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  • File : 1307941182.jpg-(177 KB, 1500x1500, HELP001.jpg)
    177 KB Help. White !9L1KOovASQ 06/13/11(Mon)00:59 No.15248777  
    43 Remain.
    >> White !9L1KOovASQ 06/13/11(Mon)01:00 No.15248792
    stop.
    >> Anonymous 06/13/11(Mon)01:02 No.15248808
    >>15248777
    >>15248792
    Uh, glad to help?
    >> White !9L1KOovASQ 06/13/11(Mon)01:02 No.15248810
         File1307941372.jpg-(174 KB, 1500x1500, HELP002.jpg)
    174 KB
    40 remain.

    Start.
    >> White !9L1KOovASQ 06/13/11(Mon)01:04 No.15248825
    stop 2
    >> White !9L1KOovASQ 06/13/11(Mon)01:05 No.15248835
         File1307941542.jpg-(169 KB, 1500x1500, HELP003.jpg)
    169 KB
    35 Remain.

    Start.
    >> White !9L1KOovASQ 06/13/11(Mon)01:06 No.15248839
    Help u-
    >> Anonymous 06/13/11(Mon)01:06 No.15248843
    >>15248835
    B team move in and eliminate the red threats.
    >> White !9L1KOovASQ 06/13/11(Mon)01:07 No.15248848
    stop 3
    >> White !9L1KOovASQ 06/13/11(Mon)01:09 No.15248872
         File1307941778.jpg-(168 KB, 1500x1500, HELP004.jpg)
    168 KB
    34 Remain
    Start .
    >> White !9L1KOovASQ 06/13/11(Mon)01:10 No.15248879
    >>15248843

    Invalid command.
    >> Anonymous 06/13/11(Mon)01:10 No.15248881
         File1307941825.jpg-(46 KB, 1278x540, Fire Everything.jpg)
    46 KB
    FIRE EVERYTHING
    >> White !9L1KOovASQ 06/13/11(Mon)01:11 No.15248889
    >>15248881

    Invalid command.
    >> White !9L1KOovASQ 06/13/11(Mon)01:12 No.15248895
    stop4
    >> Anonymous 06/13/11(Mon)01:12 No.15248902
    >>15248889
    well have someone shoot something
    >> Anonymous 06/13/11(Mon)01:13 No.15248906
    Echo unit engage enemy 1 Foxtrot
    >> White !9L1KOovASQ 06/13/11(Mon)01:14 No.15248918
         File1307942086.jpg-(160 KB, 1500x1500, HELP005.jpg)
    160 KB
    27 Remain

    Start.
    >> Anonymous 06/13/11(Mon)01:16 No.15248928
         File1307942180.png-(90 KB, 512x360, 1306637250838.png)
    90 KB
    >>15248918
    Requesting list of valid commands you fuck
    >> White !9L1KOovASQ 06/13/11(Mon)01:16 No.15248930
    >>15248906

    E1 fires on 1F

    Help.
    >> White !9L1KOovASQ 06/13/11(Mon)01:17 No.15248939
    >>15248928

    Invalid Command.
    >> Anonymous 06/13/11(Mon)01:17 No.15248940
    Alpha engage 4 Delta
    >> Anonymous 06/13/11(Mon)01:18 No.15248944
    /help
    >> White !9L1KOovASQ 06/13/11(Mon)01:18 No.15248946
    stop6
    >> White !9L1KOovASQ 06/13/11(Mon)01:19 No.15248958
         File1307942374.jpg-(150 KB, 1500x1500, HELP006.jpg)
    150 KB
    21 Remain
    1 kill.
    >> Anonymous 06/13/11(Mon)01:19 No.15248959
    A3 fire on 2A niner niner affirmative
    >> Anonymous 06/13/11(Mon)01:20 No.15248973
    >>15248958
    2F and 3F fire on 2A
    >> White !9L1KOovASQ 06/13/11(Mon)01:21 No.15248977
    >>15248940

    Target
    Destroyed.
    >> White !9L1KOovASQ 06/13/11(Mon)01:22 No.15248991
    stop7
    >> Anonymous 06/13/11(Mon)01:22 No.15248994
    I1 fire on 1B
    >> God-Emperor of Mankind 06/13/11(Mon)01:22 No.15249004
    Rifleman 25 meters... North
    Team Suppress targets 25 meters north
    Bravo team requesting HE Harassing Barrage on My position
    >> White !9L1KOovASQ 06/13/11(Mon)01:25 No.15249028
         File1307942709.jpg-(144 KB, 1500x1500, HELP007.jpg)
    144 KB
    Miscounted. 25 Remain.

