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  • File: 1332921453.jpg-(198 KB, 1592x1141, rave.jpg)
    198 KB Pocket Rave Monsters LostSoviet !USSR.tgXbk 03/28/12(Wed)03:57 No.18485978  
    (Inspired by http://suptg.thisisnotatrueending.com/archive/18446827/)

    Agents, you have been gathered here because the new portable devices released by the Orange Corporation allow for three-dimensional holographic visualizations of music. Any idiot with half a brain can now become a 3DJ and any street corner can turn into a flash mobs rave in a blink of an eye, but this is not the real problem.

    The real problem is that the Orange Corporation has cut some corners in the development and manufacture of the device. Extradimentional corners. We have reports of eldritch beings taking shape in the midst of raves and persisting until the gathering disperses. While I'd love to put a car on every street or ban the damn things outright, we don't have that kind of budget and the Orange Corporation's pockets are deep.

    So we're going to fight fire with fire. You will all be issued a device of your own. Your mission will be to troll the city for raves and engage any 3DJ whose visualizations turn hostile. Your ultimate goal isn't to disperse the rave, as that would expose your cover. Instead, we're looking for a controlled burn here - beat them with style and lure the crowd over to your side, discharging the situation.

    If this sounds like your kind of gig, I'm going to need three things from you:

    >Your 3DJ name
    >Your music style
    >Your eldritch visualization

    Welcome to the job. Now go find a party to crash.
    >> Anonymous 03/28/12(Wed)04:02 No.18486022
    >Siro Dernezzo
    >Trumpet Jazz.
    >A rainbow of jazzy energy. Aka this : http://drmcninja.com/archives/comic/23p48/
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:06 No.18486062
    >>18486022

    An excellent visualization - a wave of energy so powerful it seizes the emotions of the audience. Your style may limit your deployment, but you'll make a name for yourself in no time.
    >> Anonymous 03/28/12(Wed)04:07 No.18486064
    >3DJ name:
    The Goodfella
    >Music type
    Electro Swing (http://www.youtube.com/watch?v=twqM56f_cVo)
    >Edlritch visualisation
    A rather dapper gentleman doing the Charleston / jazz/swing kind of dances in four dimensions
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:10 No.18486089
    >>18486064

    Perfect! Make them think he's just your plant in the audience - and that's when you strike.
    >> Anonymous 03/28/12(Wed)04:18 No.18486138
    This sounds like the single best setting ever. I wonder if you could do some interesting things with crossfading? Have each player build a playlist of their character's songs, and in 'combat' -the GM crossfades their current track and their opponent's depending on who's turn it is-.

    Battles are usually one on one, and so the genre of music is important - you've got three guys in your 'party', one does jazz, one does metal, one does electro, who should go against the rapper?

    You'd have whatever stats, and then roll against your opponent for things like mixing tracks, getting the lightshows right, and generally keeping the crowd going. GM should favour players that come up with interesting things to use for their show.

    I reckon it'd make a great one-off / quick rules-light system for fun, especially if the GM is switching between tracks quickly to show the turn of whomever it is.
    >> Anonymous 03/28/12(Wed)04:19 No.18486141
    >>18485978
    >Name
    Ragga Reggaer
    >Style
    Reggaeton and Ragga (http://www.youtube.com/watch?v=zURJ9u78DOc&feature=related)
    >Visualization
    Multicolored laser lights ricocheting into a tiger, seemingly made of rainbow lightning
    >> Anonymous 03/28/12(Wed)04:20 No.18486149
    >>18486141
    Oops, meant to include that the second word is pronounced like "Rager"
    >> Anonymous 03/28/12(Wed)04:22 No.18486162
         File: 1332922938.jpg-(199 KB, 1024x768, 190173 - Shodan System_Shock.jpg)
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    >Name
    Skyn3t
    >Style:
    EBM / Industrial / Aggrotech
    >Creature:
    Giant cybernetic snake. Think a basilisk made of glow-sticks.
    >> Anonymous 03/28/12(Wed)04:25 No.18486181
    >The Corpse Grinder
    >Grindcore, Death Metal, Black Metal
    >Red, black and violet laser lights that ooze like liquids from the shadows into the shapes of the attendants worst nightmares
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:26 No.18486182
    >>18486141

    Sounds like you'll fit right into the scene. Laser tiger combat is a sure way to get fans these days, I hear.

