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  • File : 1292536622.jpg-(142 KB, 851x600, titan_the_forgotten.jpg)
    142 KB Anonymous 12/16/10(Thu)16:57 No.13177890  
    Can we have a 'make your own white wolf product'-thread for shits and giggles?

    Titan: the forgotten
    >> Anonymous 12/16/10(Thu)16:57 No.13177903
    Check out Genius: The Transgression -- it's really good.
    >> Farseer Illunarel !yCeGvKzDHU 12/16/10(Thu)16:58 No.13177919
    >>Playing as Titanspawn

    I would do this.
    >> Anonymous 12/16/10(Thu)16:59 No.13177924
    >>13177903
    no it's not
    >> Anonymous 12/16/10(Thu)17:01 No.13177957
    Sphinx the perplexed?

    Elf the sylvan?

    Dorf the forged?
    >> Anonymous 12/16/10(Thu)17:02 No.13177961
    >>13177903
    It really isn't. There's an interesting concept there. Some of the bigger ideas are worth exploring. But the execution is terrible, just terrible.

    Alien: The Outsider - playing avatars of various Lovecraftian old-gods.
    >> Anonymous 12/16/10(Thu)17:02 No.13177975
         File1292536962.jpg-(140 KB, 791x600, possessed_the_hidden.jpg)
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    >>13177890
    OP here, another one.
    Possessed: the hidden
    Not very humorous but it's great fun to drawfag with a theme in mind.
    >> Anonymous 12/16/10(Thu)17:03 No.13177982
    Jenitor: the deleting

    Playing as powertripping mod on a quest for world dominance
    >> Anonymous 12/16/10(Thu)17:04 No.13177999
    >>13177982


    head over to >>13177880

    http://suptg.thisisnotatrueending.com/archive/13177880/ Archived here, too.
    >> Anonymous 12/16/10(Thu)17:04 No.13178001
    >>13177982
    Didn't someone do that, with the autism: the tantruming earlier this week?
    >> Anonymous 12/16/10(Thu)17:05 No.13178013
    Bear: The Mauling
    >> Anonymous 12/16/10(Thu)17:08 No.13178061
    I want to do SOMETHING in which the player-characters (the five by five split) are based along the chakra points.

    Muladhara: Base or Root Chakra (ovaries/prostate)

    Swadhisthana: Sacral Chakra (last bone in spinal cord, the coccyx)

    Manipura: Solar Plexus Chakra (navel area)

    Anahata: Heart Chakra (heart area)

    Vishuddha: Throat Chakra (throat and neck area)

    Ajna: Brow or Third Eye Chakra (pineal gland or third eye)

    Sahasrara: Crown Chakra (Top of the head; 'Soft spot' of a newborn)

    I was considering the Swadhisthana and the Sahasrara to be reserved for the "antagonists" with the other five being the PCs. I first though of the idea as "infection points" for a parasitical blending of alien organism and human.
    >> Anonymous 12/16/10(Thu)17:09 No.13178079
    >Alien: The Outsider
    Nice, very white wolf-esque.
    >> Anonymous 12/16/10(Thu)17:10 No.13178088
    Hmm, so what exactly would Titan the Forgotten be about?

    You'd play spawn of the Ancient Greek Titans? So Four Elemental Types plus the Cyclopean (not necessarily one-eyed, but giant/manlike, rather than elemental).
    >> Anonymous 12/16/10(Thu)17:11 No.13178111
    >>13178061
    Idea: the unnamed
    >> Farseer Illunarel !yCeGvKzDHU 12/16/10(Thu)17:11 No.13178117
    >>13178088
    I'd imagine it would be like Scion, but instead you play as the Titanspawn.
    >> Anonymous 12/16/10(Thu)17:16 No.13178185
         File1292537799.jpg-(50 KB, 500x508, 1291272033765.jpg)
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    Troll: The Grieving
    >> Magus O'Grady 12/16/10(Thu)17:17 No.13178194
    well, I was working on a stripped-down low-fantasy system/setting based off of Storyteller designed to run Conan-style fantasy games. I started with a base of Exalted, then removed everything that referenced Essence.
    >> Anonymous 12/16/10(Thu)17:19 No.13178231
    I still like Science: The Hypothesis.
    >> Anonymous 12/16/10(Thu)17:19 No.13178234
    >>13178185
    that could actually become something really cool.
    >> Anonymous 12/16/10(Thu)17:19 No.13178235
    >>13178185
    While I enjoy trolls, that's more like the theme to a Changeling campaign than a setting in itself.
    >> Anonymous 12/16/10(Thu)17:20 No.13178253
         File1292538056.jpg-(6 KB, 480x360, 0.jpg)
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    >>13178185
    They're trolling her... and then they're going to troll me... OH MY GOOOOOOOOOOOOOOOD!
    >> Anonymous 12/16/10(Thu)17:23 No.13178290
    >>13178235
    or maybe a refluffed nosferatu campaign?
    >> Anonymous 12/16/10(Thu)17:23 No.13178294
         File1292538195.jpg-(21 KB, 300x300, Inferno_nWoD.jpg)
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    >>13177975
    >Possessed: The Hidden

    Technicaly they DID make a book for that.
    >> Anonymous 12/16/10(Thu)17:30 No.13178377
    >>13178185
    would you play as trolls or... halftrolls?
    >>13178294
    hah, I'm not very surprised to be honest.
    >> Anonymous 12/16/10(Thu)17:40 No.13178522
    Zodiac: The starborn
    >> Anonymous 12/16/10(Thu)18:01 No.13178899
    Gorgon: the cursed?
    >> Anonymous 12/16/10(Thu)18:04 No.13178958
    Angel: The Rejected.

    Basically you're an angel tossed out of heaven because of some personal flaw. Now to get back in you need to kill demons and ghosts to earn your way back into heaven, or fall into temptation and become a demon.
    >> Anonymous 12/16/10(Thu)18:04 No.13178959
    Angel: The Faithful
    Devil: The Fallen
    >> Anonymous 12/16/10(Thu)18:06 No.13178994
    Elves: The homoeroticism
    >> Anonymous 12/16/10(Thu)18:06 No.13178996
    Hero: the Mighty
    >> Anonymous 12/16/10(Thu)18:07 No.13179023
         File1292540861.jpg-(10 KB, 200x263, demon_the_fallen.jpg)
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    >>13178959
    >>13178959
    ... I hate you both.

    >Captcha: were pountes

    Pountes: The captcha-ing.
    >> Anonymous 12/16/10(Thu)18:08 No.13179030
    >>13178959
    >>13178958
    angelmind
    >> Anonymous 12/16/10(Thu)18:09 No.13179057
    OP, your pics are great and all but your art is way too good for it to belong in a white wolf book.

    badum-tish.
    >> Anonymous 12/16/10(Thu)18:11 No.13179085
    Wereshark: the Buffet
    >> Anonymous 12/16/10(Thu)18:11 No.13179090
         File1292541116.jpg-(52 KB, 500x300, P + S.jpg)
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    >>13178958
    Now where have I heard that before...
    >> Anonymous 12/16/10(Thu)18:13 No.13179112
    >>13179090

    I honestly think it would be a hilarious setting to play, if you ignore the original cast.
    >> Anonymous 12/16/10(Thu)18:13 No.13179122
    Pirate: The Rummening.

