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  • File : 1328098292.jpg-(275 KB, 500x575, ikuisuudenlaakso.jpg)
    275 KB Anonymous 02/01/12(Wed)07:11 No.17759947  
    So, uh... I sort of bumbled on a copy of Ikuisuuden Laakso in the local game store the other day. The name translates roughly to "Valley of Eternity", and the game itself is a fantastic portrayal of the lives of penguins on the shores of the Antarctic continent. In a very rough, fantastic sort of way, as if The March of the Penguins somehow got jumbled together with Robert E. Howard's Cimmerians, stuck re-enacting wu-shu-esque retellings of Once Upon a Time in the West. While the characters are heroic penguins with philosophical powers granted to them by their self-sacrificing nature, and their counterparts, anti-penguins who are bitter and angry penguin barbarians shunned by their own society that have turned to communing with the unforgiving glacier for power and protection. The stories generally orbit around themes of unforgiving nature and how people who break the norms are always outsiders, yet societies cannot exist without them. Inevitably interspersed with humour, since you can't have penguin dropkicks and penguin Mad Maxes or Penguin Six String Samurai without laughter. The humour is actually intentional, since the authors pretty much state that all grimdark all the time can make for a dull game.

    I remember there being some talk about an attempt at an english translation, but if there isn't one, would anyone be even remotely interested in seeing one? I can't scan the darn booklet, but I can at least put down the general outlines of the game in English. Over time. At the very least, this thread can be useful in looking into some RPG settings that deserve, yet do not have an English translation.
    >> Anonymous 02/01/12(Wed)07:16 No.17759973
    While this game sounds intriguing, I am very sure that I will never get a group together to play it.

    I'd still be interested in a translation so that I can read it, but it seems a lot of effort for just perusing.
    >> Anonymous 02/01/12(Wed)07:19 No.17759991
    Is dat some Finnish rpg'an? I'd play it, if it gets translated.
    >> Anonymous 02/01/12(Wed)07:21 No.17760002
    This is 40K - the board. People don't enjoy your kind of humor around here.
    >> Anonymous 02/01/12(Wed)07:24 No.17760018
    Well one must allways remember that the glacier allways wins.
    >> Anonymous 02/01/12(Wed)07:25 No.17760023
    >>17760002
    > he actually believes this
    xD
    >> Anonymous 02/01/12(Wed)07:25 No.17760025
    ROOLIPELI!
    >> Anonymous 02/01/12(Wed)07:27 No.17760034
    >>17760002
    > Implying 40k doesn't have a sense of humor
    >> Anonymous 02/01/12(Wed)07:29 No.17760040
    I've been interested in reading this, but I am unfortunately only fluent in English, and very broken Spanish.

    While I would be extremely appreciative, I don't want to ask you to translate a book for the off-shot that I'll get a group for this one day.
    How long of a book is it?
    >> Anonymous 02/01/12(Wed)07:37 No.17760073
    >>17760034
    40k has a sense of humor. Many of its fans do not.
    >> Anonymous 02/01/12(Wed)07:48 No.17760119
    No mitä? Jaa, okei, englannintaa sen.
    >> Anonymous 02/01/12(Wed)09:30 No.17760578
    Bump of interest.
    I'd be forever grateful OP.
    >> Anonymous 02/01/12(Wed)09:56 No.17760685
    OP poast art from that rpg.

    That being said, yes I would try to play it if it was translated!
    >> Anonymous 02/01/12(Wed)10:06 No.17760717
    >>17759947
    I want to hear more.
    >> Anonymous 02/01/12(Wed)10:13 No.17760755
    A rpg?
    Made in Finland?
    Color me surprised. I never knew that one had been made in my country.
    >> Anonymous 02/01/12(Wed)10:14 No.17760763
         File1328109290.jpg-(1.92 MB, 2000x1389, Hydrurga_leptonyx_edit1.jpg)
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    No leopard seals barbarians ?
    >> Anonymous 02/01/12(Wed)10:21 No.17760798
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    Sorry, I got sidetracked for several hours.

    I guess I could start by translating the system, since that's pretty much the simplest component in the game. As for art from the books, I really wish I could scan, but alas, such technology has yet reached my cold hole in the ground here in the frozen reaches.

    Character creation: Races.
    Emperor Penguin:
    +2 to strength. Due to their priviledged standing, Emperor Penguin characters may choose an extra weapon or other piece of equipment at character creation.

    King Penguin: +2 to Philosophy or Soul of the Glacier, during character creation a king penguin may choose one extra 1-point philosophical power.

    Headless Baron: +1 to Strength and +1 to Philosophy. Once per encounter, a headless baron may dodge a blow that would otherwise hit. This happens in the fashion of the Baron pulling their head inside their chest cavity, as a turtle would.

    Royal Penguin: +2 to dexterity. In addition, a royal penguin always knows which direction the ocean lies in.

    Adelie Penguin: +2 to dexterity. A normal penguin goes unconscious when their Heat lowers to 0, and dies at -5 Heat. An Adelie Penguin may remain active until reaching -5 Heat.

    Southern Rockhopper Penguin: +2 to survival. Due to their hopping ability, Southern Rockhopper Penguins may move on rough terrain as easily as on an even snowfield.
    >> Anonymous 02/01/12(Wed)10:23 No.17760807
    >>17760755
    It's not the only one you know.
    http://fi.wikipedia.org/wiki/Roolipeli#Roolipelit_Suomessa
    >> Anonymous 02/01/12(Wed)10:25 No.17760824
    This sounds really interesting. I hope there's an english translation some day, and anything you can tell would be really nice to hear OP.
    >> Anonymous 02/01/12(Wed)10:31 No.17760854
         File1328110288.gif-(1.11 MB, 205x115, 1267670905435.gif)
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    >> Anonymous 02/01/12(Wed)10:38 No.17760892
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    Character creation: Ability Scores.
    In The Valley of Eternity, a character has four main stats.

    Dexterity determines how fast and agile a character is. It is used in to-hit rolls, and when a character attempts to jump an ice ravine or swim away from a sea leopard.

    Strength determines the strength of a character. It determines the damage bonuses of the character, as well as tasks such as dragging a fallen comrade across the glacier.

    Philosophy is a penguin ability, that tells how capable the character is in employing philosophical abilities. Antipenguins have no philosophy score, but instead use a corresponding ability called "The Soul of the Glacier", which determines how close their understanding of the core of the glacier is.

    Survival determines how well a character is adapted to getting by on the Antarctic. Survival is used for ambushing, tracking foes across the glacier, or for plainly surviving the deadly blizzards.

    Abilities rank from one to five, but under certain circumstances they may exceed five. All penguins must have at least 1 point in every score. An ordinary penguin has 2 points in every score. Heroes and antipenguins are exceptional individuals.

    In addition to primary attributes, sub-attributes exist.

    Defense equals dexterity + survival divided by three, rounded down. It determines how difficult the character is to hit.

    Willpower determines how well the character can resist philosophical powers of spiritual nature. It is derived from philosophy + survival, rounded down.
    >> Anonymous 02/01/12(Wed)10:40 No.17760908
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    Actual interest? Hee hee, this is actually getting pretty fun.

    Ability scores, continued:

    Warmth determines the penguin's lifeforce. It determines how long a penguin can act or fight. After the penguin runs out of Fat, their warmth drops by one point per day. Succesful attacks also lower warmth. When a penguin runs out of warmth, they fall unconscious. When warmth reaches -5, the penguin perishes. Warmth is gained by digesting food.
    Warmth equals Strength times five.

    Fat determines the penguin's energy and nutrient stores, both in their body and their belly. One point of fat allows the penguin to live one day without eating. Fat is also burned by using philosophical powers, or healing wounds.
    Warmth equals survival times ten.
    >> Anonymous 02/01/12(Wed)10:41 No.17760914
    oh man this sounds awesome.
    >> Anonymous 02/01/12(Wed)10:41 No.17760916
    Are all the enemies anti-penguins?
    >> Anonymous 02/01/12(Wed)10:44 No.17760928
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    >Fat determines the penguin's energy and nutrient stores, both in their body and their belly. One point of fat allows the penguin to live one day without eating. Fat is also burned by using philosophical powers, or healing wounds.
    IT'S LIKE BEAR: THE MAULING, BUT WITH PENGUINS

    AND FOR REAL
    >> Anonymous 02/01/12(Wed)10:47 No.17760949
    HOW FAT IS MY PENGUIN?
    >> Anonymous 02/01/12(Wed)10:51 No.17760972
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    >>17760908

    Finally the fatty has the upper hand!
    >> Anonymous 02/01/12(Wed)10:51 No.17760979
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    roleplaying in my native language?
    >> Anonymous 02/01/12(Wed)10:53 No.17760989
    >Dexterity determines how fast and agile a character is. It is used in to-hit rolls, and when a character attempts to ... swim away from a sea leopard.

    Man, this reminds me of my favourite childrens' book, "Penguin's Progress". I remember the main character's adoptive father (spoilers) explaining the details of different seals, and how some of them would just you. And then he had a friend that was a species of seal that looked really similar to leopard seals but were nice.

    I loved that book.
    >> Anonymous 02/01/12(Wed)10:53 No.17760993
    >that feel when I will never shirk of my laziness to learn another language to play these totally cool foreign games
    Man, fuck America.
    >> Anonymous 02/01/12(Wed)10:57 No.17761014
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    Would any of you Finnfags be able to translate this? I wanna play this. A lot.
    >> Anonymous 02/01/12(Wed)10:58 No.17761018
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    >>17760916
    No, anti-penguins are also player characters, and having both heroes and anti-penguins in a group is an integral part of the drama. Sometimes anti-penguins are enemies, though. On others, heroes are. Both can work for the good of the other, common penguins, as even anti-penguins remember their happy childhoods on the Silent Coast, when the glacier had not called them yet.
    >> Anonymous 02/01/12(Wed)10:59 No.17761024
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    >>17760949

    You are the legendary "Fattest Penguin," the embodiment of the fatness force. So long as.you hold the title of fattest, you never need to eat. However, if you are defeated in a fatness challenge, the title and fatness.force passes to the victor, and they become the new fattest.
    >> Anonymous 02/01/12(Wed)10:59 No.17761025
    This sounds kinda like Polaris. Except with penguins. And less pretentious. And non-bizarre mechanics.

    In short, awesome.
    >> Anonymous 02/01/12(Wed)11:04 No.17761049
    >>17761014

    Ugh, I don't wanna...

    Besides I don't got the book in the first place
    >> WeeabooPete !!KadDxk6fnqZ 02/01/12(Wed)11:06 No.17761069
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    Holy shit, this is amazing.

    I am monitoring this thread.
    >> Anonymous 02/01/12(Wed)11:21 No.17761151
    >>17761014
    Finnfag here. I don't have a copy of the game, but if I find myself in possession of one I'll put my BA in English to good use and translate it.

    On a related note, a translation of the Finnish RPG Stalker, based on the novel by Boris Strugatski on which the similarly named film by Andrei Tartovski is based on, is in the works.
    >> Anonymous 02/01/12(Wed)11:22 No.17761162
         File1328113343.jpg-(662 KB, 1600x1422, ---chinstrap-honking-closeup-p(...).jpg)
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    >>17759947
    > looking over /tg/
    > THAT guy, troll-edition-war, troll-Katy-Perry-DnD, elves in sphess
    > yawn
    > the PENGUIN GAME being translated?!
    > mfw

    OP, thank you sir.
    You have all the class and win all the internets.

    This needs a full translation, so I can actually read the background fluff in context and lead my group in epic penguin-themed adventures in search of fish and small pebbles...

    ... Bitches love small pebbles.

    >>17760908
    > Warmth equals Strength times five.
    > Warmth equals survival times ten.
    > wat
    >> Anonymous 02/01/12(Wed)11:23 No.17761167
    >>17761151
    A Stalker RPG based on Roadside Picnic? HOT DAMN
    >> Anonymous 02/01/12(Wed)11:24 No.17761178
    >>17761162

    I'd guess that was meant to be-

    Warmth equals Strength times five.
    Fat equals survival times ten.
    >> Anonymous 02/01/12(Wed)11:26 No.17761188
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    >>17761024
    What an enviable penguin. They could probably go for a full night without eating.

    Character creation, continued:
    Specialities:

    Every penguin can pick philosophical powers worth 5 points at creation. Powers will be introduced later.

    Possessions:

    In the beginning, a penguin has at their employ a single weapon with a maximum of +2 damage bonus. The list will be provided later.

    Fine tuning:

    A penguin's race will bring along additional special abilities. These may bring the penguin's ability scores above their natural limits.

    Rules:
    The Valley of Eternity uses standard d6 die rolls. The most common form of roll consists of d6's rolled in equal number to a character's relevant ability score. A 5 or a 6 equals success, 1-4 failure. In a normal situation, a single success is enough for completing the task at hand. Under more difficult circumstances, more successes may be necessary.

    The other type of roll is even simpler: a single d6 die, on top of which all relevant bonuses are stacked.

    Combat:

    Combat progresses in rounds. During each round, every participant may take one action. After all participants have acted, a new round begins.

    Initiative:

    At the beginning of combat, all players roll initiative. If the DM has a large number of weak opponents at their employ, they may roll a common initiative. An initiative roll equals 1d6+dexterity.

