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  • File : 1271087070.jpg-(145 KB, 800x600, Bottomless Pit.jpg)
    145 KB Anonymous 04/12/10(Mon)11:44 No.9146018  
    A question often asked on many of the worlds of the multiverse where the strange anomaly known as "The Bottomless Pit" exists, is "Where does it end?"

    Nowhere, of course, seeing as its bottomless. But, if you asked a better question, like "Where does it go", I have the answer.

    Fall.

    What is fall? Hard to say.

    The facts of it are, its a massive hole, maybe fifty miles across, and everything in it is, well falling. And presumably, always will be.

    Fall is full of Everything which is dropped into the various Bottomless Pits. People, treasures, ancient and dangerous artifacts, sometimes entire civilisations. They all end up in Fall.

    And, naturally, life finds a way. People from hundreds of worlds, treasures technological, magical or psychic, beings of infinite variety, trapped together in an open shaft, falling eternally.

    And life, as it does, comes together and makes communities. Whether they're scrap cities made from random houses and ships, or whole science fiction space stations lost in a black hole, Fall is heavily populated by settlements of varying size and nature.

    Travel is pretty easy in Fall. To go up, fall slower than everything else. To go down, fall faster. What with relative velocities, its pretty hard to die from a fall.

    Its easy to die from the edge. Although the Edge looks black, it gives off a dull glow, permitting the twilight most of Fall exists in. Its also standing still and thus, relative to the perspective of the Fallers, going Very, Very fast. No one, and nothing, have survived coming into contact with it.

    And, that's about the basics of Fall. Go up, go down, find lost treasures, fallen civilisations and great dangers. Stay away from the Edge, and keep hope in your heart. Perhaps one day, you'll find a way out.
    >> Anonymous 04/12/10(Mon)11:46 No.9146035
    Come up with a better name that doesn't sound like some fat nerd thought it up.
    >> Rape-Chan !!DhEZOUaepXX 04/12/10(Mon)11:46 No.9146040
         File1271087196.jpg-(63 KB, 640x750, 89360_41500_front.jpg)
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    The Great Devoid was an awesome level.

    Another bottomless pit. This one made by SCIENCE!
    >> Anonymous 04/12/10(Mon)11:46 No.9146042
    >>9146018
    I see someone questing to become an Edgerunner in your setting.
    >> Anonymous 04/12/10(Mon)11:47 No.9146055
    zero-g is interesting
    >> Anonymous 04/12/10(Mon)11:47 No.9146056
    >>9146018
    I actually thought of this, people travelling within the 'fall' as you call it by kites and usually moving vertically rather than horizontally. Only way out is magic portals or shizzleportation and lightweight goods are a rare commodity.
    >> Rape-Chan !!DhEZOUaepXX 04/12/10(Mon)11:48 No.9146064
    >>9146042

    Edgerunners, the badass class.

    In a bar;

    "Who's that guy?"

    "Shh! He's an Edgerunner!"
    >> Anonymous 04/12/10(Mon)11:48 No.9146066
    >>9146040

    I had not heard of this. Details please?

    >>9146035

    I like Fall. Its simple, and to the point. Suggest something better, and I'll use it.
    >> Anonymous 04/12/10(Mon)11:49 No.9146077
    Holy shit, outer space in a tube. With an asteroid belt of lost socks.

    I approve.
    >> Anonymous 04/12/10(Mon)11:49 No.9146083
         File1271087390.jpg-(207 KB, 800x600, 1271087070457.jpg)
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    >> Anonymous 04/12/10(Mon)11:50 No.9146093
    >>9146042
    >>9146064

    What would an Edgerunner be? Someone whose capable of working Close to the edge? Or someone who, somehow, can interact with it? Or am I missing the point?
    >> Anonymous 04/12/10(Mon)11:52 No.9146117
    >>9146093
    Like wall runners, or free runners.

    I'd guess adrenaline junkies that fuck around too close to the wall and skim it or some shit.
    >> Anonymous 04/12/10(Mon)11:52 No.9146118
    Where do people find food in Fall? Doesn't strike me as being an enviroment conductive to growing food.
    >> Anonymous 04/12/10(Mon)11:52 No.9146123
    OLD MAN YOU AIN'T GONNA BELIEVE THIS BUT I SAW SOME THINGS STANDING ON THE EDGE

    AND I THINK THEY SAW ME
    >> Anonymous 04/12/10(Mon)11:53 No.9146141
    It wouldn't be that hard to slow down enough to grab onto the edge. You are limited by terminal velocity so just a big parachute would do it. I imagine climbing back up would take longer than a human lifetime, however.
    >> Anonymous 04/12/10(Mon)11:53 No.9146143
    >>9146093
    Someone who can, quite literally, run along the edge of their universe, the tangible sides of their bottomless hole. More than likely able to use this to achieve insane speeds that would tear a normal person's body apart until it was a fine mist, and to springboard off the edge, probably creating enough impact force to send the object they hit careening towards the Edge.
    >> Anonymous 04/12/10(Mon)11:54 No.9146148
    this shit is not going to be good for bone mass I think.
    >> Anonymous 04/12/10(Mon)11:55 No.9146161
    How would you fall faster? Or for that matter, fall slower?

    The moment you allow for air resistance then this just becomes that plane of the abyss where the same shit occurs but everyone dies within days due to vicious wind exposure.
    >> Anonymous 04/12/10(Mon)11:56 No.9146169
    >>9146141

    The only problem with that is...

    You're basically in a hole filled with an infinite amount of objects falling at terminal velocity.

    You open that parachute, and you either get very lucky, or get clocked by a falling armoire so hard the next object to pass by gets an inverse shower of blood rain.
    >> Rape-Chan !!DhEZOUaepXX 04/12/10(Mon)11:56 No.9146172
         File1271087776.jpg-(134 KB, 640x480, tfl-win-20.jpg)
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    >>9146066

    The Great Devoid is a bottomless pit in the eastern steppes of the Myth world.

    Supposedly it was formed by a race called the Calliach whom were being hunted to extinction by a race of giants, the Trow. As their final stand they lured their attackers in, and tore a hole in the world of infinite depth. The Calliach were crash-landed remnants of characters from another Bungie game, Marathon.

    It's considered a literal void on the planet, a be all end all such that an immortal being The Leveler, invulnerable to magic, physical/mental harm, the works, was considered dead and gone simply by being chucked in.

    Hence, the Great Devoid. A big bottomless radioactive pit, of which the updrafts can be heard at least a mile away.
    >> Anonymous 04/12/10(Mon)11:56 No.9146177
    >>9146148

    And wouldn't you faint after a while?
    >> Anonymous 04/12/10(Mon)11:57 No.9146192
    >>9146161

    by reducing/increasing drag. how do you think parachutists dive or slow down?
    >> Anonymous 04/12/10(Mon)11:59 No.9146212
    >>9146161

    Well, if it's vaguely metaphysical, you could just... fall slower. Or speed up.

    Like a minor thing anyone can do just by being in the Fall, considering it's already a piece of temporal and spacial fuckery anyhow. It would be entertaining to just... step off the side of a building, fall slow, and drop in on your favorite bar.

    I think it would add to the strangeness of the atmosphere, but that's just me. Obviously, you wouldn't be able to fall so slow you could touch the Edge, just slow enough relative to other objects to ascend.
    >> Anonymous 04/12/10(Mon)11:59 No.9146214
    >>9146148
    >>9146177

    BOTTOMLESS HOLE MAGIC
    >> Anonymous 04/12/10(Mon)11:59 No.9146220
    >>9146192
    lrn2science
    >> Anonymous 04/12/10(Mon)12:00 No.9146234
    >>9146214

    and if someone is rubbing one out does it get on his roof or something

    imagine leaving a cloud of spunk in the air like some kinda JISM MINE
    >> Anonymous 04/12/10(Mon)12:02 No.9146249
    >>9146234

    OH GOD HOW IS BUKKAKE GOING TO WORK

    OP YOUR SETTING IS KILLING GROUP SEX
    >> Anonymous 04/12/10(Mon)12:03 No.9146262
    >>9146234
    Dispose of it in a tissue, you fucking barbarian.
    >> Anonymous 04/12/10(Mon)12:05 No.9146284
    >>9146234

    Just do it out the window. No-one will ever know.
    >> Anonymous 04/12/10(Mon)12:05 No.9146285
    >>9146262

    Wouldn't you rather, using superior clenching control, reduce ejection speed, allowing it to coalasce into a spunk sphere and then let it drift out of the window?
    >> Anonymous 04/12/10(Mon)12:06 No.9146292
         File1271088396.jpg-(99 KB, 600x660, If theres a hole, jam it i(...).jpg)
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    It's a giant hole right?

    Can I stick my dick in it?
    >> Anonymous 04/12/10(Mon)12:07 No.9146295
    Actually the air would fall as well since it apparently must've come from the worlds the bottomless holes came from. So we would go insanely fast since air preassure would go with us. This also prevents going too slow since then you're torn apart by the winds and let's say the slowest speed is still to fast to interact with the edge.
    An Edgerunner would be someone who manages to BARELY go slow enough to interact with it. Like scraping a hatchet against it for substance. This is causing massive damages to the slowcraft they're using to go slow.

    One could pretend the Edge has a certain unique property that can be used for currency or magic items.
    >> Anonymous 04/12/10(Mon)12:07 No.9146300
    OP has a nifty idea about bottomless pits. /tg/ then immediately begins working out the logistics of spooge-bombs.

    ...never change, /tg/.
    >> Anonymous 04/12/10(Mon)12:08 No.9146310
    It would start out falling at the same rate as you but I think they would slow down since it weighs so much less than you. Yeah, that means there are clouds of waste waiting for the next person to fall through.
    >> Anonymous 04/12/10(Mon)12:08 No.9146314
    >>9146234

    Which makes me wonder, have any astronauts ever jerked off in space? Inquiring minds gentlemen
    >> Anonymous 04/12/10(Mon)12:08 No.9146318
    SPEAKING OF LIQUIDS HOW WOULD BATHING WORK
    >> Anonymous 04/12/10(Mon)12:08 No.9146319
    >>9146212
    I like your explanation. It could be something that everyone new to Fall would slowly learn, with these so-called Edgerunners being people who have mastered the art of altering their velocity.

    >>9146192
    My point was that once you add some medium that would cause drag you are essentially killing off everyone. Constant free-fall would dehydrate a human relatively quickly.
    >> Anonymous 04/12/10(Mon)12:09 No.9146329
    >>9146314

    GOOD MORNING MADAM

    I'M HERE TO FIX THE TURBOTHRUSTERS
    >> Anonymous 04/12/10(Mon)12:09 No.9146331
    As far as infinitely falling, i'd always assumed it was a temperate hole that reaches just beyond the center of the planet..

    At the center of gravity you'd have the illusion of constantly falling, with no wind pressure.

    But then again the walls wouldn't move either, and you know.. being crushed by gravity and all that.
    >> Anonymous 04/12/10(Mon)12:09 No.9146334
    >>9146212

    This is best, I think. Science isn't really a priority in a weird setting like this. Beings in Fall are pretty capable of falling slower or faster, just because.

    Now, what would you do with this setting? Your PC's fall in (Or perhaps go in on purpose, to recover something), and need to get out? Or a multiversal campaign, beings from all over the cosmos being thrown together, and having to cooperate? It seems like a setting literally sewn from plot hooks.

    >>9146118

    Food falls in. Perhaps some tribe somewhere throws food into a pit as part of a ritual, perhaps a cargo freighter got sucked into a black hole. All that really matters is, food falls in. Whether you get any is another matter entirely.

    Also, it Is possible to grow Some food in Fall, just difficult and rare. However, the best equipped are some of the magical or sci-fi groups, who might have mystical growing aids or hydroponic setups.
    >> Anonymous 04/12/10(Mon)12:09 No.9146336
    >>9146295

    Being that the Edge is bridging an almost infinite number of locations (and times) and bringing them into one singular location, it's gotta have SOMETHING special about it.

    Damnit, this is such a cool idea and I gotta run. Hope this thread is around when I get back.
    >> Anonymous 04/12/10(Mon)12:10 No.9146339
    >>9146295
    Air isn't affected by gravity, only things with mass. Theirs no way you don't know that already though.
    >> Rape-Chan !!DhEZOUaepXX 04/12/10(Mon)12:11 No.9146348
    >>9146314

    And then it gets flushed out into space, some aliens come by and pick it up, and create alien human hybrids.

    "John, this is mission control. They're saying another alien-human hybrid showed up and they want you to stop fapping."
    "Right... fappping..."

    *queue John looking out the window where a decidedly female alien is posing in an alluring manner, enticing out for another "Space Walk"*
    >> Anonymous 04/12/10(Mon)12:11 No.9146351
    >>9146314

    I think they are probably too busy doing their jobs. Also, no privacy. Everyone sleeps, no joke, in a sleeping bag attached to the wall by Velcro. It is also loud and cramped. Imagine living in a server room. With no way out.
    >> Anonymous 04/12/10(Mon)12:12 No.9146360
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    >>9146334
    Mushrooms, i'd imagine that'd be the primary source of grown food. Self-reliant, and replicating.. very easily.

    But yeah if we're assuming infinites, theres gonna be food from some hole something fell into some way or another.
    >> Anonymous 04/12/10(Mon)12:12 No.9146364
         File1271088757.gif-(2.53 MB, 500x282, 1237664331308.gif)
    2.53 MB
    >>9146339

    >implying air doesn't have mass
    >> Air Action Weekly 04/12/10(Mon)12:12 No.9146366
    "splooge" aside it does bring up the issues of sanitation and perhaps food and water.

    Perhaps great chunks of earth/dirt and large blobs of water are also falling? Perhaps entire lakes/oceans worth forming a massive sphere or layer in the tube?
    >> Anonymous 04/12/10(Mon)12:13 No.9146368
    >>9146348

    or maybe the jizz lands on an asteroid, and proceeds to create a new lifeform

    it then crash lands in antarctic where kurt russell is playing chess.
    >> Anonymous 04/12/10(Mon)12:13 No.9146372
    >>9146318
    Also, how exactly do they get drinking water?
    >> Anonymous 04/12/10(Mon)12:13 No.9146374
    You people are retarded.
    >> Anonymous 04/12/10(Mon)12:13 No.9146376
    >>9146339
    Troll detected: 3/10
    >> Anonymous 04/12/10(Mon)12:13 No.9146377
    >>9146366
    You shit/piss in bags, attach a tiny parachute to them and drop it off the edge of landmass you're occupying.

    Shit'll rocket off into the sky.
    >> Rape-Chan !!DhEZOUaepXX 04/12/10(Mon)12:13 No.9146378
         File1271088829.jpg-(17 KB, 249x211, 1267568937223.jpg)
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    >>9146368

    FFFUUUUUUUUU~

    The thing was created by astronauts fapping in space.
    >> Anonymous 04/12/10(Mon)12:14 No.9146386
    >>9146366
    Dear lord just thinking of making a map to detail all of that is a nightmare.
    >> Anonymous 04/12/10(Mon)12:15 No.9146396
    >>9146377

    all you have done is make it someone else's problem. the people who fall in after you.
    >> Anonymous 04/12/10(Mon)12:16 No.9146406
    pooping will be hard
    >> Anonymous 04/12/10(Mon)12:16 No.9146408
    If this setting has magic then Clerics and Decanters of Endless Water can fix some problems.
    >> Anonymous 04/12/10(Mon)12:16 No.9146411
    >>9146406
    Just get on your hands and knees, aim at the sky.

    I dont see a problem.
    >> Mr. Monitor !XBVfKv4nAs 04/12/10(Mon)12:18 No.9146419
    >>9146372
    They look for a waterfall where a river is falling into a bottomless hole. Then they collect a bunch of the falling mist by holding up a vessel and slowing down a little.


    Hey wait there is an idea. What if the Edge has anti-gravity properties. Like you need a small amount of Edgepowder to slow down. Edgerunners are those brave souls that harvest Edgepowder, the very basis of life in the Fall.
    >> Anonymous 04/12/10(Mon)12:18 No.9146420
    >>9146411

    hands free pissing while lying on your back!
    >> Anonymous 04/12/10(Mon)12:20 No.9146436
         File1271089224.jpg-(109 KB, 360x447, 1265085501282.jpg)
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    This entire concept premise fascinates me to no end. I suddenly want to play a game with this scenario.

    OP, I would like to subscribe to your newsletter.
    >> Anonymous 04/12/10(Mon)12:21 No.9146443
    >>9146436

    YOU WOULD NOT HAVE CURLY ROUND HAIR ALL HAIR POINTS UP
    >> Anonymous 04/12/10(Mon)12:21 No.9146445
    >>9146331
    > hole that reaches just beyond the center of the planet..
    > and you know.. being crushed by gravity and all that.

    Actually, you wouldn't be crushed by gravity at all - if you were floating in the exact center of the planet (and somehow the heat from the core didn't fry you) you'd experience roughly 0.5G in all directions (with minor variations to account for different surface gravities) - with a net "gravity" of zero.

    Gravity increases with respect to distance from center of mass, but when you're at the center of mass, the gravity pulls towards where all of the mass actually is - which is away from where you are.

    In order for the infinite hole of Fall to work, it can't be passing through a planet, since that would mean that it would eventually at some point have a reversal of gravity, everything would bunch up and collide, and a "bottom" would be created - instead, it would have to be an extra-dimensional plane of some sort, where gravity didn't apply, and the only "force" substituting for it was simple inertia.
    >> Anonymous 04/12/10(Mon)12:21 No.9146447
    >>9146419
    After months of freefall the walls turn black like obsidian, yet give off that faint glow.. Edgerunners gather this mysterious substance in risk of their own life.

    Scientists that have fallen in study the mess for its medicinal/magical/edible properties.

    I LIKE THIS.
    >> Anonymous 04/12/10(Mon)12:22 No.9146449
    >>9146172

    Nice game, I actually completed it last year, have been meaning to do it since I was 10 or something and played the demo.
    >> Anonymous 04/12/10(Mon)12:22 No.9146455
    >>9146436

    I don't have a newsletter, unfortunately. I just occasionally pop into /tg/ with an interesting idea or two. Most of them are in the archive, although only a few got more than one thread. Still, /tg/ always has wonderful ideas and comes up with fascinating implications, so I keep coming back.
    >> Anonymous 04/12/10(Mon)12:23 No.9146462
    >>9146455
    >fascinating implications
    >> Anonymous 04/12/10(Mon)12:24 No.9146469
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    >>9146445
    Well yeah, my idea was this hole was gigantic, bigger than this.

