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01/19/11(Wed)00:56 No.13576002 File1295416593.jpg-(17 KB, 230x400, sahuagin.jpg)
Okay, here's a rough idea for Sahuagin stats (damn it, I can never spell that name right).
I thought they would make a good semi-evil race. Idea is that the merfolk conquered them long ago, split up their power by playing the tribes against eachother, and now use them as it's military. (if you havent noticed the theme, the Merfolk use dickery and mind-magic to conquer other races to do work they'd rather not do themselves.) Now, the Sahuagin are starting to unite under one charismatic leader, gearing up to topple the merfolk once and for all.
suddenly, I'm getting a Krogan vibe off of them. But whichever.
For stats, I'm thinking +2 str, +2 con or int. I recall them being pretty smart in 3.5, and I like the idea of sahuagin war wizards shooting electricity at people.
+2 intimidate, +2 athletics Natural Armor: +1 AC and maybe one more ability, but I can't think of one. Maybe the Tiefling "more damage to bloodied target" thing? And their racial power would be Blood Frenzy. I know this one will sound crazy, but hear me out
Blood Frenzy At-will, Minor action. Make a basic attack. You may use this power only if you are bloodied, and only if you have already hit with an encounter or daily attack power this turn. |