    I larp it whenever I can.
    >> Anonymous 12/16/10(Thu)18:15 No.13179140
    >>13179085
    those already exist, in the old changeling if I'm not mistaken.
    >> SUPER AGGRO CRAG !!7x7KzlxQrrH 12/16/10(Thu)18:15 No.13179143
    SKELETON: THE FLESHLESS

    YOU PLAY AS A SKELETON WITH NO KNOWLEDGE OF YOUR PAST LIFE

    YOU MUST FIND A SMALL SPOT TO HIDE IN AND THEN BURST OUT AND STARTLE PASSERSBY OR ELSE YOU WILL DIE AGAIN

    ALSO HAVE SKELETON ORGIES

    LIKE A XYLOPHONE SYMPHONY

    WITH MORE MOANING
    >> Anonymous 12/16/10(Thu)18:15 No.13179153
    >>13179122
    I'm larping it RIGHT NOW.

    Havana Club, bitches.
    >> Anonymous 12/16/10(Thu)18:16 No.13179165
    Creeper: The Exploding

    HISSSSSS
    >> Anonymous 12/16/10(Thu)18:17 No.13179172
    >>13179143
    With one boneline called Amorphium- Skeletons of this boneline are made of jelly.
    >> Anonymous 12/16/10(Thu)18:17 No.13179176
    Lamia: The Meta-ing
    >> Anonymous 12/16/10(Thu)18:17 No.13179177
    Deathbound: The End

    The Grim Reaper haunts your steps. Ghosts and things that appear human, but are not have a fascination with you. Death draws near. Will you attempt to survive? Will you spend your last days doing something amazing? Either way, you have no time to waste.

    Run.
    >> Anonymous 12/16/10(Thu)18:18 No.13179205
    >>13179176
    REPORTED
    >> Anonymous 12/16/10(Thu)18:20 No.13179230
         File1292541618.jpg-(167 KB, 400x400, true love.jpg)
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    >>13179172
    >boneline
    >> Anonymous 12/16/10(Thu)18:21 No.13179244
    >>13179140
    I stole it from the list of Things Mr Welch is No Longer Allowed to do in an RPG.
    >> Anonymous 12/16/10(Thu)18:21 No.13179245
    >>13177961
    Holy shit this has to happen now.
    >> Anonymous 12/16/10(Thu)18:22 No.13179268
    >>13179177
    So it's basically Geist?
    >> Anonymous 12/16/10(Thu)18:23 No.13179280
    Human: the boringing
    You play a regular person, struggling to make ends meet.
    >> Anonymous 12/16/10(Thu)18:24 No.13179285
    the nWoD spheres are robust enough to cover nearly anything between them now

    The only thing they're missing is Angels/Demons and Aliens now, really.

    Sea creatures perhaps?
    >> Anonymous 12/16/10(Thu)18:24 No.13179286
    >>13179280
    .... Thats the core rule book and you know it.
    >> Anonymous 12/16/10(Thu)18:26 No.13179321
    >>13179285
    See >>13178294 for nWoD's current take on demons (and possibly Angels if you take the advice of one of the side bars). Though they really need to do a better one.
    >> Anonymous 12/16/10(Thu)18:27 No.13179338
    >>13179285
    Atlantean: the rediscovering!
    >> Anonymous 12/16/10(Thu)18:27 No.13179339
    >>13179285
    Sea creatures can be done with Changeling...most anything that isn't covered by the other splats can be done with Changeling...

    I wouldn't mind a Creature: The Unnatural, though...
    >> Anonymous 12/16/10(Thu)18:27 No.13179342
    >>13179268
    >>Obviously has not read Geist or severely misinterpreted it.

    Death haunting your footsteps so that you constantly live under the fear of dying.

    You died once, but now you've returned to life. Shit is awesome, you and your friends party.

    Totally the same thing.
    >> Anonymous 12/16/10(Thu)18:27 No.13179344
    >>13179280
    That's the core game.

    It's what my group always plays. Sometimes we become hunters or other low templates but playing a mortal is the hidden secret of nWoD and is a hell of a lot of fun.
    >> Anonymous 12/16/10(Thu)18:28 No.13179355
    >>13179268
    It's anti-Geist.

    Geists and Sin-Eaters are your bogeymen. Being Deathbound means you're more likely to be used as equivalent exchange when a nearby Sin-Eater dies, and when your time is up, all Geists will have a decided interest on ending you.

    In addition, Deathbounds' primary motivation is often to not die. Or at least to die in their own terms.
    >> Anonymous 12/16/10(Thu)18:28 No.13179362
    >>13179321
    I imagine they're cooking up nWoD Demon for a more robust take on the concept.

    I mean, hell, with everything going PoD, they don't have to worry nearly as much about sales.
    >> Anonymous 12/16/10(Thu)18:31 No.13179409
    Doppelganger: The Mirror

    Someone made you.

    You're the same as another person.

    That person hates you.

    W-WHY IS THIS HAPPENING!?
    >> Anpnymous 12/16/10(Thu)18:31 No.13179413
    My gaming group came up with Hobo: The Shuffling. Loss of teeth is your power-stat.
    >> Anonymous 12/16/10(Thu)18:32 No.13179440
    Shounen: The Escalation. You can gain immense amounts of power through luck, inane training, and reasons that make even less sense, but circumstances will align you against a set of increasingly powerful opponents, each one a magnitude more difficult than the other and with higher stakes.
    Unfortunately, this doesn't extend merely to street-fighting but to activities like sports, board games, music, even cooking.
    No matter what you do, you will inevitably be drawn into some illogical tournament. And possibly spend large amounts of time wandering around some foreign environment completely disconnected from the world you know.
    Not even death is guaranteed to end your suffering. The only way to win is to beat the opponent and then retire... Though you may be forced to mentor the next generation of champions.
    >> Anonymous 12/16/10(Thu)18:33 No.13179444
    >>13179413
    3 teeth in wits, 4 in streetwise.
    >> Anonymous 12/16/10(Thu)18:33 No.13179447
    >>13179409
    Playing as a fetch in Changeling, then?
    >> Anonymous 12/16/10(Thu)18:34 No.13179462
    >>13179409
    Fetch: The Fake.
    >> Anonymous 12/16/10(Thu)18:38 No.13179527
    Stooge: The Comic-Relief.
    You're attached to a group of angsty supernaturals and are tasked with lightening the mood.
    >> Anonymous 12/16/10(Thu)18:39 No.13179554
    op here, I want to do another mock up page tonight/tomorrow. which product: the relevant seems like the most interesting so far?

    captcha: acted eschaten
    actor: the enchanted
    >> Anonymous 12/16/10(Thu)18:40 No.13179561
    >>13179447
    >>13179462
    Fetchmind.
    >> Anonymous 12/16/10(Thu)18:41 No.13179575
    >>13179554
    The Alien one. Shit sounds awesome.
    I just may have to GET SHIT DONE.
    >> Anonymous 12/16/10(Thu)18:41 No.13179578
    >>13179554
    So far, the favorites: the chosen seem to be Alien: The Outsider and Deathbound: The End.
    >> Anonymous 12/16/10(Thu)18:42 No.13179605
    I know one person on suptg is doing Parasite: The Infected.
    >> Anonymous 12/16/10(Thu)18:44 No.13179636
         File1292543078.jpg-(76 KB, 500x842, aline_spaidah.jpg)
    76 KB
    >>13179575
    >>13179578
    What would the players be like? Humans, but with otherworldy tendencies? Some kind of low-level obfuscate which hides several sets of eyes, deformed anatomy etc? (picture related?)
    >> Anonymous 12/16/10(Thu)18:45 No.13179654
    >>13179605
    What's it about?

