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  • File : 1319483315.jpg-(28 KB, 640x400, CIVMap.jpg)
    28 KB The Sanguine Kingdom Pt. 5 Anonymous 10/24/11(Mon)15:08 No.16726480  
    Weapons, Hold the Line, and Close the Portal.
    After so many generations, the Keig have naturally perfected their genome. They now live much, much longer than the Hagan, and they reproduce with a higher chance of a live child.

    We study our weapons and invent a smaller version of the cannon, capable of shooting a mini-cannon ball several hundred yards. We discover that putting groves in the barrel makes it more accurate (Rifles discovered). After they're fired, a compartment in the side is opened and a self contained cartridge made out of bronze is placed inside, which fires an iron ball. They are somewhat unwieldy but Keig take a liking to them, since they are strong enough to handle them with ease. Hagan need to mount them on something to fire them, but are in general more accurate.

    We hold the line, it seems our new rifles really make a difference. Bullets rip right through the tank's armor. They're forces start to retreat to consolidate their holdings, the attrition from the siege just too much.

    We close the portal, deeming it a waste of our intellect and return to making leaps and bounds in more domestic knowledge. It can be reopened later.
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Charge.
    B1. Hold the Line.
    C1. Negotiate Peace.
    D1. Your choice.
    _____________________________________________
    Population: 7500 (+500 every turn)
    Farmers: 1700
    Miners: 1700
    Smiths: 1700
    Militia: 2100
    Keig: 750 (+150 ever turn)
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:09 No.16726486
    >>16726480
    Whoops, forgot to trip up.

    Food: More than Enough.
    Architecture: Massive Underground Fortress, Desert Castles.
    Weapons: Pickaxes, Long Swords, double bladed axes, Nagan spears, hand axes, broad swords, daggers, and Compound Bows, electrified arrows.
    Tech: Excellent.
    Magic: Excellent
    Defenses: Natural Mountain Barrier + Narrow Cave Hallways + Gates and Barricades + Electrified Moats and Flood Traps + Magma Pits + Sandstone walls + Iron Gates + Cannons
    >> Anonymous 10/24/11(Mon)15:11 No.16726509
    F
    A1
    >> Anonymous 10/24/11(Mon)15:13 No.16726532
    How proficient are the Keig with magic?
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:14 No.16726543
    >>16726532
    They can do more types of magic than the Hagan, but the Hagan do what they can do better. They're both still better than every race accept the elves.
    >> Anonymous 10/24/11(Mon)15:16 No.16726561
    >>16726543
    k. I was worried that the Hagan civilization would be obsoleted in the way that the human and naga ones were.

    Also, we apparently have a general named Dazial. So says my captcha
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:17 No.16726577
    >>16726561
    Mine is telling me that the tsharls are undesirable.
    >> Anonymous 10/24/11(Mon)15:18 No.16726584
    You fucking invded the lirdmen, you monsters, why?

    some of my keys broke btw.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:19 No.16726591
    >>16726584
    Then they almost killed all the protesters protesting the war.
    >> Anonymous 10/24/11(Mon)15:19 No.16726595
    >>16726577
    That seems perfectly obvious. I certainly wouldn't want any tsharls.

    We've apparently assigned lessolv to something.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:21 No.16726609
    >>16726595
    They're dirty immigrants, those Tsharls.

    Probably a council seat, there are so many of them.
    >> Anonymous 10/24/11(Mon)15:21 No.16726612
    C
    A1
    We need faster weapons to deal with the lizard folks, just sayin'
    >> Anonymous 10/24/11(Mon)15:21 No.16726615
    That forest is mssive, I bet the liardmen are going to call upon some nature loving elves to woop our ass. YOU'VE DOOMED US ALL
    >> Anonymous 10/24/11(Mon)15:22 No.16726623
    E

    C1
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:24 No.16726647
    Bump. Slow going today.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:28 No.16726676
    Another bump. I guess I'll be doing A1 but there is no majority for the first set of options.
    >> Anonymous 10/24/11(Mon)15:29 No.16726683
    A
    C1
    >> Anonymous 10/24/11(Mon)15:29 No.16726685
    >escape slavery
    >dwarves are huge dicks to us
    >we defeat them in a glorious rebellion
    >befriend naga, one big happy civilisation, make leaps and bounds in technological development.
    >meet lizardmen
    >rape and pillage!

