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  • File : 1302785331.jpg-(183 KB, 850x700, 34 trench digger.jpg)
    183 KB Anonymous 04/14/11(Thu)08:48 No.14591373  
    This is how I Dwarf
    >> Anonymous 04/14/11(Thu)08:54 No.14591404
    >>14591373
    >>Use Dire Badger mount to dig Trenches for Archers/ranged dudes
    >>When no Trenches need to be dug, charge at enemies with lance for double damage
    >> Anonymous 04/14/11(Thu)09:06 No.14591466
    glorious!

    but what about... DIRE HONEY BADGER!!!!
    HOLY SHIT!
    >> Anonymous 04/14/11(Thu)09:13 No.14591509
         File1302786812.jpg-(61 KB, 939x391, dire badger.jpg)
    61 KB
    Rules for Dire Badger mounts.
    >> Anonymous 04/14/11(Thu)09:22 No.14591552
         File1302787334.jpg-(80 KB, 429x750, Saddle burrowers.jpg)
    80 KB
    >>14591509
    You'll also need this
    >> Anonymous 04/14/11(Thu)09:22 No.14591555
    >>14591466
    Now that's just powergaming
    >> Anonymous 04/14/11(Thu)09:57 No.14591767
    >>14591404
    WWII would be so much better with badgers
    >> Anonymous 04/14/11(Thu)10:06 No.14591805
         File1302790005.jpg-(145 KB, 1600x900, 1302165230049.jpg)
    145 KB
    This is how I halfling wizard.
    >> Anonymous 04/14/11(Thu)10:08 No.14591814
    Sticky says that I shouldn't bump objective shit. Hence sage.
    >> Anonymous 04/14/11(Thu)10:09 No.14591824
    >>14591805
    Cool, someone saved my picture. I am happy.
    >> Anonymous 04/14/11(Thu)10:14 No.14591847
    >>14591805
    >>14591373
    I am now picturing a war between halfling landspeeders and entrenched dwarfs.

    Holy shit, we needs some more insane ideas for the fantasy race war machine. Things that are amazingly awesome.
    >> Anonymous 04/14/11(Thu)11:01 No.14592136
    >>14591847
    Orc wind-surfers? I remember including them in a high seas style setting once. They were pirates and used long, one-man boats with enormous sails.
    >> Anonymous 04/14/11(Thu)11:10 No.14592199
    >>14592136
    Why stop there?

    Orcs, riding flying canoes, propelled by giant kites.
    >> Anonymous 04/14/11(Thu)11:17 No.14592248
    I want to see elves piloting hang-gliders, doing strafe runs dropping fire bombs.
    >> Anonymous 04/14/11(Thu)12:22 No.14592647
         File1302798151.jpg-(358 KB, 1200x900, 37 orc.jpg)
    358 KB
    >>14592136
    >>14592248
    >>14592199
    Here you go.
    >> Anonymous 04/14/11(Thu)12:31 No.14592720
    >>14592647
    Best... setting... ever...
    >> Anonymous 04/14/11(Thu)12:40 No.14592775
         File1302799210.jpg-(49 KB, 455x427, i-came.jpg)
    49 KB
    >>14592647
    >> Anonymous 04/14/11(Thu)12:44 No.14592804
    More ideas!

    Gnomes with baskets (hot air balloon style) carried entirely by sparrows.
    >> Anonymous 04/14/11(Thu)12:48 No.14592842
    >>14591373
    >>14591805
    >>14592647

    So, we have a setting where Dwarves have developed trench warfare and WWII-era tactics. Halflings and other small races utilise floating siege weaponry for combat, overpowering their foes, while elves and orcs fly the skies in unpowered gliders.

    Looks like, Halflings shoot down Orc/Elf flyers, Dwarves dodge Halfling bolts in their trenches, and Orc/Elf flyers bomb Dwarves from above.
    >> Anonymous 04/14/11(Thu)12:50 No.14592864
         File1302799815.jpg-(46 KB, 581x642, broddar.jpg)
    46 KB
    This is how I dorf
    >> Anonymous 04/14/11(Thu)12:50 No.14592866
    >>14592842
    Dwarfs need something more i think
    they look in disadvantage
    >> Anonymous 04/14/11(Thu)12:53 No.14592887
    >>14592866
    Well, they are miners. Why not have guns or tanks?
    >> Anonymous 04/14/11(Thu)12:56 No.14592913
    >>14591805
    How does one reload this?
    >> Anonymous 04/14/11(Thu)12:56 No.14592916
    >>14592887
    I think you mean, Mining equipment. Explosives, rock-cutters, etc.

