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  • File : 1314384148.jpg-(264 KB, 500x375, gold coins.jpg)
    264 KB Anonymous 08/26/11(Fri)14:42 No.16073747  
    Hello /tg/.
    How do you manage taxes on your fantasy worlds? I understand the question doesn't pose in short term campaigns, but on longer ones is surely going to be a point of interest, especially if PGs have holdings.
    Also, I've read sometimes here that 3.5/pathfinder economy is fucked up, how so?
    >> Anonymous 08/26/11(Fri)14:44 No.16073767
    In Pathfinder, a caravan guard gets paid 100gc a week.
    >> Anonymous 08/26/11(Fri)14:44 No.16073770
         File1314384290.jpg-(76 KB, 721x480, 1313141767326.jpg)
    76 KB
    Well, if it's a fantasy world, so the taxes are crippling for the commoners to support a bloated nobility.
    >> Anonymous 08/26/11(Fri)14:45 No.16073777
    Adding taxes into my Roleplaying Games is a level of simulationism that just sounds way too mundane and tedious when we could be spending that time having a crazy adventure.

    >Also, I've read sometimes here that 3.5/pathfinder economy is fucked up, how so?
    Finished goods being worth less than the components to make them.
    >> Anonymous 08/26/11(Fri)14:47 No.16073795
    >>16073770
    actually in medieval countries only the nobles would have to pay taxes
    >> Anonymous 08/26/11(Fri)14:48 No.16073801
    >>16073747
    Your average magic user can produce billions of gold worth of items on a whim. Certain items would end up costing nothing, really.
    >> Anonymous 08/26/11(Fri)14:49 No.16073820
    Unless I planned on using taxes as an adventure hook, the assumption is that taxes are generally handled on the part of vendors and owners who pass the cost on to the player as an integral part of their prices.

    Not a bad idea to have a tax collector show up at someones castle and demand back taxes, and then watch hijinx ensue though.
    >> Anonymous 08/26/11(Fri)14:54 No.16073855
         File1314384862.jpg-(29 KB, 640x537, 1311930059253.jpg)
    29 KB
    >>16073795
    Then why did Robin Hood robbing from the rich to give to the poor?
    >> Anonymous 08/26/11(Fri)14:55 No.16073864
    >>16073777
    I never used taxes in my games, I was just thinking about the possibility.
    >Finished goods being worth less than the components to make them.
    I thought the components were 1/3 of the market price...
    >> 008 08/26/11(Fri)14:55 No.16073868
    All taxes and economic decisions of the kingdom are handled by the MathLich, a reviled being who is the only reason the kingdom prospers. He and his army of calculatorzombies ensure that more money comes in then leaves or else and are backed by the tax collector skeleton army.
    >> Anonymous 08/26/11(Fri)14:56 No.16073872
    >>16073795
    Fantasy world.
    >> Anonymous 08/26/11(Fri)14:57 No.16073878
    In 3.5/ Pathfinder its incredibly easy for players to hypothetically destroy the in-game economy thanks to wizard fuckery. If players choose to do this, the DM is forced to show them the chain of consequences - price drops, price hikes, unemployment, etc, which detracts time from the adventure.
    >> Anonymous 08/26/11(Fri)14:58 No.16073889
    >>16073767
    that's the monthly wage you stooge
    >> Anonymous 08/26/11(Fri)14:58 No.16073892
    >>16073868
    > Calculator Lich runs the fantasy economy with an army of Auditors
    > That's what all those Dungeons are for

    And the Calculator Lich grows in complexity with each passing tale.
    >> Anonymous 08/26/11(Fri)14:59 No.16073894
    >>16073795
    That's just wrong.

    Clergy were untaxed.
    Nobles only had a pittance taxed.
    Burghers were moderately taxed.
    Peasants were taxed like woah.

    The difference is only the nobles and people in the king's domain were taxed directly by the "state" itself. Everything else trickled up through the feudal hierarchy. Taxing was mostly informal anyway, consisting mostly of the feudal lords riding out around their lands and saying "Yeah, give me that, that, that, and 30% of your crops come harvest time. Oh, and I'm going to have sex with your daughter now." And then they did.
    >> Anonymous 08/26/11(Fri)15:00 No.16073907
    >>16073889
    Like that makes it any better.
    >> Anonymous 08/26/11(Fri)15:00 No.16073909
    >>16073855
    Because he was invented by people who knew jack shit about what Middle Ages looked like.

    Up until very recently, history was a literary genre, not a science. XVIII century courtiers literally had no idea what the society was like a hundred years earlier, and nobody cared to check. And John Lackland wasn't a popular man in England, either.
    >> Anonymous 08/26/11(Fri)15:00 No.16073911
    >>16073767
    So is there a limitless supply of gold somewhere?
    >> Anonymous 08/26/11(Fri)15:04 No.16073933
    >>16073911
    There's probably an elemental plane of gold (there's certainly one of minerals), and the true planes are by definition infinite.
    >> Anonymous 08/26/11(Fri)15:04 No.16073934
    >>16073892
    >>16073868
    Wait, does he use the necrocomputer to do calculations?
    >> Anonymous 08/26/11(Fri)15:04 No.16073938
    >>16073911
    nope the caravan has to earn money to pay the wages of those that work for it

    anyways that is part of section of optional rules
    >> Anonymous 08/26/11(Fri)15:05 No.16073944
    >>16073909
    The difference is that in a fantasy world, these fictional assessments of the past are actually true.
    >> Anonymous 08/26/11(Fri)15:05 No.16073948
    >>16073938
    Care to tell where are those rules? I'd like to give a check.
    >> The Bearded Bear 08/26/11(Fri)15:07 No.16073964
    >>16073911
    Wizards and the Elemental Plane of Earth.
    >> Anonymous 08/26/11(Fri)15:08 No.16073969
    >>16073948
    Jade Regent Player's Guide you can download it for free from Paizo
    >> Anonymous 08/26/11(Fri)15:08 No.16073977
    >>16073938
    Seriously? If I play that campaign am I going to lose WBL to pay some guards? When hiring a hireling more powerful than the guards would only cost like 6 silver pieces a day?
    >> Anonymous 08/26/11(Fri)15:08 No.16073980
    >>16073934
    Makes as much sense as any of the other ComputerLich theories. A giant dungeon full of binary skeletons/ zombies performing calculations to keep the world's fantasy economy running.

