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  • File : 1314690411.jpg-(332 KB, 1134x1540, Scythians.jpg)
    332 KB Riddle of Steel: I'm running out titles John Galt 08/30/11(Tue)03:46 No.16114583  
    I'm... Not entirely sure what happened back there. I don't think I deleted the thread, and I don't think it was baleeted by mods. Maybe I hit the wrong button.

    Anyway, RoS general, and a break from the increasingly grim deathmatches that have made up my contribution to the board for the last week or two.

    I'm John Galt, and I'm angry. Angry about Evasive Attack! Here are some Scythians to start us off.
    >> Anonymous 08/30/11(Tue)04:05 No.16114683
    Which thread?
    >> Anonymous 08/30/11(Tue)04:08 No.16114708
    was wondering what happened
    >> Anonymous 08/30/11(Tue)04:10 No.16114720
    bump for riddle
    >> John Galt 08/30/11(Tue)04:15 No.16114746
    Yeah, I've got no idea. Sorry about that, I was stupidly replying to a troll thread and decided to delete, but that was way earlier. This happened like ten minutes after that.

    I dunno. Anyway, here we are. After the disaster that was the end of Gizka's adventure, I feel a number of lessons have been learned.

    1: Smallsword is a pretteh cool guy, eh kills low combat pool enemies and doesn't afraid of anything.
    2: If you're going to have Acrobatics at all, have it at 4.
    3: Never go defensive against guys with guns.
    >> Anonymous 08/30/11(Tue)04:19 No.16114775
    so.. are we going to have our roman fight tonight or are you saving it for later?
    >> Anonymous 08/30/11(Tue)04:21 No.16114806
    I dunno, make a superhuman and see how he fairs against a gatling gun. That should get all the gun rage out of your system.
    >> Anonymous 08/30/11(Tue)04:31 No.16114879
    I wish to punch that Gaul in the face with our Cestus.
    >> John Galt 08/30/11(Tue)04:34 No.16114898
    >>16114775
    I'm going to wait a while, so that we have time to reflect upon our previous conflicts, and more importantly, think hard about how to use a Sword & Shield.
    >> Anonymous 08/30/11(Tue)04:50 No.16114990
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    >>16114879

    Do a classic Gladiator matchup - Retarius vs Secutir and see if it play out in a comparable fashion to what reenactors found. (50:50, depending on whether the Retarius can fuck up the Secutir's game with his net)

    If you're crazy, try and simulate a bridge fight where the Retarius has no net, but starts on a high plattform accessible over two gangways and with a supply of stones to throw.
    >> Executionfag 08/30/11(Tue)04:52 No.16114997
    Calradia: Riddle of Steel edition.

    Rhodok Sergeant vs. Nord Huscarl!
    >> John Galt 08/30/11(Tue)04:56 No.16115019
    >>16114990
    I've always wanted to see how the Retarius's net trick would work as outlined in the FoB. It looks mean as hell, I'll say that.
    >> Anonymous 08/30/11(Tue)05:00 No.16115035
    >>16115019
    I agree. I say we do it.
    >> Anonymous 08/30/11(Tue)05:14 No.16115106
    >>16114997
    this.
    >> Anonymous 08/30/11(Tue)05:26 No.16115185
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    >> Anonymous 08/30/11(Tue)05:38 No.16115278
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    how does riddle of steel do improvised weapons?
    also, does it have slings?
    >> Anonymous 08/30/11(Tue)05:41 No.16115296
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    >>16115278
    FUCKING SLINGERS!
    >> Anonymous 08/30/11(Tue)05:42 No.16115300
         File1314697320.png-(330 KB, 500x374, hugging-sloth.png)
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    >>16115278
    You sir, will never stop being cool.
    >> Anonymous 08/30/11(Tue)06:16 No.16115571
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    >>16114583
    Galt, you are a bro.
    No more scanning recently. Possibly not at all this week. Things to do, girls to screw.
    >> Anonymous 08/30/11(Tue)06:27 No.16115627
    is this thread dead? John Galt are you there?
    >> Anonymous 08/30/11(Tue)06:31 No.16115643
    >roll on IRC
    >get Marketplace, tools, chainsaws

    Home Depot: The Roleplaying Game
    >> Anonymous 08/30/11(Tue)06:38 No.16115696
    I can't find the stats for tridents and nets. any help?
    >> Anonymous 08/30/11(Tue)06:40 No.16115708
    I loooove these threads.
    Consistently the best on /tg/.
    >> Anonymous 08/30/11(Tue)06:42 No.16115718
         File1314700927.jpg-(1.83 MB, 1920x2560, CIMG1539.jpg)
    1.83 MB
    >> John Galt 08/30/11(Tue)06:57 No.16115854
    >>16115627
    Sorry, I've been unfocused. World is awash with things just interesting enough to keep my attention divided amongst them.

    >>16115696
    I don't actually think they physically stat out a trident, despite making the trident proficiency. This is hilarious to me.
    I'd say it's a spear, maybe one that inflicts slightly less damage.
    >> Anonymous 08/30/11(Tue)06:59 No.16115869
    >>16115854
    Everyone ends up adrift sometimes. How long have you been awake?
    >> Anonymous 08/30/11(Tue)07:02 No.16115894
    >>16115854
    So here's a question. Gizka's affair is over, such'n as she's been shot in the belly with a .69. What's next? I was almost getting used to the girl.
    >> Anonymous 08/30/11(Tue)07:08 No.16115956
    >>16115894
    A roman gladiator! Fighting for his life and freedom in the arena!
    >> John Galt 08/30/11(Tue)07:14 No.16116003
    >>16115869
    A while. I guess it is getting late.

    >>16115894
    Well obviously Legionary Sulla has to break formation all throughout time and space. That's just a given. I've been promising that one for a while and I feel like a tool for not having done it already, but I will. (Incidentally I encourage all those who intend to participate to learn every one of those tedious shield based maneuvers. It might just save yer life someday.)

    Then I think we need to move back towards our more casual ass-whoopings for a few days. Some honest, limb cleaving dick stabbing goodness. The way God intended.

    After that... Well. I have plans. You saw the last thread, so you can probably guess what they are. We'll see what happens. For now, I'm going to go put the vermouth back in the fridge and take a nap.

    I'll see you folks later. Great things are lay ahead. Keep the dream alive.
    >> Anonymous 08/30/11(Tue)07:18 No.16116028
    >Loyal servant to the true Emperor. Father to a murdered son, husband to a murdered wife – and I will have my vengeance, in this life or the next.
    >> Anonymous 08/30/11(Tue)09:11 No.16116593
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    bumpan wit medivæl
    >> Anonymous 08/30/11(Tue)09:12 No.16116603
    can you make an assassin in RoS?
    coming up qietly behind someone with a stiletto...is that gonna let you take em out quickly?
    >> Anonymous 08/30/11(Tue)09:41 No.16116795
    >>16116603
    I imagine they wont get to roll for defense...so thats basically like a free hit
    aim for vitals and hope for the best, yes?
    >> Anonymous 08/30/11(Tue)09:48 No.16116839
    >>16116795
    They should get a Reflex roll, TN 10 or 13, to defend.
    Very hard, with dire consequences for failure!
    >> Anonymous 08/30/11(Tue)09:52 No.16116858
    >>16116839
    yeah that sounds right
    >> Anonymous 08/30/11(Tue)09:58 No.16116891
    Wait
    Gizka Died?!?!?!?!?!

    Last I saw we were waiting to sneak past the guard on the wall who was "entertaining" a working girl.
    I guess that didn't work out so well? Did we died? How?
    >> Anonymous 08/30/11(Tue)10:11 No.16116961
    >>16116891
    here's the link to the archive:
    http://suptg.thisisnotatrueending.com/archive/16109227/
    Like an other anon said...
    >Told you we should have fucked the prostitute
    >> Anonymous 08/30/11(Tue)10:12 No.16116969
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    >>16116891
    oh no! not gizka!
    >> Anonymous 08/30/11(Tue)10:13 No.16116979
    Suggestion for the next fight: Luchadors. Punching and kicking not allowed, only wressling.
    >> Anonymous 08/30/11(Tue)10:34 No.16117078
    >>16116961
    well at least she got to see the money
    I thought she never made it off that wall at first, was gonna be pissed at all that work wasted.
    But at least she made it out, and she still beat Rome in the end.
    Who knows, maybe that pretty lil' whore is going to go fishin' and pull up something bedraggled, bullet-ridden, and ever-so-slightly still breathing.
    I choose to hope.
    >> Anonymous 08/30/11(Tue)10:35 No.16117092
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    >>16116603
    You should spot the story of Sarah Gizka from suptg archives. She was an assassin, and a damned good one at that.

    http://suptg.thisisnotatrueending.com/archive.html?tags=Riddle%20of%20Steel
    >> Anonymous 08/30/11(Tue)10:39 No.16117115
    >>16117078
    I thought there was no money, just a single rose.
    And a lot of lead.
    >> Anonymous 08/30/11(Tue)10:47 No.16117164
    >>16117078
    Check the email field of Galt's "Sometimes stories don't have happy endings." post, near the end of the thread.

    And remember, "If you can kill one Cardinal, you can kill another."
    >> Anonymous 08/30/11(Tue)11:07 No.16117301
    NO! NOT GIZKA! God damn it I followed her story for DAYS just to find out she gets BETRAYED? REVENGE FOR GIZKA. Stockholm syndrome prostitute needs to get revenge!
    >> Anonymous 08/30/11(Tue)11:19 No.16117387
    I named the master of the coloseum Galt in my next game
    >> Anonymous 08/30/11(Tue)11:24 No.16117443
    >>16116969
    yeah, i hadnt read the gizka thread before drawing her
    >> Anonymous 08/30/11(Tue)11:34 No.16117511
    >>16117443
    the threads were lacking in pirates, flying knights and african tribesmen...
    but I like her ass so its ok
    >> Slowpoke Anonymous 08/30/11(Tue)12:53 No.16118117
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    Aw shit son, I didn't know "the riddle of steel" was actually taken from Conan. Started watching the movie for the first time, because it seemed thematically relevant, and suddenly Conan starts chinning about the riddle.
    >> Anonymous 08/30/11(Tue)12:56 No.16118144
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    >>16118117
    So, have you found the answer to the riddle yet? These threads we have in the archives have an adamant answer to it, one that cannot be denied.
    >> Anonymous 08/30/11(Tue)12:57 No.16118147
    >>16118117
    do you know the riddle of steel boy?
    >> Anonymous 08/30/11(Tue)12:59 No.16118166
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    >>16118147
    What is steel compared to the flesh that wields it?!
    >> Anonymous 08/30/11(Tue)13:00 No.16118178
    >>16118166
    >cue thulsadoomstabbedinthepenis.jpg
    >> Anonymous 08/30/11(Tue)13:00 No.16118180
    I read that the subject as "I'm running out of tits" and was briefly horrified by the prospect. Fortunately I re-read it before my squad was broken.
    >> Anonymous 08/30/11(Tue)13:01 No.16118188
    >>16118166
    Only through the power of will you can shape the flesh and steel and bind them to your command.
    >> !SP5BRo9IC2 08/30/11(Tue)13:05 No.16118212
    You should totally Deus Ex Machina Gizka, and then have secks with that prostitute.
    >> Anonymous 08/30/11(Tue)13:07 No.16118221
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    >>16118178
    >> Anonymous 08/30/11(Tue)13:09 No.16118242
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    >>16118166
    >>16118188
    Flesh is stronger.
    >> Anonymous 08/30/11(Tue)13:09 No.16118247
    I'm having trouble with my Spiritual Attributs.
    Another player already took becoming a high prince and to be the best fighter in Stahl. If I take something like that we are set for colision course in the later game of the campaign, and I don't really want that.
    >> Anonymous 08/30/11(Tue)13:11 No.16118258
    >>16118117
    On that note, are there any other movies or stories which are in RoS style?
    >> Anonymous 08/30/11(Tue)13:12 No.16118267
    jason momoa as Conan was a poor choice, he was as charismatic as tree-stump D:
    >> Anonymous 08/30/11(Tue)13:19 No.16118318
    >>16118281
    I don't think it's bad. I mean, it's nothing special, but I'm not burned out on fantasy anyway since I avoided it so far. Magic and supernatural shenanigans are rare, so I'm ok with it.
    >> Anonymous 08/30/11(Tue)13:21 No.16118339
         File1314724888.jpg-(138 KB, 490x560, 9c0f3627858c6d37694b19265c8d9f(...).jpg)
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    http://archive.easymodo.net/tg/thread/16082686#p16096112
    >I'm thinking of running a Riddle of Steel game for a couple of players online, set in Renaissance Italy with very well-hidden, but very plot-significant magic and supernatural MacGuffins.
    >But, the storyline will be directly based on Tales of the Abyss. The current pope's son (or is it~?) and the 14-year-old Bishop of Pamplona, Cesare Borgia, will take the place of Ion. The Catholic Church (and Roma) will take the place of the Order of Lorelei (and Daath), obviously.
    >Good idea or not?