    Or if you want less steampunk, have them know the land so intimately they can use machines or magic to shoot lava.
    >> Anonymous 04/14/11(Thu)12:57 No.14592922
    >>14592913
    Make your familiar do it.
    >> Anonymous 04/14/11(Thu)13:00 No.14592947
    >>14592887
    Halflings have tanks. Except they're actually converted caravans that they still live in.
    >> Anonymous 04/14/11(Thu)13:01 No.14592955
    >>14592916
    Badger Lava Artillary
    NOW
    >> Anonymous 04/14/11(Thu)13:31 No.14593166
         File1302802292.jpg-(255 KB, 1400x700, 38 lava canon.jpg)
    255 KB
    >>14592955
    Although the lava cannon is mainly used for quick reinforcement and building material in wartime, it can also be used offensively as an absolutely devastating weapon hindered only by a short range. Because of it's use in building creation, it is also known as the 'Reverse Flamethrower'
    >> Anonymous 04/14/11(Thu)13:57 No.14593349
    Elves should have giant bombardier beetles in a symbiotic relationship. The beetles assist in the air raids and provide lift for elves with damaged gliders, and they are allowed to lay their eggs in the fresh corpses of the elves' foes in return. This has an added benefit: Any enemy force who tries to retrieve their deceased from elven camps is in for a nasty surprise in form of giant beetle grubs emerging from their fallen comrades' bodies.

    Elves believe it's appropriate for nature to take its course, so it is not considered disgusting to allow the grubs to feed on even the elven dead. In fact, this is considered a honorable burial reserved for elves of great military accomplishments, the idea being that the elf can serve even after his death by providing his very body as rations. Even the elven goddess of death is depicted as an amalgam of various ground beetles, her most distinctive feature being the sharp, large mandibles of a tiger beetle, with which she reaps the souls of the deceased.

    Fuck spiders, bombardier beetle elves are the best. In fact, honored priestesses of that death goddess should be driders, except with bombardier beetles. So instead of half hot drow girl and half giant spider, you have half hot elven girl and half giant chitin-covered engine of burning hydroquinones. And after the priestess is done blasting the elves' foes with death from above, she brings over a shitton of giant beetles to convert the corpses into new soldiers for her ranks of giant beetles.
    >> Anonymous 04/14/11(Thu)14:23 No.14593585
         File1302805433.jpg-(651 KB, 1600x900, 20 legionaire.jpg)
    651 KB
    >>14593349
    Can this be their death god?
    >> Anonymous 04/14/11(Thu)14:41 No.14593714
    >>14593349
    If they have animals that can fly, why even use the gliders?
    >> Anonymous 04/14/11(Thu)15:08 No.14593933
    Bumping for Awesome for WAR
    >> Anonymous 04/14/11(Thu)15:17 No.14594004
    Dwarves, of course, don't have any air support. They don't need it, and most current flaying crafts can be taken down in one or two good hits. With their reverse-flamethrowers and badgers they excel at reforming terrain and are practically unmatched in ground combat. They are able to strike them down in other ways, such as long-distance canons.
    >> Anonymous 04/14/11(Thu)15:19 No.14594018
    >>14593714
    Stamina issues, probably. Beetles are only large enough to safely land a single elf, and that's with difficulty. They can't manuever or fly for long periods with a rider, they're more like flamethrower-bearing weapon platforms that double as parachutes in a pinch than reliable steeds.

    Of course, if you want your elves to be completely amoral, you can say that they have small children ride the larger beetles, carrying an extra supply of bombs. Yeah, terrorist elf children.
    >> Anonymous 04/14/11(Thu)15:22 No.14594035
    >>14594018
    the worst type of terrorist
    >> Anonymous 04/14/11(Thu)15:23 No.14594038
    >>14592647

    Guy who suggested the elf-strafe-fire-bombing-gliders here.