    You, you weren't even here for the first few threads were you?
    >> Anonymous 10/24/11(Mon)15:30 No.16726690
    A
    C1
    >> Anonymous 10/24/11(Mon)15:32 No.16726713
    A
    D1: Try to enslave the remaining lizardmen.
    >> Anonymous 10/24/11(Mon)15:34 No.16726735
    >>16726713
    Because our shallow justification for invading them in the first place wasn't freeing the goblin slaves
    >> Anonymous 10/24/11(Mon)15:35 No.16726741
    >>16726735

    who didn't wnt to be freed in the first plce.
    >> Anonymous 10/24/11(Mon)15:38 No.16726763
    >>16726741
    Indeed. It was a foolish war we no longer have any hold over, we've stripped the power from our old leaders, surely we should be trying to negotiate peace with our neighbors rather than fighting them
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:39 No.16726778
    A, C1
    Our people focus on improving their fortifications and quality of life. Our desert fortresses are reinforced, the metal plating on the stone walls thickened, and cannons mounted on top of the walls. Great temples are erected to the blood god, where a family can keep their personal shrine. A solution is also found for the growing populations problem. They discover a method of building large buildings, each floor having multiple rooms. The buildings can consist of dozens of floors, so there is no overcrowding. The accommodations are of course, not the best and a house is still preferable. However, the lodgings are comfortable enough. (Apartment buildings discovered). Of course, these are more practical in the open desert than the fortress cities in the mountains.

    We decide to attempt to negotiate peace with the lizardmen. The war has gone on long enough, it is time to end it. We send an envoy, consisting of General Dazial's personal guard and the General himself, to handle the negotiations. After several lengthy meetings terms are agreed upon. They want us to cede the cities that we hold, and in exchange they will pay us a hefty tribute every month. (Research boost, food boost, and weapons boost.)

    Do we accept these terms?
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Yes
    B1. No
    _____________________________________________
    Population: 8000 (+500 every turn)
    Farmers: 1800
    Miners: 1800
    Smiths: 1800
    Militia: 2300
    Keig: 900 (+300 ever turn)
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:40 No.16726792
    Food: More than Enough.
    Architecture: Massive Underground Fortress, Desert Castles.
    Weapons: Pickaxes, Long Swords, double bladed axes, Nagan spears, hand axes, broad swords, daggers, and Compound Bows, electrified arrows.
    Tech: Excellent.
    Magic: Excellent
    Defenses: Natural Mountain Barrier + Narrow Cave Hallways + Gates and Barricades + Electrified Moats and Flood Traps + Magma Pits + Metal Plated walls + Iron Gates + Cannons
    >> Anonymous 10/24/11(Mon)15:42 No.16726808
    D
    A1
    >> Anonymous 10/24/11(Mon)15:42 No.16726812
    >>16726778

    B:

    A1: this is more than we deserve
    >> Anonymous 10/24/11(Mon)15:43 No.16726814
    E
    A1
    >> Harmless 10/24/11(Mon)15:44 No.16726829
    >>16726778
    F0
    C1
    It's more than we deserve. We should give them concessions as well. Humanitarian aid to show that our new leaders are greater than the old ones.
    >> Anonymous 10/24/11(Mon)15:46 No.16726837
    >>16726778

    F, A1.
    >> Anonymous 10/24/11(Mon)15:46 No.16726838
    >>16726808
    You know what, change my vote to
    C1: concessions as well
    >> Anonymous 10/24/11(Mon)15:49 No.16726854
    F: Explore down the river
    A1: Better than we deserve, but I do not think we should compensate. While it might not be the course I wanted, we started a war. We won, so we ought to not be worse off afterwards
    >> Anonymous 10/24/11(Mon)15:57 No.16726903
    >>16726829

    my vote is now this.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)15:58 No.16726917
         File1319486331.png-(55 KB, 640x400, CIVMap.png)
    55 KB
    Explore, Accept (Minor Concessions)
    We decide to explore. The large number of veterans coming back from the Lizardmen war are relieved that they can finally return home. It wasn't the longest war in our history, but it wasn't a popular war. In fact, it was wildly unpopular. We send out our explorers, and the Keig especially prove to be prolific explorers. Stealthy too. They get within eyesight of the villages along the river tributary to the west of us, and plunge deep into the forest to find the elven court.We learned much from the experience.

    We accept the lizardmen proposal though refuse to accept their tribute of their researchers and their food. We will accept their technology and weapons, however, as tribute. We also promise to keep them unharmed from outside forces, and they become our protectorate. A few weeks later we receive ten of the tanks the Lizardmen used in the war, and a strange material that seems to resist incredible heat, bitter cold, and electric shock. We incorporate the material into our armor. We also discover that the spines on the Keig's back are strong enough to deflect a bullet. This of course, was discovered by accident when one of the lizardmen examined one of our rifles.
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Yes
    B1. No
    _____________________________________________
    Population: 8500 (+500 every turn)
    Farmers: 1900
    Miners: 1900
    Smiths: 1900
    Militia: 2500
    Keig: 1200 (+300 ever turn)
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:00 No.16726936
    >>16726917
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Attack
    B1. Do Nothing.
    C1. Celebrate Peace.
    D1. Your choice.
    _____________________________________________
    Dragonlings
    A2. Make Contact.
    B2. Leave them be.
    C2. Attack.
    _____________________________________________
    Elves
    A3. Make Contact.
    B3. Leave them be.
    C3. Attack
    _____________________________________________
    Population: 8500 (+500 every turn)
    Farmers: 1900
    Miners: 1900
    Smiths: 1900
    Militia: 2500
    Keig: 1200 (+300 ever turn)
    >> Anonymous 10/24/11(Mon)16:01 No.16726947
    Are the keig now growing faster than the haga?