    So I'm back and with four more questions.

    1. To encourage a more cinematic "helmets are unimportant" feel, to make characters without a helmet not totally doomed, and to make headshots less appealing, would giving the head, the neck, the collar, and the throat a non-stacking AV of 4 be any unbalanced?

    2. What would the ramifications of allowing Fine (at x5 cost) and Superlative (at x20) leather be? Fluffwise, they're some Helmschmied armor and Armor of Altaïr-tier equipment. I know there's the looming threat of Landed Noble Progressive Schoolers with an AV 4 shell of dead animal, but would it really be that bad?

    3. What would the ramifications of abolishing skill packets and just assigning a pyramid of TN 4/TN 5/TN 6/TN 7/TN 8/TN 9 freely be? Other than every other Progressive Schooler shooting for Acrobatics 4. I'm using the updated skill rules from Companion.

    4. Just how unhittable is a totally unarmored Progressive Schooler with Reflexes 8 and Acrobatics at TN 4? Like, if it comes down to AV 4 "Armor of Altaïr" Superlative leather all around vs. going totally unarmored and Ducking and Weaving at TN 7 with an average of 3 bonus dice every time, what would be the better pick?
    >> Captain Baha 08/30/11(Tue)13:26 No.16118363
    Hey fa/tg/uys, I keep seeing these RoS threads pop up.
    What is RoS about exactly?
    >> Anonymous 08/30/11(Tue)13:26 No.16118368
    >>16118363
    Ruined penises.
    >> Anonymous 08/30/11(Tue)13:31 No.16118399
    >>16118258
    the new Conan movie.
    the very first attack child Conan throws is a GROINSTAB.
    >> Anonymous 08/30/11(Tue)13:31 No.16118400
    I still don't understand how Gizka could have fell into a trap like this. When you're being led to some place, the first thing you do is check the surroundings.

    Especially when you're a ruthless assassin and you're dealing whith someone named borgia.
    >> Anonymous 08/30/11(Tue)13:32 No.16118405
    >>16118339

    1. Literal plot armor. I guess it works, though I am personally not fond of such things without any sort of in-game explanation. You could just make sure they have enough CP to parry and evade.

    2. Since there is apparently weird magic, why the hell not. I wouldn't do it, but you should know your players. Or just yell at them when they minmax the shit out of everything.

    3. Have you looked at how character progression works? Giving them all this free shit basically leaves no room for growth. I mean, new skills are cheap to learn and advancing skills doesn't even cost anything.
    >> Anonymous 08/30/11(Tue)13:34 No.16118410
    >>16118363
    It is a low-fantasy/medieval game with great focus on melee combat. Many players disregard the standard setting and all supernatural elements.
    >> Anonymous 08/30/11(Tue)13:34 No.16118414
    >>16118400
    Well, problem is, we didn't explicitly state to be wary. And to be honest, it was pretty much predestined for Gizka to wind up as she did. You can get away with only so much ruthless murder.
    >> Anonymous 08/30/11(Tue)13:36 No.16118428
    >>16118405
    In the Companion's rules, IIRC, skills don't advance with use but with SP, like everything else. But they advance on the cheap (from default to TN4 +3 specialization costs like 16 SP- as much as a level of an high proficency!)
    >> Captain Baha 08/30/11(Tue)13:37 No.16118432
    >>16118410
    Oh. So is it just focused on choppan, slashan, and killan? Or is it got some political scheming to save the party the trouble of choppan, slashan, and killan?
    >> absurd !!0swx5mltBxM 08/30/11(Tue)13:41 No.16118459
    >>16118339
    1. AV 4 on the head and neck areas? Unbalanced? Not really? Dumb? yep. tRoS isn't meant for cinematic combat. Kludging it to cinematic means you should probably be using another system.
    2. Honestly, not that bad, but it depends on the economic you've set up in game.
    3. I'm not sure what you mean. like one TN4, two TN5, three TN6 skills and so on? If so, you can expect players to be speciallized in the skills that help them the most with very little in the way of "fluff skills" that come for free with the packets. It's not a very organic way of gaining skills, but then you want a cinematic game, so I'm not sure you're even using the right system.

    4.At reflexes 8 the unhittable comes from going first and stabbing the other guy.
    >> absurd !!0swx5mltBxM 08/30/11(Tue)13:45 No.16118483
    >>16118432
    I don't know if focused is the right word. A good chunk of the rules are devoted to it, but combat is so deadly, you want to avoid it unless you can set up a drastically unfair advantage.
    It's not like, for example, Dungeons and Dragons, where the assumption is that to advance, you fight things. Advancing is based on what the character wants to accomplish, and that may or may not include violence.
    >> Anonymous 08/30/11(Tue)13:48 No.16118503
    >>16118459
    To be fair, there are some cinematic rule variants in FoB. I think he should just use those, I think they are enough.
    >> Anonymous 08/30/11(Tue)13:51 No.16118522
    >>16118432
    Let's say you can do both Conan and Game of Thrones would fall into tRoS' realm, but LotR doesn't.
    >> Anonymous 08/30/11(Tue)13:51 No.16118524
    >>16118432
    there are better systems for intrigue, but it can be done, and the spiritual attributes (the other good point of the game) will support it.
    but really, the combat system is the main point.
    Unless you mean political scheming in the L5R way: duels are very well supported!
    >> absurd !!0swx5mltBxM 08/30/11(Tue)13:52 No.16118528
    >>16118503
    Yeah, there are, but the system makes certain assumptions and not having helms is pretty much a death sentence normally. Unless you favor that area. Which isn't a bad move, but it leads to even more groin shots.
    >> Anonymous 08/30/11(Tue)14:01 No.16118610
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    >>16118405

    >You could just make sure they have enough CP to parry and evade.

    Less that and more "I thrust for the head" every time in many cases.

    >3. Have you looked at how character progression works? Giving them all this free shit basically leaves no room for growth.

    Spiritual Attributes advance skills in Companion. I'm not seeing how there's no room for growth when you can do something like "Alright, I'm bumping up my TN 6 skill to TN 5."

    >>16118459

    >1. AV 4 on the head and neck areas? Unbalanced? Not really? Dumb? yep. tRoS isn't meant for cinematic combat. Kludging it to cinematic means you should probably be using another system.

    Well... if you're going to tell me that, then this game has been trying to mislead me into a path of lost hopes with the first chapter of the Flower of Battle.
    "TROS was designed to fit easily into both camps [realistic gameplay and cinematic gameplay]."
    "However, TROS suits more cinematic play as well. It’s not even a difficult transition to make..."

    Are you saying I shouldn't try what the first chapter of the book, which is about running Riddle as a cinematic game, suggests?

    Anyway, the weird thing I see about head protection is that it's just not doable by Progressive Schoolers. All of the helmets in the Flower of Battle are metal. So if you have two shieldless rapier duelists duking it out, all dressed in leather armor, they're going to be thrusting for the face *every time* because that's the only part of them without any AV.

    >4.At reflexes 8 the unhittable comes from going first and stabbing the other guy.

    That doesn't answer the question.
    >> Anonymous 08/30/11(Tue)14:04 No.16118639
    >>16118610
    >>16118339
    Since you've taken posting images of her, who is this presumed loli-pope, and what is she from?
    >> Anonymous 08/30/11(Tue)14:05 No.16118646
    >>16118610
    Still, even if you have to pay for that shit, you are supposed to earn about 4 SA points on average per session. I really don't see any merit in showering the players with free shit.
    >> Anonymous 08/30/11(Tue)14:07 No.16118659
    >>16118646
    Unless you don't expect the campaign to be anything other than shortlived, that is.
    >> Anonymous 08/30/11(Tue)14:09 No.16118678
    >>16118610
    in some cultures you can find leather coifs (it's mentioned in the FoB, under coifs - I think it's the arabs?).
    AV 2, and without a chin-guard... might as well just wear a plumed hat.
    >> Anonymous 08/30/11(Tue)14:11 No.16118685
    >>16118610
    I suggest you throw a few characters together and test the combat system with yourself or a friend. Then you will learn what changes may be appropriate for your campaign.
    >> Anonymous 08/30/11(Tue)14:13 No.16118708
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    If I'm getting this right, cyanide has an average Health TN of 10, and maximum potency cyanide has an average Health TN of 14. Only one success is required.

    The average human has Health 4. According to the dice pool math Excel file on the Riddle of Steel website, that gives the average human a 34.4% chance of outright resisting an average dosage of cyanide, and a 25.2% chance of resisting maximum-potency cyanide. That *cannot* be right.

    >>16118646

    How is that *not* supposed to already happen in the skill packet system? Like, pick Courtier and you already have a whole host of good skills.

    >>16118639

    Her?
    >> Anonymous 08/30/11(Tue)14:18 No.16118755
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    >>16118708
    Er... both. I thought it was the same person.
    >> Anonymous 08/30/11(Tue)14:19 No.16118757
    >>16118610
    Yeah, I think it's a bad suggestion. Cinematic is not something the system does well. That's just my opinion.
    >> Anonymous 08/30/11(Tue)14:19 No.16118758
    >>16118708
    I'm sorry, you lost me.
    Didn't you ask about the "ramifications of abolishing skill packages", apparently in favour for a general level in all skills? And now you are arguing with skill packet system? Please elaborate, I am honestly confused.

