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02/22/10(Mon)21:35 No.8232437So I tell the PCs they find this skull and candle. They figure out it's powerful, but they've got no idea what it does it what it's for.
They ride closer the the Tower, where they stumble upon an ancient Stonehenge-like landmark. In the cneter of it is a large stone altar, cylindrical, with a fist clutching a sun engraved on it.
Bard touches it, and it glows, before displaying glowing words in the center of the sun: CAST IN THE NAME OF GOD in Supernal. Yes, the Big O line. Because I love it, and neither of them had ever seen the anime. So, perfect chance to recycle it.
It was cool. That's the only reason I put it in there. But like everything else, small, relatively meaningless things became an incredibly big deal to the PCs.
They spend hours saying words and failing to activate whatever this altar is.
So they move on to the Tower. The Rogue stops outside, hiding in a tree, waiting for nightfall. Don't ask me why. The Bard strolls in and is met with no resistance. He climbs to the top of the Tower, where he finds the Wizard, now with a goatee instead of a beard, sitting at a very nice desk. He tells Bard to please come on up. Whiskey? Cigar?
So they have a conversation, very polite, very casual. The Wizard pretty much just asks them if they were the ones who intercepted his troops. The Bard attempts to Bluff him, but the Wizard just frowns.
"I'd imagine that you would think twice about lying to me, sir," responds the Wizard. He then tells Bard he has a deal: the Bard brings him the skull and candle, and the Wizard will leave he and his friend alone. He doesn't wish to be bothered in his path to conquest.
The Bard then Stealths, drawing out his pistol. Yeah, psuedo-steampunk. Rare bits of it every so often. He then rolls to hit. Bam, natural Crit. Sneak Attack damage and all. |