    Shit that clumped up in the middle you could form a small globe and walk around it.. farming, whatever.

    As you near the center the hole expands, allowing for basically a secondary tiny planet inside a planet.
    >> Anonymous 04/12/10(Mon)12:24 No.9146478
    >>9146366

    And this (spoogebombs, waste disposal, etc.) is why people in Fall prefer to remain on/above solid masses as much as possible - for protection - "farming" would happen on the "bottom side" of any large falling mass - a hazardous career, but a necessary one if anyone's going to eat.

    Another reason why edgerunners would be considered crazy - they leave the shelter of large masses, and risk debris in the updrafts.
    >> Anonymous 04/12/10(Mon)12:26 No.9146489
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    Another idea...

    You said the fall is basically a giant eternal tube downward, with the most recent stuff having to drop its way down to all the shit that was thrown in there before it.

    What happens when you get to the proverbial 'bottom' of fall? The first thing ever to be sucked into a bottomless pit? An ancient civilization? Cthulu's summer resort?
    >> Anonymous 04/12/10(Mon)12:26 No.9146495
    >As you near the center the hole expands, allowing for basically a secondary tiny planet inside a planet.

    No, I don't like this. The central concept is that you freefall forever. There shouldn't be some kind of hollow earth. The Hole obviously exists on another plane.
    >> Anonymous 04/12/10(Mon)12:27 No.9146505
    >>9146489
    You wouldn't know when you reached the bottom' because there's always the possibility that there's something more ancient farther down.
    >> Anonymous 04/12/10(Mon)12:28 No.9146510
    >>9146489
    And when you get down there where its real nasty and all, you cant go back up
    >> Anonymous 04/12/10(Mon)12:29 No.9146518
    >>9146489

    That is the thing. There is no bottom. Otherwise it would be called "The Really Long Drop With A Sudden Stop"
    >> Anonymous 04/12/10(Mon)12:29 No.9146525
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    >>9146489
    >eternal tube
    >bottom
    ... Um, I think you just divided by zero...
    >> Anonymous 04/12/10(Mon)12:30 No.9146533
    >>9146495
    Maybe the hole keeps expanding slowly, and the mini planets catch up to eachother and have some kind of like interplantary raid to steal supplies and attach parachutes to the rival planet to lift them upward into debris and shit.

    Yeah I cant work with this, lets just stick with the original.
    >> Anonymous 04/12/10(Mon)12:30 No.9146539
    >>9146518
    >>9146525
    I didnt mean the LITERAL bottom of the infinite tube - thats just silly.
    I meant the first thing to be thrown INTO the infinite tube.
    >> Anonymous 04/12/10(Mon)12:33 No.9146555
    >>9146518
    but still, if you decided to drop reeeeeeal fast and be a diver or Deep runner or whatever. You'll eventually go past people who fell at the same time you did and start meeting people who were born in Fall but from people who were outside once. Then you get the Third Generation fallers


    And then those who've been there from generation to generation back from ages past.
    And those who were there so long they dont even know there is life outside fall until you tell them


    And then there's the ``others``

    And when you drop a level you cant go back up (or you'd be able to get out)
    >> Anonymous 04/12/10(Mon)12:33 No.9146557
    Campaign- A group of Edgeworkers are attempting to create a Barrier- a grid across the whole length of Fall, with the same properties as The Edge. It would cause untold damage to any and all things coming from above, and if its put in place, it'll be almost possible to destroy.

    Stop them, for the future of Fall.
    >> Anonymous 04/12/10(Mon)12:35 No.9146576
    >>9146539
    That is an object of mystery and power. There are as many theories as there are objects within Fall.

    Turns out, it is a small stone thrown in by a curious child. His skeleton is not far above it.
    >> Anonymous 04/12/10(Mon)12:35 No.9146577
    You guys are being very silly about the mechanics of The Fall, honestly it's plain as the nose on your face as to why people aren't shredded by winds or crushed by stuff above them when they try to slow down.

    It's because GRAVITY falls into the hole as well.

    Say there's more than one entrance to the fall, it is of course as the OP said the place where all bottomless pits lead to after all, and if each entrance comes from a different local gravity then pockets of that drifts into The Fall creating a sort of bubble system!

    Some areas are still deadly due to wind speed or stuff falling into you of course, perhaps even more so where the gravity bubble is "heavier" than what we're used to causing things to fall at a much faster speed.

    But life (as we know it at least) survives in "calm pockets", areas of gravity equal to our own earth's roughly that is bordered on all sides by bubbles of weaker gravity. In these bubbles a system of nets and barriers combined with the bubble's own "buoyancy" slows down falling objects, stuff from above is caught before it can destroy any structures built in the calm pocket and anything falling below can be saved!

    (I'm fully aware this is possibly the most retarded idea ever but it's just retarded enough for players to swallow)
    >> Anonymous 04/12/10(Mon)12:35 No.9146583
    >>9146557
    that wouldnt work th'eyd have to stop in order to put it in place.

    Unless they built it vertically but longuer than the hole is wide and then turned it around in an attempt to smash through the edge.

    But what lies beyond?
    >> Anonymous 04/12/10(Mon)12:35 No.9146585
    >>9146555

    You Can go back up. But, no one has Ever found the top. People have spent their whole Lives going up, and never found anyone whose ever seen the top.

    Fall isn't so easily categorised. The various bottomless pits might open at various different points. A recent arrival might drop in right between two ancient civilisations, or vice versa.

    Then again, there would be a Bottom, of a sense. There may well be something which was the first to fall. Many would risk their lives to know what such a thing was. Will you?
    >> Anonymous 04/12/10(Mon)12:36 No.9146594
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    Suddenly, I wish this was a videogame...
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:36 No.9146596
    >>9146555
    No, you wouldn't. You can move up or down relative to other falling shit, but you can't move back up to where you started Falling. Also, presumably the various Bottomless Pits don't physically connect to the Fall so much as they just teleport you there.
    >> Anonymous 04/12/10(Mon)12:37 No.9146605
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    >>9146585
    You put capital letters in strange places, friend.
    >> Anonymous 04/12/10(Mon)12:38 No.9146613
    >>9146539
    That would be difficult if everything has to start falling at the same point... since it would be falling furthest.

    A better question would be - how do new things show up in Fall? Do they all have to come through the "entrance" at the same point, or do they just show up when they've reached the appropriate speed in their own bottomless pit, and just appear someplace along the tube in Fall? After all, not all bottomless pits are the same width, most of them are much narrower than Fall. (50 miles? Many BLPs in fiction are small enough around to look like a standard well, with the nice wall/roof/bucket setup.)

    So what would the standard entry mechanism for Fall be? You get pushed into the pit, and the walls appear to widen out away from you and get darker - when do you notice other things falling with you? When the first bit of waste splats on your head? Or would you just sorta fade in - perhaps a side effect of transit to Fall is that people pass out in their own hole, and regain conciousness in Fall.
    >> Anonymous 04/12/10(Mon)12:38 No.9146618
    It turns out this is a moral trap, those that reach zen fall out of the bottom, which is the top of some other land.


    And then fall right back in because they couldn't turn mid-air.
    >> Anonymous 04/12/10(Mon)12:38 No.9146619
    >>9146605

    Sorry, habit I gained from a friend. Using Capitals for Emphasis is bad form, I know, but I find myself doing it subconsciously. Sorry about that.
    >> Anonymous 04/12/10(Mon)12:42 No.9146660
    I still see it as beign one large tube with no intersections. You are falling in your friendly neighbourhood bottomless pit for maybe an hour or two and all of a sudden you are at what might be described as the ``top`` of fall and everything that fell in befor is necessarly BELOW you.
    >> Anonymous 04/12/10(Mon)12:42 No.9146663
    >>9146619

    I thought you were going for the "ye olde English I put captials wherever I feel like" style
    >> Anonymous 04/12/10(Mon)12:43 No.9146674
    >>9146555
    Edgerunners can move from level to level but they can't get out for one reason or another.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:44 No.9146679
    >>9146619
    Whenever I see it happening, I subconsciously start spelling out all the capital letters to see if I'm about to lose the Game.
    >>9146613
    I imagine if not everything enters the Fall at the same point, then while you're falling down a pit you gradually fade between worlds until eventually you're just in the Fall, falling at some point.
    There probably aren't very clear descriptions of this, since ~99% of all people entering the Fall do so in a state of sheer, pantshitting terror.
    >> Anonymous 04/12/10(Mon)12:44 No.9146681
    >>9146660

    That WOULD remove the necessary deadly entrance to Fall. I mean some guy who just resigned himself to falling forever suddenly appears in fall, sees other stuff falling around him. Has just enough time to go "WTF" before getting hit by a terminal velocity alarm clock and dying...
    >> Anonymous 04/12/10(Mon)12:45 No.9146692
    >>9146613

    I think how it would work would be that you fall into a Bottomless hole, and eventually you just lose track of time. There's no landmarks, no light, just a vague sense of falling. Then you start seeing other things falling too.

    There's no way of knowing when you've transferred from your world to The Fall, only when you start seeing other Fallers.
    >> Anonymous 04/12/10(Mon)12:45 No.9146693
    >>9146660
    The trouble with this is that 99% of the things in Fall would then _never_ be accessible to you - no matter how fast you try to fall, they will always be potentially thousands of years worth of falling ahead of you, and every time you slow down to look at something, they get further away. Having newcomers appear mid-fall gives it more of a sense of an explorable place, otherwise most Fallers would never even realize there was anything else to see.
    >> Anonymous 04/12/10(Mon)12:45 No.9146698
    See, none of these untestable philosophical theories matter to the universe creation. The Philosophers are one of the most widespread factions in the Fall, and have been debating for upwards of eternity as to the secrets of the Fall. Just another reason you might want to be a Deeprunner, for the deepest Philosophers surely know great secrets, right?
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:47 No.9146711
    >>9146698
    I think it's a good idea to mix the random-entry/choronological strata theories somewhat.
    Have people enter the Fall at fairly random points within a certain spread, so that they don't just end up isolated in the dark. But have it stratified so that the lower you descend, the older shit -tends- to be, because the idea of more and more terrifying ancient stuff further down is just too cool to ignore.
    >> Anonymous 04/12/10(Mon)12:48 No.9146715
    Edgerunners harvest the mystical Edge element to Jump back up into the Fall or Skate further down. Nets, stabilized land masses sustain all manner of relics, science Utopias and discordian nightmares.
    >> Anonymous 04/12/10(Mon)12:48 No.9146722
    >>9146663

    This brings up an interesting point in my mind.

    Language barrier. I'm guessing each "Layer", as it were, of the fall would have its own emergent dialect, although changing with time, new arrivals etc. Further away regions would be entirely impossible to understand, although some subcultures of Faller might have their own, mostly pure language, which could span a long way up and down.
    >> Anonymous 04/12/10(Mon)12:49 No.9146725
    >>9146711
    This could really make shit interesting.

    Modern people enginner a way to superspeed their fall, and meet up with the Ming dynasty.
    >> Anonymous 04/12/10(Mon)12:49 No.9146726
    An interesting side question - when you've got a bottomless pit that leads to Fall, how far down do you dig beside it before tunnels to the side don't find the pit shaft anymore? It'd be freaky to have a bottomless pit used for executions sitting at the top of a mage tower, directly over top of the apprentices' dormitory. (What, we're not going to store valuable sensitive components under something _that_ magical!)

    Could you build a city around (including below) a bottomless pit that linked to Fall without breaking the pit?
    >> Anonymous 04/12/10(Mon)12:49 No.9146731
    i would cast dimension door below my feet and then end up back in the material plane
    >> Anonymous 04/12/10(Mon)12:50 No.9146744
    >>9146674

    yeah but I like the idea of not beign able to go back up no matter how awesome you are, you can slow down and hop for the next level to catch up though but its insanely dangerous since you have to dodge everything that's coming down from above.

    ``Waiters`` are considered to be quite as mad as edgerunners are.

    Which bring you to the big choice: You can wait and risk beign destroyed by whatever's coming down or you can try and bust through hoping the next level will be better.
    >> Anonymous 04/12/10(Mon)12:51 No.9146749
    >>9146731

    I'm pretty sure DD has a limited range and only works on one plane.
    >> Anonymous 04/12/10(Mon)12:51 No.9146751
    How would air resistance work here seriously

    if you're falling fucking fast and on your falling house fine fuck it

    but once you open a book that fucking thing is going to be ripped out of your hands on account of incoming air pushing against its surface wanting it to go up.
    >> Anonymous 04/12/10(Mon)12:51 No.9146755
    >>9146711
    Was just thinking the exact same thing, would be the most enjoyable play, as there are more possibilities. Also, your party members may be an era or two apart if you were separated in the initial plunge, and thus you'd have to basically travel through time to reunite with them.
    >> Anonymous 04/12/10(Mon)12:51 No.9146758
    >>9146681
    You'd be travelling SLOWER than a standard alarmclock - remember the max speed is decided by your air resistance, not your weight.

    The thing you're most likely to run into is a parachute.
    >> Anonymous 04/12/10(Mon)12:51 No.9146759
    >>9146726

    It's a bottomless pit. Of course you can't.

    You can dig down and around it. But eventually, you'll dig too deep, and reach an impossible depth. And still the hole goes on.
    >> Anonymous 04/12/10(Mon)12:52 No.9146764
    http://suptg.thisisnotatrueending.com/archive/9146018/

    Thread archived for posterity
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:53 No.9146770
    >>9146726
    I'm not sure what you're implying. The pits are bottomless, so no matter how far down you dig, you'll always be able to connect to the pit. A more appropriate question is, if you're standing on a ledge adjoining this bottomless pit, how far own can you be and still catch someone falling before they're lost in the Fall?
    >>9146722
    Languages would be a fucking nightmare. I could see a sort of Fallspeak Common-analogue emerging, with vastly different dialects depending on what origin-societies are influencing the local speech. You can tell a first-generation Faller because he can speak something other than Fallspeajk.
    >> Anonymous 04/12/10(Mon)12:53 No.9146772
    >>9146751
    Air in Fall would be subject to shear forces, just like it is here - if you move your hand really fast through the air, the air starts moving with it. If a massive (nearly infinite) pile of crap falls along a tube at high speed, the air will start flowing with it - the solids will still be somewhat faster than the air, but the difference won't be lethal, and people would just have to learn not to open books outside of sheltered areas.
    >> Anonymous 04/12/10(Mon)12:53 No.9146774
    >>9146751
    Open it while perpendicular to the windflow, thus reducing its air resistance.

    Alternately, put it firmly against a larger object which you are "lying down on" (so it's "below" you) and then you can open it fine.
    >> Anonymous 04/12/10(Mon)12:53 No.9146775
    >>9146731
    Great sorcerers of the Fall have searched for other 'Planes' of existence but their attempts to travel away inevitably lead to another part of the Fall.
    >> Anonymous 04/12/10(Mon)12:54 No.9146786
    At the bottom of the pit is a portal that leads to the top.

    Voila.

    It's bottomless.. not unfillable.
    >> Anonymous 04/12/10(Mon)12:55 No.9146797
    >>9146751
    I love how everyone is complaining about air resistance when there lies the more impossible concept of a bottomless pit... Just deal with it, it's magic.
    >> Anonymous 04/12/10(Mon)12:55 No.9146800
    >>9146744

    I think Some up and down mobility should be possible. Its just very dangerous, with each direction having its own unique potential catastrophes.
    >> Anonymous 04/12/10(Mon)12:55 No.9146801
    How would people communicate? Shouting? Shouting very loud? Or would they have to adopt sign languages?
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:56 No.9146814
    >>9146786
    No. No no no no no. No.
    Don't try to justify the bottomless pit idea. It's just a bottomless fucking pit. An infinite verticle space confined in a cylinder ~50 miles wide. Anything else is trying to justify a concept that is already scientifically ridiculous, better to just go with it.
    >> Anonymous 04/12/10(Mon)12:56 No.9146819
    How crowded should the Fall be? Are there alarm clocks skyrocketing by you all the time or would you be lucky to see them just a few times per day?

    What about people? How far should "settlements" be from each other?
    >> Anonymous 04/12/10(Mon)12:56 No.9146822
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    >>9146755
    Is it just me, or does GURPS sound like an ideal system for this? Mostly for the 'people from many eras' part all in one setting, as well as the general modularity of the situations inside the fall.
    >> Anonymous 04/12/10(Mon)12:57 No.9146824
    >>9146800
    its called fall for a reason you're always fallin, always

    You can fall slower (which make you look like you're goign up) But you can never really go up or even stop for that matter
    >> Anonymous 04/12/10(Mon)12:57 No.9146831
    >>9146819

    Infinitely varied. Sometimes you get insanely dangerous clumps of fast moving stuff, sometimes you'll find veritable voids, empty of nothing for miles and miles before you find a small, peaceful rock or two.
    >> Anonymous 04/12/10(Mon)12:57 No.9146835
    I would allow people cast cast Plane Shift or Gate if they like. But, beings who leave the Fall never return. No one knows what happens to them.
    >> Anonymous 04/12/10(Mon)12:58 No.9146843
    >>9146797

    LET ME HAVE MY GODDAMN AIR RESISTANCE AND I'LL LET YOU HAVE YOUR ENDLESS HOLE
    >> Anonymous 04/12/10(Mon)12:58 No.9146854
    TG! I have scoured the depths of the internet, and while vast itself, it is not itself bottomless. For I have returned, weary and worn, but victorious! For from the clutches of the abyss, that dark sunken hole of obscurity, I give to you "The Pit" by Andrew Charlton.

    You may also know him as Erratic Dragon, if you are over age 24, as he did work related to the Ultima series of games, and helped direct their web-ring.