    Also, just heighten the TN of cyanide or something. The designer probably didn't know about how it works. I don't know either, but I heard it is pretty deadly.
    >> Anonymous 08/30/11(Tue)14:23 No.16118780
    >>16114583

    What civilization are these guys and who is the woman with DEM LIPS and that bow?
    >> Anonymous 08/30/11(Tue)14:25 No.16118801
    >>16118780
    The filename suggests that this is artwork regarding a real civilization called "Scythians"

    The woman probably has no story.
    >> Anonymous 08/30/11(Tue)14:26 No.16118813
    >>16118708 that gives the average human a 34.4% chance of outright resisting an average dosage of cyanide, and a 25.2% chance of resisting maximum-potency cyanide. That *cannot* be right.

    Why not? People can survive cyanide poisoning sometimes.
    >> Anonymous 08/30/11(Tue)14:40 No.16118926
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    >>16118757

    So the entire first chapter of the Flower of Battle, and the Spiritual Attribute system which is basically all about cinematically gaining inexplicable dice just because your character is destined for something or just plain lucky...

    That's not for cinematicness?

    >>16118758

    >Didn't you ask about the "ramifications of abolishing skill packages", apparently in favour for a general level in all skills? And now you are arguing with skill packet system? Please elaborate, I am honestly confused.

    I said earlier "assigning a pyramid of TN 4/TN 5/TN 6/TN 7/TN 8/TN 9." So, like, that character with a Priority A in skills can choose one skill at TN 4, two skills at TN 5, three skills at TN 6, four skills at TN 7, five skills at TN 8, and six skills at TN 9.

    Untrained is just TN 10, like it is in Companion.

    >Also, just heighten the TN of cyanide or something.

    I think it's a symptom of the original skill system being *broken* and way too easy to succeed on checks from. Like, seriously, if you're an "apprentice" (TN 8) at a skill and you've got below-average natural talent (3 in the attribute), you've got a 65.7% chance to pass most skill checks using that skill. The GM gives you a -1 penalty to your pool from unfavorable circumstances, and that's still a 51% chance of succeeding.

    Companion, which came out a year after the Flower of Battle, revised the skill rolling system *entirely*. Anything involving skill checks from previous books has to be overhauled to keep up with the new skill system.

    >>16118813

    A third of people with mediocre immune systems surviving cyanide is a bit hard to swallow.

    >>16118755

    You mean this one?
    >> Anonymous 08/30/11(Tue)14:46 No.16118997
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    >>16118926
    >I said earlier "assigning a pyramid of TN 4/TN 5/TN 6/TN 7/TN 8/TN 9." So, like, that character with a Priority A in skills can choose one skill at TN 4, two skills at TN 5, three skills at TN 6, four skills at TN 7, five skills at TN 8, and six skills at TN 9.


    Oh, that sounds fine, I guess. You could leave the choice to your players.
    >> Anonymous 08/30/11(Tue)14:51 No.16119057
    >>16118926 A third of people with mediocre immune systems surviving cyanide is a bit hard to swallow.

    It's not as far-fetched as it seems. If you've been eating/drinking certain things, you can survive very high levels of cyanide poisoning, as glucose bonds with cyanide to form less toxic compounds. Rasputin is said to have survived enormously high dosage of cyanide because he was drinking wine at the time, which had enough sugar to counter-act it. I figure a one-third chance that your victim was drunk or had a sweet tooth is generous, but not enormously so.
    >> Anonymous 08/30/11(Tue)15:18 No.16119326
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    >>16118926

    >I think it's a symptom of the original skill system being *broken* and way too easy to succeed on checks from.

    Let me clarify here. The original system is broken because high attributes give you *starkly* diminishing returns, as successes past the first are useless when making a noncombat roll.

    An average guy with Strength 4 is attempting a TN 6 task. 93.8% chance of success. A juggernaut who is quite literally as strong as a Tiger (Of Beasts and Men, p41) with Strength 8 has... a 99.6% chance of success. 5.8% difference. Geez, that isn't even in the double digits for a difference!

    >>16119057

    Still, that leaves the average person with a 76% chance of shrugging off an average dose of arsenic, hemlock, or ricin.

    It really is just a problem with the "one success is all you need" rolling system.
    >> Anonymous 08/30/11(Tue)15:20 No.16119345
    >>16119326
    You could just demand more successes.
    >> Anonymous 08/30/11(Tue)15:20 No.16119349
    >>16119326 Still, that leaves the average person with a 76% chance of shrugging off an average dose of arsenic, hemlock, or ricin.

    OK yeah, that is fairly ridiculous.
    >> Anonymous 08/30/11(Tue)15:29 No.16119427
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    >>16119345

    Which is why I'm switching *everything* skill based to the Companion system, which relies on number of successes, and which sets all pure attribute rolls at TN 6.

    So you've got your average guy with Health 4 rolling at TN 6 against arsenic, hemlock, and ricin, requiring three successes and having only a 31.3% chance of success.

    Meanwhile, a paragon of health who's literally healthier than a horse (destrier and courser, Of Beasts of Men, pp36-37), boasting a huge Health of 7, has a 77.3% chance of shrugging off arsenic, hemlock, or ricin.

    46% difference right there.

    Now let's compare that to the original system, where arsenic, hemlock, and ricin demand only a Health roll against TN 8. Mr. Average with Health 4 has a 76% chance of beating that, while Mr. Healthier Than A Battle Horse has a 91.8% chance of beating that.

    That's a shameful 15.8% difference.
    >> Anonymous 08/30/11(Tue)17:14 No.16120405
    Okay, look that's bullshit when you're just measuring the absolute difference between percentages. Str 8 man is 6.2/.4 = 15.5 times less likely to fail than str4man.

    To put it another way, consider the case when you're putting poison in someone's hay: after 10 TN6 rolls at health 8, there's only a 4% chance ponyboy has failed any of them, while health 4 gives only .938^10 ≈ 52.7% chance of success.
    >> Anonymous 08/30/11(Tue)17:58 No.16120837
    I say our next character should be the bruised and battered prostitute escaping from the Borgia and, perhaps, becoming an assassin.
    Such is the true origin of fem Etzio.
    >> Anonymous 08/30/11(Tue)18:15 No.16121012
    >>16120405
    >Okay, look that's bullshit when you're just measuring the absolute difference between percentages. Str 8 man is 6.2/.4 = 15.5 times less likely to fail than str4man.

    >An average guy with Strength 4 is attempting a TN 6 task. 93.8% chance of success. A juggernaut who is quite literally as strong as a Tiger (Of Beasts and Men, p41) with Strength 8 has... a 99.6% chance of success. 5.8% difference. Geez, that isn't even in the double digits for a difference!

    Do you know how math works?

    >To put it another way, consider the case when you're putting poison in someone's hay: after 10 TN6 rolls at health 8, there's only a 4% chance ponyboy has failed any of them, while health 4 gives only .938^10 ≈ 52.7% chance of success.

    That's not how math works.
    >> Anonymous 08/30/11(Tue)18:48 No.16121316
    >>16120837
    Calling it now. Here are the people who we 'know' from this event.

    Gizka: The Death Machine
    Birdy: The Whore caught in the tide
    Tiberius: The Executioner

    And here is what we know happened.

    Gizka was hired by the Borgia to kill a cardinal. Presumably, this is whoever Cesare Borgia replaced at the start of his political career (which would make this about 1492 or 93) or else someone standing in the way of Rodrigo Borgia's designs on Italy. The fact that the Borgia aren't already here suggests that it is still the 15th century.

    She killed him in the Sistine Chapel ("The big place with the pretty roof.")

    She escaped pursuit and made it to the city's northern walls, climbed a rookery, leaped onto a wall, landed on a prostitute, killed a guard, threw that same prostitute off of the wall, and then jumped off herself.

    She then used the battered prostitute as a cover story to garner sympathy with travelers and a ride to her means of escape and location of payment.

    There, she was betrayed by the Borgia (big surprise,) which she had probably expected, but not in the form of 'Tiberius', who she evidently knew, but who was separate from her contact.

    The prostitute saw this and screamed, which distracted the gunmen just enough that Gizka was able to avoid all but one of their shots, though that one caused hideous damage, and the poor girl was deposited into the river, where we can assume she died.

    Or where we would assume she died, if the story structure here did not so damningly call for her survival.


    I mean look at it. She goes on retirement job, picks up cute girl, completes mission in totally awesome fashion, is betrayed for no clear reason, turns out old rival/friend/enemy was involved, gets shot but body is not recovered, 'dies' with a profound final thought that we are not privy to.
    >> Anonymous 08/30/11(Tue)18:52 No.16121353
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    Conan is definitely tRoS related.
    >> Anonymous 08/30/11(Tue)20:08 No.16122153
    >>16118639
    >loli
    >her
    >she

    Oh, you poor thing...
    >> Anonymous 08/30/11(Tue)21:15 No.16122962
    My tRoS game got delayed, so I've got time to get a second sample of opinions on this subject. I'm playing a Sengoku-themed game and my character is pulling for a Fine katana. Should I make it DTN 6, or Cut damage ST+2? The guys in the last thread I asked this favored the latter.
    >> Anonymous 08/30/11(Tue)21:17 No.16122991
    >>16122962
    Latter.
    >> Anonymous 08/30/11(Tue)21:34 No.16123197
    >>16121012
    Holy fuck bro it's not that hard: in 1000 rolls at 99.6%, you'll fail 4, while 93.8% will fail 62 rolls - wait for it - 15.5 times more.
    In a game as fucking lethal as ros, that means having a stat at 4 will kill you 15 times sooner than 8.
    >> Anonymous 08/30/11(Tue)21:34 No.16123202
    >>16122991
    So parrying at 7 should turn out fine for him so long as he cuts things dead? All righty, then.
    >> Anonymous 08/30/11(Tue)21:34 No.16123207
    >>16122962
    The Katana will always inflict an obscene amount of damage, but it is lacking in defense. DTN 6 is solid as hell, I'd go with that.
    >> Anonymous 08/30/11(Tue)21:37 No.16123241
    >>16123197
    I have two characters who can accomplish X task.

    One does with a 98% success chance, the other does it at a 99% success chance.

    Are you seriously going to tell me that the guy with a 98% success chance fails twice as often?
    >> Anonymous 08/30/11(Tue)21:54 No.16123465
    >>16123207
    That's what I was originally thinking. ST+3 with draw cuts and a Cut TN of 5 means it'll probably score really heavy margins of success, likely overwhelming even the -1 damage for draw cutting soft armor against cloth and non-hardened leather.