    Attacking:

    The simplest combat action, requiring a to-hit roll: d6 rolls equal in number to the character's dexterity. Successes required must equal or exceed the opponent's defense score.

    If the attack hits, roll for damage. Damage equals 1d6+strength+weapon damage bonus+miscellaneous bonuses. The end result is reduced from the opponent's warmth.

    Tricks:

    You can do other things than just club your enemy on the head in combat.

    Beak:
    An unarmed penguin may peck their enemy, at weapon damage bonus +0.
    >> Anonymous 02/01/12(Wed)11:29 No.17761216
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    >>17761188
    You are a good man. This being /tg/, we'd like the fluff too, but the general outlines are a great start.
    >> Anonymous 02/01/12(Wed)11:29 No.17761218
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    >>17761162
    Sorry, I think I choked on a herring while writing that.

    Fat equals survival times ten.

    Mad Penguin Disease:

    Sometimes a penguin just gets enough. Attacking without regard for safety, the penguin may add 2 additional dice to their attack, lowering their defense by 1. This can be done only if the penguin's defense is higher than 1.

    Ally of the Glacier:

    The Antarctic offers endless opportunities to use terrain for one's advantage. May be attempted once per combat. If the attacker's survival roll succeeds, they may;
    - maneuver their opponent onto slippery ice, causing them to fall and dropping their defense to 1 for one turn.
    - shove their enemy into the sea, into a ravine, or down a cliff. This requires the proper terrain type to be nearby. Getting up out of the sea may take a while, although the agressor may follow in to the water. In a ravine, the pushed character will fall onto a ledge, taking one dice of damage and requiring help or special powers to get back up. A character falling down a cliff will take two dice of damage.
    - They may disappear into a storm, blizzard or other weather phenomenon. This requires prower weather conditions. A disappeared character may enact a surprise attack.

    A player may choose their trick within the restraints of terrain and weather.

    Bravado:

    A succesful philosophy or glacier soul roll enables the character to assault their enemy, shrieking and flapping, with such ferocity that the enemy may attack only them on their turn. Bravado takes the entire turn, but the target may not use philosophical powers or gifts of the glacier on their turn.
    >> Anonymous 02/01/12(Wed)11:30 No.17761225
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    >>17761218
    >Mad Penguin Disease:

    I know where this is going.
    >> Anonymous 02/01/12(Wed)11:30 No.17761230
    >>17761025
    >And less pretentious.

    How exactly? Having "philosophical powers" is way more pretentious (and dumb, seriously nobody ever got magic powers from philosophy)) that anything in Polaris.
    >> Anonymous 02/01/12(Wed)11:32 No.17761240
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    >>17761230
    >nobody ever got magic powers from philosophy

    >implying logic, reason, and the fruits of scientific advancement wouldn't seem magical to our ancestors
    >> Anonymous 02/01/12(Wed)11:37 No.17761274
    >>17761151
    Fellow finnfag and nigh-English BA reporting in for consultation and other minor assistance.

    PS syked about this year's NMES yet?
    >> Anonymous 02/01/12(Wed)11:38 No.17761283
    Wasn't there a homebrew thread about superpowered philosophers ages back? it had a weird greek title.
    >> Anonymous 02/01/12(Wed)11:43 No.17761310
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    >>17761216
    I intend to follow through with the project as far as I can. But one waddle at a time, dear penguins, one waddle at a time.

    Special powers:

    A character may, instead of an ordinary attack, employ their special powers. Usually they demand line of sight to target, or other forms of awareness.

    Ambush:

    Sometimes an attacker surprises their target. In these cases, they receive an additional attack in the beginning of the battle. An ambushed enemy's defense is always 1 on such rounds. An ambush requires a succesful survival roll. Difficulty is 2 for penguins, 1 for antipenguins.

    Philosophical attack:
    Sometimes the description of a special power containts the phrase "philosophical attack". In such a case, the attacker will roll die equal to their philosophy or glacier soul ability score, comparing the number of successes to their target's willpower attribute. If the number of successes surpasses the score, the power is used succesfully.

    Death:
    When warmth reaches zero, a penguin falls into a coma. If warmth reaches -5, they will expire. A penguin with their warmth at zero or below will expire soon unless treated.

    First aid:

    A character whose warmth has lowered to zero or below may still be saved. Applying first aid requires the character's full attention. They may not participate in combat and help a comrade at the same time. Few combats last long enough for first aid to be too late, though.
    A dying penguin may be rescued by halting the loss of heat. It is achieved by the active penguin pressing themselves against the fallen penguin, or by digging the victim into an insulating snow tunnel. Succesful warming will raise the fallen penguin's warmth to 1.
    >> Anonymous 02/01/12(Wed)11:45 No.17761322
    >>17761274
    Am I? Absolutely.

    /tg/ meet at NMES 2012? (then again, I suspect I'd know everyone in attendance already...)
    >> Anonymous 02/01/12(Wed)11:47 No.17761344
    >>17761322
    /tg/ meet at NMES...mein gott yes!
    >> Anonymous 02/01/12(Wed)11:47 No.17761350
    NMES?
    >> Anonymous 02/01/12(Wed)11:52 No.17761386
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    Oh dear, the p-word. I have to admit that I get terribly depressed whenever I see that word. It seems that these days, people will throw the label on anything they find objection with, and wish to ensure that no-one else has fun with it as well. An attitude that seems so very alien to us poor sods who still play games of pretend at our ages.

    Escaping:

    Fights do not necessarily need to end in death. An escaping character rolls their dexterity at difficulty 1. If they succeed, they may slip away from combat. If they fail, the enemy next in the initiative progression may attack freely. If the escapee is the last in initiative, they may flee freely. Of course, enemies may give pursuit as well.

    Chase:
    A chase begins if at least one character is in flight. Long hunts across the glacier will be handled later. A chase is done in rounds. On every round, the chaser and the escapee roll their dexterity at difficulty 1. The side to first succeed in 3 consecutive rolls wins the chase. If larger groups are involved in a chase, the rolls will always be done at the dexterity of the slowest member of each group. As such, one might consider leaving slower penguins behind...
    >> Anonymous 02/01/12(Wed)11:53 No.17761392
    Hevonvitun kiitos, suomalaiset. Minä rakastan teitä.
    >> Anonymous 02/01/12(Wed)11:57 No.17761430
    >>17761392

    Mekin rakastetaan teitä, ei homolla tavalla.
    >> Anonymous 02/01/12(Wed)11:58 No.17761435
    >>17761322
    >>17761344

    Shit. Chances are I know you people.
    >> Anonymous 02/01/12(Wed)12:00 No.17761451
    >>17761435


    You're all Finns. There's, what, seventeen of you in total?
    >> Anonymous 02/01/12(Wed)12:01 No.17761465
    >>17761451

    Eighteen, actually. It's a common misconception.
    >> Anonymous 02/01/12(Wed)12:11 No.17761543
    >>17761465

    Ah, yes. I forgot the great baby boom of '87.
    >> Anonymous 02/01/12(Wed)12:16 No.17761586
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    Traversing the Glacier:

    On a trip lasting 3 days or less, no special preparations are necessary. On longer journeys, one character within the group must roll navigation, which is a survival roll. Usually the difficulty is 1, during inclement weather it may be raised to 2. In blizzards or other extreme situations, navigating without special powers is impossible. The difficulty is also dropped to 1 if the penguins are familiar with the route, or they are trailing other penguins. Antipenguins always navigate at difficulty 1, but blizzards are beyond even their abilities.

    Rolls are unnecessary if someone within the group possesses navigation-related special powers. If the navigation roll fails, another member of the group may attempt to roll instead, but with a halved pool, rounded down. A succesful roll equals a succesful day's travel, a failure means that the penguins wander aimlessly, practically making no progress at all. After a failure, a penguin's navigation roll is always at difficulty 2, or 1 for antipenguins.

    Navigation is rolled every third day. Lost penguins may roll once per day to see if they regain their bearings.

    At times, a long distance hunt may occur. Such a chase requires that the distance between the parties precludes visual contact, and the target has a significant head start. During a chase, the characters possessing the best survival score of both parties handle the rolls. The number of rolls must be measured by the total length of the chase. On a short chase, survival is rolled once per day, on longer distances once every three days. A chaser must succeed in one roll to navigate, plus one roll per every day of head start the escapee has.
    >> Anonymous 02/01/12(Wed)12:18 No.17761604
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    When the head runs out, the escapee is caught upon. While the escapee's rolls may vary from difficulty 1 to higher, the chaser's rolls are always at difficulty 1 due to the clear tracks. An escapee's successes are reduced from the chaser's successes, so escapees often make it to their destination before caught. Loosing a tail on the glacier is nigh impossible, though, so chases often have their own sense of inevitability. If an escapee fails their navigation roll, they may not progress for the day lost. If the chaser fails their survival roll, they may not roll to pursue for the day.
    >> Anonymous 02/01/12(Wed)12:30 No.17761699
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    Ah, well. 'tis wednesday, and evening has arrived, so I have no recourse but to knock my poor self unconscious.

    I'll return with more penguin-related game rules and fluff on a latter date. Tomorrow, if the thread is still up. Stay warm!
    >> Anonymous 02/01/12(Wed)12:38 No.17761755
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    >>17761699
    >I'll return with more penguin-related game rules and fluff on a latter date. Tomorrow, if the thread is still up. Stay warm!
    >Stay warm!
    >warm!
    >mfw
    >> Anonymous 02/01/12(Wed)13:06 No.17762058
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    Fear not, for it is I: Lrdmoor, The legendary "Fattest Penguin." (a Southern Rockhopper)
    Warmth: 15
    Fat: 70
    Special: Rockhopper, Move across difficult terrain freely.
    Special Power: Fattest. (+20 fat. Fat may be expended at double the cost to negate damage to Warmth)

    Dexterity: 2
    Strength: 2
    Philosophy: 3
    Survival: 5

    Defense: 5(?*) [3].
    Willpower: 4(?)

    Spear: Damage: 2+1, reach(?)
    Big Shield: +2 Defense(?*)

    Philosophical Power: He knows. Lies are useless against the Fattest Penguin. He knows when you are lying.
    >> Anonymous 02/01/12(Wed)13:08 No.17762071
    >>17762058
    You may address me as "Lrdmoor," "The Fattest, Lrdmoor," "The Fattest," "The Legendary Fattest," "Lrdmoor, Fatter than all," or "Fatso."
    >> Anonymous 02/01/12(Wed)13:24 No.17762207
    How do you determine what your attributes are? Roll a d6? Spend X points?
    >> Anonymous 02/01/12(Wed)13:41 No.17762318
    >>17762207
    I may be derping, but I think basic character creation afforded 12 points for free allocation.
    >> Anonymous 02/01/12(Wed)14:48 No.17762986
    >>17762318
    > The Fattest's stats are correct, before I knew what the rules were
    So lives the Fattest.
    >> Anonymous 02/01/12(Wed)14:57 No.17763116
    How is he holding that spear? I mean... he doesn't have hands. It's just kinda... propped up against him. Can he even use it? Is it just for decoration? How did it get there in the first place?
    >> Anonymous 02/01/12(Wed)15:02 No.17763179
    Does the game ever explain how do the penguins have that level of technology, when they lack hands with opposable thumbs, etc.?

    Not that such explanation is needed to enjoy the game, but still...
    >> Anonymous 02/01/12(Wed)15:02 No.17763184
    I remember this game from a few -years- back. A few dozen people wanted it translated very badly. I doubt a project of such a size is really feasible though.

    I am among the people who think this is the bestest idea ever.
    >> Anonymous 02/01/12(Wed)15:04 No.17763201
    >>17760755
    Are you kidding? Your scene is famous in the entire world, and produces a ton of games known for being quirky and narrativist, almost all of which are never translated.
    >> Anonymous 02/01/12(Wed)15:05 No.17763209
    >>17763184

    Officially probably not, but as long as the book is not +200 pages longs, I can't see why it couldn't be done.
    >> Anonymous 02/01/12(Wed)15:06 No.17763221
    Do humans exist in this game?
    >> Anonymous 02/01/12(Wed)15:07 No.17763237
    I have two copies of this game, because I planned to rip one apart and scan it, then translate it, but when they arrived I realized I don't have a working scanner....
    >> Anonymous 02/01/12(Wed)15:07 No.17763239
    >>17763116
    Prehensile flippers, and he probably made or found it.
    >> Anonymous 02/01/12(Wed)15:08 No.17763253
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    >>17763237
    >> Anonymous 02/01/12(Wed)15:08 No.17763260
    >>17760025
    ROLE-PLAYING GAME
    >> Anonymous 02/01/12(Wed)15:09 No.17763268
    >>17760755
    There's also S.T.A.L.K.E.R. RPG.
    >> Anonymous 02/01/12(Wed)15:11 No.17763298
    >>17763116
    Do I really need to say this?