    Also, I vote to send some diplomats to both the villages and the elven courts. Let's try not to war for once, though.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:02 No.16726951
    >>16726947
    Haga are +500, Keig are +300
    >> Anonymous 10/24/11(Mon)16:03 No.16726960
    D
    C1
    A2
    A3
    >> Anonymous 10/24/11(Mon)16:03 No.16726962
    D
    C1
    A2
    A3

    Captcha says that one of their leaders is named biostpay
    >> Anonymous 10/24/11(Mon)16:04 No.16726973
    >>16726960

    this
    >> Anonymous 10/24/11(Mon)16:05 No.16726974
    >>16726936

    D, B1, A2, B3.

    Magic, make contact with Dragonlings, keep the Lizardmen as our protectorate and ignore the Elves for now.

    We ought to make a glorious Scaled Empire out of the reptilian races and overpower the elves.
    >> Anonymous 10/24/11(Mon)16:06 No.16726985
    >swag into elf land
    >ask female elves to be dancers for us
    >???
    >profit!!!
    >> Anonymous 10/24/11(Mon)16:06 No.16726989
    >>16726973
    One Peace! Nananananananananana... One Peace!
    >> Anonymous 10/24/11(Mon)16:06 No.16726991
    >Population: 8500 (+500 every turn)
    >Farmers: 1900
    >Miners: 1900
    >Smiths: 1900
    >Militia: 2500

    This only adds up to 8200. 300 haga have gone missing. Start a rescue operation.
    >> Anonymous 10/24/11(Mon)16:12 No.16727037
    >>16726991
    Or we have 300 people doing nothing.
    >> Anonymous 10/24/11(Mon)16:13 No.16727044
    >>16727037
    Ohgod, we already have residual unemployment.
    >> Anonymous 10/24/11(Mon)16:18 No.16727080
    >>16727044
    REV UP THOSE WELFARE PROGRAMS
    THE TIME FOR SOCIALISM IS NOW
    >> Anonymous 10/24/11(Mon)16:18 No.16727082
    >>16727044
    Wait, I know! Inspired by the dwarves in their fortress, they've decided to become nobles.
    >> Anonymous 10/24/11(Mon)16:19 No.16727097
    >>16726480

    C. Recreate tanks.

    C1.

    A2. Use Haga
    A3. Use Haga
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:29 No.16727171
         File1319488183.png-(63 KB, 640x400, CIVMap.png)
    63 KB
    Magic, Celebrate, Make contact(x2)

    Our mages reopen the portal. The portal, however, is different this time. In fact it seems entirely different. Upon briefly investigating, they find that the portal has changed into a rather lush land. A mountain can be seen in the difference, with a snowy peak, and a forrest is within walking distance, as is a desert. It's an odd land. It is obviously extremely magical. Hagan still can't survive very long in this realm, however Keig seem to have no problems.

    We send some of our troops and councilors to the capital lf the lizards. They don't particularly seem to wild about the idea of us being in their capital, however, once they start drinking a strange liquid they call 'whiskey' no one particularly seems to care anymore. They give the Hagan some of it and the Hagan find they have no tolerance. Most of the party goers find themselves waking up next to strange lizardwomen, and for a few strange lizardmen. They return home with horrible headaches and carrying samples of the whiskey.

    We send envoys to the Elven court and the Dragonling capital. The Elves are a highly regimented society, almost every hour of every day is dictated. They are highly magical, and all of them are at least partially insane. They summon demons at an early age to serve as their familiars. The demons are hellish beast, and it seems the more grotesque they are the more powerful. Their capital is a massive tower, constructed of a strange material. Court etiquite is highly complex and a guide is required to prevent us from making fools of ourselves.

    The Dragonlings, by contrast, are a extremely laid back race. They spend the vast majority of the day either sunning themselves next to the river, or hunting in the area around the river. They don't seem to get much down however they have very good weapons, and are naturally gifted. They have decent technology and magic.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:30 No.16727177
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Attack
    B1. Do Nothing.
    C1. Your Choice
    _____________________________________________
    Dragonlings
    A2. Ally
    B2. Study them in depth.
    C2. Trade Agreement
    D2. Attack
    E2. Your choice
    _____________________________________________
    Elves
    A3. Ally
    B3. Study them in depth
    C3. Trade Agreement.
    D3. Attack
    E3. Your choice
    _____________________________________________
    Population: 9000 (+500 every turn)
    Farmers: 2000
    Miners: 2000
    Smiths: 2000
    Militia: 2700
    Keig: 1500 (+300 ever turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:32 No.16727193
    >>16726991
    Keig are tracked separately from the rest of the population. Also, somewhere along the line I lost 300 militia.
    _____________________________________________
    Population: 9000 (+500 every turn)
    Farmers: 2000
    Miners: 2000
    Smiths: 2000
    Militia: 3000
    Keig: 1500 (+300 ever turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Anonymous 10/24/11(Mon)16:33 No.16727199
    >>16727177

    E. Expand West.
    B1. Time to leave them alone.
    B2.
    B3.
    >> Anonymous 10/24/11(Mon)16:34 No.16727211
    C
    B1
    C2
    B3
    >> Anonymous 10/24/11(Mon)16:35 No.16727219
    >>16727177

    F, B1, B2, B3.

