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!!D3/tV4+5MzR 03/04/11(Fri)01:00 No.14120682 File1299218403.jpg-(16 KB, 250x173, tq2.jpg)
Your current skill suites: >Firepower: 90% This includes firearms both old and futuristic. >Melee Weaponry: 85% Everything from pipes to machetes, you're wired to go. >Hand-to-Hand: 90% You could beat SEaLs to death with one arm gone. >Drive Ground Transport: 65% Less of a focus, as your running speed is 30 MPH. >Biology: 80% This makes you a more efficient killing machine. >Psychology (Human): 60% Your knowledge is incomplete, mostly observational. >Mechanical Engineering 75% All applicable skills to begin production of machinery, up to (but not including Nuclear Materials). >Communications & Navigation 75% From building radios to code-breaking, you know a lot. >History & Natural Sciences 60% From the Neolithic era to the day before yesterday. >Chemistry & Nuclear Engineering 60% From polymers to mimetic poly-alloys, this is your thing. Your current upgrades/modifications: >Chassis Recombination System You are hard to kill, even for a Terminator. If something gets shot or chopped off, you can fix up most damage by adding in local technology (to a limited degree; no blender feet, weirdo). >Increased Power Supply At current power consumption rates, you could last for several decades on one power cell; effectively, you have three of them. >Silverfish, T-600/800 blueprints You know how to create the sentient, crawling landmines (Frisbee-sized little bastards, equal to a Bouncing Betty), rubber-skinned Terminators and the biological nightmares of the T-800: you know two designs - Naked Austrian Bodybuilder and Hot Blond With a Ponytail. |