    IT IS BEYOND YOUR UNDERSTANDING!
    >> Anonymous 02/01/12(Wed)15:14 No.17763331
    >>17763209

    Apparently it's only 68 pages. The official website says that it is also avaivable in danish and an official translation into english was supposed to be released in 2011, but nothing else.
    >> Anonymous 02/01/12(Wed)15:14 No.17763333
    I have a friend who is going to flip when I show him this.
    >> Anonymous 02/01/12(Wed)15:17 No.17763359
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    Enpäs tiennyt että on olemassa tällaista roolipeliä .. enkä olisi arvannut että se olisi suomalainen joka keksi kirjoittaa sitä ...
    good job OP, I'm intrigued. Here, I got you a herring.
    >> Anonymous 02/01/12(Wed)15:18 No.17763372
    >>17759947
    I suppose I can take pics of the book after RT session ends
    >> Anonymous 02/01/12(Wed)15:20 No.17763389
    >>17763372
    with my GSII, in shitty lightning because lolstudentincrappyapartment
    >> Not OP 02/01/12(Wed)15:20 No.17763395
    a Few clarifications:
    1. There are humans, thats where some of the equipment comes from
    2. The rules state that you should not care about how they weild things whit flippers.
    >> Anonymous 02/01/12(Wed)15:24 No.17763439
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    >>17763221

    Not as a commonplace facet of life on the Glacier, and certainly not as playable characters. From the average penguin's viewpoint, humans would probably be like some sort of gods and/or Lovecraftian monstrosities, unknowable and all-powerful. That, and including them would kind of clash with the game's style.

    pic not related
    >> Anonymous 02/01/12(Wed)15:27 No.17763459
    This thought just came in mind.. are you allowed to eat your fallen enemies or are you only allowed a fish based diet? If so, are you then allowed to gut your fallen enemies to find if there are any half digested fish in their stomache? Or is it that the only way gaining food/fat is by going "fishing", aka diving for food?
    >> Anonymous 02/01/12(Wed)15:29 No.17763473
    >>17763439
    Picture very related. I am now imagining a cult of penguins worshipping a handful of poachers as lovecraftian deities, sacrificing to them.
    >> Anonymous 02/01/12(Wed)15:29 No.17763483
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    >>17763459

    Oh yes, corpses are quite edible. In fact for anti-penguins they are one of the primary sources of nutrition.
    >> Anonymous 02/01/12(Wed)15:31 No.17763502
    >>17763459
    That would be up to the GM for the most part, but penguins do mainly just eat seafood. I don't know how well other meats would settle.
    >> Anonymous 02/01/12(Wed)15:33 No.17763519
    >>17763459

    Do you normally eat your enemies or contents of their stomachs in any other rpgs you play?
    >> Anonymous 02/01/12(Wed)15:34 No.17763530
    The first thing that I want to do if I ever play this game is have PCs be some of the penguins waddling around towards the end of At The Mountains of Madness. Suddenly shoggoth, better fight that cunt with your philosophy. Shit would be cash.

    Also, are there differences in how anti-penguins and penguins live? It sounds as if anti-penguins tend to live inland or something.
    >> Anonymous 02/01/12(Wed)15:36 No.17763557
    >>17763268
    Just realized that it's already been translated, contrary to what I claimed upthread.

    http://www.burgergames.com/notes/spring11.htm#290511

    The first print run was limited to 100 copies, but apparently .pdfs are available... somehow?
    >> Anonymous 02/01/12(Wed)15:38 No.17763571
    >>17763530
    Not the finnfag, but from what I remember the anti-penguins are those who have forsaken penguin society and serve The Glacier. The Glacier is the abstract embodiment of the uncivilized world, with all of its frigid cruelty and majestic beauty. Society is said to be fighting a losing battle against The Glacier. 'The Glacier Always Wins' is one of the game's mottos. Anti-penguins are those who have accepted that and seek to understand and be as one with it. Penguin society seeks to defy it. Penguin heroes are those that go out of the relative safety of society and face The Glacier in order to defend it.

    I might be remembering it completely wrong, mind you. Its been a few years.
    >> Anonymous 02/01/12(Wed)15:38 No.17763575
    >>17763557
    Last I heard it was in development hell and coming out in 2012, maybe.
    >> Anonymous 02/01/12(Wed)15:39 No.17763579
    >>17763519
    Survival is essential in any game, especially if your are playing as a animal. And the fact of the fatter you are the stronger you fight made me think of how to aquire food. And also adds more grimdark to ones character.
    >>17763483
    >>17763502
    So, depending on how the GM plays the game, you can play it with the jungles law and also the with the moral statement " you eat what you kill". Good to know.
    >> Anonymous 02/01/12(Wed)15:42 No.17763612
    SEIZON SENYAKUUUUU

    http://www.youtube.com/watch?v=r_EduxHuRuo&feature=related
    >> Anonymous 02/01/12(Wed)15:52 No.17763727
    >>17763579
    The game is pretty grimdark by nature anyhow.
    >> Anonymous 02/01/12(Wed)16:04 No.17763870
    Alright fellow finfags, lets get this shit done. I'll monitor this thread and join you in translating this if you get any sort of collaborative effort going.
    >> Anonymous 02/01/12(Wed)16:19 No.17764016
    I think the finfags are asleep
    >> Anonymous 02/01/12(Wed)16:33 No.17764146
    ... What is an antipenguin anyway?
    >> Anonymous 02/01/12(Wed)16:42 No.17764244
    >>17764016
    It's only 20 minutes to midnight. Finland never sleeps.
    >> Anonymous 02/01/12(Wed)16:43 No.17764265
    >>17764146
    see
    >>17763571
    >> Anonymous 02/01/12(Wed)17:35 No.17764809
    Bumping for glory
    >> Anonymous 02/01/12(Wed)17:37 No.17764847
    >>17764016
    I think you mean in a drunken stupor.
    >> Anonymous 02/01/12(Wed)17:39 No.17764869
    >>17764847
    I thought it was the Russians who are always drunk. Did they bring in some of their culture when they invaded?
    >> Anonymous 02/01/12(Wed)17:42 No.17764907
    >>17764869

    Not really. It's got more to do with the climate. If you had to spend half the year in freezing darkness, you'd turn to the bottle too.
    >> Anonymous 02/01/12(Wed)17:53 No.17765036
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    bros if you can find me a place to order and get it shipped to the UK I will use what knowledge of Finnish I have and a dictionary and get the ball rolling. Also scan it for everyone, that should make things easier if others want to chip in and make a project out of this.
    >> Anonymous 02/01/12(Wed)17:57 No.17765086
    I'm curious about this and would download a copy.
    >> Anonymous 02/01/12(Wed)18:14 No.17765307
    The Fattest keeps watch, till the fabled OP returns.
    >> Anonymous 02/01/12(Wed)18:20 No.17765389
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    >>17761230
    >Having "philosophical powers" is way more pretentious (and dumb, seriously nobody ever got magic powers from philosophy

    ahahahahaha...
    oh_wait_youre_serious.jpg
    >> Anonymous 02/01/12(Wed)18:34 No.17765586
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    http://www.youtube.com/watch?v=snWNfXZsQOE
    >> Anonymous 02/01/12(Wed)19:21 No.17766207
    Stay warm & savor the cod.
    >> Anonymous 02/01/12(Wed)20:04 No.17766791
    stay alive bump before I retire for the evening
    >> Anonymous 02/01/12(Wed)20:18 No.17766983
    I'd think that the real nightmare beasts would be orcas. Leopard seals would be like dragons, orcas are a version of the Tarrasque that hunts in packs.
    >> Anonymous 02/01/12(Wed)20:34 No.17767243
    bumping to keep this thread alive
    >> Anonymous 02/01/12(Wed)20:36 No.17767286
    Aw, sweet. I know there was a group gotten together from the Giant in the Playground forums to translate this, all official-like, but that went... I don't even know.
    >> Anonymous 02/01/12(Wed)21:21 No.17767990
    >>17767286
    It was probably eaten by shoggoths.
    >> Anonymous 02/01/12(Wed)23:33 No.17769872
    The Fattest keeps watch, until the fabled OP returns.
    >> Anonymous 02/01/12(Wed)23:35 No.17769897
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    Flippety-flap flippety-flap.

    Y'all bout to take a dirt nap.
    >> Anonymous 02/01/12(Wed)23:38 No.17769942
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    >>17769897
    Grim-Dark... Penguins... BBEG is a metaphor for entropy...
    >> Anonymous 02/02/12(Thu)00:25 No.17770569
    >>17769872
    Does he carry this thread on his feet like the fabled Eggs of Fatness Yet To Come?
    >> Anonymous 02/02/12(Thu)02:36 No.17772120
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    Feeding the thread to keep it alive.
    >> Anonymous 02/02/12(Thu)02:54 No.17772275
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    Hello, hatchlings! I just came home from a morning walk. Nothing like a sunny morning of -25'C and blustery wind to get one's blood flowing. I'll gladly lay down a few more penguin facts, seeing how this game has caught such a merry reception. Everyone loves penguins, I guess.

    Fat:
    A penguin's fat points represent the amount of food the penguin has in their stomach. Ordinary life on the Antarctic consumes one point of fat per day. Under exerting conditions, fat may be consumed two points per day, or even three. Examples of such conditions include blizzards, and traversing the Glacier of Disappointments. When a penguin begins to starve, ordinary life consumes one point of heat per day. When heat reches zero, the penguin collapses and freezes to death on the glacier. Fat is regained by eating. Penguins live by the fish from the ocean. One day of fishing replenishes 5 Fat points. An antipenguin attempting to fish regains 2 points per day. Antipenguins prefer to hunt Skua (Stercorariidae) or... other animals. A skua carcass replenishes 15 fat points. A penguin carcass gives 25. A large creature, such as a sea leopard or an elephant seal contains enough fat to fill even the most ravenous of penguins. A snow petrel grants 5 points, and a crabeater seal 35 points of fat. If a group contains a penguin low on fat, other members of the group may freely divide theirs with them by vomiting food into their mouth

    Heat:
    Heat is life on the Antarctic, and a character's health is measured in heat. In terms of normal healing, a character heals whenever they are in a warm place, such as a volcanic hot spring beneath the glacier, or the edge of a volcanic crater. Heat gained in this way is accumulated one point per day.
    >> Anonymous 02/02/12(Thu)02:55 No.17772287
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    It's rather funny how gruesome some of these entries can get. Funny, in the "oh thank jebu I am not a penguin"-sort of a way.

    Hunting:
    Fishing in the ocean is so simple for a penguin, that it requires no actual rules. Hunting, on the other hand, is challenging, and even if it is a part of an antipenguin's daily life, it is by no means easy. A succesful survival roll reveals the location of skua or seals. The difficulty of the roll may be 1 on the silent coast or on an island, or 2 on a glacier. In the Mountains of Desolation and the Glacier of Disappointments, hunting is impossible, as nothing lives there. A failed roll means that the day's hunting was unsuccesful. Rolls may be attempted once per day.

    If the roll is succesful, prey is found. The DM decides the type of prey. Skua are found in groups of d6, seals in singles or pairs. It depends completely on the character whether the hunter is capable of subduing their prey. Skua usually attack openly, so initiative is not a problem. On the glacier, a penguin may hunt only once in the same area, and move at least 3 days to find new prey. On the coast, this is unnecessary. In situations where hunting is not conducive to fluid gameplay, a DM may determine that with a week of hard work, the penguins can fill their bellies. In the case of an emergency, an ordinary penguin may also eat meat, but it is generally highly unpleasant.
    >> Anonymous 02/02/12(Thu)02:55 No.17772290
    >>17772275
    what are antipenguins?
    >> Anonymous 02/02/12(Thu)03:03 No.17772361
    >>17772290
    Penguins that worship the Glacier, and in so doing get a stat different from Philosophy, Soul of the Glacier.

    Think of them as Chaos Penguins.
    >> Anonymous 02/02/12(Thu)03:05 No.17772374
    >>17772287
    Wow these penguins are badass. Normally lion seals eat penguins and skua eat penguin young.
    >> Anonymous 02/02/12(Thu)03:10 No.17772415
    Its funny because there are no penguins in Finland.
    >> Anonymous 02/02/12(Thu)03:15 No.17772459
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    >>17772290
    I'll try to summarize it according to my rough understanding. Corrections are encouraged.

    Sometimes a penguin just doesn't fit in. The most common type is the penguin who is born "defective" - with white spots on their coat, an additional toe, muteness, or the like. Or sometimes a penguin just can't fit in otherwise - they're too curious, they upset the status quo, they behave too violently or too meekly, or they just upset the wrong family of penguins. These penguins are faced with the life of an outcast. Some become more than penguin; they pick up a club of driftwood, give the hardships of the glacier a stone cold look in the eye, and tell it to pack it's norms and indifference up where it hides it's eggs. Others just can't manage to, whether by being too weak or too full of seething rage at the injustice of their societies. Those who can't become solitary heroes are merely bumped out of the flock - penguins survive the deadly winter season by huddling together to conserve heat, so it is an effective death sentence. In such a case, an outcast penguin is told to walk into the glacier, to reach The Valley of Eternity. Which is the place where penguins with nowhere to go go to die in peace. They enter the valley, looking for the final answer from the glacier. And sometimes, the glacier answers. An antipenguin's coat reverses, their backs turning white and their bellies black from all the evils the wind blows out of them. They turn nearly completely carnivorous, and begin a warlike, barbaric existence of hunting, communing with the glacier, and solving their differences with the world by killing the everliving fuck out of it.
    >> Anonymous 02/02/12(Thu)03:22 No.17772528
    >>17772459
    Haha, nice.