    I did not expect this. Thank you, very much.
    >> Anonymous 04/14/11(Thu)15:32 No.14594089
    >>14594018
    An elf child could still be like, 50.

    They should be intentionally crippled to never grow past a child-like size. This is seen as a divine honour.
    >> Anonymous 04/14/11(Thu)15:37 No.14594128
    The Orcs would have Flying Ships?
    >> Anonymous 04/14/11(Thu)15:39 No.14594147
    >>14594128
    Flying canoes. Whole ships are beyond their technology.
    >> Anonymous 04/14/11(Thu)15:57 No.14594285
    >>14594147
    how about flying boats carrying about 5 or 6 Orcs with Guns
    >> Anonymous 04/14/11(Thu)16:16 No.14594430
    bump
    >> Anonymous 04/14/11(Thu)16:27 No.14594516
    >>14594285
    Perhaps the orcs are loners. They know how to make slightly larger skycanoes for up to half a dozen people, but they don't utilize them in warfare because every attempt inevitably meets disaster. Orc1 wants to steer the ship left, Orc2 disagrees and says they should go right, Orc3 demands they raise their altitude, eventually they crash or get shot while arguing over what needs to be done. They're good at military style orders like capturing points or strategical retreats, but when it comes to personal, spur-of-the-moment decisions they all want to be in command, hence why their war machines are designed to be operated by a single orc each.

    They're like Sidereal Exalted, lone orcs are armies unto themselves while 50 of them forced to act together are worthless.
    >> Anonymous 04/14/11(Thu)16:36 No.14594592
    So we have

    Trench Based Dwarf with Lava Cannons. Elf with Gliders and Giant Beetles. Orcs with Flying Cannons and Halflings with landraiders?

    Halflings need more depth
    >> Anonymous 04/14/11(Thu)16:43 No.14594646
    >>14594592
    Seems pretty self explanatory to me. Just have them as support for the catapult/trebuchet troops in the rear of the ranks. Or give them some fantastic magical beast as their anti-air/bombardment detachment. Maybe magically charmed Swarms of Bees? Why is that always my go to answer...
    >> Anonymous 04/14/11(Thu)17:12 No.14594878
    >>14594592
    >>14594646
    They have caravan-tanks that they live out of and travel in. Those have traps built in the outside walls, so you have them shoot fire art passerbys.
    >> Anonymous 04/14/11(Thu)18:25 No.14595496
    >>14594878
    >>Art passerbys
    Are you implying they get so gibbed it becomes art?

    Because I'd support that fully
    >> Anonymous 04/14/11(Thu)19:55 No.14596377
    >>14595496
    Magic Colors?
    Rainbow Cannon?
    >> Anonymous 04/14/11(Thu)20:28 No.14596713
    >>14596377
    Save that for the Faery faction.
    >> Anonymous 04/14/11(Thu)20:57 No.14596983
    bump
    >> Anonymous 04/14/11(Thu)20:58 No.14596993
    bump
    >> Ånönymøüs dê Bērgérãç-Flëūr !RZND91lf7s 04/14/11(Thu)20:59 No.14597010
    @

    This is how REAL men dwarf.
    >> Anonymous 04/14/11(Thu)21:02 No.14597041
    >>14596993
    >>14596983
    huh, what are the chances?
    Someone else decided to bump the thread at the same damn time.

    >>14597010
    This man makes a good point. Our dwarven badgers and cannons should menace with spikes of leather.
    >> Anonymous 04/14/11(Thu)21:04 No.14597068
    >>14594878
    They are also arms dealers and merchants, largely unaligned and neutral. Some will park their caravan in a battlefield and offer medical supplied in mid-combat. For a price, of course.
    >> Anonymous 04/14/11(Thu)21:05 No.14597085
    >>14597041
    >>Our dwarven badgers and cannons should menace with spikes of leather.
    ...Wut?
    >> Anonymous 04/14/11(Thu)21:07 No.14597101
    This setting is so zany already it's hilarious. It's like the d&d parody of Warhammer Fantasy.