    The BBEG could be trying to upset this process and the PC's have to stop them.
    >> Anonymous 08/26/11(Fri)15:08 No.16073981
    Well, taxes are paid to the king. He usually takes 1/10th of whatever is made, more if you're poor. If you've been gone for a while, you may just have to pay upkeep or something.

    To me, though, having a base of operations takes away from the adventure somewhat. My base is wherever the team is, and that's usually in the nearest tavern.
    >> Anonymous 08/26/11(Fri)15:10 No.16073997
    >>16073938
    But if a caravan guard gets 100 gold pieces a month, that means that merchants can afford to pay that much. Every caravan will need more than one guard and a trader will probably have more than one caravan. So merchants are spending hundreds of gold coins just to move things.

    Basically, it means the entire economy is massively inflated and only makes sense if there's a huge amount of gold. Real medieval economies were unable to expand beyond a certain level thanks to the gold standard.
    >> Anonymous 08/26/11(Fri)15:14 No.16074026
    >>16073997
    you can only have up to 5 caravan guards
    >> Anonymous 08/26/11(Fri)15:14 No.16074032
    >>16073747
    >Also, I've read sometimes here that 3.5/pathfinder economy is fucked up, how so?
    The prices are set in the rules. It also disregards both magic and realistic labor.
    >> Anonymous 08/26/11(Fri)15:15 No.16074039
    >>16074026
    That's 500 gold a month. That's ridiculous.
    >> Anonymous 08/26/11(Fri)15:16 No.16074043
    >>16074032
    How do you deal with it? You just run with it or use prices determined by you?
    >> Anonymous 08/26/11(Fri)15:17 No.16074050
    Any historian-fags know how much people would have earned in the medieval period?
    >> Anonymous 08/26/11(Fri)15:18 No.16074061
    >>16073969
    Oh nice, it requires be registered tho. Is it too much of a bother if I ask you to upload it somewhere?
    >> Anonymous 08/26/11(Fri)15:19 No.16074067
    >>16074050
    Usually about a bushel of potatoes every other month.
    >> Anonymous 08/26/11(Fri)15:22 No.16074085
    >>16073981
    But then the church takes another 10%, then you have to pay 20% to adventurers to get them to kill the goblins then another 20% to the adventurers to stop them killing you.
    >> Anonymous 08/26/11(Fri)15:22 No.16074086
    >>16074060
    Wall of iron and craft times being a function of the final product's market price, for example.
    >>16074043
    I have no way to set the prices myself, so I run with it, and tell the players not to fuck with it.
    >> Anonymous 08/26/11(Fri)15:22 No.16074090
    >>16073997
    If gold wasn't functioning as a currency due to limited supply (which would have a deflation effect,which would slow growth, but certainly wouldn't stop it) a barter system or other metals would take it's place.

    What should be of concern would be caravan revenue and and profit margins. It's quite possible caravan guards are the primary factor in the price of caravan goods, but so long as 1 guard can guard more than 100g worth of profit, it makes sense. The real question is whether the profit on a caravan beats the opportunity costs of the next best thing.

    It's also entirely possible that 100g also doesn't cover living expenses on the road, so while thy make 100g, how much of that goes back to the caravan economy for food, shelter, and so on?
    >> Anonymous 08/26/11(Fri)15:28 No.16074142
    >>16074090
    the caravan supplies food when traveling but you have to buy your own shelter or sleep in the wagon, when in town you have to buy your own food and shelter
    >> Anonymous 08/26/11(Fri)15:30 No.16074153
    The usual medieval fare: serfdom, tolls and tithes. Modern style taxes didn't work then, and wouldn't work in a fantasy setting unless there's some magic accounting involved.

    Peasants work off their "taxes" by working a certain number of days a week on the personal fields of their lord. Tolls are paid to the bridge owners and such. Tithes are giving away one tenth of what you produce (as in, in kind, not in currency) to a designated authority.

    OH FEUDALISM YOU SO FUN
    >> Anonymous 08/26/11(Fri)15:32 No.16074167
    >>16074153
    most fantasy games don't use the feudal system
    >> Anonymous 08/26/11(Fri)15:42 No.16074241
    >>16073909
    There is evidence, in the logs of various gaols, of various "robin hoods" being locked up at different times, suggesting that a "robin hood" is simply a name applied to a certain type of criminal (most likely highway brigands).
    >> Anonymous 08/26/11(Fri)15:44 No.16074262
    >>16074043
    Personally, I just make up prices that seem appropriate.

    The fundamental problem with D&D economy (It's not a 3.5 specific problem at all) is that it's balanced as a game mechanic, and doesn't translate well at all into actually making any sense. Things like the price of a longbow are just obscene, but it's there for a reason, and you can adjust shit like that easily if you like (in b4 HURR NO HOUSERULES).

    The other problem is that creating a believable economy is just a ton of damn work. I once tried to calculate a realistic price of a apples in a city of Eberron. It was complicated as hell (transport costs, goddamn), but a side effect of the calculations was a much more realistic world. It's a ton of work and I don't begrudge anyone in a non-modern setting with a BS economy.
    >> Anonymous 08/26/11(Fri)15:58 No.16074349
    CARAVAN GUARDS ARE PAID 100GC BECAUSE THEY ARE GENRE SAVVY.

    IT IS AN INSURANCE PAYMENT AGAINST THE APPEARANCE OF PLAYER CHARACTERS.

    PLAYER CHARACTERS WHO SIGN ON AS GUARDS DOOM THE CARAVAN TO DESTRUCTION AT THE HANDS OF HIGH CR MONSTERS. THE HIGH PAYMENTS ENSURE THAT WHEN THIS HAPPENS, THEIR WIDOWS AND CHILDREN ARE PAID WELL.
    >> Anonymous 08/26/11(Fri)16:03 No.16074387
    >>16074169
    No it doesn't. I don't think about how useful a chicken can be to me before I buy it, and I can't convert this usefulness in currency. People are willing to pay based on how much money they can spend.
    Prices are set by supply and demand mechanics.
    >> Anonymous 08/26/11(Fri)16:08 No.16074414
    >>16074406
    There are plenty of luxury goods that are in high demand but aren't particularly useful. Jewelry, for example.
    >> Anonymous 08/26/11(Fri)16:10 No.16074431
    >>16074406
    Demand isn't set by utility. Demand is set by need. Something that is not always rational.
    >> Anonymous 08/26/11(Fri)16:10 No.16074432
    >>16073878
    This doesn't work in PF so easily - you're always spending more money to get the spells that would normally fuck with the economy to work than you can make with them. Wall of Iron, for example, is made out of pot-iron, and is utterly useless if you break pieces of it off. Wishes cost 25,000 in diamonds, and you can't wish for anythign more expensive than that. You have to bribe effriti with services and money to get them to use wishes in your favor, and since it is the effriti granting the wish, not some nameless power or the like, he can screw you ten ways to Sunday on it if he so desires.