    >>18486138

    I haven't thought about the rules. Just got hit by inspiration after reading
    >Players defeat strobelight monsters in order to harness their essence for themselves.
    >> Anonymous 03/28/12(Wed)04:29 No.18486211
         File: 1332923347.jpg-(114 KB, 403x404, 1318602731287.jpg)
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    >>18486182

    >Eldritch energies are bleeding through as a result of the crowd's energy due to the music battles

    >A good 3DJ could command groups or even small armies of photonic creatures after winning enough shows and absorbing the energy

    >MFW there will be ones powerful enough to be practically gods

    >MFW when musical DJ planeswalker-equivalents
    >> Anonymous 03/28/12(Wed)04:29 No.18486213
    >>18486138
    What would you call it?
    >> Anonymous 03/28/12(Wed)04:30 No.18486229
    >>18486213

    >Call of Club-thulu?
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:31 No.18486234
    >>18486162

    Good, good. You seem like you know your way about the interwebs too, so we'll put you on flash mob scout duty as well.

    >>18486181

    Hm. A bit unnerving, but can't argue with results. We'll have to hold you back for the black hat stuff, I think.
    >> Anonymous 03/28/12(Wed)04:33 No.18486247
    OH shit! Another mon game? It is time for the op's to rise again!!
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:33 No.18486250
    >>18486213
    >>18486229

    The original thread suggested Rave And Die - not Rave OR Die because the acronym is RAD.
    >> Anonymous 03/28/12(Wed)04:34 No.18486257
    >>18486247

    I meant the 90's fucking phone
    >> Anonymous 03/28/12(Wed)04:35 No.18486259
    Name:
    FutureNoFuture
    Style:
    Hard electro / (some) dubstep
    Monster:
    Large, dancing angelic figure, blasts out multicoloured spinning laser balls over the crowd

    http://www.youtube.com/watch?v=FtpNAxldqzw
    >> Anonymous 03/28/12(Wed)04:38 No.18486283
         File: 1332923895.gif-(724 KB, 100x100, Colbertrave.gif)
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    >>18486250

    I like:
    >>18486211 's
    suggestion. What would 'leveling up' be like? Would you gain the ability to create music and lights by channeling eldritch energy?
    >> Anonymous 03/28/12(Wed)04:38 No.18486286
    >Your 3DJ name
    Kinetika
    >Your music style
    Salsa Classical (http://youtu.be/3_sSnLmJN78)
    >Your eldritch visualization
    A mass of tangled roses with yellow, blue, and red flames for petals that burst into tiny nova clusters when the crowd starts being swept away in the music.
    >> Anonymous 03/28/12(Wed)04:39 No.18486290
    >>18486286

    >Salsa classical

    Now I've seen everything
    >> Anonymous 03/28/12(Wed)04:40 No.18486297
         File: 1332924027.jpg-(374 KB, 700x700, 1290331008273.jpg)
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    >Your 3DJ name
    Accordio Dementio
    >Your music style
    Techno Rave Polka
    >Your eldritch visualization
    Pic related
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:41 No.18486301
    >>18486259

    I don't personally care much for the - WUB, is it? - but if you do half as well as these guys, you'll be a credit to this team.

    http://www.youtube.com/watch?v=hDlif8Km4S4
    >> Anonymous 03/28/12(Wed)04:41 No.18486303
    the 3DJs or their visualizations should also gain power if they can induce in the audience more and more with the mood associated with their music
    >> Anonymous 03/28/12(Wed)04:41 No.18486308
    >>18486297

    >A challenger appears

    You're tasked with taking down this guy:

    http://www.youtube.com/watch?v=GnBIXU9pJME
    >> Anonymous 03/28/12(Wed)04:45 No.18486338
    >>18486303
    and the closer on 3DJ gets to winning the more the consiousnesses of each member of the audience merges together into one and then gets consumed by the winner
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:46 No.18486351
    >>18486286

    I think you just found yourself a partner, >>18486022

    >>18486297

    Well. That's... Well. Whatever gets the job done, I suppose.
    >> Anonymous 03/28/12(Wed)04:46 No.18486357
    >>18486338
    leaving only their soulless shells, falling into a coma, hence their danger
    >> Anonymous 03/28/12(Wed)04:46 No.18486358
    >Tartanus Shot
    >epic house with bagpipes
    >I summon The Scotsman from the Samurai Jack-verse
    >> Anonymous 03/28/12(Wed)04:47 No.18486364
    >>18486301

    Oh holy fuck, please tell me this is what you had in mind for making this game, firing solid beams of music at each other whilst the creatures below fought would be amazing.