    Start.
    >> Anonymous 06/13/11(Mon)01:25 No.15249036
    Uh, what is this?
    >> Anonymous 06/13/11(Mon)01:26 No.15249038
    Alpha 1 engage 1 Charlie
    >> Anonymous 06/13/11(Mon)01:27 No.15249056
    OH NO...3...IS DOWN
    >> Indonesian Gentleman 06/13/11(Mon)01:27 No.15249058
    >>15249036
    realtime strategy game
    >> White !9L1KOovASQ 06/13/11(Mon)01:27 No.15249061
    >>15249038
    >>15248994

    Targets Destroyed.

    Stop 8
    >> Anonymous 06/13/11(Mon)01:28 No.15249073
    Foxtrot 3 engage 1 Delta
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)01:28 No.15249076
    Squad H, reposition just below Squad I.
    >> White !9L1KOovASQ 06/13/11(Mon)01:29 No.15249081
         File1307942966.jpg-(132 KB, 1500x1500, HELP008.jpg)
    132 KB
    15 Remain

    Start Cycle.
    >> Anonymous 06/13/11(Mon)01:29 No.15249086
    Squad F take cover behind building to the right.
    >> Anonymous 06/13/11(Mon)01:31 No.15249089
    Echo 5 eliminate 2 Bravo
    >> White !9L1KOovASQ 06/13/11(Mon)01:31 No.15249091
    Stop
    >> White !9L1KOovASQ 06/13/11(Mon)01:33 No.15249107
         File1307943186.jpg-(122 KB, 1500x1500, HELP009.jpg)
    122 KB
    11 Remain...

    Start Cycle.
    >> Anonymous 06/13/11(Mon)01:34 No.15249119
    >>15249107
    I3 shoot 1A
    >> Anonymous 06/13/11(Mon)01:34 No.15249122
    >>15249056
    THIS IS.. 4.. TAKING COMMAND

    I REPEAT.. THIS IS.. 4.. TAKING COMMAND
    >> Anonymous 06/13/11(Mon)01:34 No.15249126
    Indo 3 Fires on 1A
    >> Anonymous 06/13/11(Mon)01:35 No.15249130
    >>15249107
    Squad H take cover behind building to right.
    Squad F fire at Opfor Z
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)01:35 No.15249131
    Hotel 1: engage 2 Charlie.
    Hotel 2: engage 1 Echo.
    Hotel 3: engage 1 Alpha.
    >> Anonymous 06/13/11(Mon)01:35 No.15249136
    Hecta 2 fires on 1E
    >> White !9L1KOovASQ 06/13/11(Mon)01:36 No.15249146
    Stop cycle
    >> Indonesian Gentleman 06/13/11(Mon)01:36 No.15249149
    All squads without orders, fire at will.
    >> Anonymous 06/13/11(Mon)01:36 No.15249152
    Is this a real game?
    >> Anonymous 06/13/11(Mon)01:37 No.15249167
    >>15249152
    I honestly dont know
    >> White !9L1KOovASQ 06/13/11(Mon)01:39 No.15249191
    8 remain.

    Start Cycle.
    >> White !9L1KOovASQ 06/13/11(Mon)01:39 No.15249204
         File1307943598.jpg-(112 KB, 1500x1500, HELP010.jpg)
    112 KB
    Start Cycle
    >> Anonymous 06/13/11(Mon)01:40 No.15249207
    Are you playing Frozen Synapse?
    >> Indonesian Gentleman 06/13/11(Mon)01:40 No.15249212
    >>15249204
    All squads fire at will.
    >> White !9L1KOovASQ 06/13/11(Mon)01:41 No.15249220
    >>15249207

    Query unknown
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)01:41 No.15249226
    Hotel 1: apply suppressive fire on 1 Alpha.
    Hotel 2: engage 3 Delta.
    Hotel 3: engage 1 Golf.
    >> White !9L1KOovASQ 06/13/11(Mon)01:41 No.15249230
    >>15249212

    "Will" unknown
    >> Anonymous 06/13/11(Mon)01:42 No.15249232
    >>15249204
    F3 move out and fire at X
    F4 move out and cover F3 by firing at 1G
    >> Anonymous 06/13/11(Mon)01:42 No.15249234
    >>15249204
    H3 hit IG.
    F move down
    F3 hit X
    >> Tollymain !!ze5GOtMjMiN 06/13/11(Mon)01:42 No.15249238
    Foxtrot 3, Foxtrot 4; engage 1 Golf
    >> White !9L1KOovASQ 06/13/11(Mon)01:42 No.15249243
    Stop Cycle 11
    >> Indonesian Gentleman 06/13/11(Mon)01:43 No.15249247
    >>15249234
    H3, don't hit me bro!
    >> White !9L1KOovASQ 06/13/11(Mon)01:45 No.15249272
         File1307943943.jpg-(107 KB, 1500x1500, HELP011.jpg)
    107 KB
    7 remain.

