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  • File : 1301760433.png-(400 KB, 660x459, sample-09c9a1e508aa1a74b231efaf8b446893 (...).png)
    400 KB Zeonquest Pt100 I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)12:07 No.14449312  
    Man, I'm pretty glad we didn't have a Zeonquest thread yesterday what with the outage and all.

    You are David Lister. You know the rest.

    Last episode you investigated the mysterious explosion that caused massive damage to the debris field. You followed a suspicious team of Rick-Doms which transpired to be enemies, after defeating them, taking one of them prisoner, you then had to engage the Gundam 05 again in order to help Zolomon as he dealt with the remaining Rick-Doms.

    This is the current state of things.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)12:15 No.14449382
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    Also, for those of you asking about the hex map, here were the basic rules I came up with for resolving combat.

    Basically, whenever a Company or unit come into contact with an enemy it will attack it.
    Rick-Doms will do 30% of their total strength to an enemy
    GM's and Zaku's will do 20%
    Being in the debris field reduces casualties and damage by 10%
    GM Snipers have 3 members and each one will cause 1 kill. This is about 33% to a single company.

    Specialised units have special properties.

    For instance, the Nachtmaren will do 66% damage per member within it. So a full 5 man team will do over 300% worth of damage, spread to any viable targets.
    Whilst the Death Wasps can keep moving after attacking and can attack any unit they pass through.

    Also, as a unit takes damage it becomes more opaque. For specialised units this might be represented as suit damage, whilst a normal company might also permanently lose members.

    Hope that clears most things up.

    YOUR ORDERS?
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)12:39 No.14449586
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    bump
    >> Anonymous 04/02/11(Sat)12:46 No.14449643
    >>14449312

    (NOTE: We may take a while to wind up with the not-Zeonquest thread on Friday.)

    I have a thought. We generally have an advantage in speed here, and Zeonic forces are used to mobile strikes.

    Let's see if we can get the "southern" forces to commit to entry into the debris field, then come around at speed into the "northern" portion of the federation fleet. Reposition our center to the area circled in blue. Strike at the section of the Federation fleet in red. If the Federation attempts to reform on the hit portion of their fleet, we duck back around the debris and play ring-around-the-rosie.

    We need to keep the Federation fleet engaged, and our primary advantage is speed and maneuver.
    >> Anonymous 04/02/11(Sat)12:47 No.14449654
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    >>14449643

    Here's the pic on tactical.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)12:50 No.14449679
    >>14449654

    That group includes the Elmeth and the Death Wasps.

    It also includes the Bygro team you keep forgetting to use, now that I think about it.

    In order to suggest this combat plan you'll have to return to the ship. Presumably you'll be doing this, and taking your captive with you for interrogation?
    >> Anonymous 04/02/11(Sat)12:57 No.14449727
    >>14449382

    So the GM, easily better to the Zaku and Rick Dom (Which is very, very poor for MS combat), only does damage equal to the Zaku and less than the Rick Dom.

    Pretty much what I've come to expect from you.
    >> Anonymous 04/02/11(Sat)12:59 No.14449742
    >>14449679

    Yes. We need to let them know that the minefield operation has been compromised somewhat as well, and we might want to move Zakus at least to cover the lower density.

    And those Bigros might be just the thing to quickly crack the ship formation if we can bring them around. A good "left hook" to give the Federation a bloody nose and force them to redeploy again.

    Captcha: defend PsiPsi - yeah, captcha.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)13:00 No.14449752
    >>14449727

    I said it was simplified! Besides, there's also the fact that a lot of our troops are seasoned veterans, whilst most of theirs are relatively Green. I might boost their killing power once they leave the debris field.
    >> Anonymous 04/02/11(Sat)13:10 No.14449841
    >>14449742
    I agree with this anon. We should probably just drop off the traitor at OH and get refueled/repaired. If we can we should probably swing by the southern minelayer and tell our team what's up.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)13:16 No.14449894
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    >>14449742

    Okay, so you return to the fleet with your captive in tow.

    After dropping the captive off you return back to the rest of the Nachtmaren in the Debris field and inform them of what's happened. They agree to leave the minelayers escort to the nearby teams and return to the base.

    Once you return things have already progressed regarding your captive. The pilot himself has resolved to be a Federation pilot. At the moment he's just reciting his name, rank and serial number but his Rick-Dom is being much more talkative to Ookawara.

    He's tracked the serial codes to that of a run of 6 Doms that were lost when Odessa fell, since that time, these mobile suits show clear signs of being modified via Federation technologies for space use. However he says that they're performance envelope would have been below the standard Rick-Dom, the ruse would have been quickly spotted outside of the debris zone, which reduces movement.

    The pilot appears to have tried to damage the hard drive to prevent it from falling into enemy hands, and there's been some further data loss from your applying on the heat rod, but from what you can tell it last launched from a Trojan Horse Carrier.

    "A run of 6 huh? Did you see a sixth Rick-Dom Zolomon?" you ask your wingman.

    "Nope, but I guess it might have escaped before the rearguard spotted us." Zolomon tells you.

    "It wouldn't be unusual for them to have taken the sixth unit apart to analyse it's parts either." Ookawara suggests.

    You thank them for their input and decide to move up to the bridge to relay your plan. Another piece of news is that Rances mobile suit is ready for deployment.

    BRB TRYING TO ACTUALLY COOK DINNER AS OPPOSED TO DOING IT IN A MICROWAVE FOR A CHANGE.
    IF THERE ARE NO POSTS FOR MORE THAN 2 HOURS, ASSUME I'VE BURNT THE HOUSE DOWN.
    >> Anonymous 04/02/11(Sat)13:29 No.14449983
    >>14449894
    Okay, so going forward with operation "left hook" we should redeploy the Doms to the south, the Zakus in the middle and the Bigros and Death Wasps near the northern most Defense sat.
    Also, we should re-deploy that recon Zaku that is in the center to the northern most defense sat.
    >> Anonymous 04/02/11(Sat)13:33 No.14450026
    >>14449643
    I like the plan, but the GM Snipers in the center formation worry me. We'll need to be careful about them.

    Also, to the nostalgiafags that are just lurking: if what we choose doesn't matter, if we can't lose, then why don't we ride into the assault carrier formation riding Bygros and missiles? Our choices don't affect anything, so a crazy-ass plan like that shouldn't make a difference.
    >> Anonymous 04/02/11(Sat)13:38 No.14450071
    >>14450026

    Choices don't always determine everything- but they DO change the ending.

    Be stupid enough and you could end up a footnote in history, as opposed to the front page. And there's plenty of things still in the air. A future in which more of our friends are clouds of ash drifting in space. Or none of them.
    >> Anonymous 04/02/11(Sat)13:40 No.14450090
    >>14450026

    If we're careful about it, we might well be able to disrupt a single unit formation with the Elmeth here. Snipers are...less than mobile when deployed, after all. Sneak a few bits in and we might well be able to give them something to freak out about instead of trying to pour shots in.

    Plus, it's tougher on those snipers if we're engage and in the middle of THEIR forces for once.
    >> Anonymous 04/02/11(Sat)13:43 No.14450104
    >>14450071
    That is the point I was attempting to get across with my crazy-ass stupid plan. We still have lots of things to determine, the war's not yet over, and our choices still matter to the survival of our team.
    >> Anonymous 04/02/11(Sat)13:45 No.14450124
    >>14450090
    You mean, while our other suits are manuevering into place, Nell has her bits move through the debris field and into position to fire upon the GM Snipers. Once our attack begins and the GM Snipers set up, she opens fire on them while their concentration is elsewhere.

    It might work. Disrupting those snipers is important enough that I think we should do it, and support your idea.
    >> Anonymous 04/02/11(Sat)14:06 No.14450255
    >>14450124

    The other option is to target the other support element, the Guncannons. Generally though, the snipers are more likely to form a stationary (and hence hittable) target.

    And we have a good position even if the Federation opts to push through. We continue hammering away at their tail as they push through the debris field, then depending on the situation we can fade back towards Solomon or harass the Federation fleet from our new position.
    >> Anonymous 04/02/11(Sat)14:11 No.14450274
    >>14450255
    I'm more for taking out the Snipers. They're more of a threat than the Guncannons.