    His story realistically (in a fantasy universe) handles life in a bottomless pit, food, relativistic falling travel, teamwork, society, and also, a daring escape. I read this when I was quite young. His website is defunct, but I'm sure he wouldn't mind the publicity. Enjoy the read.

    http://web.archive.org/web/20020702065227/frabjous.org/writing/pit2.html
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)12:58 No.9146859
    A note on moving up and down in the Fall:
    It's not at all dangerous to move in either direction. Everything is falling roughly at terminal velocity, and anything that's moving at a vastly different relative velocity (almost stationary) is harmless, like a sheet of paper or a loose bit of cloth.
    Moving up and down is accomplished by increasing or decreasing your own air resistance. Moving up will just mean that you're falling slightly slower. Just roll over so you're falling back-down and expand your limbs as much as possible. Relative to everything else, you'll be moving upwards fairly slowly.
    >> Anonymous 04/12/10(Mon)12:58 No.9146860
    How can Sigil be on the top of the spire in the middle of the planes?
    >> Anonymous 04/12/10(Mon)12:59 No.9146862
    1944, Germany.

    The Ahnenerbe-SS investigates rumours of a "Bottomless Pit" in a small village in the Alps. Several Untermenschen are lowered, by rope, into the Pit. Screams are heard over the radio before the rope goes slack. One of the SS-men volunteers to go down, but again the rope goes slack. This time, however, a message is recieved, garbled, but audible.

    "Mein gott! Englanders!"

    Deciding that the possibility of a British infiltration through the Pit is too serious to ignore, the SS build several capsules to drop into the pit. Each capsule contains several SS soldiers, along with food, a small battery and weapons. After the 15th capsule disappears without a trace, the project is deemed a failure.
    >> Anonymous 04/12/10(Mon)12:59 No.9146866
    >>9146824

    I mean, up, as relative to the things in Fall. To be able to ascend to a layer which is falling above the one you're currently on.

    >>9146822

    I'd rather not associate Fall with any one system, and especially not GURPS. I'm sure its a perfectly fine system for some, but its not to my tastes, and Its attracted sufficient shitstorms I'd like to keep it at arms length, if possible.
    >> Anonymous 04/12/10(Mon)12:59 No.9146872
    >>9146801
    I would think that shouting would be useful for people who aren't close by. Shouting very loud would work for people even further away, and yelling at the top of your lungs would work best of all. Sign language may be of only limited use due to the low levels of available light though.
    >> Anonymous 04/12/10(Mon)13:00 No.9146879
    >>9146018

    Sounds kind of like the Slipstream setting for Savage Worlds.
    >> Anonymous 04/12/10(Mon)13:00 No.9146882
    >>9146731
    then i cast planeshift and then Teleportation to transport me safely to safety
    >> Anonymous 04/12/10(Mon)13:01 No.9146889
    >>9146860

    The planes are shaped by belief. And gods. And shit.

    THAT WAS SIMPLE WASN'T IT

    AT LEAST HAVE THE COURTESY TO GIVE ME SOME HANDWAVING.
    >> Anonymous 04/12/10(Mon)13:01 No.9146893
    >>9146854

    Interesting... parallel evolution of ideas strikes once again.
    >> Anonymous 04/12/10(Mon)13:02 No.9146901
    My anus is a bottomless hole.
    >> Anonymous 04/12/10(Mon)13:02 No.9146904
    >>9146824
    You could however come close enough to stopping that whatever is above you would eventually reach where you are because its falling faster than you. Maybe edgerunners have balloons or something similar that allow them to fall slower than normal people
    >> Anonymous 04/12/10(Mon)13:02 No.9146906
         File1271091767.jpg-(22 KB, 266x266, lkj.jpg)
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    >>9146862

    WHY ARE THERE NAZIS IN EVERY SETTING!!!
    >> Anonymous 04/12/10(Mon)13:02 No.9146907
    >>9146872
    Shouting would be heard by people above you more, but not below you. Good for ambushes.
    >> Anonymous 04/12/10(Mon)13:04 No.9146923
    Okay i have a new idea for the set up. The walls are huge but it is basically a gigantic tube that goes in a circle. You keep falling because its round.
    >> Anonymous 04/12/10(Mon)13:04 No.9146926
    >>9146906

    To be fair, in an infinite hole, there Have to be Nazi's somewhere.

    Although, for extra fun, have the Brits they encounter be an Empire era regiment, like the folks in Zulu, whose ship was lost at sea (i.e. fell down a Black Hole). They colonised a nearby rock, when they emerged into Fall, and are now in a war with the newly arrived German forces.
    >> Anonymous 04/12/10(Mon)13:05 No.9146935
    I dreamed this setting every other month when I was ten years younger.
    >> Anonymous 04/12/10(Mon)13:05 No.9146938
    How come people can't make stuff like hot-air balloons?

    Hmm... you'd need a sizeable amount of metal in a cone shape, and you put it above your balloon, and that acts as the armour. Then you enhance its strength through magic, and then just go up

    As long as there isn't anything stronger than your balloon you're fine to go into reverse.
    >> Anonymous 04/12/10(Mon)13:05 No.9146943
    >>9146862
    I like it, but not the infiltration part. Why would the Ahnenerbe be tasked with stopping the infiltration? It should be something like "There are fucking ancient aryans in that bottomless pit, INVESTIGATE!"
    >> Anonymous 04/12/10(Mon)13:05 No.9146946
    >>9146923

    No. Was suggested before, and rejected. Fall is not curved, and it does not lead to its own top. It is simply an infinitely long straight shaft. Stop trying to make it work realistically.
    >> Anonymous 04/12/10(Mon)13:06 No.9146954
    wouldnt ranged combat be incredibly inconvenient? I could see most fighting beign hand to hand
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:06 No.9146961
    >>9146904
    The problem with this is that materials that you could use to slow yourself down are probably already moving very slowly, making them rare and dangerous to accumulate.
    Vertical travel is slow in both directions, because we can only alter our resistance so much, by either nosediving downwards or braking upwards with our limbs. It's easier to fall slower than faster, though I think the idea of some upper Fallers loading explorers into a knifelike transport and then slingshotting them downwards is a neat idea.
    >> Anonymous 04/12/10(Mon)13:06 No.9146963
    >>9146938

    Good, but risky, and you'd be putting a Lot of trust in your armoured shell.
    >> Anonymous 04/12/10(Mon)13:07 No.9146968
    >>9146938

    Inevitably something goes wrong. Perhaps the Edgerunners are a religious cult along with being awesome, no one is holy enough to go "UP" but them.
    >> Anonymous 04/12/10(Mon)13:07 No.9146970
    >>9146901

    See a doctor.
    >> Anonymous 04/12/10(Mon)13:07 No.9146971
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    Pterosaurs. Think about it.
    >> Mr. Monitor !XBVfKv4nAs 04/12/10(Mon)13:07 No.9146975
    >>9146882
    The entirety of the Fall is under a powerful Dimensional Anchor effect. It's presumed to be an effect of the exotic matter that makes up the Edge.
    >> Anonymous 04/12/10(Mon)13:08 No.9146979
         File1271092101.jpg-(25 KB, 614x460, untitled.jpg)
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    >>9146751
    I thought wind worked like this, opening a book on your little rock would be fine.
    >> Anonymous 04/12/10(Mon)13:08 No.9146985
    >>9146954
    Yeah, it would cause physics complications with inertia and the like, and nobody would be able to decide how it works. Pretty much make it random and unused, though throwing shit is fine.
    >> Anonymous 04/12/10(Mon)13:10 No.9147002
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    >Perhaps the Edgerunners are a religious cult along with being awesome, no one is holy enough to go "UP" but them.

    The first person who came into my head when i read that
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:10 No.9147004
    >>9146979
    Super cool MS Paint, bro.
    Not a physics major or anything, but that's my understanding of how that would work as well.
    Also, it would be difficult to set up a permanent settlement, because you would have to find a chunk of land that wasn't slowly rotating in freefall, because having your village suddenly torn off into space when your landmass rotates would really ruin your day.
    >> PaperJack 04/12/10(Mon)13:11 No.9147017
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    >> Anonymous 04/12/10(Mon)13:13 No.9147028
    WARNING: 'Edgerunners' approaching Mary Sue status.

    >!!ABORT!!
    >!!ABORT!!
    >> Anonymous 04/12/10(Mon)13:13 No.9147030
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    >>9147004
    Thanks, I spent all week on it.
    >> Anonymous 04/12/10(Mon)13:13 No.9147035
    A couple of bottomless pits are found on the elemental planes, coupled with the seemingly random intrusions from pit to the fall this can result in some very, very bad situations.

    Some sections of the fall are embroiled in endless firestorms or filled with razor gauntlets of ice, a seemingly stable island of rock may turn out to be a slumbering earth elemental. Air elementals and others from their plane are the only beings that display some degree of freedom in the fall.

    A number of ex-denizens of pandemonium have hinted that the fall may in fact be connected to that plane but many dismiss this as mere rumor mongering.
    >> Anonymous 04/12/10(Mon)13:13 No.9147036
    >>9147017

    Thankee kind drawfag
    >> Anonymous 04/12/10(Mon)13:13 No.9147042
    This reminds me about Project Nomads quite a bit.
    Landwars, anyone? As in, wars between settlements for chunks of Earth that could be used to build stuff?
    >> Anonymous 04/12/10(Mon)13:13 No.9147048
    >>9146946
    Actually works more realistically as an infinitely long straight shaft with directional gravity than it would as a curved tube or a "portal" style infinite hole.

    The inifinite tube is just an extradimensional plane of existance with known properties (gravity that way, entrance from other dimensions under specified conditions, "wall" made of X material, ...) - the curved tube would need all sorts of extra explaining for why nothing hits the outer edge "side" (everything should be paste on that outer wall in that situation), and the Portal To The Top version would require something to be powering that portal. All are pointless explanations which would just serve to limit the size and content of the setting.

    In Fall, they call people who come up with theories like that "crazy".
    >> Anonymous 04/12/10(Mon)13:14 No.9147051
    >>9146968
    or maybe the edgerunners are an inter-Fall police force/ferry service, due to the danger of just going "up" in the middle of the tube the edgerunners maintain a set area near the edge for vertical travel that they keep clear of stuff so people travelling don't run into them, of course it's close to the edge so vertical travel has an element of danger to it also.
    >> Anonymous 04/12/10(Mon)13:14 No.9147061
    a cone above your balloon will work fine againstsmall shit but eventually youll get smacked by a hue roche which willdrag you back down with it

    And then there's the occasional falling lake or falling magma river that will wreck your shit
    >> Anonymous 04/12/10(Mon)13:15 No.9147064
    IT TURNS OUT THE FALL IS JUST A METAPHOR FOR DEATH.


    ...THINK ABOUT IT
    >> Anonymous 04/12/10(Mon)13:15 No.9147072
    >>9147028

    Agreed. Edgerunners are crazy and skilled, yes, but not necessarily important or respected. Edgestuff is Useful, valuable and interesting, but not vital, and experiments with it have caused harm, as well as good.
    >> Anonymous 04/12/10(Mon)13:16 No.9147078
    >>9147064
    Would people that manage to find a way up be reborn? Would people that accept the fall and go all the way down disappear into the void?
    >> Mr. Monitor !XBVfKv4nAs 04/12/10(Mon)13:16 No.9147079
    >>9147004
    You could always burrow into one of the larger chunks and then live inside it. You are always safe from wind in there. I would think that people who move through the Fall would probably be like rockclimbers, lots of ropes and pitons to keep them secure to their perches. Which conveniently eventually results in all the chunks being tied together by a network of ropes.

    When a new chunk shows up the first ones to reach it are the Edgerunners. They don't need anything to get around, they just float with their crazy edge magic. Next up are the Climbers (Spiders maybe for the name?) They anchor themselves to a chunk and then swing over using ropes and small parachutes. They connect the whole thing together with their safety ropes.

    That way other people can reach new chunks by climbing along the ropes.

    Since the Fall connects together every Plane and Universe and Time there are going to be a lot of chunks. I'm thinking large chunks are formed when a new pit appears. Like a sinkhole. Part of the Fall intersects with a Material Plane and just sucks a big chunk out of it, leaving behind a bottomless pit.
    >> Anonymous 04/12/10(Mon)13:17 No.9147083
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    I imagined Fall like this. Each world has it's own "entry point", and you could theoretically break out by breaking through the edge (without ever knowing where you'll end up).

    I'll leave now, make sure this is archived somewhere tomorrow fellow neckbeards.
    >> Anonymous 04/12/10(Mon)13:17 No.9147092
    >>9147064

    PERHAPS IT WAS ALL A DREAM!!!!!!!!!!!!!!!!!!
    >> Anonymous 04/12/10(Mon)13:18 No.9147099
    Is the figure eight just a handy way of displaying infinity? Or are you seriously suggesting you can loop around if you fall fast enough?
    >> Anonymous 04/12/10(Mon)13:18 No.9147101
    >>9146938
    See below
    >>9146854
    Hot air balloons are developed as a means of escape, by Knifing the indigenous cave dwelling insects. Their carapace is flexible but lightweight enough to make into an air bag, and lichen off the walls make the fuel to burn.

    If you want to know how they slowed down enough to access the wall without becoming a pink mist and memory? Then you'll have to read the story. . .
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:18 No.9147104
    >>9147079

    eventually a chunk large enough will exist, therefore forming a bottom, and destroying the bottomless pit in a puff of logic... (fin)
    >> Anonymous 04/12/10(Mon)13:18 No.9147106
    OKAY GUYS THIS SETTING IS NOW CALLED

    HYPERHOLE

    OH YEAHHHHHHHHHHHHHHHHHHHHHHHHH
    >> Anonymous 04/12/10(Mon)13:19 No.9147109
    Other than edgerunners, I'd imagine people who have mechanical knowledge would be in high demand since the functioning of any large landmass in the Fall would require building objects out of all the junk.
    >> Anonymous 04/12/10(Mon)13:19 No.9147112
    >>9147104
    It won't be a real bottom, but rather a fake bottom. Like a dirty stuck in the tube.
    >> Anonymous 04/12/10(Mon)13:20 No.9147119
    >>9147112
    >dirt
    >> Anonymous 04/12/10(Mon)13:20 No.9147122
    >>9147106
    >HYPERCUBE

    YEEEEAAAAAAHHHHHHHH
    >> Anonymous 04/12/10(Mon)13:20 No.9147128
    The last thing I felt when I could still see the sun was that strong leg kicking my chest, knocking me backward. Into the Pit I went, my stomach filled with that lightweight terror of knowing my doom was imminent. Can you imagine my horror, not being in control, of knowing that shortly my body would hit something unyielding and cruel? Of course I screamed.

    In the fading circle of light above, I saw the silhouettes of my companions start to join me in the pit, spinning and screaming. All six of us flailing and twisting, our panic and fear bouncing off the walls, echoing now down and up. My last glimpse of the light were the outlined faces of our enemies, laughing as we fell. We were on a diplomatic mission and we had been betrayed.

    Down we fell, and down further still. My screams had stopped being full-throated, slowly falling in intensity until they stopped altogether. Not that my fear went away, especially as the darkness became absolute, not as the thought of the bottom still tore at me. But if I am marked to die here then I will do so with dignity. Besides, these are still my men. Even though this may be the last example I give, it should be a good one.

    Time stretched on. Five minutes. Ten. Surely we would have hit the bottom by now, no man could have dug this. It must be some manner of sorcery, some spell cast by witches unknown. My fear of death began to diminish somewhat, although it never truly went away.

    My men had fallen silent. I started to call out to them, and I heard their faint replies. We started to experiment. By turning their faces towards the bottom and by me flattening myself out to get more resistance against the ever-present wind, our voices got closer and closer. A hand in the dark on my sleeve and I wanted to weep from joy. Soon another and another, until all of us were together. I explained my theory of witchcraft, to which they all agreed...
    >> Anonymous 04/12/10(Mon)13:20 No.9147131
    >>9147099
    That was the idea. Humans just can't fall fast enough to make it back to the beginning. Well, not normally at least.
    >> Anonymous 04/12/10(Mon)13:20 No.9147133
         File1271092857.jpg-(445 KB, 944x747, Deepsea.jpg)
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    What kind of creatures inhabit the Fall?

    Pic related?
    >> Anonymous 04/12/10(Mon)13:21 No.9147136
    >>9147122
    >CUBE
    FUCK NOOOO
    >> Anonymous 04/12/10(Mon)13:21 No.9147141
    >>9147128

    We felt rather than heard the tunnel expanding, opening up into a larger area. And down in the distance... lights and movement and sound. Strange figures with what seemed like wings. An inhuman call. They were coming for us.

    I told my men to draw their weapons, realizing the futility as I said it. How could we fight like this? No leverage, not able to move or change stance. But these were my men and if these things came for us, we would die defending ourselves.

    The things got closer and closer, each holding a kind of blue candle that would not extinguish. Somehow they rose as they were falling. More sorcery? I could not know.

    The winged creatures came closer, until we could see them clearly. They were men, to be sure, with what seemed like eagle's wings attached to their arms. The wings had strange multi-colored stones adorned on the feathers, which lit up when the men rose in height.

    Closer and closer they came to our pathetic band, our swords and daggers clutched in our hands, the wind pulling at our cheeks and clothing.

    "This is madness!", I screamed at the men-eagles, at God, at Fate, at this whole damned situation.

    "Madness?," said the closest man-eagle. A smile grew on his face. "This is The Fall."
    >> Anonymous 04/12/10(Mon)13:21 No.9147144
    >>9147104

    It would be dislodged when the next mass of land hit it at terminal velocity turning them both into dust.
    >> Anonymous 04/12/10(Mon)13:21 No.9147145
    >>9147072
    Perhaps discriminated against due to the fact that they go near the edge. "normal" people see them as somewhat necessary but they wouldn't want their daughter to marry one
    >> Anonymous 04/12/10(Mon)13:22 No.9147146
    >>9147083

    already archived
    >>9146764
    >> Anonymous 04/12/10(Mon)13:23 No.9147166
    >>9147141
    WIN!!!
    >> Anonymous 04/12/10(Mon)13:24 No.9147173
    >>9147128
    >We were on a diplomatic mission and we had been betrayed.
    >leg kicking my chest, knocking me backward. Into the Pit I went
    Fucking persians
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:24 No.9147176
    >>9147079
    I like all these ideas, especially the idea of little warrens carved out of large-ass rocks.
    Ranged combat could work only in a few cases:
    1) Light-based weapons (lasers, particle beams) that have come into the Fall from some advanced civilization.
    2) Sorcery from some high-fantasy universe that has disseminated into the Fall.
    3) People who can harvest Edgestuff and use it as a sort of magic of its own.
    >> Anonymous 04/12/10(Mon)13:25 No.9147184
    >>9147072

    Of course the charm of the edgerunners is that they are considered to be batshit insane (well they are by most people). Sur that can come in handy but most people dont trust them at all.

