebuild.
    >> Anonymous 09/22/10(Wed)23:59 No.12189041
    >>12189014
    Directed at the folks who are obsessed with figuring out the super secret evil plot that she has going and can't accept that whatever she may or may not be doing isn't that important.
    >> Cerebrate Anon 09/22/10(Wed)23:59 No.12189042
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    >>12189015
    We call back our carriers, sending out some of the overlords we've just spawned. Accountantbrate, between status reports on the infestation of the scientists, complains about us sending overlords off as soon as it spawns them.

    Right now, we're barely getting more than echoes. It seems like the signals are coming from another part of the system.
    >> Anonymous 09/23/10(Thu)00:00 No.12189058
    >>12189042
    Slowly approach, specifically slowly for an overlord instead of overlord slow.
    >> Anonymous 09/23/10(Thu)00:04 No.12189107
    >>12189042
    Have escape pods prepared for all of our Cerebrates, and once we have a good nuclear stockpile, go ahead with ringing Tsinoseng with several nukes for one last "FUCK YOU" to whoever invades Aiur.

    As for the comm signals, have the Overlord maintain its cloak and move closer, but have it also scan for Protoss Observers. Have it be wary.
    >> Anonymous 09/23/10(Thu)00:06 No.12189136
    >>12189107
    I thought our last insult to the protoss was to turn Aiur over to Artisanlord to make into some sort of scenic planet by molding creep.
    >> Anonymous 09/23/10(Thu)00:09 No.12189162
    Suddenly there's a lot of work for artisanlord. Two whole planets to make pretty.
    >> Anonymous 09/23/10(Thu)00:10 No.12189167
    >>12189136
    I meant last insult for whoever invades Aiur while we control it. Most likely the Protoss, but I wouldn't ever rule out Kingston.
    >> Anonymous 09/23/10(Thu)00:13 No.12189205
    Should we propose a contingency plan to the Overmind?
    To prepare for when the Terrans build another Psi Disruptor, distribute Psi Emitters with the Overmind's psi signature throughout the Swarm, to all of the Cerebrates and to elite strike teams, whose purpose shall be to locate and destroy a Psi Disruptor when it comes online.
    I don't know if this might be too heretical, though.
    >> Cerebrate Anon 09/23/10(Thu)00:14 No.12189210
    We begin work on a system to launch our cerebrates into space to escape attack. Without Labbrate, this may take a while.

    Speaking of Labbrate, it feels strong enough to take on one project. What should we have it work on?

    The overlord moves closer, slowly and cautiously. The signals begin to get stronger. We hear snippets of conversation between two male Protoss we do not recognize and...Feneschal. We can't make out the topic of conversation, yet.

    Artisanlord has ideas for both Aiur and Antiga, though it seems to think that the absolute devastation still present on Antiga might be a poignant statement unto itself. Then again, it has always wanted to reshape an entire planet to resemble a Larva.
    >> Anonymous 09/23/10(Thu)00:16 No.12189235
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    >>12189205
    HERSEY IS WHAT IT IS CERBRATE!
    >> Anonymous 09/23/10(Thu)00:17 No.12189239
    >>12189210
    >reshape a planet

    So long as this doesn't negatively impact our reconstruction, I'm all for it.

    >one project
    Oh man... Tech/Zerg hybrid battlecruisers than can heal themselves in battle?
    >> Anonymous 09/23/10(Thu)00:18 No.12189251
    >>12189210
    And you said you had run out of ideas for artisanlord. A planet reshaped into a larva, I LOVE IT!
    >> Anonymous 09/23/10(Thu)00:19 No.12189262
    >>12189210
    I think that Labbrate should work on the Warp Network for now, making sure that it can use it safely and be able to move large numbers of troops.
    That should segue easily into the Cloaked Warp Gate Ship.

    Make sure that Defensebrate is making sure that the area around Tsinoseng is heavily fortified.

    As for the intercepted communications, we must learn what is going on, though as always, the Overlord should be cautious so that it is not detected.
    >> Anonymous 09/23/10(Thu)00:20 No.12189270
    >>12189239
    If Antiga wasn't leveled when we lost it, then it was leveled when the swarm retook it. I think it was even mentioned in the last thread that all our facilities on it were destroyed. So, rebuilding is kinda pointless.
    >> Anonymous 09/23/10(Thu)00:22 No.12189293
    >>12189270
    We could still turn it into a trap for Kingston.
    >> Anonymous 09/23/10(Thu)00:23 No.12189303
    thot


    send specialised scout ships towards various sectors to scope out resources and base space, is a suitably uninhabited system is found then scout ships can land and act as a 'seed' to start a new colony.
    think of it like compressed files, its small, but the potentials their for uninhibited expansion once 'unpacked'


    have labbrate explore ourm options for transmogrification of our conciousness to machine code, and for a proof of concept, implimentations of specialised 'relay-lings' that utilise these concepts to demonstrate its effability
    >> Anonymous 09/23/10(Thu)00:26 No.12189326
    >>12189303
    No machine code switch yet. Too much heresy is involved, and the Overmind might still be grumpy about somethings we've done. Great idea, but the wrong time. Labrate works on warp tech.
    >> Anonymous 09/23/10(Thu)00:27 No.12189337
    >>12189303
    Are you trying to get us killed?
    The Overmind will not tolerate such heresy!
    >> Anonymous 09/23/10(Thu)00:29 No.12189355
    All this talk of heresy against the overmind is making me want to see wither a commissar cerebrate of an overmind emperor.
    >> Cerebrate Anon 09/23/10(Thu)00:30 No.12189366
    Labbrate prepares for the Warp Jump to Aiur. It believes it can have the kinks worked out of the process soon.

    Warbrate's consciousness briefly touches our own. It is very weak, and very injured, but it is alive. It registers relief that it has returned to us before it slips out of consciousness again.

    The overlord gets closer. We hear snippets of the conversation.
    "--cannot afford a strike on--"
    "--must regain the home--"
    "--work for Aiur, NOT for your Con--"
    >> Anonymous 09/23/10(Thu)00:31 No.12189384
    >>12189366
    Infighting in the protoss ranks! Unheard of!
    >> Anonymous 09/23/10(Thu)00:32 No.12189391
    >>12189366

    Don't get any closer! See if we can hear more from a (very) safe distance.

    Seems like they've been planning to return to Aiur while we've been disorganized; thank the Swarm they haven't had the balls.
    >> Anonymous 09/23/10(Thu)00:34 No.12189404
    >>12189366
    Hm. If only we heard who couldn't afford a strike. If they refer to themselves, then they are weak and ready to be invaded. If they refer to us, then they have a reserve fleet waiting to rape our tender, unprotected rears.

    On the other hand, the schism is growing in their government, and that will distract them for a time. Infiltration won't work since they can detect us. For now, let's just observe and rebuild.
    >> Anonymous 09/23/10(Thu)00:34 No.12189408
    >>12189366
    Did the Overlord detect anything else in the system?

    It sounds like the Protoss may be planning an assault to attempt to take back Aiur.
    We should inform the Overmind, and that Overlords should be on the lookout for the Dark Templars. We cannot afford to lose more Cerebrates to their attacks.
    >> Anonymous 09/23/10(Thu)00:34 No.12189411
    >>12189384
    Aeon of Strife.
    >> Alpharius 09/23/10(Thu)00:35 No.12189414
    >>12189366
    Oh shit, the feds and the toss are throwing in together.

    Kick production of ground-based defenses into gear, and get approximately a fuckton of scourge into production, to be distributed to our held worlds.