    Also, breaking a ladder gives it the destroyed condition, and makes it worthless for making staves out of. Likewise, you have to have the material to fashion a quarterstaff, even though it costs no money to make it.
    >> Anonymous 08/26/11(Fri)16:13 No.16074452
    >>16074406
    Usefulness is mostly a yes/no matter. Demand is set by the number of people who can afford it.
    >> Anonymous 08/26/11(Fri)16:22 No.16074522
    >>16074414

    There are plenty of luxury goods that are in high demand but aren't particularly useful. Jewelry, for example.

    Luxury goods aren't affected by normal supply and demand mechanics. They are affected by the human psyche.

    Must have goods like food and water, cars (except luxury cars) and internet, and so on, are your standard must have goods.
    >> Anonymous 08/26/11(Fri)16:24 No.16074537
    >>16074432
    What's pot-iron ?

    Also, money-powered magic fuck yeah.
    >> Anonymous 08/26/11(Fri)16:30 No.16074581
    >>16074349
    It's really stupid. I hope it's a typo or something. It would cost less to hire a more powerful warrior as a hireling for a month to join you on your caravan.
    >> Anonymous 08/26/11(Fri)16:31 No.16074597
    >>16074522
    >>16074431
    >>16074414
    Luxury goods are useful : they are shiny and show that the buyer spent a lot of money.
    Usefulness means "is the product used ?" not "is the product used in a manner that has a positive material effect for the user". Irrationality and what exactly is a basic need are irrelevant here.

    That being said, usefulness still isn't the measure of the price of an item.
    >> Anonymous 08/26/11(Fri)16:32 No.16074608
    >>16074537
    Pot metal is a very cheap sort of metal that is mostly zinc based that has a lot of other metals in it, making it cheap and hard but largely without much value beyond die-casting it, and also makign it susceptible to multiple forms of degradation from within as well as without. It's generally used to make cheap costume jewlery and old heavy machine parts in the past.

    Basically, Wall of Iron isn't as much iron as it is random metals with a sheathing of iron, from the way they discus it's unusability if broken. Almost like they realized what people were doing in 3.5 or something.
    >> Anonymous 08/26/11(Fri)16:40 No.16074687
    >>16074334
    Lemme see if I can find the notes.

    14sp for a meal in the city (common meal)
    1cp for a meal at the farm
    >> Anonymous 08/26/11(Fri)16:41 No.16074704
    >>16074608
    >Wall of Iron isn't as much iron as it is random metals with a sheathing of iron
    Where is it said ? Pathfinder only mentions that it is unsuitable for any use and can't be sold.

    Even a mostly-zinc alloy of random metals seems relatively useful, and the sheathing could be separated.
    >> Anonymous 08/26/11(Fri)16:44 No.16074722
    It would be awesome if someone could make a program simulating the economy of some DnD setting.
    >> Anonymous 08/26/11(Fri)16:45 No.16074730
    >>16074704
    It isn't said. Anywhere.
    >> Anonymous 08/26/11(Fri)16:51 No.16074786
    Demand is simply a function of quantity sold at a given price. How flexible that function is is based it's elasticity. Inelastic items, like gas, can have their prices go up without affecting consumption too much. Elastic goods, like luxury items, will see a drop off in quantity sold for small increases in price (barring a case of conspicuous consumption).
    >> Anonymous 08/26/11(Fri)16:51 No.16074789
    >>16074730
    But they do say than other then killing stuff with it you can't do jack shit.
    "Iron created by this spell is not suitable for use in the creation of other objects and cannot be sold."
    >> Anonymous 08/26/11(Fri)16:54 No.16074823
    >>16074789
    But that's unbelievable. If they really wanted that, they should have made it a transmutation spell with a fixed duration.
    >> Anonymous 08/26/11(Fri)16:58 No.16074864
    >>16074823
    The fixed duration would be enough. Conjuration (creation) is perfect, why change it to transmutation? Transmutation of what?

    Anyway let's get back to how screw up the economy is and how (if possible) fix it).
    >> Anonymous 08/26/11(Fri)17:12 No.16074979
    >>16074864
    Of the ground.

    Is there creation spells with a fixed duration ?
    >> Anonymous 08/26/11(Fri)17:15 No.16075007
    >>16074979
    Wall of Thorn (that is in he same page than the Iron one) has a duration of 10 min./level (D), I'm sure there are more.
    >> Anonymous 08/26/11(Fri)17:17 No.16075029
    >>16074864
    >>16074864
    Well, in order to fix anything, there needs to be a real economy in the first place. Generally speaking, there is no actual trade happening, and thus no economy. All currency is in a table top game is an ability for GMs to offer a generic reward that the player can spend on whatever they deem appropriate.
    >> Anonymous 08/26/11(Fri)17:19 No.16075056
    >>16074823
    Which could then be dispelled. The point of the wall of iron is it's non-dispellable. That's why they left it a permanent effect but made it useless when broken.
    >> Anonymous 08/26/11(Fri)17:25 No.16075114
    >>16075044
    Only thing that seems off about that is the price of shoes. Then again, shoe making was a labor intense process involving working leather and wood and nails. We talking a nice pair of shoes a well to do person would wear, or the type of shit peasants would put on their feet?

    Also, what sort of beneifts did a city guard get? We talking a place to sleep at the garrison and 3 meals a day, or pull your shift and when you're off its your own damn business where you eat and sleep?
    >> Anonymous 08/26/11(Fri)17:25 No.16075115
    >>16075044
    >Bible: 1440 grosz

    mother of fuck
    >> Anonymous 08/26/11(Fri)17:26 No.16075152
    >>16075115
    No printing press. That Bible was hand scribed by some monk in a monastary.
    >> Anonymous 08/26/11(Fri)17:30 No.16075188
    >>16075114
    The shoe prices given vary from around 3 to 20-something, so there was a huge variety. Still, the highest proper wage I've found yet was a city's first notary/lawyer, who earned 30 grosz a week. These are of course burghers, nobles didn't really draw wages, they were landed for a reason.