    We should explore the new realm using Keig, as they seem to be more resistant to the magics within.

    We also need more information on dragonlings and elves. We should seek trade agreements with both races next turn.
    >> Anonymous 10/24/11(Mon)16:35 No.16727221
    >>16727177

    A

    B1

    A2

    B3

    I hope we can ally the dragonlings, then just fuck those insane devil worshipping elves up to hell in a glorious battle. Imagine, a massive seige of elves and demons attacking our giant concrete fortifications.
    >> Anonymous 10/24/11(Mon)16:40 No.16727258
    >>16727199
    I'm with this guy
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:55 No.16727381
         File1319489709.png-(74 KB, 640x400, CIVMap.png)
    74 KB
    Expand, Ignore, Study(x2)
    We expand west, establishing a number of villages in the plains there. In this wide open expanse of green we have our first run in with wheat and other grains, and start to cultivate them (Wheat, Barley, Rye cultivated).

    We decide to leave the Lizards mostly alone for now, let the grudges from the war die out.

    We send groups of people to the Dragonling and Elvish kingdoms. The Dragonlings are gifted in all ways of magic, and in combat as well. They're extremely intelligent, can fly, and breathe fire. The only thing wrong with them is that they reproduce slowly, and their kind are plagued by constant laziness.

    The Elves are truly magnificent magicians. They far surpass even our best mage. They can focus the energy of death itself and use it to attack someone. They have fine features, and all seem to be beautiful. They live roughly as long as the Keig do, much longer than the Hagan do though. They take a liking to the Keig we send with the envoy and several of their women come back with the Keig to our kingdom. They are astonished to find that every human can do magic, as it is only the elite few elves that can do magic. They send word back of what they see in our kingdom to the Elves, and the Elves express an interest in exploring our portal.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:56 No.16727389
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Attack
    B1. Do Nothing.
    C1. Your Choice
    _____________________________________________
    Dragonlings
    A2. Ally
    B2. Trade Agreement
    C2. Attack
    D2. Your choice
    _____________________________________________
    Elves
    A3. Ally
    B3. Trade Agreement.
    C3. Attack
    D3. Your choice
    _____________________________________________
    Portal
    A4. Colonize.
    B4. Explore in depth.
    C4. Let the elves explore it.
    D4. Jointly explore it with the elves.
    E4. Close the portal.
    F4. Your choice.
    _____________________________________________
    Population: 9500 (+500 every turn)
    Farmers: 2100
    Miners: 2100
    Smiths: 2100
    Militia: 3200
    Keig: 1800 (+300 ever turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Anonymous 10/24/11(Mon)16:58 No.16727411
    >>16727389

    A. Try to improve Fortress.

    B1. Do Nothing.

    B2. Trade Agreement

    C3. Attack

    A4. Colonize. rather than starting a new civ game, I say we do Explore the Portal 2: Electric Boogaloo after we defeat the elves and assimilate the dragonlings.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)16:59 No.16727422
    >>16727411
    Sounds interdasting.
    >> Anonymous 10/24/11(Mon)17:00 No.16727436
    >>16727389

    D, B1, B2, B3, B4.

    We ought to keep the portal shit to ourselves. If the Elves are such great magicians, we need every advantage we can get.
    >> Anonymous 10/24/11(Mon)17:01 No.16727439
    >>16727389
    B Let us begin building our own armored vehicles and mount them with our rifles

    A2/D2 Inquire about borrowing some for breeding experiments.

    B3/A3 Let us trade some tech for magic

    D4
    >> Anonymous 10/24/11(Mon)17:01 No.16727450
    >>16727389

    E. Settle the southern River.

    C1. Resume trade.

    B2.

    D3. Cultural exchange, send more Keig to explore their lands with friendly intent, bring back more elven bitches and let's see if they can reproduce.

    D4. Small scaled.
    >> Anonymous 10/24/11(Mon)17:03 No.16727466
    does nobody else hate elves?
    >> Anonymous 10/24/11(Mon)17:04 No.16727479
    >>16727389
    D
    B1
    B2
    B3: Magical Trade
    D4
    >> Anonymous 10/24/11(Mon)17:06 No.16727493
    >>16727466
    The elves are outmatched racially. This is now a land of scaled creatures and those smooth skinned elves are in the minority. Beyond their magics, it is their greater capability for magic which would be greatly useful
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:21 No.16727617
    Magic , Do nothing, Trade Agreement(x2), Jointly explore with elves.

    We study our magic in depth, trying to find a way to top the elves. However, it seems impossible. Some theorize that we have reached the peak of our magical knowledge, having mastered the arts of fire, lightening, healing, transmogrification, and various other minor schools. Instead we focus on making the portal more stable, and succeed. We erect a gate around the portal which holds it open, so it no long feeds from our magical energy.

