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  • File : 1320632697.jpg-(32 KB, 154x224, Ahriman.jpg)
    32 KB Waiting for TG Quest Anonymous 11/06/11(Sun)21:24 No.16864773  
    So, while we wait, since the old thread got too old, let us discuss how we should handle Ahzek Ahriman.

    Try to bargain with him, or just start firing on him from orbit, and hope the people at Rivendell are too traumatized by it?

    We need some well versed 40k folks to weigh in on this one.

    Archive of last official thread: http://suptg.thisisnotatrueending.com/archive/16852204/
    >> Anonymous 11/06/11(Sun)21:28 No.16864826
    >>16864773
    Our guess at this point is that he's after the One Ring, or possibly Gandalf. Maybe both.
    Best if we keep him from getting close enough to matter.

    Side concern is wondering what the agent in Rivendell was up to. Void Engineers poisoning people to interrupt Ahriman's plan? How does that work?
    >> Anonymous 11/06/11(Sun)21:36 No.16864934
    >"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends. I have forgotten nothing, and my wisdom has expanded far beyond mere mortal frailties."
    I want to like the guy, but he's fucking Chaos sorcerer supreme. Who trusts Chaos?
    >> Anonymous 11/06/11(Sun)21:39 No.16864971
    >>16864934
    Well, the chaos gods are as trustworthy and full of integrity as the Emperor.

    Also Ahriman doesn't acknowledge Tzeentch as his master or anything, so he's basically a radical inquisitor in marine form.
    >> Anonymous 11/06/11(Sun)21:41 No.16864987
    >wonder what's up with /tg/ today?
    >discussion thread about what is apparently 40k in LOTR

    I have no reaction face for this.
    >> Anonymous 11/06/11(Sun)21:45 No.16865046
    Become bros with Ahriman and then kill him once he's lived his usefulness before he inevitably betrays you himself.

    It's the only way to be safe.
    >> Anonymous 11/06/11(Sun)21:46 No.16865051
    Since I can't make a thread bc I'm on iPod, and this seems like a good thread to ask it in, I have been wondering this: the Emperor rose to power to help guide and protect humanity, but what is he guiding us to? Is it a grand destiny or just trying to survive in this lolgrimdark universe?
    >> Anonymous 11/06/11(Sun)21:47 No.16865079
    >>16865051
    Emps' original goal was to create a new race in the form of the primarchs to replace mankind. Since that failed, his next plan is to guide mankind into a fully psychic race that the daemons themselves will be terrified of.
    >> Anonymous 11/06/11(Sun)21:48 No.16865093
    >>16864987
    It's the current scenario in the Editors setting. Which, I suppose, encompasses all settings.

    Now, back to the planning at hand:
    While I agree that Ahriman might be the most willing to talk, and the Reasonable Marines the most willing to reciprocate, we must also keep in mind Ahriman's goals.
    What could we offer him, to make him turn around?
    And do we know if this is an uncontaminated Ahriman, with which our psych-profile of him from Lexicanium is accurate, or is he a modified version, possibly SUE-ified, or altered in some way?
    >> Anonymous 11/06/11(Sun)21:57 No.16865222
    When everything else fails, and the scales are heavily tipped against us, there's a chance that an incarnation of the Eternal Champion comes to our aid. He has a history with chaos, though he normally fights against Lords of Chaos like Arioch, or Xiombarg.
    >> Anonymous 11/06/11(Sun)21:58 No.16865232
    If possible, we should endeavor to convince him that middle Earth is boring, and all the fun stuff is across the ocean where all the elves are sailing too.
    I mean, we never actually see Valinor in the books, so whose to say they weren't conquered by a sorcerer hungry for knowledge?
    The best part is, all Ahriman has to do is wait like a year, two at most, and most of the interesting people will be sailing right for him.
    Sure it's unbelievably dickish, but it technically doesn't violate canon, being that it's taking place in unwritten areas.
    >> Anonymous 11/06/11(Sun)21:59 No.16865246
    >>16865093
    This was mentioned in the last thread, but we could always tell him about the Orz. I mean dude's all about forbidden knowledge, and you can't get much more forbidden then that.
    >> Anonymous 11/06/11(Sun)22:03 No.16865295
    >>16865232
    That SOUNDS like a breach of TG regulations and protocol, but it also sounds plausible.
    Let's keep that as a backup plan.

    A problem, of course, is that we need the One Ring destroyed, and it's likely that Ahriman wants it.
    Perhaps we could offer him something else in exchange? Such as all the published WH40k books? He already knows about the Meta, and perhaps this would be enough Meta information to sway him?
    >> Anonymous 11/06/11(Sun)22:15 No.16865428
    >>16865295
    I don't know, that seems like the kind of knowledge that would make him upset. Upset enough to try and destroy every incarnation of Games Workshop he can find.
    Maybe we can convince him that the One Ring really isn't all that, compared to the Silmarils?

    I don't know, I'm like 90% sure killing him is beyond our ability and, much like the Orz, diplomacy is the only way out of this beyond just leaving him alone.
    >> Anonymous 11/06/11(Sun)22:38 No.16865668
    >>16865428
    Also concerned about our ability to kill him. Hell, if our transporters can't lock on, who knows what else might go wrong if we try blasting him from orbit.
    Might try some strafing with the Indefatigable, but there will come a point where the fight will be so noticeable that we can't help but contaminate the local canon.
    >> Anonymous 11/06/11(Sun)22:40 No.16865685
    >>16864987
    No, it is WAY more Meta than that.
    Also, that is a pun. Read up, you'll see why.
    >> Anonymous 11/06/11(Sun)22:41 No.16865712
    >>16865428
    We can't just leave him alone because he's not where he's supposed to be.

