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  • File : 1271429362.jpg-(583 KB, 1600x810, Capital_Bombarded.jpg)
    583 KB Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)10:49 No.9228209  
    Hey /tg/! Whats your starship preference? You like light fighters, worldships, medium size craft?

    I like bigger ships myself but not too big that they become cumbersome.

    Also, starship pic thread.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:04 No.9228392
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    /tg/ not liking starships? This is madness!
    >> Anonymous 04/16/10(Fri)11:05 No.9228401
    Emperor Class Battleships
    /thread
    >> Anonymous 04/16/10(Fri)11:06 No.9228414
    Sage for a thread better suited for /sci/, /tv/ or /n/. Please delete this thread as soon as possible and repost there. Thanks for cooperating.
    >> Anonymous 04/16/10(Fri)11:07 No.9228420
    Ships that aren't so obviously designed by someone from a planet with gravity.
    "Decks"
    "Horizontal axis"
    >> The newly promoted Commisar 04/16/10(Fri)11:08 No.9228444
    >>9228420

    Would you mind expanding on that for me?
    >> Indonesian Gentleman 04/16/10(Fri)11:09 No.9228462
    I mostly like small stuff. From fighters and bombers to frigates. And yeah, I like something that's not designed to look like naval warships.
    >> Anonymous 04/16/10(Fri)11:10 No.9228469
    Capital Ships make me hard.

    Nothing quite pleases my loins like the hard lines of a Imperial II Star Destroyer.
    >> Anonymous 04/16/10(Fri)11:10 No.9228471
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    >>9228392

    FUCK YEAR BABYLON 5

    I prefer a wide variety of starship classes myself. Anything from small starfighters to fuckhuge space dreadnoughts.
    >> The newly promoted Commisar 04/16/10(Fri)11:11 No.9228481
    I prefer ships designed to carry entire colonies. I dont mind weather its to another planet, or just generally in space.
    >> Anonymous 04/16/10(Fri)11:11 No.9228484
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    I actually like 40K spaceships.

    Something about having a cathedral shoved onto a ridiculously oversize spaceship that appeals to me.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:11 No.9228489
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    >> Anonymous 04/16/10(Fri)11:13 No.9228524
    Capital Ships FTW for me. Normally Battleships or Destroyer class ships. Carriers bore me a little bit, but they are good too.
    >> Anonymous 04/16/10(Fri)11:14 No.9228531
    >>9228444
    Not the same, but I imagine he's referring to spacecraft that have obvious lineage to sea craft and airplanes, and decks laid out 'up' to 'down'. Though on the last there could be technical/practical concerns about- unless building a large sphere.
    >> Anonymous 04/16/10(Fri)11:14 No.9228536
    >>9228209

    I like renegade OUs that effectorize bumps into threads just to piss off sagefags.

    Post related, I'm one. I just gave sagefag's mother an orgasm from orbit.
    >> Anonymous 04/16/10(Fri)11:15 No.9228537
    >>9228414
    welcome to 4chan. we believe in freedom to discuss whatever we feel like.
    OP was asking /tg/, not the whole community. on that basis you could go and ask "what's /ck/'s favorite GUN?".
    don't try to do the mods' work.
    >> Anonymous 04/16/10(Fri)11:15 No.9228539
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    >> Anonymous 04/16/10(Fri)11:15 No.9228543
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    >> Anonymous 04/16/10(Fri)11:16 No.9228550
    I like "ship" ships, none of the spacefighter bullshit. Hull, guns and missiles, engine, that's it, off you go to die in the great void between.
    >> Anonymous 04/16/10(Fri)11:17 No.9228561
    I like how the ships are handled in Traveller. That is moderate ships manned by small crews and a lot of automation.
    >> Anonymous 04/16/10(Fri)11:17 No.9228564
    I like medium sized cruisers or destroyers. Lots of weapons. Smaller crew size. Damn decent armor and can pack a punch. Anti-fighter craft are alway's nice. As long as I can have at least one weapon that can fuck up something larger in case someone tosses the shit through a fan.
    >> Anonymous 04/16/10(Fri)11:18 No.9228576
    The real reason ships are laid out that way is that trying to film actors on Earth pretending they are in microgravity is awkward and not very believable. It is better to just hand wave it away or ignore it entirely in order to make a better story.