    I wonder if we could slap two GM shields together, for double the thickness. A GM shield isn't as good as a gundam shield, so why not just make it thicker? It may impair maneuverability, though it would be better able to stand up to enemy fire.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)14:26 No.14450389
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    With the noted delays in the minelaying due to the damage, the defensive forces have agreed to do what they can, but to largely abandon the minelaying plan. Your suggestion to use the debris field to obscure a major push on their relatively weak left-hand flank with your mobile suit reserves from Red Battalion seems well received.

    They begin making preparations for the maneouver whilst you oversee repairs on your mobile suits. With a bit of luck, by the time to make the move occurs Options Zaku Kai might be ready for action.

    The question remains then, do you want to go with this flank attack, or do you want to return to the debris field to engage any enemies there?
    >> Anonymous 04/02/11(Sat)14:28 No.14450410
    >>14450389

    I'm hoping that with the Elmeth infiltrating bits towards the snipers, we'll get a quick eyeball on anything working their way in.

    But we need to make this punch hurt. That requires concentrating our forces. We go in with the main force this time.
    >> Anonymous 04/02/11(Sat)14:31 No.14450434
    >>14450389
    We need to hit them hard, send them reeling, so have us go with the flankers.
    >> Anonymous 04/02/11(Sat)14:34 No.14450458
    >>14450389
    Go with the flank attack, so that we can sink as many ships as we can.

    Though as has been suggested, Nell should sneak her bits through to where she can get in range of the GM Sniper teams when they respond to our attack.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)14:50 No.14450598
    >>14450434
    >>14450458
    >>14450410

    You give Nell specific orders to target the snipers whilst you prepare to join the flanking force. Joining you are two Medium MS Companies as well as the Death Wasps, supporting them will be a trio of New Type Musai Cruisers.

    As Nell begins her attack run, your flanking force also begins to make it's move. The journey to the flank will take you about half an hour, as your approaching the angle of attacks you receive a report back from Nell.

    "I was able to destroy roughly 4 Sniper units before the fleet began to target my individual bits, I have roughly 25% of my bits in this attack. I am returning them to the debris field."
    >> Anonymous 04/02/11(Sat)14:55 No.14450643
    >>14450598
    Man, I hope that she has enough bits left. Was she able to get a read on how many snipers are left?
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)15:06 No.14450716
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    >>14450598

    Despite this setback, you nevertheless press on with your assault. The enemy force concentration here is relatively minor, a single company of GM's backed up by a heavy allotment of Salamis Cruisers intermingled with balls. For about two hours they appear to have been in a holding pattern. Perhaps your reclaiming the debris field has thrown them for a loop?

    In anycase, you swiflty push the attack, wary of being out here in the open for too long. The Musai and the Outer Heaven opt not to open the fighting with a salvo, since that would reveal themselves to the more numerous enemy. Instead your Mobile Suit forces lead the charge, with your team and the Death Wasps leading the way.

    The initial exchange is deadly, attempting to blitzkrieg through the lines through massed bazooka and panzerfaust fire intended to supress the enemy was only partially effective, and both companies take 30% damage, you all fare much better, managing to strike the enemy forces furiously.

    Your attacks almost completely annihilate the enemy mobile suits and balls, and the ships retreat from you, firing as they go. It looks like the left flank is beginning to collapse. However those ships are still not destroyed, and you will have to charge forwards again to put the cat amongst the pidgeons.

    sorry that took so long.
    >> Anonymous 04/02/11(Sat)15:10 No.14450739
    >>14450716
    Push the attack! We need to sink those cruisers!

    Also, is Rance with us?
    And talk with the rest of the team; this attack might draw out the 04 and 05. When they appear, the entire team goes after them. We sink these gundams, and the Feddie forces will have been dealt a serious blow to their morale and fleet strength.
    >> Anonymous 04/02/11(Sat)15:11 No.14450746
    >>14450716
    What about the Bygro teams? Aren't they with us?
    >> Anonymous 04/02/11(Sat)15:16 No.14450791
    >>14450739

    When 04/05 show, we don't just hit them ourselves.

    Let the Bigros handle the anti-ship work, they're designed for it and we've degraded their MS screen severely. We hit them, the Wasps hit them, and we slash those bastards so hard across the nose they're out of the fight as quickly as possible. A kill is nice, but I'll take a pimp-slapping as well.

    Signal Nell to recharge and maneuver within range of the current attack. We may need her to keep that heavy beam Gundam occupied, and it's lower fire rate should give the limited number of bits remaining a chance to maximize their use.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)15:17 No.14450805
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    Okay, here's the current map.

    You're options here are pretty much as follows:

    a) Continue to pursue the fleeing cruisers and destroy them.

    b) head right, into the centre of the enemies formation where the Trojan Horses are.

    Also, you've just received word that the enemy has begun to press it's attack on the centre. Also, a company of Light Armour GM's is also rushing to intercept you from the centre.
    Nell then contacts you over the radio.

    "The enemy has been observed launching Public class Assault Boats, they appear to be loaded with non-standard ordinance, although I can't interpret what it is yet. I believe it to be non-lethal. I can attempt to engage, but they're number is more than I can destroy in a single attack run with what bits I have left. Your assistance would be sufficient however."

    option C then:

    C) Leave the formation to intercept the Publics entering the cleared area in the debris field.

    or as usual

    D) Something else.

    YOUR ORDERS?
    >> Anonymous 04/02/11(Sat)15:19 No.14450825
    >>14450791
    You're right, the MA's should now have a clear shot at the cruisers.
    Also, I like the idea of bringing in the Death Wasps to help give the gundams a spanking. We should do everything we can to take them out. I would say that the priority should be on destroying their weapons if possible; without their chaingun and beam cannon, they're just very manueverable and well-armored GM's.
    >> Crix !!nLvSV/0cRma 04/02/11(Sat)15:23 No.14450862
    >>14450805
    >Light Armour GM
    >this stage in the war

    This is a joke right? They'll get pasted.
    >> Anonymous 04/02/11(Sat)15:24 No.14450864
    >>14450805
    I don't know what those boats could be carrying. EMP weapons? AB chaff?
    Whatever it is, I don't like.

    How about Option D:

    Bigro and conventional MS teams to continue attacking the Salamis cruisers.
    Option and Rance to break formation and assist Nell with the assault boats.
    Rest of Nachtmaren and Death Wasps to plunge right in and start sinking assault carriers.

    Option and Rance to form back up with us as soon as the assault boats are cleared out.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)15:32 No.14450955
    >>14450862

    Why? It's not like any amount of armour is going to stop a Beam Rifle shot is it? A little bit extra speed might though. Plus they're packing a Beam Rifle that's nearer to the Gundams Beam Rifle than it is to the GM's Beam Spray Gun. Sure, GM Commands are probably better, but those are in fairly short supply.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)15:38 No.14451013
    >>14450864
    Okay so this?
    >> Anonymous 04/02/11(Sat)15:40 No.14451024
    >>14451013
    Well, would Rance and Option be enough support for Nell to be able to take out all of the assault boats at once?
    If not, then we should concentrate on putting as much hurt on the assault carriers as we can.
    >> Anonymous 04/02/11(Sat)15:42 No.14451042
    >>14451013

    Yep.
    >> Anonymous 04/02/11(Sat)15:51 No.14451106
    >Rest of Nachtmaren and Death Wasps to plunge right in and start sinking assault carriers.

    I like this, since killing assault carriers is something we seem to do very well. Taking down or severely damaging a few of those would take a lot of wind out of the federations sails. Still, we'll need a slightly more detailed plan than just 'kill all pegasi' to pull this off cleanly.
    >> Anonymous 04/02/11(Sat)15:55 No.14451142
    >>14451106
    Well, i was imagining the Nachtmaren and Death Wasp teams pairing off, and hitting one assault carrier per pair. One goes for the bridge and the other goes for the engine block.
    David is going to sneak into the hanger of Trojan Horse, grab the weapons there, and begin laying waste around himself.

    Sure, it's not very detailed. But it offers us the freedom to adapt to changing circumstances.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)16:00 No.14451191
    >>14451042
    >How about Option D:

    >Bigro and conventional MS teams to continue attacking the Salamis cruisers.
    >Option and Rance to break formation and assist Nell with the assault boats.
    >Rest of Nachtmaren and Death Wasps to plunge right in and start sinking assault carriers.

    Also, forgot to answer, but presumably you want the rest of the Medium Companies going with you?

    In anycase, you have Option and Rance head off to the debris field to try and take down those Assault Boats, and you order the Bygro teams to finally pounce.

    They're about as eager as you'd expect from people on standby for several hours.