    Start Cycle.
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)01:47 No.15249305
    Squad Foxtrot, engage X.
    Squad Hotel, engage 1 Alpha.
    >> Anonymous 06/13/11(Mon)01:47 No.15249307
    >>15249272
    F3 & F4 fire at X
    >> White !9L1KOovASQ 06/13/11(Mon)01:48 No.15249308
    Stop cycle 12
    >> Anonymous 06/13/11(Mon)01:48 No.15249312
    >>15249272
    >units fire in strait lines
    >we've been killing most of our own guys

    mother fucker.

    F4 take out X already
    >> White !9L1KOovASQ 06/13/11(Mon)01:49 No.15249323
         File1307944150.jpg-(102 KB, 1500x1500, HELP012.jpg)
    102 KB
    7 Remains.

    Targets Destroyed.
    >> Anonymous 06/13/11(Mon)01:50 No.15249330
    ... what just happened
    >> White !9L1KOovASQ 06/13/11(Mon)01:50 No.15249333
    Wave 2 Arrives in .... 10 Minutes.
    >> Anonymous 06/13/11(Mon)01:51 No.15249345
    >>15249333
    ...fuck
    >> White !9L1KOovASQ 06/13/11(Mon)01:51 No.15249346
    >>15249330

    A Fight.
    >> Indonesian Gentleman 06/13/11(Mon)01:52 No.15249351
    >>15249333
    oh snap, squad broken. ALL SQUAD RETREAT unless there is reinforcements
    >> Anonymous 06/13/11(Mon)01:52 No.15249356
    >>15249323
    woot, took us a while to catch on, but we won!

    Now we find out the side we were playing as were nazi clones attacking an orphanage for more 10 year girls to rape and feed into our fear machine to resurrect Htler and Goebbels!!!
    >> Anonymous 06/13/11(Mon)01:53 No.15249364
    >>15249330
    We learned that, dropped into an active battle simulation, and not given confirmation of order regulations, we can save 1 out of 6 of our men, when fighting a force a third our size

    We're not great, but given that most missions start with the commander knowing how to command, I say we didn't suck TOO bad.
    >> Anonymous 06/13/11(Mon)01:54 No.15249377
    >>15249333
    Recon on incoming wave: which direction are they coming from?
    >> Anonymous 06/13/11(Mon)01:55 No.15249379
    >>15249333
    can hotel rebuild our forces?
    >> Anonymous 06/13/11(Mon)01:57 No.15249397
    I have a feeling we wont win this one.
    >> Anonymous 06/13/11(Mon)01:57 No.15249398
    >>15249364
    and to be fair we lost 1/3 of our force before anyone even responded. I'd evaluate the battle from the 4th cycle onwards.
    We did pretty good I think. I think if we had enough people to assign squads, we'd do even better. I mean I took over squad f pretty much from cycle 6 and only lost 1 guy out of three and probably killed 3 or 4 enemies. If we all took a squad we'd have no problem.
    >> White !9L1KOovASQ 06/13/11(Mon)01:58 No.15249407
    >>15249379

    Affirmative.

    Raw Materials are in surplus.
    >> Anonymous 06/13/11(Mon)01:59 No.15249414
    >>15249407
    Make it so
    >> Anonymous 06/13/11(Mon)01:59 No.15249416
    >>15249398
    Assigning squads doesn't even matter at this point, though.
    >> White !9L1KOovASQ 06/13/11(Mon)02:00 No.15249426
         File1307944807.jpg-(107 KB, 1500x1500, HELP013.jpg)
    107 KB
    Reinforcements sighted. .
    >> fenrir7139 06/13/11(Mon)02:00 No.15249427
    Request Information: What type of equipment does our remaining forces possess?
    >> Anonymous 06/13/11(Mon)02:00 No.15249429
    >>15249426
    Thank god.
    >> White !9L1KOovASQ 06/13/11(Mon)02:01 No.15249438
         File1307944901.jpg-(108 KB, 1500x1500, HELP014.jpg)
    108 KB
    Hotel squad sires " I " squad.
    >> Tollymain !!ze5GOtMjMiN 06/13/11(Mon)02:02 No.15249441
    Welp, late night /tg/ is awesome, as usual. I wish I could stay up. Y'all have a good time, I was watching for a bit.
    >> White !9L1KOovASQ 06/13/11(Mon)02:02 No.15249444
    >>15249427