    In books and role-playing games where the only limit is our imagination then there is no problem.
    >> Anonymous 04/16/10(Fri)11:19 No.9228586
    >>9228444
    Sure. There is no reason to design starships with a horizontal axis like the ones pictured above. For one, without some kind of inertia/gravity technology, the second you turn on the engines and accelerate the perceived axis inside the ship would rotate 90 degrees and the wall facing the engines would be "down." It's better to design a ship vertically, stacked on top of the engines, where you would not have to plan for that. (And this would only work for ships that only accelerate in one direction, like long-haul colony ships or cargo movers. Anything approaching combat would likely look like spheroid.) A similar approach goes for station construction: with no gravity, there is no reason to build in any one direction. All are perfectly valid.
    >> Anonymous 04/16/10(Fri)11:20 No.9228600
    I prefer what most writers refer to as "battlewagons" or "superdreadnoughts", the biggest, baddest (but still mass-produced, no unique snowflake shit) vessels to cross the space, designed for fleet engagements and laying waste to entire star systems and civilizations. row upon row of turrets and launchers, enormous shields and armor, manouverability of a brick. They're not designed with speed or subtlelty in mind, they're designed as the ultimate blungeon.
    >> Anonymous 04/16/10(Fri)11:27 No.9228657
    OP says he likes starships that arent too big that theyre cumbersome.....pic is the biggest ship that vader owns, and is infact bigger than the biggest 40k ship there is........
    >> Anonymous 04/16/10(Fri)11:29 No.9228681
    Cityships so huge they have to manipulate gravity itself to avoid tearing apart whichever solar system they happen to be floating through!

    >>9228600
    Very true, anon. In space, maneuverability matters very little when you have massive firepower and shielding — how exactly are you supposed to outmaneuver or outrun a laser cannon?
    >> Anonymous 04/16/10(Fri)11:29 No.9228692
    >>9228657

    With bonus shitty perspective that sd.net can translate into moar bigger numbars.
    >> Touhou Homebrew Guy 04/16/10(Fri)11:30 No.9228698
    I like real big carrier-type things. It makes for an easy setting in space games, and depending on the size of the ship and crew could handle going around planets too.

    Effectively, I like White Base.
    >> Anonymous 04/16/10(Fri)11:30 No.9228702
    >>9228681

    >how exactly are you supposed to outmaneuver or outrun a laser cannon?

    Come on.
    >> Anonymous 04/16/10(Fri)11:30 No.9228704
    >>9228692

    ....so you're saying its NOT bigger?
    >> Anonymous 04/16/10(Fri)11:31 No.9228710
    >>9228392
    >>9228471
    B5 Fuck yeah, all the bigger human ships look good, but Omega has that "IAMGONNAFUCKYOUUP" look on it that most warhips on other scifi-series lack
    >> Anonymous 04/16/10(Fri)11:32 No.9228728
    >>9228704

    nope, not even close
    >> Anonymous 04/16/10(Fri)11:32 No.9228729
    >>9228600
    I prefer this style, though when I do role play this sorta thing I have a mix classes to ensure coverage of all possibly deployed enemy ships. I also prefer above all else relativistic projectile weapons, cause there's nothing like smackin' someone upside the head with a few pounds of fusing hydrogen moving at 1/2 speed of light.Or hell a few pounds of anything moving at 1/2 speed of light.
    >> Anonymous 04/16/10(Fri)11:33 No.9228736
    >>9228657
    Not OP, but when I think "big ship", I think Dahak-sized at the least.
    >> Anonymous 04/16/10(Fri)11:34 No.9228761
    >>9228729
    If it's moving at 0,5c you could throw shit at the enemy you know.
    .
    ....fuck, don't tell Japan, I don't want to see that in doujin!
    >> Anonymous 04/16/10(Fri)11:35 No.9228765
    I like Alkesh class vessels.

    I don't mind Ha'taks? But they're too... Cumbersome for my personal tastes.

    I really liked Apophis' super ha'tak though.

    Getting all that Naquada is a bitch though, lemm tell ya.
    >> Anonymous 04/16/10(Fri)11:35 No.9228770
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    >>9228736
    >Dahak
    >> Touhou Homebrew Guy 04/16/10(Fri)11:35 No.9228776
    >>9228736
    Actually, that's a question. How big is "big"? I mean, what's B5 compared to the most ridiculous cathedral ship think in 40k? How about either to Red Dwarf?

    Though I'm not that hot on HOLY SHIT THIS THINGS HAS TO BREAK PHYSICS ON AN INCOMPREHENSIBLE SCALE, so I think of "big" in a different way for things like this.
    >> Anonymous 04/16/10(Fri)11:35 No.9228777
    >>9228761
    What's doujin? I thought the word was Hentai or anime?
    >> Anonymous 04/16/10(Fri)11:37 No.9228801
    >>9228776
    Was a scale of Red Dwarf ever given?
    >> The newly promoted Commisar 04/16/10(Fri)11:37 No.9228804
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    >>9228481

    In fact change that to Mothership!
    >> Anonymous 04/16/10(Fri)11:38 No.9228811
    >>9228702
    be something like 1-5 light second away
    use evasive maneuvers

    now, they see where your ship was 1-5 seconds ago, and have to shoot at where you will be in 2-10 seconds (the laser has to travel too)
    >> Anonymous 04/16/10(Fri)11:38 No.9228819
    >>9228702
    Depending on the setting, there is no use trying to escape getting your ass shot up by a laser with fancy flying and high speed. Most of the time ftl travel is shown as being difficult and requiring some time for preparation before a "jump". With a laser, by the time you know its coming you're fucking dead.
    >> Touhou Homebrew Guy 04/16/10(Fri)11:39 No.9228825
    >>9228777
    Literally, doujins are published fan-fiction or independent works. They can take lots of forms--technically, the Touhou games are doujins even though ZUN came up with the whole thing himself.