    I remember reading somewhere about a "Worm: The Parasite", about brainworms who absorb human's memories and try to live lives that are not theirs.
    >> Anonymous 12/16/10(Thu)18:46 No.13179663
    >>13179554
    Thirding Alien, either do Greys or some kind of Lovecraftian outer-god.
    >> Anonymous 12/16/10(Thu)18:46 No.13179665
    >>13179636
    Anything from uncanny valley to eyemouths and barbed tongues and shit.
    >> Anonymous 12/16/10(Thu)18:47 No.13179677
    >>13179636
    Otherworldly creatures (starfish aliens or micro-cthulhus) in their real form. They have a Mask ala Changeling that makes them look as normal (to a point) people.

    Not sure what their power/claritystat should be.
    >> Anonymous 12/16/10(Thu)18:47 No.13179679
    >>13179654
    Don't know, exactly. Actual parasites, but I'm not sure WHERE they're from. The game is all about body horror and warping of the flesh.
    >> Anonymous 12/16/10(Thu)18:49 No.13179698
    >>13179677
    >Not sure what their power/claritystat should be.

    Maybe they feed on the madness of others?
    >> Anonymous 12/16/10(Thu)18:49 No.13179703
    >>13179677
    Powerstat would be Madness.

    They could get away with something like Clarity.
    >> Anonymous 12/16/10(Thu)18:50 No.13179706
    If White Wolf did DnD:

    Fighter: The Bashing - Core Rulebook
    Fighter: The Bashing - GM Companion
    Fighter: The Bashing - Dark Fighters
    Fighter: The Bashing - Black Fighters
    Fighter: The Bashing - Shadow Fighters
    Fighter: The Bashing - Grey Fighters
    Fighter: The Bashing - Gloom Fighters
    Fighter: The Bashing - Angst Fighters

    other series include
    Rogue: The Sneaking
    Cleric: The Healing
    Wizard: The Blasting series
    >> Anonymous 12/16/10(Thu)18:50 No.13179710
    >>13179698
    >>13179703
    THE MADNESS, IT HIVES OUR MIND
    >> Anonymous 12/16/10(Thu)18:52 No.13179746
    >>13179710
    So. Madness and Hivemind are stats, then?


    This could be the start of something amazing...
    >> Anonymous 12/16/10(Thu)18:52 No.13179752
    More to the point, what is the five by five of Alien: The Outsider. I know it's cliche, but it helps to form a good backbone for the concept.

    You've got five "races" who approach personal difficulties in five different ways...generically fighters, defenders, sneakers, talkers, and spiritualists.

    Then you've got five larger organizations who have specific goals for the game world.

    So we need to ask WHY are these "aliens" here, what are they like, and how do they organize?
    >> Anonymous 12/16/10(Thu)18:53 No.13179755
    >>13179703
    Madness is their Vitae/Wyrd equivalent.

    Their secondary stat should reflect how non-ancient horror they are. The lower it is, the less human they appear.
    >> Anonymous 12/16/10(Thu)18:54 No.13179772
    >>13179706
    >Wizard: The Blasting series
    >Fighter: The Bashing

    Fighter and wizard are already covered in nWoD as Hunter and Mage respectively.
    >> Anonymous 12/16/10(Thu)18:56 No.13179799
    >>13179752
    Well, it depends on the PCs. Are they alien from the start, with insane goals, or are they corrupted humans getting worse?
    >> Anonymous 12/16/10(Thu)18:56 No.13179805
    >>13179752
    Whys difficult, the tradition of alien horror is unkowable.

    The 5 "clans" or whatever should be easier, since the basic break down is each one having a perticular strength compared to the others (super tough, social-fu, high knowledge etc.)
    >> Anonymous 12/16/10(Thu)18:57 No.13179816
    >>13179752
    Maybe they're on the run from the big baddies, fearing for their own hides?
    the antagonists - apart from hunters I suppose, would be cults and other cthuloid horrors trying to awaken and/or summon the gods of old?
    >> Anonymous 12/16/10(Thu)18:57 No.13179822
    >>13179755
    You could just call their morality quiescence.

    If your quiescence is high, you eldritch side is asleep.

    If it's low, you're on otherworldly horror.
    >> Anonymous 12/16/10(Thu)18:58 No.13179842
         File1292543934.jpg-(77 KB, 650x816, MS-18 Shin Matsunga Custom 129(...).jpg)
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    Did somebody say White Wolf?
    >> Anonymous 12/16/10(Thu)18:59 No.13179847
    >>13179799
    >corrupted humans getting worse

    Hm, Im tempted to have an "abductee" thing going on but thats been done with changeling.

    Maybe instead people who have made contact on purpose for a boon or simply "scientific" curiousity and got more than they wanted. That would play nicley into the lovecraftian theme.
    >> Anonymous 12/16/10(Thu)18:59 No.13179848
    >>13179752
    Races = Birth

    Which Elder God/Old One/other eldritch being spawned your ass.

    I'm going for Cthulhu, Dagon, Hastur, Yog-Sothoth and Azathoth, with Nyarlathotep for the evil equivalent.
    >> Anonymous 12/16/10(Thu)19:00 No.13179860
    >>13179816
    Perhaps the PCs are a blend of human and horror and wish the Old Gods to merge with humanity peacefully, bringing about some long-prophecized age of harmony and enlightenment.

    But the Old Gods are inscrutable with unknown intentions, and others believe that the goal is for the Old Gods to eradicate humanity and reign unopposed once more...
    >> Anonymous 12/16/10(Thu)19:01 No.13179887
    Skeptic: The Debunking.

    You pretty much play as Scooby-Doo and company, fighting monsters with the power of your disbelief. If your rationality is great enough, it may turn vampire fangs to plastic as you explain why they logically can't exist.
    >> Anonymous 12/16/10(Thu)19:01 No.13179891
    >>13179860
    >>13179847
    Comibine these, have the "Outsiders" be divided into factions with their followers vying for attention in a psudo holy war (The ultimate horror of course is-The Gods dont care)
    >> Anonymous 12/16/10(Thu)19:02 No.13179897
    >>13179847

    Whether you looked for them, or simply stumbled upon them, you saw things you weren't meant to see.

    You went mad. You went madder than mad.

    But you didn't die.

    You changed. But sometimes you wish you had died instead.
    >> Anonymous 12/16/10(Thu)19:03 No.13179916
    >>13179848
    The entire point is the evil isn't clear-cut.
    >> Anonymous 12/16/10(Thu)19:03 No.13179919
    >>13179891
    Oh, THAT could be the division between each organization. They differ on what they believe the Old Gods want to happen.
    >> Anonymous 12/16/10(Thu)19:03 No.13179924
    >>13179897
    >Perception of the truth of theuniverse ultimatley changed
    >Suddenly its hard to maintain your mind, soul ... and body

    I think we're on to somthing here.
    >> Anonymous 12/16/10(Thu)19:05 No.13179942
    >>13179916
    He doesn't mean "evil" so much as antagonist, I'm sure. The ones birthed by Nyarlathotep would be like the Centimani in Promethean. Their choice sets them apart from the others, but it isn't necessarily wrong.
    >> Anonymous 12/16/10(Thu)19:05 No.13179949
    >>13177961
    I would do this, a lot.
    >> Anonymous 12/16/10(Thu)19:06 No.13179954
    >>13179919
    "They want us to accend to their level!"
    "They want us to pave the way for their glorious arrival!"
    "THEY WILL DEVOUS US ALL"
    >> Anonymous 12/16/10(Thu)19:07 No.13179969
    >>13179897
    umad.jpeg?
    Sorry, terrible joke. Digging this idea.
    >> Anonymous 12/16/10(Thu)19:08 No.13179976
    >>13179954
    *Devour us all.

