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01/12/11(Wed)15:17 No.13495947>>13495744 >Think about all the new shit that's been introduced in the new codices for the IG and Space marines in the past couple years.
Coming from an Epic 1st/2nd background, an awful lot of that wasn't new to me. It was just transferred to 28mm for the first time.
>Why should the Squats not get a rework to make them more interesting?
You misread me. I am not against adding and changing stuff. I am against throwing everything out of the window. If you read my vehicle post carefully you will note that I recommended using existing vehicles from Epic, which had never been implemented in 40k before - basically the same type of 'inovation' you praise GW for.
Then, when you are done with that - add yet more stuff on top.
>If you stick with the old for no reason other than that you're a lazy fuck, you're wasting our time reading your post.
I want to stick with the old, because change for the sake of change can stay with Tzeentch. If you write 'SQUATS' on the cover than I expect squats within. If you don't want squats but rather 'an army of modern soldiers in 40k who happen to be short', perhaps you should start looking for another name.
The 'best' (read: most unique) treatment of squats was during 2nd Edition Epic. I would always look there for inspiration - it keeps with existing (albeit old) fluff, gives character, and sketches a good framework for further development.
What do we have there?
From my experience, an army characterised by three elements:
Powerful infantry, possessing excellent staying power but low on mobility (almost no organic transports, not many transport options at all).
Some fast, hard hitting light troops (bikes, trikes, also gyrocopters).
Very powerful (super-)heavy vehicles, again low on mobility, but with unsurpassed ranged firepower (most impressive perhaps the artillery). |