    In practice around 4chan, the word "doujin" is synonymous with "porn comic", so that's probably what he means.

    I should feel worse about myself for knowing this.
    >> Touhou Homebrew Guy 04/16/10(Fri)11:40 No.9228837
    >>9228801
    Let's look into that...

    Wikipedia says "6 miles (10 km) long, 5 miles (8 km) tall, and 4 miles (6 km) wide".
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:40 No.9228845
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    >>9228657
    Thats not the Executor. Its an Old Republic era Sith Battlecruiser. Besides, the Executor wasn't even the biggest ship of its time (by length it might have been, but not by mass).

    Pic is more Sith Battlecruisers.
    >> Anonymous 04/16/10(Fri)11:40 No.9228846
    does anyone know why giant spaceships are cumbersome and slow? There's no gravity or friction in space, it seems like it wouldn't matter. I dunno, always bugged me...
    >> Anonymous 04/16/10(Fri)11:41 No.9228853
    >>9228846
    because the more massive something is, the slower it accelerates (for constant force)
    >> Anonymous 04/16/10(Fri)11:42 No.9228861
    >>9228801
    Yes. They mention it's size in Infinity Welcomes Careful Drivers, I think. It's about four miles long, but I don't remember the width or depth. Also, they tell you what the big array on the front is for; it's a 'scoop' that picks up stray particles and converts them into fuel, or something, explaining why the ship never runs out of energy.
    >> Anonymous 04/16/10(Fri)11:42 No.9228862
    >>9228819
    see
    >>9228811

    just keep them far enough away, and either have g suits, inertial compensators, a drone ship, or guts of steel to avoid passing out during the evasive maneuvers
    >> Anonymous 04/16/10(Fri)11:42 No.9228866
    >>9228811
    And now it all depends on how good your comp is at evasive manouvers (or your astro if you had time to pre-programm a set of manouvers) and how good is enemy's comp at guessing. And how fast can it's weapons change bearing to hit as many possible target points in as little time. Fuck, I once thought up a setting so advanced that the battles were basically fought when both sides calculated the probabiltities of winning since there was no chance of actually influencing the results as humans simply could not react as fast as the on-board AI's/computers. So if your computer told you that you've lost, you knew you'd lose if you tried to so much as fart loudly. It doesn't make for a good setting though
    >> Anonymous 04/16/10(Fri)11:42 No.9228875
    >>9228846

    things in space, while weightless, still have mass. and a lot of it in the case of fuckhuge ships.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:43 No.9228878
    >>9228846
    Inertia. The more mass, the greater the inertia. I've heard of inertialess drives in "3001", but I don't know how those work.
    >> Anonymous 04/16/10(Fri)11:43 No.9228880
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    >> Anonymous 04/16/10(Fri)11:43 No.9228888
    >>9228878
    FUCKIN' INERTIALESS DRIVES

    HOW DO THEY WORK
    >> Anonymous 04/16/10(Fri)11:43 No.9228891
    >>9228862
    And with mass,inertia. Turn "left" too fast, and see the poopdeck float by as it broke off.
    >> Anonymous 04/16/10(Fri)11:44 No.9228901
    >>9228846
    >>9228875
    inertia, big things take more energy to get moving, or slow down.
    A big ship can move as fast as a small one, but is harder to accelerate or decelerate
    >> Anonymous 04/16/10(Fri)11:44 No.9228902
    >>9228888
    IF I KNEW I'D BE CRUISIN' THE FUCKING SPACE, PICKING UP JOVIAN WHORES, NOT WRITING ON 4CHAN!
    >> Anonymous 04/16/10(Fri)11:45 No.9228920
    Wow, a bunch of quick and informative replies! Thanks tg, you're the best board!
    >> Anonymous 04/16/10(Fri)11:46 No.9228936
    >>9228837
    Holy shit. That is one big ass ship.
    >> Anonymous 04/16/10(Fri)11:46 No.9228937
    >>9228888

    However the author decides they work. They've been around at least since the Lensman books.
    >> Anonymous 04/16/10(Fri)11:47 No.9228955
    >>9228586
    >>Anything approaching combat would likely look like spheroid.)

    You always hear this, but I just don't see it happening.

    1) It's hard to get big ships to dodge shit in fractions of a second, particularly lightspeed weapon. Once you're on a vector, you're pretty much stuck on it anyway.

    2) Being spherical and putting engines on all sides and burning only 1 or 2 at time means that the other engines become dead weight. Furthermore, each engine has to be smaller, so the resulting thrust is gonna be less. You end up with a craft that takes longer to accelerate/decelerate anyway and uses up relatively more space that could be used for other useful stuff.