    We must prepare ourselves for another siege, gentlezergs.
    >> Anonymous 09/23/10(Thu)00:35 No.12189420
    >>12189391
    Well, it probably Aldaris who wants to go back the most, and a decent chunk of the templar caste. If there are any dark templar there there are probably trials going on.
    >> Anonymous 09/23/10(Thu)00:37 No.12189440
    >>12189414
    I read that as Conclave. I also read Kingston as having gotten the Combine into the fold.
    >> Cerebrate Anon 09/23/10(Thu)00:38 No.12189452
    Accountantbrate finishes infesting the scientists. We now have access to their memories. What parts should we investigate first?

    Our overlords at Dylar continue harvesting debris, but it's slow going. Most of what remains is cold blood or slag.

    We continue picking up pieces of the Protoss conversation.
    "--are too bold, Tassa----We shall not risk--"
    "And you are too timid, F--ith the assis--our Dark Br--"
    "--may not--devious monsters--teach you our w--"
    >> Anonymous 09/23/10(Thu)00:40 No.12189468
    >>12189366


    they want to attack aiur, feneschal is telling them to eat a dick


    relay these findings to the overmind, the record of communication, and our analysis, vebatim.

    no, i dont expect him to get the saying, the idea should be obvious though
    >> Alpharius 09/23/10(Thu)00:40 No.12189475
    >>12189440
    This is Kingston and the bitch we're talking about here.

    Assume maximum incoming rape, and prepare accordingly.

    If the 'toss are coming at us by themselves, we won't have to worry about psionic disruption any further, and we just have to hold out until the Overmind sends us aid.

    A combined assault we may need more psychic beacons about, particularly around ourselves to prevent assassination by combined arms tactics.
    >> Anonymous 09/23/10(Thu)00:40 No.12189478
    The snippets do sound like a possible alliance between the Confederacy and the Protoss, with an invasion of Aiur possibly planned.

    Defensebrate must get the fortifications ready, and Citybrate must have our Brood back up to strength as quickly as possible.
    Labbrate must have the Warp Network figured out; if we have control of the Network, then we could distribute Warp Gates to the other Broods, so that if Aiur is threatened, they can...
    Oh shit. I just realized: the Overmind is still on Char, isn't it?
    And it sounds like Kingston and the Protoss might be fighting over targets of their alliance. What if they pinpointed the Overmind's location on Char, and they're arguing whether to attack Char or Aiur first?
    We must inform the Overmind!
    >> Anonymous 09/23/10(Thu)00:42 No.12189492
    >>12189452

    Have Accountantbrate start with the experiments on Warbrate; what were they hoping to achieve? What progress did they make? Can we use any of their discoveries against them?

    Also, sounds like Tassadar is trying to bring the Dark Templar into the fold, and he's meeting resistance. Sounds good to me. They can wrestle with ideology as long as we want while we start outfitting every other zerg with stealth detection capabilities.
    >> Anonymous 09/23/10(Thu)00:42 No.12189494
    >>12189452
    So, Aldaris and Feneschal are arguing with Tassadar, because Tassadar is doing the whole dark templar love'n thing. I'm amazed that Aldaris is in the same room as Feneschal, he should have had her tried for treason.
    >> Alpharius 09/23/10(Thu)00:42 No.12189495
    >>12189452
    Oh shit, it's Tassadar.

    We're going to need a wall of bodies between any Cerebrate, or help us all, the Overmind Himself, and the potential invading forces.

    Tassadar isn't a famous warrior for nothing.
    >> Anonymous 09/23/10(Thu)00:43 No.12189502
    I think we can expect Dark Templar soon. Shame we didn't experiment more on our slaved ones, because then we'd have knowledge of it in-quest.

    Anyways, turn Aiur into a fortress like no other. Gallipoli 2.0. Bigger, Harder, and full of writhing organisms waiting to break free.
    >> Anonymous 09/23/10(Thu)00:43 No.12189507
    >>12189452
    Oh, and speaking of their Dark Brethren, we need to make very sure that there are defenses and plentiful detection devices around Labbrate and the crystal on Aiur. We can't cover the whole planet, obviously, but we CAN stop them from getting any agents anywhere near the most critical objectives.

    We can guess from their conversation that they're planning something exceptionally bold. My guess would be that they're planning for a raid on either Aiur or the Overmind itself; paranoia perhaps, but worth taking steps against. We should see the Overmind- and, apparently, Kerrigan as his bodyguard- briefed on what we know of the Dark Templar and their capabilities, just in case.

    And keep listening at a relatively safe distance. No sense pushing our luck.
    >> Anonymous 09/23/10(Thu)00:45 No.12189521
    >>12189507
    WHAT HERESY DO YOU SPOUT! WE ARE THE SWARM WE CAN COVER AN ENTIRE PLANET! WE COVER ENTIRE PLANETS! WE ARE THE SWARM!
    >> Anonymous 09/23/10(Thu)00:45 No.12189531
    >>12189326


    im of many minds about this, i propose we espouse the concept to the overmind first, the rapture of shared conciousness would remain un changed, but we would have significant agvantages towards defeating both hostile jamming, subversion, disruption, and eavesdropping
    surely he will see the benifit of this, but regarless, have labbrate look into it anyways, since its too good of an idea not to have onhand just in cASE.
    >> Alpharius 09/23/10(Thu)00:49 No.12189564
    >>12189521
    Who let the zergquisitor in here?
    Also, where the hell did he get that hat?
    >> Anonymous 09/23/10(Thu)00:49 No.12189571
    >>12189521
    Yeah, if we feel like wasting a fuckton of biomass covering an entire planet instead of making units out of it, we can cover a planet.

    Let's not, because we have better uses for our biomass as we attempt to recover. Uses like building more cloaked scouts, attack units, transports, psi emitters, and what have you. Things that it would, you know, be handy to have around if we're fighting a massive war.
    >> Anonymous 09/23/10(Thu)00:50 No.12189575
    >>12189531
    I see you pushing for this idea a lot, but I think what you fail at taking into account is that switching over to an electronics-based hive mind opens us up to electronic jamming and the myriad of electronic warfare methods that the Terrans already have at their disposal.
    You would have us trade one set of weaknesses for another, against a foe whose strengths lie in that direction.
    >> Anonymous 09/23/10(Thu)00:53 No.12189598
    >>12189564
    It may be a firefighter's hat, and I may have been in the psidisruptor when it got nuked, and I may have had a revaluation about the true glory that is the overmind, but that does NOT MEAN YOU CAN ASK ABOUT THE HAT!
    >> Alpharius 09/23/10(Thu)00:57 No.12189627
    >>12189452
    Oh, and just so we have something to do with our scientists, ask em about Kingston's work and family.

    Next priority is any special or unique tech they've encountered recently
    >> Anonymous 09/23/10(Thu)00:58 No.12189640
    >>12189575


    you missunderstand, im advocating a switch to battern based connections, which can be changed at a whim, rather then ones based on a unique imprit, which is unique
    the mind already operates utilising electrical impulses, albiet with special carrier molecules to jump the gaps between nurons
    >> Anonymous 09/23/10(Thu)00:58 No.12189645
    >>12189627
    And any knowledge they have about our infestaion process
    >and, soligen
    and captcha want's to ask about that
    >> Zergquisitor 09/23/10(Thu)01:01 No.12189663
    >>12189640
    And for as long as the glorious Overmind lives your idea will still be heretical.
    >> Anonymous 09/23/10(Thu)01:02 No.12189673
    i like the scout ship idea, we need more planets and resources,
    also, tell the overmind about our eavesdroped convo
    >> Anonymous 09/23/10(Thu)01:02 No.12189676
    >>12189640
    But you still end up introducing the possibility of those patterns being intercepted and then replicated. And have you taken into account the bandwidth requirements of your changes?
    I don't believe your ideas have enough merit to warrant the time and resources to be wasted on them at this time. We have far more pressing issues, of which only one of them might be solved by your proposal.
    >> Anonymous 09/23/10(Thu)01:12 No.12189752
    >>12189673
    You guys do realize that this would be ludicrously easy to implement, right?
    We're currently using Cloak Overlords as our scouts. All we need to do is make sure that they carry two drones with them when they go out to explore, and they can easily begin creation of a new Hive Cluster.
    >> Anonymous 09/23/10(Thu)01:12 No.12189754
    >>12189676