    Not sure what benefits are included in the guard gig.
    >> Anonymous 08/26/11(Fri)17:34 No.16075228
    >>16075115
    That's because Jayzus is better protection than plate.
    >> Anonymous 08/26/11(Fri)17:35 No.16075230
    >>16075152
    >you will never write a manuscript worth three sets of full plate armor by hand
    >> Anonymous 08/26/11(Fri)17:37 No.16075267
    >>16073855

    Because he was a filthy communist.
    >> Anonymous 08/26/11(Fri)17:38 No.16075270
    >>16075230
    >manuscript
    >by hand

    protip: "manus" means "hand"; don't into repeating yourself
    >> Anonymous 08/26/11(Fri)17:39 No.16075280
    >>16075228
    >>16075230
    It was not uncommon for those things to take years to transcribe. A suit of plate takes a few weeks and a bit of iron to make. A bible could take literally lifetimes.
    >> Anonymous 08/26/11(Fri)17:44 No.16075321
    Here's some prices from medieval england, with the date as appropriate. (Lets see if formatting works....)

    Prices are in pounds(L) shilling (s) and pence (d)
    20 shillings to the pound, 12 pence to the shilling, 240 pence to the pound

    Tools:

    Item, Price, Date
    2 yokes 4s c1350
    Foot iron of plough 5d "
    3 mason's tools (not named) 9d "
    1 spade and shovel 3d 1457
    1 axe 5d "
    1 augur 3d "
    1 vise 13s 4d 1514
    Large biciron anvil 60s "
    Small biciron anvil 16s "
    Anvil (flat block) 20s "
    Bellows 30s "
    Hammers 8d-2s 8d "
    2 chisels 8d "
    Compete set of armorer's tools: L13 16s 11d "
    Spinning Wheel 10 d 1457
    >> Anonymous 08/26/11(Fri)17:45 No.16075329
    >>16075280
    Erm. no.

    if its an off-the peg harness, it might take a few weeks, for a team of 20 people to do a basic generic harness.

    a bespoke set of armour for a high-ranking noble took up to a year to make.

    and they required the production of some of the best quality steel in the world at the time.
    >> Anonymous 08/26/11(Fri)17:47 No.16075340
    >I'm a city guard earning 3 grosz a week
    >buy piece of shit shoes for 3 grosz
    >they fall to pieces in a few month
    >decent boots cost 20 grosz
    >they last forever
    >but I can't afford them
    >Vime's grosz

    Whn exactly is this anyway? Most "realistic" fantasy prices mash together prices from all over the mediaeval period, ignoring the fact that at different times and in different places the same thing could cost very different amounts. (You're not doing this.) Want to screw your players over? Raise prices by inventing a famine out of nowhere, or the king going to war, or plague, or...
    >> Anonymous 08/26/11(Fri)17:48 No.16075354
         File1314395332.jpg-(114 KB, 653x799, Food-and-livestock-costs.jpg)
    114 KB
    >>16075321
    formatting did'nt work.

    have it as images instead.

    Here is the cost of food and livestock.
    >> Anonymous 08/26/11(Fri)17:54 No.16075404
    >>16075340
    Most of the Polish data is from 1377, the Silesian city of Breslau.

    >casting a bombard a few decades later
    >7000 grosz
    >shooting it once costs over a thousand

    The King's yearly income was around 72 000 grosz (averaging over 18 years here).
    >> Anonymous 08/26/11(Fri)17:55 No.16075410
         File1314395720.jpg-(80 KB, 731x549, costs-cloth-clothing.jpg)
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    and here's costs for clothing.
    >> Anonymous 08/26/11(Fri)17:58 No.16075432
    >>16075329
    >>16075329
    Ok, tack a few MORE weeks on there. Whatever. That's getting in to a quality issue there, and unless we've got a breakdown on prices and quality, it doesn;t particularly matter.
    >> Anonymous 08/26/11(Fri)17:59 No.16075443
         File1314395959.jpg-(118 KB, 853x823, Costs-misc.jpg)
    118 KB
    here's some miscellaneous costs
    >> Anonymous 08/26/11(Fri)17:59 No.16075448
    >>16075340
    Vimes's face when he realizes cardboard doesn't exist yet
    >> Anonymous 08/26/11(Fri)18:02 No.16075464
         File1314396120.jpg-(87 KB, 649x524, costs-marriage-death.jpg)
    87 KB
    some costs of marriage and funerals...
    >> Anonymous 08/26/11(Fri)18:03 No.16075480
         File1314396204.jpg-(130 KB, 754x759, costs-wages.jpg)
    130 KB
    and how much someone got in wages, for various jobs.
    >> Anonymous 08/26/11(Fri)18:06 No.16075502
         File1314396405.jpg-(178 KB, 994x909, costs-armours.jpg)
    178 KB
    and some costs of armour.
    >> Anonymous 08/26/11(Fri)18:16 No.16075575
    >>16075354
    >You will never get a gallon of good ale for 1.5 pence.
    >> Anonymous 08/26/11(Fri)18:19 No.16075592
    >>16075575
    >no refrigeration
    >no airtight containers
    >flat, warm beer
    >good
    >> Anonymous 08/26/11(Fri)18:20 No.16075600
    >>16075592
    It didn't give you the runs and it was safer than drinking water, you know.
    >> Anonymous 08/26/11(Fri)18:21 No.16075604
    Fantasy World Economics are fucking mindboggling.

    You cant do them realistically, because trying to merge "Feudal History Economics" with "Fantasy Magic and Creatures" changes the setting considerably.

    Actual magic in communities from shamen and clerics means the standards of living in communities go up and life-spans go up. Lethal wounds become treatable, and magical items with supernatural abilities change the world.Actual functioning alchemy alongside traditional medicine means that herbalism and mineral foraging becomes a valuable profession. Foodstuffs can be stored for longer period of times with a spell like a daily ray of frost or equivalent.

    All these conveniences mean people are able to focus less on survival and people can become specialized producers, farmers, mages, educators, warriors, it leads to a vastly different society.


    But those are the positive parts.
    Then comes the fact that monstrous beings now roam around, capable of terrorizing cities and devastating towns in a night.This leads to tighter knit communities and less broadly distributed populations.This in turn can slow down trade and makes travel a more dangerous prospect, but also makes skilled warriors and combat mage/clerics really valuable. Caravans would be the norm.

    Which means land piracy, thievery and raiders become a viable profession.

    I wish I knew an economist or economic professor to help me work this out.
    >> Anonymous 08/26/11(Fri)18:22 No.16075624
    >>16075575
    That's why I'm gestalting as a Burgomaster/Sergeant at Law. Pence train just doesn't stop. Why, last year I purchased four boys at Gafford's on a whim, and I didn't even have to delay my purchase of six silver spoons that same week!