    It was pointed out to me that the Master Strike is usually a cut, though.
    >> Anonymous 08/30/11(Tue)21:55 No.16123467
    >>16123241
    The second will fail 1 in 50 rolls while the first will fail 1 in 100.
    >> Anonymous 08/31/11(Wed)00:04 No.16125090
    10 dice to the Bump maneuver.
    >> Anonymous 08/31/11(Wed)01:14 No.16125813
    rolled 9, 6, 7, 7, 6, 8, 3, 10, 5, 7 = 68

    >>16125090
    What's the TN of that?
    >> Anonymous 08/31/11(Wed)02:11 No.16126428
    >>16125813
    It's a pretty obscure number, I'm sure you haven't heard of it.
    >> Anonymous 08/31/11(Wed)03:48 No.16127281
    Keeping the dream alive.
    >> Executionfag 08/31/11(Wed)04:28 No.16127666
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    >>16118708
    It's not. You need 4 successes for cyanide. Success chance is 0.01% or less for a human against max potency.
    >>16123465
    The offense is a cut, defense is an uberlauffen equivalent.
    >> Anonymous 08/31/11(Wed)06:08 No.16128457
    >>16127666
    Ahhh, okay then. Interesting.
    >> Anonymous 08/31/11(Wed)08:26 No.16129395
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    >>16127666

    The number of successes listed down there isn't for resisting the poison. It's for *crafting* the poison.

    >On the table below is listed the minimum number of successes needed on an Herbalist roll to create one dose of each type of poison (assuming the raw materials are available). If the required number of successes is not achieved, the attempt has failed and the raw ingredients are ruined. If the roll is botched, the Herbalist has somehow exposed himself to the poison, check under the specific poison entries to determine the results (assume base Strength). The table also lists the base Strength for each poison type. Each success above the number required to make the poison raises the Strength/potency of the resulting dose of poison by 1 step, up to the maximum, which is listed in brackets. Finally, the Herbalist is able to fashion a poison of carefully determined effect so as to take the target to a specific level on the individual poison effect chart, but no further. This may be done by simply adding 1 to the minimum number of required successes.

    So yeah, you're still looking at an average human resisting cyanide 34.4% of the time and arsenic, hemlock, and ricin 76% of the time, because the system for attribute and skill rolls pre-Companion was just *broken*.
    >> Anonymous 08/31/11(Wed)08:34 No.16129432
    >>16129395
    But you have to roll again against the strength of the poison, if you pass the first check. And even then you are likely to fall into coma from cyanide.
    >> Anonymous 08/31/11(Wed)08:36 No.16129440
    >>16129432
    Cyanide IIRC gives you a grace period of one stage so even if you fail that one you've still got a decent shot.
    >> Anonymous 08/31/11(Wed)08:39 No.16129455
    >>16129395
    >because the system for attribute and skill rolls pre-Companion was just *broken*.

    Most of the core is obsolete, why do you even still talk about it?
    >> Anonymous 08/31/11(Wed)08:48 No.16129492
    >>16129395
    Well, if you wanted to, you could just use that table for poison rolls as well.
    >>16129440
    One roll.
    >> Anonymous 08/31/11(Wed)08:58 No.16129534
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    >>16129455

    Because many of the rules in Of Beasts and Men and the Flower of Battle use the core book's rules for attribute rolls and skill rolls, in other words, the broken rules for those.

    Companion updated them to something that actually works well, so that's why I'd like to take my time to point out just why it doesn't work with a few examples. I'll have to manually update the rules in Of Beasts and Men and the Flower of Battle that involve attribute rolls and skill rolls myself.

    >>16129492

    >Well, if you wanted to, you could just use that table for poison rolls as well.

    Or I could just assign poisons a Difficulty of 2, 3, 4, 5, or 6, and then integrate them into Companion's attribute roll system by just calling for a Health roll.

    >>16129440
    >>16129492

    Doesn't that balance it out because of how failing one roll still effectively lets you reroll it to survive anyway?
    >> Anonymous 08/31/11(Wed)09:02 No.16129551
    >>16129534
    >Doesn't that balance it out because of how failing one roll still effectively lets you reroll it to survive anyway?

    Nope, if you fail, in case of cyanide, you die, if you succeed you have to roll again to see if you don't die after all. And if you succeed that you have to roll again to see if you don't fall into a coma.

    >At each stage, a Health Check
    must be made against the Strength of the
    poison (see the section on creating poisons,
    above). If successful, the body has begun
    to overcome the poison and the symptoms
    will temporarily halt. Another health check
    must be made again after the same period,
    and if that is successful then the poison has
    been beaten. If not, then the symptoms will
    again begin to progress.
    >> Anonymous 08/31/11(Wed)09:16 No.16129591
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    >>16129551

    Alright, let's look at the specific rules for cyanide, which are an exception to that rule.

    >The victim has a single HT roll to avoid death from cyanide poisoning, and there’s nothing any onlooker can do with First Aid to assist. If the victim does not die, they are nevertheless likely to faint and enter a coma (roll HT/10 to avoid; if failed, repeat the roll once every 12 hours or so to wake up).

    You fail that, you're dead after 30 seconds. You succeed on that (33.4% chance for an average person), you make a TN 10 Health roll (33.4% chance for an average person, again) or fall into a coma. If you do fall into a coma, every 12 hours, you get another TN 10 Health roll to wake up.

    Those still look like generous odds to me, and it still doesn't account for the exorbitant resistance rate for arsenic, hemlock, and ricin.
    >> Anonymous 08/31/11(Wed)10:29 No.16129931
    >>16129534
    (Strength/2) - 1 (round down)?
    That could work.
    Cyanide would have 6.3% survival chance at base strength for average human, 6.3% at maximum strength for peak human ability.
    Sounds about right.
    >> Anonymous 08/31/11(Wed)10:45 No.16130049
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    >>16129931
    >(Strength/2) - 1 (round down)?

    That sounds like a *great* guideline for conversion to the Companion attribute and skill roll system. I'm not saying that sarcastically, it's perfect. Thanks for the suggestion.

    Companion suggests the following difficulties:
    Difficulty 1: Simple, Difficulty 2: Average/Default, Difficulty 3: Tricky, Difficulty 4: Difficult, Difficulty 5: Hard, Difficulty 6+: Extremely hard

    (Original TN / 2) - 1, rounded down makes that line up *exactly* with the chart on page 6 of the core rulebook, where TN 6 is supposed to be "Average" and TN 10 is supposed to be "Difficult."

    Right now, I'm feeling that if we can make the update the broken attribute roll system for poisons, we should be able to update the broken attribute roll and skill roll system for the rest of the game.

    I guess I just want to make the attribute/skill roll system more in line with the well polished melee combat system. The latter makes *number* of successes count, and that worked. The original attribute/skill roll system just had you looking for *one* success, which was broken.

    Companion switching it to rely on number of successes, like the melee combat system, really does magically and wonderfully fix the noncombat side of the game.
    >> Anonymous 08/31/11(Wed)10:59 No.16130193
    >>16118610"However, TROS suits more cinematic play as well. It’s not even a difficult transition to make..."


    Hey if you're still here. let me show you why it's NOT A DIFFICULT TRANSITION TO MAKE.

    -Give everyone a toughness boost. Toughness works the same way as armor, very simple.

    -Change the head/neck/groin damage chart to the same as the torso. Attacking these parts now yields the same results as hitting the other big part of the body.

    There you go, you're now more survivable without sacrificing the RoS feel.
    >> Anonymous 08/31/11(Wed)11:04 No.16130247
    >>16130193
    What is it with you and the free TO? I don't know a lot of movies where people sustain little wounds from gruesome, mauling attacks, only movies where the heroes tend to struggle on despite horrible wounds. So less pain and less horrible BL would be more cinematic, in my opinion.
    And swashbucklers don't really get hit that often, so more CP, possibly through cinematic spiritual attributes.
    >> Anonymous 08/31/11(Wed)11:06 No.16130268
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    and here's the shit right out of the Book

    Faster healing
    >>make healing checks every day instead of every week to speed up healing and get them back on their feet quickly. Allow a healing roll for each wound immediately after the combat has finished, to see if maybe the wound wasn’t as bad as it seemed in the thick of the fi ght after all.


    Spiritual Attributes
    >>A player is allowed to burn a relevant SA point to automatically succeed in a skill or attribute check instead of having to roll it. Allow them to burn SA points to cancel wounds. Each SA point cancels 3 points worth of Pain from a wound.

    Mooks
    >>For standard opponents, as soon as they receive any kind of serious wound (assume any level 3 wound, or any two wounds of level 2) they suddenly realize that they have somewhere
    better to be and run, or simply drop their weapons and beg for mercy

    Terrain
    >>Liberal use of terrain roles can give players a break


    Combine those together for cinematic Riddle of Steel
    >> Anonymous 08/31/11(Wed)11:07 No.16130279
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    >>16130049
    >(Strength/2) - 1 (round down)?

    I'm starting to think that (Original TN / 2) - 1, rounded up, might be more fitting though. This gives us a chart of:

    Original TN 1-2: You shouldn't even bother rolling for this. Foolproof.
    Original TN 3-4: Difficulty 1. Easy, simple.
    Original TN 5-6: Difficulty 2. Average, default.
    Original TN 7-8: Difficulty 3. Challenging, tricky.
    Original TN 9-10: Difficulty 4. Difficult.
    Original TN 11-12: Difficulty 5. Very difficult, hard.
    Original TN 13-14: Difficulty 6. Extremely hard, amazing.
    Original TN 15-16: Difficulty 7. Lunatic mode, unknown mode, heroic.

    >>16130193

    >Give everyone a toughness boost. Toughness works the same way as armor, very simple.

    That's exactly what I suggested last thread, free Toughness, Endurance, and Health 7 for all characters. That is subsequently what I got, like, ten posters shouting at me for badifying the game for.

    >-Change the head/neck/groin damage chart to the same as the torso. Attacking these parts now yields the same results as hitting the other big part of the body.

    I just decided to give the head, face, collar, and throat a non-stacking, natural AV of 4. Maybe the groin too.

    Would switching the head, face, collar, throat, and groin damage charts to the torso chart be any more intuitive and simple to parse for the players looking through the damage tables?
    >> Anonymous 08/31/11(Wed)11:13 No.16130318
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    >>16130247
    I'm starting to think that Toughness, even in a non-cinematic Riddle of Steel game, is better known as "Pluck."

    Basically, the ability to turn away, dodge, parry, or block at the last minute to make an incoming attack less grievous than it would have been without adrenaline coursing through your veins and forcing your body to move out of the way.

    Because something tells me that having a tough body doesn't just allow you to bounce off a swipe from a dopplehander sword.

    >>16130268

    Thanks for the suggestions. About Spiritual Attributes, I'm thinking of modifying them into something more like Aspects from FATE.
    >> Anonymous 08/31/11(Wed)11:18 No.16130357
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    >>16130279Would switching the head, face, collar, throat, and groin damage charts to the torso chart be any more intuitive and simple to parse for the players looking through the damage tables?

    I think it would. Do you guys actually have a copy of the book though? If not, just print out a new damage chart, tell your players you want a cinematic campaign.
    Though FUNCTIONALLY it's about the same as invisible armor, since it's not spelled out as invisible armor it 'feels' different.
    Some players can get really hung up on that kind of thing. Remember, roleplaying isn't just about the result, it's how players interpret the mechanics leading up to the result.
    >> Anonymous 08/31/11(Wed)11:19 No.16130358
    >>16130318
    Hard bones and tough hide. The span from 1 to 7 is a bit big for humans, but for other creatures it makes sense.