    >bandwidth

    limited only by our psychic might

    >interception
    thats precisely the reason im all for this, we are laughably vulnerable in our curremt state, with no means of circumventing disruption or subversion then simply making the signal even stronger

    right now psi emitters and disruptors are a laughably easy way to stop us in our tracts, the easiest way around it is to simply relegate them to so much background noise, hence having our constituents sensitive only to certain patterns, which can be recognised even if being 'jamed' on all 'frequencies'
    of course this is all somewhat muddle by psychic essentialy being lolmagic, but i see this as a solution to a glaring vulnerability,

    naturaly given labbrates current state it will be on the backburner, but if we want to remain successful there must be more elegant solutions to psydisruptors then desperate attacks with what units we can hook up with emitters
    >> Cerebrate Anon 09/23/10(Thu)01:13 No.12189763
    Awesome. Half-hour unexplained Internet outages are totally going to improve my mood.

    Alright, I had this typed up already. More when I've caught up on what I missed.

    >>12189475
    >>12189414
    (While it WOULD be rapetastic to send them both at you, you'll note that I said there were three PROTOSS voices, two male and one female)
    >> Anonymous 09/23/10(Thu)01:15 No.12189776
    >>12189754
    Given the rarity of psi emitters (only 2 or 3 in both games) and the disruptor being a unique thing that probably can't be reconstructed, I think we're fairly safe right now.

    On the other hand, if we switched to tech, then we'd be vulnerable to attacks from every computer in the Terran Dominion, and all the technological fuckery of the Protoss, which is eons ahead of the Terrans.

    Currently we are immune from the 'toss because our gestalt psychic strength is greater than theirs. Psi emitters are lures that can be ignored. The Psi Disruptor was a 1 time thing that would be incredibly cheesy to bring back as a recurring nemesis.
    >> Zergquisitor 09/23/10(Thu)01:15 No.12189777
    >>12189754
    It is also doubtful that the Overmind would ever approve of such an idea, so it's heresy as long as the MOST GLORIOUS big eye is in charge.
    >> Zergquisitor 09/23/10(Thu)01:17 No.12189795
    >>12189776
    We mass produced emitters, and the guys who built the disruptor are still alive, so you are misguided
    >> Anonymous 09/23/10(Thu)01:21 No.12189814
    >>12189795
    Oh.

    Well, like I said, emitters are lures to traps at worst, so we can either ignore them or send a single guy to scout it out. No biggie.

    To encounter another Psi Disruptor is like having a recurring villain (tm). It's corny and nothing more than a time-waster.

    Besides, electric signals can be cut off by all sorts of interference, while only a very large, dedicated machine can do the same with psychic signals. Our system is better, more robust, and more secure.
    >> Anonymous 09/23/10(Thu)01:23 No.12189825
    >>12189754
    >limited only by our psychic might
    You are a goddamned idiot that knows only a cursory, incomplete, and woefully inadequate knowledge of signal theory and information transmission algorithms.

    >sensitive only to certain patterns
    This is already how the Zerg Swarm works, with psionic signatures being the patterns. The only way to get around jamming is either switching to another frequency (which may not be possible with psionics) and other techniques that would require translation organs/machines to convert between psionic/electronic FTL communications, again creating a vulnerability to Terran ECM.
    >> Anonymous 09/23/10(Thu)01:23 No.12189829
    >>12189752
    I actually like this. The galaxy is a big place; what say we start sending out colonies to anywhere that seems likely to provide a decent number of minerals? Any that survive will feed us more resources, and any that fail will tell us where our enemies are. The resources required for a startup colony are almost trivial, considering.
    >> Cerebrate Anon 09/23/10(Thu)01:25 No.12189841
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    >>12189492
    The Terrans appear to have realized what Warbrate was, psionically. They captured it and were planning to coordinate with the experiments on Antiga to find new ways to disrupt the Zerg. Or, better yet, to take control of them. It doesn't appear that they were able to do anything to it aside from some basic prodding and electroshock before we attacked.

    <><><><><><><><><><><>
    (Reminder: This machine code switch you guys keep talking about WILL separate you from the Swarm. The Overmind WILL be pissed. There WILL be Brood War)
    <><><><><><><><><><><>

    >>12189627
    The scientists seem only to know that the Kingston family was very influential in the Confederacy, with one of its members Vice-President of the Confederacy, several cousins in the Senate, and Corvus himself head of some kind of shadowy government initiative. When Corvus went public with the Zerg Invasion and his personal victories in saving a dozen scientists from death, he was skyrocketed within days to an almost absolute control of the Confederacy. Despite being a tight-fisted police state, Kingston's Confederacy has everything running smoother than it has since...well, ever.
    >> Anonymous 09/23/10(Thu)01:26 No.12189849
    >>12189776


    >tech
    >thatword.jpg
    of course you understand that the line between artificial and organic is purely arbitrary, and that hardware is simply the vehicle of software, we would need to somehow reprogram(?) ourselves to be receptive to the hostile system, emulate its communication proticols, and have similar architecture and applications (idea, create a hivemind wide 'memory' of tetris for the swarm to enjoy!), which would be absurd.
    there is a reason why the switch from analog to digital systems resulted in a quantum leap in the difficulty of cryptographic analysis.
    >> Anonymous 09/23/10(Thu)01:26 No.12189851
    >>12189829

    I vote we do this; Panspermia but for the Zerg.

    Additionally, we'll have a shitload of fallback bases, and once we perfect warp transport, any number of troops to warp in behind enemy lines.
    >> Zergquisitor 09/23/10(Thu)01:26 No.12189852
    >>12189814
    Unless someone steal our emitters no one is going to lure us with them, and a new disruptor is a possibility as it was built by the Confederates and they are still alive and kicking, and I assume (due to paranoia) that KINGSTON will build more in time. And did I mention that the Overmind will NEVER sign off on the idea and that we can not leave the swarm unnoticed. There will be a full discussion about the merits of the idea if/when circumstances allow for it to possibly be enacted.
    >> Anonymous 09/23/10(Thu)01:26 No.12189854
    >>12189829
    True. The only resources required for a startup Hive is 2 drones being dropped near a mineral outcropping, and the Overlord to get them there.
    Admittedly, we use Cloak Overlords almost exclusively, so they're more expensive, but since they can be repurposed, they aren't considered an investment into the original Hive.
    >> Anonymous 09/23/10(Thu)01:29 No.12189878
    >>12189849
    >This machine code switch you guys keep talking about WILL separate you from the Swarm. The Overmind WILL be pissed. There WILL be Brood War
    You. Shut the fuck up and never bring this up again.
    We are shelving this project PERMANENTLY!
    >> Anonymous 09/23/10(Thu)01:30 No.12189889
    >>12189841


    yeah, lets hold off on it untill its realy nessisary.
    >> Anonymous 09/23/10(Thu)01:31 No.12189898
    >>12189841

    Do the scientists have any knowledge of recent breakthroughs or weapons that may be soon used against us?
    >> Zergquisitor 09/23/10(Thu)01:32 No.12189902
    >>12189854
    Spylord will now become Colonylord and be put in charge of seeding the entire sector and all neighboring sectors.
    >> Anonymous 09/23/10(Thu)01:32 No.12189910
    >>12189841
    Do the scientists know of what experiments were being conducted at Antiga, and of the weapons being developed there? What was Kingston working on at Antiga Prime?
    >> Anonymous 09/23/10(Thu)01:33 No.12189923
    >>12189902
    I second this measure.
    >> Anonymous 09/23/10(Thu)01:34 No.12189927
    Agree with the colonyspam idea.