    Madness clearly set in for that last one.
    >> Anonymous 12/16/10(Thu)19:12 No.13180040
         File1292544751.jpg-(40 KB, 509x385, everything_went_better_than_ex(...).jpg)
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    Don't ever change /tg/!
    >> Anonymous 12/16/10(Thu)19:12 No.13180048
    >>13179976
    DESTROY US ALL
    DESTROY US ALL
    DESTROY US ALL
    DESTROY US ALL
    DESTROY US ALL
    >> Anonymous 12/16/10(Thu)19:13 No.13180060
    Dragon: The Hunted

    Once, this world was ours. A gift to us from it's primordial creators. We were the shepherds of man in it's infancy. It was our songs that lit the fires of the sun.

    Then came war and rebellion. We were led astray. Promised we would still be princes of this earth, honored above all others, when it was man who they intended to inherit the world. Our cities cast into ruin, our numbers decimated, our young reduced to primal savagery. Man, once our charge, began to shift through the bodies of our fallen and found in us the key to their own immortality.

    Many of those who remained chose exile in the Great Slumber than the ignobility hunted as beasts and carved apart that man might steal our hearts, wear our skin, and sit upon thrones made from our bones.

    So few of us still walk this world. Hidden among the miserable masses of man, we bore witness to it's wretched downfalls time and time again. Some have tried to step forward to stave off the fall of man, others to hasten the next great doom. No matter the cause, we cannot move without shaking the world, we cannot sing without being heard. The shape of the hunters has changed, but not their goals.
    >> CLOWNS: The Juggling Anonymous 12/16/10(Thu)19:15 No.13180093
    >>13180048
    I'll take the chicken.
    >> Anonymous 12/16/10(Thu)19:15 No.13180094
    OK, let's do this.

    Children of R'lyeh - Those spawned or overtaken by Cthulhu.

    Grand Deep Ones - Those who hold the seed of Father Dagon and Mother Hydra in their bodies.

    Holders of the Key/Guardians of the Gate - Those who gazed at the nothingness and completeness that is Yog-Sothoth.

    Blind Madmen - Those who have been infected by the power of Azathoth.

    Yellow Nobles - Those who have heard the wretched words of Hastur.

    Chaos Crawlers - The several bastard spawn and infected victims Nyarlathotep left behind in his ravagings of the world.
    >> Anonymous 12/16/10(Thu)19:17 No.13180132
    >>13180094
    I'm in love.


    And if the OP is here, the pic needs to have a pic of Lovecraft.
    >> Anonymous 12/16/10(Thu)19:19 No.13180157
    >>13180094
    Needs some Greys in their (Maybe as an antagonist) but I approve.
    >> Anonymous 12/16/10(Thu)19:20 No.13180189
    >>13180132
    I'll be happy to oblige.
    He'll stand in a crowd, staring at the reader. just... staring...

    >captcha:Underworld Ithnal
    >> Anonymous 12/16/10(Thu)19:21 No.13180209
    >>13180189
    Ffffuck yes. This is my favorite thread in weeks.
    >> Anonymous 12/16/10(Thu)19:23 No.13180222
    Damn it, I hope this thread doesnt die by morning, because this Alien: The Outsider talk makes me want to writefag someone "discovering the truth"
    >> Anonymous 12/16/10(Thu)19:32 No.13180327
    Well, /tg/? Are we going to make this happen?


    Are we gonna get shit done?
    >> Anonymous 12/16/10(Thu)19:37 No.13180384
    >>13179440
    Power stat goes from 1 to 74 million.
    >> Anonymous 12/16/10(Thu)19:39 No.13180407
    >>13180327
    op here, I'll do a mockup page tomorrow(2 am over here), to try and get people fired up. I doubt the thread will be alive by then so I'll probably make a new one (should no other exist) in ~20-24 hours. But do keep creating fluff until then. If there happen to be any stories/texts created, preferably some rules to go with them, I can put those on the page instead of just having drawn lines. Hopefully it'll look kick-ass.
    >> Anonymous 12/16/10(Thu)19:45 No.13180464
    So we have our five "races".


    The political groups?

    I imagine "oh god they're on their way shit we're screwed" would be one.

    Other ideas include "we need to become them" and "we need to get them here/wake them up".
    >> Anonymous 12/16/10(Thu)19:48 No.13180504
    Helpful bump.
    >> Anonymous 12/16/10(Thu)19:48 No.13180506
    >>13179887
    That's kind awesome actually. In someways, they could be the most powerful type of character in the universe. They're the counter to basically everyone.

    The main element to the game is sticking to what you believe in and trying not to have your will destroyed. It's a race to stay rational and skeptical in the face of an irrational and magical universe.
    >> Anonymous 12/16/10(Thu)19:52 No.13180550
    >>13180464
    Obedient Children - Dad/Mom/Master is over there and can't make it home. Where did we put the keys?

    Visionaries - I see! I have become something more than human! What can I make of that?

    Transients - I have ceased to be merely human. But that's not enough. I need to trascend.

    Rebels - I am what? And if they get here everything what? Fuck your shit, they're not getting here as long as I live.

    Nihilists - DESTROY US ALL! DESTROY US ALL! DESTROY US ALL!
    >> Anonymous 12/16/10(Thu)19:54 No.13180570
    >>13180157
    Not that kind of alien, man.

    >>13180550
    There we go, that's not bad at all.
    >> Anonymous 12/16/10(Thu)19:55 No.13180583
    predicting everyone getting bored twenty posts later
    >> Anonymous 12/16/10(Thu)19:56 No.13180594
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    Troll: The Derping
    >> Anonymous 12/16/10(Thu)19:56 No.13180595
    >>13180550
    I'm putting the most relevant shit like this in a Word doc in case this thread dies.
    >> Anonymous 12/16/10(Thu)19:59 No.13180640
    >>13180094
    I know the standard is five, but cant we stick Shub-Niggurath somewhere?
    >> Anonymous 12/16/10(Thu)20:00 No.13180646
    >>13180464
    Not the awesome guy who did the races, here's my first take on the factions:

    Bearers of the Book: You know that the greatest power of the Elder Ones is their unknowability. By learning of them, in ancient tomes and dark rites, you may one day restrain them eternally.

    Sunken Scions: Your Elder has touched you, and you know he has done so for a purpose. You pursue the plans of your Elder in the mortal realm.

    The Singers: The song of Madness sings to the Great Ones. When enough of the world sings together, they shall awaken.

    The Starborne: You have been blessed by the touch of greatness, and it has called to you. No servant are you, but a one-day equal.