    Sounds like they should get a bonus to hide checks in snowy terrain.
    >> Anonymous 02/02/12(Thu)03:36 No.17772644
    >>17772528
    Yes, they ambush at difficulty 1, I think, by laying on their bellies in the snow.
    >> Anonymous 02/02/12(Thu)04:18 No.17772935
    It looks like a good game. I would love to see more northeuropean games translated.
    >> Anonymous 02/02/12(Thu)04:28 No.17773006
    Rabble-rousing:

    Penguins are social, flock-minded creatures, often easy to talk into even idiotic or insane schemes. If the penguins are brooding their eggs, attempting raising a rabble is a wasted effort. If they're idle, though, time is ripe for speeches. Holding a succesful speech requires a visible position, preferrably from somewhere above the crowd, and it works regularily on crowds larger than five ordinary penguins. By rabble-rousing a penguin may persuade a large group to follow them out of a society, or perhaps to compel a group of penguins to stop following another charismatic figure and go home. A rabble-rouser rolls philosophy, and every success equals a group of roughly 10 persuaded penguin supporters. A rabble-rouser may attempt to hold a speech up to a total of three times, with the same results. Penguins are not susceptible to speeches held by antipenguins, and vice versa. If two separate speakers compete for the people's attention, the one who gathers more successes within 3 rolls wins.

    Sea life:

    A penguin is at their quickest in the ocean. In water, a penguin receives +3 to all dexterity rolls except to-hit rolls. Antipenguins do not receive this bonus, as they are estranged from the ocean.
    >> Anonymous 02/02/12(Thu)04:31 No.17773032
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    Antipenguins, antipenguins everywhere.
    >> Anonymous 02/02/12(Thu)04:45 No.17773140
    This game sounds incredibly awesome. I pledge, if ti ever gets translated into English, I will submit my gaming group to a session or two of this. But knowing them, they would fuckin' love this.
    >> Anonymous 02/02/12(Thu)04:55 No.17773239
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    >>17763612
    http://www.youtube.com/watch?v=gIrgAS-oLpY
    >> Anonymous 02/02/12(Thu)06:02 No.17773915
    I sort of intend to slowly translate the game, page by page, here on /tg/. It would probably be unfair towards the game's makers to outright translate everything and put it up on the internet, but I think you could collect the stuff in screencaps, or maybe add them to the article about the game on 1d4chan.
    >> Anonymous 02/02/12(Thu)07:55 No.17774750
    The Fattest keeps watch, until the fabled OP returns.
    >> Anonymous 02/02/12(Thu)08:06 No.17774823
    >>17773915
    I can honestly go with it as is, and will say that if it was ever translated I would defiantly buy a copy.
    However, it's not. So if someone could tell me how weapons and armor works, that'd be swell.

    I want to do a game where the players are seeking revenge on a sea-monster (Giant demonic seal-like creature) that killed most of their home village. However, during the journey, they've become lost in the valley.
    >> Anonymous 02/02/12(Thu)08:11 No.17774864
    Does this game have a character sheet? That's usually free anyway.
    >> Anonymous 02/02/12(Thu)08:24 No.17774947
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    >>17774823
    Equipment:

    Weapons:
    Penguin weapons are improvised, crude things. A clean, tidy European broadsword wouldn't suit a penguin at all - they live in the most hostile location in the world, beyond all finesse. A penguin may possess a spear or a knife, if anything at all. A heroic penguin may possess any weapon, but they start their journey with only one. Different weapons do different amounts of damage. A damage roll equals 1d6 + strength + weapon damage bonus.

    A knife is a simple, sharp sliver of metal with a hilt of seal tendon or skua leather wrapped around the steel. Easy for concealing. +0 damage, +1 to hit. A knife user gains +3 to damage on an ambush attack.

    Sealflayer:
    A sealflayer is a long, jagged length of metal scavenged from one of the many twisted, ruined contraptions that occasionally dot the Silent Coast. Ordinary penguins shy away from sealflayers due to their violent appearance. A sealflayer can also be used to cut snow. +1 to hit, +1 to damage.

    Harpoon:
    A harpoon is a full metal spear, found in one of the strange ruins along the Silent Coast. It's tip bristles with awful, tearing, rending barbs. Harpoons are most often rusty and consumed by the touch of saltwater. Damage +3. Harpoons cannot be used for surprise attacks.

    Spear:
    Spears are young penguin heroes' favourite weapons; lengths of rare driftwood with a sharp point of bone or metal. Damage +2, +1 to hit.
    >> Anonymous 02/02/12(Thu)08:26 No.17774960
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    >>17774864
    It would have to be scanned, and I cannot into scanners.

    Sling:
    A sling is a long strip of leather, for flinging stones or ice. A favourite for more pacifistic heroes. +0 damage. A sling user gains an additional attack before the beginning of combat, if the enemy approaches from a distance.

    Skua trap: a skua trap is made of twines tied around round rocks or metal balls. When thrown at an enemy, it bruises and entangles them. Damage: -1. Special: A character hit by the skua trap must use their next turn to break free of it. Flying enemies are trapped for two turns, and take one extra die of damage if shot out of the sky.

    Club:
    A plain hunk of driftwood, for beating others on the head. Damage +2. A stone club has a sharpened stone or a hunk of ever-ice from the glacier attached to it's end with leather or sinew, giving it a +3 damage bonus.
    >> Anonymous 02/02/12(Thu)08:32 No.17774996
    Armor:

    Armors are rare, and only the most combative of penguins use them. Suits of armor are hefty, and carrying them across the glacier requires great strength. All penguin armor are designed in the fashion of ponchos: open from the sides, covering the front and the back and leaving the... uh, wings and feet free. Armor works as an ablative; to a penguin with a 5-point armor, a hit of strength 7 causes 2 damage.

    Sealskin armor:
    Made from crabeater seal leather, or sometimes even sea leopard skin, this is the most common armor type. Armor value: +3.

    Algae armor:
    A dark green web of algae. It looks like a thick camouflage net. Easier to move in, but less protective. Armor value: +1.

    Iron armor:
    Made out of metals scavenged from the strange ruins, contraptions and machines on the Silent Coast. Rusty, noisy and heavy, it consists of metal plates attached to two sealskins, one covering the back, the other covering the belly. So heavy that it's wearer must expend an extra point of fat every day. Armor value: +5.
    >> Anonymous 02/02/12(Thu)08:35 No.17775022
    >>17774996
    What's the up side to Algae armor, or is there a down side to seal skin?
    >> Anonymous 02/02/12(Thu)08:39 No.17775048
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    Special equipment:

    White cloak:
    A length of white cloth, worn as a cloak or a poncho. For an antipenguin, it does nothing, but a penguin may find hiding in snow easier in it. Penguin communities dread and suspect wearers of white cloaks due to the possibility of it hiding the white stigma of the antipenguin, or the spots of those meant to be cast out.

    Ice skate:
    A skate is a long, even blade of metal, on which a penguin may lie on their belly. It can enable a penguin to move across ice at a rapid pace. It's user may move 1.5 times their normal speed on suitable terrain, and it can be used as a weapon with a damage bonus of +1.

    Note:
    Thumbs. Penguins ain't got any. To enjoy the game, it might be for the best to give such details a blind eye. Giving imagination a little breathing room goes a long way in making for a fun game.
    >> Anonymous 02/02/12(Thu)08:40 No.17775053
    >>17775022
    It's just a knotted-together mass of algae. I guess one could combine the two, actually. The game is very sparse on items and the like, and I'd guess that it's meant to give the idea that the DM should fill the blanks as much as they see fit.
    >> Anonymous 02/02/12(Thu)08:43 No.17775073
    http://www.youtube.com/watch?v=OPPxI_qEzsI
    >> Anonymous 02/02/12(Thu)08:44 No.17775076
    >>17775048
    Thanks.
    What about shields?
    >> Anonymous 02/02/12(Thu)08:50 No.17775108
    Mikä vitun NMES? Onkos Suomessa muka ihan Roolipeli conei tai joitain? O.o'

    Ooon Tammisaarelainen ja en ole edes kuullut kenestäkään jolla olisi minkäänlaista kiinnostusta. Vittu et on vaikeeta nörttäillä täälläpäin
    >> Anonymous 02/02/12(Thu)08:54 No.17775124
    >>17775108
    ENGLISH MOTHER FUCKER, DO YOU SPEAK IT?
    >> Anonymous 02/02/12(Thu)08:55 No.17775135
    >>17775124

    I might.
    >> Anonymous 02/02/12(Thu)08:56 No.17775137
    >>17775135
    Oh, okay then.
    >> Anonymous 02/02/12(Thu)08:57 No.17775144
    >>17775137

    O and Finnish too even tho im a swefag, atleast in a normal Finns eyes i am...
    >> Anonymous 02/02/12(Thu)08:58 No.17775153
    >>17775144
    Well I gather that much.
    >> Anonymous 02/02/12(Thu)08:59 No.17775158
    >>17775153

    Really? I had no idea
    >> Anonymous 02/02/12(Thu)09:01 No.17775176
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    >>17775108
    Ask google first, then people, oh little failure of mine.

    Also suspected underageb&.
    >> Anonymous 02/02/12(Thu)09:11 No.17775241
    >>17775108
    I'm amazed how many finnfags in this thread are saying this.
    We've got Ropecon, we've got several Finnish books out every year, we've got a couple of different boards discussing tabletop and their development (all of them mostly populated by the same damn people), so how is this a surprise?
    Is google too hard to use?
    >> Anonymous 02/02/12(Thu)09:13 No.17775251
    >>17775241

    all i ever found was some Larp forums...
    >> Anonymous 02/02/12(Thu)09:18 No.17775286
    NMES = National Meeting for English Students?
    >> Anonymous 02/02/12(Thu)09:19 No.17775295
    >>17775241
    I figured you people just spent the whole winter writing operating systems, no time for RPGs.

    (en ole suomalainen)
    >> Anonymous 02/02/12(Thu)09:21 No.17775310
    >>17775241
    They're all chock full of larpers. No-one wants to deal with larpers. Ordinary larpers are bad enough, but Finnish larpers? Dear god.
    >> Anonymous 02/02/12(Thu)09:23 No.17775324
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    >>17775286
    Indeed.
    >> Anonymous 02/02/12(Thu)09:25 No.17775342
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    >>17775295

    We do, RPGs are just the way we relax when we're not writing operating systems. Also, booze.
    >> Anonymous 02/02/12(Thu)09:25 No.17775349
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    Here's a wee something I threw together.
    It's small enough that you can print 2 on one sheet of paper, but all the necessary info is there.
    >> Anonymous 02/02/12(Thu)09:25 No.17775350
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    >>17775310
    I've been going to Ropecon for 7 years now and the larpers there never bothered me. I don't see what you are so pissed off about.

    The forums I don't use because all forums are circlejerks by design.
    >> Anonymous 02/02/12(Thu)09:34 No.17775411
    >>17775349
    THE GAME IS WITHIN OUR GRASPS.
    That was easy.
    >> Anonymous 02/02/12(Thu)09:35 No.17775416
    My house rules for shields:
    Light Shields:
    Provide +1 Defense, but cannot be used in juncture with Harpoons or Skua Traps.

    Heavy Shields:
    Provide +2 Defense, but incur -1 Attack. They also cannot be used in juncture with Harpoons or SKua Traps.
    >> Anonymous 02/02/12(Thu)09:43 No.17775480
    >>17775310
    Chicks with their tits out scare you?
    >> Anonymous 02/02/12(Thu)09:56 No.17775569
    ... why is it called ROPEcon?
    >> Anonymous 02/02/12(Thu)09:57 No.17775571
    >>17775569
    ROoliPElit
    >> Anonymous 02/02/12(Thu)09:58 No.17775577
    >>17775569

    ROoli-PEli = role-playing game.

    Or Finns like rope for some kinky reasons.
    >> Anonymous 02/02/12(Thu)09:59 No.17775582
    So, coincidental pun?
    >> Anonymous 02/02/12(Thu)10:00 No.17775586
    >>17775582
    Well it isn't RPcon, so bondage must be involved.
    >> Anonymous 02/02/12(Thu)10:03 No.17775606
    Are skua and seals any different from normal?
    Of course they'll be from the perspective of the setting's penguins.