    2 drones and an overlord is easy enough to send around. We could toss in a few zerglings to ward off the wildlife, and we're in business.
    >> Cerebrate Anon 09/23/10(Thu)01:34 No.12189936
    >>12189776
    >rarity of Emitters
    (We built like, 700 of them. We've got them stockpiled, and still haven't destroyed them. If Kingston got his hands on just one of them...Not trying to influence the debate, but it's something you guys have neglected to deal with, so far. Also, no. It cannot be ignored. It burned through your mind and brought the whole goddamn Swarm to Antiga. We barely even knew Antiga existed)

    >>12189829
    You want to send some forces outside the Koprulu Sector? This is certainly possible. Xenta is pretty close to the edge of the Sector already.

    <><><><><>
    (Also, I have no plans to bring in another Disruptor for AT LEAST a few more weeks, if at all. At this point, it'd be kind of a dick move on my part. You can chill out about it a little bit)
    >> Zergquisitor 09/23/10(Thu)01:34 No.12189937
    >>12189923
    Good, now you won't have to be purged as a terran infiltrator.
    >> Zergquisitor 09/23/10(Thu)01:38 No.12189969
    >>12189936
    I was figuring that. Also with the beloved Overmind ordering us to investigate to protoss and a big scary thing coming this/next week I didn't think it was a disruptor.
    >> Cerebrate Anon 09/23/10(Thu)01:39 No.12189984
    >>12189898
    They don't know of any offensive plans. They know the scientists at Antiga had some exciting ideas for anti-Zerg measures, and that the guys upstairs were very excited about some spore samples, but they do not know if any of that survived the attack (obviously).

    >>12189902
    Spylord, unfortunately, did not survive the Disruptor menace. We could try to revive its consciousness into a new overlord, but we don't know if that's possible, since it died outside of our sphere of influence. Alternately, we could breed a new overlord with this purpose.

    >precious hooreas
    Of course we're protecting our hooreas, Captcha. They're precious.
    >> Anonymous 09/23/10(Thu)01:40 No.12189998
    >>12189936
    I think we should get psi emitters that have the Overmind's signature and have them built into the escape vessels we are designing for our sub-cerebrates.

    As for all of the others, keep them in storage on Xenta, but in an appropriately deep facility with a nuke ready to destroy them all.

    And yes, I think we should start poking around outside the Sector. Our enemies will not be expecting us to have such a vast reserve.
    >> Zergquisitor 09/23/10(Thu)01:41 No.12190003
    >>12189984
    New overlord it is. And maybe, just maybe, by expanding beyond this sector we will find the terran's home world. Kingston family cook-out in Texas!
    >> Anonymous 09/23/10(Thu)01:42 No.12190010
    >>12189984
    >try to revive its consciousness into a new overlord
    Might as well try this.
    If it fails, then we'll just promote another Overlord for this purpose.
    >> Anonymous 09/23/10(Thu)01:43 No.12190019
    >>12189825


    1. its mind beams, i aing gota explain shit.
    2. if it worked that way then the disruptor would have been much simpler to deal with, its very lazy of me, but im just gota say read previous threads to get a clearer picture

    and stop throwing around insults like they mean somthing, it only detracts from the atmosphere
    >> Cerebrate Anon 09/23/10(Thu)01:45 No.12190035
    (So much going on!)

    A group of overlords returns from Dylar with scrap for Accountantbrate. Accountantbrate isn't sure this is worth the effort of sending them all the way out there, but it allocates the scrap for our Terran factories, anyway.

    The conversation in Protoss space continues. A forth voice, another male Protoss, has interjected forcefully:
    "--will not wait for your Dark In--espoil us! The might o--rally at Ash'Arak in pr--ori--tory!"
    "You are--ool, Ald--clave is fall--ot command--"

    Artisanlord still awaits our command. Shall it stay safely on Xenta, work to further bespoil Aiur, or craft Antiga in the image of a Larva?
    >> Anonymous 09/23/10(Thu)01:45 No.12190037
    >>12189984

    Move forward with the colonyspam; don't breed another Cerebrate, the Overmind doesn't seem to like our daisychain command structure.

    We should implement a basic plan of action for the colonyspam.

    1)Build up sizable force, and stockpile of infestation spores.

    2) Send cloaked scouts around world; determine if enemies or interesting wildlife is present.

    3) If yes, spore population centers with stealthy spores and wait out infestation incubation. If no, move into full on stripmining mode.

    4) Once world is stripped (or enemies and wildlife genetic analysis complete), have all Zerg forces move back to main army.

    We should probably have a Beta fleet guarding some backwater world as a fallback position in the event of major Kingston fuckery.
    >> Anonymous 09/23/10(Thu)01:47 No.12190056
    >>12190019
    If you're going to use the "LOLMagic I ain't gotta explain shit" excuse, then your entire argument for going to machine code falls apart.
    I also read all of your previous posts on this topic, and I still contend that they are devoid of useful arguments or information.

    In short, you're still a dumbass, and rightly deserving of a tongue-lashing.
    >> Zergquisitor 09/23/10(Thu)01:47 No.12190057
    >>12190035
    Oh joy Zeratul escaped from Aiur too.
    >> Anonymous 09/23/10(Thu)01:47 No.12190063
    >>12190035

    Immediately determine where Ash'Arak is.

    Sounds like they're either waiting around for the Dark Templar, and worried that we might strike at this Ash'Arak, or they're gathering their forces there.

    Either way, we need to know where the hell this place is.
    >> Cerebrate Anon 09/23/10(Thu)01:48 No.12190069
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    79 KB
    >>12190010
    We reach into our consciousness to where Spylord's stored thoughts and memories ought to be, and find nothing. It is truly lost forever.

    We are saddened. Zerg lost without the touch of the Swarm are lost for eternity. We wonder if the Overmind is aware of this.

    We spawn a new overlord for the purposes of handling colonization.
    >> Zergquisitor 09/23/10(Thu)01:48 No.12190075
    >>12190035
    ARTISANLORD TO ANTIGA, FOR WE CAN NOT KNOW OUR FATHER'S MIND, when it comes to remodeling Aiur.
    >> Anonymous 09/23/10(Thu)01:48 No.12190083
    >>12190035
    Bespoil the FUCK out of Aiur. Even if we lose it, the Toss will be forced to burn their own homeworld.

    And they will never forget that humiliation.
    >> Anonymous 09/23/10(Thu)01:49 No.12190091
    >>12190069

    Ask Artisanlord to cook up a three part play based on the confusion and inner turmoil that Spylord must have felt at the moment of the Disruption.

    If nothing else, we can e-mail it to Kingston and Feneschal as proof we're thinking, feeling, inhuman rapacious monsters.
    >> Anonymous 09/23/10(Thu)01:50 No.12190093
    >>12190069
    We should inform the Overmind of our discovery. It might not know, and this is of paramount importance.

    Why, if our enemies somehow split our union again, they might be able to do something as inconceivable as permanently slaying a cerebrate!
    >> Cerebrate Anon 09/23/10(Thu)01:50 No.12190094
    >>12190063
    Thankfully, we still have Infested Protoss. Ash'Arak is a small but prosperous Protoss jungle world. We know its location.

    What shall we do with this information, though?
    >> Zergquisitor 09/23/10(Thu)01:50 No.12190097
    >>12190091
    Seconded
    >> Anonymous 09/23/10(Thu)01:51 No.12190107
    >>12190035
    Sifting through the memories of our infested Protoss, what did they know about Ash'Arak? What are the coordinates?
    Inform the Overmind that we believe a Protoss force will be massing at this location in preparation for an attack upon Aiur.