    >>14597085
    Dwarf Fortress Reference
    >> Anonymous 04/14/11(Thu)21:09 No.14597115
    >>14597068
    Damn you Capitalist Halflings!!
    >> Anonymous 04/14/11(Thu)21:16 No.14597187
    There will be Humans in this world?
    >> Anonymous 04/14/11(Thu)21:16 No.14597188
    >>14597101
    It's zany, but it kind of makes sense and, with the exception of the elves, generally stays familiar.

    What do you think if, because of their adaptability and lack of specialisation, humans became popular servants and workers? They lack a group of their own, usually siding with other races and aiding them in areas they are less adept in.
    >> Anonymous 04/14/11(Thu)21:17 No.14597197
    >>14597188
    Mercenaries maybe?
    >> Anonymous 04/14/11(Thu)21:18 No.14597213
    >>14597188
    Fuck that shit.

    Let's shove them into a another insane outlandish stereotype.

    I'm thinking Golem trainers. Or better yet, mechanical attack dogs. Make them all artificers and tinkerers. Some sit inside their steam engine tanks and bombard fliers and some ride out on clockwork spiders.
    >> Anonymous 04/14/11(Thu)21:27 No.14597286
    >>14597213
    Fuck Steampunk
    Their weapons have to be moved Wood Based
    Lumberjacks being like royal knights
    Woodpunk ftw
    >> Anonymous 04/14/11(Thu)21:37 No.14597363
    >>14597286
    All humans are Canadian, the cut down trees with axes, grow epic beards and drink milk out of bags.

    This confuses the other races.
    >> Anonymous 04/14/11(Thu)21:37 No.14597367
         File1302831427.jpg-(17 KB, 300x297, inukshuks300x297.jpg)
    17 KB
    >>14597213
    Why not split the difference?

    They're adaptable, golem-using inventors/workers for hire. The golems act as servants to them in day-to-day life, and human influence has pervaded almost every other faction at some level. Usually articifers and tinkerers due to their adaptability and creativity, but some settle for being mere warriors. They are great 'idea' people, but their short lifespans and lack of specialisation usually means they must ally themselves with other races to get the technology to see their inventions shine to their full potentials.

    They in turn know a fair amount about each other race's abilities, such as the Dwarves' metalworking or the Halfling's capitalist endeavours, but seldom are they masters of the arts as the other races are. In a straight contest, the human's technology is clearly inferior. They instead must rely upon innovative strategies and a blend of technologies unfamiliar to their foes to attain victory.

    The humans' golems are more than servants; they can form terrible warriors all but immune to damage. Some are customised to hold a user inside, enhancing their natural capabilities far past a human limit.
    >> Anonymous 04/14/11(Thu)21:38 No.14597372
    >>14597367
    Also, their golems are actually animate inuk-shuks
    >> Anonymous 04/14/11(Thu)21:38 No.14597378
    >>14597367
    Humans as the middle man is both boring and done to death at this point, make them just as wacky as everyone else just in different ways
    >> Anonymous 04/14/11(Thu)21:39 No.14597381
    >>14597363
    I rescind my previous suggestion. Forget humans, let's have Canadian Stereotypes.
    >> Anonymous 04/14/11(Thu)21:42 No.14597411
    >>14597378
    But they aren't the middle-man. They're the brains.
    >> Anonymous 04/14/11(Thu)21:42 No.14597413
    >>14597367
    GOD DAMN IT THERE DOES NOT NEED TO BE FUCKING POWER ARMOR IN EVERY SETTING.