    I still think he is killable; there's no Immaterium here, and our mass rifles will ignore his armor.
    However, we would take casualties and it would adversely affect the Canon if the elves saw the fight.

    I'd prefer to talk it out with him, but first, he has to be willing to talk, and second, he needs to be willing to accept what we offer him in exchange for backing off and going back to where he belongs.
    >> Anonymous 11/06/11(Sun)22:48 No.16865780
    YOU guys, don't forget the plot to give him a dataslate full of all the Orz information!
    I want to see a Chaos Starscream in action!
    >> Anonymous 11/06/11(Sun)22:51 No.16865811
    >>16865712
    But what do we really have to offer him?
    >> Anonymous 11/06/11(Sun)22:54 No.16865837
    >>16865780
    Somehow the Orz Plan will definitely come back to haunt us.

    One crazy, and foolish, part of me wants to consider trying to recruit him.
    The rest of me thinks this is a terrible idea and that I must be weak against corruption.
    >> Anonymous 11/06/11(Sun)23:04 No.16865918
    Damnit. I really wish we had more of a plan here.
    >> Anonymous 11/06/11(Sun)23:14 No.16865994
    >>16865918
    I know.
    Currently all we have is:
    1. Attempt negotiation with Ahriman (I'm going to suggest we use a Reasonable Marine for this)
    2. Offer something of value (published WH40k material, he can do whatever over on the continent to the west of the sea as long as he stays there for 2 years, dataslate with all of the information we have on the Orz, including the stuff that if used improperly will get you *pulled* to them) in exchange for not messing around with the Canon.
    3. If negotiation fails, beam all of our ground teams around him beyond the edge of his anti-teleportation ward and catch him with an alpha strike of everything we have, including an orbital singularity laser strike, by all 3 singularity laser cannons.
    >> Anonymous 11/06/11(Sun)23:16 No.16866012
    >>16865712
    Eh, in earlier threads I've been wondering why people are overestimating Chaos so much, but at the same time I'm very cautious about attacking Ahriman precisely because he is no longer affiliated with Chaos.
    I mean he's actively concerned with self-improvement and is no longer bound by the slow-as-molasses status quo of his home Canon. He already came up with a way to avoid being telekilled, so I wouldn't be surprised if he's magicked a way around Mass weapons.
    Like what if he's capable of thinking with portals?
    >> Anonymous 11/06/11(Sun)23:19 No.16866046
    >>16866012
    If he's magicked a way around quantum singularities, if he's now immune to black holes, then we pull out, get a Chronosphere, see who or what he takes, use the Chronosphere, and create a duplicate of whatever he takes to take the place of the original and restore the course of the Canon.
    >> Anonymous 11/06/11(Sun)23:25 No.16866103
    >>16865918
    Well let's see..

    #1 Keep Spike and the Sandmen WELL clear of that shit. Have them continue on to town, shift focus to using those hypnotic voices to discourage people from investigating any commotion we're about to cause.

    #2 Beam up the slain elf. See to reviving him and returning him later. Possible interrogation if we suspect he was slain for more than just being in the wrong place.

    #3 Have the captured agent locked down and examined. Figure out what was being sprinkled and scan for more contamination of such. If it turns out to be seasoning, interrogate the subject to find out where they got those clothes from. Put Tosh on that then.

    #4 If we haven't already, get the second Reasonable Marine squad between Ahriman and town by any means possible. Move the Indefatigable in close support of squad one to squad two.

    #5 Brief Egon on Ahriman and Rubic Marines, perhaps our proton phaser solution can be brought to bear on those marines and free their spirits.

    #6 Probably have to engage Ahriman in conversation. A) To gain info. B) To buy time. And C) To see if we can dissuade him, Reasonably.
    >> Anonymous 11/06/11(Sun)23:28 No.16866137
    >>16866046
    I.. wait, would that work?
    Somehow there has to be a drawback to that idea.
    >> Anonymous 11/06/11(Sun)23:32 No.16866167
    >>16865994
    >>16866103
    Let's combine these two:
    #1 Keep Spike and the Sandmen WELL clear of that shit. Have them continue on to town, shift focus to using those hypnotic voices to discourage people from investigating any commotion we're about to cause.

    #2 Beam up the slain elf. See to reviving him and returning him later. Possible interrogation if we suspect he was slain for more than just being in the wrong place.

    #3 Have the captured agent locked down and examined. Figure out what was being sprinkled and scan for more contamination of such. If it turns out to be seasoning, interrogate the subject to find out where they got those clothes from. Put Tosh on that then.
    EMH to examine the food, agent to be beamed to the brig, and Delta Greens to be stationed outside with Tosh when he interrogates, to act as intimidation, and backup (if the agent turns out be more than she appears). Aurors on standby to obliviate the agent's memory if she turns out to be a native.

    #4 If we haven't already, get the second Reasonable Marine squad between Ahriman and town via Al'Kesh transporter. Inde should stay in support of Squad 1 at the gate, the Al'Kesh can move to support Squad 2.

    >cont
    >> Anonymous 11/06/11(Sun)23:32 No.16866174
    >>16866167
    #5 Brief Egon on Ahriman and Rubic Marines, perhaps our proton phaser solution can be brought to bear on those marines and free their spirits.