    As for Artisanlord, I think it should move towards turning Antiga into a larga. Aiur may soon become a battlefield.
    Unless, of course, it wishes to continue its work on Aiur only for it be destroyed as a testament to the transience of physical forms, and that the only thing of permanence is the Spirit of the Swarm.
    >> Zergquisitor 09/23/10(Thu)01:51 No.12190114
    >>12190094
    Wait for the conversation to finish, send report of dad. Follow orders.
    >> Anonymous 09/23/10(Thu)01:52 No.12190122
    >>12190094

    Send cloaked Overlord to determine whether there is any appreciable Protoss activity.

    Also, CerebrateAnon, what are the chances that this conversation isn't staged, and the Protoss are trying to lure us into a trap?

    My paranoia is starting to get the better of me.
    >> Cerebrate Anon 09/23/10(Thu)01:52 No.12190128
    >>12190091
    Artisanlord latches onto this idea immediately. It insists that Spylord was a heroic figure, thrust into warfare despite its resistance to harming sentient life. It considers the play a comedy, as in death, Spylord will finally be free of the compulsion to harm others.

    Citybrate, all the way from Zerg World, snorts derisively.
    >> Anonymous 09/23/10(Thu)01:53 No.12190132
    >>12190094
    I'm thinking that we should send scouts to check it out. Extra cautious like. Stay cloaked and keep an eye out for pesky detectors.


    Alternately, immediately launch a strike with overwhelming force on a wild gamble that we'll be able to win and won't cause the fragmented Protoss to suddenly unite against a common foe. That could work too, if we've got the forces for it.
    >> Zergquisitor 09/23/10(Thu)01:55 No.12190153
    >>12190132
    So, one cloaked overlord warps out near the parent star. If it's a trap the overlord can fly into plasma, if not then go us.
    >> Anonymous 09/23/10(Thu)01:55 No.12190157
    >>12190128
    Send a cloaked Overlord to Ash'Arak, and have it observe from the edge of the system. It is to stay out of sensor range, and keep us apprised of Protoss forces massing in the system.

    We will send this information to the Overmind, and we will prepare a full report once the current Protoss discussion ends.

    The Cloak Overlord that is eavesdropping should attempt to track the Protoss once they start to leave the system.
    >> Cerebrate Anon 09/23/10(Thu)01:57 No.12190169
    >>12190122
    We haven't seen any indication that the Protoss even know we're here. Of course, the flip side is that we're not even getting full sentences out of this conversation.

    We wonder why the Protoss are having this meeting here, since there appears to be no appreciable Protoss military presence. If their forces are working together for an assault on Aiur, wouldn't they have the meeting from the security of Ash'Arak?

    We report to the Overmind that the Protoss are preparing an assault from Ash'Arak. We explain that we suspect it to be an assault on Aiur. Araq is livid, as only its scattered Brood and our own meager forces hold the planet, right now.

    "--ill be the death of us all!"
    "And you wo--th of all w--tand--or!"
    >> Cerebrate Anon 09/23/10(Thu)01:58 No.12190184
    >>12190157
    We send an overlord to the star system of Ash'Arak.

    A hail of plasma liquefies it before it can even initiate its cloak.
    >> Anonymous 09/23/10(Thu)01:58 No.12190186
    >>12190056


    point, but in that case the vulnerability is still there, and i contend that tongue lashings lack any merit, as it imparts no new understanding on the reciving system
    >you are wrong
    >well fuck your shit

    >you are wrong because x, x, and x
    >yeah, but i think it can be adjusted to work

    >x would work best
    >oh, well ok then
    >> Anonymous 09/23/10(Thu)01:59 No.12190194
    >>12190169

    Well, the last thing we should do is tip our hand and let them know we've been listening in.

    Continue to listen at a safe distance, and track them if they leave.

    How's our colonyspam units coming along?
    >> Zergquisitor 09/23/10(Thu)02:01 No.12190205
    >>12190169
    Plenty of reasons for the meeting to happen away from a large force. This is a sham to mislead us, though how they know when to start I'd like to know. Feneschal fled the judgment of the conclave. The protoss forces are hidden. This is treasonous talk, so you don't want other members of the ruling class to hear it. Plenty of reasons, and only one is a trap.
    >> Anonymous 09/23/10(Thu)02:01 No.12190206
    >>12190184
    Yep, definitely a military buildup within the system. Send in another Cloak Overlord, but even farther out than the last one.
    Inform the Overmind and Araq that there is a large military presence at Ash'Arak, and we will attempt to determine if we should attack them there, or lay a trap for them at Aiur.
    >> Anonymous 09/23/10(Thu)02:02 No.12190212
    >>12190169
    Do we have enough resources to warp out Aiur?

    It would be the troll of the goddamn century. Here come the conquering heroes, to free their world and reclaim their dignity! Then...

    Dude, where's my homeworld?
    >> Cerebrate Anon 09/23/10(Thu)02:02 No.12190216
    >>12190194
    Colonylord is preparing a series of overlords. Accountantbrate is annoyed that we're appropriating all its overlords. Colonylord wants to know if we desire to send the first wave in any specific direction.

    (Also, your note about tipping our hand might be something to think about, after >>12190184 )
    >> Zergquisitor 09/23/10(Thu)02:02 No.12190218
    >>12190184
    Well played sir well played. I forgot to factor in CMEs in my thought.
    >> Anonymous 09/23/10(Thu)02:03 No.12190222
    >>12190184


    shoulda seen that comming
    >> Anonymous 09/23/10(Thu)02:04 No.12190230
    >>12190206

    This. I'd love love love if we were the ones setting traps for once, rather than those squishy fucks.

    In fact, I have a fun plan; use colonyspam to mass produce as many troops as possible. Have Labbrate finish Warp research as soon as possible.

    Bring main forces back to Aiur under the guise of making it the Overlord's fortress.

    Then, when the Protoss and crew show up to fuck us over, we warp in a MASSIVE army directly behind them to fuck them over. Bonus points if we can kill as many Dark Templar as possible.
    >> Anonymous 09/23/10(Thu)02:04 No.12190235
    >>12190186
    I am perfectly capapble of pointing out the flaws and utter unsuitability of your proposal while simultaneously insulting you for the guttertrash that you are. Neither detracts from the other, but used in combination make for a far more active dialogue.
    >> Cerebrate Anon 09/23/10(Thu)02:04 No.12190236
    >>12190212
    No. And trying would most certainly rupture every inch of cerebral tissue in Labbrate, likely causing a very horrible, painful death, and psionic chaos for the troops present on Aiur, which includes Araq.
    >> Zergquisitor 09/23/10(Thu)02:04 No.12190241
    >>12190216
    Send overlords to every known protoss system then. Clearly we're just looking for them and don't know anything about a build up.
    >> Anonymous 09/23/10(Thu)02:06 No.12190254
    >>12190216

    Ah, but if we randomly seed hundreds of worlds in the colony spam effort, won't one random Overlord just seem to be a coincidence?

    We know there's heavy Protoss presence on Ash'Arak, what can we gain by sending more Overlords?
    >> Anonymous 09/23/10(Thu)02:07 No.12190258
    now that i think about it, dosent it smack of oddity that this super importaint meeting(tm) is happening in the assend of nowhere, at the SAME place we encountered the toss last time?

    i think its more then coincidence
    >> Zergquisitor 09/23/10(Thu)02:08 No.12190271
    >>12190258
    Lodge our concern over possible protoss trap with the Pop.
    >> Anonymous 09/23/10(Thu)02:09 No.12190278
    >>12190216
    I believe the first wave should be sent out to known Protoss worlds, heavily favoring their frontier outposts and other lightly defended worlds.
    Mix in some of their more heavily defended worlds, popping in long enough only to confirm a presence before warping out. That should mask our monitoring of Ash'Arak.
    >> Anonymous 09/23/10(Thu)02:10 No.12190288
    >>12190241
    This.