    We leave the lizardmen alone, and are approached by a convoy of lizards asking to open up trade between our two peoples again. They offer to supply us with improved versions of the tank they've been working on in exchange for a steady supply of metals.

    We send convoys out to both the elves and the dragonlings. The elves teach us a method by which we can store magic in gems, for use later. The most magic conductive gems appear to be rubies and emeralds. In exchange we teach them how to smelt metals and send them several of the lesser metals, iron and steel for example. The Dragonlings trade us a strange herb they call Ganja, which when smoked or eaten has a relaxing effect on the user. In exchange, we trade them the secrets to producing whiskey. More regular trade is agreed upon, with the elves providing us gems for magic storage, and us giving them metals. The dragonlings give us herbs and fish, and we give them booze and weapons.

    The elves send over ten of their best magicians. We gather a team of our most elite Keig Special Forces units. The Keig are supplied with their natural magics and rifles. The elves have naught but robes and spellbooks. They comment that we are fortunate all of us can use magic, and remark that they are impressed by our architecture. They depart into the portal. For several weeks nothing has been heard from them.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:24 No.16727645
    Several half-keig, half-elven babies are born. Except they look completely like the Keig. It is known the Keig can't reproduce with Hagan, but apparently when they reproduce outside their species, the baby doesn't inherit any of the traits of the mother.
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Attack
    B1. Do Nothing.
    C1. Your Choice
    _____________________________________________
    Dragonlings
    A2. Ally
    B2. Trade Agreement
    C2. Attack
    D2. Your choice
    _____________________________________________
    Elves
    A3. Ally
    B3. Trade Agreement.
    C3. Attack
    D3. Your choice
    _____________________________________________
    Portal
    A4. Colonize.
    B4. Send a rescue squad.
    C4. Close the portal.
    D4. Your choice.
    _____________________________________________
    Population: 10000 (+1000 every turn)
    Farmers: 2200
    Miners: 2200
    Smiths: 2200
    Militia: 3400
    Keig: 2100 (+300 ever turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:25 No.16727652
    revised lizardmen options.
    _____________________________________________
    Lizardmen
    A1. Accept
    B1. Decline.
    C1. Attack.
    _____________________________________________
    >> Anonymous 10/24/11(Mon)17:28 No.16727679
    >>16727645

    B.

    C1. Trade Ganja to them.

    A2.

    B3. Give them Ganja and Whiskey.
    War OF drugs, ahehe.

    B4. I have a bad, bad feeling about this.
    >> Anonymous 10/24/11(Mon)17:29 No.16727683
    >>16727645

    A. Try to improve Fortress.

    B1. Do Nothing.

    B2. Trade Agreement

    C3. Attack

    B4. Send a rescue squad.

    A1. Accept
    >> Anonymous 10/24/11(Mon)17:29 No.16727688
    >>16727652

    B2. They could be re-arming, and we can make tanks on our own.
    >> Anonymous 10/24/11(Mon)17:30 No.16727697
    >>16727688

    B1, meant B1.
    >> Anonymous 10/24/11(Mon)17:30 No.16727698
    B
    A1
    A2
    B3: Drug Trade
    B4
    >> Anonymous 10/24/11(Mon)17:33 No.16727720
    >>16727698

    Fuck year, planning for Ganja War!
    >> Anonymous 10/24/11(Mon)17:34 No.16727733
    >>16727645
    G Inquire populace about Keig conversion
    A1
    D2 Introduce Keig to them
    B3 Ask them to teach us some of their magics
    D4 Wait
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:36 No.16727763
    Sorry folks, shitty internet keeps disconnecting.
    >> Anonymous 10/24/11(Mon)17:40 No.16727796
    >>16727652
    C
    A1
    A2
    A3
    B4
    >> Anonymous 10/24/11(Mon)17:49 No.16727877
    I lost track of this on second thread, can someone explain me Hagan and Keig thing?
    >> Anonymous 10/24/11(Mon)17:53 No.16727903
    >>16727877

    After beating the dwarves, mages experimented on volunteer soldiers. They turned into huge, spiked, plated creatures.

    Haga are the mixed race of Humans and Naga. There are no pure humans or Naga left. They must have really loved each other after the revolution and defeating the dwarves.
    >> Anonymous 10/24/11(Mon)17:53 No.16727909
    >>16727877
    Hagan: Human-Naga hybrid
    Keig: Magically produced mutants with superior combat ability and the ability to use magic
    >> Anonymous 10/24/11(Mon)17:55 No.16727922
    >>16727909
    >>16727903

    Thanks folks
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:58 No.16727937
         File1319493501.png-(88 KB, 640x400, CIVMap.png)
    88 KB
    B, A1, A2, B3, B4; I added boundary markers and shaded in each kingdoms territory.
    We mount cannons inside the tanks, and add a hatch into the back of the cannons so they can be quickly loaded with a giant bullet, essentially. The tank round is heavily charged with magic, and the effects are incredibly destructive.