    The bombard was a bitch, though.
    >> Anonymous 08/26/11(Fri)18:23 No.16075625
    >>16075592
    Ale is meant to be warm.
    >> Anonymous 08/26/11(Fri)18:29 No.16075678
    >>16075604
    I'm reminded of NWN and BG games.
    I had so much money, just tons and tons of gold, and I kept wondering- how much money do I have?

    I mean, I know it's a lot,but is it really?

    I mean that one sword I sold is being resold at thrice the gold I got for it. If that's the case, I can extrapolate the mind blowing amount of gold the merchants in Baldur's Gate have to be rolling in!

    I mean, you get Fifteen Thousand Gold Pieces in BG, plus a host of gems for stopping an attack of wolves and removing the Djinn from Trademeet.

    If I remember correctly, in DnD, most skilled peasants make a GOLD a month. If not less.

    That's an insane amount of money.
    >> Anonymous 08/26/11(Fri)18:32 No.16075704
    >>16075625
    It's also meant to be drunk instead of water.
    >> Anonymous 08/26/11(Fri)18:40 No.16075769
    >>16075678
    You're a fucking idiot. You are basically pawning your items, not selling anywhere close to their real price. Basically if you went around as a merchant with a decent enough diplomacy/appraisal and was patient you'd get the full price, though the more expensive the item the longer it usually takes to sell. Most DMs keep shops completely meta for simplicity sake.
    >> Anonymous 08/26/11(Fri)18:57 No.16075901
    >>16075604
    >>16075604
    Economics degree here. Sounds basically correct. You'd really need a mix of sociology, economics, and history to work everything out though. Prices and currency should be pretty simple to figure once you have an idea what you want to set for wages. The hard part is justifying why the army or local militia hasn't hunted the local monsters/monstrous humanoids to extinction, and interpreting all the nuances of magic. Why does anyone grow food if you can conjure it with magic? Why are there roads if mages can build permanent teleportation portals (or temporary ones for a set amount of time)? That sort of thing.
    >> Anonymous 08/26/11(Fri)18:57 No.16075903
    >>16075769
    Sigh, you're now being an asshole, and you didnt address my point.

    I say it again.
    If a Magical Sword I pawned at Ribald Barterman's- got me 8000 gold, it's reasonable to assume he's going to get possibly double.=, if maybe a little less.

    But, considering that ONE Sword is eight thousand gold pieces, and that Ribald has many more swords and items for sale, and at any moment, anybody can make large transactions-

    It's reasonable to assume that if the value of his stock is around 500, 000 gold pieces, then he likely has around 50,000 gold pieces on hand if not more a day.

    Considering:

    3 gp One pig
    4 gp One square yard of linen
    5 gp One pound of salt or silver
    10 gp One square yard of silk, or one cow
    Hireling, trained 3 sp per day
    Hireling, untrained 1 sp per day

    This means a -trained scribe- makes 3 gold pieces a month.36 gold pieces a year.

    The Wealth disparity is INSANE.
    Are you understanding me?

    This is fucking mindblowing. Low level 4th level adventurers are fucking ROCKSTAR RICH. And merchants? Holy crap, they are so fucking rich that it's insane.

    The disparity of wealth between the rich and the poor in DnD is ....phenomenal.
    >> Anonymous 08/26/11(Fri)19:30 No.16076169
    >>16075901
    Maybe the cities' authorities prefer to keep control over where people live, and the Create food and water traps allow them to do so. So they let the monsters live.

    Tippyverse fuck yeah.
    >> Anonymous 08/26/11(Fri)19:39 No.16076234
    >>16075903
    >3 gp One pig
    >4 gp One square yard of linen
    >5 gp One pound of salt or silver
    >10 gp One square yard of silk, or one cow
    Every once in a while it occurs to me how ridiculous rpgs are with their monetary system. Do you know how little gold there is in the entire world? Do you know how much even a small coin of gold would be worth? The concept that it would take multiple gold coins to buy a pig or a pound of salt is mind boggling.
    >> Anonymous 08/26/11(Fri)19:45 No.16076294
         File1314402328.jpg-(412 KB, 1800x1204, Merchants Guild.jpg)
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    >>16076234
    There were a lot fewer people in the past than there is now and the concept of reserve currencies and large banks storing hundreds of tons of gold simply for bookkeeping purposes was not yet invented.

    Please start dealing with the fact that yes, in the 1200-1400s it is a demonstrable fact that gold coins were used to purchase and sell livestock and land thanks to british records that date to that time.
    >> Anonymous 08/26/11(Fri)19:59 No.16076410
    >>16075901
    And this is why I think that any high-magic setting should ultimately be considered to have a spell-backed currency. Your basic unit is the amount of magic required to create enough food to support a peasant family of four for a year, and everything else spirals out from that.
    >> Anonymous 08/26/11(Fri)20:03 No.16076445
    >>16076234
    I'm not sure if this is really something that happens in the relevant proportions, but it seems possible for a planet to have more gold than ours.
    >> Anonymous 08/26/11(Fri)20:03 No.16076449
    >>16076294
    >>16076234
    Chances are that the coins were thin, were not necessarily pure gold, and were mainly used in and around cities. Head out to a village, and you'll only see gold (or any metallic currency, really) in use when a merchant is in town and people are buying imports. Otherwise, it's barter all the way.

    Oh, and anyone who was in a position to actually be buying appreciable quantities of livestock and/or land was probably firmly in the upper tiers of society.
    >> Anonymous 08/26/11(Fri)20:06 No.16076472
    >>16076449
    >not necessarily pure gold
    No shit. They were gold-plated at best.
    >> Anonymous 08/26/11(Fri)20:07 No.16076485
    >>16076410
    >Sustaining Spoon

    >Aura faint conjuration; CL 5th
    >Slot —; Price 5,400 gp; Weight —

    >Description
    >If this unremarkable appearing utensil is placed in an empty container, the vessel fills with a thick, pasty gruel. Although the gruel tastes like warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.

    >Construction
    >Requirements Craft Wondrous Item, create food and water; Cost 2,700 gp

    But if we follow the rules, Create Food and Water traps can produce 14400 meals per day for a little less than that.
    >> Anonymous 08/26/11(Fri)20:11 No.16076509
    >>16076485
    >Create Food and Water traps
    What?
    >> Anonymous 08/26/11(Fri)20:12 No.16076515
    >>16076508
    http://paizo.com/pathfinderRPG/prd/environment.html
    Under
    >Designing a Trap
    >> Anonymous 08/26/11(Fri)20:14 No.16076525
    >>16076515
    This is a cool thing.
    >> Anonymous 08/26/11(Fri)20:14 No.16076527
    >>16076449
    It's the middle ages. They're going to still be on weight-based currency.