    This is a great idea. Will cost overlords, but will take them off edge.
    >> Anonymous 09/23/10(Thu)02:11 No.12190293
    >>12190216
    Dammit, we were supposed to warp in far outside the system. But very well.

    Send overlords to many known Protoss worlds in a staggered order, to present the facade that we were scouting randomly. And expect the troops in that system to relocate soon.

    We have no guarantee that they're planning to move on Aiur. They could attack the Overmind directly, or try something else- the Protoss have ancient Xel'naga artifacts all over the damn place, as I recall. Could have any number of tricks up their sleeve. Stay frosty.
    >> Cerebrate Anon 09/23/10(Thu)02:13 No.12190311
    >>12190241
    We take a few overlords from Colonylord's supplies, as we're still low.

    We start sending out units to several Protoss colonies. We hope this will keep them from knowing we are listening.
    >> Zergquisitor 09/23/10(Thu)02:13 No.12190317
    Oh, first 'large' protoss concentration we find we send more overlords to. Make them think that we think that we found their main base. Token attack force of conventional zerg units is optional and not advised.
    >> Zergquisitor 09/23/10(Thu)02:14 No.12190330
    >>12190311
    Well then, SPAWN MORE OVERLORDS!
    >> Anonymous 09/23/10(Thu)02:15 No.12190333
    >>12190311
    We should still send a Cloak Overlord to Ash'Arak to see if the Protoss will attempt to relocate, or if they will continue on with their plan.

    And make sure it warps in at the edge of the system this time.
    >> Anonymous 09/23/10(Thu)02:15 No.12190339
    How's Labbrate's warp research going?

    All of our colonies pumping out Zerg by the billions is well and good, but we won't get that delicious FFFFFFFFFFFFFFFFFFFFFF face from Feneschel if we can't warp them directly up her asshole.
    >> Zergquisitor 09/23/10(Thu)02:16 No.12190352
    >>12190339
    What's the DC to sick BILLIONS of zerg in a protoss' rectum?
    >> Cerebrate Anon 09/23/10(Thu)02:17 No.12190353
    >>12190293
    (We were pretty far out. It's almost like they've got a gigantic-ass fleet of planet-glassing warships there, or something)

    "--is foolish, Ald--"
    "Your kind have alwa--ark Filth."
    "Wait--ord from Ash'A--erg unit!"
    "--imilar report from Gi--ingle over--"
    "We are als--erg presen--seems they are hunti--"
    >> Anonymous 09/23/10(Thu)02:17 No.12190357
    >>12190235


    would not the memory taken up by scathing repartees be better utilised for more utilitarian purposes?
    as it stands the hivemind is what could be considered analogue, since the emitters and disruptors appear to work on either all possible frequencies, or simply encompasing the range we are capable of emulating, a mutable patterned burst based system seens to be the obvious workaround.
    >> Zergquisitor 09/23/10(Thu)02:19 No.12190380
    >>12190357
    Do I have to get out my heretic burning claws? Drop the subject, it goes nowhere, it never goes anywhere, and likely never will.
    >> Anonymous 09/23/10(Thu)02:20 No.12190382
    >>12190353
    >(We were pretty far out. It's almost like they've got a gigantic-ass fleet of planet-glassing warships there, or something)
    How large a fleets of planet-glassing warships can they possibly have? They took massive casualties already, for all that they pulled many of their forces off Aiur alive. And my impression was that the Protoss always went for quality over quantity, their largest fleets never more than a few dozen capital ships- which is hardly enough to form a decent perimeter around a planet, let alone a whole star system.

    Perhaps this impression is incorrect?
    >> Anonymous 09/23/10(Thu)02:20 No.12190392
    >>12190353

    Alright, so they're clearly shitting bricks about the Overlord that popped into Ash'Arak space...

    Clearly, most of their eggs are in this basket.

    See how they react to the other Overlords as they scout out other known Protoss bases.
    >> Zergquisitor 09/23/10(Thu)02:21 No.12190404
    >>12190382
    Better question would be how big was Tassadar's fleet. Then just increase by an order of magnitude and work off of that.
    >> Anonymous 09/23/10(Thu)02:21 No.12190406
    >>12190380


    im more concerned with the person at this point realy

    IGNORE MEEEE
    >> Zergquisitor 09/23/10(Thu)02:23 No.12190419
    >>12190406
    A loyal servant of the Overming can not ignore heres... oh look a kitty.
    >> Cerebrate Anon 09/23/10(Thu)02:25 No.12190444
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    >>12190330
    Spawnin'.

    >>12190339
    We focus on Labbrate's research. It has crafted tentacles that are wrapping around the crystal, rather than overlords floating around it. Apparently, it plans to coat the tentacles in brain matter, allowing it to physically grasp Tsinoseng with extensions of its mind.

    This is distressing to watch, really.

    >>12190352
    (I don't think we have the ranks in Escape Artist for that...)

    >>12190357
    (Seriously, dude. I've made it clear that your plan will have the entire Swarm on your ass screaming "KILL IT WITH FIRE!" Do I need to get rude about this?)

    >>12190382
    Our stolen memories indicate that the Protoss empire covered hundreds of worlds, and that usually, many forces were occupied classifying and protecting lesser species, securing artifacts, witnessing (or causing) major natural phenomena, etc. If they have devoted themselves to a cause (such as reclaiming Aiur, their Sacred Homeworld), they could easily mass VERY large forces.

    Several overlords notice abandoned Protoss colonies, others are sparsely defended. Some have moderately-sized fleets. We have lost several overlords.

    "--may have antici--attack"
    "We should delay--know--"
    "NO! If th--know of--ove forwa--immediately!"
    >> Anonymous 09/23/10(Thu)02:25 No.12190446
    >>12190357
    You already invoked the "LOLMagic ain't gotta explain shit" defense. The result is that your assumptions and conclusions regarding what is possible with psionic communications are completely useless and irrelevant.

    Also, as has been pointed out by another, your idea is not welcome here, and should not be brought up again.
    >> Anonymous 09/23/10(Thu)02:27 No.12190465
    Also, thought for the future.

    We are the Overmind's most deadly and capable servant.

    Without us, the Swarm is crippled, and tactically retarded, as far as I can tell.

    We need to plan for our continued survival. Once we've established colonies outside the sector, we should look into cloning ourselves and keeping an updated version of our memories in the hibernating clone.

    The idea being, of course, that if we were ever killed by say, a Dark Templar with a big shiny energy sword, our under-Cerebrates could activate the new Us, and resume command immediately.
    >> Zergquisitor 09/23/10(Thu)02:28 No.12190471
    >>12190444
    About how long would it take the protoss fleet to reach Auir or Char?
    >> Anonymous 09/23/10(Thu)02:28 No.12190482
    >>12190444
    Have ColonyLord colonize the abandoned Protoss worlds. If we're lucky, we may be able to recover Protoss technology.

    We need an Overlord to see what the Protoss are doing in Ash'Arak. Make sure that it warps in far from the edge and beyond the Protoss fleet stationed there.

    Inform the Overmind that we believe an attack upon Aiur is imminent.
    >> Anonymous 09/23/10(Thu)02:29 No.12190487
    ATTACK IMMINENT
    >> Zergquisitor 09/23/10(Thu)02:29 No.12190490
    >>12190465
    HERESY! Unless we have the Overminds express permission and do the same thing with his other servants, it would have saved Daggoth and Zaz.
    >> Anonymous 09/23/10(Thu)02:29 No.12190492
    >>12190444
    Once that crystal is under Labbrate's control, he'll be able to...

    do just about anything he wants. Which is what we want him to do. So that's good.