    We send the new plans for the tanks and the proper materials to the Lizardmen, who erect factories dedicated to the production of these tanks, which are run off steam power. They start churning out the devices and we quickly amass a fleet of them.

    We send an envoy to the dragonlings offering them an alliance. After lengthy negotiations and an extended period of partying to celebrate it being the middle of the week, they accept our proposal and we become allied with the dragonlings. They send over a large collection of their people to live with ours and we send a large number of our people to live with them. We quickly learn we are genetically compatible, Hagan-Dragonling children being basically Hagans with wings, though they lose the ability to breathe fire. While Dragonling-Keig children are again completely Keig.

    We expand our trade agreement with the Elves, sending them whiskey and the herb ganja. They send back a convoy thanking us graciously and telling us that the Ganja helped them improve their magical focus and that it is invaluable to them. They send us lumber from the forest and teach us the secrets to summoning demons, though the concept is distasteful to our mages. They also trade us the strange material that they construct their cities out of.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)17:58 No.16727944
    We send a group in to attempt and rescue the explorers we sent in several weeks ago. They come back with a map detailing a path up the mountain that was found in an abandoned camp near the portal. There is also a note that explains some of the realm. Apparently it is a land of demons and strange beast. The land is ever changing, and the terrain is never exactly alike two days in a row. They went to the mountain to get a better view of the surrounding territory, however the letter is marked from a week ago.
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Do nothing.
    B1. Attack.
    C1. Your choice
    _____________________________________________
    Dragonlings
    A2. Ally
    B2. Trade Agreement
    C2. Attack
    D2. Your choice
    _____________________________________________
    Elves
    A3. Ally
    B3. Trade Agreement.
    C3. Attack
    D3. Your choice
    _____________________________________________
    Portal
    A4. Colonize.
    B4. Send a rescue squad to the mountain.
    C4. Close the portal.
    D4. Wait.
    E4. Do nothing.
    _____________________________________________
    Population: 11000 (+1000 every turn)
    Farmers: 2300
    Miners: 2500
    Smiths: 2500
    Militia: 3700
    Keig: 2400 (+300 ever turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)18:04 No.16727986
    Bump
    >> Anonymous 10/24/11(Mon)18:04 No.16727988
    >>16727937
    D - While the Demon summoning Magic is distasteful, maybe we can reach out to other planes of existence. Alternatively, maybe we can figure out how to give the Keig the wings our new hybrids have
    A1
    A2/D2 Integrate with the Dragonlings. The Hagans will now ascend to the net evolutionary step
    A3/D3 Experiment with Hagan/Elven breeding
    B4
    >> Anonymous 10/24/11(Mon)18:05 No.16728000
    >>16727944

    E. Settle on the southern river.

    A1.

    B2.

    B3. Ganja prices increase, we need more stuff for it.

    B4. Sidequest!
    >> Anonymous 10/24/11(Mon)18:06 No.16728006
    >>16727944

    A. Try to improve Fortress.
    A1. Do nothing.
    A2. Ally
    C3. Attack
    B4. Send a rescue squad to the mountain.

    COME ON BROTHERS, LET'S DESTROY THESE DEMON SUMMONING HERETICS.
    >> Anonymous 10/24/11(Mon)18:09 No.16728027
    C A1 B2 B3 B4
    >> Anonymous 10/24/11(Mon)18:13 No.16728052
    >>16727937
    D: We must develop countermagics, nullifying abilities seems somewhat kin to healing and transformation
    C1: Offer them an official place in the Empire, it has been several generations since our war and they seem content with our relationship
    A2: Ask them to ally with us and spread word of the horrors the Elves conjure
    B3: We must learn more of their magics so we may properly repel it
    D4: It is not a concern for the time, our brothers are either dead or doing us justice within. We retain the portal for now so they may return but we shouldn't send anyone else inside.
    >> Anonymous 10/24/11(Mon)18:18 No.16728075
    lets try and assimilate all the other races like we did to the naga
    >> Anonymous 10/24/11(Mon)18:19 No.16728081
    >>16727988

    I propose renaming of the category 'A' to category 'R'.
    >> Anonymous 10/24/11(Mon)18:21 No.16728087
    >>16728075
    And sully our genepool to the point of infertility?
    No Thanks. I can see taking on Dragonling mates for the wings should we still prove fertile, but taking Elves atop that seems foolish, and taking Lizardmen will just prove to weaken our magic.
    >> Anonymous 10/24/11(Mon)18:23 No.16728105
    >>16728087
    Dude, we have fertility magic up the kazoo.
    When there's onething we can do, it's make shit fertile.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)18:30 No.16728142
    D, A1, A2, B3, B4

    Dragonlings make our Kingdom a vacation location, and the College of Magi is flooded with new dragonling students. More and more of the new Hagan-Dragonling hybrids are seen walking around. However, it appears that birth and death rates have finally equalized for the Hagans. The Keig are no longer an entirely military people either. They take up farming, teaching, mining, and smithing as well. Our economy is thriving. Every citizen has a job, and the income disparity is almost unheard of. The currency is valued highly as well, because of it's stability and the wealth of gold we have.