    And yes, the use of "GP" for everything is just obscene.
    >> Anonymous 08/26/11(Fri)20:16 No.16076540
    >>16076509
    Magic traps can cast a spell all day everyday. It can be fireball, but it can also be create food and water.

    And that's what people should live on in 3.x fantasy.
    >> Anonymous 08/26/11(Fri)20:17 No.16076547
    >>16076540
    It makes sense to me, though it is TOTALLY using a loophole.
    >> Spartabot !!aIA22UEEECc 08/26/11(Fri)20:21 No.16076578
    >>16076485

    >>Although the gruel tastes like warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.

    Someone often plays Savage Worlds.
    >> Anonymous 08/26/11(Fri)20:23 No.16076603
    >>16076547
    Well, you could make a wondrous item that does the same for double the price of the trap, IIRC.

    It's just that magic item creation rules are quite designed to rely on the DM saying "stop, you am play gods !".
    >> Anonymous 08/26/11(Fri)20:24 No.16076608
         File1314404654.jpg-(36 KB, 500x342, silver penny.jpg)
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    >>16076472
    >No shit. They were gold-plated at best.

    actually, the general coin of currency throughout medieval europe was the silver penny, not gold.

    gold coins did exist, in england, for example, the Noble, worth 80 pence. but they were pretty much the equivalent of 100 dollar/euro/pound notes in terms of value. And I can safely warant that you dont wander around with a few dozen 100 notes in your wallet.
    >> Anonymous 08/26/11(Fri)20:26 No.16076627
    >>16076603
    >"stop, you am play gods !"

    NO! IS MAGIC! NO EXPLAIN SHIT!
    >> Anonymous 08/26/11(Fri)20:27 No.16076634
    >>16076608
    I read somewhere that the middle ages, until the discovery of america, had a huge shortage of gold as most of the old mines dried out. So they stopped making currency in gold.
    >> Anonymous 08/26/11(Fri)20:32 No.16076682
    >>16076540
    Well, unless they can afford better.

    I'm going to assume that altering the spells involved to produce something other than just nutrient paste or water would involve greater expense in time, components and crafting expertise. So beyond a certain point, it might once again become more efficient to actually grow food instead of creating it with magic.

    More likely, though, natural food becomes something only eaten by the rich or by travelers without access to the magitech infrastructure.
    >> Anonymous 08/26/11(Fri)20:33 No.16076694
    Magical items in D&D will cost well in advance of 10,000 gp. Assuming every gold piece weighs at least the same as a penny, which it won't, that's 2.5 grams. 10,000 gold pieces would be 25 kilograms, or 55 pounds. That's the very minimum. Gold is much denser than copper, so a penny size would weigh much more.
    >> Anonymous 08/26/11(Fri)20:33 No.16076696
    >>16076634
    the silver penny goes back to roman times, the denarius. (the "d" in pre-decimal "2s and 6d" all the way up to 1971.
    gold has never been particularly common, either before the discovery of the new world, or after
    >> Anonymous 08/26/11(Fri)20:34 No.16076709
    >>16076627
    >elemental armies knock at your door !
    >ME AM PLAY GODS !
    >> Anonymous 08/26/11(Fri)20:37 No.16076733
    >>16076709
    >elemental armies knock at your door
    >convert into an extremely profitable and horrifyingly amoral salt-mining operation

    Fixed that for you. And remember, when a wizard says "ME AM PLAY GODS!" it has a somewhat different connotation from when normal people say it.
    >> Anonymous 08/26/11(Fri)20:38 No.16076743
    >>16076694
    >Assuming every gold piece weighs at least the same as a penny, which it won't, that's 2.5 grams

    the gold noble weighed around 8 grammes.
    so make that total weight for 10,000 of them 80 kilos, of 175lbs....
    >> Anonymous 08/26/11(Fri)20:41 No.16076769
    >>16076733
    If I remember the story right, the mining operation was done in conflict with the elementals, with the assistance of night hags...
    >> Anonymous 08/26/11(Fri)20:44 No.16076797
    >>16076743
    incidentally, 80kg of gold at todays prices is a value of about 4.7million dollars.
    >> Anonymous 08/26/11(Fri)20:51 No.16076849
    >>16076769
    The point is that the army of elementals isn't a problem, it's an enormous amount of raw materials that came to you instead of making you go look for it.
    >> Anonymous 08/26/11(Fri)20:57 No.16076905
    >>16076694
    Well, if you're referring to modern-day pennies, which are mostly zinc, which has a density of ~7.1 g/cm^3, comparing an equivalent amount of gold, which has a density of ~19.3 g/cm^3, you'd get closer to 150 pounds.

    HOWEVER, I recall reading somewhere, and I may be entirely wrong on this, that their pure gold coins were a size that made 10 gold roughly a pound. I find this to be quite large, but not wholly impossible, given that a coin would be just under 2.5 cubic centimeters in volume, or a cylinder about 2.5 centimeters wide and half a centimeter thick. That's basically the size of a stack of 3 quarters.
    >> Anonymous 08/26/11(Fri)21:02 No.16076952
    >>16076849
    Well, maybe, until they get class levels.
    >> Anonymous 08/26/11(Fri)21:04 No.16076975
         File1314407058.jpg-(67 KB, 500x248, Edward_III_noble.jpg)
    67 KB
    >>16076905
    they werent.
    as already mentioned, the gold noble, as an example, weighed between 9 and 7.5 grammes (averaging about 8), and got lighter over the centuries so, as the volume of gold reduced, it kept its fixed value in relation to the silver penny.

    it was about 34mm (1 1/2inch) in diameter, and barely 1mm (1/25th inch) thick.
    >> Anonymous 08/26/11(Fri)21:07 No.16077012
    >>16076975
    That'd still weigh about 17 grams, not 8.
    >> Anonymous 08/26/11(Fri)21:13 No.16077062
    >>16077012
    no, they weigh about 8 grammes.