    As the Tree Bygro's storm off you alter your attack angle and begin your run towards the centre of the formation.
    >> Anonymous 04/02/11(Sat)16:05 No.14451222
    >Well, i was imagining the Nachtmaren and Death Wasp teams pairing off, and hitting one assault carrier per pair.
    Two suits per ship might not be enough to have a good chance of a mission kill though. Those ships are pretty tough, but their durability has only been half the problem we've had taking them out in the past. They've usually got a good number of defenders, both in escort suits and AA guns, and getting a moment alone just so we can start dealing the damage has been tricky.

    >Also, forgot to answer, but presumably you want the rest of the Medium Companies going with you?
    ...this might take care of that problem. Maybe the Medium Company hold off the escorts while we break things?

    >David is going to sneak into the hanger of Trojan Horse, grab the weapons there, and begin laying waste around himself.
    Ballsy. It also nicely fits our usually MO; "Let's be so outrageous that the enemy can't even, then we use that opening to destroy them". Even if the ship can still fly, we could easily wreck its ability to launch/recover/repair suits, which is just as good.
    >> Anonymous 04/02/11(Sat)16:08 No.14451243
    >>14451222
    >"Let's be so outrageous that the enemy can't even, then we use that opening to destroy them"
    As the SAS would say, "Those who dare, WIN!"
    Hey, maybe we'll get lucky and find one of the gundams undergoing repairs!
    >> Anonymous 04/02/11(Sat)16:13 No.14451277
    >>14451243
    >brb, knife fighting with 05 in a phone booth
    >> Anonymous 04/02/11(Sat)16:17 No.14451319
    >>14451222
    >Maybe the Medium Company hold off the escorts while we break things?
    That's the idea I had. Keeping the regular GM's and Balls busy while we sink their ships.
    >> Anonymous 04/02/11(Sat)16:28 No.14451417
    >>14451319
    It's a plan then!

    Going inside a Trojan Horse to wreak it gets me thinking though. Is most of their armor external, or do they have interior bulkheads that are almost as tough?

    Because if they have most of their armor on the skin, we could cause a lot of problems for them by getting inside one of the launch bays, pointing a beam weapon towards the back of the ship, and just wiggling it around. We might not have a direct line of sight on the engine blocks given the way that the launch bays and engine pods are set up, but we would have an angle on all the vitals in the middle of the ship without having to shoot through the exterior armor.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)16:30 No.14451429
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    >>14451222

    Without Cover you have to push quickly before the suprise of your flanking assault passes. Luckily the Bygro's all appear to be getting stuck into the enemy cruisers which provides plenty of explosive action.

    Despite this however, the enemy knows you must surely be coming. Within short order you make contact. Without cover, the enemies beam weapons are doubly dangerous, and there high speed only increases that. You have the numerical advantage, and they can't avoid you for ever, but taking care of them is going to take longer than ordinary GM's, and there's going to be additional casualties. What's not helping is the enemy Guncannons lending fire support form a distance.

    Meanwhile in the Debris Zone, Option and Rance start attacking the Publics with Nells help, but there's a whole lot of them, carrying whatever it is they're carrying.

    You notice a stray rocket from one of the publics fly up and explode scattering glittering dust. Well, that answers that. They're carrying Beam-Retardant Chaff although what exactly they mean to use it for is a mystery since they have the advantage in terms of beam weapons.

    You continue your battle with the GM Light armours.
    >> Anonymous 04/02/11(Sat)16:35 No.14451485
    >>14451429
    Wait, did they just launch anti-beam chaff above the debris field?
    Also, any indication on how the center/'south' flank are doing?
    >> Anonymous 04/02/11(Sat)16:38 No.14451528
    >>14451417
    I have the image of David tearing his way out of a Trojan Horse like the Kool-Aid Man.

    >>14451429
    We gotta tear through these GM's. I hope that the Bygro's can finish up the Salamis group and join up with us by attack the assault carriers from behind.
    >> Anonymous 04/02/11(Sat)16:46 No.14451601
    >They're carrying Beam-Retardant Chaff although what exactly they mean to use it for is a mystery since they have the advantage in terms of beam weapons.

    This worries me. Revil's up to something clever, and I'm probably gonna give myself an ulcer trying to think my way around it.

    Just how much AB chaff are we talking about here, and just how big of a beam denial zone could he set up with them? Most importantly, just where does it look like he is trying to set the chaff down?
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)16:52 No.14451666
    >>14451429

    Tangling with the Light Armour GM's ends in your favour, but it's been a costly affair, a further 4 Zaku's have bit the dust. It seems that the high speed Zudah's are beginning to show there worth, as they were able to largely match the light GM's speed, even if they couldn't match them for firepower.

    Despite this, the delay has allowed other enemy forces to move up to try and bar your way. The force of GM's that had engaged the Rick-Doms nearest to you are moving up to engage you, and in front of those is a cluster Salamis cruisers putting out heavy flak.

    With nothing else to do you push forwards into the teeth of the enemy. Death Wasps take out one Salamis in a single pass, you and Zolomon put as much firepower as you can into one cruiser, whilst Elaine and Jolyne to the same to the other one, meanwhile your remaining Zaku's cover your flanks from the encroaching GM's.

    It's a messy attack run but it get's the job done. You use up more disposable ordinance than you like, but you're able to quickly make the kills and zoom onto the real target, the Trojan Horse carriers in the center.
    >> Anonymous 04/02/11(Sat)16:58 No.14451734
    >>14451666
    Well, that could have gone a lot worse. Now, has anyone left a door open for us, or are we going to need to make one?

    Also, an updated battle map would be nice if you get the chance.
    >> Anonymous 04/02/11(Sat)17:12 No.14451890
    >>14451666
    I wonder, could we retrofit the Zudah's with beam spray guns?
    >> Anonymous 04/02/11(Sat)17:12 No.14451898
    >>14451734
    Seconding the map.
    Also, we still have chain grenades right? If we threw one chain in a launch bay, it'd do some damage.
    >> Anonymous 04/02/11(Sat)17:15 No.14451937
    I'm not here for the quest, just a question: is that Pt100 accurate? 'cause god damn
    >> Anonymous 04/02/11(Sat)17:21 No.14451993
    >>14451937
    Yeah, this has been going on for a while. Zeonquest actaully got started back in October of '09, but getting up to 100 was really helped along by Apologized doing Friday-Saturday-Sunday sessions until he almost burned himself out.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)17:23 No.14452018
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    >>14451734

    You push forwards, the enemy GM's and other forces are closing in on you from all sides now, it looks like you won't have much time to deal as much damage as possible to the carriers. Especially with your ammo running as low as it is.

    You charge in as the Carriers start to fire with everything they have at you, from high powered beam cannons to missiles. The fire is furious, you see the Death Wasps scatter to avoid heavy beam fire, one of them smoking from battle damage.

    You charge forwards firing as much as you can to try and obscure your location with smoke and flames. You don't have much confidence that you'll be able to breach the enemy armour with just that.

    Your allies are taking heavy damage by the time you reach a Carrier to attack it. You slice clean through the hangar bay doors and toss as many of your crackers and grenades as you can grab into the hangar bay. You push away just in time as an internal fuel and ammo explosion begins a chain reaction that guts the enemy Trojan Horse.

    That's one down. But you aren't to optimistic about your chances of getting out of this one...

    YOUR ORDERS?
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)17:25 No.14452036
    >>14451993
    "almost"?
    >> Anonymous 04/02/11(Sat)17:29 No.14452071
    >>14452036
    You're still here aren't you?
    >> Anonymous 04/02/11(Sat)17:30 No.14452077
    >>14452018
    Alright, so the hangars are the weak points.
    We've gotta do the same to another carrier at the very least.

    We need to do more damage to them; if we retreat now, we'll simply get shot in the back by all of this massed fire. Hopefully, now that we're stuck in with them, they won't be able to use their beam weapons as freely, else they'll end up hitting their own ships.
    >> Anonymous 04/02/11(Sat)17:45 No.14452227
    At minimum, I want to sink the Thoroughbred. I want more named enemies added to our list of kills.
    >> Anonymous 04/02/11(Sat)17:53 No.14452297
    >That's one down.
    How many are left, and where are they?