    We practice our magic, and we finally discover true war magics, rather than personal magics. Using at the least five mages our kind can know summon great storms, cause fire to rain from the sky, create vast anti-magic fields, and deploy a spell that causes everyone within the area of the spell to be overwhelmed with the desire to copulate.

    We do nothing.

    All citizens of Dragonling and Sanguine Kingdoms now have duel citizenship. It is generally accepted that the hybrids are so much like Hagans they're just a new type of Hagan, so no new names for them are made. It is regarded by our kind, and many dragonlings, as simply the next evolutionary step.

    We expand the trade further. We send them a Ganja extract far more potent than Ganja itself, the extract coming to be called Hash, and they send many elves to our College of Magi to serve as teachers to the young minds there.
    >> Anonymous 10/24/11(Mon)18:30 No.16728146
    >>16728105
    No, the Naga had fertility magic out the wazoo, sure we inherited some when we became Hagans but at the same time Hagans are magicly weaker than both Human and Naga were, if able to cast a broader range of spells. All the same that doesn't help us if we try to do too much breeding at once or if we breed with the Lizardmen. I say pick Elves or Dragonlings and stick to it, and since a portion of our population seems repulsed by the elves and gearing for war against them that leaves the Dragonlings a better target for integration than the Elves
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)18:30 No.16728148
    A group is sent into the portal. The land they've entered is strange and hostile. They can see the mountains in the distance, and they have a map left for them. They set off towards the mountain at a brisk pace. They must pass through the forest, along the lake, and through the desert to get to the mountains, it will be a hard journey but they are extremely well prepared, armed and armored. They even have a lightly armored transport. This transport, however, breaks down not very far into the forest.
    _____________________________________________
    A. Try to improve Fortress.
    B. Try to improve weapons.
    C. Research new technology.
    D. Practice Magic.
    E. Found a New Settlement
    F. Explore
    _____________________________________________
    Lizardmen
    A1. Attack
    B1. Do nothing
    C1. Your choice
    _____________________________________________
    Dragonlings
    A2. Attack
    B2. Do nothing
    C2. Your choice
    _____________________________________________
    Elves
    A3. Attack
    B3. Do nothing
    C3. Your choice
    _____________________________________________
    Portal
    A4. Fix the Transport.
    B4. Go on on foot.
    C4. Try to make something out of the wreckage.
    D4. Your choice.
    _____________________________________________
    Population: 12000 (MAX)
    Farmers: 2500
    Miners: 3000 (MAX)
    Smiths: 3000 (MAX)
    Militia: 4000 (MAX)
    Keig: 3500 (+500 every turn)
    Food: More than Enough.
    Tech: Excellent.
    Magic: Excellent
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)18:31 No.16728153
    >>16728146
    Hagans are stronger in magic than both, and gained fire magic. Humans discovered fertility magic and blessed their genitals.

    Don't forget, when the Keig crossbreed their offspring are Keig only, and inherit no traits of the mother/father.
    >> Anonymous 10/24/11(Mon)18:36 No.16728174
    >>16728148

    C. Research proper artillery.

    B1.

    B2. Cultural exchange continuing.

    B3.

    A4. I have the feeling we'll need it. Try magic repair.
    >> Anonymous 10/24/11(Mon)18:38 No.16728185
    >>16728142
    > Great age of peace, progress and understanding

    Time to set out and colonize new worlds!
    >> Anonymous 10/24/11(Mon)18:39 No.16728199
    >>16728148
    C B1 B2 B3 C4
    >> Anonymous 10/24/11(Mon)18:39 No.16728202
    >>16728148

    A. Try to improve Fortress.

    B1. Do nothing

    B2. Do nothing

    A3. Attack


    B4. Go on on foot.
    >> Anonymous 10/24/11(Mon)18:39 No.16728203
    A: Increase our defenses and and standard of living
    C1: Offer them a seat on our council, they are more or less a part of our glorious nation at this point and it would be wise to give them some say in our decision making.
    C2: Offer to adopt them into the empire, there aren't truly may boundaries left between us at this point.
    B3: Leave them be
    D4: Perhaps we should set up an encampment. We have done little study of the way in which this place changes, only that it does
    >> Anonymous 10/24/11(Mon)18:42 No.16728218
         File1319496147.jpg-(36 KB, 501x375, 1312856873165.jpg)
    36 KB
    i still say we should try breeding with everything and see what happens

    should we start merging our and the dragonling, lizards and elf kindoms together soon

    >pic maybe related
    >> Anonymous 10/24/11(Mon)18:45 No.16728247
    >>16728218