    I'm not too sure on the use of psychic powahs in starcraft. Would labbrate be able to use the crystal's power to annihilate the protoss fleet, or inflict serious casualties?
    >> Anonymous 09/23/10(Thu)02:30 No.12190505
    >>12190444

    Fucking dicks, they're going to invade the fuck out of us. Tell Daddy Overmind and our retarded Cerebrate cousins.

    Look, except for Tsinoseng, Aiur isn't really all that important to us.

    Have we looked into excavating the entire Tsinoseng crystal from the surface? Even if Tsinoseng needs to be "plugged in" to Aiur to operate properly, if we remove it, we deny the Protoss their teleportation capabilities.
    >> Anonymous 09/23/10(Thu)02:31 No.12190510
    you know, just a question here

    why do they give such a huge fuck about aiur? is a freaking hunk of rock. unless theres somthing importaint im missing
    >> Zergquisitor 09/23/10(Thu)02:33 No.12190526
    >>12190510
    But it's home and the Conclave are a bunch of traditionalists. Auir is our home and we will not abandon it. Unless they are not going to Auir and instead say... Char.
    >> Anonymous 09/23/10(Thu)02:33 No.12190528
    >>12190510
    To us, it's a rock with a very valuable crystal on it.

    To the Protoss, it's their homeworld.

    To the Overmind, it's the Holy Grail that will allow him to complete his Final Work.

    So yeah, we can't abandon it.
    >> Anonymous 09/23/10(Thu)02:33 No.12190530
    >>12190510
    Your ignorance of StarCraft lore is appalling, especially since you're been attempting to participate in a Quest taking place during the primary events and time of the game.

    But I'll throw you a bone for this: Aiur is the homeworld of the Protoss, and their spiritual Holy Land. The Protoss, being religiious fanatics, are quite concerned with the loss of their sacred home.
    >> Anonymous 09/23/10(Thu)02:35 No.12190542
    >>12190526
    Again, we need a Cloak Overlord in place to see where the Protoss fleet is going to go.
    Though my guess would be that the Conclave will move to retake Aiur, while Tassadar and his Dark Templar will attempt a surgical strike against the physical manifestation of the Overmind on Char.
    >> Anonymous 09/23/10(Thu)02:36 No.12190548
    >>12190526
    Considering that they were bringing up the importance of having the Dark Templar on their side, I'm inclined to think that they're going for Char. But we'll see.

    If they do come for Aiur, ask Labbrate if he can use the crystal to evacuate himself, should it come to it, just as the Protoss did before. We probably won't be able to hold unless the Overmind throws the whole Swarm at the Protoss, if they really have that large of a fleet.
    >> Zergquisitor 09/23/10(Thu)02:37 No.12190561
    >>12190542
    Would that be with or without the blessing of the Conclave? Cause the Conclave will NEVER consort with the fallen ones. Without the Conclace's support it would be a very small group that shouldn't be able to make it past the defenses.
    >> Zergquisitor 09/23/10(Thu)02:38 No.12190567
    >>12190548
    Don't forget Citybrate and Araq.
    >> Cerebrate Anon 09/23/10(Thu)02:39 No.12190568
    >>12190492
    (Assuming it knows what it's doing, yes. Using psionic energies without sufficient understanding of them tends to lead to a lot of feedback and horrible brain-melting death)

    >>12190465
    (This would indicate that we have no faith in the Overmind's ability to resurrect us. It might even indicate that we intend to create our own Swarm. It would certainly fall under the category of "creating new cerebrates," which has already gotten us into trouble. I'm not saying you can't, but it'll get you into deep shit)

    >>12190482
    We send colonizing forces to two abandoned Protoss worlds. We are still scouting Protoss space. Should we continue? Also, we haven't given Colonylord any directions on where to go with colonies. Toward Earth? Zerus? Out in a random direction?

    >>12190482
    >>12190487
    We inform the Overmind that an attack on Aiur from Ash'Arak may be imminent. The Protoss may already be mobilizing.

    >>12190471
    Aiur: Hours, at most.
    Char: from Ash'Arak, a few more hours than Aiur. However, we have no evidence that the Protoss know about Char at all.
    >> Anonymous 09/23/10(Thu)02:39 No.12190574
    >>12190561


    >NEVER

    desperate times...
    >> Anonymous 09/23/10(Thu)02:40 No.12190582
    >>12190561
    My guess is that Tassadar's force would be without the Conclave's support.
    Probably his personal fleet and whatever the Dark Templars can strap together.
    But I wouldn't underestimate their cloaking technology, however.

    As for Tsinoseng, if we can't take it out of the ground and get it to the ZergWorld, then we should consider placing several nukes around it.
    If we can't have it, then no one can.
    >> Anonymous 09/23/10(Thu)02:42 No.12190599
    >Also, we haven't given Colonylord any directions on where to go with colonies. Toward Earth? Zerus? Out in a random direction?
    In the best traditions of colonizers everywhere, our objective has to be to strip resources from our colonies to support our homeworlds. So somewhere with money that our colonies are the least likely to get killed.
    >> Zergquisitor 09/23/10(Thu)02:42 No.12190603
    >>12190568
    I can be paranoid if I want to be. As for colonylord, while I like the idea of sending them to Earth, do we even know where it is? Otherwise just everywhere that is away from the protoss and terran strongholds
    >> Anonymous 09/23/10(Thu)02:44 No.12190615
    >>12190568
    Axe the idea of creating backup copies, and expunge the errant thought process that spawned that heretical thought.

    ColonyLord should simply start moving into the neighboring Sector, and take advantage of abandoned Protoss holdings where it can.
    >> Anonymous 09/23/10(Thu)02:45 No.12190622
    How much time has passed since the Battle of Dylar IV?
    How back up to strength is our Brood?
    >> Cerebrate Anon 09/23/10(Thu)02:45 No.12190623
    >>12190510
    (It's their homeworld. It's where the gods set foot upon the soil and gave them language. It's where their civilization began. One of their battle chants consists of just the words "FOR AIUR!" The Dark Templar might be worse, since they've secretly guarded Aiur while being outcast from it. This is Hallowed Ground)

    >>12190548
    We have just established a Warp-capable escape craft for Labbrate and Citybrate (from earlier in the thread). Should we ask Araq if it desires one?

    >>12190505
    We cannot remove Tsinoseng, in whole or in part. However, we have several nuclear devices prepared. We could move some to the base of the crystal as a last resort. We have considered this, but our nuclear arsenal is still very limited.
    >> Zergquisitor 09/23/10(Thu)02:46 No.12190628
    >>12190603
    On second thought, TO EARTH. The UED has already sent out their 'fleet' so it should be in transit with most personnel in cryo, so we can infest Stukov easily.
    >> Zergquisitor 09/23/10(Thu)02:47 No.12190640
    Ask Araq if he wants one. He is our brother after all, and we're really sorry about the how enslaving him thing.
    >> Anonymous 09/23/10(Thu)02:48 No.12190646
    >>12190623


    why not? though it might be redundant considering big papi can recreate them at a whim
    >> Anonymous 09/23/10(Thu)02:48 No.12190651
    >>12190623
    Yes, let Araq have an opportunity to escape if all defenses fail. While the Overmind could resurrect it, why should we bother the Overmind with such things when we can save it some effort.

    Place nukes at the base of Tsinoseng. I would rather see it destroyed than fall into the hands of the Protoss again.
    >> Zergquisitor 09/23/10(Thu)02:49 No.12190657
    >>12190646
    Did we not learn from our brothers Daggoth and Zaz. The protoss are able to slay imortals.
    >> Cerebrate Anon 09/23/10(Thu)02:51 No.12190676
         File1285224692.jpg-(17 KB, 400x300, StarCraft-2-concept-617.jpg)
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    >>12190603
    We have several Protoss and Terran minds. We could pinpoint Earth with some ease. It is a considerable distance away, but we could make it there in time. Other than that, we don't have much knowledge of planets outside the Koprulu Sector.