    The Lunatics: They are coming, and you have seen them. Your body and mind bear the weight of their presence, but you shall spare this world their touch. Death is the only freedom.
    >> Anonymous 12/16/10(Thu)20:00 No.13180649
    >>13180640
    Wanna cut out Dagon and replace him?
    >> Anonymous 12/16/10(Thu)20:00 No.13180653
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    Choker: the Neck-Snapping.
    >> Anonymous 12/16/10(Thu)20:00 No.13180654
    >>13180595
    Why not simply archive the thread if it's not already?
    >> Anonymous 12/16/10(Thu)20:02 No.13180684
    >>13180654
    Helps me plan this shit out it I have to make it myself.
    >> Anonymous 12/16/10(Thu)20:03 No.13180699
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    >>13179887
    Pic related?
    >> Anonymous 12/16/10(Thu)20:04 No.13180713
    >>13180583
    >>13180595
    It'll probably die. But the seed has been planted and I don't think it's bad at all.

    Here's another thing:

    However the game works out, I believe that a special merit should be Cult. Outsiders tend to form cults around them, either accidentally or purposefully. Cultists are fanatical and usually from the fringes of society, but can almost always be counted on to offer assistance to their patron.

    One dot would net you a fervent believer, like a crazy homeless person, while five dots might get you a whole army of hobos and druggies or perhaps two or three choice members of high society, like a politician.

    A cult must be maintained and appeased, though. If the ST feels you aren't paying attention to your cult, he can decrease the dots (after warning you) as your cultists get bored and move away.
    >> Anonymous 12/16/10(Thu)20:06 No.13180741
    >>13180649
    Don't know, both him and Big C are just Great Old Ones
    while the other are Outer Gods correct me if I'm wrong.
    >> Anonymous 12/16/10(Thu)20:06 No.13180744
    Anonymous: The fapping
    >> Anonymous 12/16/10(Thu)20:08 No.13180764
    >>13180744

    Butthurt: You Maddening
    >> Anonymous 12/16/10(Thu)20:09 No.13180781
    >>13180713
    Like the Followers Merit from CtL?
    >> Anonymous 12/16/10(Thu)20:18 No.13180883
    So.

    Five races, five groups.

    Quiescence is morality.
    Madness is powerstat.
    >> Anonymous 12/16/10(Thu)20:19 No.13180887
    >>13180764
    what? I ain't even mad, this thread is awesome.
    >> Anonymous 12/16/10(Thu)20:20 No.13180908
    >>13180883
    We'll need to decide how one gains or loses Quiescence and what the "sins" are.

    We'll also need to decide on how Madness is regained.
    >> Anonymous 12/16/10(Thu)20:23 No.13180947
    Madness gets regained by driving people crazy, going crazier yourself, or breaking reality.
    >> Anonymous 12/16/10(Thu)20:25 No.13180966
    >>13180947
    you basically must do everything a mage musnn't do to not blow up.
    >> Anonymous 12/16/10(Thu)20:26 No.13180981
    >>13180966
    These motherfuckers are anti-mages.
    >> Anonymous 12/16/10(Thu)20:28 No.13181012
    >>13180981
    yeah, but how do we balance them?
    >> Anonymous 12/16/10(Thu)20:30 No.13181039
    >>13180947
    Hm, driving people mad to replenish sure, but going mad yourself should only be a side-effect of being over-powerd/over use of power rather than fuling the madness.
    >> Anonymous 12/16/10(Thu)20:31 No.13181054
    >>13181012
    Start off slow. Rapid power build. Contrast with fucking insane.
    >> Anonymous 12/16/10(Thu)20:32 No.13181066
         File1292549543.jpg-(53 KB, 300x465, shade-the-changing-_large.jpg)
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    >>13181039
    > fuling the madness.
    >> Anonymous 12/16/10(Thu)20:33 No.13181080
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    >>13181054
    So basicly start out low eccentric level occultist with a bit of "Ousider" knowledge, eventualy grow into a truly mad god?
    >> Anonymous 12/16/10(Thu)20:35 No.13181117
    This madness stuff sounds a lot like oWoD Marauders. Just saying.
    >> Anonymous 12/16/10(Thu)20:36 No.13181123
    An Outsider's Madness is like a Changeling's Glamour.

    It is absorbed by being near a mortal who is being overtaken by a surge of emotion.

    However, the only emotion Outsiders can absorb Madness from is... well, madness.

    Note that Madness can only be absorbed from mortals. Trying to absorb Madness from a Malkavian will make you blow up.
    >> Anonymous 12/16/10(Thu)20:37 No.13181148
    Centaur: The Raping.
    >> Anonymous 12/16/10(Thu)20:39 No.13181191
    I realize that I'm being a bit of a dick here, but has anyone here heard of the Leviathan: the Tempest thing? It's pretty close to what we've got here.
    >> Anonymous 12/16/10(Thu)20:39 No.13181192
         File1292549990.jpg-(106 KB, 750x529, alien_the_outsider_sketch.jpg)
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    op here, keep this alive please! in return, a first sketch/draft of the page! Still pretty shitty, but there's lots of polish to be done, don't worry.

    (if anyone expands on one of the factions that'd be perfect to put on the page to the right?)
    >> Anonymous 12/16/10(Thu)20:40 No.13181197
    I really want to know what Outsiders and Vampires would think of another. It seems to me that Outsider would be the more powerful of the two. Werewolves would finally find a threat as well.
    >> Anonymous 12/16/10(Thu)20:46 No.13181280
    >>13181197
    Outsiders fear vampires.

    You can't tell is someone is a vampire unless you draw madness from them.

    You don't know what clan a vampire is from unless you ask or try to draw madness from them.

    You don't know if a vampire is a Malkavian unless you try to draw madness from them.

    If you draw madness from a Malkavian, you die.
    >> Anonymous 12/16/10(Thu)20:46 No.13181296
    >>13180908
    Since Quiescence will be basicaly about "being human" and the Bad End is "Oh god Im a horrible alien" simply being human vs indulging the eldritch seems right (If a little complex to roleplay). You know like taking a few hours to talk with friends and family (low +) vs sacrificing a child because the stars are right (high -).

    However simply killing someone because their in the way? Tottaly human, if not moral, so no penalty.
    >> Anonymous 12/16/10(Thu)20:48 No.13181316
    >>13181296
    Oh. Ohhh.

    The bad end, 0 quiescence shouldn't just be "oh god I'm a horrible alien" but also that you're fully an Outsider. There's a reason the Old Gods aren't in this realm any more. They currently CAN'T be. And neither can you, now.
    >> Anonymous 12/16/10(Thu)20:48 No.13181324
    >>13181296
    So loss would come from doing it in a very inhuman way, or doing some really bizarre shit, or just doing things that would be considered uncanny.
    >> Anonymous 12/16/10(Thu)20:50 No.13181353
    >>13181296
    Killing people should be a low level Quiescence sin. Because "normal people just don't kill anyone they want! what the hell!?"
    >> Anonymous 12/16/10(Thu)20:51 No.13181360
    >>13181123
    So, if Madness is the thing that gets used to power your whatever, then what's the actual power-stat called? My vote goes with 'Mythos'. One dot you can read the Necronomicon without your eyeballs bleeding, Ten and the laws of physics become suggestions at best.
    >> Anonymous 12/16/10(Thu)20:51 No.13181369
    >>13181316
    So at 0 Quiescence you have an existential crisis expt if manifests phsyicaly:

    "I think therefore I am... but what is thought... I have seen so many things that think yet do not exist here... what is here..... a location in space or perception of the mind..." And they slowly fade away. Or violently go mad before reality rejects their form.
    :
    >> Anonymous 12/16/10(Thu)20:53 No.13181394
    >>13181353
    This is acceptable, I mean sure people will kill an enemy, but if you just start...killing... for no apparent reason other than they didnt get out of the doorway before you got there? Not very human at all.