    Also, a Doppelhander sword does ST+4 damage, so a human with peak toughness of 7 still gets a level 1 wound from a swing without successes. So actually a level 2 wound, if it hits.
    >> Anonymous 08/31/11(Wed)11:27 No.16130439
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    Why is the Kriegsmesser shorter when wielded ith both hands?
    (I am assuming "Kreigsmesser" refers to the same sword, because Kreig is not a real word and switching ie with ei is a common mistake, apparently.)
    >> Anonymous 08/31/11(Wed)11:31 No.16130468
    >>16130439
    Because typo. Should be L for both.
    >> Anonymous 08/31/11(Wed)11:34 No.16130497
    >>16130468
    Awesome. Do you think you could use a Kriegsmesser doublehanded with C&T? Or do you need Messer/Saber proficiency for that?
    >> Anonymous 08/31/11(Wed)11:35 No.16130498
    >>16130439Why is the Kriegsmesser shorter when wielded ith both hands?

    Your range is shortened by the need to hold it with both hands.

    a one handed grip allows for projecting the blade further away from the core of your body.

    A few of the weapons at the 'shorter end of long' have this, like the jian.
    >> Anonymous 08/31/11(Wed)11:35 No.16130504
    >>16130497
    I imagine you'd use messer or saber, there's distinctly less T in messer.
    >> Anonymous 08/31/11(Wed)11:35 No.16130505
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    >>16130439

    Possibly it's because having two hands on the handle means the sword's distance from the wielder's head, centreline, or rear foot is decreased, because the rear arm is also on the handle. With one hand, you can turn into a side-on fencing style stance, and effectively have more reach.
    >> Anonymous 08/31/11(Wed)11:39 No.16130530
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    >>16130497

    I think longsword might be better for kriegsmesser in two hands - we have a historical manual schielhauDOTorgSLASHfechtbuchandreasDOThtml showing how longsword can be applied to a one handed messer, so it makes sense to use a two handed messer even more similarly.
    >> Anonymous 08/31/11(Wed)11:39 No.16130534
    >>16130505
    >>16130498

    But the bastard sword, for example, stays the same length both one-handed and two-handed.

    >>16130504
    Well, C&T is listed as a proficiency in the Messer entry, but the description of C&T is more or less "onehander + sidearm"
    >> Anonymous 08/31/11(Wed)11:43 No.16130558
    >>16130530
    There's a lot more cut than thrust in messer. If anything, it'll be similar to the schwiezersabel's proficiencies.

    Which are saber and longsword. Right. Forget whatever I said.
    >> Anonymous 08/31/11(Wed)11:49 No.16130617
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    >>16130357

    Well, when we're playing a campaign based on a JRPG, I'd hate to have the kind of player who gets hung up on small details.

    >>16130358

    With even just plain leather armor though, that's a level 0 Wound.

    Let's manufacture a contrived scenario just to prove a point. We'll open up Of Beasts and Men and have a generic assassin (pp14-15, Strength 4) attempt to assassinate a generic soldier (p18, Toughness 6).

    The soldier is off-duty and is, for whatever reason, completely naked. Let's not ponder why. The assassin unsheaths his cinquedea (broad dagger, Flower of Battle, p136), and smears on some wolfsbane as injected poison for good measure (Flower of Battle, p91).

    The assassin screws up his stealth roll while trying to sneak up on the naked soldier, and the latter is alerted! A bout begins. The assassin goes red, wishing to end this quickly, while the naked soldier throws white and feebly attempts to defend himself. 6 successes on the assassin's thrust to zone XIII, 5 successes on the naked soldier's partial evasion.

    The assassin rolls a 4 on his d6 hit location roll. Oh no, not the face! A broad dagger deals ST+1 damage on a puncture, so that's a total of 6 damage and... wait, the naked soldier's Toughness 6 just canceled that out.

    Now, in this scenario, what's more believable?
    A. The soldier's "hard bones and tough hide" cause the cinquedea to bounce off his face. His healthy cheekbones have saved him from injury and a poisoning.
    B. The soldier's adrenaline and pluck have him turn away at just the last moment, having the cinquedea shave only a couple of strands of hair, as the naked soldier catches in the corner of his eye a glimpse of the poison smeared over the blade.
    >> Anonymous 08/31/11(Wed)11:58 No.16130682
    >>16130617
    >Ignores: The span from 1 to 7 is a bit big for humans, but for other creatures it makes sense.

    You're a fucking gobshite, you know that? I wasn't exactly arguing against you and yet you typed out a huge scenario, just to make a small point.
    >> Anonymous 08/31/11(Wed)11:59 No.16130695
    >>16130617
    Well, since you're using the companion, give them Armour of Heroes for free and use the variant damage system.

    tl;dr: Toughness only counts for 1/3 of it's actual value, light weapons deal 2/3 damage against armour.

    Also, in that case, "tough and hard bones" would still work. Dagger might have struck the cheekbone and slid off, leaving a small gash, insufficient for a notable dose of injection poison to enter.

    Also, by TO 6~7, we're discussing ridiculous levels of toughness. Like http://www.youtube.com/watch?v=nbRkqNXkiqY
    >> Anonymous 08/31/11(Wed)12:01 No.16130713
         File1314806512.jpg-(130 KB, 540x700, c566256ead623daa178d74fd8aca50(...).jpg)
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    >>16130682

    1-7 isn't even the typical span for humans, it's more like 2 (extremely untalented) to 4 (average) to 7 (exceptional).

    The example I gave was Strength 4 (average) versus Toughness 6 (noteworthy), just a 2 point difference, and you still had a silly case of cinquedeas bouncing off cheekbones under the default definition of Toughness.
    >> Anonymous 08/31/11(Wed)12:04 No.16130729
    >>16130617

    do a write up with a groin shot instead.

    we're less prone to argue if it's a groin shot

    >>tough sack and hard boner
    >> Anonymous 08/31/11(Wed)12:06 No.16130742
    >>16130713
    Would you stop with the pictures already?
    >> Anonymous 08/31/11(Wed)13:33 No.16131387
         File1314812011.jpg-(212 KB, 480x800, 1522c8f21dd7a65ddafad9d52dad38(...).jpg)
    212 KB
    >>16130695
    >Well, since you're using the companion, give them Armour of Heroes for free and use the variant damage system.

    Hmm, I've read it and it involves too much calculations for a simple damage "roll" than I'd be comfortable with. It punishes light weapon usage and makes the PCs' high Toughness less protective.

    I think I'll stick with free Toughness ("Pluck"), Endurance, and Health 7, and passive and nonstacking AV 4 for the head, face, collar, throat, and groin.

    >Also, by TO 6~7, we're discussing ridiculous levels of toughness. Like http://www.youtube.com/watch?v=nbRkqNXkiqY

    Toughness 6 is what knights and soldiers in Of Beasts and Men have. Berserkers have Toughness 7. And I think that video is less of a matter of having tough flesh and more of having a good technique for pinching the spearhead between your chin and collar and then pushing it so that the tip doesn't dig into your skin.

    >>16130742

    Nope~
    >> Anonymous 08/31/11(Wed)13:39 No.16131438
    >>16131387
    So basically you just wasted our collective time and you planned on sticking with your retarded free attributes from the beginning?
    >> Anonymous 08/31/11(Wed)13:45 No.16131503
         File1314812736.png-(427 KB, 480x640, ea25b4040699d5a0215b8fbb378719(...).png)
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    >>16131438
    I guess so. If it helps the PCs be more durable with minimal added complexity, then it's doing its job.
    >> Anonymous 08/31/11(Wed)13:52 No.16131559
    >>16131503
    It is unnecessary and you haven't even played the game, yet you are already introducing huge changes.

    Just keep it away from us, ok?
    >> Anonymous 08/31/11(Wed)13:56 No.16131590
         File1314813368.jpg-(76 KB, 631x700, dffe7d73ee9aec2fd5e583ce783888(...).jpg)
    76 KB
    >>16131559
    I guess I just don't see what makes:

    "I want PCs to be more heroically durable."
    -> Give them more of the stats that make them durable, with minimal rules changes needed.

    Less practical than:

    "I want PCs to be more heroically durable."
    -> Apply a list of several changes to the system, and an entirely new damage system, for the express purpose of making the PCs more durable.
    >> Anonymous 08/31/11(Wed)14:01 No.16131651
    >>16131590
    It takes away room to grow and just stupidly inflates numbers.
    Which may be in style, since you are playing a jrpg style game? It's not like you want to listen anyway, so why don't you just go, play your game and stop posting remarkably similar pictures of the same bland character with every godddamn post?
    >> Anonymous 08/31/11(Wed)14:24 No.16131851
    >>16131651
    You sound pretty mad over images on an imageboard.
    >> Anonymous 08/31/11(Wed)15:14 No.16132309
    >>16131851

    Not that fag but, avatarfagging can get you a ban. Images are fine, just make them on-topic.
    >> Anonymous 08/31/11(Wed)16:09 No.16132793
         File1314821365.jpg-(50 KB, 400x320, Chogrin-Toro-Rojo-Luchador-[1].jpg)
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    *Thump*

    *Thump*

    *CRASH*

    This is all it takes for a possessed Luchador to break into your throne room with the intent of killing you.

    Luckily you aren't the king, but the furious Luchador. Not long ago you were nothing but a peasant, but you found the magical mask of Máscara de la lucha libre berserker.

    Since then the world has been nothing but a haze of rage and the sound of breaking bones.

    The dining hall is filled with perplexed courtiers, a king and 2 guards, armed with arming swords and clad in mail, but there are probably more nearby.

    Máscara de la lucha libre berserker:
    >For every creature that dies by your hands, you gain +1 to any attribute or the wrestling proficiency
    >After every kill you can reduce all wounds by one level
    >Bleeding decreases at a rate of 2 per round
    >Pain decreases at a rate of 2 per round
    >HT lost through bleeding can be restored fully instead of the attribute/proficiency increase
    >No fatigue
    >No equipment
    >Final destination

    Toro furioso:

    ST [7] WP [6] Reflex [4]
    AG [4] WIT [4] Aim [4]
    TO [6] MA [3] Knockdown [5]
    EN [5] SOC [2] Knockout [9]
    HT [5] PER [5] Move [8]

    Wrestling: 9

    CP: 13


    I am no John Galt, I only started with tRoS due to John's deathmatches and I don't know the rules too well yet.
    But these threads evidently turn to shit when Galt and his matches aren't there, so I have to try.
    >> Anonymous 08/31/11(Wed)16:35 No.16133097
    What the hell happened....
    >> Anonymous 08/31/11(Wed)16:53 No.16133316
    >>16133097
    Just an avatarfag, nothing to see here.
    >> Anonymous 08/31/11(Wed)17:11 No.16133508
    >>16132793
    >2 guards
    >more nearby
    >weapons allowed: neck-twisting only
    can you wrestle multiple enemies, or defend from out-of-grapple attacks while grappled? or is el-toro a goner?
    >> Anonymous 08/31/11(Wed)17:29 No.16133681
    >>16133508
    Lots of throwing would be a good call. It is pretty much impossible to wrestle with multiple enemies, though.
    >> Anonymous 08/31/11(Wed)17:34 No.16133722
    >>16133508
    He could wressle some of the nearby courtiers to power up. The guards are on the other end of the room, he might have a couple of rounds before they reach him. His only chance against the guards is outmaneuvering and righteous luchador grapple, as their weapons are useless against him once his huge hands are wrapped tightly around their tender throats.
    >> Anonymous 08/31/11(Wed)17:41 No.16133809
    >>16132793
    Alright, I'm all about this.