    #6 Probably have to engage Ahriman in conversation.
    #6a. Attempt negotiation with Ahriman (I'm going to suggest we use a Reasonable Marine for this)
    #6b. Offer something of value (published WH40k material, he can do whatever over on the continent to the west of the sea as long as he stays there for 2 years, dataslate with all of the information we have on the Orz, including the stuff that if used improperly will get you *pulled* to them) in exchange for not messing around with the Canon.
    #6c. If negotiation fails, beam all of our ground teams around him beyond the edge of his anti-teleportation ward and catch him with an alpha strike of everything we have, including an orbital singularity laser strike, by all 3 singularity laser cannons.
    >> Anonymous 11/06/11(Sun)23:34 No.16866190
    >>16866137
    Well, yes. We don't have the technology with us to create a full mind and body duplicate; we'd have to special requisition that.
    And if he's going after the One Ring, that's going to be difficult to manage, considering that it's soul-linked to Sauron.
    >> Research Fag 11/06/11(Sun)23:43 No.16866271
    >>16866190
    Actually, we do- but only for living organisims. We can make duplicates with the startrek transporters.
    >> Anonymous 11/06/11(Sun)23:45 No.16866288
    >>16866190
    Of course, we might be off base with what he wants. He might be after ransacking the Elves as part of his current trend of going after Eldar knowledge.
    >> Anonymous 11/06/11(Sun)23:48 No.16866325
    >>16866271
    I thought that was only possible through the use of two transporter pads and an ion storm to cause the signal to be echoed?

    Though I suppose it would also be possible if we ignore all safety and ethical protocols, and use the delay in the pattern buffer as a base signal to create a second beam to another transporter pad, and therefore create a second copy of the person in question.
    >> Research Fag 11/07/11(Mon)00:08 No.16866575
    >>16866325
    In one of the archived threads I posted the reason it was possible without an ion storm or other uncontrolable variables. The main reason was because of the Federations' moral baggage and policies. We are a pragmatic organization with looser ethical standards.
    >> Anonymous 11/07/11(Mon)00:23 No.16866763
    >>16866575
    But wait, what are we going to use in place of the matter stream? Even if we have the transporter trace, we need a valid matter stream to work with.
    >> Research Fag 11/07/11(Mon)00:43 No.16866967
    >>16866763
    How about we just get that teleporter that does make copies of stuff from the film "The prestige"? We could then have Egon reverse-engineer it into our own systems
    >> Anonymous 11/07/11(Mon)00:44 No.16866991
    >>16866967
    But we already have Star Trek replicators for that, don't we?
    >> Research Fag 11/07/11(Mon)00:47 No.16867015
    >>16866991
    ...because it can clone people both body and mind/soul ?
    >> Anonymous 11/07/11(Mon)00:49 No.16867022
    >>16867015
    Wait, wasn't the original reason we were discussing this as a way to replicate the One Ring?
    >> Anonymous 11/07/11(Mon)00:59 No.16867112
    >>16867022
    Not just the One Ring, but also anyone that Ahriman is targeting for capture; likely to be Gandalf and/or Elrond.

    But the problem with attempting to copy the One Ring is that it's soul-linked to Sauron, and it might have its own anti-teleportation ward.

    Also, as I stated, and can be shown here: http://en.memory-alpha.org/wiki/Transporter#Operations

    The transporter requires a matter stream, as that's what it's manipulating to reconstruct a person or object. It could be compared to a transporter trace rather than the pattern caught by the targeting scanners to repair damage and such, however there still needs to be a valid matter stream for the process to work.
    Which means that you still need to scan something, break it down into a matter stream, and build it back up.
    >> Anonymous 11/07/11(Mon)01:08 No.16867194
    Also, something that everyone should remember:
    Ahriman has stats.
    If it has stats, it can be killed.

    http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1090226&_requestid=24
    07327
    >> Anonymous 11/07/11(Mon)01:16 No.16867278
    >>16867112
    Lack of matter stream is also why they couldn't get Moriarty out. Though they made some promising progress toward that end.

    There's someone to consider bringing on as a low-budget Batman, a criminal mastermind meant to be able to outsmart an android.
    >> Anonymous 11/07/11(Mon)01:17 No.16867292
    >>16867278
    We'll need a pair of mobile emitters to go with that one, and his lady friend.
    >> Anonymous 11/07/11(Mon)06:40 No.16868416
    >>16867278
    He strikes me as a little too independent minded to me.
    >> Anonymous 11/07/11(Mon)11:04 No.16870064
    Okay, so, do we have anything to add to the plan from
    >>16866167
    >>16866174
    Now that the Inde's crew have modified their phaser arrays once before to be proton cannons, they should be able to do so again easily.
    However, Ahriman is not exactly a daemon, and appears to still be a corporeal Space Marine, if I'm reading the Lexicanium article right.
    We will need Egon to see if he can patch the PKE meter into the Storm's sensors to see if Ahriman shows up as a mass of PKE or as a corporeal lifeform.
    >> Anonymous 11/07/11(Mon)11:50 No.16870428
    Quest appear at all, or was it blocked out by the server migration and lateness?
    Shamefully, I ended up sleeping.
    >> Anonymous 11/07/11(Mon)12:05 No.16870569
    >>16868416
    So does Batman. Something about the folks like that where they prefer to do their own thing, but I'm sure we could work something out. Life and adventure outside of a false simulation is a big one to offer him.
    >> Anonymous 11/07/11(Mon)12:05 No.16870574
    >>16870428
    I checked the foolz archive; doesn't look like OP was able to post it.
    Hopefully he'll be up today.