    As a matter of fact most people hang on to the first viable piece of rock they find and stay around there and make communities which they never leave.

    >>9147079

    I like the idea of those spider guys. Not quite as strange as the edgrunners and a great deal more respected. They hold the cities togheter and get the ressource needed. They are seen as tough guys doin a tough job (while the edgerunners, deeprunners, waiters, are seen as treasure hunters with a mercenary attitude).
    >> Anonymous 04/12/10(Mon)13:26 No.9147189
    >>9147083

    I still don't like the loop.

    I means backwards and forwards are interchangeable, so going up gets you to the bottom again. More than that it means the really, really, really old and interesting stuff that fell in first is far more easily accessible so chances are someone else got there first.

    The older stuff, deeper down, should help explain why the fall exists. Maybe every now and then someone claims they climbed up from further down to escape something horrible that's trying to work it's way up, maybe towns further down the fall fend off horrible threats of creatures below and shapeshifters sent by unspeakable masters infiltrating their community.
    >> Anonymous 04/12/10(Mon)13:26 No.9147202
         File1271093214.png-(83 KB, 736x736, 1267451586984.png)
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    >>9147141
    i see what you did there...
    and I like it!
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:27 No.9147203
    >>9147189

    this post interests me
    >> Anonymous 04/12/10(Mon)13:27 No.9147207
    >>9146585

    No, you don't go UP. You go SLOW.

    People in the Fall can reduce the velocity at which they are dropping, but can never actually ascend. Slow means you're stilling falling DOWN but everything else that's moving faster than you catches up with you.

    It would be extremely difficult to make a map of this place; you would have to go based on their relative proximity, rather than fixed spatial location, but even the relative positions of objects and landmasses could change.
    >> Anonymous 04/12/10(Mon)13:28 No.9147212
    I could imagine spears being useful. You try to maneuver yourself under your opponent and then slow down so he "falls" onto the point.
    >> Anonymous 04/12/10(Mon)13:28 No.9147218
    At the Bottom of the fall is the sunken corpse-city of R'lyeh.

    There, the great old one Cthulhu slumbers, waiting for the day when the stars align so he can begin consuming this world.
    >> Anonymous 04/12/10(Mon)13:29 No.9147231
    End of the world cultists and stuff? Imagine a cultist jetting past you to get to "The End!"

    It would appear to me that locals would stick to the relative areas they are in. Once they have a set up leaving it would be unlikely due to familiarity.
    >> Anonymous 04/12/10(Mon)13:29 No.9147237
    >>9147145
    > wouldn't want their daughter to marry one

    Of course not! Who would wish their daughter to become a widow at an early age? (Unless of course you don't like the bloke she wed, in which case, perhaps you'd encourage him to _become_ and edgerunner. By tying some bedsheets to him while he's unconscious, and kicking him into the nearest updraft.)
    >> Anonymous 04/12/10(Mon)13:30 No.9147243
    >>9147218

    THEY ARE ACTUALLY FALLING INSIDE YOG SOTHOTH
    >> Anonymous 04/12/10(Mon)13:31 No.9147259
    >>9147231
    Imagine the poor bastard who tried to commit suicide by jumping into the bottomless pit.
    >> Anonymous 04/12/10(Mon)13:31 No.9147268
         File1271093498.jpg-(22 KB, 444x366, 1221202899841.jpg)
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    Its shit like this that gets done that makes me love you, /tg/
    >> Anonymous 04/12/10(Mon)13:32 No.9147286
    >>9147259

    He would be disappointed at first but then just crash into the wall I imagine.
    >> Mr. Roy 04/12/10(Mon)13:33 No.9147291
    "New rock inbound!" I rushed for my ropes and hooks as the tavern around us sprang to life. It'd been six hours or so, according to the clock we grabbed from a falling house, since the last chunk of earth had dropped among us. Eager to get back into the air, me and the boys rushed outside and tied our ropes to the harnesses set on the edge of the tavern. And with a calculated leap, we were off into space.

    The Edgerunners had beat us to the rock, of course, but such is the life of a Spider. We could see it lit up in the darkness as the Edgerunners lit it up with flares and spotlights. Down below us, Sappers and Gears readied foundation materials and the machines to boar out the rock. The Larkinsons just had a son down half a mile or so, and needed a new place, this would do just fine.

    When we hit rockside, the men were straight to work, drilling small holes and placing hooks along the center side of the rock. No one went edgeside, not this close, save for those psychopath Edgerunners. who were already sprinkling on their Edge on that side. It would save an impact with the Edge once. Not again though.

    Harpoons launched from my fellow Spiders attached ropes and cables to the nearest foundation rock; that is to say, the rock with the steadiest fall and no spin. In less then five minutes, we had this chunk steady falling with no spin. The Sappers and Gears began the slow ascent up to where we worked.

    A good day for us.
    >> Anonymous 04/12/10(Mon)13:33 No.9147296
    >>9147286

    LIKE GRATING FROZEN KETCHUP.
    >> Anonymous 04/12/10(Mon)13:33 No.9147298
    Okay, so we have:

    Edgerunners: The only guys crazy enough to risk destruction at the Edge. Harvest Edgedust or whatever, which has maaagical properties. Or maybe SCIENCEical properties.

    The Deep Divers: Perhaps the closest thing the Fall has to historians or archaeologists. They seek the Bottom, or failing that, to discover what fell before them. They dream of finding the First-Dropped. Everyone else sees them as crazy.

    Ideas for more:

    Slowscapers: In the belief that they can escape the Fall, the Slowscapers build parachutes, wings and other contraptions to slow their descent and try to 'rise' out of the hole. Might take the form of a religious organisation. Naturally, inhabit the uppermost reaches of the Fall.

    Sidewinders: Outsiders from central Fall colonies, Sidewinders live near the Edge. They travel the circumference of the Fall rather than the diameter. They are strange, nomadic people, believed to be mutated by too much exposure to the Edge.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:34 No.9147304
    Ideas for fucking awesome shit that could be just floating around down there.
    -A castle full of very confused, suspicious, xenophobic knights.
    -Large bubbles of water containing entire aquatic ecosystems. Nearby land masses could support people who "fish" the sea by diving in while tethered back to their own "island".
    -A submarine, complete with crew (not in a watery area)
    -A large chunk of land with a warren of cultists living in it. They believe (correctly) that their landmass is some kind of slumbering Edgebeast, and they also believe (incorrectly) that sacrificing people to it will prevent it from awakening.
    -the Hatfields and McCoys living on separate landmasses several hundred feet apart.

    The more I think about it, the more hollowed-out landmasses would be the only viable habitation other than free-falling buildings. That would make people brave/stupid enough to venture out into the Fall proper very valuable for the strange, occasionally-arcane salvage they could come up with.
    >> Anonymous 04/12/10(Mon)13:34 No.9147305
    >>9147189
    agreed


    >>9147243
    >>9147218

    Also guys we can make our own weird-ancient-monster-things we dont need to always keep the same old unoriginal ones.
    >> Anonymous 04/12/10(Mon)13:34 No.9147306
    >>9147259
    Well, he can always try again with some other method.

    Maybe take some random pills that fell past? (Darn, cured the stomach infection, but still alive...) Jump against the wall to become a smear of paste! (Ack! Hit in the head by a passing rock, knocked away from the wall, and woke up on another big city....) Stab self with knife! (Lost my grip and watched it float away...)

    Ah screw it, suicide's over rated anyw-*CRUNCH* as another big rock hits him.
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:34 No.9147312
    >>9147291

    at the risk of much pun, rock on!
    >> Anonymous 04/12/10(Mon)13:34 No.9147316
    >>9147218
    You are wrong. At the center lies the Blind Idiot-God, Azatoth.

    Once you start nearing the "bottom", you hear it. The maddening beating of vile drums and the thin monotonous whine of accursed flutes, and there, outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud.
    >> Anonymous 04/12/10(Mon)13:36 No.9147326
    >>9147316

    you're touching yourself aren't you.
    >> Anonymous 04/12/10(Mon)13:36 No.9147332
    >>9147028
    Think about it, they can do the thing everyone fears. They feel 'above' everyone else... They don't experience the fall as the other people. A twisted perspective that twists their minds...

    Gentlemen we have our setting villans.
    >> Anonymous 04/12/10(Mon)13:36 No.9147335
    I can see great distrust and inevitable conflict between the Warrenern who live in nooks bored out by the Spiders and the Whateverthefuckyouwanttocallems who live on the less stable rocks falling eternally.
    >> Anonymous 04/12/10(Mon)13:37 No.9147345
    You could have an entire city; an ancient ruin that was on a cliff overlooking one of the Pit. When the cliff crumbled, the city fell in, top-first.

    It may still be inhabited; life goes on, but the entire city is upside down. People sit on the ceiling and navigate the distance between buildings via a series of hooks and pulleys hammered into the rock; perhaps they built bridges and walkways in places.
    >> Anonymous 04/12/10(Mon)13:38 No.9147349
    >>9147326
    Just a bit.

    Is that bad?
    >> Anonymous 04/12/10(Mon)13:38 No.9147350
         File1271093910.jpg-(87 KB, 564x570, Madness.jpg)
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    >>9147128
    >>9147141

    Approves
    >> Anonymous 04/12/10(Mon)13:39 No.9147360
    >>9147298
    You forgot the Spiders(if thats what we've decided to call them): who build and maintain inhabitable islands inside Fall made of materials that enter through the portals
    >> Anonymous 04/12/10(Mon)13:39 No.9147365
    >>9147345
    they'd all be falling at the same speed though so you don't need hooks and pitons... unless you want to stay secure... although given time and effort you could flip the city back over again...
    >> Anonymous 04/12/10(Mon)13:40 No.9147375
    >>9147360
    I thought the spiders dug into the edge to establish permanent settlements?
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:40 No.9147378
    >>9147335
    Those damn people living out there, listening to that howling wind for night eternal! I tell you, it just aint right!
    You take your pappy's advice, boy, don't you ever leave the Warren. It's safe in here, and there ain't no sense in wishin' for adventures that'll leave you a paste on the edge of some rock, or Bottom help you, the Edge itself!
    And don't let me catch you listening to those tales the Spiders are spinnin' at the tavern. They come here to resupply, and we tolerate 'em cause of the occasional doodad they bring in from the Fall proper, but I won't have 'em corrupting our children!
    >> Anonymous 04/12/10(Mon)13:42 No.9147395
    >>9147375
    of course not. the best even the egrunners can do is scrape the edge for egestuff
    >> Anonymous 04/12/10(Mon)13:42 No.9147397
    >>9147378
    now get to bed boys tommorow we're gonna give them damned Hatfields what for!
    >> Anonymous 04/12/10(Mon)13:43 No.9147400
    There could be somekind of creatures that meld with the Edge, nabbing careless fallers against the edge and feeding on the remains.
    >> Anonymous 04/12/10(Mon)13:44 No.9147408
    How would people communicate inside Fall? Would they magically be able to hear anyone in their native language because that's how the Fall works?
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:44 No.9147413
    >>9147400

    random idea: the edge is how to escape... the fear of the edge is what keeps people from escaping
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:45 No.9147423
    People lucky enough to be Falling near a large landmass tunnel up, crawl inside, and eke out an existence. they think people living on the surface of freefalling masses are backwards and crazy.
    People who carve out a living on the surface of rocks/dilapidated buildings are somewhat hardier folk, more open to travellers by necessity, and they see the Warreners as unnecessarily suspicious and ungrateful for the good fortune that gave them their home.
    >> Anonymous 04/12/10(Mon)13:45 No.9147424
    guys

    I don't care what you say

    me and my other three dwarf partymembers are STRIKING THE FUCKING EARTH, and building a fort in the edge.

    also, maybe a vertical railroad.
    >> Anonymous 04/12/10(Mon)13:45 No.9147426
         File1271094327.jpg-(1.38 MB, 1464x995, Wallmaster.jpg)
    1.38 MB
    >>9147400
    That instantly reminded me of Wallmasters for some reason.
    >> Anonymous 04/12/10(Mon)13:45 No.9147431
    >>9147365

    If they stepped out of the building, they could theoretically do something like a spacewalk along, I suppose, but it would be quicker and safer to have something solid to hang on to or stand on.
    >> Anonymous 04/12/10(Mon)13:46 No.9147438
    >>9147378

    >Bottom damn you

    BRILLIANT!.jpg
    >> Anonymous 04/12/10(Mon)13:46 No.9147440
    >>9147413

    Interesting idea, but with things like that, its best to leave it as only hints and rumours, undefined and vague, so people can come to their own conclusions.
    >> Anonymous 04/12/10(Mon)13:46 No.9147441
    >>9147413

    How would the Edge help you escape? We've established that it is solid and hence contact with it is extremely fatal.
    >> Anonymous 04/12/10(Mon)13:47 No.9147445
    also some people seem to consider edgerunners as a united front. But what if an edgerunner group from a monstrous race meets with a human edgerunner group?


    Epic egeside battles! The stuff of legend!
    Of course edgeradiation could be cool. With nasty and/or usefull side effects. Some edgerunner who didnt take enough precautions become strange-ass mutants which make the job even more dangerous.
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:47 No.9147449
    >>9147424

    thats not a bad idea... a giant locomotive strapped down to a mile long stretch of track that was sucked into a sinkhole... makes a good landmark and central campaign setting
    >> Anonymous 04/12/10(Mon)13:47 No.9147457
    I see you still love me /tg/. Excellent work OP.
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:49 No.9147473
    >>9147441

    hey, im just a concept guy... i leave fleshing out details to those better equipped
    >> Anonymous 04/12/10(Mon)13:49 No.9147474
         File1271094561.jpg-(85 KB, 750x600, varyingdegreesofwant.jpg)
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    >>9147426
    >Giant hands that pull you against the edge if you are not careful
    >> Anonymous 04/12/10(Mon)13:50 No.9147480
         File1271094600.jpg-(48 KB, 800x600, 08-r.jpg)
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    Would it be like this, but more grimdark?
    >> Anonymous 04/12/10(Mon)13:50 No.9147485
    Interesting, a pity I wasn't here earlier. This reminds me of a locale I once made for a game; the Falling Tower. As the name implies, it was in eternal freefall. Surrounded by empty darkness save for some loose pieces of its walls, some magic held the innards in check but outside one would be torn away by the wind and thrown into the darkness.
    >> Anonymous 04/12/10(Mon)13:50 No.9147493
         File1271094659.jpg-(71 KB, 800x600, 10-r.jpg)
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    Naturally, no sun or anything.
    >> Anonymous 04/12/10(Mon)13:51 No.9147498
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    >> Anonymous 04/12/10(Mon)13:51 No.9147501
    >>9147493
    >>9147480

    And this is?
    >> GTVA Colossus !moot/UIi/o 04/12/10(Mon)13:51 No.9147503
    A sizable quantity of the earth, air and other materials in Fall come from the destruction of several entry-point bottomless pits. With the loss of the protective magic maintaining the pit, the surrounding world is suddenly connected to an infinite void. For all intents and purposes, such worlds are considered lost as much of their substance is drawn down the hole, leaving few signs of civilisation amongst the rubble and oceans and fewer still survivors.

    Also all sorts of birds adapted to various roles as the majority of wildlife in Fall.
    >> Anonymous 04/12/10(Mon)13:52 No.9147508
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    >> saint johnson, cheeky bastard 04/12/10(Mon)13:52 No.9147511
    >>9147501

    likely full of virus because its russian
    >> Anonymous 04/12/10(Mon)13:52 No.9147523
    Does anyone else remember the legend of dragoon location "land of corrupted gravity"? I imagine moving between rocks to be something like that
    >> Anonymous 04/12/10(Mon)13:53 No.9147525
    >>9147426
    Fuck, these things used to scare the shit out of me in OOT.
    >> Anonymous 04/12/10(Mon)13:53 No.9147530
    >>9147501
    Project Nomads. A pretty nice game from 2002.
    >>9147511
    I'm just using the only good screenshot resource I know. It's not Russian.
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:53 No.9147531
    maybe i missed it, but im surprised no one has breached the subject of atlantis... perhaps the first to find its way into the fall, and therefore the oldest and most advanced civilization there
    >> Gothmog 04/12/10(Mon)13:53 No.9147533
    >>9146339

    Gas Giants and Stars.
    >> Sasha !ApPkmtJbAE 04/12/10(Mon)13:54 No.9147540
    >>9147375

    If they did that, they'd be left behind forever.

    No, I like this - the Spiders build towns within the Fall, cobbling rocks and debris together into something approximating a society. Layers connected by slide-ropes and ladders, all in perpetual freefall.
    >> Anonymous 04/12/10(Mon)13:55 No.9147552
    there could be some kind of enormous monster who slows down and wait for stuff to fall in his mouth. The thing just waits there they say some are huge enough to swallow and digest whole settlements.

    Could call the void whales or something.

    Whalers would be seen like dragonslayers are in other settings.
    >> Anonymous 04/12/10(Mon)13:55 No.9147558
    How big across is Fall? I imagine being able to see all sides at once but far enough away its somewhat like being on a very large lake. Less than a days travel (maybe 2-3 hours) to make it from center to outside, but plenty big enough to have cities and airships moving around...
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:56 No.9147566
         File1271095009.jpg-(38 KB, 333x493, whalers.jpg)
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    >>9147552

    kinda like this?
    >> Anonymous 04/12/10(Mon)13:57 No.9147569
    The very first thing to fall was the creator's greatest mistake, his greatest folly and his greatest vanity. It's relationship with the fall is unclear, did the creator throw it into the fall so that it might never awaken? Or does it's slumber craft the fall around it, drawing in what it needs to rise against the creator himself?

    And should it wake, what will that mean for the fall? For the universe itself?

    None know for certain and it's too far down to be commonly known by the inhabitants of the fall, thousands of miles filled the most lethal of hazards lie between It and the first traces of what can be called intelligent life.