    If the odds are looking bad, we might not want to split up. Maybe we should have one or two groups go after the carriers while Medium Company runs interference instead of sending two people after each ship.
    >> Anonymous 04/02/11(Sat)17:55 No.14452321
    >>14452297
    Maybe 3 people per ship?
    I want to get the maximum number of ships we can, and splitting up works for that. Though you may have a point; it might be better to go as one group so we can steamroll any resistance.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)18:03 No.14452390
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    >>14452077

    You can't stop moving, now that you've finally reached the central targets. In amongst them their fire has to be more arrested to stop freindly fire, and you push that advantage as much as it's worth. However of your two Companies of Zaku's you're down to just 3 Zudah's and 1 Zaku. Plus the rest of your team has taken heavy damage and the Death Wasps have had to bug out as they've already ran out of ammo and are low on propellant.

    Even your own thrusters are showing heavy overuse, and your beginning to get minor stress fracture warnings from your internal sensors.

    You storm towards a second enemy carrier, it's flak and missiles crazing around you. You deflect a spray of bullets with your shield, but push on regardless. Your thrusters momentarily redline from the extra strain. You see the hangar bays opening in your nearest target and you move ahead to try and repeat your earlier trick.

    You dash into the hangar bay entrance.
    If you hadn't had your shield up the burst from Gundam 05's Gatling would have killed you instantly, as it was the heavy caliber shells thud into your shield like blows from a hammer. You're GM shield already strained and cracked from your early battles begins to fragment as you escape backwards. You go to fire a return blast with your Beam Rifle, but a stray shot shatters it.

    GM COMMAND BEAM RIFLE LOST

    You just manage to spin out of the way to avoid a collision with him as he catapults out of the Trojan Horse.
    The blue coloured Gundam 04 launches from the other hangar bay as well. It immiediately storms away from you heading towards the debris field.

    You try to angle yourself to get a shot off at him as he goes but 05 resumes fire at you. You begin dodging him. But it looks like the rest of the team is momentarily too busy holding off the other attackers for now.

    YOUR ORDERS?
    >> Anonymous 04/02/11(Sat)18:08 No.14452425
    >>14452297
    >How many are left, and where are they?

    He freaking gave us a map, how can you not know this?
    >> Anonymous 04/02/11(Sat)18:08 No.14452432
    >>14452390
    Throw some grenades into the hangar if we can, followed up by all of our flash/crackers at 05's face.
    Push the thrusters as we try to slam into him; if we give him range, he'll just keep knocking us back with his gatling.
    >> Anonymous 04/02/11(Sat)18:15 No.14452493
    >>14452432
    Seconded, crippling the carriers is first, then get in his face and wreck his gun!
    See if we can snatch it with a heat rod or something.
    Oooh! How's the gun fed? We could try to break it's ammo feed or try to cook off the unused shells.
    >> Anonymous 04/02/11(Sat)18:19 No.14452542
    >>14452493
    Oh, and we should probably fire off a warning to someone that 04 launched and is heading towards the debris field...
    Wait a minute, aren't the ships with the anti-beam chaff in the debris field? Why send the one with the super beam gun there?
    >> Anonymous 04/02/11(Sat)18:22 No.14452563
    >>14452542
    Maybe...they planned on it?
    The beam chaff isn't strong enough to stop their beam cannon, but it's enough to stop Zeon beam weapons?
    Or, they plan on using that trick we discovered, and by covering the area in beam retardant chaff, they can turn the beam cannon into a beam shotgun to clear away asteroids and debris.
    >> Arty 04/02/11(Sat)18:37 No.14452705
    >>14452390
    Dodge into the open hangar bay, it'll give us cover for a couple of seconds. That's all we need to steal some of the equipment in that bay. Grab anything that looks like a beam rifle and spray head vulcans at anyone else in the bay. Then turn that rifle on that red and white mofo.
    >> Anonymous 04/02/11(Sat)18:39 No.14452721
    >>14452705
    Ooh, that's sound even better than just throwing some grenades in there!
    But how can we be sure that there will any weapons easily available?
    >> Anonymous 04/02/11(Sat)18:41 No.14452731
    >>14452705

    Don't forget to perform KOOL-AID MAN after we've wrecked enough shit in here.
    >> Arty 04/02/11(Sat)18:42 No.14452738
    >>14452721
    It's a federation carrier. They're always stocked full of stuff, especially ones carrying Gundams. At this point I'd settle for a Fed 90mm MG or time to pull out our backup weapon. We do have a backup right?
    >> Anonymous 04/02/11(Sat)18:43 No.14452749
    >>14452731
    >>14452721
    >>14452705
    So we're changing the idea, then? Instead of grenades in the hangar, we bust in there, grab a new shield and beam gun if we can, while wrecking everything. Then we burst out of there charging for 05 while shouting "OH YEAH!"?
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)18:49 No.14452794
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    >>14452432
    >>14452493

    A quick check on the Thoroughbred reveals that the Hangar bays are now closed, you don't have the same conditions to consider cutting it open right now, so you turn to face 05.
    Knowing you have to close the gap to stand a chance you push your thrusters again in high speed rolling attack. Your left maneouvering thursters begin jurling warning signals at you, and refuse to stop.

    A bullet pings off the curved armour of your right leg as you continue to charge. In response he thrust backwards as hard as he can, his flight seems barely controlled, but as a result his movements have become difficult to predict.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)18:50 No.14452807
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    >>14452794
    Also his movements are drawing you away from the Carrier and the rest of the group. A GM attacks you at close range. You slice his gun away with kick from your heat blade equipped leg and then grapple him with your heat rod. You stun him and toss him at 05, as expected, 05's fire momentarily ceases in time to bat the disabled Mobile Suit away with his shield arm, but that gives you the chance you need to toss a flashbang in his face. Momentarily blinded you manage to finally close the gap. Your beam saber comes out and you're able to sever his arm with the Gatling on it. Your second backhand slice is parried clumsily by his own beam saber, his sensors must still be recalibrating, it was more of your blades locking in simultaneous attack than anything else. You both spray each other with head vulcans. More alarms from your internal sensors beging flashing obnoxiously.
    He has to eject his shield for his remaining arm to parry your second and third blows, as he dodges your uphand slice you raise your wrist mounted beamgun to fire at him.

    You barely catch the movement of the enemy GM in time to alter your target and fire at the new enemy before he can fire upon you instead. The shots are near simultaneous, although your's hits a fraction sooner, the beam is already leaving the barrel by the time the GM is exploding. A minute jerk of the hand alters the enemies beam projectile. Messy plasmatic fragments schorch and pit your armour, resulting in yet more alarms.

    The rest of your team seems to be moving towards you to try and support you, and you have moved towards the debris field in your attack. The enemy GM's are in number here.

    YOUR ORDERS?
    >> Anonymous 04/02/11(Sat)18:50 No.14452812
    >>14452749
    As one of the people that suggested grenading the hangar, I can say that I am in favor of this plan.
    >> Anonymous 04/02/11(Sat)18:56 No.14452867
    >>14452807
    Try to maneuver 05 so that his back is towards our reinforcements. Hopefully he'll get blindsided by Zol.
    Do we know where the Bigros were gonna head after wiping out the 'north' flank?
    >> Anonymous 04/02/11(Sat)18:58 No.14452894
    >>14452807
    Finish off 05, and then we're breaking into the Thoroughbred's hangars!
    >> Arty 04/02/11(Sat)19:00 No.14452908
    >>14452867
    This.
    "GUNDAM 04 IS IN THE DEBRIS FIELD! ZOL, TRHOW YOUR BEAM LANCE AT ME!"