    We should really get him to take up a tripcode. It'll make finding the posts in the archive easier.
    >> Anonymous 11/07/11(Mon)12:15 No.16870683
    >>16870574
    Yeah when it got that late and posting wasn't working I figured there would be much going down.
    >> Anonymous 11/07/11(Mon)12:20 No.16870723
    >>16870683
    *wouldn't
    Bah.

    >>16870064
    Yeah, not sure how well it would work on Ahriman.. On the other hand, it did work on Alucard, and he was incorporeal either.
    Mainly I was thinking we could pull the souls trapped in the Rubic Marine armor free, and quickly cut down on Ahriman's support.
    >> Anonymous 11/07/11(Mon)12:25 No.16870762
         File1320686730.jpg-(15 KB, 325x396, DataDictionary.jpg)
    15 KB
    >>16870723
    *wasn't
    I cannot into contractions.

    Which reminds me, how expensive do you suppose it would be to requisition Data? Folk mentioned him before, but we were out of budget. Him plus another 20 X-COM scientists would start giving us a real Science edge, don't you think?
    Of course, we has to survive this encounter and probably find another SUE to deal with first to get the funding, but it is nice to think ahead.
    >> Anonymous 11/07/11(Mon)12:26 No.16870768
         File1320686773.jpg-(150 KB, 797x927, wallE is Gordon.jpg)
    150 KB
    >>16870723
    Another plan, we cold use a low-power phaser beam to inscribe protective runes like hexaggramatic wards in the surrounding area.
    You know, we could use Federation Teleporters to alter the matterstream just enough that, congrats! All of your stuff and your body, on al levels, has tiny hexagrammatic wards, just like the Grey Knights!

    Also, since the Blank Gene is, well, genetic, why don't we take some of the Pariahs/Silencers and clone them? Or better yet, do a transporter trace and apply the gene to all of our other troops.
    >> Anonymous 11/07/11(Mon)12:28 No.16870783
    >>16870569
    I suppose.
    A chance to see the Meta-verse! To experience things beyond the limits of a single Canon! To behold the wonders of high technology and magic!

    Yeah, that would be pretty damn tempting for the Moriarty hologram. And Mobile Emitters for him and his lady-friend would also sweeten the deal.
    However, you have to remember that he's still a genius, and quite capable of circumventing most of our security measures once he puts his mind to it. Also that he can't stand not being the one in control of a situation; I don't believe he would make a good fit with the team.
    >> Anonymous 11/07/11(Mon)12:31 No.16870804
    >>16870783
    >However, you have to remember that he's still a genius, and quite capable of circumventing most of our security measures once he puts his mind to it.
    That reminds me of the last episode of Season 4 of Babylon Five. They were doing a 'future vision collage', and one of the scenes was holgraphic images of the main cast included Garibaldi.
    The Garibaldi hologram, realizing what was up, starts diplomatising the guy in charge, while mentally cracking the security of the base because he's a holographic being in the system, and then beamed out the conversation to everyone else.
    >> Anonymous 11/07/11(Mon)12:31 No.16870811
    >>16870768
    Hell, we don't even need to go that far we have an EMH and a Federation medbay. Have you seen the genetic tricks they have pulled?
    Just isolate the gene and we can directly alter others to have it as well.
    My mind still boggles at some of the shit I've seen them do, and I've seen some shit.
    Honestly, ST medical tech could be right up there with Schlock medicine if they didn't have taboos or plot-blinders against it.
    >> Anonymous 11/07/11(Mon)12:33 No.16870822
    >>16870768
    Ugh, that has the potential to backfire massively. Transporter traces are complete scans of a person; selectively choosing only a specific gene to have expressed would be more trouble than it's worth, when we have medical nanites that can do the same thing.

    But then, you have to consider, if that will mean that all of our magical healing options get thrown out because they're now immune to magic.

    It would be better if we created small anti-magic or psi-immunity charms, like dog-tags, that can be worn to provide protection, and then taken off if they need magical buffing or healing.
    >> Anonymous 11/07/11(Mon)12:39 No.16870861
         File1320687540.jpg-(41 KB, 618x384, ramming speed.jpg)
    41 KB
    >>16870822
    But we don't use MAGIC for healing, anyways, right? What are those nannybags and such for?
    It is a far better thing to...
    OH MY FUCKING GOD I JUST CAME UP WITH THE BEST PLAN EVER.
    WE ARE GOING TO RAM THE FUCKING WARP WITH A WARPSBANE HULL AND SHIT.
    http://suptg.thisisnotatrueending.com/archive/14407846/
    CHAOS WON'T EVEN KNOW WHAT THE FUCK HIT IT!
    >> Anonymous 11/07/11(Mon)12:44 No.16870908
    >>16870811
    Seriously. Pretty much every death from Next Generation onward that wasn't disintegration could have been recoverable, going by what we've seen them do. Including bringing back to life frozen dead people from 300 years past.
    But I digress.

    Original point being, we don't need to do anything experimental like trace porting or the like. We could do this, if we chose to.
    >> Anonymous 11/07/11(Mon)12:47 No.16870927
    >>16870861
    Well, yes, we do.
    The nanny-bags are for 'oh shit he's going to do in 5 seconds' or 'oh shit he's dead, but if I can get him to a medbay they might be able to reboot his brain'.
    The EMH, the BLU Medic, and the Aurors are our only healers and medical personnel. We haven't had the spare funding for nano-medkits or injectors of medical nanites for battlefield use.
    Mostly because we've been more concerned with getting stuff that will make sure that a guy won't immediately die, rather than stuff to patch up crippling but non-lethal wounds, because we've depended on the Aurors and EMH for that.