    Sorry, it's not just you... This just seems to pop up everywhere...
    >> Anonymous 04/14/11(Thu)21:43 No.14597422
    >>14597411
    Who needs brains when we have Canandian Stereotypes?
    srsly
    >> Anonymous 04/14/11(Thu)21:44 No.14597436
    >>14597411
    He means the "jack of all trades", completely generic, fill any role stereotype that shows up in every damn setting. Every other species is a single monotonous culture but humans are always diverse and split into countless factions and ways of life. The stereotype for humans is that they have no stereotype.
    >> Anonymous 04/14/11(Thu)21:49 No.14597473
    >>14597381
    Orcs should be Canadian, because they already have canoes.
    >> Anonymous 04/14/11(Thu)21:50 No.14597487
    >>14597473
    Orks weren't Sky Pirates?
    >> Anonymous 04/14/11(Thu)21:50 No.14597489
    >>14597473
    This man speaks the truth.
    >> Anonymous 04/14/11(Thu)21:53 No.14597513
    >>14597473
    Orcs should be Native Canadian stereotypes. Humans should be other Canadian stereotypes. They stick together, because they're both short-lived.
    >> Anonymous 04/14/11(Thu)21:53 No.14597519
    >>14597487
    No reason they can't be Canadian sky pirates
    >> Anonymous 04/14/11(Thu)21:55 No.14597536
    >>14597473
    Orcish hockey fights. I can see it now.
    >> Anonymous 04/14/11(Thu)21:55 No.14597538
    >>14597519
    THIS IS MADNESS
    >> Anonymous 04/14/11(Thu)21:57 No.14597551
    So, does this setting have a name yet?
    >> Anonymous 04/14/11(Thu)22:00 No.14597568
    >>14597551
    i'm just going to call it
    North America Fantasy War
    with Canada being Humans and Orcs
    USA being Halflings
    Elfs being Islam Terrorists
    and Dwarfs being Dwarfs
    >> Anonymous 04/14/11(Thu)22:02 No.14597583
    Wacky Warriors

    Also, we need spartan eldritch abominations. I'm thinking jellyfish.
    >> Anonymous 04/14/11(Thu)22:06 No.14597612
    >>14597583
    Jellyfish Spartans oh Wow
    i shoudn't be laughing so hard like i am right now
    >> Anonymous 04/14/11(Thu)22:13 No.14597685
    >>14597513
    >>14597513

    The orcs would live longer if they quit sniffing gas fumes and got jobs.
    >> Anonymous 04/14/11(Thu)22:15 No.14597709
    >>14597583
    Octopi?

    They already have the technology for coconut armor and are incredibly intelligent. Would be good for a calculating, no-frills race
    >> Anonymous 04/14/11(Thu)22:19 No.14597740
    So, humans are functionally immune to cold, generally peaceful yet obsessed with sports brawls, in love with Orc culture, and beat the Halflings once in a war 200 years ago and will never let them live it down?
    >> Anonymous 04/14/11(Thu)22:25 No.14597795
    >>14597740
    Perfect
    >> Anonymous 04/14/11(Thu)22:27 No.14597816
    >>14597740
    Don't forget axe proficiency, wild empathy: moose and bonuses to diplomacy when mounted.
    >> Anonymous 04/14/11(Thu)22:29 No.14597834
    >>14597816
    and Wood technology
    >> Anonymous 04/14/11(Thu)22:48 No.14598002
    >>14597816
    Do the Mounties get to ride moose instead of horses and attack people with Orcish double axes?
    >> Anonymous 04/14/11(Thu)23:01 No.14598127
    So I couldn't help but wonder what the Canadian anti air forces would be. Then I had this image in my mind:

    No matter the place, no matter the time, there always seems to be an enormous tree waiting to be felled to crush those that fly below. In fact, some say that forests grow wherever the Canadians travel, and that they face a constant struggle of taming the wilderness their very presence creates.
    >> Anonymous 04/14/11(Thu)23:03 No.14598147
    >>14598127
    They would have the Orcish air-canoes.

    But I like your idea, so they also have powerful druids that make trees grow in a matter of seconds, specifically to chop down on a plane.
    >> Anonymous 04/14/11(Thu)23:06 No.14598174
         File1302836801.jpg-(613 KB, 1000x686, Conceptart_Jellyfish.jpg)
    613 KB
    >>14597612
    Jellyfish are fucking terrifying without spartan discipline.
    >> Anonymous 04/14/11(Thu)23:09 No.14598204
         File1302836974.jpg-(123 KB, 500x494, Emrakul 2.jpg)
    123 KB
    The orcs should all have ridiculous French accents. Or you could go more native american...