    Also this whole idea just reminded me of the scene from Scott Pilgrim vs The World, the battle against the Katyanagi twins where they summon the creatures that fight over the crowd.
    >> Anonymous 03/28/12(Wed)04:49 No.18486385
         File: 1332924580.png-(395 KB, 460x461, 1331303610076.png)
    395 KB
    >>18486308
    Challenge Accepted.
    http://www.youtube.com/watch?v=CdHpXuCLzR4&feature=related
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:50 No.18486391
    >>18486308

    By all that is holy. This is why we need the task force!

    >>18486338

    Hey. You're supposed to be protecting the public. What you do with the perpetrators is your business, but bystanders are not to be harmed.

    (The audience isn't powerful enough to create the eldritch manifestations, but the enemy 3DJs are. Absorb THEIR power.)
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)04:52 No.18486410
    >>18486364

    That would be a DOUBLE YES, fellow /tg/ enthusiast.

    >accepted, Phintme

    Captcha concurs.
    >> Anonymous 03/28/12(Wed)04:56 No.18486445
    >>18486410

    Okay this is sounding more M:TG-ish by the moment and I'm LOVING IT.

    >He's cast Filter Down, he's getting something big ready
    "I throw a Technicolour Ray at him"

    >He loses 3 crowd
    >> Anonymous 03/28/12(Wed)04:58 No.18486460
    So is anyone going to make this game?

    I was in the Rave And Die thread, my interest is piqued in this music-based RPG.
    >> Anonymous 03/28/12(Wed)05:00 No.18486473
    >>18486460
    This is /tg/, we ARE making it... in a way. That's how we get shit done, just throw up a few ideas and see what sticks.
    >> Anonymous 03/28/12(Wed)05:02 No.18486486
    >>18486473
    Sure, but SOMEONE's gotta put up the 1d4chan entry, or the hilarious PDF.
    >> Anonymous 03/28/12(Wed)05:02 No.18486495
    >>18486486
    Not 'til we've fleshed it out a bit. We can resurrect this thread as many times as we like until autosage.
    >> Anonymous 03/28/12(Wed)05:02 No.18486498
         File: 1332925374.jpg-(273 KB, 1239x633, 10080264515.jpg)
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    >Name
    Switch
    >Style
    Hardcore
    >Visualization
    Temperamental girls in white whose colors (and abilities) depend on the mood of the music I'm currently playing (happy, dark, etc.)

    as a sidenote, can we name and create skills after our favorite songs?
    >> Anonymous 03/28/12(Wed)05:05 No.18486509
    >>18486498

    >Retaliation
    >Is guaranteed to make Drop 1.5x harder than your opponent's current track.

    Could backfire (speaker blowout) if your opponent's already playing something intensely heavy.
    >> Anonymous 03/28/12(Wed)05:07 No.18486520
    rolled 89 = 89

    >Dangerous Derrick
    >EDM
    >Pixel robot snakes
    >> Anonymous 03/28/12(Wed)05:07 No.18486522
    >>18486509
    >Her Ghost In The Fog
    >Obscures your opponent's creature(s), leaving them useless for 1 turn
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:13 No.18486557
    Alright, so. Seems we've got a decent crew of default characters. Let's talk mechanics.

    I like the >>18486445 idea of gaining losing Crowd and I think this should be our win condition. I think each 3DJ should be aiming for % control of the whole crowd, which would let teams face off against each other.

    Just rolling Control gets us nowhere, though. I think the point should be to overwhelm the enemy 3DJ. This is where Stamina comes in - how long you can keep the Crowd while in 3DJ combat. Maybe a Stamina roll each time an enemy successfully gains some Crowd? Or maybe this is too complicated and Stamina should just be HP.

