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12/13/11(Tue)01:01 No.17197505Count Strahd von Zarovich CR 15 Male vampire (human) necromancer 10 LE Medium undead (augmented humanoid) Init +7; Senses darkvision 60 ft.; Listen +13, Spot +13 Languages Common, Draconic, Elven, Giant, Infernal
AC 27, touch 15, flat-footed 24; Dodge hp 70 (10 HD); fast healing 5; DR 10/silver and magic Immune sunlight; undead immunities Resist acid 10, cold 10, electricity 10, fire 10, positive energy 10, sonic 10; +4 turn resistance; ring of counterspells (dispel magic), nondetection Fort +6, Ref +11, Will +13 Weakness vampire vulnerabilities (except sunlight)
Speed 30 ft. (6 squares), spider climb 20 ft. Melee slam +9 (1d6+4 plus energy drain) Base Atk +5; Grp +9 Atk Options Combat Reflexes, energy drain, magic strike Special Actions alternate form, blood drain 1d4 Con, children of the night 1/night, dominate (Will DC 18), gaseous form Combat Gear bead of force, lesser Silent metamagic rod, ring of counterspells Wizard Spells Prepared (CL 10th; prohibited schools abjuration and illusion): 5th -- cloudkill (DC 20), fell draining lightning bolt (DC 18; creatures that take damage also gain one negative level), mind fog (DC 20), waves of fatigue 4th -- dimension door, enervation (+8 ranged touch), fear (DC 19), enervated scorching ray (+8 ranged touch, +50% damage to living creatures, half damage to unliving), scrying (DC 19) 3rd -- deep slumber (DC 18), fireball (DC 18), haste, fell draining magic missile (creatures that take damage also gain one negative level), ray of exhaustion (+8 ranged touch, DC 18) 2nd -- blindness/deafness (DC 17), false life, fog cloud, scorching ray (+8 ranged touch), see invisibility, spectral hand 1st -- chill touch (+9 melee touch, DC 16), expeditious retreat, mage armor (2), magic missile, ray of enfeeblement (+8 ranged touch), true strike 0 -- detect magic (2), ghost sound (DC 15), message, touch of fatigue (+9 melee touch, DC 15) |