    Yes I realise this could be a very bad idea.
    >> Anonymous 04/02/11(Sat)19:11 No.14452994
    >>14452908
    Sure, why not. As long as we kill 05, I'm fine with it.
    >> Anonymous 04/02/11(Sat)19:12 No.14453006
    >>14452807
    See if we can nab his shield!
    >> Anonymous 04/02/11(Sat)19:15 No.14453031
    >>14453006
    Yeah, nabbing his shield is good, but if we give him too much time, he could get away.
    >> Anonymous 04/02/11(Sat)19:19 No.14453065
    >>14453031
    True, but I think we are at our limit here.
    We're pretty much out of backup and we've been pushed away from the carriers. If we can take out 05, I think we should try to breakthrough back to our lines, wrecking the anti-beam ships as we go.
    >> Anonymous 04/02/11(Sat)19:22 No.14453096
    >>14453065
    And let the Thoroughbred escape AGAIN?
    No, I think we should make one last attempt, after killing 05, to break into its hangar, steal some beam rifles and shields, and kill it.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)19:27 No.14453141
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    >>14452867
    >>14452894

    You first toss another flashbang at the encroaching enemies to try and give you some time and return you attention to 05, to find him charging at you. Your Beam Saber hand is still out of place due to you tossing the flashbang, and you parry awkwardly. You kick him away, he's too close for you to use the heat blades, and stabilise your sword hand before going in for another attack.
    You've managed now at least to have him facing in the opposite direction that your reinforcements are coming from. You're first lancing thrust partially skewers his useless right arm stump as he dodges away from you, your blade sending rivulets of molten metal into the void as it escapes from the side of his shoulderpad. You use your shield to bat his return strike away, but he keeps a tight hold on his weapon, and side of the beam saber get's close enough to the shield to leave a white hot diagonal scar across it.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)19:28 No.14453145
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    >>14453141
    You barely dodge the GM's beam shot as it flares overhead. Minor plasma mote scorch back area, heating an already badly overtaxed area of your mobile suit.
    Yet more alarms, the computer tells you tjhat you are in danger of a critical backpack thruster failure. You cycle more power to the heat radiators from your off-hands power plugs in the hope that the meagre amount will help.

    You turn to face your and toss the first grenage that comes to your hand, the cracker explodes close to the middle of their loose formation, killing one, causing the others to momentarily scatter. You quickly turn back to the Gundam, and you have twist at an odd inverted angle to parry his charging strike. Upside down you find yourself in a highly unorthodox position. You make the best of the situation and kick him in the head. Your second kick uses the heat blades, but as you expect fails to penetrate the Gundamnium.
    Jolyne's Railgun shot hits him straight in the back of the head. The fore shunts the head directly onto the blade, finally pushing through, slicing the Gundams head almost in half. You can tell from the bulges that his head vulcan ammo is brewing up and you push the retract button on the heat blade.

    It fails to respond.
    You can't even physically pull your leg free, it's so tightly wedged in the middle of the Gundams head. In the end you have to emergency eject the entire blade. As the quick release bolts fire and you push away. The Gundams entire head explodes. Obscuring it from your vision.
    >> Anonymous 04/02/11(Sat)19:29 No.14453155
    >>14453096
    A dangerous move, we are already pretty much out of ammo, backup and our suit is beginning to crack under the strain.
    Regardless, we both agree that 05 has to die. That is our first move.
    >> Anonymous 04/02/11(Sat)19:29 No.14453157
    >>14453096
    Yeah let try to do that
    But remember our suit looks like its on its limits,
    let try directing the 05 in the direction of our backup like>>14452867 said hopefully it wont toast our suit in the process and we nab another gundam kill for the team
    >> Arty 04/02/11(Sat)19:32 No.14453181
    >>14453145
    >Obscuring it from your vision.
    If it mysteriously vanishes only to appear again later I'm going to flip.
    >> Anonymous 04/02/11(Sat)19:33 No.14453190
    >>14453145
    So we blow up his head with the main camera right?
    alright let try too push him into our squad one more time and then bail out before our suit explodes
    >> Anonymous 04/02/11(Sat)19:34 No.14453198
    >>14453145
    >Obscuring it from your vision.
    NO! It is NOT getting away this time! We make fucking sure that it and the pilot are dead!
    The we sink the Thoroughbred by stealing their stuff and destroying their hangar!
    >> Anonymous 04/02/11(Sat)19:40 No.14453244
    I haven't said a lot today, but with all the damage we've taken maybe it's time to withdraw. Not the whole team, but us at least. For a minute or two to let our suit cool down. Jo, Zol and Elaine can finish up 05 and the Thoroughbred. Just my 2 cents.
    >> Anonymous 04/02/11(Sat)19:43 No.14453270
    Once we confirm that 05 is dead, I say we recover his gundam shield and gatling. Then we kill the Thoroughbred, with the entire team. Then, and only then, should be retreat back for repairs.
    >> Anonymous 04/02/11(Sat)19:46 No.14453308
    Maybe we after the gundam is dead we try to stay supporting and giving orders to the team while our suit cools down since it looks like we are about to blow in a fiery death
    >> Anonymous 04/02/11(Sat)19:50 No.14453353
    >>14453198

    Seconding. We might lose the Nacht Zaku, but that Gundam needs to die now.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)19:51 No.14453356
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    The explosion clears, revealing what's left of 05 floating away from you, blown clear at high speed. At the direction it's going it's most likely to going to burn up in the atmosphere after a few hours, if the federation don't retrieve it. The suit is clearly neutralised. Also, you're pretty sure if you had the time, you could find his "disarmed" gatling. However, that's not something you have.

    You find yourself surrounded by three GM's. If you were fresh, this wouldn't be a problem, but you aren't fresh. You're panzerfausts have run out, you're down to a single flashbang and a stick-bomb, you've lost your beam rifle, and your overheating in places, your armours cracked in others.

    Lovely.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)19:51 No.14453365
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    >>14453356
    You move first, to stop them from finishing their containment procedure you shoulder ram into on to knock it off balance and away from you, you fire your beam gun at another and barely dodge away from the thirds return shot as you hurl your beam saber at him. The unorthodox maneouver catches him by suprise and slices him clean in half.
    The second GM meanwhile, having managed to survive with "only" losing it's gun arm charges at you with a beam saber, with you without beam saber momentarily you have to sidestep his strike before kicking him in the chest. The blow could have been fatal if you still had your heat blade. As is it meerly disorients him momentarily. But that's long enough to pull your second Saber out and slice the GM in half before it can react.
    Beam shots craze around you as the final GM makes his attack, you attempt to return fire, but your arm-gun is out of ammo.

    The yellow flash of the flying Beam Lance flies past you closer than really you'd have liked.
    Neverhteless you can't fault Zolomon's accuracy as the lance neatly skewers the enemy forces.
    You turn to face Zolomon to thank him, when you spot the enemy Guncannon in the background angling for a shot.
    You manage to shout out a warning.
    >> Anonymous 04/02/11(Sat)19:53 No.14453379
    >>14453356
    Yessssss-IMEAN-No!
    >> Anonymous 04/02/11(Sat)19:54 No.14453392
    >>14453365
    If Zolomon dies I will hate you forever!
    >> Anonymous 04/02/11(Sat)19:55 No.14453398
    >>14453365
    FUCK YOU NO WE ARE NOT LOSING ZOL
    >> Anonymous 04/02/11(Sat)19:56 No.14453413
    It would merely be the fate that all Zeeks have earned themselves.
    >> Anonymous 04/02/11(Sat)19:58 No.14453425
    >>14453365

    Die nameless.
    >> Anonymous 04/02/11(Sat)19:58 No.14453428
    >>14453365
    Throw our shield to Zol! Get in the way of the shot! Anything!
    >> Anonymous 04/02/11(Sat)19:58 No.14453430
    >>14453365
    No..no...NO!!!!!
    ZOLOMON!!!!
    >> Anonymous 04/02/11(Sat)19:59 No.14453433
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    >>14453365
    Use the NON COCKPIT parts of our suit to shove him out of the way and eject.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)20:02 No.14453455
    At the last moment he manages to hear your warning and attempts to dodge. The warning comes a little late however and the twin shoulder cannons fire. His armour and shield take heavy damage. There's a crimson flash and you see a leg fly away in the opposite direction, it explodes.

    Elaine comes in a drills a hole clean through the enemy with her beam rifle. You notice that she's showing some signs of battle damage, and that she's completely out of weapons, and down to he last E-Clip. Even her beam Naginta has be lost somwhere.

    Jolyne isn't fairing much better the entire shoulder cannon appears to have been sheared off somehow, and the right should appears to have crumpled under some heavy impact, but not in a way as to damage the arms mobility it appears. Zolomon comes alongside you, the stump of his missing leg sparking.

    "Man Ookawara is going to be pissed." he surmises.

    "Are we all that's left?" You ask.

    "Yeah, we lost 55th and 313rd companies dueling with those GM's and Cannon units. The heavy fire from those capital ships didn't help either. Aside from your's we also managed to cripple another with help from the Deathwasps, but with the amount of damage they took, don't expect them to be helping us anytime soon."

    "What now boss?" Elaine asks.

