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01/15/11(Sat)18:28 No.13533715>>13532942 You don't need to be cruel to be evil. Case in point:
My online group was playing a D&D campaign at ridiculously high power levels (38-40ish). Everyone made their character a ruler of a civilization with immense power and influence, from another plane.
I just made a Lich Sorcerer/Warlock with levels in Eldritch Theurge, Demonologist, and Alienist Prestige Class. Neutral Evil.
He lived in a little cliffside crypt a certain distance from the village. Every morning, he would ride into the village on his simple horse, and take up his position of mayor in the village. He'd get his hands dirty, helping the villagers with the day's harvest, looking after the children, tending to the livestock, etc. He'd build homes for the homeless, and solve disputes between the villagers. When the village was attacked by the neighboring orcs and the dread knights of the north, he'd blast them away with his magic.
The town loved him, and everyone would be willing to lay down their lives for him. The town also had no crime. This was because he'd kill and eat (because he likes the taste, and solely that) any criminals. The town always had a work force and a militia, because he would animate the dead and summon demons and xenomorphic animals to pull the wagons and carry the burdens.
This was because the village, the ground it stood on, and the people living within it, were his phylactery. As long as one trace of that little village remained, he would never truly die. He planned to sacrifice the souls of people from attacking armies that were captured by the villagers to propel himself into godhood, and expand the territory of his "phylactery" to all of creation, then actively rule that creation as Lolth actively engages with the drow people. But most of the time, he was a "nice" lich who really did appreciate his followers. |