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11/24/10(Wed)00:53 No.12911742>>12911615 Seconding this. If she is a natural mage? As in the I-don't-have-to-explain-shit reality warping magic? Yeah, recruiting her would be a great idea. Also, if she can't control her ability to see the mists, then maybe the glove we have for training with magic would help her. To be fair, it could totally reverse and drive her insane too though, so be careful.
>>12911639 If i remember correctly, you said that was what we were aware of. I don't think we went and checked with all of the others yet, so if you want to increase the number we killed you still can. And to be fair, the valks might have run interference too, which they are uniquely suited for. I recommend that we have a meeting with all of the leaders and find out what the losses ended up at. We could also use this time to introduce our plan to the former slaves, and point out how it should allow us to rescue them with a minimum of danger.
A way to trick out the enemy: Someone suggested having a rack of torches? I suggest one better. have a false camp, with tents, sentries and a wall, but fill it with traps and a tower to launch the repeater from. The only people that should be there are the sentries and a few extra guys wandering around to make it look like there's enough people. We wait until they start hitting the camp, then surprise attack! Considering that the "Smart" son leads from behind, we have a decent chance of nabbing him right then and there. With the resulting disarray, we hit them fast and hard with our cavalry, and watch the route. The first target of the cavalry should be their archers/long range attackers, followed by whatever methods of illumination they have. in the dark, the bears should be utterly terrifying, especially with the remnants of our velociprey unit running around. That, is a recipe for shattering their morale, and winning us a battle via strategy rather than combat. The way to lure them might have to be changed though. |