    (It will also stop the "Lol Im mad I kill you!" idiots)
    >> Anonymous 12/16/10(Thu)20:55 No.13181416
    >>13181360
    >>13181369
    10 Mythos, 0 Quiescence?

    No, player, you are the Elder Gods.

    And then the world was swiss cheese.

    also, artifacts.

    a fragment from a temple located in the general vicinity of R'lyeh. Having it doubles your Mythos score, but you start losing Quiescence at a steady rate. A steady rate that grows exponentially the more you hold it.
    >> Anonymous 12/16/10(Thu)20:58 No.13181451
    >>13181360
    >And then the world was swiss cheese.

    Damn they realy are Anti-mages, instead of being awakend they're corrupted by external influence.
    >> Anonymous 12/16/10(Thu)21:01 No.13181487
    So, we have the races and the factions.

    What about the powers?

    One can't be a proper Cthulhuling without cockslapping reality a little.
    >> Anonymous 12/16/10(Thu)21:07 No.13181553
    I am bumping this with all my might!
    >> Anonymous 12/16/10(Thu)21:09 No.13181575
    rolled 11 = 11

    >>13181487
    What are the visible and behavioral difference in the five birthings? I think we should cover this early; how to make them disparate?

    >nartly marksman;
    Captcha appears to think I've made an accurate observation.
    >> Anonymous 12/16/10(Thu)21:14 No.13181632
    Hm... Should we include a Paradox-Equivalent? Only it's not the Abyss punishing them for their hubris, it's instead the universe itself rejecting them. Reality restrains the outsiders to the point where it eventually banishes them altogether into the outside and in-between.
    >> Anonymous 12/16/10(Thu)21:15 No.13181643
    rolled 35 = 35

    Zombie: the Shuffling
    >> Anonymous 12/16/10(Thu)21:16 No.13181654
    >>13181632
    Makes sense, physical damage if they fail to "avoid the universe."
    >> Anonymous 12/16/10(Thu)21:18 No.13181673
    So where do the Outer Gods fit in between the Abyss and the True Fae etc.?
    >> Anonymous 12/16/10(Thu)21:23 No.13181725
    >>13181673
    "They don't" , their the outsiders, things from beyond the known that should not be. So anything and everything in this universe should hate/fear them.
    >> Anonymous 12/16/10(Thu)21:24 No.13181738
    >>13181673
    Well, I like the thought that they are entirely outsiders. The Supernal realms, Arcadia, and Twilight are all tied to this reality. The Old Gods are not, as far as most can tell.

    That might not be the truth of it, of course. This reality might be theirs, originally, and their intrusion is more like the beginnings of a homecoming.
    >> Anonymous 12/16/10(Thu)21:25 No.13181745
    Nigger: The Watermeloning
    >> Anonymous 12/16/10(Thu)21:28 No.13181774
    >>13181738

    both.
    >> Anonymous 12/16/10(Thu)21:29 No.13181783
    >>13181673
    The True Fae are ancient foes of the Elder Gods. Where the Elder Gods are beings so very connected to the mathematical and arcane machinery behind the facade we call the universe that they cannot properly exist within it, the True Fae are hedonists who revel in the pleasures of existence, the sensations and trivialities of a state of being forever denied to the Elder Gods. The two are anathema, and their wars have stretched across time and space. What the emergence of the Changelings and the Outsiders on Earth says about the state of this conflict is anyone's guess. Those in the ranks of the warring factions certainly aren't talking, though if they were to you probably wouldn't remember it anyway.
    >> Anonymous 12/16/10(Thu)21:31 No.13181814
    >>13181783
    Ahhh, that's a nice tie.
    >> Anonymous 12/16/10(Thu)21:33 No.13181841
    >>13181783
    If we have the True fae as an ancient enemy of the Old Ones, what should they be to the Mages? Do the Old ones view them as upstart usurpers?
    >> Anonymous 12/16/10(Thu)21:38 No.13181888
    >>13181783
    That gives me an idea of what the Elder Sign is. The True Fae exist by making pacts with abstract concepts right? The Elder Sign is the symbol of a pact the True Fae made with the universe itself, to keep the Outer Gods... well, Out.
    Or at least... that's what the Changelings say.
    >> Anonymous 12/16/10(Thu)21:40 No.13181917
    >>13181841
    The Old Ones are a threat to Mages, of course. If anyone's going to topple the towers and cast down the mages, it's them.

    Of course, some would see them as another route to power. No mage can ever really resist forbidden knowledge, right?
    >> Anonymous 12/16/10(Thu)21:41 No.13181918
    >>13181841

    Yes. The Mages have found a way to use similar powers as the Old Ones, but the source of that power in completely different. Mages life somewhat within the bounds of reality. Outsiders do not.
    >> Anonymous 12/16/10(Thu)21:43 No.13181945
    >>13181841
    The Elder Gods, when they deign to spare a thought-cycle for anything that goes on two legs, view mages with something approximating annoyance. They toy with the forces which form the fabric of the Elder Gods' home (or prison if you like), but they stubbornly avoid their control. Indeed, Mages by and large do not know of the Elder Gods. Even if they become aware of the actions of the Elder Gods or their minions, they chalk it up to the Abyss, an entirely seperate phenomenon.

    What truly gets their cosmic socks in a knot, however, is not that they cannot control Mages, but the fact that Mages are to nobody's surprise more than their own agents of order, whether they like it or not. Their powers come from the pattern of energy signatures we call the universe, and the use of these powers alters these signatures, increasing their potency and reinforcing the resistance of the universe to the intrusions of those from beyond. Consequently, the Elder Gods and their minions avail themselves of every opportunity to deal harshly with Mages. And if it should be blamed on the Void, so much the better. At least they don't know yet that blowing up buildings may very well save the world.
    >> Anonymous 12/16/10(Thu)21:47 No.13182006
    Remember, Outsiders are the most powerful beings around.

    Their struggle isn't with against an enemy group. It's against the entire universe.

    They are aberrations, anathema to everything that exists in this reality. If they push too hard, they will break against the walls of reality. If they stop pushing, reality will box them in and suffocate them.

    You need to grow. You need to overpower reality. But... can you do without relinquishing what little existance you have left?
    >> Anonymous 12/16/10(Thu)21:49 No.13182034
    >>13182006
    Exactly. Though to most beings, the universe is merely vast and uncaring, it actually takes an interest in Outsiders. And it hates them.
    >> Anonymous 12/16/10(Thu)21:53 No.13182086
    How would the Divine Fire 'feel' about the Outer Gods? Could it be an Outer God that's gone rogue?
    >> scaredofshadows !!dfImxwWkJxb 12/16/10(Thu)21:53 No.13182087
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    anon: the depravity

    play as shithead who finds most repulsive drawings to exist
    >> Anonymous 12/16/10(Thu)21:53 No.13182093
    >>13182034
    0 Quiescence.

    REALITY HERE.

    FUCK YOU.

