>> |
11/09/10(Tue)16:37 No.12739411And, in a rare twist, there's actual stats, not just fluff...
Attached Brainworm, Large Abberation, Tiny (although quite Large for a worm) HP: 6 AC: The host's, minus armor, plus 5 (+2 size, +3 natural armor) Saves: Fort + 1, the other two are the same as the host's Abilities: Str 18, Dex Host's -1, Con 13, Int Host's +1, Wis Host's +1, Cha Host's -1
Unattached Brainworm, Large HP: 6 Initiative: +0 Speed: 10 ft AC: 15 (+2 size, +3 natural armor) Saves: Fort +1, Reflex +0, Will +1 Abilities: Str 18, Dex 11, Con 13, Int 2, Wis 11, Cha 3 Attacks: Leap and Grab with Mandibles +5 Special: After a successful grab, the worm can automatically bite for 1d10 damage each round until dislodged. On a natural 20 it's grabbed the opponent's head, it may spend a turn to maneuver to the back instead of biting. On the next round, it instantly opens the skull and devours the brain, killing the victim. On the subsequent round it may take over the corpse. |