    http://www.amrcoins.com/coins-for-sale/HG-07071/

    http://en.wikipedia.org/wiki/Noble_%28English_coin%29

    around 8g.
    >> Anonymous 08/26/11(Fri)21:16 No.16077092
    >>16077062
    I'm speaking mathematically. For them to weigh 9 grams, they'd have to be an average of just more than half of a millimeter.
    >> Anonymous 08/26/11(Fri)21:20 No.16077138
    >>16077092
    from having handled one in museums, I'd have said about 1mm, but its difficult to tell.
    however the fact is they're 34mm in diameter, and they weight 8g.
    and all gold coins were thin, look at OP's pic for evidence of that.
    the noble had a pearled rim, so its possible that the main body is thinner than I remember from the last time I was looking at them.
    >> Anonymous 08/26/11(Fri)21:26 No.16077219
    >>16077138
    I'm not arguing with your experience, I'm just saying that because gold has a known density, you can calculate that a cylinder having a diameter of 34mm and a height of 1mm would have a mass of just over 17.5 grams, so therefore there have to be parts of the coin that are thinner, not gold, or hollow.
    >> Anonymous 08/26/11(Fri)21:36 No.16077304
    >>16077219

    and this is why an engineer, a mathematician, and a physicist are staying for the night in a hotel, and uortunately a small fire breaks out in each room.

    The physicist awakes, sees the fire, makes some careful observations, does some quick calculations. Grabbing the fire extinguisher, he puts out the fire with a quick burst.

    The engineer awakes, sees the fire, makes some observations, and a quick calculation. Grabbing the fire extinguisher and adding a factor of safety of 5, he puts out the fire by hosing down the entire room, crawls into his soggy bed and goes back to sleep.

    The mathematician awakes, sees the fire, makes some careful observations and some quick calculations. Jubliant, he exclaims "A solution exists!", and goes back to sleep...

    (or, in other words you're assuming that a stamped coin with deeply shaped details in it, is in fact a uniform flat surface, when it is'nt...)
    >> Anonymous 08/26/11(Fri)21:39 No.16077326
    >>16077304
    I'm not assuming it's a uniform flat surface, I'm saying it'd have to be an AVERAGE of half of a millimeter.
    >> Anonymous 08/26/11(Fri)22:42 No.16077800
         File1314412938.gif-(21 KB, 350x350, b1299266945630.gif)
    21 KB
    Bump.
    >> Anonymous 08/26/11(Fri)22:49 No.16077862
    >>16076743
    Let's say I want to buy a ring of Regeneration for 90,000 GP. That's 720 kilograms of gold, or around 1600 pounds. I would need to be carrying the equivalent of ten men in my coin purse to purchase that item.

    Dedicated item makers could literally make their houses out of gold.
    >> Anonymous 08/26/11(Fri)22:51 No.16077869
    >>16077862
    That's what gems are for.
    >> Anonymous 08/26/11(Fri)22:54 No.16077887
    >>16077862
    See
    >>16076485
    >>16076410
    You just need a bag of 1666 sustaining spoons.
    >> Anonymous 08/26/11(Fri)22:54 No.16077889
    >>16077869
    >That's what my awesome "AMF +Knife to Shopkeep's throat" coupon is for.
    >> Anonymous 08/26/11(Fri)22:57 No.16077918
    >>16077862
    Building on this, a Ring of Elemental command costs 200,000 gold pieces. That's 1.6 tonnes of gold.

    To put that in perspective. In the sum total of human history close to 160,000 tones of gold have been obtained. You are carrying with you 0.001% of all the gold on Earth. To buy one ring.
    >> Anonymous 08/26/11(Fri)23:00 No.16077950
    >>16077889
    I wouldn't try that if I were you. If I was an item maker in D&D I would always be surrounded by several Gold Golems and Dominated Dragons covered in gold.
    >> Anonymous 08/26/11(Fri)23:01 No.16077960
    >>16077918

    And that is why you stop actually paying for shit in gold after a few levels.

    Or, better still, that is why they should completely overhaul the magic item progression and pricing system because it's FUCKING RETARDED.
    >> Anonymous 08/26/11(Fri)23:02 No.16077967
    >>16077918
    Or I could give him 8 diamonds worth 25,000 gold pieces each.
    >> Anonymous 08/26/11(Fri)23:04 No.16077987
    >>16077967
    Or 1 Star Bejeurel worth 200,000gp each.
    >> Anonymous 08/26/11(Fri)23:09 No.16078027
    >>16077987
    Yeah, or that.

    What the fuck is a Star Bejeurel?
    >> Anonymous 08/26/11(Fri)23:10 No.16078040
    >>16077987
    >>16077967
    What did you give to the people you bought the jewels from ?
    >> Anonymous 08/26/11(Fri)23:12 No.16078053
    >>16078040
    Jewels of lesser value.
    >> Anonymous 08/26/11(Fri)23:12 No.16078057
    >>16078040
    Jewels of lesser value and unwanted magic items!
    >> Anonymous 08/26/11(Fri)23:12 No.16078059
    >>16078040

    About 230 HP of damage.
    >> Anonymous 08/26/11(Fri)23:12 No.16078060
         File1314414760.jpg-(104 KB, 1024x768, bugatti-veyron-main-post-1.jpg)
    104 KB
    A Bugatti Veyron costs 2.4 million dollars or 4.6 tons of 20$ bills. Therefore it's impossible for a Bugatti Veyron to be purchased since there's no human alive who could lift that much money. And just think, if you could somehow move all that money around, the Bugatti Veyron salesmen would live in houses made out of solid 20$ bills.

    >implying that the PHB doesn't mention that it's common for merchants to use appraised jewelery or gems or even merchant guild notes for higher value trades.
    >> Anonymous 08/26/11(Fri)23:13 No.16078064
         File1314414810.jpg-(139 KB, 800x800, Hivemind.jpg)
    139 KB
    >>16078057
    >>16078053
    >> Anonymous 08/26/11(Fri)23:14 No.16078069
    >>16076410

    Hell yeah. I like that idea, and I like the idea of magic as a RESOURCE
    >> Anonymous 08/26/11(Fri)23:25 No.16078172
    >>16078060
    Why the fuck would you buy a car with $20's?
    >> Anonymous 08/26/11(Fri)23:29 No.16078204
    >>16078027
    A rarer and more valuable version of regular Bejeurals.
    >> Anonymous 08/26/11(Fri)23:34 No.16078249
         File1314416043.jpg-(11 KB, 200x200, coin-george-five-guinea-1.jpg)
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    /tg/ - Numismatics and Economics

    Just throwing this out there as well - the guinea was a gold coin used in England right up until the 19th century IIRC.