    And then you get punched by reality in the face so hard your forever pops out of your brain.
    >> Anonymous 12/16/10(Thu)21:54 No.13182117
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    >>13178958
    Uh-huh...
    >> Anonymous 12/16/10(Thu)21:55 No.13182127
    Archived.
    >> Anonymous 12/16/10(Thu)21:58 No.13182165
    Bourgeois: the Trolling.

    Because fuck the Proletariat.
    >> drugsforjesus 12/16/10(Thu)22:00 No.13182195
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    Cosmos: the end
    >> Anonymous 12/16/10(Thu)22:01 No.13182207
    >>13182195
    HEY! WHO TURNED OUT THE LIGHTS?
    >> Anonymous 12/16/10(Thu)22:04 No.13182265
    Dreamer: The shift
    >> drugsforjesus 12/16/10(Thu)22:07 No.13182298
    >>13182207
    I dunno the um.....DARKNESS...turned them off with its uh...DARKNESS and uh...yeah blah blah evil something blah blah
    >> Anonymous 12/16/10(Thu)22:07 No.13182301
    BIRTHINGS
    they have flourishy and detailed names, but we'll get on that later.

    The powers of the different birthings, in a nutshell.

    Cthulites - The madness spreads. The madness corrupts.
    Yog-Sothans - Madness opens all gates.
    Shubbieses - The madness bears young.
    Azathes - Madness clouds the senses.
    Hasturis - Madness speaks. Madness tells me to do things.

    Nyarlans - Chaos. Chaos crawls. Chaos spreads. Chaos infects. Chaos swarms. Chaoschaoschaoschaoschaoschaoschaoschaos.
    >> Anonymous 12/16/10(Thu)22:08 No.13182316
    >>13182298
    You obviously haven't seen the Dr. Who episode that that picture came from.
    >> drugsforjesus 12/16/10(Thu)22:13 No.13182386
    >>13182316
    Aaah well never seen one doctor who. But I'll watch that episode if you remember the season or name of it
    >> Anonymous 12/16/10(Thu)22:14 No.13182398
    >>13182386
    Silence in the Library if memory serves
    >> drugsforjesus 12/16/10(Thu)22:21 No.13182484
    >>13182398
    thx i'll check it out
    >> Anonymous 12/16/10(Thu)22:23 No.13182507
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    Earthbound: Immersion

    Followed by a sequel/followup (fluff wise)
    Earthbound: The Escape

    Basically I imagine it as Earthbound-esque grotesqueness in a WoD setting, about waving between sanity and insanity, not even knowing it.
    Which would be awesome.
    Especially if overanalyzing things was a setting specific game mechanic.
    >> Anonymous 12/16/10(Thu)22:43 No.13182723
    So the Outsiders powers, are they going to be like the Mages powers? Or will they be different entirely?
    >> Anonymous 12/16/10(Thu)23:28 No.13183199
    >>13182723

    Now, I'm not exactly in the know about Mage exactly, but here's my assumption about the difference in Outsider vs Mage power in the fluff.

    Mages use 'natural laws' to alter reality, putting it into more humane terms, easier to understand by humans. Outsiders use the 'old laws' or some similarly named thing to affect the universe on a more 'quantum' level, working the universe in an older way, (similar to how the universe ran in the days when the Outsiders were king,) that only Outsiders get because....well, no one else remembers/cant take the madness of it.

    My ass-umption is prolly fucked up and fulla holes, but hopefully it will get ideafags a-workin'!

    Seed rolecken, captcha? you crazy! :V
    >> Anonymous 12/17/10(Fri)00:03 No.13183636
    >>13183199
    Outsiders don't have any "powers" in the common sense.

    Their ability is to reject reality in different ways.
    >> Anonymous 12/17/10(Fri)00:25 No.13183915
    rolled 37 = 37

    Just popping in here to say that although I haven't yet gotten the opportunity to play a WoD game myself, this looks fucking awesome. Please don't let this idea die: It makes me think of CoC, but in reverse.
    >> Anonymous 12/17/10(Fri)05:21 No.13187051
    It would be interesting if we made the mechanic one where Madness is invested rather than expended. The powers would be akin to Sin-Eater keys, where they're just purchased without a level. Rather, the level of a key is based on how much of the outsider's pretty little madness is invested in it. Once invested, it provides either a constant benefit or an at-will ability that either have some kind of physical tell in the case of constant buffs or makes them have to roll to avoid having reality punch them in the dick in the case of at-will abilities.

    That said, there would also be a shit ton of rituals that could be purchased on a one-by-one basis. Each ritual would have a ranking, and only outsiders with a power stat of that ranking or higher could lead it. Anyone who has learned it could participate, though, and most of the good rituals will require so many successes that, even though it's an extended roll, any single person trying to do it will probably starve before it ends. This method of breaking reality would actually require the expenditure of madness.

    Madness itself would be hard to acquire, given how little you would regularly need to spend. I'm thinking that being within sensory range of someone who loses a point of morality would give 1 madness, being within sensory range of someone who gains a mild derangement would give 2, when someone gains a severe it would be 3, when you lose Quintessence it would be 4, when you get a mild derangement it would be 5, and when you get a severe derangement it would be 6. It could also probably be restored with ritual worship or sacrifice.
    >> Anonymous 12/17/10(Fri)05:21 No.13187055
    >>13187051
    So, let's say we have Abdul Alhazred. He has a power stat (I hate the name Mythos for it) of 2 and a max madness of 18 (using the Geist plasm scale). He has six points invested in Impossible Might, giving him a +2 on all strength-related actions (3:1 bonus) and four in I CAN SEE FOREVER, giving him a +4 on all perception rolls (1:1 bonus), leaving him with a max of 8. Now, little Abdul has found out that tonight the stars are in alignment, so he collects his Circle and their cult, spends the darkest hours of the night chanting under the stars, spends a ton of madness to get the ritual's boon, and then sacrifices an orphan to get back the madness he spent. Now his boss is cursed with cancer and he has a body to hide.

    That's how it would work.
    >> Anonymous 12/17/10(Fri)05:28 No.13187087
    >>13187055
    He just needs to make sure that nobody notices that third eye he grew in the back of his head, nor the fact that his muscles sometimes look more like something slithering around under his skin...
    >> Anonymous 12/17/10(Fri)05:39 No.13187146
    >>13182301
    >Cthulites - The madness spreads. The madness corrupts.
    Gain Madness by surrounding yourself with it.
    (An Asylum would be perfect)

    >Yog-Sothans - Madness opens all gates.
    *place your suggestion here*

    >Shubbieses - The madness bears young.
    Gain Madness by causing it in others.

    >Azathes - Madness clouds the senses.
    Gain Madness through deception (cause others to do something horrible without their knowledge)

    >Hasturis - Madness speaks. Madness tells me to do things.
    Gain Madness by indulging it.