    A halo of star stuff, a nebula sucked into the fall shortly after It was interred here, hangs in a pall just above it. Under the right conditions, with the right spark, this unborn sun might shed it's light upon the fall and bathe It in solar rays.

    But to what end? To destroy it? To awaken it? Escape or destroy the fall? Unknown, but there are always those willing enough, desperate enough to try....
    >> Anonymous 04/12/10(Mon)13:58 No.9147577
    >>9147566
    kinda but fallier

    THere could be some old insane edgerunner hunting for the white void whale
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)13:58 No.9147578
    >>9147558
    OP said fifty miles across, which would provide for a pretty wide range of sizes of debris, etc. Also it means the closeknit suspicious types dont have to live within sight of the Edge.
    >> GTVA Colossus !moot/UIi/o 04/12/10(Mon)13:58 No.9147584
    >>9147552
    The biggest one is so huge it became wedged against the sides, its mouth filling the hole entirely and eating absolutely everything. It is also dead from the radiation and now exists as a series of bones and cartilaginous plates formed into a settlement populated by necromancers.
    >> saint johnson, cheeky bastard 04/12/10(Mon)13:59 No.9147589
    >>9147584

    you had me up until necromancers, bro
    >> Anonymous 04/12/10(Mon)13:59 No.9147592
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    This just dawned to me. Insects and reptiles can crawl on walls, so is it not possible that they can climb down the pit through generations, each generation bearing larger and larger specimens.

    Pic related?
    >> Anonymous 04/12/10(Mon)14:00 No.9147610
    >>9147584
    ya drop the necromancers and I'm in
    >> Anonymous 04/12/10(Mon)14:02 No.9147620
    >>9147578
    If it's really that big across creatures that are semi-hidden could be feasible. The occasional surface fallers could be eaten, though any PCs being eaten would be unlikely as they're not very powerful or sneaky creatures.
    >> Anonymous 04/12/10(Mon)14:02 No.9147621
    >>9147592
    shure, and they could have iron hard webs which they use as traps, if someone falls fast enough inot it he gets shredded and they can eat the remains
    >> Anonymous 04/12/10(Mon)14:02 No.9147628
    Necromancers are out of place, however some sort of weird community would be quite interesting.
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:03 No.9147633
    >>9147610

    this brings about another idea... is the size of the fall uniform in all places - are there areas where the edge gets smaller or larger? could there be bumps or pockets in the edge?
    >> Anonymous 04/12/10(Mon)14:03 No.9147635
    What an utterly fantastic setting!

    So full of potential...especially if you just choose to ignore physics and put anything a little odd down to "it's a bottomless pit reality is kinda pretty loose here."
    >> GTVA Colossus !moot/UIi/o 04/12/10(Mon)14:03 No.9147637
    >>9147589
    >>9147610
    Works for me. Populated by whoever, then.
    >> Anonymous 04/12/10(Mon)14:03 No.9147639
    >>9147592
    Maybe the occasional expedition of humans/insects down into the pit manages to get pretty deep, but any prolonged expedition would result in corruption from the edgestuff.
    >> Anonymous 04/12/10(Mon)14:03 No.9147640
    No settlements or creatures on the edge. Even if they were, everything else is moving so fast they'd be almost totally irrelevant.

    Edgerunners Barely tough the edge, for a few moments at a time, using it to go up or down (relatively) really fast.
    >> Anonymous 04/12/10(Mon)14:04 No.9147642
    >>9147621
    FUCK WEBS

    WOLF SPIDERS THE SIZE OF.... WOLVES I GUESS

    JUMPING FROM ROCK TO ROCK

    POUNCING ON YOU MIDAIR
    >> Anonymous 04/12/10(Mon)14:04 No.9147647
    I seriously love this thread, thank you /tg/.
    >> Anonymous 04/12/10(Mon)14:04 No.9147654
    I landed on his Rock after many months of searching. Finding anyone in the Fall is difficult by nature. Finding a specific man, a mechanical genius gone mad by doing too much Edgedust (Dust for short), that's something all the more difficult. Did that last bit surprise you? Most people know that Dust can give you a hell of a high. The rare thing is seeing brain damage caused by too much Dust. Not that you'd see the brain damage, obviously. First thing you'd see is the eyes start to glow red, then the craziness, then the paranoia, then probably the murdering. Anyway, you don't see that often because Dust is expensive as hell. You've gotta sell yourself into slavery for years to even get a fraction of what you'd need. So to get that fucked up you either need to be rich or you need to have skills that people need. Very specific skills.

    I found the door and knocked. A man like this, you don't try to break in. Place is probably booby-trapped to the Edge and back. A slat in the door slammed open and a wiry man with bright red eyes peered out suspiciously at me. "Don't move! I can fry you with a push of a button!" I saw a spark flash in the darkness behind an alcove, and saw the flamethrower very clearly.

    "I know," I replied, trying to appear calm. "I just want to talk."

    "Talk, with you? I don't need to talk to anyone! You're all out to get me, out to get my plans, out to get my work. Oh, the contents of my Rock are worth a fortune in Dust! More Dust than you've ever seen, that's a damn sight sure." He examined my garb more closely, his eyes widening at what he saw. "You're an Edgerunner, eh?" Eyes looking fanatical for a moment. Probably thinking I had Dust on me. "Why are you here?"

    "I heard you can build a machine that can reach the Bottom. Find the First Fallen." His laughter even drowned out the wind for a moment.
    >> Anonymous 04/12/10(Mon)14:05 No.9147656
    Seconding the idea that everyone somehow enters the Fall proper at around the same location; otherwise, the odds of finding anything other than yourself in an infinite space would just ensure a lonely death. And any group of people large enough to be considered a civilization would probably need something to keep them all in the same general area and "elevation" (i.e., falling at the same speed). For example: http://www.crookedbrains.net/2008/01/4-amazing-garbage-islands.html <- The equivalent of one of these could hold a pretty decent-sized community. And it would be about as close to a normal village as one could get: sure, you're still living in an essentially zero-G environment, but the size of the mass under you creates a wind shelter that at least resembles normal gravity. Or you could have multiple "islands" of scavenged crap or conjured mud tethered to each other in a web or chain. Each island's size varies from "one-man tent" to "meeting hall".

    And of course, magic wouldn't work normally. Planeshifting automatically fails (a la Ravenloft), teleportation gets pretty screwy since it's all being measured from the caster's frame of reference, and flight spells just let you move around more easily. Flying upwards at full speed doesn't even get you close to a standstill, but it'll put you a hell of a long way above the surface you started from.
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:05 No.9147657
    >>9147628

    a permanent settlement wouldn't need anything strange on it.. the fact its permanent, and built from the remains of a 50 mile wide beast, found inside the most transient environment ever to exist is incredibly mind-esploding in itself
    >> Anonymous 04/12/10(Mon)14:05 No.9147658
    >>9147635
    Yeah, that's been my policy the whole time. The potential of the setting is limitless, really.
    >> Anonymous 04/12/10(Mon)14:05 No.9147661
    >>9147654

    "If I wanted to build such a machine, it would take years and more Dust than you can imagine to buy it. More Dust than you and ten of your friends could ever gather in a lifetime. What makes you think I would ever do such a thing for you?"

    I slowly reached into one pouch and pulled out a key. I held it up for him to see. "This is a copy of the vault key for the Central Bank at New Vegas. Build me the machine, I'll clean it out and deliver it here. You can smoke Dust till the day you die."

    "Ha! Even if that key is real, which I doubt, you'd never get through the security. They have cameras, they have guards, they have guns, they have traps both Dust run and mechanical, they have passwords of such complexity it would destroy your mind trying to crack them! I should know, it was all according to my design!"

    I allowed a smile to play across my face. "Exactly why I came to you."

    Silence. For a long time. He could fry me and be done with it, after all. The flame in the corner of my eye seemed to grow larger.

    "So you're telling me you want to rob the most powerful men in the Fall blind, escape from the legions of bounty hunters they will throw at you, and take an untested machine to the Bottom of the Fall. For what, young man?"

    Gotcha. "Let me in and I'll tell you."

    Without a word, the door swung open.
    >> Anonymous 04/12/10(Mon)14:05 No.9147662
    >>9147656 cont.
    (Wow, first time I've ever gotten the "field too long" error.)

    And then there's the Edgerunners. The reason people think they're crazy isn't just because you'd have to be a loon to work that close to the walls - it's because spending that much time around Edge actually makes them crazier. They've been known to spontaneously develop barely controlled magical powers, the extent of which increase with their levels of exposure and deteriorating minds. Unfortunately, control over the magic doesn't increase nearly as fast as the Edgerunner's power. One of the many theories is that Edge is the remnants of whatever inconceivably powerful force created the Fall in the first place, and as such shouldn't be dealt with excessively by anyone without a death wish.

    >>9147035
    That'd be interesting; occasional large chunks of other planes that found their way into the pit. Comparable with natural disasters in any other setting, they're the main reason the general populace (grudgingly) accepts Divers.
    >> Anonymous 04/12/10(Mon)14:06 No.9147670
    >>9147569

    Some say the first to fall was the Creator himself, who did not realise what he had wrought. In his hubris, he let his guard down and was sucked in, the first to fall forever.

    Stories about the Creator vary from teller to teller. Some say he was a wizard of great power, who created the Fall as a way to cross the planes. Some believe he was a scientist out to create the ultimate prison. Others that he was a new-born god that accidentally created a monster and used the Fall to contain it. Whatever he was, now he resides in the Pit, the bottom-most reaches of the Fall.

    There, he waits. His fortress is the only stationary thing in the whole Fall, tethered to the Edge and hanging on a vast web-net of black iron. All that has fallen since his arrival shall come to him. Those who are worthy of his service, he shall take into his fortress and make his own. Those that are not worthy shall be fed to the Pit and the ultimate blasphemy that resides therein.
    >> Anonymous 04/12/10(Mon)14:07 No.9147675
    >>9147642
    why not both?

    Shit a spider coming in from above! I,ll escape by falling faster!

    SPLASH shredded by the web
    >> Anonymous 04/12/10(Mon)14:08 No.9147685
    >>9147592
    Imagine falling in the web of one of those. Completely alone in the darkness, when you hear loud hissing.

    Unable to turn around or even see, you can only wait for the sting that injects the paralyzing poison.
    >> Anonymous 04/12/10(Mon)14:08 No.9147691
    >>9147661
    >>9147654

    Moar!
    >> Anonymous 04/12/10(Mon)14:11 No.9147708
    >>9147670

    Nah, mobile fortress should be the creator's thing. The only person able to move freely through the fall.

    I'd prefer the creator to be absent though, more mysterious and less explaining to be done. Or it could be some crazy scientist\wizard\god who THINKS he created the fall.
    >> Anonymous 04/12/10(Mon)14:11 No.9147710
    Somewhere near the "start" of the hole, a huge floating tavern will exist, uphold by magic, or maybe fueled by edgestones (or edgepowder?). The tavern is mounted on a fairly large slab of rock and attached to the wall, forming a circle round the inner layer, as well as stairs down to smaller floating rocks, housing different lodges and houses made out of diverse junk. This is the main community in the Fall, and the first thing falling adventurers will notice. If you are lucky enough to come close to this inner sphere, you will float down to the ground because of the feather fall enchantment which exists around the community.

    The settlement, "The Verge", is home to the Black Hole tavern, the Edgerunner guild, various craftsmen and a temple dedicated to the deity that made the hole. Who that deity is? No one knows. That is the mission of the Order.
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:12 No.9147719
    fuck... now you've got me drawing a map instead of taking a shower... DAMN YOU ALL!!
    >> Anonymous 04/12/10(Mon)14:13 No.9147721
    >>9147710
    >attached to the wall

    you're doing it wrong
    >> Anonymous 04/12/10(Mon)14:13 No.9147730
    >>9147710
    >edgerunner guild
    Dunno about this one. Edgerunners couldn't really visit it more than once, and static locations are just silly. Who ever heard of staying in one place, that's edgerunner talk right there.
    >> Anonymous 04/12/10(Mon)14:14 No.9147734
    >>9147710

    I don't like Verge being tethered, doesn't seem to fit the transient nature of Fall. Maybe just featherfalling and the location most people get started, so it just kind of grew.
    >> Anonymous 04/12/10(Mon)14:15 No.9147739
    On the subject of people who try to reach as low as possible:
    Like sky-divers, they wear tight bodysuits reducing friction as much as possible, with entirely shaved heads and tiny goggles, folded into the tiniest form they can, they rocket downwards at a dizzying rate, stopping themselves from splattering on rocks with only tiny hand movements. They are the Plummeteers.
    >> Anonymous 04/12/10(Mon)14:16 No.9147744
    >>9147721
    >>9147734

    I kind of like the idea of the Fortress being stationary, but that's all I'd want to be stationary. If the Creator is an evil figure, it adds an overarching menace to the Fall; you are falling towards something that will kill you and so PCs might set off to save the people from being dashed against the Fortress.
    >> Anonymous 04/12/10(Mon)14:16 No.9147747
    Edgepowder would spawn on the walls of the edge when you're deep down enough. It is definitely magical in nature and gives off a faint glow. If you get a big enough chunk of edgestone, you could use it as a torch, and it's the only naturally occuring form of light.

    Edgepowder is not really powderish, but more like charcoal. It has a vast amount of mystical uses, as well as acting like a powerful hallucinogen when ground down and inhaled or mixed in a potion. People experience better control of their fall when under the influence of edgepowder, but that might just be their own minds playing tricks with them. When taken into account the very dark interior of the Fall, edgepowder potions becomes a very dangerous substance. Hallucinations may seem very realistic in the dark; perhaps too realistic. Will you use this riskful substance to improve your skills in the Fall, despite the possible consequences?
    >> Anonymous 04/12/10(Mon)14:17 No.9147756
    >>9147592
    Spiders would be good for this. You know that thing some species have with "ballooning"?

    http://en.wikipedia.org/wiki/Ballooning_%28spider%29
    >Adult females of several social Stegodyphus species (S. dumicola and S. mimosarum) [...] use tens to hundreds of silk strands, which formed a triangular sheet with a length and width of about 1 m

    Parasailing spiders. It happens in real life, and it can happen here. Just imagine: a giant spider sees a large landmass above it, realizes that there's probably food living on top, and floats itself up onto the underside. Then it can skitter over to the edge, and when it senses prey wandering too close - WHAM! It grabs the poor bastard and scurries back towards the middle so it can suck his fluids in peace.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:18 No.9147767
    This setting feels more and more like it would work really well with a Deadlands style rules/flavor.
    Speculators are Edgerunners, harvesting the Edgedust at the risk of their own lives. Edgedust is obviousl ghost-rock, an obscenely valuable and dangerous substance with quasi-mystical properties.
    The crazy dudes that can make shit out of/with Edgedust are the mad scientists.
    Plus the whole thing has a very frontier-esque feel to it, because of the transient nature of the whole setting.

    Also, to people saying that shit is burrowing into the Edge/Stringing stuff along the bottom/constructing stationary fortresses at the "bottom" : no. No no no no no no. Nothing is stationary, everything falls.
    >> Anonymous 04/12/10(Mon)14:20 No.9147786
    >>9147710

    This has potential, but I don't like the idea of static platforms in the fall. Maybe it is falling very slowly, and protected from incoming objects by mages? The featherfall would make it pretty easy to control and steer away all objects, as long as you have enough mages on watch.
    >> Anonymous 04/12/10(Mon)14:20 No.9147788
    >>9147744
    >I kind of like the idea of the Fortress being stationary, but that's all I'd want to be stationary.
    I'm not sure if the Fortress (creator should be mobile yadda yadda) must be stationary, but I want to be at least one thing deep inside to be stationary. It would be a very interesting change of pace compared to everything else and pretty mystical.
    In the world of endless falling, what can be weirder than something static?
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:21 No.9147796
    >>9147767

    what about a simple engine powered by edgedust? hmmm? attach propellers and suddenly not everything falls anymore...
    >> Anonymous 04/12/10(Mon)14:22 No.9147807
    A full setting, no. Part of a setting? Hell yeah.
    >> Anonymous 04/12/10(Mon)14:22 No.9147815
    >>9147786

    I agree. Falling slowly is a lot better than being static. It would be nice to have some sort of community, and if it's falling slow enough most adventurers would encounter it by their third to sixth hour of falling.
    >> Anonymous 04/12/10(Mon)14:23 No.9147819
         File1271096604.jpg-(26 KB, 320x415, dracolizard.jpg)
    26 KB
    >>9147756
    And then there are these fellers.

    "Draco is a genus of gliding agamid lizard from Southeast Asia. The ribs and their connecting membrane can be extended to create a wing, the hindlimbs are flattened and wing-like in cross-section, and a small set of flaps on the neck serve as a horizontal stabilizer."
    >> Anonymous 04/12/10(Mon)14:23 No.9147820
    >>9147788

    That's not just weird, it's a threat. You're falling AT IT.
    >> GTVA Colossus !moot/UIi/o 04/12/10(Mon)14:23 No.9147825
    Heh, I just realised penguins could be hilarious here.
    >> Anonymous 04/12/10(Mon)14:23 No.9147827
    /tg/, I love you so damned much. Great settings, great ideas, great drawfaggotry, great writefaggotry. Is there anything you can't do well?
    >> Anonymous 04/12/10(Mon)14:24 No.9147835
    >>9147796

    Enjoy being crushed by oncoming rubbish. If you don't have any enchantments or forcefields, that is.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:24 No.9147841
    >>9147796
    Everything in the Fall is moving at terminal velocity. Making something that can significantly slow your fall, never mind actually reversing it, is doing nothing more than building a complicated machine to commit suicide with.
    >> Anonymous 04/12/10(Mon)14:25 No.9147853
    >>9147820
    It shouldn't be that big and It should be really really deep into the Fall. No point in making something like that easily accessible.
    >> Anonymous 04/12/10(Mon)14:26 No.9147865
    >>9147796

    Edgedust ramjet. Giant funnels collect edgedust, use the speed and the pressure it's collected at to bind it into dangerously unstable Edgefuel, and use it to maneuver through the fall.