    The first course of action is to get ourselves noticed. I propose that we people's elbow the nearest helpless bystander, to set the tone for the rest of the fight.

    Punch for 12 to the nearest oppressive pendejo!
    >> Anonymous 08/31/11(Wed)17:46 No.16133857
    >>16133809
    Alright, I assume aggressive stance and red die, that leaves us with 3cp for the second exchange.

    The courtier, still dumbfonded at the appearance of a berserking luchador in this medieval european castle, doesn't get to defend.

    That means 12 at 5 for zone XIII, I assume.
    >> Anonymous 08/31/11(Wed)17:52 No.16133916
    rolled 1, 6, 8, 5, 6, 5, 10, 6, 5, 4, 7, 7 = 70

    >>16133857
    YEAH BABY
    >> Anonymous 08/31/11(Wed)17:53 No.16133924
    >>16133916
    Quick arithmetic would suggest that this is a Str 15 hit.
    >> Anonymous 08/31/11(Wed)17:56 No.16133945
    >>16133924
    Yes, and for some reason the oBaM Courtiers have TO 5, but that's still 10 damage and a level 5 wound.

    1-2 Collar and Throat
    3-4 Face
    5-6 Head
    >> John Galt 08/31/11(Wed)17:57 No.16133955
    rolled 6 = 6

    >>16133945
    Son. Am proud.
    >> Anonymous 08/31/11(Wed)17:58 No.16133969
    rolled 6 = 6

    >>16133945
    Crush his windpipe between pinky and ring finger!
    >> Anonymous 08/31/11(Wed)18:00 No.16133988
    >>16133945
    isn't the result "death, messy" in every case?
    that's why you never take off the heavy plate full helm. NEVER.
    >> Anonymous 08/31/11(Wed)18:01 No.16134000
    >>16133955
    "TETAS DE MUJER TIENEN MUCHO PODER!" It booms through the hall, accompanied by the sound of an elbow caving a skull in. Toro's well developed and well oiled pectoral muscles are splattered with blood and brain, along with the nearby nobles.

    The blood god is pleased and you can choose a reward (refer to >>16132793 )
    >> Anonymous 08/31/11(Wed)18:03 No.16134023
    >>16133955
    With the God of Steel on our side, we cannot fail! The spirit of Lucha smiles upon us!
    >> Anonymous 08/31/11(Wed)18:04 No.16134032
    >>16134000
    +To. until it's 10. or whatever the max is in this universe. then, some more.
    >> John Galt 08/31/11(Wed)18:05 No.16134040
    >>16134000
    Ooh. I hadn't looked at those. But it wasn't my attack, I feel wrong pushing for a reward...

    But may I suggest +1 Proficiency? It's chain-killing time.
    >> Anonymous 08/31/11(Wed)18:06 No.16134056
    As far as I know, we're at the 'human' maximum already using the less crazy Toughness rules.
    Of course, The Lucha is not constrained by such petty a thing as physics.
    >> John Galt 08/31/11(Wed)18:07 No.16134064
    >>16134032
    I will defer to this man's judgement. A magic mask that increases TO? We're gonna need it.
    >> Anonymous 08/31/11(Wed)18:09 No.16134083
    >>16134064
    >>16134032
    +1 TO it is.

    Back to the combat, we still have 3cp left for the second exchange, but our enemy is dead? Can we choose a new target to jab at before the next round?
    >> Anonymous 08/31/11(Wed)18:12 No.16134116
    >>16134083
    Maybe if we spend 2 to kick, which would increase our range, we could whack someone with 1?
    >> John Galt 08/31/11(Wed)18:14 No.16134133
    >>16134083
    I would say so, since we're obviously attacking a room full of crowded people. After they start breaking and running, then we'll have to actually catch people to kill them.

    I'd propose a less mean spirited punch to the lower abdomen to take someone else out of the fight. Does hideously disabling someone and doing a victory pose over them count as a 'kill' for purposes of the mask? Is that satisfactory to the spirits of battle?
    >> Anonymous 08/31/11(Wed)18:15 No.16134143
    >>16134083
    We were only technically in combat with one guy, but the nature of our character suggests that he's wading through this sea of people to get to the king.
    >> Anonymous 08/31/11(Wed)18:17 No.16134153
    >>16134116
    Oh, I just saw punching has an activation cost of 1, apparently, so we are actually left with 2cp. However, I'd say they are sitting close enough together for another punch.

    You guys can roll a punch 1 at 5, if you want.

    >>16134133
    Only death can satisfy the mask, unfortunately.
    >> Anonymous 08/31/11(Wed)18:17 No.16134157
    are you seriously using a Medieval-themed system for luchadore?

    That. Is. Awesome.

    I need the rules for RoS, preferably from a reputable source which doesn't force me to spend 3 hours downloading because I won't pay for it.
    >> John Galt 08/31/11(Wed)18:17 No.16134158
    rolled 9 = 9

    Alas...
    >> Anonymous 08/31/11(Wed)18:19 No.16134173
    >>16134153
    Death or a fall.
    Pin, submission, DQ, or KO.
    >> Guy 08/31/11(Wed)18:20 No.16134189
    >>16134158
    A level 1 wound to the lower abdomen! Roll your hit location to ... was that zone XI or X?

    Also, I will take a name for the purpose of easier recognition in this match (it feels weird, I never had a name before.)
    >> John Galt 08/31/11(Wed)18:20 No.16134194
    >>16134157
    Have you tried rapidshare? That's where I got mine. If you've got a preference I could upload you one wherever.
    >> Anonymous 08/31/11(Wed)18:21 No.16134202
    rolled 6 = 6

    >>16134189
    Probably "belly thrust." I remember that one being fun. When in doubt, aim high. A good Luchadore never hits below the belt!
    >> Anonymous 08/31/11(Wed)18:23 No.16134208
    >>16134194
    it might help if I explain I have Tech Skills of less than zero.
    I wouldn't know where to start with a rapidshare, I can only use things like megaupload because they have 1 button at a time.
    >> John Galt 08/31/11(Wed)18:23 No.16134212
    >>16134189
    I'd say XI. X will hit him in the groin, and as fun as it is, I feel we should save that one for the King.
    >> John Galt 08/31/11(Wed)18:25 No.16134233
         File1314829516.jpg-(24 KB, 300x246, Badass_Motherfucker.jpg)
    24 KB
    >>16134208
    http://www.mediafire.com/?dm3mgdinhwr

    Welcome to the 40 thieves.
    >> Guy 08/31/11(Wed)18:25 No.16134239
    >>16134157
    http://www.mediafire.com/?d1o09atsttnx6sb

    This has everything you need. Note that the scan for the core is horrible, but a better one is on the way. Also, the core is mostly obsolete.

    >>16134202
    Yes, a proper luchador does not punch dicks.
    BL: 0
    S: 3
    P: 5-5

    New round, we are locked in combat as the aggressor with this new foolish courtier. Screams of panic erupt throughout the room and some courtiers are scrambling away, seeing how we just obliterated a man's head. The guards near the king are starting to move towards el Toro!
    >> Anonymous 08/31/11(Wed)18:27 No.16134247
    >>16134239
    one word: Heel.
    We're trying to kill the king, we're not the good guy.
    >> Anonymous 08/31/11(Wed)18:27 No.16134249
    >>16134239
    Grab the courtier and throw him viciously to the ground. I doubt the milksop will get up from that.
    >> Anonymous 08/31/11(Wed)18:29 No.16134263
         File1314829752.jpg-(94 KB, 750x750, legbreaker.jpg)
    94 KB
    >>16134202
    We just caved in an innocent man's skull at random. I don't think we're a "good" luchadore. I think we're a VERY, VERY BAD LUCHADORE.
    >> Anonymous 08/31/11(Wed)18:30 No.16134281
    smashing heads is quicker, and cheaper.
    let's save the throw for the guards!
    >> Guy 08/31/11(Wed)18:33 No.16134298
    >>16134247
    I'm not entirely sure what you mean! I am pretty german and not all that good at english.

    >>16134249
    That would cover both exchanges. The first would be used to grapple at an activation cost of 2, but the margin of success spills over to the next exchange. Unless I made an horrible mistake with the imperial system, we would inflict 3 damage +1 if we sacrifice a cp and another +1 if we decide to fall with him, + margin of success.

    >>16134281
    Personally, I agree with this, but I am not the man who makes the decisions here.
    >> Anonymous 08/31/11(Wed)18:36 No.16134338
    >>16134298
    heel is a wrestling term for the guy who cheats.
    the guy who never cheats is Face or Babyface.

    We're clearly a Heel.
    >> Anonymous 08/31/11(Wed)18:42 No.16134409
    >>16134239
    >>16134233
    I'm ashamed I need to ask, but what can I open the rar files with after download?
    >> Anonymous 08/31/11(Wed)18:44 No.16134420
    >>16134247
    Winrar. A brief google search ought to give you a download link.
    >> Anonymous 08/31/11(Wed)18:44 No.16134426
    >>16134409
    winrar, 7zip
    >> Guy 08/31/11(Wed)18:48 No.16134465
    >>16134338
    Oh, I see. Thanks!

    Let's speed things up and decide on an all out punch, throwing is too risky, as guards are approaching and there is the chance of falling along with the courtier.
    Since we were already in combat at the start of the round, we don't get the +2cp, am I correct?
    That means 12 dice at 5.

    The courtier had time to get used to this situation and gets to react. However, he is still sitting. Does that warrant a -1/2 cp malus? As those courtiers are apparently pretty good duelants with rapiers, he can default to brawling at a total of 8 normal cp.
    >> Anonymous 08/31/11(Wed)19:01 No.16134603
    >>16134426
    7zip was free and seems to have worked.
    it's OK to delete the Rar file once I've extracted stuff, right?
    >> Anonymous 08/31/11(Wed)19:03 No.16134616
    >>16134603
    Yep. Also you can read the PDFs with adobe or foxit reader.
    >> Anonymous 08/31/11(Wed)19:06 No.16134650
    >>16134616
    my compy seems to already have Adobe, but I was worried about what to do if it didn't.
    >> Anonymous 08/31/11(Wed)19:16 No.16134742
    >>16134338
    Technically being a luchador that would make us a "rudo".
    >> Anonymous 08/31/11(Wed)19:16 No.16134744
    rolled 6, 8, 10, 10, 8, 6, 10, 8, 7, 6, 4, 2 = 85

    >>16134465
    Well if no one else is rolling...(that or my damn browser won't refresh)
    >> Anonymous 08/31/11(Wed)19:21 No.16134793
    >>16134744
    Sooooooo, I take it that that guard is very much dead now yeah?
    >> Guy 08/31/11(Wed)19:23 No.16134807
    >>16134744
    10 successes again! However, he gets to attempt to parry with his 4cp. On the other hand, he can knock it down to 6 damage at best, and that doesn't really help at all, so I suppose we can skip to the fun parts.
    "QUIEN COMENTA, INVENTA!" El Toro yells, obliterating another head.