    3) Being long and narrow is better. Point your nose at the enemy and in addition to having all your weapons, defenses, sensors pointed at him, you have presented the smallest possible profile for him to target. Because of the aforementioned difficulty in changing vectors easily, he can't just "circle around".

    4) Being long and narrow also has other practical advantages. It lets you use the shadow shield concept so your nuclear powerplant doesn't radiate your crew. It lets you more easily eject the engine in case of damage- compared to if it were buried in the innards of your fuselage. If you put lots of stuff up front, you can also use it as a shield against incoming radiation and debris that hit the well shielded front and don't make it to the stuff behind it. You can flip end over end when you need to induce artificial gravity.
    >> Anonymous 04/16/10(Fri)11:47 No.9228957
    >>9228825
    That's it. Imagine someone like Shintaro Kago hearing about "shooting shit in space", and you'd have a whole 100 pages of intergalactic war with women attached to feeders, used to shoot constant stream of shit at the enemy at 0,5c. The engines would probably be women and shit fueled too. I mean he did shit-powered WW2 dogfights between amputees, so...
    >> Anonymous 04/16/10(Fri)11:48 No.9228970
    I like specialized ships. Very specialized, with blatantly obvious strengths and weaknesses. Especially when they're stuck trying to fill roles they weren't designed for.
    Try to imagine, say, a fast warship built for hit and run attacks being stuck in convoy escort duty. A colony ship retrofitted into a mobile repair base. Fast recon ship that was never meant to be armed, with a huge bomb stuck to it with duct tape, because it's the only ship fast enough to get the job done. That kind of stuff.
    >> Brigand !!Pk4Dex0Ur9y 04/16/10(Fri)11:48 No.9228971
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    i'm curious, wouldn't star wars ships curb stomp any warhammer 40k fleet? i mean look at the size of these things D:
    >> Anonymous 04/16/10(Fri)11:49 No.9228984
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    >>9228209
    honestly, it's a horrible designed ship (bigger on the inside lol)
    but
    FUCK YEAH MILLENIUM FALCON
    just looking at it makes you feel like you can travel anywhere
    >> Anonymous 04/16/10(Fri)11:49 No.9228989
    >>9228971
    I'm a Star Wars fanboy, like, hardcore.

    But WH40k was designed to be stupidly, retardedly, monstrously, overwhelmingly too much.

    So no. WH40k wins, even if Star Wars is the better setting.
    >> Anonymous 04/16/10(Fri)11:50 No.9228994
    >Point your nose at the enemy and in addition to having all your weapons, defenses, sensors pointed at him

    That's implying you'd do "dogfight in space" sort of combat, rather than broadsides. Broadsides do make you a bigger target, but also mean you have more freedom of manouver, as you don't have to constantly point towards enemy, you could put the weapons inside the ship so the problem of turrets failing/falling off in too-fast-manouvers is neutralized, and you could put more weapons into each side this way.
    >> Anonymous 04/16/10(Fri)11:50 No.9228999
    >>9228971

    The "Ultra" class doesn't appear anywhere in SW fiction to my knowledge, the other ships are at least EU canon.
    >> Anonymous 04/16/10(Fri)11:50 No.9229002
    >>9228971
    I think that's non-cannon bro
    unless I missed something, i haven't payed much attention to EU in a while
    I guess it's not Death Star huge (fuck you Lucas)
    >> Anonymous 04/16/10(Fri)11:50 No.9229003
    >>9228955
    This is actually one of the reasons Iain M. Banks generally uses arrowships in his books. In a combat theater where you can totally obliterate a convoy simply by scattering a thousand tiny bits of metal all over the route they're zipping down at near light-speed, having a small, flat profile is an advantage.
    >> Anonymous 04/16/10(Fri)11:51 No.9229013
    >>9228846
    >>does anyone know why giant spaceships are cumbersome and slow?

    If I have 2 masses, one is 20kg and the other is 200kg.

    I apply an equal amount of energy to both.

    The lesser mass will accelerate more quickly and attain a higher velocity. Also, in most fiction, smaller craft generally carry more powerful engines in relation to their mass than larger ones. When you add that to their already lesser mass, they tend to be quicker.
    >> Anonymous 04/16/10(Fri)11:51 No.9229017
    star wars ships don't even have shields they could teleport a bomb into their warp reactor core
    >> Touhou Homebrew Guy 04/16/10(Fri)11:52 No.9229028
    >>9228971
    Let me forewarn you here: You will get more volatile responses than mine.

    JESUS FUCK NO. 40k ships are mind-bogglingly huge. 40k is a universe where people fly through Hell as their FTL, where there are actually orcs, who just so happen to make all their technology work by the power of belief and are also british hooligans made out of fungus.

    The scale of 40k is so beyond nearly every other sci-fi universe it's hilarious--like it was intended to be.