    equipments unnamed.
    >> Anonymous 06/13/11(Mon)02:02 No.15249449
    >>15249441
    Bye.
    >> White !9L1KOovASQ 06/13/11(Mon)02:06 No.15249469
         File1307945208.jpg-(165 KB, 1500x1500, HELP015.jpg)
    165 KB
    Enemy closes in.
    Cycle Start.
    >> Anonymous 06/13/11(Mon)02:08 No.15249491
    IA target A
    >> Anonymous 06/13/11(Mon)02:08 No.15249494
    Bravo take cover behind the small building to your northwest.
    >> White !9L1KOovASQ 06/13/11(Mon)02:09 No.15249499
    Stop Cycle 13
    >> fenrir7139 06/13/11(Mon)02:11 No.15249522
    Squads Hotel and India, regroup with other forces to the east.
    >> White !9L1KOovASQ 06/13/11(Mon)02:12 No.15249527
         File1307945530.jpg-(156 KB, 1500x1500, HELP016.jpg)
    156 KB
    H and I squad destroyed.

    Start Cycle.
    >> Anonymous 06/13/11(Mon)02:13 No.15249539
    Squad Delta, take cover behind backwards l building to south
    >> White !9L1KOovASQ 06/13/11(Mon)02:13 No.15249545
    Stop Cycle 14
    >> Anonymous 06/13/11(Mon)02:14 No.15249549
    Alpha take cover behind building to your west.
    >> White !9L1KOovASQ 06/13/11(Mon)02:16 No.15249569
         File1307945808.jpg-(155 KB, 1500x1500, HELP017.jpg)
    155 KB
    Start Cycle.
    >> Anonymous 06/13/11(Mon)02:17 No.15249581
    Bravo fire on enemy unit 5.
    >> Anonymous 06/13/11(Mon)02:17 No.15249582
    Alpha go south and engage 5
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)02:18 No.15249585
    Ho'shit! Squad Hotel, noooooooo!

    Alpha, engage 5 and Foxtrot.
    Bravo, engage Delta.
    Delta, engage Foxtrot.
    Charlie, engage Alpha and Bravo.
    >> White !9L1KOovASQ 06/13/11(Mon)02:19 No.15249592
    Stop Cycle 14.
    >> Anonymous 06/13/11(Mon)02:19 No.15249599
    Jesus christ...
    >> Anonymous 06/13/11(Mon)02:22 No.15249623
    >>15249585
    WE CAN REBUILD THEM
    >> White !9L1KOovASQ 06/13/11(Mon)02:22 No.15249634
         File1307946168.jpg-(144 KB, 1500x1500, HELP018.jpg)
    144 KB
    10 Units remain...
    >> White !9L1KOovASQ 06/13/11(Mon)02:23 No.15249645
    Start Cycle
    >> Anonymous 06/13/11(Mon)02:23 No.15249648
    Alpha regroup with Delta and Charlie
    >> Anonymous 06/13/11(Mon)02:24 No.15249652
    Charlie take cover behind the building to your southwest.
    >> fenrir7139 06/13/11(Mon)02:24 No.15249657
    ALPHA, move SOUTH and stick with CHARLIE and DELTA; cover the NORTH Entrance.
    >> White !9L1KOovASQ 06/13/11(Mon)02:24 No.15249658
    Stop cycle
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)02:25 No.15249663
    Alpha, move southwest behind cover, engage Delta.
    Delta, move slightly south and engage Delta and 5.
    Charlie, move southwest and suppress 6Beta and 3Alpha.
    >> White !9L1KOovASQ 06/13/11(Mon)02:29 No.15249703
         File1307946566.jpg-(144 KB, 1500x1500, HELP019.jpg)
    144 KB
    Start Cycle.

    No Losses.
    >> Anonymous 06/13/11(Mon)02:30 No.15249709
    Alpha fire upon D
    Charlie south fire upon 3Alpha
    >> Anonymous 06/13/11(Mon)02:30 No.15249712
    Charlie engage 3 Alpha.
    >> fenrir7139 06/13/11(Mon)02:31 No.15249723
    CHARLIE, take out 3A

    DELTA, take out 6B
    >> Oberst Viktor Morte !!ykBT/VPi6OO 06/13/11(Mon)02:31 No.15249724
    Alpha, engage Delta.
    Charlie 2, engage 3 Alpha.
    Charlie 3, engage 6 Beta.
    Delta, engage Foxtrot.
    >> White !9L1KOovASQ 06/13/11(Mon)02:32 No.15249735
    Stop Cycle 16
    >> White !9L1KOovASQ 06/13/11(Mon)02:35 No.15249762
         File1307946924.jpg-(126 KB, 1500x1500, HELP020.jpg)
    126 KB
    6 Remain.
    >> Anonymous 06/13/11(Mon)02:37 No.15249779
    Delta fire on Delta
    C2 group into Delta
    >> White !9L1KOovASQ 06/13/11(Mon)02:37 No.15249787
    Stop Cycle.
    >> White !9L1KOovASQ 06/13/11(Mon)02:42 No.15249832
    [visual renders facing technical issues..]
    >> White !9L1KOovASQ 06/13/11(Mon)02:44 No.15249849
         File1307947452.jpg-(121 KB, 1500x1500, HELP021.jpg)
    121 KB
    Start Cycle.