    Besides, I would prefer a bio-technological solution, such as integrating the Blank gene into bacteria which are then held in a nutrient solution and generate an anti-Warp field.
    We could then use it as a personal anti-Warp shield for troops on the ground, and when placed into cluster munitions on a missile, allow for covering an area in Blank fields that will shut down a psyker hard.
    >> Anonymous 11/07/11(Mon)12:50 No.16870959
    >>16870927
    >Besides, I would prefer a bio-technological solution, such as integrating the Blank gene into bacteria which are then held in a nutrient solution and generate an anti-Warp field.
    Wouldn't work. The thing carrying the Pariah gene has to be able to have a soul.

    Maybe we could infuse the Blank Gene into Ysalimiri, and then use H.R. Gieger Technology to fuse it with a reality emitter?
    >> Anonymous 11/07/11(Mon)12:51 No.16870969
    >>16870927
    I think we'd need pariah genes for that. Blank bacteria would just be bacteria that immune to psykers.

    Also doubt bacteria is complex enough, probably need something with an actual mind for it to work right.
    >> Anonymous 11/07/11(Mon)12:52 No.16870982
    >>16870959
    Pariah Ysalimiri.
    I like where this is going.
    >> Anonymous 11/07/11(Mon)13:10 No.16871137
    >>16870959
    Yeah, we don't have anybody with the Pariah Gene, or any Gigertech. Nor do we have the money for any of this. You guys seem to have forgotten, we're BROKE. We'll have to make due with what we have right now. Which is a fucking lot, but it's not anybody with the Pariah gene or Gigertech.
    Here's the previous threads. READ UP!
    http://suptg.thisisnotatrueending.com/archive.html?tags=Orz
    >> Anonymous 11/07/11(Mon)13:10 No.16871141
    >>16870982
    >>16870969
    >>16870959
    Okay, so that gives us a ysalimir that has a Blank or even Null field. But they're still kind of awkward and can only protect a single person.

    Is there any way to generate such a field over an area, or to cover an entire area in such fields?
    Is there a way besides somehow looting Necron anti-Warp pylon technology?
    >> Anonymous 11/07/11(Mon)13:14 No.16871172
    >>16871137
    i know dude, just planning for the next funding
    >> Anonymous 11/07/11(Mon)13:15 No.16871176
    >>16871137
    Actually are all of the Knights Inductor only Tactical Marines, or seeing as we got 2 entire squads, would they have a Silencer with them?

    I checked the 1d4chan article, and didn't see mention of their standard squad composition.
    >> Anonymous 11/07/11(Mon)14:28 No.16871851
    >>16871172
    >>16871137
    Yeah, just pre-planning and shootin' the shit.
    Ain't much else to talk about on the Ahriman front until we actually talk him.

    >>16871176
    Well, we've been mentioning Silencers a fair bit and weren't shot down, so I assume OP agrees we have some. Though you know what that say about 'assume'.

    >>16871141
    I don't think we have a way to stretch a biological 40k anti-pskyer without sheer making it up. We might be able to pull something with a Rifts-style Psi-Nullifier, since their powers are psionic, but a pariah seems to be more of a living black hole to the warp, and I'm not so sure that psionic boosters would work or not.

    tl;dr Pariahs, how do they work?
    ..
    >They don't tend to live long as the feelings of hatred and distaste they generate means they have few friends and many enemies.
    >lack souls
    ..I think we need to recruit some Prometheans.
    I have a theory I wish to test.
    >> Anonymous 11/07/11(Mon)14:50 No.16872064
    >>16871851
    I agree that we need to verify if we have any Silencers or Nullifiers with us.
    However the improved anti-Chaos properties of even regular Reasonable Marines should still be helpful.

    Now, do we have any extra contingencies we can add to our plan? Any more ideas on what we can offer Ahriman to turn around and go back from whence he came?
    >> Anonymous 11/07/11(Mon)15:46 No.16872580
    Is there any chance at all that we could convince Tom Bombadil to give even a single fuck about Ahriman in all likelihood doing something to ruin the story?
    >> Anonymous 11/07/11(Mon)16:05 No.16872768
    >>16872580
    I don't know.
    And it's been a while since I read through the books, but isn't Rivendell somewhat beyond Bombadil's jurisdiction? Like, he only has his absolute powers so long as he stays within his forest?
    >> Anonymous 11/07/11(Mon)16:21 No.16872912
    >>16872064
    Well, I had suggested before that we might try inverting the Omega Trap technology into a makeshift Geller Field.
    >> Anonymous 11/07/11(Mon)16:27 No.16872950
    >>16872912
    It would take time, we lose an Al'Kesh as a troop transport/bomber in the process, takes time, and only serves in keep Ahriman away from us rather than keeping him contained or turning him back.
    >> Anonymous 11/07/11(Mon)16:29 No.16872972
    >>16872950
    True, but mad useful if we get into combat with the Chaos battlefleet.
    >> Anonymous 11/07/11(Mon)16:32 No.16873003
    >>16872950
    >>16872912
    Hm, just the trap technology in general might just do the trick. All the Omega Trap was just a big-ass ghost-trap.
    The reversing the regular sized trap-tech into a repulsion field could provide a level of personal protection from metaphysical threats.
    >> Anonymous 11/07/11(Mon)16:35 No.16873040
    >>16872972
    Well, of COURSE if we're going after the entire Chaos battlefleet, it'll be damn useful.
    We'll recreate that episode from the Real Ghostbusters, except instead of a line of Scottish garbage trucks turned into massive ghost traps sucking away an army of ghost Highlanders, it'll be a line of modified Al'Kesh troop transports ripping daemons away from the Warp and trapping them within an energized null dimension.