    Lucho blesses you with another gift.

    The guards will be there next round! Luckily, they are pretty stupid and one advances at either side of the table, making it pretty easy to isolate them.
    >> Anonymous 08/31/11(Wed)19:26 No.16134833
    >>16134807
    Mind if I add another point to TO then? Also my vote goes to charging one of them and then throwing them at the other one. Or just charge past kill the king and drink their tears. Either or really.
    >> John Galt 08/31/11(Wed)19:29 No.16134856
    >>16134833
    I agree. Isolate one, see if we can't slam his head into the table for maximum badass, and then engage the other one before moving onto the king.
    Who knows, the King might ALSO have the power of Lucha. What do we do if he is an accomplished wrestler, and there's still someone out there with a sword?
    >> Guy 08/31/11(Wed)19:29 No.16134857
    >>16134833
    I doubt anyone will object to another TO, seeing how two guys with swords desperately want to stab Toro right now.
    Maybe the guards weren't that stupid after all, as you see no easy way past them and to the king. Maybe if you jump on the table, but that would probably be a pretty hard terrain check.

    Also, charging just counts as taking aggressive stance, yes?
    >> Anonymous 08/31/11(Wed)19:34 No.16134894
    >>16134857
    Slam one guys head through the table it is!>>16134856
    >> Guy 08/31/11(Wed)19:35 No.16134900
    >>16134856
    I don't think we need a terrain check to isolate a guard for a round, they are reasonably far apart and you already did a seminar on terrain checks with Assassins Riddle.

    So how do we approach this guard, and how does he react?
    We could either try to grapple aggressively or defensively, there isn't a real difference, actually.
    Guard:
    Statistics (Guard):
    ST 5 WP 4 Ref 4
    AG5 Wit4 Aim4
    TO 4 MA 4 KD 4
    EN 4 Soc 3 KO 6
    HT4 Per5 Move6
    CP: 8
    Weapon: arming sword
    >> Anonymous 08/31/11(Wed)19:36 No.16134912
    >>16134900
    I fear our only choice is agressively. Because LUCHA
    >> Guy 08/31/11(Wed)19:41 No.16134951
    >>16134912
    I'd say the guard, realizing that he is about to get grappled by a bloodsoaked luchador, goes defensive and parries, giving him a free attack at Toro's arms. Meanwhile, Toro actually has no reason not to use all of his 13+2 dice, since any margin of success spills over to the second exchange, should he be successful.

    If you all agree, roll 13 at 5 for Toro (since -2cp activation cost) and 10 at 6 for the guard.
    >> Anonymous 08/31/11(Wed)19:43 No.16134966
    rolled 8, 7, 10, 8, 1, 2, 6, 3, 8, 6, 9, 2, 9 = 79

    >>16134951
    May LUCHA guide my muscles!
    >> Anonymous 08/31/11(Wed)19:44 No.16134984
    rolled 5, 6, 9, 1, 10, 8, 6, 9, 2, 5 = 61

    >>16134951
    Here goes the guard, hope he doesn't die too badly...
    >> Anonymous 08/31/11(Wed)19:48 No.16135020
    >>16134966
    >>16134984
    Welp I think that guard is gonna go through the table now. Though do we need to roll for the guards free attack first? Or am I getting confused and his free attack was the parry with 6 successes?
    >> Guy 08/31/11(Wed)19:50 No.16135043
    >>16134966
    >>16134984
    9 - 5 = 4 margin of success. El Toro grabs the tiny guard with his huge hands. The guards death sentence has been signed and now he is awaiting his execution in the next exchange!

    I suppose beating somebody's head into the table could count as a throw, possibly with some sort of damage bonus. We have 4cp at a TN of 7. We have two options to increase possible damage further, a) spending 1cp for +1, and b) falling with and on him for another +1 damage (Note that even if you don't choose to fall with him, it might happen upon a failed check.)

    >>16135020
    Yes, the margin of success on the parry, had he rolled more, would have been inflicted as damage (+ST) upon our arms. So we don't need to roll further.
    >> Anonymous 08/31/11(Wed)19:52 No.16135070
    >>16135043
    Might as well fall on him but throw all four dice.
    >> Anonymous 08/31/11(Wed)19:52 No.16135073
    >>16135043
    THROUGH THE TABLE!
    >> Guy 08/31/11(Wed)19:57 No.16135136
    >>16135070
    Note that this will cost us a third of our CP until we stand up. The roll to avoid falling is a terrain roll at TN 7 ... wait, don't terrain rolls need CP assigned to them? Or can you make it an attribute roll?

    In any case, if you want to follow through with that plan, roll it.
    >> Anonymous 08/31/11(Wed)19:57 No.16135142
    >>16135073
    All four dice then? If so you roll.
    >> Anonymous 08/31/11(Wed)19:59 No.16135171
    rolled 9, 6, 1, 4 = 20

    >>16135142
    TABLE SLAM!
    >> Anonymous 08/31/11(Wed)20:04 No.16135220
    >>16135136
    Which attribute do I need to test? AG?
    >> Guy 08/31/11(Wed)20:04 No.16135232
    >>16135171
    1 + 3 +1 = 5 damage? Well dang, I thought that would be more effective. I'm giving you +1 damage for tabling, but thats still ... nothing, since he has TO 4 and a bascinet.

    Turns out armor is a really great investment!
    >> Anonymous 08/31/11(Wed)20:07 No.16135258
    >>16135232
    don't forget the fall through the table, and the weight of a luchadore slamming into him, twice (one table and one floor)
    >> Guy 08/31/11(Wed)20:13 No.16135338
    rolled 2 = 2

    >>16135258
    The 3 damage are for a 3' fall, which is apparently the standard from-standing-to-ground height for a throw in tRoS. I like the luchador weight though, so that's another +1, but that still doesn't do anything, since the bascinet is av4.

    Unless he slams into the table face first! Rolling that.
    >> Anonymous 08/31/11(Wed)20:15 No.16135371
    >>16135338
    could we have mangled the bascinet?
    he's incapacitated while trying to take it off, for a few rounds at least.
    >> Guy 08/31/11(Wed)20:17 No.16135402
    rolled 1 = 1

    >>16135338
    Haha, yes! The face it is. So all in all 7 - 4 = level 3 wound to the face.

    BL: 3
    S: 10
    P: 7-4
    "Bones near eye are smashed; eye is considered lost. Lose 1/2 of current pool (Unc at -1)"

    "Que pequeno es el mundo!"
    Toro thunders as he slams the guard's face through the table and into the ground, along with himself.

    I suppose that means he has to roll knockout with 5 dice. The TN is probably 7, as usual.
    >> Anonymous 08/31/11(Wed)20:19 No.16135423
    rolled 3, 10, 3, 1, 3 = 20

    >>16135402
    rolling knockout.
    >> Anonymous 08/31/11(Wed)20:21 No.16135464
    rolled 1, 7, 5, 8, 5 = 26

    >>16135402
    'Ere we go
    >> Guy 08/31/11(Wed)20:23 No.16135483
    >>16135423
    It seems that 1 success is enough, so he stays conscious. However, he still has lost dice due to pain and I think the "Lose 1/2 of current pool" carries over to the next round, which it is now. The guard has to check EN against 3, as he is bleeding from that mean eyewound.

    Meanwhile, there are dicepool refreshes all around and Toro has 6cp back, due to being on the ground. Which is not good, since the second guard is close enough to attack! (the first guard has a dicepool of 0)
    >> Anonymous 08/31/11(Wed)20:24 No.16135490
    >>16135464
    >>16135423
    Damn either way he's still concious
    >> Anonymous 08/31/11(Wed)20:26 No.16135516
    >>16135483
    Can we throw the grappled guard at the charging guard?
    >> Anonymous 08/31/11(Wed)20:27 No.16135530
    rolled 9, 3, 8, 5 = 25

    >>16135483
    Here's the EN roll
    >xammerso Elias,
    wait wat?
    >> Guy 08/31/11(Wed)20:30 No.16135563
    >>16135516
    Oh, good idea but throws are not possible in ground fighting, unfortunately. But maybe we could parry with the guard? I doubt he has a great DTN, but what the hell. I'd say DTN 8, but feel free to suggest something else.

    First of all, how does the second guard react? On one hand, he has just witnessed a beautiful example of luchador martial arts, which may leave him in terrified awe at the prospect of ending up the same. On the other hand, you are lying before him, so he might see the perfect chance to stab you now.

    >>16135530
    He has made his roll, so he isn't bleeding to death yet.
    >> Anonymous 08/31/11(Wed)20:32 No.16135582
    I love the random spanish babble you're throwing in the action scenes.
    >> Anonymous 08/31/11(Wed)20:34 No.16135603
    rolled 2, 7, 1, 4, 6, 10 = 30

    >>16135563
    Hrm if we parry with the guard would that mean that he'd take the hit for us? If so then I think I'll roll Toros six. If not ignore my roll please
    >> Guy 08/31/11(Wed)20:38 No.16135644
    >>16135603
    Yes, it would mean the human shield would take the punishment. I'd say the margin of success of the parry.
    Oh no, only 1 success on the parry! But we don't actually know what the second guard is doing with how many dice. Should the guard swing at Toro? That's a TN of 6 with a maximum of 8 dice.

    (I think picking TO twice was a good idea.)
    >> Anonymous 08/31/11(Wed)20:42 No.16135690
    rolled 8, 8, 4, 7, 7, 10, 2, 4 = 50

    >>16135644
    This'll hurt
    >> Guy 08/31/11(Wed)20:47 No.16135741
    rolled 2 = 2

    >>16135690
    5 + 5 + 1 - 1 - 8 = 2

    Level 2 wound to whever he aimed at, I should remember to ask for a target first. I suppose IV would be the easiest for him to reach.

    1 - hip
    2 - upper abs
    3 - lower abs
    4-5 - ripcage
    6 - arms

    (Correct me if I miss anything, it is approaching 3am over here.)
    >> Anonymous 08/31/11(Wed)20:51 No.16135785
    >>16135741
    It's 2am here so I'm fading fast as well I'm afraid. Though I don't think you've missed anything.
    >> Guy 08/31/11(Wed)20:52 No.16135809
    >>16135741
    BL: 3
    S: 4
    P: 6 - 6
    "Deeper laceration, including torn muscle"

    Luckily Luchadors are recruited only from the most formbidable of warriors with nerves of steel and this blow doesn't really do all that much.

    Since both used all their CP for this, we skip the second exchange and start a new round!

    The guard in our hand is still bleeding and Toro is now bleeding too. The power of the mask, however reduces the bleeding by 2 and a BL of 1 is basically impossible to fail, so we only need another EN/3 for the first guard.

    We are, again, only at 6cp and the 2nd guard is at his 8! The guard is the aggressor, Toro is in his defense.
    >> Anonymous 08/31/11(Wed)20:56 No.16135856
    rolled 1, 2, 10, 10 = 23

    >>16135809
    heres for bleedin
    >> Anonymous 08/31/11(Wed)20:59 No.16135877
    >>16135809
    Toro shall now porbably drop the guard in his hand and dodge for all he is worth!