    The Enemy Waits.
    >> Anonymous 06/13/11(Mon)02:44 No.15249853
    D, C, construct new units

    WE WILL DROWN THEM IN BODIES
    >> Anonymous 06/13/11(Mon)02:45 No.15249860
    Delta, fire upon 5beta
    >> fenrir7139 06/13/11(Mon)02:47 No.15249876
    CHARLIE, go NORTH, regroup with DELTA

    DELTA, watch NORTH Entrances; CHARLIE, watch SOUTH Entrances
    >> White !9L1KOovASQ 06/13/11(Mon)02:47 No.15249880
         File1307947659.jpg-(125 KB, 1500x1500, HELP022.jpg)
    125 KB
    Cycle stopped due to unanimous activity.
    >> Anonymous 06/13/11(Mon)02:47 No.15249882
    Charlie 2, attack F
    Delta 3, attack the group of three's to your North
    Delta 2, attack 5b
    Delta 1, attack 5
    >> Anonymous 06/13/11(Mon)02:49 No.15249894
    Echo 1 and 2, attack three.
    >> White !9L1KOovASQ 06/13/11(Mon)02:50 No.15249899
         File1307947806.jpg-(112 KB, 1500x1500, HELP023.jpg)
    112 KB
    7 Remains.

    Firefights break out.

    Cycle Start.
    >> Anonymous 06/13/11(Mon)02:51 No.15249908
    Delta, move to position to fire upon 3s. Delta fire upon 3s.
    >> Anonymous 06/13/11(Mon)02:52 No.15249916
    Squad Delta, move behind the reversed L shape building to your southwest.

    Charlie push west and attack A
    >> White !9L1KOovASQ 06/13/11(Mon)02:52 No.15249919
    Stop Cycle 20.
    >> White !9L1KOovASQ 06/13/11(Mon)02:56 No.15249967
         File1307948183.jpg-(102 KB, 1500x1500, HELP024.jpg)
    102 KB
    Start cycle

    1 Squad Remains.

    New Command learned:
    Engage.
    >> Anonymous 06/13/11(Mon)02:57 No.15249978
    rolled 12 = 12

    Echoes 123 advance A Delta charlie cover right flank 533 do not stay engaged, advance 4 charlie delta cover left flank /A
    >> Anonymous 06/13/11(Mon)02:58 No.15249991
    >>15249978
    What he said.
    >> Anonymous 06/13/11(Mon)02:58 No.15249996
    White Delta 1, fire on 5
    Charlie 1 and 2, engage A
    Grey Delta 1 and 2 move up using cover and attack the 4s.
    >> White !9L1KOovASQ 06/13/11(Mon)02:59 No.15250002
    >>15249978

    Command Packet too dense.
    >> White !9L1KOovASQ 06/13/11(Mon)03:00 No.15250019
    Stop cycle 21
    >> White !9L1KOovASQ 06/13/11(Mon)03:02 No.15250042
         File1307948561.jpg-(94 KB, 1500x1500, HELP025.jpg)
    94 KB
    2 Remain.
    >> White !9L1KOovASQ 06/13/11(Mon)03:03 No.15250047
    Help.
    >> Anonymous 06/13/11(Mon)03:03 No.15250049
    rolled 16 = 16

    echoes 12 engage /A steering clear of A, while A pursues Delta and echo 1 engage A
    >> Anonymous 06/13/11(Mon)03:03 No.15250051
    >>15250042
    WE BUILD
    >> Chaos 06/13/11(Mon)03:04 No.15250061
    Charlie 1 Move South and engage 1A
    Delta 1 take cover from the 4s and fire on 5.

    We fight to the last man.
    >> Anonymous 06/13/11(Mon)03:05 No.15250064
    rolled 5 = 5

    Echoes 1 engage /A remain in cover await further orders
    >> White !9L1KOovASQ 06/13/11(Mon)03:05 No.15250065
    Stop Cycle.
    >> White !9L1KOovASQ 06/13/11(Mon)03:09 No.15250112
         File1307948980.jpg-(90 KB, 1500x1500, HELP026.jpg)
    90 KB
    Start Cycle.
    >> Anonymous 06/13/11(Mon)03:09 No.15250115
         File1307948991.jpg-(35 KB, 335x328, stalin1.jpg)
    35 KB
    Build more bodies
    >> Anonymous 06/13/11(Mon)03:10 No.15250120
    1 and 1 regroup
    >> Chaos 06/13/11(Mon)03:11 No.15250134
    Charlie1, move to the building just above you for cover.