    Also, human?
    >>17763483
    >> Anonymous 02/02/12(Thu)10:10 No.17775661
    >>17775350
    Funny you should mention the word "circlejerk" in this context. I used to larp some 15 years ago, but my participation in the hobby came to a premature end when I finally had had enough with the group dynamics between larpers. Drama queens, attentionwhores, pseudo-intellectual fiddlefarting around blatantly idiotic concepts (hey, hey guys, guys, what if elves were like, totally gray and lived on fucking mountaintops in patriarchal sadomasochistic harems, we'd like, totally get so much pussy!), games arranged with mutual effort and money of the whole club secretly written to fellate the ego of the GM's personal clique, schoolyard-style bullying, all strains of elitism imaginable, force-feeding of the group's prevalent political dogma ranging from hedonistic objectivism to communism to neo-paganism to satanistic neo-nazism to all of the above in a convoluted mish-mash only a pimple-ridden teenage pothead can make sense of... dear god, the more I write, the more I remember things to complain about. Basically larping goes bad when it turns from a hobby or a game and into a subculture. Which makes larping bad from the get-go. I finally had enough of larpers when myself and a few other blokes got repeatedly casted as what were basically NPC statists since we were "ordinary people" anyway.
    >> Anonymous 02/02/12(Thu)10:18 No.17775723
    >>17775241
    Ropecon is amazing, went there when I had the weekend off in Army.
    Didn't have clothes to change, used army stuff, nobody gave a fuck.
    >> Anonymous 02/02/12(Thu)10:29 No.17775798
    >>17775606
    Most, if not all animals speak and have their own societies, personalities and affiliations and the like. An example in the book is the introduction of a possible story hook about an evil penguin who has gone insane after losing their egg starts leaking the penguin society's secrets to sea leopards.
    >> Anonymous 02/02/12(Thu)10:43 No.17775874
    I am curious about the philosophy section.
    >> Anonymous 02/02/12(Thu)10:47 No.17775891
    >>17775798
    >Most, if not all animals speak and have their own societies, personalities and affiliations and the like
    Are there seals that are neither predator nor prey to the penguins?
    >> Anonymous 02/02/12(Thu)10:55 No.17775945
    >>17775891
    Crabeater seals do not eat penguins, nor do penguins eat them - with the exception of antipenguins, of course. They don't even compete for the same food resources. Penguins are generally dicks towards outsiders, though, and seals are curious by nature, so the two often wind up in fisticuffs when seals go too close to penguin communities.

    Sometimes angry young penguins murder crabeater seals due to a widespread lie, though; a rumour persists among penguins that since the crabeater seals don't ever seem to eat, they actually steal heat from penguins by observing them - which they do frequently, due to curiosity.
    >> Anonymous 02/02/12(Thu)11:10 No.17776026
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    >>17775945
    Y-Yes, a widespread lie, yes.. that's what it i
    GIVE ME YOUR LIFE HEAT, PENGUIN.
    >> Anonymous 02/02/12(Thu)11:36 No.17776229
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    PLEASE keep this alive! I want all the IL material I can get! This rpg pretty much makes the homebrew project I was working on null and void. OP is a god IMO.
    >> Anonymous 02/02/12(Thu)11:55 No.17776376
    Minä tunnun lihavalta ja nenäkkäältä.
    >> Anonymous 02/02/12(Thu)13:14 No.17777088
    >>17776376
    Oletko porkkana?
    >> Anonymous 02/02/12(Thu)13:15 No.17777094
    >>17776376
    Ollaanpas sitä nokkavia.

    Special abilities:

    During character creation, a penguin receives a certain amount of special abilities, that can be selected from these lists. Some powerful heroes and antipenguins have more than the set amount. A penguin with 8 point powers is very powerful. One with 10 point powers make a character legendary, and 15 points nigh invincible. Such characters perform the best as villains. It is usually for the player characters to represent the strongest individuals of their communities.
    The descriptors of many powers include the phrase "lasts until end of scene". In combat, this usually means until the end of the confrontation. Outside combat, this usually means moving from one place to another, the end of a social interaction, or other dramatic transition. At their shortest a power may last a few minutes, at their longest several hours.

    Philosophical powers:
    Power of thought: (2-5 pts)
    The user may lift objects into the air by thought. Two points is enough for moving small objects, three points can pick up a weapon and strike at a foe. Such a strike is done with philosophy instead of dexterity to hit, and philosophy instead of strength to damage. A five point power may lift a penguin up in the air, and smash them down for 1d6+philosophy+10 damage. Moving light objects costs 1 point of fat per scene, for heavy objects 2 points, and for an entire penguin 5 points.
    >> Anonymous 02/02/12(Thu)13:22 No.17777156
    Mirage, 4 pts:

    The user creates a mirage, one such as the Antarctic continent often creates for it's own amusement. The mirages are not very clear or easily identifiable, and they are never very near to the target. A mirage cannot imitate an individual penguin, but it can be clear enough to show difference between penguin and anti-penguin. Costs 3 points of fat.

    Seal protector, 2 pts: (noot noot!)

    At sea, or on a seal-inhabited island, the character may summon a friendly crabeater seal. The seal arrives after 2 rounds, and defends their new friend to the death. The power is best used before battle. A wounded penguin may use their seal friend as a mount. The seal will depart as the scene ends. The power costs 5 fat points.

    Bluff, 1 pts:

    At a succesful philosophical attack - philosophy vs. willpower - the enemy becomes too baffled to act on their next turn. The victim of the power is left to helplessly contemplate their place in the universe, unable to act meaningfully. Costs 1 point of fat.
    >> Anonymous 02/02/12(Thu)13:24 No.17777170
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    >>17775661
    Those years are long gone by now, since most of the people sticking around grew up. Nowadays it's all about doing awesome shit for just your friends and maybe let someone else participate.
    (Though so far I haven't really had that many bad experiences, the last one was in a game made by people that haven't been really active in the last five to ten years. NPCs all around. Gah.)

    Also, Solmukohta/Knudepunkts are awesome. Jeepform ftw.
    >> Anonymous 02/02/12(Thu)13:34 No.17777255
    >>17777088
    I am not a carrot

    >>17777094
    I don't understand your fancy suffixes, I'm just keeping the thread warm while practicing Finnish 101 ;_;
    >> Anonymous 02/02/12(Thu)13:37 No.17777292
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    Ok, so crabeater seals are mostly bros, but what about elephant seals?
    >> Anonymous 02/02/12(Thu)13:51 No.17777433
    >>17777292
    Elephant seals are extremely proud over the fact that nothing in the glacier can penetrate their thick hide, save for another elephant seal. They just generally chill around with their harems and occasionally fornicate. There is a catch, though - since elephant seal males duel by "standing" and slamming into eachothers, penguins that make the mistake of moving on two feet in the company of elephant seals are usually taken as challengers, and promptly crushed under a ten-ton carcass. A courteous, friendly and prone penguin usually gets through an encounter with an elephant seal without a confrontation, though. Usually.
    >> Anonymous 02/02/12(Thu)14:02 No.17777544
    >>17760755
    In what kind of a barrel have you lived in?
    >> Anonymous 02/02/12(Thu)14:05 No.17777576
    suomi rooli /b/eli xD
    ebin XD
    >> Anonymous 02/02/12(Thu)14:06 No.17777590
    >>17777255
    He basicly said that you are very beak"y" with your description of yourself. But I still have a hard time interpreteting that sentence you made in finnish. Oh well hehe.. i shouldnt be complaining if a person really wants to learn a language that is hard to really learn, even from the native speaker.
    >> Anonymous 02/02/12(Thu)14:10 No.17777630
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    Voi koirat, olen teistä ylpeä
    >> Anonymous 02/02/12(Thu)14:10 No.17777634
    >>17777590
    Or peaky... there arent that many words that could describe the way the birds use they beaks in ways of pointing out the true facts.
    >> Anonymous 02/02/12(Thu)14:14 No.17777678
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    >>17777630
    Normi päivä armeijassa
    >> Anonymous 02/02/12(Thu)14:16 No.17777695
    >>17777255
    Being beaky is an idiom for being uptight, having your nose high in the air like a beak.
    >> Anonymous 02/02/12(Thu)14:18 No.17777714
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    >> Anonymous 02/02/12(Thu)14:24 No.17777762
    I like this thread so much. Not only is it about a roleplaying game about penguins and grimdark ways of surviving against the nature and against your fellow species but also my fellow finns are actually showing themselves in this specific board. Thank you OP.. i feel so much safer knowing there are people from my country that actually care as much as me to show interest in the concept at hand.
    >> Anonymous 02/02/12(Thu)14:29 No.17777837
    >>17777695
    I honestly thought he meant to say nokkela in some weird kind of Finnish pun.
    >> Anonymous 02/02/12(Thu)14:32 No.17777868
    Once again casters are totally OP compared to fighters
    >> Anonymous 02/02/12(Thu)15:03 No.17778153
    >>17777868
    I don't think there's a caster-fighter distinction here, but I might be misunderstanding things.
    >> Anonymous 02/02/12(Thu)15:05 No.17778169
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    >>17777868
    But they seem to lose fat so fast it's not even funny.
    >> Anonymous 02/02/12(Thu)15:07 No.17778201
    I know it's petty of me, but I hate to see fellow Finnfags posting in Finnish. Yes we get that you're from Finland, you don't have to underline it.

    Anyway, great job with translating the game.
    >> Anonymous 02/02/12(Thu)15:32 No.17778458
    Archived
    >> Anonymous 02/02/12(Thu)15:41 No.17778545
    >>17777868
    People who rely on the 'magic' are going to burn through their fat like CRAZY. I mean, most are going to have like... 20-30 fat. So, using moderate telepathy 5 times is going to burn through about half of your fat. Plus, I wouldn't give a player more than 5 points of powers. Infact, I was thinking about having the determining factor how how much philosophical power you get be = to your Philosophy. Then, in turn, You get your Survival in equipment up to = the equipment's 'value.' Value being determined by the thing' primary function. Weapon that deals 2 damage = 2 value. Skate that moves you X blocks faster? = 1value. Armor that protects for 3 damage = 3 value, and so on.
    >> Anonymous 02/02/12(Thu)15:44 No.17778588
    >>17778169
    >>17778545
    True, but in a duel I would bet on the philosopher over an imperial warrior clad in iron.
    >> Anonymous 02/02/12(Thu)15:47 No.17778623
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    Tämä lanka. Minä hyväksyn sen.
    >> Anonymous 02/02/12(Thu)15:50 No.17778656
    >>17778169

    I like the implication; penguins who cannot master the lure of powerful philosophy slowly degenerate into emaciated, gaunt wretches.
    >> Anonymous 02/02/12(Thu)16:00 No.17778791
    Let's try to keep the Finnish to the sidelines, so that we can include the rest of the gentlefolk in the discussion, please? It is an attempt to let others enjoy a nice game made for a minority language, afterall.

    Powers, continued:

    Warmth of Snow, 5 pts:

    The user lies down on snow or ice for a while, and expends a point of fat. Their warmth is refilled to the maximum. May not be used in combat.

    Snowflake, 3 pts:

    The user gains the ability to levitate, floating off the ground and going with the wind. In a manner of speaking, the penguin can fly, except only into the direction of the wind - and the wind on the Antarctic always blows out to the sea. If the user is falling, for example off a cliff, and has time to react, they may use the power to break the fall and float down like a snowflake. Activation costs 1 fat point. Lasts for one scene.

    Snowball, 1-2 pts:

    The user can gather a ball of snow and throw it, dealing damage at a +0 bonus on a succesful to-hit roll. It has excellent reach, equal to that of a slingshot. The two point version is an ice ball, that works similarily but at +1 damage. Both powers cost 1 point of fat.

    Snowcloak, 4 pts:

    A suspicious power, unwise to use near ordinary penguins. The user's back turns as white as an antipenguin, rendering them nearly invisible from all angles against snow or a white sky. Adds +3 dice to all sneaking, stalking, ambushing, and other subtrefuge-related rolls. Costs 1 fat point, lasts for one scene.
    >> Anonymous 02/02/12(Thu)16:03 No.17778824
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    >>17775144
    FennoSwede?
    >> Anonymous 02/02/12(Thu)16:37 No.17779294
    I wish I had more penguin images.

    Gift of Warmth, 5 pts:

    By burning one point of fat, the user can heal 5 points of warmth on another creature. May not be used on the caster themselves.

    In the sea on land, 2-5 pts:

    The user can move on land as freely as a penguin would do in water. The 2 point version grants +2 to all dexterity rolls other than to-hit rolls, +3 for 3 points, +4 for 4 points and +5 for 5 points. Activation cost is 1 point, and the power lasts for one scene.

    Ocean-loved, 5 pts:

    The predators of the ocean pay no attention to the penguin, ignoring them unless directly provoked. Always active, and costs no fat points.

    Sea shadow, 2 pts:

    The sea protects the user. Activation grants the user +1 to dexterity in all but to-hit rolls, and +2 to survival for escaping, hiding or surprise attacks. Costs one point of fat, and lasts until the end of the scene.

    Prison of the Mind, 4 pts:

    The user commands their target to remain still. If the philosophical attack roll succeeds, the target is rooted on spot, unable to move a muscle until the end of the scene. A paralyzed enemy may be slain or bound at will. Costs one fat point.
    >> Anonymous 02/02/12(Thu)16:38 No.17779301
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    >>17778824
    bump for more stuff
    >pic related, normal finnish reaction to fennoswedes?
    >> Anonymous 02/02/12(Thu)16:40 No.17779327
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    Lethal blow, 2-5 pts:

    The user strengthens their blows with their philosophical abilities, until the end of the scene. The 2-point power costs 1 fat point, and grants a +1 bonus to all attack damage. 3 points costs 2 and adds +2, 4 points +3 for 3, and 5 points +4 for 4 fat points.

    Sharp beak, 1 pts:

    The character's beak deals +1 damage. Always active, consumes no fat.