    YOUR ORDERS?
    >> Anonymous 04/02/11(Sat)20:05 No.14453480
    >>14453455
    Two out of five is a good number, considering we also took out the 'north' flank. It's time to leg it!
    No offence Zol.
    >> Anonymous 04/02/11(Sat)20:05 No.14453485
    >>14453455
    Zol, Elaine, and Jolyne don't look like they would be able to survive much longer out here.
    What about the Thoroughbred: is it out of position and vulnerable? Or is it still too well defended?

    If we have to retreat, recover the gundam shield and gatling gun, then order a retreat.
    But I want to get at the Thoroughbred if at all possible.
    >> Arty 04/02/11(Sat)20:07 No.14453497
    >>14453455
    We make our escape while assuming that we will never see Gundam 05 ever again, only to run into him next time.

    How close to the battle are the OH and the Musais? Where they following our advance at all?
    >> Anonymous 04/02/11(Sat)20:09 No.14453523
    >>14453455
    Well with the gundam down and we just barely surviving
    i say we pull back, our squad is also beaten up so we should probably all go back
    >> Anonymous 04/02/11(Sat)20:10 No.14453535
    >>14453497
    I think this calls for a map, not only to see where we are, but to see how much we lost.
    >> Anonymous 04/02/11(Sat)20:10 No.14453537
    GET THE FUCK OUT OF THERE!
    >> Anonymous 04/02/11(Sat)20:11 No.14453542
    That's quite enough damage for one day- heck, two or maybe a week's worth. Get ourselves out of the fight, we've done as much as we can and anything more is gonna start being UNIT LOST all over the place. If we can get to cover in the edge of the debris field to make our way to the OH, good and well- but get there at all available speed. Gun-cannon-dammit.
    >> Anonymous 04/02/11(Sat)20:11 No.14453545
    >>14453485
    I agree in trying to recover the shield and the gatling as long as we have support and can do it quickly.

    Only even consider going for the enemy ship if there is absolutely no MS support for them
    >> Anonymous 04/02/11(Sat)20:11 No.14453546
    >>14453455
    Find and retreive the Gatling Gun then fall back.
    >> Anonymous 04/02/11(Sat)20:16 No.14453597
    No, no unnecessary risks, We just get out of there at best speed. I don't want to risk losing anyone because we got greedy.
    >> Anonymous 04/02/11(Sat)20:18 No.14453634
    Time to get the fuck out of dodge, chaps.
    >> Anonymous 04/02/11(Sat)20:19 No.14453640
    >>14453597
    I must disagree.
    With how much the gundam shield saved us in the past, getting another one should be a priority.
    Also, getting that gatling gun, even if we can't use it, denies the Federation from using it.
    >> Anonymous 04/02/11(Sat)20:19 No.14453642
    Time to skirt back around the debris field- if we have to hoof it for Solomon because they press through, so be it. If not, it's cover to get a breather for at least reloads. If Nell and the others who were on anti-whatever-the-fuck-those-were duty are still at it, see what they can do to keep trouble off our backs.

    I fully expect 04 and company to start trying to blunt-force-trauma their way through the debris field. Get Nell back and start moving the reserves up to give them something to think about while we reform something from the pieces we have left.

    If anything, it might just have disrupted any initial attempts to blast through from one end of the field to the other.
    >> Anonymous 04/02/11(Sat)20:20 No.14453660
    >>14453640
    >>14453546

    If you want this done, have someone less damaged do the job. Option or Rance, perhaps?

    A gun or a shield is not worth potentially losing the entire suit you're in, gents.
    >> Anonymous 04/02/11(Sat)20:20 No.14453663
    Getting that shield and gun would be incredibly useful and worth a little risk to see if we can get them.
    >> Anonymous 04/02/11(Sat)20:22 No.14453689
    >>14453642
    I agree, if my memory serves, we wiped out just about half of their fleet, as well as a Gundam (hopefully). That'll give them something to chew on.
    I hope we have enough manpower left to fend off the other half.
    >> Anonymous 04/02/11(Sat)20:24 No.14453711
    >>14453660
    They're in the debris field clearing out the anti-beam ships with what's left of Nell's bits/funnels, so no, they can't
    >> Anonymous 04/02/11(Sat)20:25 No.14453713
    >>14453660
    Option and Rance are in the debris field right now, with Nell, taking care of those assault gunboats.

    If we're getting salvage, it's gotta be with our current team.
    Elaine goes for the gatling, Jolyne goes for the shield, David cools his suit down while protecting Zolomon.
    >> Anonymous 04/02/11(Sat)20:26 No.14453722
    >>14453689
    Half their fleet? We took out a few cruisers and two Trojan Horses. Sure we got the Gundam, but we /completely/ lost two campanies of MSes for this victory.

    I'm not saying we could have done this any better, I'm just saying we got torn the fuck up and we need to pull back before the Feddies finish the job.
    >> Anonymous 04/02/11(Sat)20:29 No.14453760
    >>14453722
    You misunderstand me, I didn't mean now. I meant later, after we regroup. And yeah, we took heavy losses, but the few crusiers we took out were hopefully supplemented by whatever the Bigros took out.
    But right now, it's time to grab what we can and run.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)20:32 No.14453782
    >>14453485
    >>14453480
    >>14453546
    >>14453545

    As you casually grab 05's discarded shield you ask if anyones seen a severed arm attached to the oversized gatling that's been dogging your steps since the start of this siege.

    "Is that it over there" Jolyne points out. You have Elaine (since her suit seems to be the least overtaxed) quickly pick it up whilst the rest of you give out covering fire, the enemy is massing for another attack, it also looks like they've cut off your direct path to the Outer Heaven, so you head off towards the debris field.

    The enemy's fire continues to harass you as you make your retreat, things get so bad that you have to take cover in the lee of a shattered magellan.

    "...isn't this the same Magellan?" Zolomon points out.

    It is.

    "This is bad sir, this weight of fire has us pinned down." Elaine tells you.

    "You'd have thought we'd have pissed them off about something..." you remark to yourself.
    You catch sight of rockets heading out to meet the enemy flying over your heads first.
    Then the Rick-Dom's that fired them appear.

    At their head, you see Option and Rance.

    "Sorry were late sir!" Rance tells you as lays out supressive fire on the enemy pursuit obscuring you all from the enemy with explosive munitions. You take the opportunity to dart into the debris field proper. Your apparent rescuers do the same.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)20:33 No.14453787
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    >>14453782
    "Sorry sir, but when we realised just how badly outnumbered you were we ran to your help. A couple of the publics made it through though, but we got most of them."

    "This is important Option, how did they use those missiles?" you ask.

    "They started spreading a Beam-Chaff field between the no-mans land of the defence sats and the debris field." Option informs you.

    "What's that for? A defensive measure against the sats? But how are they going to get theyre forces through the debris zone?" Zolomon muses.

    "That can wait. For now have to get back to the ship and get our repairs done." You tell the group.

    Together you manage to limp back to the Outer Heaven.
    >> Anonymous 04/02/11(Sat)20:34 No.14453795
    What part of "ALL OF OUR SUITS ARE IN CRITICAL CONDITION AND WE ARE LOW ON AMMO" do you fuckers not understand? besides, both bits of equipment are probably surrounded by GM's at this point.

    IT! IS! NOT! WORTH! IT!
    >> Anonymous 04/02/11(Sat)20:35 No.14453805
    >>14453782
    Someone other than us are the cavalry for once.
    And it's the NEW GUYS.

    That's so weird.
    >> Anonymous 04/02/11(Sat)20:36 No.14453810
    >>14453795
    Oh really?
    >> Anonymous 04/02/11(Sat)20:37 No.14453815
    >>14453795
    wow, talk about a mistimed post.
    Now to see how much alcohol Ookawara needs when we pull in.
    >> Anonymous 04/02/11(Sat)20:37 No.14453821
    >>14453795
    Whelp. disregard this, I suck cocks
    >> Anonymous 04/02/11(Sat)20:38 No.14453826
    >>14453815

    Probably a keg.

    Or five.
    >> Anonymous 04/02/11(Sat)20:38 No.14453827
         File1301791101.jpg-(36 KB, 342x440, warm_cup_STFU.jpg)
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    >>14453795
    >all current GM's neutralized
    >captured both shield and gatling
    >safely RTB
    >> Anonymous 04/02/11(Sat)20:38 No.14453831
    >>14453787
    Out of curiosity how badly outnumbered were we? Like, 5 to 50? or so?
    Oh, and what happened to the bigros? Or was it bygros. . .
    >> Anonymous 04/02/11(Sat)20:40 No.14453846
    >>14453787
    I still think they're going to try a Beam Shotgun effect with the chaff. It would diffuse the 04's beam cannon shot into a huge beam spray.
    Hopefully we've bought enough time that we can get repairs done.