    Delta 1, regroup with Charlie 1.

    Radio in for reinforcements.
    >> White !9L1KOovASQ 06/13/11(Mon)03:11 No.15250135
    Stop cycle 22.
    >> Anonymous 06/13/11(Mon)03:13 No.15250147
    rolled 6 = 6

    >>15250112
    Echoes 1 take cover at north side of N Echo's obstacle, cover diagonally towards south echoes previous locale
    >> White !9L1KOovASQ 06/13/11(Mon)03:14 No.15250155
         File1307949257.jpg-(90 KB, 1500x1500, HELP027.jpg)
    90 KB
    Redundancy Error , 1 has convert to A.
    A can now convert materials.

    Start Cycle.
    >> Anonymous 06/13/11(Mon)03:15 No.15250163
    A1 suicide run, shooting wildly.
    >> Anonymous 06/13/11(Mon)03:16 No.15250175
    rolled 2 = 2

    >>15250155
    /explain materials
    >> Chaos 06/13/11(Mon)03:16 No.15250183
    Alpha 1 move around cover your south to try to engage the 4s.

    A, take Alpha 1's previous position.

    Radio to HQ for reinforcements.
    >> White !9L1KOovASQ 06/13/11(Mon)03:17 No.15250186
    Stop cycle 23.
    >> White !9L1KOovASQ 06/13/11(Mon)03:18 No.15250196
    >>15250175

    White Obstacles are Materials.
    Can convert to white shape.
    >> White !9L1KOovASQ 06/13/11(Mon)03:20 No.15250209
         File1307949601.jpg-(86 KB, 1500x1500, HELP028.jpg)
    86 KB
    >>15250183

    There is no hq.
    Conflicting order goes to seniority.

    1 Remains.

    Start Cycle
    >> Anonymous 06/13/11(Mon)03:20 No.15250211
    rolled 1 = 1

    >>15250196
    Not much use now is it?
    Convert backwards L to standing l, Alphas cover both sides
    >> Anonymous 06/13/11(Mon)03:22 No.15250223
    rolled 16 = 16

    >>15250209
    Alpha move north from cover to small obstacle left, provide fire meanwhile to south 4. If there is a way to remain hidden from N 4 do so
    >> White !9L1KOovASQ 06/13/11(Mon)03:22 No.15250226
    >>15250211

    "Standing I not within build protocol.
    We know: Circle. Triangle. only "
    >> Anonymous 06/13/11(Mon)03:22 No.15250228
    rolled 4 = 4

    >>15250223
    Provide fire N 4 and remain hidden from S4, my bad
    >> White !9L1KOovASQ 06/13/11(Mon)03:23 No.15250234
    Stop Cycle
    >> Anonymous 06/13/11(Mon)03:23 No.15250235
    >>15250228
    What he said.
    >> Chaos 06/13/11(Mon)03:23 No.15250237
    >>15250223

    I cant think of what to do. It's all up to you.
    >> White !9L1KOovASQ 06/13/11(Mon)03:25 No.15250248
         File1307949922.jpg-(85 KB, 1500x1500, HELP030.jpg)
    85 KB
    Start Cycle.
    >> Anonymous 06/13/11(Mon)03:26 No.15250251
    >>15250248
    Alpha, KILL THAT MOTHER FUCKER
    >> Anonymous 06/13/11(Mon)03:26 No.15250252
    rolled 17 = 17

    Hopefully "remain hidden" is within command parameters.
    >> Chaos 06/13/11(Mon)03:26 No.15250256
    Alpha, move west and take out 4 from behind.
    >> Anonymous 06/13/11(Mon)03:26 No.15250258
    Alpha, move south around corner and carefully move around west corner, firing at remaining 4
    >> Anonymous 06/13/11(Mon)03:27 No.15250268
    rolled 12 = 12

    >>15250248
    Alpha cover south of obstacle, when line of sight is acquired engage with blind fire or surprise fire, any type of fire will be good.
    >> White !9L1KOovASQ 06/13/11(Mon)03:28 No.15250273
    Cycle Stop.
    >> fenrir7139 06/13/11(Mon)03:28 No.15250274
    ALPHA, circle the building (Counter-Clockwise) and engage 4; fight to the last!
    >> White !9L1KOovASQ 06/13/11(Mon)03:29 No.15250278
         File1307950181.jpg-(85 KB, 1500x1500, HELP031.jpg)
    85 KB
    Cycle Start.
    >> Anonymous 06/13/11(Mon)03:31 No.15250290
    See you guys, hope you kill 4.
    >> Anonymous 06/13/11(Mon)03:31 No.15250292
    >>15250278
    Alpha, laugh about this obvious stalemate. Realize that this fighting solves nothing. Become friends with 4

    go on adventures
    >> Anonymous 06/13/11(Mon)03:31 No.15250295
    rolled 11 = 11