    Hell, we could even install the Omega Trap circuitry into the fucking EXECUTOR!
    A 19 kilometer long ghost trap of 'FUCK YOU CHAOS! FUCK YOU'.
    >> Anonymous 11/07/11(Mon)17:25 No.16873448
    >>16873040
    Combine that with the Art of Ramming the Warp, and we are SET!
    >>16870861
    http://suptg.thisisnotatrueending.com/archive/14407846/
    >> Anonymous 11/07/11(Mon)17:50 No.16873750
    >>16873448
    Ok so we've got the ship that our Great Great Great Grandfather had commissioned with the aid of several radical Inquisitors, as well as background Eldar assistance. We have the products of his crazed breeding program, which either produced a loyal and faithful crew of either a ton of mind cleansed wannabe Saints, or a ton of Untouchables, depending on who you ask. The ship has been blessed hundreds of times over the centuries by five different Ecclesiarchs, has had protective wards and runes engraved over every portion of its hull, every bulkhead, and every component, to the point where its mass is approximately 50% engraving. It's been stocked up with enough food to sustain its crew for a century. It employs the revolutionary new "FIRE EVERYTHING" tactic to drive daemons away from it in the warp. The entirety of the Grey Knights Chapter and a sizable number of Sisters of Battle have been lured onboard, via the suggestion that either Daemons or Heretics are hiding onboard, and trapped in different locations to prevent one side from making a bloody sacrifice of the other on some altar to the emperor. Rumor even has it that the ship can transform into a giant statue of the Emperor, in order to better wrestle with each Ruinous Power after ramming them. Only two questions remain.

    >TO THE REALMS OF CHAOS MEN!

    >THE IMPERIUM WILL WELCOME US AS HEROS WHEN WE RAM OUR SANCTIFIED SHIP THROUGH A CHAOS GOD! OR ALL FOUR!

    >http://www.youtube.com/watch?v=kkOj5DAJu2A
    >> Anonymous 11/07/11(Mon)18:05 No.16873942
    Alright, while we could make the Alpha and Omega Ghost Trap, that's not helping us right now.
    And while it might be possible to invert a ghost trap's field to create a Gellar Field-like effect, now is not the time.

    Also, while it was posited that we have Spike and the Sandmen go ahead to hypnotize the elves into not investigating the explosions that may be about to occur, have we even tested if the Sandmen's hypnotic suggestions work on elves? And what story arewe going to feed the elves?
    We need this shit figured out before we try to implement it; that's what won us our victory last time.
    >> Anonymous 11/07/11(Mon)18:10 No.16874000
    >>16873942
    We haven't even decided whether we are going to resort to orbital bombardment though.
    >> Anonymous 11/07/11(Mon)18:18 No.16874083
    >>16873942
    Well, the Sandmen's Hypnotic Voice ability should be fully cross species, from it's origin. Those the name is misleading, it doesn't mesmerize people, it makes people more trusting and believing of them.

    Between them and Spike, they should have a fair shot at BSing the locals into hanging back if we get noticeable.
    >> Anonymous 11/07/11(Mon)18:56 No.16874480
    >>16874000
    Well, then it would be better to have the Sandmen sticking around in order to add their blackhole guns to the alpha strike, wouldn't it?
    We can have them do crowd control if shit gets noticeable.

    So that's a modification to the plan from >>16866167
    Is that agreed? Or no change to the plan?
    >> Anonymous 11/07/11(Mon)19:46 No.16875078
    >>16874480
    Actually, I'm not sure they have those guns on them, considering that we sent them down in native garb.
    Maybe hidden in a pack or something?

    If it comes to an alpha strike, we're throwing in the orbital shots too. At that point we are making a hell of a racket anyway. We'll need Spike & the Sandmen encouraging the locals to stay away as long as they can, and just hope the noise and flashes in the distance aren't enough to noticeably disrupt the canon.
    Leave the ground fight to the Reasonable Marines and spacecraft, we don't need our squishier people getting shot up.
    >> Anonymous 11/07/11(Mon)19:58 No.16875242
    >>16871851
    Apparently there is a way to project un-psykerness: The Animus Speculum.
    We'll have to try and get a hold of one and reverse-engineer it. Try playing around with the design some.
    >> Anonymous 11/07/11(Mon)20:18 No.16875509
    >>16875078
    >I'm not sure they have those guns on them, considering that we sent them down in native garb.
    >*snap fingers*
    >Indefatigable beams down mass rifles to Sandmen team
    Remember, we have transporters. Just because we can't get a lock on Ahriman, doesn't mean that we can't use our transporters at all.

    Which reminds me; we should look into prefabricated defensive structures that we can transport down to our away teams.
    Things like small walls of ferrocrete they can use for cover, kinetic and ray-shielded little sheds that they can hide behind.
    It would be nice for something like that to suddenly appear in a firefight.
    >> Anonymous 11/07/11(Mon)20:25 No.16875597
    >>16875509
    Hell, once we have the SSD ready for duty, we can have whole functioning SC2 and C&C bases set-up inside it. Then we could send down full-on base structures.
    >> Anonymous 11/07/11(Mon)20:27 No.16875618
         File1320715639.jpg-(11 KB, 251x237, starcraft dubs.jpg)
    11 KB
    >>16875597
    BLOODY BRILLIANT!
    Of course, that will take a while to set up as we have to clear out most of the superstructure, but you know what that reminds me off?
    Force Commander. Terrible gameplay, cool music, good but poorly executed mechanics.
    >> Anonymous 11/07/11(Mon)20:31 No.16875676
    >>16875618
    >>16875597
    If you'll look up the specs for Executor-class Super Star Destroyers, you'll see that they came standard with 2 pre-fabricated garrison bases.
    2 entire bases, ready to go.