    >merging with elf kingdoms

    THEY SUMMON FUCKING DEMONS FROM THE GROUND THEY NEED TO BE EXTERMINATE DBLEURHEGHEGHEHGEGH WHY DOES NOBODY ELSE HATE THE POINTY EARED BASTARDS.
    >> Anonymous 10/24/11(Mon)18:47 No.16728268
    >>16728247
    I do friend, I do, I simply fear their death magics and feel we should build our power base and bide time
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)18:48 No.16728278
    Hey, I'mma take a short break, girlfriend got home. I'll come back with a new thread.
    >> Anonymous 10/24/11(Mon)18:49 No.16728286
    >>16728268

    And when the time comes, we just drop their Ganja supplies and curbstomp them with our mongrel horde.
    >> Anonymous 10/24/11(Mon)18:49 No.16728292
    >>16728247
    We can't do that. So we need to assimilate them.
    Their magical abilities will be merged into the Collective. We are Hagan, pointy ears are futile.
    >> Anonymous 10/24/11(Mon)18:50 No.16728302
    >>16728148
    E Form one near the forest so that interbreeding with the New Hagans and the Elves may result
    D Experiment with some Keig to see if it's possible for them to breed and successfully make hybrids
    C1 Allow for cultural exchange and breed with them too (use Magic if needed)
    B2/C2 Continue the interbreeding
    C3 Begin interbreeding
    C4 See if the armor can't be stripped off and leave the frame, controls, weapons and engine remaining.
    >> Anonymous 10/24/11(Mon)18:51 No.16728311
    >>16728292

    We've got too much excess population. A bloody war against the elves would be good practice for fighting what lies beyond the portal.
    >> Anonymous 10/24/11(Mon)18:53 No.16728334
    If we interbreed with the Dragonlings and gain wings, then interbreed with the Elves, does that make us glorious winged faggots?
    >> Anonymous 10/24/11(Mon)18:54 No.16728341
    >>16728292
    this!

    we cant fight them face to face or they will curb stomp us into hell

    let breed/assimilate them into extinction, by the time they realise whats happening it will be to late to stop it
    >> Anonymous 10/24/11(Mon)18:54 No.16728349
    >>16728341

    >get curbstomped into hell,

    NIGGA YOU DO NOT UNDERSTAND OUR MILITIA'S POWER
    >> Anonymous 10/24/11(Mon)18:55 No.16728355
    >>16728334
    Not really. I've forgotten what Hagans look like, but I'd imagine all we'd get is greater magical aptitude, some scale loss and pointy ears
    >> Anonymous 10/24/11(Mon)18:56 No.16728360
    >>16728349
    > Militia
    Why did we never change to a stanting army?
    >> Anonymous 10/24/11(Mon)18:56 No.16728364
    >>16728349
    you dont undersatnd DEMONS!!!!
    >> NSRLA !O1GBzZ3EBo 10/24/11(Mon)18:56 No.16728365
    >>16728360
    Because Fuck the police
    >> Anonymous 10/24/11(Mon)18:57 No.16728370
    >>16728364

    TANKS

    STORMS

    FIRE

    ELECTRICITY

    HEALING

    HELLISH HORNBEASTS

    CANNONS

    RIFLES

    FORTIFICATIONS

    DESERT CASTLES

    ELECTRIFIED MOATS

    MAGMA

    GRENADES
    >> Anonymous 10/24/11(Mon)18:59 No.16728388
         File1319497177.jpg-(72 KB, 600x400, 4chan-1296666369639.jpg)
    72 KB
    >>16728355
    But I want glorious scaly, winged faggots that shoot lightning from the skies.
    >> Anonymous 10/24/11(Mon)18:59 No.16728390
    >>16728370

    Pickaxes,

    Long Swords,

    double bladed axes,

    Nagan spears, hand axes,

    broad swords,

    daggers,

    Compound Bows,

    electrified arrows.
    >> Anonymous 10/24/11(Mon)19:00 No.16728395
    >>16728370
    and DEMONS are most likely immune to all that shit!
    >> Anonymous 10/24/11(Mon)19:01 No.16728407
    >>16728395

    I'VE YET TO MEET A DEMON WHO CAN OUTSMART BULLET
    >> Anonymous 10/24/11(Mon)19:02 No.16728414
    >>16728407
    >outsmart
    No need to outsmart what you can ignore.
    >> Anonymous 10/24/11(Mon)19:03 No.16728426
    >>16728407
    Have you met a demon who just takes it and keeps going like nothing's happened?

    Unless we have Gatling guns, I doubt bullets will do much to them
    >> Anonymous 10/24/11(Mon)19:05 No.16728445
    >>16728426

    http://www.youtube.com/watch?v=aKHsj5y8UL8
    >> Anonymous 10/24/11(Mon)19:06 No.16728454
    >>16728445

    http://www.youtube.com/watch?v=44kBN340vd4
    >> Anonymous 10/24/11(Mon)19:15 No.16728540
    >>16728445
    >>16728454
    we dont have Gandalf or a Space Marine Captain on our side numbnuts
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)19:17 No.16728548
    >>16728540
    Don't we? Anyway, starting a new thread.
    >> Alfonso !!J5X1luOwrrm 10/24/11(Mon)19:42 No.16728764
    >>16728754



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