    >Nyarlans - Chaos. Chaos crawls. Chaos spreads. Chaos infects. Chaos swarms.
    Gain Madness by "Just as planned"
    >> Anonymous 12/17/10(Fri)05:40 No.13187150
    Orkz: Da Dakkaing

    Virus: The Mutation

    Stoner: The Mumbling

    Pixel: The Hacking
    >> Anonymous 12/17/10(Fri)05:42 No.13187165
    Familiar: The Awakened

    You play a small animal blessed with human-like intelligence. You may be a magical creature, failed experiment or whatever. You seek the company of humans, because you can no longer fit among your own kind. You are small and weak though, so you must be wary of people seeing you as a potential guinea pig. Perhaps you met more creatures like you and formed a small hidden society.
    >> Anonymous 12/17/10(Fri)05:44 No.13187175
    Dwarf: The Bearding.
    Work: The Slavery
    Prison: The Rapery
    >> Anonymous 12/17/10(Fri)05:48 No.13187205
    Psycho: The Stabbening
    >> Anonymous 12/17/10(Fri)06:05 No.13187291
    >>13187146

    >Yog-Sothans - Madness opens all gates.
    Gain Madness by acquiring knowledge of the Outer Gods
    (arguably the most dangerous route to gain it)
    >> Anonymous 12/17/10(Fri)06:55 No.13187600
    I don't like the idea of outsiders being outsiders by dint of biology like a werewolf. I don't like the idea of it being thrust upon them by something else like a vampire, a promethean, or a changeling. I don't like it being some kind of divine chance like becoming a mage or being offered life by a geist. I think that this is something that someone should have to seek out. I think that this is the sort of thing that happens through devotion, meditation, mind-expanding drug cocktails, and generally doing it all by yourself.

    I think that the event itself should be a mind-expansive or out of body experience. You become your mind, and your mind goes out past the edge of everything to touch something more magnificent than you could ever imagine. You leave a little of yourself behind there with it - tainting it with just a spark of humanity - and in exchange you take something back with you. A spark of enlightenment, the horrible, writhing, grotesque thing that it is.

    Also, I think the x-splats are bad and the name of the point stat is stupid. The x-splats should represent either the motivation or method behind coming into brief contact with an Elder God. The point stat, on the other hand, is harder. Now, Lovecraftian magic isn't powered by madness, as anyone who has actually read anything by the man would know. It results in madness. It's powered by faith, sacrifice, worship, and devotion. As such, the point stat should be something like Faith, gained from either having a cult or soaking up the good vibes at churches and temples of Young Gods.
    >> Anonymous 12/17/10(Fri)06:58 No.13187620
    >>13187175
    Elf: The Not Rapery
    >> Anonymous 12/17/10(Fri)06:59 No.13187629
    >>13187051
    Now, I like the idea presented here. The one regarding the rituals - I've read Genius and I'm iffy on using an investment based power system. I think that each ritual, though, should have a Faith cost, could only be led by someone with at least the ritual level as their power stat. It would also require a degeneration roll for anyone with a Morality/Quintessence/Whatever equal to or greater than 11-Ritual Level, or something like that. So that only a Morality 10 person is fucked up by a level 1 ritual, but everyone 6 and up is driven slightly mad from the horrible splendor of a level 5 ritual.
    >> Anonymous 12/17/10(Fri)07:05 No.13187661
    >>13187600
    >>13187629
    This would work for a game of Cultist: The Worshiping.
    Alien: The Outsider isn't about the human. It's about that piece of Outside he has brought back gaining a foothold in reality and growing in power.
    >> Anonymous 12/17/10(Fri)07:09 No.13187691
    Asperengers: The Misfitting
    http://suptg.thisisnotatrueending.com/archive/13062465/

    Schizo: The Maddening
    http://suptg.thisisnotatrueending.com/archive/13149338/
    >> Anonymous 12/17/10(Fri)07:10 No.13187694
    >>13187661
    Addendum:
    Madness isn't the direct source of power. It simply a sign that you are succeeding in perverting reality to your designs and this new reality is the source, the more 'like you' you make reality the more power you can exert. Calling it Madness is just cooler than calling it Altered Reality State.
    >> Anonymous 12/17/10(Fri)07:12 No.13187709
    >>13187661
    Agreed. But things in Lovecraft don't gain power from madness. They gain power from worship (or simply by dint of being older than the concept of power). It's their power and alien splendour that cause the madness. Not the madness that causes the power and alien splendour. Also, remember, just because it's the chunk of outsider in you that's gaining the power, it doesn't mean that you aren't the frail human housing it going madder from its mere presence.
    >> Anonymous 12/17/10(Fri)07:15 No.13187725
    >>13187694
    Sorry, I didn't read this before posting this >>13187709

    I still find the name wildly inaccurate and furthering a misconception about the Mythos that makes it seem lolrandom instead of what it is.
    >> Anonymous 12/17/10(Fri)07:21 No.13187751
    >>13187725
    True, but since we mast look at this from the point of view of game designers, we must also make sure to use terminology that is immediately recognizable to people who don't have as extensive a knowledge of the Mythos.
    People going mad was pretty much the first thing I learned about Lovecraft before I read the stories.
    >> Anonymous 12/17/10(Fri)07:27 No.13187801
    >>13187751
    Which is a good reason to have the paradox-equivalent be Quintessence rolls. That way it drives home the Power -> Madness vs Madness -> Power idea without abandoning the madness. People will immediately understand the fundamental core of Lovecraftian madness without divorcing it from the idea that the power and madness are intimately and inextricably related.
    >> Anonymous 12/17/10(Fri)07:30 No.13187818
    Magic: The gathering
    >> Anonymous 12/17/10(Fri)07:46 No.13187938
    Bump: The Interest
    >> Anonymous 12/17/10(Fri)08:14 No.13188175
    >>13187938
    Jesus fucking christ, where did people ever get the idea that bumping without contributing something ever worked?
    >> Anonymous 12/17/10(Fri)08:18 No.13188204
    >>13188175
    ... He posts half an hour after the bump, thus also bumping the thread without content.
    >> Anonymous 12/17/10(Fri)08:20 No.13188219
         File1292592047.jpg-(40 KB, 512x512, 1291864167131.jpg)
    40 KB
    >>13187165
    >> Anonymous 12/17/10(Fri)08:21 No.13188223
    >>13188204
    ...and suddenly this thread is about chain-bumping.
    >> Anonymous 12/17/10(Fri)08:49 No.13188411
         File1292593786.jpg-(181 KB, 640x368, Reject.jpg)
    181 KB
    Alien: The Outsider
    In a nutshell
    >> Anonymous 12/17/10(Fri)08:52 No.13188428
    Golem the Gravelling.
    >> Anonymous 12/17/10(Fri)08:53 No.13188431
    Cubicle Worker: The Soulless
    >> Anonymous 12/17/10(Fri)09:21 No.13188583
    So Outsiders and other supernaturals.

    I imagine feeding off of one would be very unpleasant.

    They certainly aren't natural.

    They make Mages rage.

    Prometheans are like "who gives a shit I'm sad".

    Changelings are in the same boat.

    Hunters would terminate with extreme prejudice, even more so than others. A Vampire rapes and eats a few bitches, who cares? But a 0xp Outsider is breaking reality just by existing.

    Sin-Eaters give zero shits because all they do is overdoes on cocaine equal to their Synergy.
    >> Anonymous 12/17/10(Fri)14:26 No.13191041
    >>13188583
    >Hunters
    1d6 investigators per round
    :P
    >> Anonymous 12/17/10(Fri)15:13 No.13191471
    I believe there are some people working on
    Leviathan: The tempest
    Linkie: http://wiki.rpg.net/index.php/LeviathanTempest:Main_Page

    Basically you play someone thats family to great watermonsters and you recently got these weird gills...

    Also this whole outsider idea is win!
    >> Anonymous 12/17/10(Fri)15:45 No.13191803
    This thread is close to autosage, it seems. There's a second thread going located here.

    >>13183002



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