    Lie song, 4 pts:

    The user may imitate the voice or song of any penguin or other living creature. It can be used to lure penguins away from their flock, impersonate another penguin, provoke elephant seals into a duel, call skua with feigned call screeches, and so on. Costs 1 fat point, lasts for one scene.

    Undefeatable argument, 3 pts:

    The user misleads their opponent in a discussion so greatly that they flounder over their words and fail to present opposition. The power does not convince the opponent of the rightfulness of the user's cause, but only robs them their ability to argue. Requires a succesful philosophical attack roll. The power works the best on peacful targets: the elder of a flock won't mind losing an argument, but an antipenguin will shank you for your trouble. Using the power costs one fat point.

    One of Many, 3 pts:

    With a succesful philosophy roll, the character becomes as if any penguin in a flock. A bypasser will find nothing out of place with their presence. Works only in places where inhabitants no longer personally know all penguins present. Works well for infiltrating a society, but poorly on a group of 5 penguins met on the glacier. The power costs 1 point of fat, and lasts one scene.

    That's it for all the heroic philosophical powers. I'll pick up on the Gifts of the Glacier tomorrow, if I can. And while it isn't explicitly mentioned, I think the game intends that DM's expand on the list as their conscience and imagination tell them to.
    >> Anonymous 02/02/12(Thu)16:41 No.17779336
    >>17779301

    Not to the "bättre folk" themselves, but to the fact that it is obligatory for all Finnish speaking children to learn Swedish.
    The overwhelming majority of Finnish people are opposed to this.
    >> Anonymous 02/02/12(Thu)16:43 No.17779351
    >>17778824

    I hate this guy and all he does
    >> Anonymous 02/02/12(Thu)16:46 No.17779378
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    >>17779351

    >guy.

    Nope.
    Humon is a woman.
    I hate her stuff too though.
    >> Anonymous 02/02/12(Thu)17:05 No.17779569
    http://www.youtube.com/watch?v=x7kdDeGXUjI#t=0m43s
    >related as HELL
    >> Anonymous 02/02/12(Thu)17:16 No.17779661
    >>17779378
    I KNOW IT WAS A WOMAN I KNEW IT
    >> Anonymous 02/02/12(Thu)17:28 No.17779779
    >>17779569
    How can a penguin be so badass
    >> Anonymous 02/02/12(Thu)17:45 No.17779931
    >>17779569

    >mfw

    That's it. I declare that antipenguins are real. No, I'm not listening to counter-arguments. This is all the proof anyone should need.
    >> Anonymous 02/02/12(Thu)18:04 No.17780127
    >>17779569

    "When the Glacier calls, you go. There's no other compulsion - fish, water, fear... no imperative speaks so loudly, with such command, as the voice that echoes inside your head, redolent with the waters of generations upon generations of penguins. Once, your fathers swam in the waters of that Glacier. Your grandfathers drank from it. Your great-grandfathers spat in it. Their fathers upon fathers watered the Glacier with their blood when the hungry hunters came. Every penguin who has ever lived is part of the Glacier and when it CALLS you, you come.

    And I will tell you another secret. The Glacier... is dying. Melting away, more and more, every summer."
    >> Anonymous 02/02/12(Thu)18:11 No.17780194
    >>17779336
    >Overwhelming majority
    >Obligatory
    But why then?
    >> Anonymous 02/02/12(Thu)18:16 No.17780244
    >>17780194
    Because the overwhelming majority of Finns are near retarded, so nobody who has any wit pays attention to them.
    Letting them decide things would be like letting the rednecks rule the United States.
    On the other hand, the racist party has had a gigantic growth spurts in it's voters.
    >> Anonymous 02/02/12(Thu)18:21 No.17780293
    >>17780244

    Let's keep this thread clear of politics and nationalism shall we?
    >> Anonymous 02/02/12(Thu)18:37 No.17780441
    >>17779931
    halfway through the video I expected them to start talking about the penguins returning from mountains with their colors reversed and a taste for lion sea
    >> Anonymous 02/02/12(Thu)19:06 No.17780787
    >>17779569

    The end of that video made me wonder if some antipenguins are sent by the Glacier to investigate any human presence.
    >> Anonymous 02/02/12(Thu)20:13 No.17781685
    http://www.youtube.com/watch?v=DQbhtZzHsbE&feature=related

    bumping with adorable penguin
    >> Anonymous 02/02/12(Thu)22:55 No.17783518
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    >> Anonymous 02/02/12(Thu)23:48 No.17784170
    I'm so glad this exists.
    >> Anonymous 02/03/12(Fri)00:55 No.17785053
    So what about butchering seals to use their skin and blubber for warmth?
    >> Anonymous 02/03/12(Fri)01:25 No.17785350
    That sounds like a brilliant idea
    >> Anonymous 02/03/12(Fri)02:10 No.17785763
    >>17783518
    That is bad and you should feel bad for posting that
    >> Anonymous 02/03/12(Fri)02:17 No.17785820
    >>17779569
    The phenomenon described in this video is actually what inspired the antipenguins. Frozen penguin remains are frequently encountered by explorers of the Antarctic, even at distances that equal months of travel for a penguin. No-one knows why, but sometimes a penguin just leaves everything it knows to be what counts for safety and familiarity in their habitat, and journeys off into the wastes.

    Of course, this behavior is also a partial source for heroic penguins as well, as curiosity and explorer spirit are things that separate them from their normal penguin peers as well.
    >> Anonymous 02/03/12(Fri)03:10 No.17786316
    I might try and translate the fuck out of this book. A friend might have the danish version.
    >> Anonymous 02/03/12(Fri)03:54 No.17786626
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    I'll start working on the Gifts of the Glacier today, but alas, I can't work in the evening because... well... Friday. I'll try to continue over the weekend, but I have games to run on Saturday and Sunday, so time might be tight.

    Gifts of the Glacier:

    Quiet vista, 2-5 pts:

    The user moves across the snow and ice so skillfully that they make no sound at all. The glacier is his home. 2 points: +2 to all survival rolls. 3 points for 3, 4 for 4, and 5 for 5. Costs 1 fat point, lasts until the end of the scene.

    Ice spike, 3 pts:

    The user can form an enormous sharp spike out of ice, and wield it like a spear. The creation costs 1 fat point, and it has a damage bonus of +5. Unfortunately, ice is frail, and the spike breaks after the first succesful hit. Spikes can be made in large numbers, but they all lose their edge after one scene. A dull spike's damage bonus is only +1.

    Child of the Glacier, 5 pts:

    The user no longer has to eat to survive. Fat is consumed only in healing wounds and using abilities. The gift is always active, and requires no activation.

    Voice of the Glacier, 5 pts:

    The glacier always sings to the character. They have a great deal of trouble hearing the voices of penguins and other insignificant beings, as the glacier's song is always more beautiful. The song refreshes it's listener, and they never have to rest or sleep. They become immune to all spiritual philosophical powers and gifts, and when he speaks he gains 2 bonus dice to rabble-rousing checks. The power is always active, and costs no fat points.

    Icewrath, 1 pts:

    The user causes small spikes to spring out of the surface of ice. If the attack hits, it deals one dice of damage. The spikes function best as a trap, as they grow too slowly to be used in the middle of a battle. Costs 1 fat point.
    >> Anonymous 02/03/12(Fri)03:56 No.17786636
    >>17786626
    Fantastic.

    I am definitely planning an Adelie antipenguin, I was waiting for this.
    >> Anonymous 02/03/12(Fri)04:01 No.17786673
    >>17786626
    >Friday
    Luckily I may try and continue after you finish and go drinking, since no social life, unemployed etc. otherwise worthless.
    Though I can start around 8 or so since have a meeting at 5 and it will take some time
    >> Anonymous 02/03/12(Fri)04:12 No.17786739
    Warmth thief, 5 pts:

    The user gains half of the warmth his attacks take. All heat exceeding the user's maximum heat dissipates at the end of the scene. Activation costs 1 point of fat, and it lasts until the end of the scene.

    Snow sight, 2 pts:

    The user can see even in the worst conditions the Antarctic can offer as clearly as during a calm day. Always active, no fat cost.

    Snow and ice, 4 pts:

    The user transforms snow into ice. A snowball transformed in flight deals damage at a +1 bonus. When snow turns into ice, it condenses, thus making this gift capable of creating pit traps, moats and other problems for enemies. If the user opens a pit under an enemy's feet, the target can attempt a dexterity check to leap into safety at difficulty 1. Costs 1 fat point.

    Blizzard, 4 points:

    The user can raise a snowstorm. The length of the storm cannot be controlled - it can take hours, days, or even several weeks. Staying still in a blizzard costs 1 fat point per day, moving 3. Navigation in a blizzard is impossible without the use of special abilities. Costs 5 fat points.

    Snowblindness, 3 pts:

    The user can curse a target with snowblindness. Lasts until end of scene. A blind character's dexterity lowers by 2, to a minimum of 1, and they can no longer locate enemies if they distance themselves from the victim. Using the power costs 1 fat point, and it can blind even a character that possesses the Snowsight power.
    >> Anonymous 02/03/12(Fri)04:13 No.17786742
    Crevice, 5 pts:

    The user can open a crevice reaching into the depths of the glacier, so deep that it ensures the death of those who fall into it. If opened under an enemy's feet, they are entitled to a dexterity roll. With two successes, they escape death. With one success, they hold on to the ledge of the crevice, but cannot get up without aid and suffer one die of damage. Costs 1 fat point.

    Crevice sight, 1 pts:

    The user can see the outlines of crevices, no matter how much snow has packed over them. Always active, requires no activation or fat points.

    Navigation, 3 pts:

    The user has an unerring sense of direction. They always know where the ocean and the mountains are. A succesful Soul of the Glacier roll can guide them to more specific locations. The roll is at difficulty 1 for a mountain, a community or other large landmark, 2 for a small antipenguin camp or a location only roughly described to the user. Lone penguin travellers cannot be located with the power. Always active, no fat cost.

    Sharpened beak, 1 pts:

    +1 to beak damage, always active with no cost.

    Freezing gust, 2-5 pts:

    The user blows a breath of frost at their enemy, robbing their warmth. The attack requires a succesful soul of the glacier roll against the target's willpower. For 2 points, it deals 1d6+soul of the glacier+1 damage, +2 for 3 points, +3 for 4 points and +5 for 5 points. The use of the power costs 1 fat point.
    >> Anonymous 02/03/12(Fri)04:15 No.17786758
    >>17786742
    Hm, do Freezing Gust and Warmth Thief work together?
    >> Anonymous 02/03/12(Fri)04:18 No.17786776
    we need to archive this thread so that we don' have to repost everything next time we remake it to try to get everything that we dont get translated before this thread 404s
    >> Anonymous 02/03/12(Fri)04:20 No.17786783
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    Man, rereading those powers just reminds me that antipenguins are fucking scary.

    I think I missed a part of the character creation process.

    Character creation:
    12 points freely divided, on a scale of 1-5 per ability. 5 points of powers, philosophy for heroes, gifts of the glacier for antipenguins. One weapon with a maximum of +2 damage.

    That should cover the mechanical parts of the game, as they were defined fairly vaguely, and the system itself is very bare-bones. What lies ahead is the large majority of the book dedicated to fluff, which I suspect will become a long undertaking. Stay warm and fat, friends!
    >> Anonymous 02/03/12(Fri)04:21 No.17786793
    >>17786758
    I think warmth thief is mainly for melee attacks, but as the book doesn't clearly differentiate it, it must be left to DM judgement.

    I'd personally restrict it to melee, though, considering how dangerously powerful the ability is.
    >> Anonymous 02/03/12(Fri)04:29 No.17786845
    If you guys keep plugging at the crunch, I'll translate the fluff later today (GMT+1).
    >> Anonymous 02/03/12(Fri)04:30 No.17786864
    >>17786776
    see
    >>17778458
    >> Anonymous 02/03/12(Fri)04:33 No.17786873
    >>17786783
    Excellent.

    A proper name is likely waiting on more fluff, but I'm getting started.

    Leopard-hide the Warrior

    Species: Adelie
    Type: Antipenguin
    STR 5
    DEX 5
    SURVIVAL 3
    SOUL OF THE GLACIER 4

    DEF 2
    WILL 2
    FAT 30
    WARMTH 25

    Weapon:
    Seal-flayer

    Powers:
    Crevice

    Wow, that was simple. And yet, I'm satisfied.
    >> Anonymous 02/03/12(Fri)04:41 No.17786938
    >>17786873
    Even the name is appropriate. In canon, penguins give their children ancient greek names, but penguins that become anti-penguins take on descriptive "Indian names", so to speak.

    Although... your stat total comes to 15 points before modifiers, by my count. Sorry if I'm picking your nits though.

    Also, http://www.pinguins.info/Engels/Baronpinguin1_eng.html

    Trololol.
    >> Anonymous 02/03/12(Fri)04:46 No.17786974
    >>17786776
    I think we have enough feet under this that it'll stay warm.
    >> Anonymous 02/03/12(Fri)04:49 No.17787002
    >>17786938
    I thought you got 1 for free. I see. Hmmm.

    Harder than I thought.

