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12/22/10(Wed)20:41 No.13257523>>13257514
Starspawned Savants, those ugly fishy fuckers that worship Cthulhu and his ilk, Dagon and Hydra? They practice the Mystery of the Deeps and Sleep, able to do things like have out of body experiences while asleep and exist out of phase with reality. They also get alot of powers based around the water, for obvious reasons.
Shephards of the Silver Key, those fractured psychotics of Yog-Sothoth? They practice the Mystery of the Gate and Sphere, prancing through the Threshold to travel to places and times, and linking up with their so-called otherselves to learn and do things they normally couldn't.
The Young of the Thousand, those perverse and feral followers of Shub-Niggurath, practice the Mystery of Life and Claw. They can mutate their bodies in ways others can barely even conceive of, and they can summon up minor, even major servants of their patron without the need for long, hard rituals. Big deal, that.
Scions of the Yellow Sign, those confused and utterly mad followers of Hastur? They follow the Mystery of Madness. Simple name, simple powers. THey manipulate raw madness, the stuff that empowers most, if not all of it. Causing it, curing it, ignoring it, harnessing it. If it deals with Madness, they can do it.
No, I'm not gonna tell you which of those I am. That's a bad idea, and I didn't get this far by doing bad ideas.
Okay, well, maybe a few. But not many. |