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10/06/11(Thu)17:49 No.16541980>>16540907 >>16540830 Non-code, non-skilled, non-anything anon attempting to contribute.
>Hive World Highest population, high tech, high production and/or manufacturing, good recruiting (possibly good penal legionaire production) High AdMech influence.
>Agri World Needed to support hive and Forge worlds. Possibly others, to varying degrees. Some ought to produce luxury foods, for nobles and shit-maybe more valuable?
>Forge World Highest Manufacturing. Decent-to-high population. AdMech ownage.
>Mining World Production of raw materials
>Developing World People-producing, wealth-producing, as they likely have high demand for high-tech goods and unique natural resources. Less tech, better recruits/tougher inhabitants. Good production/manufacturing, but limited tech.
>Feudal World Tougher recruits, more natural resources, though less likely to industrially exploit it. Low tech, obviously. Low, but possible AdMech presence.
>Feral World Lowest tech, tough recruits, I'd assume. Potential AdMech presence, but most unliklely. (Either requiring local AdMech relics, or some other bizarre reason for them to take interest.)
>Shrine World Ignorant of what this would really entail, aside from Ecclisiarchal strongpoint and morale-penalty if lost. Maybe bonuses from pilgrims?
>Cemetery World Again, I literally don't know what this would be. Guess: Perhaps some bonus to nearby agri-worlds? Converts human bodies back into fertilizer? No clue.
>Pleasure World Nobles, Inquisitors, etc. High morale, wealthy, low production, manufacturing, etc.
>Quarantined World Obviously, there should be a variety of these. Ones off the top of my head that I've heard about: Pandemic, haunted (Mara Landing Massacre, Dark Heresy), warpstorm'd (DoWII, Chaos Rising), unconquerable (Ganymede, some Solar Macharius fluff), and probably more that I simply don't know. |