    The guard I am not to sure of considering he just cut this demon only for him to shrug it off!
    >> Anonymous 08/31/11(Wed)21:02 No.16135924
    rolled 1, 5, 7, 5 = 18

    >>16135877
    And I like exclamation points!!!!
    Also rolling for Toros dodge with four
    >> Guy 08/31/11(Wed)21:03 No.16135929
    >>16135856
    The first guard still hasn't decided to die and grant you the power-up his lifeforce would net you. Maybe you could help him with that.
    In other news, standing up is a terrain roll with TN 8 in this case, but successfully doing so would bring us back to full CP next round, at least if the second guard doesn't stab us again.

    I -think- we have to get the dice for that roll from our CP.

    >>16135877
    That might work too, a full evasion (there is enough space to evade to, I think) to get a fresh start in the fight against the guard. TN 4, I think.
    >> Guy 08/31/11(Wed)21:05 No.16135958
    >>16135924
    Oh, 3 successes, it seems. With the benefit of doubt for our hero, the guard doesn't really seem all that fond of following him and throws a half-hearted cut at 4 dice at ATN 6 at the retreating Luchador.
    >> Anonymous 08/31/11(Wed)21:13 No.16136032
    rolled 9, 7, 3, 8 = 27

    >>16135958
    Swords v LUCHA
    >> Anonymous 08/31/11(Wed)21:15 No.16136047
    Wait in case of draw who wins the exchange?
    >> Guy 08/31/11(Wed)21:16 No.16136066
    >>16136032
    Hmm, 3 vs 3, what does that mean? Barely gotten away? I suppose it does.

    El Toro stands upon his mighty feet again and the battle begins anew. Who will be victorious and who will be ... not victorious?

    We will find out next time a tRoS thread is avatarfag'd upon, because it's past 3am now.
    >> Anonymous 08/31/11(Wed)21:27 No.16136161
    >>16136066
    Thanks for that great fun, and I'ma gonna pass out now too since I have to wake up in 4 hours great job Guy.
    >> Anonymous 08/31/11(Wed)23:32 No.16137379
    I gotta say, after tonight's Deadliest Warrior I think the Sidesword got a bit short-shafted on the cut for reals.
    >> Anonymous 09/01/11(Thu)02:02 No.16138844
    >>16137379
    What happened on Deadliest Warrior?
    >> Anonymous 09/01/11(Thu)02:10 No.16138906
    >>16138844
    They had a Spanish espada ropera (which is explicitly a Sidesword in Flower of Battle) as one of Hernan Cortes' weapons and it made some pretty nasty cuts. Guy swinging it backed it up with both hands, but it still looked like it could probably bite good and deep with a single handed swing.
    >> Anonymous 09/01/11(Thu)02:18 No.16138977
    >>16138906
    Spanish steel is generally pretty solid. Could count as a Fine sidesword with its bonus going to Cut ATN or cutting damage.
    >> Anonymous 09/01/11(Thu)02:23 No.16139016
    >>16138906
    Huh. They had Cortez on there? Who was he up against?
    >> Anonymous 09/01/11(Thu)02:23 No.16139017
    >>16137379

    it's fine as it is
    >> Anonymous 09/01/11(Thu)02:34 No.16139094
    >>16139016
    Ivan the Terrible. Had a bardiche, Russian saber, and pischal matchlock, Cortes got the espada ropera, alabarda (Spanish halberd), and arquebus.
    >> Anonymous 09/01/11(Thu)04:27 No.16139891
    Speaking of sabers, are they a good proficiency to have?
    >> Anonymous 09/01/11(Thu)04:34 No.16139927
    >>16139891
    For its time period, I expect so. I don't think it stacks up too well compared to the hardier sword proficiencies though.
    >> Anonymous 09/01/11(Thu)05:15 No.16140199
         File1314868547.jpg-(68 KB, 550x680, badass.jpg)
    68 KB
    Deadliest Warrior fails to impress.
    Yet again.
    >> Anonymous 09/01/11(Thu)05:31 No.16140285
    >>16140199
    I dunno, that Spanish halberd was the sexiest looking blade variation I've seen on that show to date.
    >> Anonymous 09/01/11(Thu)05:31 No.16140286
    >>16140199
    What a surprise.

    Meanwhile, Gizka is floating downstream with a lead ball in her pancreas, the Lucha has gone unlucha'd, and we STILL don't know if Jon Snow is dead.

    Maaaaaan... Feels bad.
    >> Anonymous 09/01/11(Thu)05:40 No.16140318
    >>16140286
    Gizka died?
    havnt movies taught us that anyone who is shot and falls in to water will be saved by a hermit/handsome stranger/ presumed dead mentor/ tribals
    >> Anonymous 09/01/11(Thu)05:42 No.16140332
         File1314870177.jpg-(54 KB, 580x433, You-Shall-Not-Pass-580x433.jpg)
    54 KB
    Unless they drop the one ring in the process.
    >> Anonymous 09/01/11(Thu)05:46 No.16140346
         File1314870389.jpg-(19 KB, 468x263, aragorn-pferd.jpg)
    19 KB
    >>16140318

    Or a horse, even!
    >> Anonymous 09/01/11(Thu)05:48 No.16140356
    >>16140318
    ...Goddamn, she actually did get shot, fall into water, and then not get finished off. Of course she's alive.
    Oh my God and it happened after she met a mysterious old friend guy and was betrayed over money. With a symbolic rose.

    I feel like a total retard. Of course she's alive.
    >> Anonymous 09/01/11(Thu)05:52 No.16140375
    >>16140356
    Unless that's what John wants us to think and she's actually dead, so that when we think we see her later its actually the whore.
    >> Anonymous 09/01/11(Thu)05:56 No.16140388
         File1314870992.jpg-(389 KB, 1446x1000, trollhoffer2.jpg)
    389 KB
    Anyone got any requests for a new Trollhoffer? I've got an hour or so to kill.
    >> Rapierfag 09/01/11(Thu)06:09 No.16140450
    >>16140375
    I can give you a few very good reasons why that isn't likely. The most basic of which is that Galt had just included a life history box for Gizka in the session in which she was shot. Unless he planned on flashbacks in which we find out the rest of her probably plot relevant and colourful background, there was no point in including it if she was just going to die. Secondly, there's the fact that we cut off right before her last thoughts. Now I read a lot of John Galt's writefagging and I'll tell you right now, if that scene was her final moment of life, we would've gotten...

    One of These.

    Right there. The ellipses and the skipped line followed by a one sentence capstone. Every time. Every single time anything dramatic happens, it is done like that. [No seriously, if you don't believe me go read stuff he writes.] No such thing was done. That means it isn't the end.
    >> Anonymous 09/01/11(Thu)06:14 No.16140478
         File1314872054.jpg-(38 KB, 640x480, show must go on.jpg)
    38 KB
    >> Anonymous 09/01/11(Thu)06:16 No.16140497
    >>16140450
    You're taking an electron microscope to a newspaper here dude. Not that I don't hope you're right.
    >> Anonymous 09/01/11(Thu)06:17 No.16140504
    >>16140388
    I'm sadly ignorant of Talhoffer's work, otherwise I'd propose the hell out of one.
    >> Anonymous 09/01/11(Thu)06:20 No.16140523
         File1314872416.jpg-(682 KB, 1277x824, MS_Thott_290.2º_77v.jpg)
    682 KB
    >>16140388
    This, captioned "Yes, I brought a sword to a halberd fight
    >> Anonymous 09/01/11(Thu)06:22 No.16140531
    >>16140523
    Nice demonstration of why letting a guy with a shorter-reach weapon step in past your range tends to lead to bad things.
    >> Rapierfag 09/01/11(Thu)06:27 No.16140558
         File1314872835.jpg-(27 KB, 267x317, cesare-borgia-1-sized.jpg)
    27 KB
    >>16140497
    I pride myself upon attention to detail. Watch, and be amazed as I am proven right, to the rejoicing of all.
    Also, calling it miles in advance, Tiberius is going to be either her brother, an old boyfriend, or another slave who ended up working for the Borgia. He will probably be a love interest and/or an arch rival who we kill or turn near the end, the latter probably resulting in him being killed by his old masters to remove any remaining sympathy we felt for that asshat Cesare.
    >> Anonymous 09/01/11(Thu)06:33 No.16140587
         File1314873230.jpg-(100 KB, 825x1009, lolbenny.jpg)
    100 KB
    >>16140558
    I'm going to go ahead and express my discomfort at the romance interest being a guy who gunned the protagonist down like an animal at the beginning of the story. I've played that game already.
    >> Anonymous 09/01/11(Thu)06:41 No.16140618
    >>16140587
    Sleeping with Benny was all about getting the chip. He wasn't really a love interest so much as a jackass with a funny way of talking who used a bitch caliber weapon and gets crucified by zee Legion as a result.
    >> Anonymous 09/01/11(Thu)06:43 No.16140636
         File1314873819.jpg-(219 KB, 1277x824, trollhoffer7.jpg)
    219 KB
    Now, time to get on with my day.
    >> Courier !bwulacYkqY 09/01/11(Thu)06:43 No.16140638
    >>16140618
    As I played as woman I fucked him, then killed him. Lost no rep, got Maria, the Chip, his suit and da money.
    I then dismembered the body and shoot the fuck out of it.
    Good Times
    >> Anonymous 09/01/11(Thu)06:56 No.16140694
    >>16140638
    That's my boy. Er... Girl.
    >> Rapierfag 09/01/11(Thu)07:05 No.16140746
         File1314875100.jpg-(55 KB, 498x677, WilliamShatner.jpg)
    55 KB
    >>16140636
    Saved. That is splendid sir.

    >>16140587
    >>16140618
    Now that's fair, I'm just speculating. We still don't know if he was the one to pull the trigger, if it was his idea, or if he was even a fully willing participant.

    I'll admit that my position here is biased because I learned today that Captain Kirk's middle name is Tiberius and now this guy is played by William Shatner in my mind, making his getting of the girl a no-brainer.
    >> Anonymous 09/01/11(Thu)13:20 No.16143244
         File1314897654.jpg-(2.09 MB, 1920x2560, CIMG1550.jpg)
    2.09 MB
    I did this.
    did I do good?
    >> Anonymous 09/01/11(Thu)13:22 No.16143251
    >>16143244
    You did good.

    Now go buy a scanner.
    >> ForgeworldGuard 09/01/11(Thu)13:23 No.16143264
    >>16143244
    Seconding the 'get a bloody scanner' motion.

    Objections?
    >> Anonymous 09/01/11(Thu)13:25 No.16143291
    >>16143264
    I have a scanner. just have not bothered to unpack it after the move...
    should do it soon...
    >> Anonymous 09/01/11(Thu)13:30 No.16143323
    >>16143244
    looks like the samurai and the viking has teamed up.
    they're probarly gay
    >> Anonymous 09/01/11(Thu)14:47 No.16144071
    >>16143244
    I won't lie, I want those aventails. Goddamn.
    >> Anonymous 09/01/11(Thu)18:19 No.16146007
    >>16143244
    Is that samurai half-swording a katana?



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