    Also, while interesting to think about, most of my players would quit my campaigns if I spent this much time on the economies and trade issues of my made-up places. Still, continue gentlemen. I feel like I should have a snifter of brandy and a smoking jacket and be sitting in a leather chair with brass rivets in a parlor somewhere, but continue.
    >> Anonymous 08/26/11(Fri)23:37 No.16078287
    >>16078172

    Why buy it all when you can download it?
    >> Anonymous 08/26/11(Fri)23:50 No.16078425
    >>16078172
    That's the point, that probably almost all high tier magic transactions use souls, diamonds, soul diamonds, or diamond souls for currency.

    yeah, diamonds seem a good currency for D&D
    >> Anonymous 08/26/11(Fri)23:52 No.16078448
    >>16078268
    In the singular? Beljuril
    >> Anonymous 08/26/11(Fri)23:57 No.16078501
         File1314417461.jpg-(63 KB, 290x464, spice_wolf_ookami_season2_lawr(...).jpg)
    63 KB
    >>16078249 /tg/ - Numismatics and Economics
    >> Anonymous 08/26/11(Fri)23:57 No.16078504
    >>16078425
    Demand for diamonds come from raise dead style spells.
    Rogue Stones would go for filling the demand in creating permanent portals.
    Think rubies are used in creating ranged magic items.

    Side note, did you know that helium is really cheap right now because the US is selling its entire strategic stockpile and flooding the market? And by 2015 the stockpile will be empty, eliminating 80% of the world's supply of helium. And that helium is an irreplaceable component for making MRIs because of it's low boiling point?
    >> Anonymous 08/27/11(Sat)00:27 No.16078772
    a diamond worth 25,000 gold peices, by extrapolating from the approximate weight of a medieval gold coin listed above, means the diamond is worth about 200kg of gold.

    at current exchange rates, 200 kg of gold is worth about 11.7 million dollars.

    that's the sort of price you'd expect to pay for a 20 carat diamond, without a history tied to it. 20+ carat diamonds arent simply rare, but in the category of bein so rare that virtually each one has a name, a history, and in many cases, myths and legends linked to it (ie, the curses surrounding the Koh-i-noor, the Hope, etc)

    and yet you're going to just get hold of 8 or so of these without a moment's hesistation?

    the geology of fantasy worlds is pretty incredible, if gold is so common, and diamonds the size of chicken eggs can be found by the dozen....
    >> Anonymous 08/27/11(Sat)00:36 No.16078855
    >>16078772
    You know that diamonds aren't really particularly rare in real life, right? I mean, your point about the gigantic 20 carat ones stands, but still.
    >> Anonymous 08/27/11(Sat)00:36 No.16078860
    >>16078772
    diamonds aren't rare, they're one of the more common gems you can find in our world. 98% of the diamonds found are ground up for industrial purposes. Read up on DeBeers and the diamond monopoly. Only reason they're considered rare on earth right now is because advertising told you so.
    >> Anonymous 08/27/11(Sat)01:29 No.16079341
    >>16073868
    I'm stealing the MathLich for my campaign.

    >>16074085
    In all likelihood, it would be the Church that would fund those adventurers. There is a reason everyone gave 10% to the Church back then, it was because the Church basically maintained what infrastructure was there, and provided what little essential services it could. The Papal States basically began when the people of Rome dragged the Pope from hiding and conscripted him as mayor.

    Or the adventurers are funded by the king, or a local feudal lord that is somehow rich enough to afford to hire mercenaries to clear out goblins, so that his loyal men can all focus on waging internecine warfare with his neighbors.

    Unless of course, the village falls into the area controlled by a commune (urban republic/town), in which case the richest burghers are the ones hiring out the adventurers.
    >> Anonymous 08/27/11(Sat)01:52 No.16079531
    >>16075044
    What is the name of this book?

    In exchange, a link to first section about money in Elizabethan England:
    >http://elizabethan.org/compendium/6.html
    >> Anonymous 08/27/11(Sat)01:53 No.16079538
    >>16078860
    Not sure, but I think if their executives step on US soil, they can be arrested immediately.

    Shit be whack, yo.
    >> Anonymous 08/27/11(Sat)01:58 No.16079570
    >>16075604
    protip: land piracy is called banditry.
    >> Anonymous 08/27/11(Sat)02:16 No.16079714
    http://suptg.thisisnotatrueending.com/archive/16073747/

    archived on suptg
    >> Anonymous 08/27/11(Sat)03:40 No.16080381
    OP here, I just woke up and found out 90+ posts and the thread archived. Thank you all for your opinions, I'll be sure to use more gems on high level games.
    >> Anonymous 08/27/11(Sat)03:44 No.16080401
    >>16075604
    This is super cool.
    >> Anonymous 08/27/11(Sat)03:51 No.16080456
    >>16080381
    Remember at higher level play things like souls of the damned, solidified hope or anger, and astral diamonds can come into play. Planar currencies tend to be abstracts.
    >> Ruby !!iPJbBu5S79g 08/27/11(Sat)04:20 No.16080660
    >>16076472
    >>16076449

    All pathfinder and 3.5 coins are 1/50 of an avoirdupois pound of their metal, and are presumed to be pure (otherwise there'd just be more useless weight). That's about 9 grams per coin.
    >> Ruby !!iPJbBu5S79g 08/27/11(Sat)04:30 No.16080756
         File1314433856.jpg-(66 KB, 640x480, 10oztAg.jpg)
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    >>16078249

    We're posting pictures of coins? Alright, here's my 10 silver pieces...

    >Well actually, these are 31.1 grams and a silver pieces is 9.07, so it's actually more like 34 silver pieces... just enough to buy a pig!
    >> Anonymous 08/27/11(Sat)07:27 No.16081802
    I figure the King only taxes nobles and cities. Cities pay tax directly to the King for the privilege of not having a noble rule then, and nobles have a set amount of tax they have to pay the King every year based on how much their land is assessed to produce each year.

    The nobles gather taxes for themselves however they want, and have to pay the King the set amount he takes every year. All leftovers remain to the noble in question.
    >> Anonymous 08/27/11(Sat)11:15 No.16082926
    >>16078060
    There's a reason banks were such a huge leap forward. They meant that people could carry the equivalent of pounds of gold in the form of a few notes. Modern banks are even more advanced, as we don't even need notes to transfer money.

    Fantasy worlds don't have banks. Everything seems to run on the gold standard. Unless you've got astral diamonds out the wazoo, you'll still need to be carrying money in a more weighty form.



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