    Yes, if we upgrade the Executor with Asgard or Federation beaming technology, it will be broken.
    >> Anonymous 11/07/11(Mon)20:38 No.16875754
    I would suggest proceeding with caution here. We're coming in hot from that clusterfuck of a canon we just visited, so it's understandable that we're a little trigger happy, but I think the mission here is a covert capture op rather than a combat sweep.

    We know Chaos may be our primary foe in this crisis, and this is the first we've seen of them. Given that we're operating with almost zero intelligence about the Event, I'd say Ahriman just became the most lootable asset in this universe.

    The task as I see it, is to safely capture, contain and interrogate him. Failing that, make a trade for information. Killing him is option three.
    >> Anonymous 11/07/11(Mon)20:38 No.16875755
    >>16875676
    >Yes, if we upgrade the Executor with Asgard or Federation beaming technology, it will be broken.
    The Meta is already fucked, we're simply evening out the playing field.

    Which ship should receive the 'RAM THE WARP' treatment?
    >> Anonymous 11/07/11(Mon)20:40 No.16875779
    >>16875755
    >The Meta is already fucked, we're simply evening out the playing field.

    inb4 "No TG, you are the SUEs."
    >> Anonymous 11/07/11(Mon)20:40 No.16875784
    >>16875618
    You could fit them in the spare hanger bays. The ones meant to house multiple ISDs.
    Seriously, the thing is frackin' huge.

    >>16875676
    Indeed.

    What we really need is transporters on the scale of the ones the Voth City-Ship had.
    THEN we'd be into some awesomely broken shit. Able to beam large base structures? Hell, we could beam the Oncoming Storm with those.
    >> Anonymous 11/07/11(Mon)20:42 No.16875816
    >>16875779
    This is a very real danger that all TG field agents must fight against.
    We need Heroes, and Troops, and the powerful magics and technologies of other Canons in order to succeed, but we need to be careful that we don't fall into the trap of becoming SUE's ourselves.
    >> Anonymous 11/07/11(Mon)20:43 No.16875837
    >>16875779
    Yeah that's what I'm afraid of. Like whenever we can just steamroll over the opposition, I start to get a bad feeling about how the scales are going to be balanced.
    >> Anonymous 11/07/11(Mon)20:44 No.16875855
    >>16875755
    The Warp Ram has always been kind of stupid, and we don't have years to have anything properly engraved to that scale. I seriously doubt just printing the design on them is enough to have the effect.

    >>16875779
    Of course we are, I've quietly chuckled to myself about that for awhile. At least we're restoring proper canons in the process instead of mucking them up.
    >> Anonymous 11/07/11(Mon)20:51 No.16875945
    >>16875837
    That is bad in any game.
    It's like a game where you could make headshots. If you start to abuse them, you'll find the enemy using them more too. Which can be unpleasant.

    Or in the case of this quest, we made it clear that the teleporters are an enormous tactical advantage for us. Now we find that Ahriman and his group are well shielded against it, which could now set the precedent for battling the Chaos fleets being even harder than we feared.
    >> Anonymous 11/07/11(Mon)20:51 No.16875949
    >>16875855
    >The Warp Ram has always been kind of stupid
    Which, as discussed, is why it works so well in the retarded universe of 40K.

    By the way, why are there MULTIPLE Warhammer worlds? Shouldn't there be just one world per canon?
    >> Anonymous 11/07/11(Mon)20:56 No.16876017
    >>16875949
    40k Chaos is meta-aware, and has fleets running around in it, apparently.

    As for whether there is only one 'world' per canon: Probably not, the impression seems to be that there are multiple 'worlds' out there at different points or of slightly different canons. For example, the 'Newcrons' would be in one canon, while the old Necrons would be in another.
    ..
    Shit man. You know what this means?
    We need to get us some Squats.
    >> Anonymous 11/07/11(Mon)20:57 No.16876031
    >>16875945
    Most SUE's, by their nature, will never catch on to our aggressive use of offensive transporter procedures.
    Also because we make sure that none ever survives an encounter with us.

    However, Ahriman, is different. He is a Canon character, not blinded by the limitations of being a SUE, an idiot child-god.
    He has thousands of years of tactical experience, and even if he never encountered our beaming technology before, he must have encountered the teleportation technology that the Imperium has, and produced a defense against it.