    STR 4
    DEX 2 (+2=4)
    SUR 3
    SOUL 3

    Which knocks Warmth down to 20. Unless I want to drop a point of Survival, I only have the one power and with 5 STR I feel I can hunt, kill, and eat enough to stay alive. Yeah, let's do that.

    STR 5
    DEX 4
    SUR 2
    SOUL 3

    DEF 2
    WILL 2
    FAT 20
    WARMTH 25
    >> Anonymous 02/03/12(Fri)04:51 No.17787011
    >>17787002
    Whoops, that would drop WILL to 1. Maybe that's not a good idea after all.
    >> Anonymous 02/03/12(Fri)04:58 No.17787056
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    >>17787011
    Eh, I'll trust in my natural DEX bonus and go with:

    STR 5
    DEX 3
    SUR 2
    SOUL 4

    Now I just need to photoshop this character portrait.

    And then Leopard-hide's tale begins.
    >> Anonymous 02/03/12(Fri)05:12 No.17787148
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    Antipenguins are separated from normal penguin society because of their different colour.

    Antipenguins have a powerful attribute, called soul.

    ANTARCTIC FUNK ADVENTURE

    PENGUIN GEORGE CLINTON BRINGS THE FUNK

    FUCK YEAR
    >> Anonymous 02/03/12(Fri)05:43 No.17787360
    Antipenguins are the "WHO THE HELL DO YOU THINK I AM?!" to normal meek penguins
    >> Anonymous 02/03/12(Fri)06:27 No.17787631
    >>17787360
    ...what?
    >> Anonymous 02/03/12(Fri)06:39 No.17787715
    >>17787360
    I read Anti-Penguins as more of a 'eternally damned to wander the valley."
    >> The return of the true - Anonymous 02/03/12(Fri)07:15 No.17787973
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    Fattest
    (Emperor Penguin)

    Warmth: 15
    Fat: 65
    -STR: 3
    -AGI: 2
    -PHIL: 4
    -SUR: 5

    Special: Fattest(+15 fat, only loses 1 fat per week)[instead of the EmpPen's normal bonus]
    Defense: 4 (3+1shield)
    Willpower: 4

    --Weapons,
    Spear. Knife. Light Shield.

    --Possessions
    Back pack - fish, rope.

    --Philosophy powers.
    Gift of Warmth (4 pts)
    By burning one point of fat, the user can heal 3 points of warmth on another creature. May not be used on the caster themselves.


    [[House Rules: (See post about shields above), Sur in gear 'value,' Phil in philo powers."
    >> Anonymous 02/03/12(Fri)10:01 No.17788920
    DANISH PDF
    (if not already postet, couldn't find it here)


    http://www.rollespilsakademiet.dk/pdf/evighedens_dal.pdf
    >> Anonymous 02/03/12(Fri)10:09 No.17788970
    Penguins go to the Valley of Eternity to die. The journey from the Silent Coast to far out on the glacier is long and tiresome, but that matters little to most. Those who hear the calling of the glacier, can only be saved by the glacier.

    On the Silent Coast lies dozens of penguin colonies, whose inhabitants do their best to hatch able young. In the spring, the chicks hatch and journey to the Ocean of Plenty to fish and learn about the world. The average penguin is born on Antarctica, but does not take the ice to heart. The sea is his horn of plenty, the icy shores his sanctuary from the terrors of the sea.
    >> Anonymous 02/03/12(Fri)10:10 No.17788974
    There are however those whom the sea does not attract. When their friends dive into the waves for the first time, these few wanders towards the Mountains of Desolation, even those nothing lies there, save for rocks, ice and the Valley of Eternity. Not all who leave the rocky shores die. A few are reborn. The Glacier takes them in, and they will never be able to return to their fellow penguins. When the harsh winds travel in and around the mountain peaks, it blows the evil out of the penguins, turning the backs white and their bellies black.

    Those who survive return to the glacier changed. They have embraced the cold, and accepted their place on the deserted endlessness of the glacier. They are anti-penguins.
    >> Anonymous 02/03/12(Fri)10:11 No.17788980
    The story of White Sky, the anti-penguin

    When Artemis was hatched, he was like any other emperor penguin. He was a little curious ball, covered in grey baby feathers. Artemis’ colony was plagued by skuas and cold.

    Leopard seals killed the parents of his friends’ and there was nothing one could do about the raids by the blood thirsty anti-penguins. Artemis was but a hatchling and understood nothing of the hardships of being a penguin. He had friends and parents who loved him. The parents took care of him, and worried about him, but Artemis lived a life of innocence.

    At last the time came where he was to face the sea for the first time. Artemis’ and his friends’ grey baby feathers fell off and revealed the black back of the young penguins. Or, should have revealed it. When Artemis’ feathers fell off, something horrible came into view. On his back, a white spot appeared.

    Artemis left his colony like all his peers, but as the others set off for the sea, Artemis alone had to set his bearings for the Valley of Eternity as an outcast. All the other young penguins dove into the Ocean of Plenty, but Artemis know they would not welcome him into their group. The white spot marked him as belonging to the Glacier. His parents thought it better if Artemis should wonder off alone, into the white to die.
    >> Anonymous 02/03/12(Fri)10:11 No.17788985
    Artemis left for the Valley of Eternity because he thought it could be a home for someone like him. During the two week long journey to the Mountains of Desolation he learned what true cold was. It too dawned on him that the Valley could not be a home to anyone. Artemis was heading for his death, but carried on anyway.

    The Valley of Eternity is but a crack in the Mountains of Desolation. The Glacier of Disappointments presses up against the other sides of the mountains, and mercilessly glides down though the Valley of Eternity. The Valley is the only way up to the Glacier.

    In front of him, Artemis could see an abyss of ice, only limited by shear, sharp cliffs. At the bottom was the remains of untold generations of penguins. In the freezing cold of Antarctica, the body freezes solid and never turns to dirt. To Artemis, it looked as if these hundreds of penguins had just laid down to rest, to awaken any moment from their slumber. Only the snow and ice which had piled up over them revealed how long they had been dead.
    Some had arrived recently.
    Some had lain there for hundreds of years.
    >> Anonymous 02/03/12(Fri)10:12 No.17788990
    Artemis wandered through the valley for a long time, amongst the desperate penguins of the past. He stomach was empty and he knew he could never return to the Silent Coast. He was not afraid. Maybe hunger weakened his mind, but Artemis felt calm. He stood in the snow, looking at the sky. Between the mountain tops he could see a blue streak. As he was looking at it, it turned blue.

    Artemis did not know how long he stood there without moving a flipper. He lost all track of time. The cold bit though his feathers and filled him up. But it did not bring death. When Artemis regained his senses, he back was white and his belly was black. He was surrounded by the dead, but he was alive. The Glacier had taken him in, even if he had not asked it for anything. Artemis was now White Sky.

    He had become an anti-penguin.
    >> Anonymous 02/03/12(Fri)10:13 No.17788997
    And that was the first few pages translated from the danish pdf.
    >> Anonymous 02/03/12(Fri)10:28 No.17789095
    Arkhimedes the penguin’s story

    The adelie penguins are at the bottom of the penguin hierarchy. Because of that, Arkhimedes did not expect a lot from his life. As a young, he quickly learned that the world was against him.

    The other, greater, penguins always ate the biggest fish and build their colonies on the best shores. As a young penguin, he saw how the older adelies pandered to the emperor and king penguins, and even to the headless barons. It was the fate of the little Arkhimedes to be subservient to his betters.

    Later on in life, as he joined his fellows in the ocean, he learned that the adelie penguin must do with smaller, bonier fish. Fish not even fit for a white-chinned penguin or a seal. However, he was not satisfied with the inequality of his life, and even had a soft spot for another adelie penguin, with whom he dreamt of making a family with, on their return to the Silent Coast. They’d be safe with eggs, and eventually chicks of their own, and soon the coast would be teeming with their young. By keeping out of trouble, and letting other penguins play the hero, they’d avoid danger and live a happy life.
    >> Anonymous 02/03/12(Fri)10:29 No.17789101
    His dreams would never be fulfilled. Not because of the fault of others, but because of himself. Because even though he had decided to live the quiet life, Arkhimedes could not let others put themselves in danger, without him doing anything to help. After returning to the Silent Coast, he once dragged a wounded emperor penguin up unto the ice, away from a preying leopard seal.

    When skuas dived upon the colony, stealing eggs and murdering youngs, Arkhimedes was there to protect his friends and family, his trusty spear in his hand. When the glacier, home of his society, started slipping out to seal, someone had the wander out, to look for a new, safe place for the colony, while other stayed at home with their families. Arkhimedes was that someone. He was the one who found a new place for their community, and, in doing so, gained powerful philosophical insight, allowing him to battle the most horrible and bloodthirsty of beasts.

    He became a hero.

    All was not well, however. His mate left him and settled down with another partner. For Arkhimedes was no longer an unhappy, small adelie penguin at the bottom rungs of society. He had been outcast from it, even though he served it with all his life.
    >> Anonymous 02/03/12(Fri)10:32 No.17789117
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    >> Anonymous 02/03/12(Fri)10:46 No.17789230
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    >>17789095
    >>17789101
    >> Anonymous 02/03/12(Fri)12:09 No.17789818
    Stay fat and warm, friends.
    >> Anonymous 02/03/12(Fri)13:49 No.17790592
    Yea, though I walk through the Valley of Eternity, I will fear no outcast, for I am fat.
    >> Anonymous 02/03/12(Fri)15:02 No.17791289
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    noot noot
    >> Anonymous 02/03/12(Fri)15:28 No.17791547
    >>17791289
    noot fucking noot biptches
    >> Anonymous 02/03/12(Fri)15:31 No.17791570
    We've got Leopard-hide and the Fattest, more of you guys should make characters.
    >> Anonymous 02/03/12(Fri)15:33 No.17791597
    Name: Wind Watcher
    Race: Emperor Anti-Penguin
    Fat: 50
    Warmth: 25
    Strength: 5(+2 racial)
    Dexterity: 5
    Soul of the Glacier: 1
    Survival: 3
    Defense: 3
    Willpower: 1
    Gifts of the Glacier:
    Ice Spike, 3pts;Snow sight, 2pts
    Posessions:
    Sealflayer, +1 to hit, +1 to damage. Can also be used to cut snow.
    Sealskin Armor(Racial Bonus Item): +3 armor
    >> Anonymous 02/03/12(Fri)15:35 No.17791621
    For weapons with +1 to hit: Does that mean I roll an additional d6 or add +1 to each of my normal rolls?
    >> Anonymous 02/03/12(Fri)15:37 No.17791649
    Emperor Penguin (Aptonedytes fosteri)

    The most noble of all penguins, the emperor penguin, towers over all other penguins. They are the biggest species of all penguins, living the closest to the dead, endless southern glaciers.

    The emperor penguins have a penchant for melancholy, martyrdom and destructive philosophy. They live the closest to the Valley of Eternity, and as such, a large number of anti-penguins used to be emperor penguins. Many of the penguin heroes of lore are from the emperor species, but even more turn out to be glacier divers, egg thieves and trouble makers.

    An aristocratic emperor penguin does as he pleases, while walking amongst lesser penguins. On the other hand, he is limited by his breed. Emperor penguins only lay one egg a year, so protecting their young against the biting cold and the sweeping winds is their driving passion.

    Position: The common emperor penguin does not question his position at the top of society. Sometimes, lesser penguins settle at the edges of an emperor colony, but the emperor penguins never settle close to the colonies of other penguins.
    >> Anonymous 02/03/12(Fri)15:39 No.17791668
    When an emperor penguin visits other penguins, he is allowed to, and almost expected to, request and wish for various things. Those things might be food, shelter and protection. His requests are almost always met, as long as they are reasonable and don’t put undue strain on his hosts. An emperor penguin does not have any real authority, so it happens from time to time that the other penguins are fed up with him.

    Society: Incubating eggs and feeding the young puts stringent demands on an emperor penguins life. When it gets down to the bottom line, a common emperor penguin has very little to say in the running of the colony. The colony is led by the council of elder penguins, called the Choir. The Choirs choses a spokespenguin among them, to lead by example.

    The society of the emperor penguins is all but calcified and governed by routine. They have become so used to obeying the Choir that they have become vulnerable to the manipulation and/or leadership of strong-willed heroes. A prophetic penguin could lead his tribe on mad quests across the glacier, or convince them of the necessity of war and destruction.
    >> Anonymous 02/03/12(Fri)15:40 No.17791676
    The emperor penguins are very focused of racial purity. Penguins born with birthmarks, or are otherwise deviant, are cast out from society and send out unto the glaciers. They will have to do on their own.

    Famous Emperor Penguins: Zeus, the spiritual leader for the penguins on the Silent Coast. He keeps his court separate from all other communities. The Black Snow, the infamous anti-penguin who leads his tribe in cannibalistic raids against common penguins.