    Small vehicles can use Edgefuel too, but it's quite expensive--a small tradeoff for freedom in the fall.
    >> Anonymous 04/12/10(Mon)14:26 No.9147866
    >>9147841

    I don't think so. If your have the engines facing down and create a machine that only slows your fall by about 20MPH, you can conceivably be safe. It'd be like driving a car at 20mph
    >> Anonymous 04/12/10(Mon)14:26 No.9147868
    That doesn't make much sense.
    >> Anonymous 04/12/10(Mon)14:26 No.9147869
    >>9147788
    The problem is, the Edge is static. Relative velocities means that anything which touches it gets smooshed. Anything attached to it but inside the Fall rather than merely bordering it would be bombarded with a constant barrage of terminal-velocity objects.

    No one would be able to interact with it at all in any meaningful fashion beyond "Oh god, what the hell just smashed Fred" because once they're past it, they have no way at all of getting back up to it. A few seconds glimpsing and being harmed by something doesn't make for much of a compelling plot point, in my opinion.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:26 No.9147872
    >>9147853
    Nothing that is static is accessible at all. You're looking at this the wrong way. The things that are falling are stationary, and you move among them vertically. Making something static is, relative to everything else, just making something that whizzes by at terminal velocity.
    >> Anonymous 04/12/10(Mon)14:27 No.9147875
    >>9147710
    >>9147730
    >>9147734


    I dontlike this one bit!

    Edgerunners are usually loners kind of people (with small groups or none at all) and in all cases quite crazy. I cant see them having a guild.

    Second not everyone enters fall at the same place and there is no way to stop falling in fall (or it wouldnt deserve its name). If there was a way to stop falling you'd get squashed by an INCOMING HUGE ROCK in less than a day. Truth is, most people dont make it through the first few hours in fall. If they dont understand how to plunge faster and how to get some food out of the place they wont survive the few weeks it takes to get to the first organised areas.

    And thats in you ignore all kinds of nasty shit that could fall down at about the same time you do and slow falling stuff you'll have to dodge in orther to go fast enough.


    All in all less than 10 percent of people make it to a safe place. Once they get there, they dont ever want to leave. They stay here and they have their own children and they tell them how scary it is outside.

    Now there are some guys who dont feel that way. Those are the few, the proud, the insane.

    People call him EdgeRunners, DeepDivers and so on.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:28 No.9147893
    >>9147866
    Yeah, but relative to the "top" of the Fall you're still moving downwards. It's impossible to -significantly- decrease the speed at which you descend. Approaching a stationary position relative to the Edge will just kill you, plain and simple
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:29 No.9147894
    i give you one of the native creatures found in the fall:

    the ironsilk spider - its main body is the size of a human hand, and its bite causes paralysis... shockingly white, the ironsilk spider would be exterminated by more intelligent beings were it not for the incredibly strong webbing it produces which, when allowed to harden, creates a nearly unbreakable strand...
    >> Anonymous 04/12/10(Mon)14:29 No.9147895
    Whoa whoa slow down there boy. Talking fast and living fast get you killed in Fall. Don’t ask where you are, cause no one really knows, don’t ask when you are, ‘cause it seems like thass a question that ain’t being answered ever. Right now you’re /standin/ on Verge, closest thing to permanence you get down ‘ere.
    Ya we’re fallin, in Fall you’ll always be fallin, heh. But its good see, cause Verge be fallin slower ‘en the rest of the places. Spiders are makin the Verge bigger with them rope antics, an we got food an such comin in fast enough ta feed us. Its not so bad iffin ye get used to it.
    Iffin ye get lost juss remember the rhyme me pappy taught me, he lived most of his life down here:
    Ring round the world
    Pocket full of Edgedust
    Always! Aways!
    We all fall down

    Quote from Zeffin innkeep at The Falling Horseman, Verge
    >> Anonymous 04/12/10(Mon)14:30 No.9147905
    What the hell happens if a dragon or an airship falls into this thing?
    >> Anonymous 04/12/10(Mon)14:30 No.9147906
    >>9147788
    Something falling up?
    >> Anonymous 04/12/10(Mon)14:30 No.9147910
         File1271097043.jpg-(19 KB, 500x336, do want.jpg)
    19 KB
    >>9147819
    HUGE GLIDING LIZARDS RAIDING OUTPOSTS
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:31 No.9147918
    >>9147895
    Falling slower than everything else is a bad thing. I'm also hating the idea of some community at the "top" of the Fall, since it's an INFINITELY DEEP TUBE
    >> Anonymous 04/12/10(Mon)14:32 No.9147924
    >>9147905

    But why would a thing that can fly fall into a bottomless pit?
    >> Anonymous 04/12/10(Mon)14:32 No.9147926
    >>9147905
    They fall like anything else. Recall that the air is moving downwards at slightly less than terminal velocity in order to be breathable by those for whom that is the default; that means that a creature with wings would be able to fall slower, but not stop their fall completely.

    And I hate airships, so they're immediately pulverized by a fast-moving landmass.
    >> Anonymous 04/12/10(Mon)14:33 No.9147936
    Wouldn't there be a lifespan in the Fall? Since you can't change your relative height too much, wouldn't you only have enough resources to live for only a couple of years? Maybe the Fall has a bottom that's 20 years down the line but no one has survived to reach it.
    >> Anonymous 04/12/10(Mon)14:33 No.9147942
    >>9147924
    Black holes, spells, traps and all sorts of other things.
    >> Anonymous 04/12/10(Mon)14:34 No.9147943
    >>9147819
    http://www.youtube.com/watch?v=FxSGpCOtkSc&feature=fvst
    >> Anonymous 04/12/10(Mon)14:35 No.9147959
    >>9147918
    Falling only slightly slower than everything else wouldn't be a terribly bad thing; as presented in that it would ensure a constant stream of new visitors and resources. No more dangerous than a person moving slower to go up relative to their surroundings. Admittedly, it might result in the occasional landmass crashing into the top of yours, which is a critical fail.
    >> Anonymous 04/12/10(Mon)14:36 No.9147975
    The Verge is a nice idea, as long as it's falling. The feather fall spell suits the setting! Perhaps the Verge could be one of those things that some people include while others don't? I mean, it's not that any outsider would know of the Verge, and not all of the fallen would ever come in contact with it. However, due to the huge amount of shit going on in the Fall, there HAS to be a community there. The slowfalling Verge is the best option yet.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:37 No.9147980
    >>9147936
    Water isn;t a problem if you apply logic.
    IF
    A- The Fall is infinite
    THEN
    B- There must be an infinite number of connecting points
    C-Some body of water must be flowing into a bottomless pit, somewhere
    THEREFORE
    D- There is at least one waterfall near the Edge

    As for food, people on the larger masses just have to STRIKE THE EARTH and cultivate some mushrooms and shit. Also I'm sure between the rock spiders and Edge lizards and void whales and whatever other horrible native shit is floating around, you can eat pretty well on a hunter's lifestyle.
    >> Anonymous 04/12/10(Mon)14:38 No.9147996
    What is the light source for the whole thing?
    >> Anonymous 04/12/10(Mon)14:39 No.9148004
    >>9147980

    Your idea of water is very interesting. So are there "rivers" that run down the Fall? Or maybe there are even lakes, floating orbs of water still full of marine life?
    >> Anonymous 04/12/10(Mon)14:39 No.9148008
    >>9147980

    >B- There must be an infinite number of connecting points

    Faulty logic, talk to me after class. F
    >> Anonymous 04/12/10(Mon)14:40 No.9148023
    OP here.

    No static sites, at all. Even if there Is a bottom, its falling too. Everything falls.

    Verge is fine, but its one hub. In an infinite tube, there are an Infinite number of hubs. If /tg/ wants to fluff one or two out specially, fine. But, they're not truly central. They're just a focus for one small section of Fall.
    >> Anonymous 04/12/10(Mon)14:41 No.9148032
    >>9147996

    I like the idea of the Edge being luminescent.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:41 No.9148036
    >>9148008
    >B- Fantasy setting handwaving

    I know it's faulty logic, but work with me here. SOMEWHAT logically, there are going to be large amounts of water in freefall, whether large streams falling out of Pits near the Edge, or single masses of freefalling water in a globe-like state.
    >> Anonymous 04/12/10(Mon)14:42 No.9148052
    This setting is bullshit.
    >> Anonymous 04/12/10(Mon)14:42 No.9148056
    >>9147975

    Exactly, I like it as a jumping off point for the rest of the campaign, get outfitted with your climbers kits and all that. Plus get the players up to speed on the background of the place.

    Once you leave Verge your /probably/ not getting back though. And thats the point. I imagine a huge slowly falling ring made of scrap wood and rock, buildings attached with some rocks tethered to the bottom and top to increase the living area. The center an empty ring, the outside of it has massive amounts of magical mcguffin to keep the city falling slower, and people who fall into the center slow down enough for somebody to grab them.
    >> Anonymous 04/12/10(Mon)14:43 No.9148061
    >>9148036
    It would be funny to live in some sort of submarine and move around inside a large falling water mass.
    >> Anonymous 04/12/10(Mon)14:43 No.9148072
    >>9148036
    and getting that water is part of a spider's job
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:44 No.9148079
    >>9148056
    If the Verge is near the top, it's a source of very little help or information, ESPECIALLY if it's slow-falling. That essentially means it's actively moving away from anyone who leaves to fall downwards, and no one's going to want to risk their lives just to painstakingly fall upwards until they can get back there and give out quests to new arrivals.
    >> From Hell's Heart 04/12/10(Mon)14:45 No.9148101
    It seems to me some kind of structure is called for.
    You can't nail rules or a coherent setting to something too transient, otherwise it becomes nothing more than the basis for a fairly generic mish-mash game utterly at the whim of the GM and players. GM manipulation is always fine, but a good baseline is important.

    I propose that the Fall has quite a broad diameter, enough that from the dead centre, you cannot quite discern the Edge. Further, that trace amounts of Edgedust (can't help but think Edgesilver feels right...) in the air provide some dim illumination, but not mutation. Looking up from The Verge you can see... nothing. The Fall does not begin above it, but the air above it seems curiously empty and impossible to travel through. Objects and people entering the Fall always do so within a few miles above or below the Verge, and while it possible to travel back up to the Verge, one can never go higher. What passes for geography in the Fall is malleable - one can gauge, roughly the levels and orientations at which certain settlements will be found, but everything moves. New and unexpected objects might pop up in strata you once knew to contain a town, and one week New Vegas is somehow a good mile directly below Gravesmile rather than two above and spinward like the last time you visited.

    Fall Cartographer becomes an exciting profession.
    >> Anonymous 04/12/10(Mon)14:46 No.9148111
    One GIANT tree, long dead, hollowed out and used first as a nest by giant spiders then settlers who killed the spiders off. About ten miles long and a few miles across.

    The settlers still use the spider webs to hold things in place, if something knocked the tree into a spin the settlers inside are either stuck to a web or fall into one safely.

    Food is cooked by being placed in a durable plastic orb and microwaved.
    >> Anonymous 04/12/10(Mon)14:46 No.9148114
    >>9148079

    "Top" is an odd word when it comes to Fall. I wouldn't fluff it as a place that /most/ people see, due to Fall being infinite. but its good to fluff out a community. The only reason it falls slower is so the people living on it can get a semblance of gravity
    >> Anonymous 04/12/10(Mon)14:48 No.9148134
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    On the subject of insects, how about Titan Beetles? They are large even on the surface and can fly. I bet they could grow so large that they ould shatter falling boulders with their mandibles.

    http://www.youtube.com/watch?v=gyPORN_Pw5A
    >> Anonymous 04/12/10(Mon)14:48 No.9148138
    >>9147996
    Already stated that Edgedust is luminescent
    >> saint johnson, cheeky bastard 04/12/10(Mon)14:48 No.9148141
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    so here is my central community, and a point of direction for those in the fall... im thinking d20 for this...
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:50 No.9148162
    I like the idea of a central community from which to base a campaign, maybe one of the more fortunate ones with access to a falling water-mass and larger chunks of land, something that could have stabilized enough that word of it spread up and down through several strata.
    But I fucking hate the idea of Verge, because nothing about it makes any god damn sense.
    >> Anonymous 04/12/10(Mon)14:52 No.9148192
    >>9148162

    I agree, I hate the "Top" thing being written into Verge.
    >> Anonymous 04/12/10(Mon)14:53 No.9148202
    This might sound crazy but... how about having the Verge exist at the ENTRANCE of the pit? Kind of like a starting point.

    This would of course mean that everyone in the fall would be there voluntarily, which would be rather silly.
    >> Anonymous 04/12/10(Mon)14:53 No.9148203
    I don't like some people talking of being able to move back to verge at all. If people could move up (as in reverse falling completely) at all, except for powerful sorcerers and mad mad scientists, then civilizations of significance could develop.
    >> Anonymous 04/12/10(Mon)14:53 No.9148205
    >>9147980
    You know how waterfalls get massive clouds of vapor around the bottom? Any source of water feeding into Fall would do the same thing. It wouldn't take long before it turned into vapor.

    Additionally, since I believe we're assuming that entrances to Fall are static rather than moving with the falling objects on the interior, they wouldn't be reliably present. That means that no one could use them, effectively, except on a spotty basis.

    But there is the possibility that the whole Fall would turn into a fog/cloud due to the presence of all the water vapor in the air, allowing for easy collection of moisture and dodging the problem that way.
    >> Anonymous 04/12/10(Mon)14:54 No.9148225
    >>9148101
    You can do THAT if you want but I dont like the idea of there beign a FRIENDLY ENTRY POINT LOL.

    WHY!?!

    It doesnt make sense it keeps falling and it'll keep falling FARTHER from the top every single second!! You're wrecking the hole strata of more and more ancient stuff if you do that and it serves NO FUCKEN PURPOSE!!!

    A traumatic lonely and ultra dangerous entry at least makes some sense!

    This is supposed to be a strange, original and complete world and you sound like you see it as little more than an interesting sidequest!!
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:55 No.9148233
    >>9148202
    That's what people already suggested, and it's horrible.
    The central idea of the Fall is that EVERYTHING FALLS, FOREVER; when you fall into it, you don't start at the "Top", you're just falling along with everything else, with an infinite amount of space above you and below you. There's no magic city at the top and there's no god's fortress at the bottom, or if there is, it's fucking falling too, just as fast as everything else.
    >> Anonymous 04/12/10(Mon)14:56 No.9148268
    >>9148202
    Yeah, and then they wouldn't know anything about the Fall. There should be no 'starting location'. If you're going into the pit on purpose you could start at a normal city or whatever. Starting near a free falling city somewhere random in the Fall would be much better. I'd prefer for most PC's to be born in the fall, unless they don't know much about how things work yet.
    >> Anonymous 04/12/10(Mon)14:57 No.9148276
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    >350 posts
    God, I love you /tg/
    >> Anonymous 04/12/10(Mon)14:57 No.9148287
    >>9148233
    How can something outside the Fall be falling?
    >> Anonymous 04/12/10(Mon)14:58 No.9148302
    >>9148079

    Is that a bad thing? The only ones who ever climb back up to the Verge are edgerunners, and that's a very risky occupation, even if it is vital for the survival of a community. Other communities will of course exist in the great below, but the more we specify the less room for imagination. We only need the Verge as a launch point, nothing more. It should be visited once, maybe twice, but not be some sort of great hub or central.

    And, be honest here, if you're in the fall, you don't want to stay there unless you're a mad man. Talking about quests is pretty pointless, since you're in a fucking bottomless hole. The only "quests" available would be gathering edgedust or investigating the origins of the Fall.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)14:59 No.9148316
         File1271098761.jpg-(32 KB, 640x480, 1264730356318.jpg)
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    >>9148287
    I....you....what? Have you been paying attention at all to how shit actually gets into Fall?
    >> Anonymous 04/12/10(Mon)14:59 No.9148327
    >>9148233

    But communities within fall DO exist, they're just falling like everything else. I don't like Verge being an entry point, but I like it as a community location in Fall /somewhere/, removing its slowfall ability, would make it more appropriate for the setting.

    Sure they get the occasional newcomer, so does every community, but more likely people just happen upon it during they're long lonely fall downward
    >> Anonymous 04/12/10(Mon)15:01 No.9148347
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    Hi Sally,

    I don't know if I'll ever see you again to give you this, I guess I'm just writing it to get things straight in my head. I don't even know if I'm alive or not. Maybe this is Hell? Purgatory? Who knows? McGregor calls it The Fall, which I guess makes sense, but it doesn't tell me where I am. I don't blame you or any of the guys for what's happened, even if I am dead. I mean, how were we supposed to know that the Pit was actually Bottomless? The rope just reached its length, with no end in sight, and I was about to shout for you to pull me up, but then it just snapped. Just like that.

    And then I was falling. It felt like hours, but it could just have been minutes, or it could have been days. No light, nothing, just the feel of wind rushing past and blackness as far as the eye could see. But then I saw a light up ahead, and I sort of, glided towards it. Fuck, this sounds crazy, but it gets worse. So I glide my way over to this light, and as I get closer, I see it's some sort of small cottage, and the light is hanging above the doorway. I can't see much else, because there's just one light, but it looks like it's sitting in some sort of empty field. I'm getting quite close now, and as I near the ground, the wind seems to cut out, and I drop. Getting up, I realised that, just behind me, was the vast void I had been falling in.
    >> Anonymous 04/12/10(Mon)15:01 No.9148348
    >>9148316
    >Fall is full of Everything which is dropped into the various Bottomless Pits. People, treasures, ancient and dangerous artifacts, sometimes entire civilisations. They all end up in Fall.

    Sounds to me that they have to fall in a pit, and pits ALWAYS have entry points.
    >> Anonymous 04/12/10(Mon)15:02 No.9148356
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    >>9148347

    I was just taking a chance to wonder what the fuck was going on, when I heard a roar. I looked around, and saw this massive bulk barrelling out of the darkness towards me, and I started sprinting for the house. As I got closer, and the light got brighter, I turned around and saw that it was a fucking T-Rex. No joke. A fucking T-Rex straight out of Jurassic Park. I turned back and kept running. The door opened, and this old guy stepped out, raised some sort of rifle and fired. I heard a pained noise from behind me, but I didn't stop until I got into to the house. As I burst in, the old man closed the door behind me and I collapsed to floor, panting. The Dinosaur outside roared again, and stamped off.