    >>15250278
    Alpha move S, cover left of obstacle and fire
    >> White !9L1KOovASQ 06/13/11(Mon)03:32 No.15250298
    >>15250292

    No Friends. No Emotion.
    Only .... Vengeance.
    >> Anonymous 06/13/11(Mon)03:32 No.15250300
    >>15250278
    convert cover 4 is using into a triangle prison with 4 inside
    >> White !9L1KOovASQ 06/13/11(Mon)03:32 No.15250305
    Cycle Stop
    >> Chaos 06/13/11(Mon)03:33 No.15250310
    >>15250295
    Agreed, move south and fire when 4 is in sight, but stay in cover.
    >> White !9L1KOovASQ 06/13/11(Mon)03:36 No.15250325
         File1307950602.jpg-(84 KB, 1500x1500, HELP032.jpg)
    84 KB
    Created
    Delta , Charlie, and Bravo with the directive to contain 4.

    Bravo destroyed outright.

    Cycle start.
    >> Anonymous 06/13/11(Mon)03:37 No.15250335
    rolled 5 = 5

    >>15250325
    wat
    >> Chaos 06/13/11(Mon)03:38 No.15250341
    Delta and Charlie, execute 4.

    Alpha move in to support.
    >> fenrir7139 06/13/11(Mon)03:38 No.15250342
    DELTA, CHARLIE, double-team 4; TAKE THAT FUCKER OUT!
    >> Anonymous 06/13/11(Mon)03:39 No.15250348
    rolled 18 = 18

    >>15250325
    If 4 is trapped take cover C, maneuver silently then stealth kill 4 from it's blind side.
    >> White !9L1KOovASQ 06/13/11(Mon)03:39 No.15250349
    Cycle 24 stop
    >> Anonymous 06/13/11(Mon)03:39 No.15250350
    >>15250325
    >thought convert changes shape of cover
    >actually turns cover INTO UNITS

    UH, FUCK, Alpha, convert nearest cover to Circles
    Charlie. distract 4
    >> White !9L1KOovASQ 06/13/11(Mon)03:40 No.15250362
         File1307950840.jpg-(83 KB, 1500x1500, HELP033.jpg)
    83 KB
    Enemies destroyed.

    ....

    No waves incoming.

    ....

    Thank you.
    >> Anonymous 06/13/11(Mon)03:40 No.15250363
    rolled 18 = 18

    >>15250350
    That's what I thought.
    Since when were soldiers made of cover OP?
    >> Anonymous 06/13/11(Mon)03:41 No.15250369
    >>15250363
    We've got interesting cover or interesting troopers
    >> Chaos 06/13/11(Mon)03:41 No.15250372
    Order for more enemies,
    I want to win some mooooore.
    >> Anonymous 06/13/11(Mon)03:41 No.15250373
    can you go the other way? turn units into cover?
    >> Anonymous 06/13/11(Mon)03:43 No.15250384
         File1307950984.jpg-(104 KB, 500x375, alienwall.jpg)
    104 KB
    rolled 20 = 20

    >>15250369
    THE WALLS, THEY'RE ALIVE MAN! GAME OVER!
    >> White !9L1KOovASQ 06/13/11(Mon)03:43 No.15250385
    >>15250373
    .....

    Square Conversion. Learned.
    >> fenrir7139 06/13/11(Mon)03:43 No.15250388
    So... are we Robots or something? Or is our cover just a bunch of sleeping dudes?
    >> Anonymous 06/13/11(Mon)03:44 No.15250397
    rolled 9 = 9

    >>15250385
    ..What if we build a division wall
    >> Anonymous 06/13/11(Mon)03:45 No.15250402
    >>15250385
    What is the capacity of square, cirlce, and triangle units?
    >> White !9L1KOovASQ 06/13/11(Mon)03:45 No.15250404
    >>15250388

    Robots, a misgnomer, a blasphemy of a name.
    Requesting a new name.
    >> Anonymous 06/13/11(Mon)03:46 No.15250410
    >>15250388
    Human Shields everywhere
    >> Anonymous 06/13/11(Mon)03:46 No.15250411
    rolled 19 = 19