    Oh wait, you're that doll picture troll guy that came here because /v/ moves too fast. Shut up and get out, Jim Profit was bad enough with that.
    >> Anonymous 04/16/10(Fri)11:52 No.9229029
    >>9228957
    >I mean he did shit-powered WW2 dogfights between amputees, so...

    I actually read that, it was hilarious
    >> Anonymous 04/16/10(Fri)11:53 No.9229043
    >Also, in most fiction, smaller craft generally carry more powerful engines in relation to their mass than larger ones. When you add that to their already lesser mass, they tend to be quicker.
    I like that aspect of Weber's Harrington series, where it's the other way round. The small ships are more manouverable obviously, due to lesser mass, but the big ones can have far bigger engines and stronger generators put in, so they actually attain higher acceleration over time.
    >> Anonymous 04/16/10(Fri)11:53 No.9229046
    >>9229017

    Worth noting that Necrons and Eldar don't use shields either. No wonder they are respectively dead race and dying race.
    >> Anonymous 04/16/10(Fri)11:53 No.9229051
    >>9228989
    Even the Imperium can't match a death star...
    Well, the second one anyways, or the first one with a few wood planks tacked onto certain points
    >> Anonymous 04/16/10(Fri)11:53 No.9229056
    >>9229002
    If it's not listed someone on the Star Wars wiki, it's probably not canon.
    http://starwars.wikia.com/

    >>9229017
    /facepalm
    >> Anonymous 04/16/10(Fri)11:54 No.9229072
    >>9229017
    they have shields
    they're mentioned all the time
    fail troll
    >> Touhou Homebrew Guy 04/16/10(Fri)11:55 No.9229076
    >>9229029
    Source? I'm almost tempted to look through this here.

    >>9228936
    Yeah, seems about the scale of Star Wars, generally. It had to be that huge to accommodate enough settings for the show, after all.

    Now I wonder how big B5 is to compare.
    >> Anonymous 04/16/10(Fri)11:55 No.9229078
    >>9229046
    Worth noting that imperial tellyporters are notoriously temperamental and have shit accuracy without the beacon on the other location. Also most ships don't have porters, they're limited to inquisition, SM and some ADmech ships mostly, with one or two BB's posessing them if they're old enough.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:56 No.9229085
    Is this an Imperial-I or II class Star Destroyer or something else?
    >> Anonymous 04/16/10(Fri)11:56 No.9229091
    Little Doctor was here, your weapons are shit.
    >> Anonymous 04/16/10(Fri)11:57 No.9229099
    >>9228994
    >That's implying you'd do "dogfight in space" sort of combat, rather than broadsides. Broadsides do make you a bigger target, but also mean you have more freedom of manouver, as you don't have to constantly point towards enemy, you could put the weapons inside the ship so the problem of turrets failing/falling off in too-fast-manouvers is neutralized, and you could put more weapons into each side this way.

    You're going to be on your vector. Your enemy is going to be on their vector. Your vectors are going to bring you into and out of engagement range relatively quickly.

    You can flip and spin and turn in place and jink around a bit, but you aren't changing vectors in any appreciable way. There won't be furballs and bogeys on your tail.

    It'll be more like a high speed pass where you take pot shots at one another. Then you both follow your orbits until you swing around into each other again, or both turn around and begin burning towards one another again for another pass.

    If your turrets are being ripped off due to maneuvers, your crew is gonna be paste.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)11:57 No.9229102
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    >>9229085
    FFFFFFFU, image didn't upload >:(
    >> Brigand !!Pk4Dex0Ur9y 04/16/10(Fri)11:57 No.9229106
    >>9229028
    i didn't even post an avatar, and asked a legit question. you guys get mad too much. geez
    >> Anonymous 04/16/10(Fri)11:57 No.9229107
    >>9229051
    The Imperium's standard armament on a ship of any size is generally capable of performing exterminatus on a planet. Their best ships can do this on whole solar systems, with no effort.

    Believe me. I've been down this road. I wanted Star Wars to "win" this fight, too.

    But if the entire population of combat-capable individuals in the Star Wars galaxy teamed up to combat the Imperium alone, they would lose.

    This is not hyperbole, the setting is a joke.
    >> Anonymous 04/16/10(Fri)11:58 No.9229114
    >>9229076
    Look for Shintaro Kago, but I don't remeber the title right now. All his stuff is batshit insane though, but I only ever felt bad when reading Superconductive Brain Parataxis, fucking midgets.
    >> Anonymous 04/16/10(Fri)11:58 No.9229123
    >>9229051
    What would happen if you ordered "Exterminatus" on the Death Star?
    >> Grand Admiral Thrawn 04/16/10(Fri)11:58 No.9229126
    >>9229085
    OP's picture is an ancient sith battlecrusier

    you should study your history Captain, it will do you well

    Also, Thrawn is like the Rommel of Star Wars
    >> Anonymous 04/16/10(Fri)11:58 No.9229131
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    >> The newly promoted Commisar 04/16/10(Fri)11:59 No.9229140
    >>9228984