    The building I was in was some sort of croft, and it was stuffed to the brim with sheep. The old man spoke now, in a thick Scottish accent. He said that I was a damn fool, he'd wasted the last of his bullets driving the beast off, but that it would be back. I don't know how I responded, or if I was even coherent, but he seemed to calm down. He asked if I was new here, and explained that his name was McGregor. He shoved some sheep out of the way and gave me a hand to a chair by a fireplace. The place was lit by a couple of candles, but it was fairly homely, even if it was full of sheep.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:02 No.9148376
    >>9148327
    Perfect, I love it. There's bound to be a fucking shitload of different communities of differing sizes, just make "Verge" (which needs a new name) one of the largest ones in the local area.

    Also, on the subject of water, will an endless falling body of water really turn to vapor? Because that would suck, and severely restrict the viable settlement locations to places that basically had a gigantic enough falling lake to sustain them.
    >> Anonymous 04/12/10(Mon)15:03 No.9148380
    >>9148327
    Nobody is arguing against communities..
    The idea of an 'entrypoint' called the 'verge' is fucking retarded. There are plenty of communities throughout the Fall, they're built into tunneled rocks for the most part.
    The Fall is infinite in both directions, as all bottomless pits go into it.
    >> Anonymous 04/12/10(Mon)15:03 No.9148381
         File1271098991.jpg-(159 KB, 600x400, 1077_11_2---Beaton-s-Croft-Hou(...).jpg)
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    >>9148356

    Apparently, this place is linked to lots of Bottomless Pits from all over space and time. People and things fall down them, and turn up here. McGregor had been a sheep farmer on the Shetlands, before he and a few of flock fell down one. He'd managed to get to this rock, which, luckily enough, had somehow maintained some grass on top. He explained how he'd gotten set up like this, years ago. He traded his produce with people he called Spiders who travelled up and down the Fall, that's where he'd gotten the gun, and the now empty box of bullets. A few days ago the T-Rex had dropped out of a pit and landed here. McGregor had managed to get most of his sheep inside while the thing was still recovering from his fall, but had had to shoot it several times to drive it off.

    Jesus Christ, this is fucking insane.

    So we talked, well, McGregor talked and I mostly listened. He's been around a good long while, and he's got so many stories. Now we're waiting for the Spiders to arrive. McGregor hopes that they'll deal with the dinosaur. I thought it might help to write this to you, even if you never recieve it, just to get my head straight. I'm a long way from home now.

    I love you.

    Michael
    >> Anonymous 04/12/10(Mon)15:03 No.9148382
    >>9148348

    It's stated that when you fall into a bottomless pit, you end up in the Fall. That's all.
    >> From Hell's Heart 04/12/10(Mon)15:03 No.9148392
    >>9148225
    No, I see it as a unique and interesting setting - and it's not the first time /tg/ has discussed it. Anyone else remember the spherical monasteries of the Falling Monks?

    It is, in fact, entirely possible for your entry to the Fall to be traumatic and lonely. Verge simply provides a useful hub to which you can, eventually, find your way. It needn't be THE top, merely the uppermost section employed in the very shaky canon of this setting, with a considerable gap between it and what may lie above - if anything at all. Verge need not fall any slower than anything else, it's simply most likely to be in the upper reaches.

    There are two ways to run it, really.
    1: Nightmare ever-descending clusterfuck where you can only travel lower and never return to the islands you once knew. Good for a single, utterly grimdark campaign.
    2. Nightmare ever-descending clusterfuck with some gods-be-praised thin semblance of order allowing the populace of these few strata to cobble together something like a civilisation that is still now without dangers. A little more conducive to concepts like Edgerunner.

    The fact is that if the players can go up, they will try their damnedest to go up. If they find a place they like and know they can't return, they might not go deeper and you run the risk of stagnation. It's entirely possible to challenge their new home and potential community, but other party members may attempt to go deeper.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:04 No.9148400
    >>9148348
    The pit you fall into has an entry point, but at some point during your Fall, you're transported into THE Fall, which has no beginning and no end.
    >> Anonymous 04/12/10(Mon)15:04 No.9148402
    >>9148302
    there is NO NEED for an universal starting point AND it makes NO SENSE AT ALL.


    SO WHY DYOU INSIST ON MAKING ONE!!

    a huge city somewhere down that loads of people know about is fine. But why would everyone start at the same fucken place?

    The hole is 50 MILES WIDE even if there was a somewhat stationary entry point it wouldnt be a universal starting point cause it simply wouldnt be wide enough!!!

    Also there is an infinite number of communities in Fall. Any of those will do so WHY do you need a specific starting point?
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:05 No.9148422
    >>9148392
    You can move up and down. You just can't literally reverse the direction of your fall.
    >> Anonymous 04/12/10(Mon)15:05 No.9148427
    >>9148382
    How can you end up in a pit without falling into a pit through a hole in the ground?

    MY MIND IS FULL OF FUCK
    >> Anonymous 04/12/10(Mon)15:07 No.9148456
    >>9148376
    An endless falling body of water would eventually (once away from it's source) turn into nothing more than a cloud of vapor - which would then run into other things, and pool on the underside of falling things like rocks and castles.

    Water collectors on the underside of your community anyone? Getting the water out of them would be yet more work for the spiders. Probably best to do any farming on the "down" side, where the mist would hit it directly.
    >> Anonymous 04/12/10(Mon)15:07 No.9148458
    >>9148376
    I think it only turns into vapor if it hits something, and the edge could have some unique property of keeping water molecules stable, anyway.
    I really like the idea of bubbles of water falling filled with ships and shit, though.
    >> Anonymous 04/12/10(Mon)15:07 No.9148468
    Everyone always talks about how you can enter the fall if yer unlucky enough. Everyone talks about how more and more things fall in. Everyone tells you there is no way out. That's the whole trick of it. There are exits. One of my buddies knew someone who got out. The fall isn't just some impossibly long pit. Sometimes it splits. I can tell you this though. Your chances of finding one are near to impossible and here's something you may not have ever thought about; where did that split off take the edge runner?
    >> Anonymous 04/12/10(Mon)15:08 No.9148470
    >>9148327
    I dislike the Idea of verge being at the "top" as well, maybe it would work as the community thats closest to the Edge?
    >> saint johnson, cheeky bastard 04/12/10(Mon)15:08 No.9148472
    common sense in the fall, aka what we DO know:

    - the higher up you go, the more likely you are to find quality items, as those above get the first chance at it

    - the lower you go, the more likely you are to find people, and in greater concentrations, as those below generally fall for longer periods of time

    - falling is the natural state, anything which does not fall is unnatural

    - no one comes back from the edge; we don't know why, since no one ever came back (see next post for possible theory, btw)
    >> Anonymous 04/12/10(Mon)15:08 No.9148484
    >>9148427
    No, your mind is full of "didn't read the thread".

    You fall into the bottomless pit. Eventually, you either pass out and wake up in the Fall, or it just gradually fades into being around you - effectively, once you go into your local bottomless pit, you eventually "teleport" into The Fall.
    >> Anonymous 04/12/10(Mon)15:09 No.9148491
    >>9148400
    So why couldn't there be a settlement built over the pit, a tourist attraction of sorts, where the daredevils and suicidal people take the leap of faith?
    >> Anonymous 04/12/10(Mon)15:10 No.9148512
    >>9148392

    Basically I see going "up" requiring a tether of some kind, so you can pull up to a prior location. However, if your going to run this you would need to make your damndest sure the PCs know Fall is infinite, going up is just going to make you well, further up, but this gains you nothing.
    >> Anonymous 04/12/10(Mon)15:10 No.9148517
    >>9148458
    Falling water turns into vapor due to air friction - I lived in Niagara Falls most my life, and the water doesn't _only_ turn into mist when it hits the rocks at the bottom. A lot of it is mist well before then.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:10 No.9148518
    >>9148456
    Yeah, the air in Fall would probably be pretty humid in a lot of places. You could probably get some kind of contraption set up to harvest moisture from the air itself if you were unfortunate enough to not be near any freefalling water and too stubborn or afraid to go looking for it.
    I'm now picturing a crotchety dude living out his life inside a hollowed-out ball of earth, farming the surface for mushrooms and moisture and chasing off the spiders and edge-lizards with an ever-dwindling supply of shotgun shells.
    >> Anonymous 04/12/10(Mon)15:11 No.9148537
    >>9148491

    Because the pits are everywhere. You fall down a bottomless pit, you end up in the Fall, simple as that.

    If you want a Bottomless Pit as a tourist attraction, that's fine. There's plenty of those on Earth.
    >> Anonymous 04/12/10(Mon)15:12 No.9148546
    >>9148518
    Moisture Farmers!
    >> Anonymous 04/12/10(Mon)15:12 No.9148554
    >>9148491
    > So why couldn't there be a settlement built over the pit, a tourist attraction of sorts, where the daredevils and suicidal people take the leap of faith?

    They could build a settlement over _A_ pit, but it would not be in The Fall, or over it, or even really connected to it - it would be in it's own reality, and just one of millions of entrances to The Fall, which 99.9999999...% of the people coming into The Fall would never encounter, and nobody would ever be able to get back to it, because it's not IN The Fall - you go into the pit, and are sent to The Fall, which has no connection back.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:14 No.9148575
    >>9148546
    Teehee!
    The crotchety moisture farmer above could eventually keep himself alive by trading surplus moisture with any people happening to Fall or "Climb" in either direction. Maybe eventually he saves a half-crazed tinkerer from dehydration and gets himself a fancy Edgedust-fueled weapon to protect his farm when the shells run out.

    Seriously, this setting is so ripe for creativity it makes me want to shit pure joy.
    >> Anonymous 04/12/10(Mon)15:16 No.9148593
    >>9148491
    Because they wouldn't know shit about the Fall as nobody returns from it.
    People build tourist attractions over 'bottomless pits' or whatever, but they don't have adventurers heading to them and jumping in because some fucking psychopath crawled out and told them about a magical place called The Fall.
    >> Anonymous 04/12/10(Mon)15:17 No.9148611
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    I'm surprised no one mentioned Fall Bats yet.
    >> saint johnson, cheeky bastard 04/12/10(Mon)15:19 No.9148630
    the edge is the linear boundary of existence in the fall, just like how before columbus sailed across the atlantic, the world was a flat disc, and you'd fall off if you went over the side...

    the edge is also harmful to living beings, but i wouldn't think it due to any "radiation", as the radiation itself would permeate the fall if it is as old as to be believed...

    therefore, it must be a physical contact thing - those who touch the edge without protection are touching concentrated "x", whereas those who come in contact with edgedust are taking in a much less dosage (think the shock of OD'ing)...

    therefore, the edge is actually a highly toxic narcotic with chemistry altering properties... it hits the nervous system first, which is fatal in large quantites, followed by the vascular and muscular systems... this would explain why those who come in contact with the dust without protection act strangely or go mad...

    thoughts?
    >> Anonymous 04/12/10(Mon)15:19 No.9148637
    >>9148611
    dude I dont like to talk about those. They freak me out.
    >> Anonymous 04/12/10(Mon)15:20 No.9148648
    >>9148575
    Exactly, but things like the Verge, or any other static landmarks mess with that. I want a completely weird world each time. No "Okay, you're now in the verge, go to X as you did last time and get a fucking quest to prove yourself to the edgerunners, etc. etc."
    >> Anonymous 04/12/10(Mon)15:21 No.9148661
    >>9148630
    Kind of in regards to the dust, but coming in contact with the edge kills you because you're moving extremely fast and it's a static object. You just splatter.
    >> Anonymous 04/12/10(Mon)15:21 No.9148666
    >>9148630
    Even a magical healing potion travelling at over 9000MPH is going to hurt you bad. Getting hit by a potential hallucinogenic/magic fuel with other unexplained properties? That's gonna leave a mark. Probably a long greasy red one, on the wall.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:21 No.9148668
    >>9148630
    I like it. Maybe instead of "radiation" in the strictest sense the Edge releases some kind of particle in large volumes? The particle reacts with air to form something harmless, but close to the Edge you're coming into contact with larger and larger amounts of it before it has a chance to "metabolize" in the air, and that can account for the mutagenic properties, to say nothing of actually ingesting Edgedust.
    >> Anonymous 04/12/10(Mon)15:23 No.9148694
    >>9147298
    Ok another summary:
    Edgerunners: The only guys crazy enough to risk destruction at the Edge. Harvest Edgedust or whatever
    The Deep Divers: Perhaps the closest thing the Fall has to historians or archaeologists. They seek the Bottom, or failing that, to discover what fell before them. They dream of finding the First-Dropped. Everyone else sees them as crazy.

    The Spiders: Build and maintain the falling communities that exist in Fall, one of which may be named "Verge"

    Settlers: people who live in the communities created by the Spiders, Farm and trade with the Rest.
    Anything Else?
    >> Anonymous 04/12/10(Mon)15:23 No.9148699
    >>9148611
    You know Fall Bats are around when corpses drained of blood start raining upon your outpost.
    >> saint johnson, cheeky bastard 04/12/10(Mon)15:23 No.9148702
    >>9148661

    then how is dust acquired? physically scraping it while moving at terminal velocity would tear someones arm out of its socket...
    >> Anonymous 04/12/10(Mon)15:25 No.9148719
    >>9148648

    I agree, The Verge is not supposed to be like that at all. I do like it as a jump-off point for first time fall players, if they'd want to. It'd be like Sigil, always changing but still the only thing you can hold on to. The only difference between Sigil and The Verge is that you probably won't go back to The Verge once you jump off it.

    I mean, if you fall into a bottomless pit, you must either have some quest that will make you want to get out of there as soon as possible, or you'll need a new quest. The Verge is the perfect spot for that.
    >> Anonymous 04/12/10(Mon)15:25 No.9148727
    >>9148630

    I spoke to a druid once, said he came from the amnesia realms or something, who said he could explain the edge and the entire fall.

    See, he reckons that the thing the creator put in here is what "made" the edge, it falls through an endless void shedding the edge like a snake skin as it goes. That's why the fall doesn't have a bottom, 'cause it's constantly being made at a rate faster than anything can fall.

    He tol' me this explains the presence of organic material in edge dust, I reckon he's just fulla' bat guano. I mean, every time an edgerunner gets careless he splatters himself all over the edge, that's your organic matter right there.
    >> Anonymous 04/12/10(Mon)15:25 No.9148730
    >>9148694
    Dustmancers? Create stuff out of the dust.
    >> Anonymous 04/12/10(Mon)15:25 No.9148736
    >>9148702
    Easy - just fling out a hook on a rope, let it hit the wall and knock a chunk loose, then try to catch it without getting killed by it! We did mention that edgerunners are crazy, right?
    >> Anonymous 04/12/10(Mon)15:26 No.9148746
    >>9148702
    You get close enough and then you throw shit at it to make parts of it fly away then you slow down to catch. STOOOP!! Dont touch it with your hands you rocklobber!
    >> Anonymous 04/12/10(Mon)15:26 No.9148758
    >>9148702

    Fire a dart into the edge, the shit that gets dislodged falls, you slow your fall and collect the debris in a net

    Tada, edgerunner mining.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:27 No.9148768
    >>9148702
    Maybe the very "edge" of the Edge isn't solid, but a viscous soup of congealed Edgedust. With the aid of some kind of scooping mechanism Edgerunners can very carefully scrape dust off the edge of the Fall, careful not to be too greedy and gather too much, or they'll hit the solid side of the Edge and probably break their arms off.
    >> Anonymous 04/12/10(Mon)15:27 No.9148771
    >>9148702

    Maybe the movement of the Edgerunners screaming round the Edge at incredible speeds, disrupts the Edgedust and leaves it floating in the air next to the Edge. The 'runners collect it in this state, siphoning it from the air, instead of scraping it off the wall.
    >> saint johnson, cheeky bastard 04/12/10(Mon)15:28 No.9148792
    >>9148736
    >>9148768

    these satisfy my need for logical conclusions...
    >> Anonymous 04/12/10(Mon)15:28 No.9148794
    >>9148730
    sounds good to me, I think someone mentioned philosophers as a group also. Im not sure if they got absorbed into the deep divers or not
    >> Anonymous 04/12/10(Mon)15:28 No.9148799
    >>9148758
    >>9148746
    >>9148736

    Mining mindhive
    >> Anonymous 04/12/10(Mon)15:29 No.9148805
    >>9148719

    This. Like Sigil, The Verge would only be implementable as a place not quite as wierd as the fall, but still fucking wierd. You wouldn't even need to have it in your campaign, but I like the idea of a community that everyone who'd play can relate to.
    >> Anonymous 04/12/10(Mon)15:30 No.9148824
    >>9148794
    I think they'd be more of a radical lazy sect of the Deep Divers that just seeks to theorize as to whether or not the hole is infinite and so on.
    >> Anonymous 04/12/10(Mon)15:30 No.9148831
    >>9148799
    > Mining mindhive
    Neah, we all just read the rest of the thread, and summarized the stuff up there.
    >> Anonymous 04/12/10(Mon)15:31 No.9148837
    >>9148794

    I would think PCs, supposing this is the whole campaign, are in the employ of them. Seems to me that a good occupation for the PCs is deepdiving (effectively trying to get deeper and back) where the philosophers are deepthoughts (fallingminds?) who just want the info and artefacts the PCs bring back
    >> Anonymous 04/12/10(Mon)15:33 No.9148871
    >>9148794
    well that and there could be some monastery sorts of places where knowledge from all travelers is kept and a bunch of guys studying there would be your philosophers
    >> Anonymous 04/12/10(Mon)15:34 No.9148895
    >>9148730
    This intrigues me. What would one create from the dust?
    >> Anonymous 04/12/10(Mon)15:36 No.9148924
    >>9148895
    loads of stuff: Its the setting's magicstuff. Like mythril in LOTR or spice in DUNE.

    Its the awesome stuff that makes everything in hte setting possible.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:37 No.9148939
    >>9148895
    The dust probably has all sorts of handwaving mystical powers you can use to approximate sorcery or alchemy.
    You could potentially distill potent healing salves that use the mutagenic properties of the dust to rebuild even lost limbs (though the consequences if your preparation was uncontrolled could be chaotic and disastrous)
    Dust could be mixed with other reactants to form powerful explosives.
    Not to mention the pharmaceutical applications we've already discussed of ingesting or smoking the dust to increase your physical, mental, and cognitive abilities, with attached risks.
    >> Anonymous 04/12/10(Mon)15:37 No.9148950
    What if someone built a rocket and generated enough horizontal force that they could penetrate the Edge and not splat?