    >>14598174

    Picture is what I saw when I looked at your pic.
    >> Anonymous 04/14/11(Thu)23:10 No.14598212
    >>14598147
    Cut the middle-man out. Make the trees grow -on- the flyer.
    >> Anonymous 04/14/11(Thu)23:11 No.14598229
    >>14598204
    Metis orcs? Maybe that's better for half-orcs.
    >> Anonymous 04/14/11(Thu)23:12 No.14598241
    >>14598127

    As a Canadian, I can verify this as entirely accurate. Good day.
    >> Anonymous 04/14/11(Thu)23:13 No.14598257
    >>14598241
    Another Canadian Fa/tg/uy here. I am currently trying to tame the wilderness that seems to be growing in my apartment.
    >> Anonymous 04/14/11(Thu)23:18 No.14598300
    This seems like fun. Let me see if I can make another outrageous faction.

    How about... The Unyielding Legion of Adorable Vermin. It's a hive mind collective that seeks to over take the world, but it's composed entirely of chipmunks, squirrels, and strangely adorable looking bears. Their friendly demeanor and cuddly appearance seems universally incongruous with their thirst for blood.

    Alternatively they could be stuffed animals.
    >> Anonymous 04/14/11(Thu)23:19 No.14598315
    >>14598300
    Only allowed if they are squeaky-voiced bards who cover rock songs
    >> Anonymous 04/14/11(Thu)23:22 No.14598340
    >>14598315
    Truly, then , they would be a horrific thing indeed.
    >> Anonymous 04/14/11(Thu)23:38 No.14598482
    >>14598204
    the humans are the frenchies, and the orcs have the super eh hoser canadian accent.
    >> Anonymous 04/14/11(Thu)23:39 No.14598498
    So far we have:
    Crazy firebombing elves on gliders
    Dwarf tunnelers with magma cannons
    Halfling profiteers with some tech savvy-ness
    Flying canoe riding orcs with longbows
    Canadian humans with manly lumberjacks
    Militaristic jellyfish invaders from beyond the stars
    Cute collectivist kitten and puppy legion

    Am I missing anything?
    >> Anonymous 04/14/11(Thu)23:43 No.14598538
    >>14598498
    hideously pure evil Cute collectivist kitten and puppy legion.
    >> Anonymous 04/15/11(Fri)00:01 No.14598699
    >>14598498
    Eldar
    Squats
    Tau
    Orks
    Imperium
    Necrons
    Tyrannids

    You guys can do better than this.
    >> Anonymous 04/15/11(Fri)00:16 No.14598818
    >>14598699
    yeah, no

    the only thing you did there was list the 40k names of the races in that list, you did nothing to actually associate the personalities of said factions
    >> Anonymous 04/15/11(Fri)00:51 No.14599124
    bump
    >> Anonymous 04/15/11(Fri)05:13 No.14600810
    bump
    >> Anonymous 04/15/11(Fri)05:38 No.14600918
    So the name of the Setting is Wacky Warriors?
    >> Anonymous 04/15/11(Fri)08:00 No.14601620
    >>14600918
    Probably needs a better name than that but the setting is indeed quite silly.
    >> Anonymous 04/15/11(Fri)09:45 No.14602076
    Man, someone better be archiving this
    >> Anonymous 04/15/11(Fri)11:41 No.14602674
    >>14600918
    Since it seems to be set in a fantasy North America, New World Warriors?
    >> Anonymous 04/15/11(Fri)12:05 No.14602820
    >>14602674
    I could be
    but the recents Factions don't fit in the North America war
    >> Anonymous 04/15/11(Fri)12:12 No.14602863
    >>14602820
    Have it be a Fantasy North America, with a bunch of entirely unrelated races. Conventional fantasy is usually in a psuedo-Europe but seldom exclusively have races based on real European cultures.
    >> Anonymous 04/15/11(Fri)12:16 No.14602888
    >>14602863
    So
    New World Warriors?
    >> Anonymous 04/15/11(Fri)13:06 No.14603185
    >>14602888
    Sounds good
    >> Anonymous 04/15/11(Fri)13:07 No.14603200
    anyone could archive this thread please?
    >> Anonymous 04/15/11(Fri)13:34 No.14603444
    bump
    >> Anonymous 04/15/11(Fri)19:19 No.14606238
    Bump for archival request
    >> Anonymous 04/15/11(Fri)19:20 No.14606247
    already archived it
    http://suptg.thisisnotatrueending.com/archive/14591373
    >> Anonymous 04/15/11(Fri)19:27 No.14606301
    if you want you can start a new thread



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