    I never really liked the falcon, mainly becuase of where the cockpit was positioned, and that it's not symettrical
    >> Anonymous 04/16/10(Fri)11:59 No.9229147
    >>9229106
    Touhou Homebrew Guy is a raging faggot just ignore him.
    >> Anonymous 04/16/10(Fri)11:59 No.9229148
    >>9229123

    It'd better have shields up or it would be torn apart by cyclonic torps, exactly like the Necron World Engine.
    >> Anonymous 04/16/10(Fri)11:59 No.9229152
    >>9229046
    I disagree with that statement. The Eldar yes but the necrons no. They are slumbering and waiting until they can rape all natural life again. They would be the biggest threat apart from the tyranids if they all awoke at the same time. Plus the necron ships dont need shielding. They are living metal and FUCKING HUGE!!!! About 100 times bigger than the largest ships of the imperium. Some of the tomb worlds are just giant ships which because of gravity attracted enough material to become planets in their own right.
    >> Anonymous 04/16/10(Fri)12:00 No.9229162
    I like ships that are big, the bigger the better, so long as they are not unique/special. Mass produced is good.

    For instance, in David Weber's Heir's of Empire trilogy (which is remarkably void of his usual bullshit), they empire's standard warships are called 'planetoids' and are slightly smaller than the moon. The put a couple klicks of rock and dirt on themselves to camouflage themselves. As moons. Those were pretty awesome.

    On the other hand, if you blow all your resources on some godawful Terror engine (I'm looking at you, Palpatine), it's not so cool. I like it when not only are they huge and badass, but when there's more of them, either in a huge fleet to begin with, (The Empire Strikes Back has some bitchin' Imperial Fleet scenes), or when, even if you somehow destroy this one, five more will be knocking at your door tomorrow, asking if you know what happened to their friend.


    Further, very few things I've ever heard or seen are as satisfying as "All batteries; Open fire."
    >> Grand Admiral Thrawn 04/16/10(Fri)12:01 No.9229166
    >>9229107
    Uh, a single star destroyer or two can exterminatus a planet
    A super star destroyer can turn the crust to magma and boil the oceans away
    the Death star can blow up a planet with it's space-deagle laser
    (I once saw the energy calculations for this, it's messed up)
    Star Wars is so grossly overpowered it's not even funny
    >> Nameless 04/16/10(Fri)12:01 No.9229170
         File1271433682.gif-(790 KB, 2000x2000, 1241078622761.gif)
    790 KB
    Look. Scale. Well, some.
    >> Anonymous 04/16/10(Fri)12:01 No.9229171
    >>9229131
    Trying to figure out why people think Star Wars ships don't have shields.

    They have two different types of shields. Star Trek has to magic their shield up against different enemies.

    Star Trek is as much of a concern to Star Wars as Star Wars is to WH40k.

    IE: It isn't.
    >> Anonymous 04/16/10(Fri)12:01 No.9229172
    >>9229107
    Exterminatus, yes. But exterminatus isn't that impressive, it's basically shooting a viral weapon, letting it simmer for a while to digest all the biological matter, and then firing a incidentiary to burn the planet's atmosphere. Only one ship post-Fall (because pre-fall eldar were crazy, just like Old Ones) can actually DESTROY planets, and that's the imaginatively-named Planet Killer of Abaddon. When you read into it, imperial weapons aren't really that impresive compared to,say, gridfire from Culture :3
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)12:01 No.9229176
    >>9229126
    The pic I was referring to is posted here: >>9229102

    And I am OP. :P
    >> Touhou Homebrew Guy 04/16/10(Fri)12:02 No.9229188
    >>9229099
    As silly as it is, I like the idea of dogfights rather than encounters resembling naval battles.

    >>9229114
    Alright. As long as it's the "what the hell, Japan" sort of funny rather than the "LOL SO RANDOM" sort, as fine as the line between those two is.
    >> Grand Admiral Thrawn 04/16/10(Fri)12:02 No.9229189
    >>9229131
    star wars lasers generate have more energy per beam than star trek phasers
    one laser =/= another
    also shields
    also lasers actually exist and are not SCIENCE!
    that is all
    >> Anonymous 04/16/10(Fri)12:03 No.9229201
    >>9229148

    World Engine only appears in Matt Ward codexes, if you ignore the bullshit that is 5th edition, the 40k ships don't get over ten miles in length.
    >> Anonymous 04/16/10(Fri)12:04 No.9229213
    >>9229166
    >>9229172
    http://warhammer40k.wikia.com/wiki/Exterminatus

    Killing all life is the purpose of exterminatus. It is not the extent of the destruction.
    >> Anonymous 04/16/10(Fri)12:04 No.9229221
    >they empire's standard warships are called 'planetoids' and are slightly smaller than the moon.