    Come to think of it, could we use repair facilities in the colonies to speed up repairs?
    >> Anonymous 04/02/11(Sat)20:44 No.14453872
    >>14453831
    I hope they made it back alright, would suck if their first sortie in this engagement was their last.
    >> Anonymous 04/02/11(Sat)20:55 No.14453969
    >>14453805

    They're not the "new guys". That's Rance and Option.

    They're Nachtmaren and earned their bones today. We got them home safe, they get us home safe. That's how we roll. So let's get back home. No matter what else happens now, we've done what we can, and that's one less Gundam killing our men, another few ships less to attack our colonies, and this time- this time - we survived. Till we can rest and repair, our part here is done.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)20:55 No.14453973
         File1301792150.png-(330 KB, 1340x469, side 4 battle turn 13.png)
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    It's a storm of activity once you reach the Outer Heaven, they appear to be quickly moving back away from the enemy. You notice that some of the enemy ships on the left flank survived somehow.

    You ask what happened.

    "They got taken out." Ookawara responds.

    "By what!?" you ask incredulous

    "We don't know! We're still going over the long range footage. It looks like some kind of super accurate point defence beam weapon of some kind!"

    "Well shit. We needed those to secure the flanks."

    "Yeah, fleet command is in a right state right now. They're pretty damn pissed at you for losing two whole companies in a single assault run, and with little to show for it."

    "I'd hardly call 2 Carriers and several cruisers "Little" Ookawara."

    "Yeah, well, it's not me you need to convince. We've been removed from the tactical decision making networks. They also tried to get you bumped back down a grade to Lt.Cmdr, but we're an independant unit out of their jursisdiction."

    "It got THAT bad?"

    "Well yeah, not everyone can survive as well as you can you kno..."

    Ookawara's response is cut short as the ship rocks perceptably and the red alert siren begins to sound, you both stead yourself as the ship begins making a high speed maneouver.

    You quickly key yourself into the external viewfinders.

    It's a vision of hell.

    pic related
    >> Arty 04/02/11(Sat)20:56 No.14453977
    >>14453846
    >I still think they're going to try a Beam Shotgun effect with the chaff. It would diffuse the 04's beam cannon shot into a huge beam spray.
    That could be part of it.
    I think they're going to form up into one big group of ships and smash through the debris field where the one minelayer exploded. They'll make a run straight for Solomon and our Musais and defense sats wont be able to hit them.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)20:57 No.14453984
         File1301792220.png-(40 KB, 256x256, Anita Fairchild.png)
    40 KB
    >>14453973
    The debris field has been nearly completely atomoised. Fire and flames are all that remains. And small pieces that are still around are hit by the follow-up barrage of savage beam cannon attacks that smash those chunks into smaller pieces and those pieces into yet smaller pieces as the green strands of energy fall like rain, only to stop in a eerily beautiful fashion as they collide with the anti-beam chaff zone.

    "H...how!?" You ask yourself, incredulous, before repeating the question to Anita your operator.

    "It was the Blue Gundam! It used some kind of super-massive Mega-Particle Cannon!"

    "What! That thing never showed that kind of power!" you exclaim.

    "It wasn't just the beam! They WANTED us to seed the debris field with mines, and once they had confirmation, all they had to do was to seed the back area with anti-beam chaff to make sure there was not collatoral damage to the colonies!"

    "...mother of god. How, how many did we just lose?"

    "At least two and half companies worth, a couple managed to escape though."
    >> Anonymous 04/02/11(Sat)20:59 No.14454000
    >>14453984
    REEEEEEEEEEVILLLLLLLLLLLLLLLLLL
    >> Anonymous 04/02/11(Sat)20:59 No.14454002
         File1301792359.gif-(32 KB, 570x307, ma_bigro.gif)
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    >>14453831

    Bigro, plural Bigros.
    >> Anonymous 04/02/11(Sat)21:00 No.14454016
    >>14453984
    . . .
    We're-
    We're fucked.

    We're actually screwed.

    Is- is it time to fall back with the satellites covering us?
    >> Arty 04/02/11(Sat)21:02 No.14454026
    >>14453984
    That's cant be possible all in one shot. Even the beam weapon on the Apsalus III would have taken awhile to burn through that entire area.
    What the flying FUCK did they put into the debris field? Because the mines alone couldnt have done that much damage even with a giant beam shot hitting them.
    >> Anonymous 04/02/11(Sat)21:03 No.14454038
    >>14453984
    Damn!
    Damn Damn!
    So no more calling the shots, and we lost the Bigros....
    >> Anonymous 04/02/11(Sat)21:04 No.14454046
    >>14453984

    Good lord. If we hadn't moved around the debris field to attack from the side, we would have been fighting IN the debris field.

    That would have obliterated the entire front line. As it is, that was the worst case of Exploding Barrel Syndrome I have witnessed.

    TACTICAL MAP!
    >> Anonymous 04/02/11(Sat)21:05 No.14454052
         File1301792755.jpg-(81 KB, 698x454, aristocrats.jpg)
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    >>14453984

    Well.

    Well fuck.
    >> Anonymous 04/02/11(Sat)21:06 No.14454057
    >>14454026
    Uh.

    http://www.youtube.com/watch?v=Oj5lURhNVQU

    That gundam takes out a fleet in one shot.
    >> Anonymous 04/02/11(Sat)21:07 No.14454060
    It's like Hawaii all over again...
    >> Anonymous 04/02/11(Sat)21:07 No.14454063
    >>14454026
    >That's cant be possible all in one shot. Even the beam weapon on the Apsalus III would have taken awhile to burn through that entire area.

    The G04's beam launcher is utterly ridiculous
    >> Anonymous 04/02/11(Sat)21:07 No.14454064
    >>14453984
    Hokay, I don't care that we don't have command anymore, we need to move up all of blue force to the defense sats and reform there.
    Hopefully, and this is a long shot, our recent attack makes them regroup as well, giving us time.
    >> Anonymous 04/02/11(Sat)21:08 No.14454070
    Revil (Apologised) is fucking good. The tactic was staring us in the face and we completely ignored it.

    As an independent unit with no command authority, I think the only thing left for us to do is to do emergency repairs, and then hunt down 04.
    >> Anonymous 04/02/11(Sat)21:10 No.14454082
    So Revil was here? I thought he was at Texas Colony.

    . . . So if we're not in command, who is?
    >> sage 04/02/11(Sat)21:10 No.14454086
         File1301793032.jpg-(42 KB, 400x320, Lelouch1.jpg)
    42 KB
    >>14453984

    It's a plan that was so daring it was Fabulous! Now all we have is a solid wall of glitter protecting us from the encroaching fleet.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)21:11 No.14454092
    >>14453984

    20 minutes later tells the story.

    Combined with the losses caused by your earlier assault, almost an entire battallions worth of forces has been wiped out in under an hour. The battalion heads have order a full retreat out Side 4, back to Solomon. The defence sats have been programmed to fire at will once the enemy gets close, but they aren't expected to do much.

    Meanwhile, your unit is heavily damaged, aside from Option and Rance who are completely unscathed, the rest of you are looking at least an hour of work, and that's for those who have the spare parts. (Thank god for UMP components) You decide to call in Nell and the Elmeth.
    >> Anonymous 04/02/11(Sat)21:11 No.14454094
    >>14454070
    To be fair, in character we had no idea the 04 could do this. So only by meta'ing could we have planned for it.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)21:12 No.14454095
         File1301793127.png-(220 KB, 768x480, Episode 100 Epilogue.png)
    220 KB
    >>14454092
    Recon data eventually yields it's secrets. You're able to finally get footage of the blue Gundam firing it's anti-ship gun with substantially more power than before, you hazard a guess that he must have disabled all of the safety limiters to perform. This seems validated as the pilots seen exiting his mobile suit in hurry, and about 20 seconds later it explodes from a hefty internal runaway fusion reactor explosion. Well, at least that's one less Gundam for you to worry about. At this point it's believed that the carrier Thoroughbred's combat capacity is effectively zero.

    There's more disturbing news as well. After going closely over the Bygro combat footage, it is revealed that the Bygro's weren't killed by some kind of new weapon, but rather by a single GM command pilot. It seems impossible to countenence, but the footage speaks for itself. A single man making razor sharp pin-point strikes, in many cases taking the Bygro down by shooting it through it's megaparticle cannon whilst it's charging, causing a feedback loop that devestates the Mobile Armour.