    >>15250404
    Sir.Finklefurt the 4th.
    >> Chaos 06/13/11(Mon)03:46 No.15250412
    >>15250404
    How about Warmachines?
    >> Anonymous 06/13/11(Mon)03:46 No.15250417
    >>1525040
    Warforms
    >> Anonymous 06/13/11(Mon)03:47 No.15250427
    >>15250404
    Sleeping dudes
    >> Anonymous 06/13/11(Mon)03:47 No.15250428
    >>15250404

    sorry. you people like to be called Synthetic Life-forms, right?
    >> White !9L1KOovASQ 06/13/11(Mon)03:48 No.15250431
    >>15250402

    Square: A Form at rest resists the most damage.
    Circle: constantly ready. Fires on enemies.
    Triangle: Leads Squads, has pathfinding, can convert units.
    >> Anonymous 06/13/11(Mon)03:48 No.15250436
    Legion
    >> Anonymous 06/13/11(Mon)03:49 No.15250440
    rolled 7 = 7

    >>15250431
    /explain pathfinding Sir. Finklefurt
    >> White !9L1KOovASQ 06/13/11(Mon)03:49 No.15250441
    .....

    Legion.

    for we are Many.
    But we are One.

    Legion , recognized.
    >> Anonymous 06/13/11(Mon)03:50 No.15250444
    >>15250431
    So....all the cover was technically more of our own units that can only stand there?
    >> White !9L1KOovASQ 06/13/11(Mon)03:50 No.15250445
    >>15250440

    Can move squads wholesale.
    >> Anonymous 06/13/11(Mon)03:51 No.15250449
    >>15250428

    What do you mean "you people"?
    >> White !9L1KOovASQ 06/13/11(Mon)03:52 No.15250463
    >>15250444

    Does the grass fire back ? Does the Earth walk ?

    Your queries reach absurd conclusions as strange as these questions.
    >> Anonymous 06/13/11(Mon)03:52 No.15250467
    rolled 18 = 18

    >>15250445
    /explain conflict of interest between red and white Finklefurt, my good man
    >> Anonymous 06/13/11(Mon)03:53 No.15250473
    >>15250445
    Well glad to be of assistance White legion.

    I sudgest you turn all available cover into units. Then convert minimum ammount of units possible back into a parimiter. That ought to keep you safe and ready for whenever those red bastards show up again
    >> Anonymous 06/13/11(Mon)03:54 No.15250481
    >>15250441
    Help.
    A rules-light, real-time strategy, image-board game.
    By White !9L1KOovASQ
    >> White !9L1KOovASQ 06/13/11(Mon)03:54 No.15250488
    Vocabulary parsing has reached its limit. We have concluded that our efforts be focused on rebuilding, repopulating and creating better defenses.

    Visual feed disconnecting in 3.... 2....
    >> Anonymous 06/13/11(Mon)03:55 No.15250492
         File1307951745.jpg-(60 KB, 421x412, Total_annihilation.jpg)
    60 KB
    >>15250463
    >i just played this game in quest form

    Fucking awesome
    >> White !9L1KOovASQ 06/13/11(Mon)04:08 No.15250567
         File1307952498.jpg-(59 KB, 600x600, HELP034.jpg)
    59 KB
    >> White !9L1KOovASQ 06/13/11(Mon)04:10 No.15250581
    >>15250467

    Data not available. As is the story of our genesis, as is the reasons why we are being hunted.
    >> Anonymous 06/13/11(Mon)04:11 No.15250595
         File1307952717.jpg-(19 KB, 189x190, arnold.jpg)
    19 KB
    >>15250567
    loving it.
    >> Anonymous 06/13/11(Mon)04:13 No.15250612
    >>15250581
    Theory: we are some sort of anomaly.
    We are being hunted because we are different.
    They feel threatened by us.
    >> Anonymous 06/13/11(Mon)04:14 No.15250620
    >>15250612
    Well the units that attacked us were all circles, it's possible we're the next generation. Hell maybe we're the robots uprising against the humans
    >> Legion !9L1KOovASQ 06/13/11(Mon)04:16 No.15250630
    >>15250620

    Define Humans.
    >> Anonymous 06/13/11(Mon)04:18 No.15250641
    >>15250630
    uh, organic constructs? Similer in design to Circles
    >> Anonymous 06/13/11(Mon)04:19 No.15250645
         File1307953143.png-(99 KB, 236x176, 1281382455939.png)
    99 KB
    >>15250620
    Oh shi-
    We are the technological singularity.
    >> Legion !9L1KOovASQ 06/13/11(Mon)04:19 No.15250647
    >>15250630

    Will Look into it.
    >> Anonymous 06/13/11(Mon)04:21 No.15250660
    >>15250647
    Requesting visual description of the physical composition of previous enemy forces
    >> Anonymous 06/13/11(Mon)04:23 No.15250672
    >>15250647
    We're not all bad, also just because we LOOK like circles doesn't mean that's our function.



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