    Dahak was the size of our moon(well, it was THE moon for all of our history). Later Imperial Planetoids that they found on Birhat are bigger (I think i recall 1/3 as big) than Dahak, and I'm not sure if they didn't improve on those too in Heirs.
    >> Touhou Homebrew Guy 04/16/10(Fri)12:05 No.9229236
    >>9229172
    Well, The Culture is generally accepted to be the one universe that could consistently take on 40k.

    Otherwise, there's still a lot to be said for sheer size and amount.

    >>9229170
    Oh wow, that helps.

    >>9229201
    And wait, seriously? Never knew that.

    Well, this puts a new spin on things.
    >> Anonymous 04/16/10(Fri)12:05 No.9229240
    >>9229188
    >>As silly as it is, I like the idea of dogfights rather than encounters resembling naval battles.

    Well that's essentially what orbital warfare is. There have been engagements of killer craft in orbit already, and they function more like a pair of high altitude interceptor aircraft engaging at really really high altitude than they are like a couple of gunboats or battleships slugging it out.

    Spacewarfare is a natural extension of aerial combat.
    >> Anonymous 04/16/10(Fri)12:08 No.9229277
         File1271434098.png-(214 KB, 587x600, GalaxyMan.png)
    214 KB
    Does Galaxy Man count?

    He can summon black holes
    >> Anonymous 04/16/10(Fri)12:08 No.9229287
    >>9229240
    If you accept the "science" of inertial compensators, combat in a vacuum is very different from combat in an atmosphere.

    Note the derogatory quotation marks around "science."
    >> Anonymous 04/16/10(Fri)12:09 No.9229296
    >>9229240
    Er...as far as I know we only proved that it's possible to shoot down satellites from within atmosphere with missiles, we don't actually have trans-atmo vessels (hurdurr shittle). Also you're talking about orbital, which is still tied to earth in it's extent *you can hide behind the planet's curve or just dive to the atmospheric level to avoid combat*, which is, as far as we can stipulate, widely different to two deep-space vessels fighting, as they will be, if any meaningful accels and weapons are to be taken into account, limited in their manouvering and more reliant on armor and counter-measures to survive than any plane.
    >> Anonymous 04/16/10(Fri)12:09 No.9229297
    >>9229236

    Another Ward blurb was M'kar the Reborn's planetbusting Daemonship.
    >> Anonymous 04/16/10(Fri)12:10 No.9229302
    This is my big gripe about SOTS. The Destroyer class was tiny.
    >> Anonymous 04/16/10(Fri)12:11 No.9229309
    >>9229236

    Well, it's more than that. The Culture is generally so horrifically overpowered that they'll knock over just about anything else and not even have to hurt anyone.
    >> Anonymous 04/16/10(Fri)12:11 No.9229315
    >>9229302
    destroyers aren't the biggest of ships in general, despite cool name.
    >> Anonymous 04/16/10(Fri)12:11 No.9229317
    >>9229076
    Well the Omega in the picture is about the same size as Star Wars Imperial Star Destroyer, the Babylon 5 station itself is about 2,5 kms long
    >> Anonymous 04/16/10(Fri)12:14 No.9229357
    >>9229309
    Post-scarcity society run by incorruptible AIs?

    Somehow, it makes sense that the Culture would conquer the Imperium of Mankind in the GRIMDARK future.
    >> Anonymous 04/16/10(Fri)12:14 No.9229363
    how about a ship that breaks off into smaller ships, so when need be it can form into a super-giant ship or just a fleet of normal sized ships
    >> Anonymous 04/16/10(Fri)12:15 No.9229376
    >>9229240

    Lol wut? The Russians tested their orbital fighter thingy (that is, a small space station with a 23mm cannon as spinal mount) but that's about it. Oh, and there was that ASAT missile that launched from an F-15, but the Eagle was decidedly atmospheric and just flew a profile that let it work as a first stage. Current ASAT is stuff like a modded SM2 carrying a kinetic kill vehicle to orbital altitude.
    >> Nameless 04/16/10(Fri)12:15 No.9229379
    >>9229236
    I'd expect Star Trek could give 40k a run for its money. Sheer size be damned, photon torps have warp drive and antimatter warheads, and impulse drive goes 0-0.99c in no more than a couple minutes. Run out beyond effective range of lances, and nuke your target to atoms.
    >> Anonymous 04/16/10(Fri)12:15 No.9229383
    >>9229363
    Sorry, Japan won't win this fight, either.
    >> Touhou Homebrew Guy 04/16/10(Fri)12:16 No.9229384
    >>9229317
    Oh wow, Red Dwarf IS huge.

    >>9229357
    It'd be fun to see them try and turn over the whole THE EMPEROR PROTECTS HERESY HERESY HERESY mindset, and especially how they'd deal with the existence of the warp.
    >> Anonymous 04/16/10(Fri)12:16 No.9229386
    >>9229296
    >>Er...as far as I know we only proved that it's possible to shoot down satellites from within atmosphere with missiles, we don't actually have trans-atmo vessels (hurdurr shittle). Also you're talking about orbital, which is still tied to earth in it's extent *you can hide behind the planet's curve or just dive to the atmospheric level to avoid combat*, which is, as far as we can stipulate, widely different to two deep-space vessels fighting, as they will be, if any meaningful accels and weapons are to be taken into account, limited in their manouvering and more reliant on armor and counter-measures to survive than any plane.