    A monster is out. It appears.

    As the Outer Heaven is moving to leave with the rest of the fleet, Anita contacts you in the hangar.

    "Sir? We have a priority message from Commander Char. He's reporting that Texas colony is under a sneak attack from a Federation Raiding force, and he's asking for any units to help. The commanders of the fleet have told the other ships not to answer, but they made a big effort to remind us that were not part of their command chain."

    "In other words, they want us gone." You surmise.
    "Right. Well commander? Your orders?"

    TO BE CONTINUED.
    >> Arty 04/02/11(Sat)21:12 No.14454102
         File1301793172.jpg-(42 KB, 931x498, Emergency kaboom.jpg)
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    Okay, emergency superweapon time. I've got somthing that we might be able to pull together quickly to give us a fighting chance.

    I've been busy trying to figure out how to use the Outer Heaven's Minovsky craft system as a weapon. It seems we only used that brand new device a total of once since it's been installed. Apparently I'd forgotten a lot of 08th MS team and that the Apsalus I used it's Minovsky Craft system as a pulse weapon. That wouldnt work so well in space so I temporarily shelved that plan.

    Then yesterday the missing piece fell into place. In the April fools thread someone mentioned throwing a busted zaku at the feddies with the reactor set for overload. That might be considered a treaty violation though. Then I realised that we could detonate it near our ship instead of near theirs. We direct the M particle field toward the target at max power and run the reactor of a damaged suit up to supercritical with it in the cone of the field. It should act like a giant beam cannon.
    >> Anonymous 04/02/11(Sat)21:13 No.14454107
    >> all they had to do was to seed the back area with anti-beam chaff to make sure there was not collatoral damage to the colonies!"

    . . . Sometimes I forget-

    -We're the /bad/ guys.
    >> Anonymous 04/02/11(Sat)21:15 No.14454118
    >>14454095
    Head to Texas Colony with Char. We might get "fragged" here by any other zeon pilots, and I get the feeling we've done all we can here.

    Also:

    GOOD GOD WE NEED TO SAVE HAMBURGER BEFORE HE BECOMES HAMBURGER
    >> Anonymous 04/02/11(Sat)21:17 No.14454148
    Apologized we need an omake to explain some of this bullshit. Either an omake of revil thinking up that plan, or what the shit is going on in the interrogation with that feddie pilot in the hijacked rick-dom, or SOMETHING that helps explain what's happened here.

    Also, if RX-78-04 never destroyed that fleet from Grenada, where did it go? What is it doing now? Can it reinforce us somewhere?
    >> Anonymous 04/02/11(Sat)21:18 No.14454162
    >>14454102

    jesus fucking christ arty

    Sometimes you scare me.
    >> Anonymous 04/02/11(Sat)21:20 No.14454194
    >>14454095
    Well fuck them then. We'll just go be Char's wing...men.

    Oh.
    >> Anonymous 04/02/11(Sat)21:21 No.14454203
    >>14454102
    It could work, but calculating the correct distance is going to be a real bitch.
    Also, could the Minovsky craft system be used to aim the beam?
    >> Anonymous 04/02/11(Sat)21:21 No.14454205
    >>14454194

    >WHY.jpg
    >> Anonymous 04/02/11(Sat)21:23 No.14454216
    So, Apologized. Have you gathered all those omakes & side info you've fed yet?
    >> Anonymous 04/02/11(Sat)21:25 No.14454235
    >>14454203
    Trigonometry. The exploding zaku is at one point. Your target is at another. My guess is the radius of the zaku's reactor going nuclear would be multiplied by the strength of the minovsky field. The sphere becomes a cone expanding away from the minovsky field.
    >> Anonymous 04/02/11(Sat)21:25 No.14454236
    Is there anything we could have done differently?
    The only thing I can think of, besides not attacking the fleet, would have been to destroy the gunboats and prevent them from releasing chaff.
    But all that would have done is had the Federation steamroll its way through the hole in the center of the debris field.
    >> I apologised on 4chan !!857o4GkKJgy 04/02/11(Sat)21:26 No.14454248
    >>14454148
    >Also, if RX-78-04 never destroyed that fleet from Grenada, where did it go? What is it doing now? Can it reinforce us somewhere?

    No because that was what got fragged in the Battle over Odessa by Amuro in the Solomon Express.

    Also, please note that some events from canon are still in effect, so set your phasers on fabulous, next week, it's the return of M'Qube.

    Briefly.
    >> Arty 04/02/11(Sat)21:28 No.14454274
    >>14454203
    I have no idea but it should be possible.

    >>14454162
    >>14454205
    Remember the fake minovsky bomb launcher from Operation Terminus? I had plans for an air dropped weapon built into the MS bay of a Gaw Attack Carrier. It would have completely demolished any fixed fortifications it was dropped on. Only there was a timeskip of 2 weeks before the 2nd Jaburo assault.
    >> Anonymous 04/02/11(Sat)21:31 No.14454299
    >>14454248
    Wait, how did Amuro get the solomon express? Didn't he get that AFTER taking Solomon? With shit from Solomon?
    >> Anonymous 04/02/11(Sat)21:31 No.14454309
    >>14454236
    I really don't know. If we set the mines up and waited them out, we might have caught 04 before he BLEW IT ALL UP!
    But 05 would probably have run interference, and we would have lost a lot more if we reinforced the debris field.
    We could have re-organized our defenses, maybe have the Bigros come with us, though the super-GM might have come after us instead.
    >> Anonymous 04/02/11(Sat)21:34 No.14454326
    Op I have a dumb question.

    What is Zenonquest based on? Robotech?
    >> Anonymous 04/02/11(Sat)21:36 No.14454352
    >>14454326
    Macross
    >> Anonymous 04/02/11(Sat)21:37 No.14454357
    >>14454326
    You're troll-fu is weak.

    You must train harder.
    >> Arty 04/02/11(Sat)21:38 No.14454369
    >>14454326
    Saber Rider
    >> Anonymous 04/02/11(Sat)21:40 No.14454389
    >>14454309
    We could have come at them from above, but no cover would have probably worked out just as well, if not worse, than what happened here.
    Maybe we were a bit overzealous in what we wanted to do, perhaps we should have focused on taking out the 'north' flank and the fallen back.
    >> Anonymous 04/02/11(Sat)21:40 No.14454394
    >>14454352
    Thanks man. Good quest 'I apologized'.
    >> Anonymous 04/02/11(Sat)21:40 No.14454395
    >>14454389
    *then fallen back
    >> Anonymous 04/02/11(Sat)21:41 No.14454400
         File1301794878.jpg-(110 KB, 604x453, NOT-SURE-IF-TROLL-OR-JUST-VERY(...).jpg)
    110 KB
    >>14454326
    You can't possibly be that ignorant.
    >> sage 04/02/11(Sat)21:42 No.14454409
    >>14454326

    Macross
    The feddies just got a straight path to our super intradimensional fortress after the debris field exploded.
    >> Anonymous 04/02/11(Sat)21:42 No.14454413
    >>14454389
    We lost 30% of our reserves just getting in range of their cruisers. That's an incredibly high cost for what the enemy can easily afford to lose.
    >> Anonymous 04/02/11(Sat)21:51 No.14454511
    >>14454413
    You're right, but how else would we have gotten close? Use the debris field? Something else? I just don't know. I'm just glad that our team made it out okay, and we'll drink to those that didn't.
    >> Anonymous 04/02/11(Sat)21:55 No.14454554
    I have to wonder, what's the state of the Big Zam project in our alternate universe?
    >> Anonymous 04/02/11(Sat)21:56 No.14454565
    No Omake for the night?
    >> Anonymous 04/02/11(Sat)21:58 No.14454582
    >>14454511
    The only thing that would conceivably have worked, is if we finished mining the debris field, stationed units in it, destroyed all of the assault boats when they attempted to punch through, and therefore prevent the enemy from using 04 to blow away the debris field.

    Of course, that assumes that we could have held off 04 and 05, along with that Federation Newtype, and taken out the gunboats at the same time, because they were preparing to launch them all at once.
    >> Arty 04/02/11(Sat)22:17 No.14454789
    >>14454582
    It also assumes that the feds wouldnt have put the colonies in danger. That's not something i'd put money on.



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