    I'm thinking a big drill-rocket that punches a nice little cave in the wall.
    >> Anonymous 04/12/10(Mon)15:39 No.9148971
    >>9148950

    It's Edge for ever and ever.

    Just like The Fall goes down for ever and ever.
    >> Anonymous 04/12/10(Mon)15:39 No.9148982
    >>9148895
    dust bunnies? i don't know maybe its useful as a fuel or maybe the dustmancers use it to conduct experiments
    >> Anonymous 04/12/10(Mon)15:39 No.9148985
    >>9148950
    Well, once upon a time, someone tried that. Nobody ever heard from them again, so we've no idea if it worked or not.

    Big explosion though. Scared the crap outta the guys on the next settlement up.
    >> Anonymous 04/12/10(Mon)15:41 No.9149002
    >>9148939
    Its also a powerful drug.


    Most of the time a medecine made out of edgedust would be extremely hard to make and most of the time would have to be made for a specific individual. For exemple, drinking a random healing potion would most likely make you regenerate in a weird (and dangerous) way
    >> Anonymous 04/12/10(Mon)15:41 No.9149012
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    >>9148950

    YOUR DRILL IS THE DRILL THAT WILL PIERCE THE EDGE!
    >> Anonymous 04/12/10(Mon)15:41 No.9149015
    >>9149002
    Well, I got my arm back, but it's on backwards, and it's a left arm, when I needed a right arm...
    >> Anonymous 04/12/10(Mon)15:44 No.9149073
    >>9148950
    The rocket would need to be powerful enough to negate almost all of the downwards movement.

    Otherwise the drill rocket would just spin out of control the moment it hit the edge.
    >> Anonymous 04/12/10(Mon)15:45 No.9149088
    >>9148939
    So basically Edgedust in its natural state is dangerous in large enough quantities but once processed by dustmancers it's dead useful? (correct me if im wrong) I think thats a damned good idea
    >> Anonymous 04/12/10(Mon)15:46 No.9149103
    >>9149088

    Sounds like the direction we're taking with it.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:48 No.9149119
    Campaign ideas:
    -Your PCs were born in the Fall. Driven by curiosity, they seek to travel upwards or downwards to seek out new settlements, perhaps to establish trade routes back to their own small community.
    -Your PCs were born in the Fall, as above, but are either Deepdivers, or are in their employ. They are sent on quests ever deeper into the strata of the Fall to discover ancient knowledge and, it is whispered, to attempt to discover the First Fallen.
    -Your PCs are outside the Fall, chasing a dangerous criminal mastermind. You all end up falling down a Bottomless Pit. Once in the Fall, you must seek to survive, and gradually learn that your target from the World Above is beginning to machinate schemes in this world as well.
    -Wizards!
    -A spacefaring civilization loses a scouting vessel (the PCs) on the edge of known space. They have actually slipped into the Fall. Using their now-useless ship as a base of operations, the PCs must carefully budget their advanced technology before it runs out, and perhaps attempt to use Dust to engineer a way out of the Fall (protip: no one ever gets out)
    -The PCs are mercenaries protecting caravans of traders that mediate between colonies of Spiders and the more reclusive Warren dwellers. They must protect their charges from Edge-beasts, bandits, spiders, and the off-chance that a fucking dinosaur materializes in the middle of the caravan because it stumble into a Pit.
    >> Anonymous 04/12/10(Mon)15:48 No.9149126
    >>9149088
    and now the killing question: DO the dustmancers share their knowledge or do they keep it secret as a way to gain power?


    Have we found or deadly evil megacorporation guys?
    >> Anonymous 04/12/10(Mon)15:50 No.9149158
    Professions:
    Edgerunner
    Spider
    Dustmancer
    Moisture Farmer
    Deep Diver
    Philosopher (A more fitting name needed)

    "Natural" fauna:
    Fall Bats
    Gliding lizards
    Ironweave spiders (Can balloon around)


    This is what i gathered with a short skim of the thread.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:51 No.9149169
    >>9149126
    Unlikely, given the lack of widespread infrastructure. A skilled dustmancer could barter his talents for significantly more than food and lodging, and could probably end up as the mayor of a fairly-large settlement, or at least a very well-respected member of the community (even if does make dealings with those Bottom-damned Edgerunners)
    >> Anonymous 04/12/10(Mon)15:51 No.9149171
    I like how "rocks fall, everyone dies" doesn't really work in this setting as you can just swim away from the rocks before they hit you.

    >>9149088
    Would the drug be processed or unprocessed dust?
    >> Anonymous 04/12/10(Mon)15:51 No.9149175
    " you say you want to be an edgerunner kid? I'll tell you about the Edge, I used to be an edgerunner back in the day, me and my brother were the best damned edgerunners for miles. Thing is Ted didn't like having to go on leave every few weeks so that we could get the Edgedust out of our systems. He got hooked to running and really who can blame him? it's the most alive you'll ever feel. But he ran for so long that the dust started to affect him, he got real twitchy and paranoid towards the end there. One day me and him were out running when he lost control, he went to grab an Edgestone that had fell and he had one of his fits, He crashed into the Edge and thats the last day I ran. The next day I hung up my mining equipment and settled down."
    >> Marauder Månsson !!z2RzcF4nnfb 04/12/10(Mon)15:53 No.9149199
    Edgerunners, crazy bastards we who when pickings are slim, tear chunks from the edge using everything from falling boulders to ballistic weapons, so long as we never touch the edge we're fine, dont let any of them jealous Clingers tell you otherwise. Aint no such thing as Edge-rot.

    On the off chance that touching the edge doesn't kill you instantly, you'll tumble and probably strike it again.

    Now where was I? Oh yes, usually we don't have to do much crash-mining ourselves. The fact that in this infinite tube things hit the walls all the time leave plenty of stuff around for us. The best part is when a torrent comes along. Then, even the new kids grow fat of their riches.

    You see, a torrent, is a collection of edge debris and dust passing us at another speed, usually slower, as in coming from below. At such a time we go out there and just swipe as much as we can.

    The reason they call us crazy originally is cause its dangerous, the edge and all the shit that's hit it and slowed down comin' at you. Like I said, Edge-rot has nothing to do with it.

    Oh and if you meet anyone from 'The Guild' or a place called 'Verge' don't let them fool you. The guild don't represent all of us, and Verge and the lid of the hole. I tell you I have fallen above Verge, and by my reckon, they'll have a new bell tower the size of the Empire state building when that bundle catches up.

    ---

    Terms and some suggestions for new ones:

    Edge-rot, general term for all the shit Edgerunners and Dusters pick up. Blamed on Edgedust.

    Duste, Edgedust junkie.

    Clinger, stationary folk, living on or inside chunks in the fall.

    The Edge, that faintly glowing cliff wall racing past you at terminal velocity. Or well, you're rushing past it.

    Verge, a town claiming to be the lid of the fall.

    Verge-brand heretic, someone who claims to have visited falling places above Verge.

    The Fall, an endless tube with no top nor bottom. Surrounded by the Edge. Supplied by Bottomless holes.
    >> Anonymous 04/12/10(Mon)15:55 No.9149246
    OP here. Holy fuck. 400+ posts? Is this shit fucking possible? I am in awe /tg/. You guys fucking Rocks.
    >> Anonymous 04/12/10(Mon)15:57 No.9149281
    >>9149171
    > "rocks fall, everyone dies"
    It's especially true here, but unlike other games, the two statements aren't really related to eachother, except in the same way most people use "death and taxes" as the only certainties in life.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:58 No.9149292
    >>9149281
    >>9149171
    Suddenly, void whale. Everyone is devoured.
    >> Marauder Månsson !!z2RzcF4nnfb 04/12/10(Mon)15:59 No.9149301
    Theory of the holes.

    Everyone who wasn't born here came here through a hole.

    Now most of these people find that they didn't appear at the top. Like one would think whatever was dropped last would, but rather they appear in mid flight.

    One theory holds that since space and time doesn't work quite like it should here, then all the holes are diverted in through caverns in the edge. This would hold that there is a way out of here, although it still is impossible to get too. Since you cant predict where a cavern is, and even if you could you'd die trying to get into it.

    Another theory, posed by some guy in a wheelchair that fell past me one day was this: When a hole becomes sufficiently deep the bottom gives way to some sort of metaphysical wormhole or portal, that will drop a falling person off at random within the fall itself.

    Now Billy, I want you to accept what I told you, and stop thinking about useless information. We have some bottom farming to do and I don't want you turning into some sort of deep-diver philosopher out there, okay?
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)15:59 No.9149308
    >>9149246
    Is this still on the front page even? This is the only thread I'm paying attention to. When do threads start auto-saging without a million images?
    >> Anonymous 04/12/10(Mon)16:00 No.9149320
    >>9149199

    Adding

    Spiders: Guys who connect the various communitys of The Fall through ropes and other more outlandish devices. More "acceptable" by most folks than Edgerunners

    Deep Divers: The Falls own brand of adventurers. These guys go as far down or far up as they can trying to get tech artefacts or just general knowledge of the place they live
    >> Anonymous 04/12/10(Mon)16:01 No.9149346
    >>9149308
    We're on page eight, and falling fast. Autosage kicked in a while ago.
    >> Anonymous 04/12/10(Mon)16:01 No.9149352
    >>9149308

    We're on page eight at the moment, and dropping.

    Hah, the fall of the fall. Kinda fits.
    >> Anonymous 04/12/10(Mon)16:02 No.9149363
    Luckily it was archived forever ago. Thanks whoever did that btw
    >> Marauder Månsson !!z2RzcF4nnfb 04/12/10(Mon)16:03 No.9149368
    >>9149320

    Oops, forgot those.

    >>9149199

    Correction, by 'all the shit X picks up' I meant in terms of madness and disease.

    Most Clingers insist that Edgedust, although useful will rot your brain, body, and for the more supersitious, your soul.
    >> GTVA Colossus !moot/UIi/o 04/12/10(Mon)16:06 No.9149420
    >>9149292
    Permanent Fall-spanning Wall/s of Force, everyone dies from impact, gets pulped by falling debris, turns into neutronium from pressure and eventually fucks reality by being part of the singularity that forms afterwards.
    >> Anonymous 04/12/10(Mon)16:07 No.9149445
    >>9149368
    Also missed:

    Bottom Farmers - the folks who brave the bottom-sides of their communities to farm the accumulated moisture, and weird fungus and plants that can be grown there as food.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:07 No.9149446
    I'd just like to point out that it's stuff like this that makes /tg/ my favorite board by a fucking longshot. /v/ can -occasionally- make up some cool concepts, but /tg/ seems to be comprised of roughly 80% raw creativity and 20% trolls.
    >> Anonymous 04/12/10(Mon)16:12 No.9149533
    Wait, does mass have any meaning in the Fall? Cause heavier objects fall faster than lighter objects.
    >> Anonymous 04/12/10(Mon)16:13 No.9149545
    There are no giant insects/arachnids in my version of the Fall...
    Bloody creepy skin crawling *shudder* .... blegh.

    Part of me would be tempted to not have a wall or edge at all just freefalling in nothingness, but the idea of people scavanging/taking things off the Edge is also great.

    While I'm not sure about some magical "edge" material, the idea that debries from collisions on deeper levels of the fall would be stuck to it or ground into it might add a reason for people to take an interest in the Edge.

    Why take the risks of dragging yourself deeper then trying to get back when you can just try to grab things off the wall as it goes past.
    >> Anonymous 04/12/10(Mon)16:15 No.9149581
    >>9149545
    The Fall is infinite. There is no up or down.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:16 No.9149592
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    >>9149533
    Of course they do.
    >> Anonymous 04/12/10(Mon)16:16 No.9149599
    >>9149368
    Gratuitous amounts of edgedust WILL make you strange over time. If you go EdgeMining and dont consume some refined Edgedust you wont have enough control to survive (or at the very least It'll be risky even by Edgerunner standards). I heard some guys have been dusties for so long they've developped some kind of an immunity and need to take the stuff raw. But I dont believe it, if youd take the raw stuff youd be all messed u and I'm not talking usual dustie messed up! Heck you'd be far gone way before you'd get to that point thats fer shure.
    >> Anonymous 04/12/10(Mon)16:17 No.9149619
    >>9149592
    Then how can you create outposts on something that falls faster than you, unless everyone is hooked onto the piece of debris?
    >> Anonymous 04/12/10(Mon)16:18 No.9149631
    >>9147408
    No, but people learn languages. Really, when they are freefalling that much, what else is there to do besides talk to others. People are born, and children pick up languages quickly. After a few generations, everyone can mostly understand each other, even if they can't speak identically.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:19 No.9149669
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    >>9149619
    What? WHAT? No, I was being ridiculously sarcastic.
    Everything falls at the same rate (air resistance is the only changing factor), and people have known this since Galileo.
    Man, I hope you're a troll.
    >> Anonymous 04/12/10(Mon)16:22 No.9149702
    >>9149533
    You failed science in highschool/elementary school.
    Also, I like the term 'Clingers'. Basically the clingers are people who live on the surface of falling rocks and cling to them. The Warreners live in holes in the rocks either dug out by Spiders or dug out by themselves. There are obviously some city-dwellers in the bigger cities, but their term would just be based on the city they live in (ie: New yorkers)
    >> Anonymous 04/12/10(Mon)16:23 No.9149719
    >>9149581
    > The Fall is infinite. There is no up or down.

    Of course there's up and down. Haven't you heard the old nursery rhyme? "We All Fall Down" - Down is the direction We All Fall. Up is the other way.

    Darn crazy philosophers muckin' about with crazy talkin' words that don't make no sense mumble mumble...
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:24 No.9149730
    >>9149631
    No one's brought it up yet, but giving birth in this place must be a real piece of shit to go through.
    >> Anonymous 04/12/10(Mon)16:24 No.9149748
    >>9149719
    Well, the directions themselves are there of course, but they have lost their meaning since "going up" does you no more good than falling.
    >> Anonymous 04/12/10(Mon)16:25 No.9149755
    >>9149730
    Just don't cut the umbilical cord early man. That's all I've got to say.
    >> Anonymous 04/12/10(Mon)16:25 No.9149763
    We never did name the inverted city place which was suggested a while ago, did we?

    I say call it Flipside, with people coming from it being Flipsiders. Dunno why, but it seems to work, from my eyes.
    >> Anonymous 04/12/10(Mon)16:25 No.9149765
    >>9149730
    Actually, that's a common misconception that you Newfallers seem to have. It's actually quite easy, as the baby tends to fly up as it's going slightly slower than the mother.
    >> Anonymous 04/12/10(Mon)16:27 No.9149801
    >>9149748
    What in tarnation? You _are_ one 'a them crazy philosophers, aren't ya! Crazy talk about going up not doin' any more good than fallin' - how do you expect the Bottom Farmers get food and water up here on the table? They go Up from the bottom of the settlement to the top!

    I swear, you philosophers get crazier and crazier every time I see one of ya.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:28 No.9149809
    >>9149765
    The fluids....THE FLUIDS!!!
    >> Anonymous 04/12/10(Mon)16:29 No.9149832
    >>9149801
    Of course you can ascend and descend! My point was that the Fall is infinite in both directions!
    >> Anonymous 04/12/10(Mon)16:30 No.9149835
    >>9149809
    or you can go straight to the nearest sttlement as soon as you do get pregnant and stay there until its done
    >> Anonymous 04/12/10(Mon)16:31 No.9149859
    >>9149832
    Now, can you prove that? I don't believe it, bottom-damned Philosopher.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:32 No.9149899
    >>9149859
    >bottom-damned
    I'm so fucking glad that caught on.
    >> Anonymous 04/12/10(Mon)16:35 No.9149931
    >>9149899
    It has a kind of folkish god connotation to it, so it's perfect. Philosophers say that the Bottom doesn't exist, normal folk think they're insane.
    >> Nyarlathotep !!fuFkKSHa9i3 04/12/10(Mon)16:36 No.9149944
    >>9149931
    It also has a "rapture could happen any minute" feel to it.
    I mean, we could hit Bottom at any time, right?
    >> Anonymous 04/12/10(Mon)16:41 No.9150073
    >>9149859
    How long have you been falling? How long did your father fall? How long did his father fall? What about his fathers father?

    People have been falling for generations. If there is a bottom to this, i don't want to know what's there.
    >> Anonymous 04/12/10(Mon)16:48 No.9150197
    Would people have to pee in jars and then throw the urine up as far as they can, creating a constant cloud of pee and possibly shit?
    >> Anonymous 04/12/10(Mon)16:49 No.9150225
    >>9150197

    And the thread comes full circle...
    >> Anonymous 04/12/10(Mon)16:50 No.9150248
    >>9150197
    Nah, they just piss upwards, that's why respectable people don't live on the bottom of rocks, they live on the top or inside.
    >> Marauder Månsson !!z2RzcF4nnfb 04/12/10(Mon)16:51 No.9150269
    I like how I implied Philosophers are crazy, and now Philosopher is synonymous with crazy person, this is awesome.

    Also, the difference between scientist and philosopher is that one may occasionally invent something useful.

    Any half decent Edgerunner knows that whatever you call a Clinger, be it Warrener or bottom farmer, he's still a Clinger, just like the Spiders, though they are okay for Clinger types.

    Ofcourse it matters what up and down is! Just like north and south, there is shit in either direction, down is just the way we're all headed. It's important.


    On another note, I just realised how awesome compasses are. They are like metal deposit pointers!
    >> Anonymous 04/12/10(Mon)16:56 No.9150362
    Some people seem to really be getting confused about how falling works.

    Giving birth would be no problem, the baby would be traveling at the exact same speed as the mother therefore there would be no problem at all.

    I'm happy enough having no special problems cause by the fall. I mean we are all standing on a ball of rock whizzing through space yet we suffer no ill effects.
    >> Anonymous 04/12/10(Mon)16:57 No.9150392
    Dustmancy is the delicate art of weaving the Edgedust into usable forms.

    A skilled Dustmancer can create wondrous potions and salves with moisture and dust, helping the common folk with their everyday lives.

    There are, of course, individuals who follow a darker path, which only other dustmancers and philosophers know of.



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