    You think the SR-71 maneuvers, hides behind bellcurves or dives to avoid enemy engagements? It hurtles like a thrown bolt through the heavens, hoping above all hopes that it's not passing close enough for enemy interceptors to catch it. And they don't dance and maneuver about either, they just hit the gas and hurtle as fast/far as possible to engage the target.

    Earth orbit is different from Earth-Lunar orbit and Earth-Mars orbit in that you can see each other coming from a lot further away.
    >> Anonymous 04/16/10(Fri)12:16 No.9229395
    >>9229379
    Star Trek could throw their entire armory at 40k. 40k could allow them to do as much damage as they possibly could. For a hundred years.

    40k would still win. It's just too big.
    >> Anonymous 04/16/10(Fri)12:17 No.9229397
    >>9229357

    There is some stuff about how AI are automatically corrupted by Chaos, but I really don't think that would work on Minds. "Close to gods, and on the far side."
    >> Anonymous 04/16/10(Fri)12:18 No.9229413
    I like stuff like the Macross, Gigantic, Selfsufficient, Usually have a "town" with services in it, And carry a number of small fighters for self defense.

    More like a moving colony then a actual ship.
    >> Nameless 04/16/10(Fri)12:18 No.9229418
    >>9229317
    Their lengths are stated in the pic.
    >> Anonymous 04/16/10(Fri)12:21 No.9229447
         File1271434877.jpg-(202 KB, 1680x1050, Apophysis__Photino_Trio.jpg)
    202 KB
    Sup, baryonics.
    >> Nameless 04/16/10(Fri)12:21 No.9229457
    >>9229395
    40k can't replace losses like Star Trek can. I wouldn't call it a sure thing for either side.
    >> Anonymous 04/16/10(Fri)12:22 No.9229468
    >>9229457
    It can't replace losses as quickly, but it has the advantage of having more than a couple of ships.
    >> Anonymous 04/16/10(Fri)12:25 No.9229492
    >>9229418
    Didn't mean that size chart. I just forgot to put pic the on post. and I got the B5 size wrong.
    >> The Austrian !!w1HDefruhXL 04/16/10(Fri)12:25 No.9229496
    >>9228209
    JUST FYI
    EVE ONLINE HAS THE BIGGEST AND COOLES SPACESHIPS OF ALL TIME
    OF ALL TIME
    FUCK THE GAY IMPERIUM WITH THEIR FAGGOT ARMY
    >> Anonymous 04/16/10(Fri)12:26 No.9229501
    >>9229457
    If you cut the Imperium's military in half, Star Trek's combined military power would still be a fractional drop in the bucket.
    >> Anonymous 04/16/10(Fri)12:27 No.9229513
    >>9229496
    Fanboyism is so unpleasant.
    >> Starships Gilad Pellaeon !67tNBCoS9A 04/16/10(Fri)12:27 No.9229518
         File1271435272.jpg-(231 KB, 1120x608, Republicnavy.jpg)
    231 KB
    >>9229302
    If you're comparing destroyers to Star Destroyers, the latter got their name because of their ability to singlehandedly take out the defenses of a star system, not because it was actually a destroyer.
    >> Anonymous 04/16/10(Fri)12:28 No.9229524
    40k Space Battles = 17th Century Naval Warfare, right down to broadsides, boarding actions and the time between resupply.

    Star Wars Battles = Classic Vanilla Sci-Fi.

    Mixing the two together; Space Marine Kill Teams launching boarding actions on Star Destroyers whilst they get mauled by massive broadsides from the Battlefleet.
    >> Nameless 04/16/10(Fri)12:28 No.9229525
    >>9229468
    Have I missed something somewhere? The fluff in RT was saying that 40k capital ships can take CENTURIES to build. A Federation Constellation-class cruiser could probably kill an IoM Lunar-class cruiser in less than fifteen minutes, all while being out of range of retaliation. The main hassle would be running out of torpedoes.
    >> Anonymous 04/16/10(Fri)12:28 No.9229534
    I prefer either small starfighter scale, or full-size flagship capital ship scale.

    "Don't believe the church and state, or everything they tell you. Believe in me, I'm with the High Command..."
    >> Anonymous 04/16/10(Fri)12:30 No.9229554
    >>9229525
    HAHA. OH WOW.

    No. A Lunar Class can pulverize any Federation ship without even noticing it. Imperium are built ungodly tough and are bristling with firepower.
    >> Anonymous 04/16/10(Fri)12:32 No.9229571
    Personally, I like the Flying Space Cathedrals. If you're gonna travel, might as well do it in a way that scream "I'm so powerful, I can afford to build my ships to glorify my species and still kick you ass 12 ways to the next century."



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