    It was simply hubris and ignorance that let us think that he would not have a defense against such technologies.
    Which means that we must also expect Chaos to be prepared for such tactics.
    It's not so much the difficulty being ramped up to compensate for us, but rather that this was a logical extension of the capabilities of certain Canon factions that we should have prepared for, but did not.
    >> Anonymous 11/07/11(Mon)21:00 No.16876064
    >>16876031
    >It's not so much the difficulty being ramped up to compensate for us, but rather that this was a logical extension of the capabilities of certain Canon factions that we should have prepared for, but did not.
    Right, I guess that's true.
    For myself, I was betting on 40K being retarded as usual enough to NOT logically extend their capabilities.
    >> Anonymous 11/07/11(Mon)21:01 No.16876070
    >>16876031
    Of course, it is a logical extension.
    Just like opponents knowing that headshots are great shots to take.
    No complaint here, it all makes perfect and reasonable sense.
    >> Anonymous 11/07/11(Mon)21:02 No.16876086
    >>16876064
    Admittedly, we're talking about a character that is more logical than most as well.
    >> Anonymous 11/07/11(Mon)21:06 No.16876135
         File1320717981.jpg-(41 KB, 658x494, yudkowsky photoshoop.jpg)
    41 KB
    >>16876086
    Somehow your post made me think:
    >"So does that mean Ahzek Ahriman is the Eliezer Yudkowsky of that universe?"
    >> Anonymous 11/07/11(Mon)21:09 No.16876188
    I really hope the OP of this quest starts upping the difficulty. The whole thing with Star Wars\"'Merkia!" was a bit too easy, and I worry it'll only get easier.
    Plus, this whole scenario is obviously a trap by Chaos, so I'm not worried.
    >> Anonymous 11/07/11(Mon)21:11 No.16876231
    >>16865093
    Introduce Ahriman to other magic systems. Wean him off Chaos.

    Introduce him to Getter and Spiral Energy. Or Negima/Nasuverse magic. Failing that, A CONTRACT WITH KYUBEY.
    >> Anonymous 11/07/11(Mon)21:13 No.16876246
    >>16876188
    > The whole thing with Star Wars\"'Merkia!" was a bit too easy
    Haha, what?
    No, we just planned like a motherfucker, and logic+firepower will always find it 'easy' to beat pure firepower.
    It was really rather tense, we didn't have nearly enough defensive power to keep the Exclusion Zone uncontaminated.
    >> Anonymous 11/07/11(Mon)21:18 No.16876322
    >>16876188
    Easy?
    Did you see the losses?
    How it was very much a very, very fine thing at the bomb site when they lost orbital support?

    We only came away with the reduced losses that we did among the ground force, was because we planned that shit out, and made sure to pick up the equipment and technologies needed to keep permanent casualties down.

    Planning is what allows numerically inferior forces to defeat those that are numerically superior. We won only because we went in with a solid plan that had contingencies built in.

    The situation we're in right now is going to be bloody, because we don't have the luxury of preparation.
    >> Anonymous 11/07/11(Mon)21:21 No.16876379
    >>16876322
    Which is why we need better crowd control equipment and the appropriate vehicles/fighters craft.
    >> Anonymous 11/07/11(Mon)21:24 No.16876422
    >>16876322
    >>16876246
    Aye, planned like a crazy. I'm still amazed how great that planning was, without a bunch of people nay saying the plans either. It was pretty awesome.
    Luck still turned against us at several parts. Damn shame about the battlestar.
    >> Anonymous 11/07/11(Mon)21:26 No.16876436
    >>16876379
    Alright, what tools and Troop choices do you have in mind?
    A bunch of us want more Scientist Troops in order to get more research done on the Event itself, as well as new technology ideas that could net us more requisition funds from Main.
    >> Anonymous 11/07/11(Mon)21:29 No.16876480
    >>16876436
    Aye, teching up would be great, give our people on the ground better protection from exotic threats.
    Space force is looking up once the refits to the looted craft are done.
    >> Anonymous 11/07/11(Mon)21:34 No.16876547
    >>16876480
    We're currently working on 'Defensive Uses and Improvements to Reality Fields'.
    The other other current research item is 'Offensive Uses and Improvements to Reality Fields'.

    Also, one thing to keep in mind is that, while we don't have to get another group of X-COM scientists for a Science Troop Requisition, we get access to all of the technologies of the UFOpedia of the game they come from.

    So, if we get TFTD scientists, we'll get access to aquatic technologies (very useful if we have to go to Waterworld or Bioshock). If we get Apocalypse, we'll get access to those personal cloaking devices, personal energy shields, and disruptor weapons. Not really sure if anything from Interceptor would be that useful to us, since we already have Star Wars and Star Trek space fighter tech. Except, of course, the Nova Bomb.
    >> Anonymous 11/07/11(Mon)21:48 No.16876717
    >>16876031
    I fully support negotiating with Ahriman, at least to find out his goals and intentions. Discussing it with the Knights Inductors first is a given, but I think that Ahriman would not be opposed to the Reasonable Marines (perhaps even favourable to them).

    He's a fairly reasonable fellow himself, after all. His universe is just unreasonable as all hell.
    >> Anonymous 11/07/11(Mon)21:58 No.16876831
    >>16876717
    Yes, that's true, we need to confer with the Reasonable Marines, with input from A.N.O.N., to see if negotiation with Ahriman will be feasible.

    Of course, keep in mind that Ahriman feels betrayed by the Imperium and all that it stands for. This will need to be handled delicately.
    >> Anonymous 11/07/11(Mon)22:56 No.16877521
    For anyone that hasn't gotten to it yet, here's the next TG Quest thread:
    >>16877258
    >> Anonymous 11/08/11(Tue)03:21 No.16880128
    >>16880118
    Wait, so what would we do if we encountered that fanfic?
    I'm torn.
    >> Anonymous 11/08/11(Tue)04:34 No.16880729
    >>16880128
    Bluh. Deleted my post because I felt guilty about bumping this thread. Saging because there's a quest going now. What do you do? You fucking read it any go "holy crap, that's awesome". It's "Harry Potter and the Methods of Rationality". More of a novella than anything.



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