    Special abilities: Emperor penguins get a bonus of +2 to their Strength, making their maximum Strength 7. As a sign of his high position in society, emperor penguins can chose another weapon or piece of gear during character creation.
    >> Anonymous 02/03/12(Fri)15:42 No.17791693
    these are all rough drafts, so please bear with grammar and splelling mistakes for now.
    >> Anonymous 02/03/12(Fri)15:57 No.17791820
    Any idea for house rules for other penguin species from outside Antartica? Crested species can be covered by either the Rockhopper or Royal penguins, but there's no representation for banded penguins like the Humboldt, or the small penguins like the Little Blue. Obviously these types don't live in Antartica, but might be interesting to have some wanderer or the like.
    >> Cz 02/03/12(Fri)15:59 No.17791833
    It may have been addressed before but what determines starting points for character creation?
    >> Anonymous 02/03/12(Fri)16:00 No.17791842
    >>17791833
    See >>17786783
    >> Anonymous 02/03/12(Fri)16:01 No.17791851
    Name: Prometheus
    King Penguin

    Strength: 4
    Dexterity: 3
    Philosophy: 4
    Survival 3

    Defense: 2
    Willpower: 2

    Warmth: 20/20
    Fat: 30/30

    Equipment:
    Spear - Damage +2, To Hit +1

    Philosophy:
    Gift of Warmth
    Bluff

    >>fillice protect
    >> Anonymous 02/03/12(Fri)16:09 No.17791923
    Any requests for translating? Anti-penguin fluff, a particular penguin species?
    >> Anonymous 02/03/12(Fri)16:11 No.17791947
    >>17791923
    Seconding >>17791621
    >> Anonymous 02/03/12(Fri)16:13 No.17791961
    >>17791947
    Ehh, just a sec. I have not read a single paragraph of crunch yet. Will be right back.
    >> Anonymous 02/03/12(Fri)16:16 No.17791993
    i'll do antipenguin
    >> Anonymous 02/03/12(Fri)16:23 No.17792066
    Socrates
    King Penguin: +2 PHI

    STR - 2
    DEX - 2
    PHI - 4 + 2
    SUR - 4

    DEF: 2
    WILL: 3

    Warmth: 10/10
    Fat: 40/40

    Equipment:
    Sling +0

    Philosophy:
    Undefeatable Argument (3 pts)
    Bluff (1 pt)
    Sharp Beak

    After hearing penguins have Greek names, the temptation was too strong. Antipenguin version swaps powers for Voice of the Glacier.

    Socrates is an old penguin, old even among the long-lived Kings. He has a depth of wisdom and experience at eking out the harsh life beneath the Antarctic sun, and long has he served amongst the tribe's elders, but has never heard the call of the ice, until now...
    >> Anonymous 02/03/12(Fri)16:24 No.17792077
    Antipenguins
    Only a small part of penguins are antipenguins. Few depart to the Valley of Eternity, and even fewer survive. Antipenguins move on the glaciers in small groups, rarely over ten members. Many live alone. Antipenguins often help eachother, but when food is low, no one will sacrifice themselves for the common good.

    Antipenguins are disciplined and short-tempered. Because they do not lay eggs or take care of off-springs, their numbers are replenished only when younger penguins head to the Valley of Eternity. Many antipenguins would like to think that they don't have any trace of their old Penguin lives, but in reality, every antipenguin remembers their childhood as a penguin on the Silent Beach.
    >> Anonymous 02/03/12(Fri)16:26 No.17792099
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    >> Cz 02/03/12(Fri)16:26 No.17792101
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    Seabeak
    (Royal)

    Warmth: 40/40
    Fat: 30/30
    -STR: 4
    -AGI: 5 (2 Racial)
    -PHIL: 2
    -SUR: 3

    Defense: 2
    Willpower: 2

    --Weapons,
    Knife

    --Philosophy
    Sea Shadow: (2)
    The sea protects the user. Activation grants the user +1 to dexterity in all but to-hit rolls, and +2 to survival for escaping, hiding or surprise attacks. Costs one point of fat, and lasts until the end of the scene.

    Lethal Blow (2)
    The user strengthens their blows with their philosophical abilities, until the end of the scene. The 2-point power costs 1 fat point, and grants a +1 bonus to all attack damage. 3 points costs 2 and adds +2, 4 points +3 for 3, and 5 points +4 for 4 fat points.

    Sharp Beak (1)
    The character's beak deals +1 damage. Always active, consumes no fat.
    >> Anonymous 02/03/12(Fri)16:27 No.17792118
    >>17791947
    The rules does not have a clear To-Hit paragraph, but:
    The attacker throws as many die as he has in Agility.

    And since the to-hit bonuses are pretty small, I figure that it would be something like:
    Spear +2 dmg, +1 to hit.
    Agility 3

    You'd maybe roll 5, 6, 1 and the modifier would make it 6, 7, 2. The rules set I've got is unclear on this issue, though.
    >> Anonymous 02/03/12(Fri)16:29 No.17792136
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    >>17778791
    >The user gains the ability to levitate, floating off the ground and going with the wind. In a manner of speaking, the penguin can fly
    http://www.youtube.com/watch?v=9dfWzp7rYR4
    >> Anonymous 02/03/12(Fri)16:32 No.17792168
    >>17792077
    Antipenguin's back is white and stomach black. She stalks foes and prey by laying on her stomach in the snow, invisible to all but the most perceptive by-passers. When an unsuspecting foe walks close enough, the antipenguin leaps from the snow and charges with a spear, knife or a harpoon.

    Antipenguin is a carnivore, and hunts skuas and steals fish from penguins. Unlike penguins, antipenguins avoid the sea, and prefers glaciers and mountains. They are warriors, who solve their problems with combat.
    >> Anonymous 02/03/12(Fri)16:40 No.17792249
    http://en.wikipedia.org/wiki/Anthropornis_nordenskjoeldi

    >a genus of giant penguin that lived 37-45 million years ago... It reached 1.7 m (5 ft 7 in) in height and 90 kg (200 lb) in weight.

    Here's a plot hook to get a campaign started...
    >> Anonymous 02/03/12(Fri)16:43 No.17792282
    >>17792249
    OG Anti-Penguin
    >> Anonymous 02/03/12(Fri)16:56 No.17792427
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    Does the manual ever mention some sort of legendary land without snow or ice or cold?

    http://en.wikipedia.org/wiki/African_Penguin
    >> Cz 02/03/12(Fri)16:59 No.17792469
    >>17792427

    A good idea for an expansion, but I think it would defeat the core purpose. Unless we can just swap out Glacier with Jungle, and swap seals with sharks, and what have you.
    >> Anonymous 02/03/12(Fri)17:01 No.17792486
    >>17791923
    rock hoppers and Kings fluff please, and maybe anythingg intresting on non-penguines because that bit with the elephant seals flipping out on standing penguines was funny
    >> Anonymous 02/03/12(Fri)17:06 No.17792554
    >>17791820
    oh god, another mary sue who wants to play the lawful good 'reformed' little blue who wields twin ice-sickles. the little blues are NPC's for a reason-they only show up when you need a dedicated antagonist, with a little more organisation than the anti-penguins.
    >> Anonymous 02/03/12(Fri)17:06 No.17792558
    >>17792486
    I might have fscked a bit about rockhoppers, due to mistaken identity. Anyway, fluff INCOMING!
    >> Anonymous 02/03/12(Fri)17:22 No.17792732
         File1328307722.jpg-(75 KB, 357x476, 8d4c2804a47bbeb80886335213f800(...).jpg)
    75 KB
    >>17792427
    >>17792469
    I was thinking that Africa's heat might be the only coinceivable way to "cure" an antipenguin and release him from the Glacier's grasp.

    A solitary, near-impossible migration to Africa's shores could work as a nice ending for an antipenguin's life.
    >> Anonymous 02/03/12(Fri)17:28 No.17792791
    >>17792486
    King Penguin (Aptenodytes patagonicus)

    King penguins are philosophers, advisors, thinkers and conspirators. They aim for a position near the seat of power and love to match wits and influence against each other, but try to avoid open warfare with all their might.

    Their anti-penguins are often strong and violent youths, feeling ostracized from the sleazy society of their parents’.

    The family life of the king penguin society is irregular, for not all king penguin lay eggs at the same time. Hatching and raising a chick takes a long time. Pairs only lay one egg at a time, every one and a half to two years.
    >> Anonymous 02/03/12(Fri)17:28 No.17792804
    >>17792791
    The king penguins who rise to the top are those who adapt. If your opinions are too extreme, you are expelled, but ingenious quibbling and smart remarks are always appreciated. It is especially favorable to verbally humility someone who is too different to fit in.

    Position: the king penguins are almost at the pinnacle of penguin society. Only the emperor penguins are more valued than the king penguins. The king penguins outnumber the emperors by a far margin, and are often found in the company of the more vulgar penguins.

    King penguins feel very much above the lesser penguins, but they are not accepted as readily as the emperor penguins. A king penguin is often asked for a philosophical favour in exchange of hospitality.

    Society: King penguins are very fond of politics and reinventing the nature of the legislation. Normally, the various groups of a given society elect representatives according to the customs of the group. The decisions affecting the entire colony are made jointly by all the representatives. However, in reality, the society of the king penguins is introvert and secretive. All outsider are cast out, even former members of the society. The king penguin is an eternal skeptic, especially when considering outsiders.
    >> Anonymous 02/03/12(Fri)17:29 No.17792812
    >>17792804
    The king penguins does not revere their heroes as much as other species of penguins. A common opinion is that things would generally be better off if the “heroes” wouldn’t be there to mess things up. Therefore, king penguins with new and untraditional ideas often wander from colony to colony, since they are too extreme for their home, yet normal enough not to wander out unto the glacier.

    Famous king penguins: Socrates is a wandering hero who always, eventually, gets expelled from his host tribe for asking too many probing questions. The Blind Sun is an anti-penguin who is known for her ability to fill the air with ice crystals, driving down the visibility to a few meters. She sneaks into the colonies under her cover of ice, stealing eggs for her own nefarious purposes. At least, that is what young penguins are told, in order to scare them.

    Special abilities: King penguins get a +2 bonus to Philosophy or Soul of the Glacier, raising their maximum to 7. During character creation, the king penguin gets another point to spend on a philosophical power.
    >> Anonymous 02/03/12(Fri)17:33 No.17792863
    >>17792168
    someone continue please, my computer's crashing too often for some reason
    >> Anonymous 02/03/12(Fri)17:48 No.17793072
    >>17792066
    >>17792812
    Ack, it would appear Socrates is taken. Change the name to Aristotle.
    Since I now realize Kings get 6 points of powers, swap "sharp beak" with "Seal Protector". For the antipenguin version, add Crevice Sight on top of Voice of the Glacier.
    >> Anonymous 02/03/12(Fri)18:00 No.17793221
    Royal penguin (Eudyptes schlegeli)

    The royal penguins despise the severe and dangerous life on Antarctica. They prefer life in the ocean and in the numerous islands in the southern Antarctic Ocean, far away from the glaciers and the eternal wind.

    You can always escape the furious storm by diving underwater.

    The royal penguins are social, of a positive mindset and most of all, active. They don’t mind pushing in, in order to take the best nesting ground, not worrying about the lesser penguins. They belong to the middle class of penguin society. Not nearly as noble as the king or emperor penguins, yet not nearly as low as the adelie or rockhopper penguins. The royal penguin’s pride is their curious tuft of feather, on the top of their head. Comments regarding that tuft can easily be seen as a deadly insult.

    Position: The royal penguins high status is based on their sheer audacity and unwavering belief that they have the right to take whatever they want. Though they rarely compete with kings and emperors, it is not uncommon for a royal penguin to invent a decree, supposedly said by a king or emperor, and abusing their seeming authority to advance their own position. Accordingly, the royal penguin is not well liked among the lower castes.
    >> Anonymous 02/03/12(Fri)18:01 No.17793233
    Society: The royal penguins does not look down upon the company of other penguins. They are often found in the company of kings or adelies, or even total outsiders to their society.

    Royal penguins grow fast, compared to other penguins. It only takes a month to hatch a royal egg, and when the young are able to live without their mother, they are gathered into a huge group where they can take care of each other, while both their parents head out to sea to fill their stomachs.

    After having gotten a taste of the wild ocean, the young royal penguin feels no need to return to the monotony of family affairs. Often they stay away for up to six years, before returning to found a family. Royal penguin heroes are rare, though. The rebellion of youth almost inevitably turns into longen to found a family, just like all the preceding generations of royal penguins.

    Famous royal penguins: Heracles is a wandering royal penguin, living off his tall tales and outright lies. When a true threat emerges at whatever colony he is visiting, instead of doing what a real hero should do, he always manages to slip away towards the next colony.
    End of Hope is an anti-penguin who left her fellow royals because she could not stand their low-minded and material way of life. She had hoped that the Valley of Eternity could bring her in touch the with truths that she felt the nobler emperor penguins seemed to be in touch with.

    Special abilities: The royal penguins gains a +2 bonus to Agility, raising their maximum to 7. Beyond that, a royal penguin has an instinctive connection to the ocean, so that he always knows what direction the ocean is.
    >> Anonymous 02/03/12(Fri)18:50 No.17793805
    Are we autosaging?
    >> Anonymous 02/03/12(Fri)19:03 No.17793995
         File1328313803.jpg-(66 KB, 432x480, albino_penguin_3sfw.jpg)
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    >>17793805
    Yes. Yes we are.
    >> Anonymous 02/03/12(Fri)19:11 No.17794080
    >>17793995
    Sad penguin. At least we're archiving and I still got all my fluff safely saved.



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