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01/30/11(Sun)20:12 No.13721957>>13721910
PROFESSIONS
LANDLORD: Cannot be a Hooligan. Benefits: +1 Estate. 2 pockets. Starts with 1 of Ledger Book, Lucky Coin, Letter opener, Master Key
TROPHY HUNTER: Cannot be Plain. Benefits: 4 pockets. Starts with 2 of Knife, Looking Glass, Rhinocerous Horn, Poison Bottle
OFFICER: Cannot be a Hooligan. Benefits: +1 Pep. 2 pockets. Starts with 1 of Ornate Sword, Boot Polish, Whistle, Smelling Salts
SOCIALITE: Cannot be Scruffy. Benefits: +1 Guile. 2 pockets. Starts with tobacco pipe; filled, snuff box, Signet Ring
INVENTOR: Cannot be Dapper. Benefits: +1 Guile. 2 pockets. Starts with 1 of Spark plug, Bonesaw, Fold-a-way Kite, Lighter
EXPLORER: Cannot be a Gentleman. Benefits: +1 Pep. 2 pockets. Starts with 2 of Flint and Tinder, Rope, Walking Stick, Map
CONNOISSEUR: Cannot be a Gentleman. Benefits: 4 pockets. Starts with 1 of Ornate Watch, Lock Pick, loaded die, Forged Proof of Estate
BARON: Cannot be Scruffy. Benefits: +1 Estate. 2 pockets. Starts with 1 of cane, handkerchief, parasol, Weighted Scales
Feel free to suggest changes to pocket numbers or continue suggesting items. |