    >>12190622
    About a day. We are at less than a quarter of our desired strength.

    The Overmind speaks. It orders the full remaining force of the Swarm to Aiur. It will crush this Protoss fleet underfoot and, on the flaming remnants of the once-proud empire, it will make its physical home there, and it will achieve Perfection.
    >> Anonymous 09/23/10(Thu)02:51 No.12190677
    If Araq calls us a coward for already planning on how to flee the battle, respond with "We were created by the Overmind to plan for contingencies, to be the subtle poison and hidden talon. It is our purpose to be this way. But do not impugn our great Father's wisdom in creating us."
    >> Anonymous 09/23/10(Thu)02:52 No.12190688
    >>12189754
    I lol'd
    >> Zergquisitor 09/23/10(Thu)02:52 No.12190695
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    >>12190676
    To EARTH THEN! AND WHEN WE GET THERE...
    >> Anonymous 09/23/10(Thu)02:54 No.12190706
    >>12190676
    Produce flights of Scourge and have them divided between orbiting Aiur, and patrolling the outer part of the system. When the Protoss warp in, we will catch them between the two flights.

    As for Earth, ColonyLord should slowly begin colonizing our way towards Earth.
    >> Anonymous 09/23/10(Thu)02:54 No.12190707
    >>12190676

    Collect everything back to Aiur, batten down the hatches, and start sending out a shitload of colonyspam in Earth's direction.

    Also, have a copy of us riding out in that direction as well. If the Overmind falls, we need to have a resurrection contingency in place.
    >> Cerebrate Anon 09/23/10(Thu)02:55 No.12190714
    >>12190640
    >>12190646
    >>12190651
    >>12190657
    >>12190677
    Araq proudly declares that it has Faith in the Strength of the Overmind. It has no need of fearful escape craft. We remind it that we were created to think differently, that the Overmind's Wisdom crafted us to protect Its Children from Its enemies.

    Araq doesn't have anything to say to that, but it still refuses our escape craft.

    We send a nuclear device to be placed at the base of Tsinoseng. If the Protoss regain Aiur, they will still not regain their Warp Network.
    >> Zergquisitor 09/23/10(Thu)02:56 No.12190726
    >>12190707
    NO HERESY ALLOWED IN THIS THREAD! NO BACKUPS! THE OVERMIND WILL PROTECT US!
    >> Cerebrate Anon 09/23/10(Thu)02:57 No.12190737
    We instruct Colonylord to begin expansion in the general direction of Earth. The Terrans have been enough trouble already. We do not need a whole different group of them causing trouble, as well.
    >> Zergquisitor 09/23/10(Thu)02:58 No.12190755
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    >>12190737
    The last thing we want is more terrans who aren't under our control coming in and doing stuff. INFEST THE SOURCE!
    >> Anonymous 09/23/10(Thu)03:02 No.12190793
    >>12190755
    Are you sure about that? The UED would come in and mess up the other terrans in trying to take control of the sector. It would make Kingston fight a two-front war. I think it's worth letting them come and try to think they're all badass and should be in power.
    >> Cerebrate Anon 09/23/10(Thu)03:02 No.12190795
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    Alright, guys. I need to get going to bed. This day's been a series of instances of bad luck for me. I'd rather not give tomorrow the chance to get a jump start on me, too.

    Anyway, you survived another week! You barely lost any troops at all! You began colonizing! You discovered the Protoss invasion before parts of Aiur were glassed (admittedly, you knowing about it shouldn't have delayed it, but I can bend the rules to make the plot nicer. I'm allowed)! Labbrate's working again! You completed a mission for the Overmind without pissing it off any more! You got the entire Swarm up and in Aiur's grill! You...salvaged chunks of metal from a battle...I guess...

    All in all, very productive for starting almost 3 hours late. Next week: OH GOD PROTOSS EVERYWHERE
    >> Zergquisitor 09/23/10(Thu)03:04 No.12190818
    >>12190793
    I've been worried about the UED since the disruptor came online. I don't like the idea of them being able to do ANYTHING. Cause I don't trust Stukov. He could be another Kingston, we have enough trouble with one, and there's no guarantee that the Confederacy would fight the UED.
    >> Anonymous 09/23/10(Thu)03:06 No.12190837
    >>12190755
    >>12190737
    That's a lot of meta-knowledge.

    But if Cerebrate Anon allows it, I would vote to ambush the UED fleet while they're in cryo, if they even are.

    A handful of scourge to the engines would negate them entirely.
    >> Anonymous 09/23/10(Thu)03:06 No.12190838
    >>12190795
    We need to build up the defenses in the Aiur system, preferably things like mining the entire system and putting orbital defense platforms in orbit.
    Not to mention planetary defense batteries to knock the Protoss Carriers out of orbit.
    Which remind me: we need to prepare boarding parties in cloaked overlords who will take over more Protoss Carriers for us.
    >> Zergquisitor 09/23/10(Thu)03:10 No.12190876
    >>12190837
    It is metaknowledge and it isn't. The UED is coming, but they wont arrive for some time. Colonyspam wasn't my idea, and heading to Earth fits with our love of the terran, kinda like how the overmind loves the protoss. So, even without knowing about the UED I'd still go for Earth, and metaknowledge is allowed to a reasonable extent.
    >Yahweh fortlogg
    Captcha I don't think it's a good idea to turn the overmind into logs to make a fort with
    >> Anonymous 09/23/10(Thu)03:13 No.12190921
    We'll really need to get our Zerg ass in gear next week, with building system and planetary defenses, and trying to get our Brood back up to strength before the Protoss fleet arrives.

    Cerebrate Anon, has this session been archived yet?
    >> Cerebrate Anon 09/23/10(Thu)03:14 No.12190930
    >>12190837
    Yyyyyyyeah, I haven't even decided how I'm dealing with the UED fleet, yet. Much less the UED itself.

    That fleet's not scheduled to arrive for months. Maybe more than a year. I'm not sure. I'll deal with it when you're not already ass-deep in BCs and Carriers.

    >>12190838
    Boarding parties we have time for.

    The rest will in no way be ready by the attack.

    Archiveness:
    http://suptg.thisisnotatrueending.com/archive/12188273/
    >> Zergquisitor 09/23/10(Thu)03:16 No.12190946
    >>12190930
    Always love the descriptions and tags
    >> Anonymous 09/23/10(Thu)03:19 No.12190989
    >>12190930
    I guess the question is, will Tassadar be commanding this fleet?
    From the overheard conversation, the Conclave and Tassadar both wanted to attack, but the Conclave didn't want to let the Dark Templars come.
    If Tassadar is with the fleet, then we're gonna have a really hard battle on our hands.
    If Tassadar and his Dark Templar aren't with the fleet, though, then we should be able to take quite a few of the Carriers intact. Also, since we infested some Protoss, we'll know all of the traditional formations and attack patterns that the traditionalist Conclave will employ. This information should be distributed to the rest of the Swarm next session.
    >> Cerebrate Anon 09/23/10(Thu)03:25 No.12191052
    >>12190946
    Aside from the standard tags, I try to have fun with it.

    I'm so glad we got to play tonight. One of the reasons I raged so hard on the drive back was because you guys might have already gone to bed, and I'd have to skip a week of Zerg Quest.
    >> Anonymous 09/23/10(Thu)03:50 No.12191277
    >>12191052
    I'm surprised at how much we got done, even with the late start and the idiot constantly posting about trying to convert our Brood to machine code.



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