    Also, Beat should indicate how strong you are within your chosen musical style and factor into the above somehow.
    >> Anonymous 03/28/12(Wed)05:14 No.18486565
    > Name
    DJ Hairetic
    > Style
    80's pop and hair music (Cyndi Lauper, New Romantics, Twisted Sister, etc.)
    > Manifestation
    A blend of Chuck Norris, David Hasslehoff and Bruce Lee in heavy guyliner and facepaints - the anthromorphic personification of the 80's.
    >> Anonymous 03/28/12(Wed)05:18 No.18486594
    >>18486557
    Maybe factors like mixing skills (transition, mastering, etc.) and what kind of music is currently popular in the area?
    >> Anonymous 03/28/12(Wed)05:18 No.18486600
    >>18486557

    It was mentioned earlier that the goad of a 3DJ should be not just to defeat an opponent, but to take his energy. This can be achieved by gathering Crowd, and using that crowd energy to fuel your own abilities, until the opposing 3DJ's stamina is worn to the point where he collapses, and you rip the power from him/her. These powers gained, though, are only usable in a stage situation -you won't have 3DJs firing energy bolts from their hands unless they're getting the power from somewhere-, so it's about fighting over control of Crowd as a 'resource' to power your own abilities or light-creatures.
    >> Anonymous 03/28/12(Wed)05:21 No.18486612
    >>18486600
    cont. This also keeps the abilities contained within the music situation, and meaning that battles are genuine, and the DJs themselves at genuine threat, but pose no threat to civilians or anyone else. What's a laser light show to the crowd is a beam of deadly energy for the opposing DJ.

    >BBEG, a 3DJ that's become powerful enough to affect the physical realm with his shows, party must team up to stop him
    >> Anonymous 03/28/12(Wed)05:22 No.18486620
    you could also have a background resource like followers that get called upon whenever a battle of their favourite 3DJ starts and then turn up during the battle giving him a bonus
    >> Anonymous 03/28/12(Wed)05:23 No.18486633
    >>18486600
    We were talking about Rave And Die being a diceless resource-pool game, but the resource pool was the PC's Stamina.

    Having the resource pool be based off of the Crowd sounds pretty fucking interesting, though.
    >> Anonymous 03/28/12(Wed)05:25 No.18486643
    > Name
    Ravecat
    > Style
    Indie-Synth
    > Manifestation
    A tiger-sized silhouette of a house cat whose vivid, rainbow outline is constantly changing colour.
    >> Anonymous 03/28/12(Wed)05:26 No.18486649
    things that should get stats
    the 3DJ
    the visulization
    the music style
    maybe even every single song that a 3DJ has in his repertoir?
    >> Anonymous 03/28/12(Wed)05:26 No.18486650
    >>18486633

    Maybe. I was also thinking about stronger abilities that 'burn out' crowd, causing them to drop exhausted to the ground, and being unable to be used for the rest of the battle. The sort of thing you'd use when you really wanted to drop the HP of your opponent heavily, whilst footbulleting yourself in the process (so you'd better make sure it's worth it)

    >In b4 he uses Wall of Dry Ice to block it
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:28 No.18486656
    >>18486557

    Now, this is just because I've had a d6 system kicking in my head for a while, so feel free to ignore my reality and substitute your own:

    The game uses opposed 1d6 rolls with all relevant modifiers added. Every stat ranges from 1 to 6 and is added to the roll directly.

    Beat = strength of the music. When you succeed on Control rolls, you roll (1d6+Beat) for Crowd %
    Tempo = speed of the music. Determines who acts first and how many actions you can take.
    Control = imposing your will. Roll off against enemy 3DJ (1d6+Control). Winner gains Crowd.
    Stamina = lasting power. When you lose Crowd, roll (1d6+Stamina) against # of Crowd lost. Success = shrug it off. Failure = lose HP

    Control + Stamina = your HP. Lose enough of it and you'll be out cold - or worse. Better have friends you can have your back.
    Beat + Tempo = your AP. You can spend 1 AP to break a tie. Special abilities have AP costs as well.

    Thoughts?
    >> Anonymous 03/28/12(Wed)05:31 No.18486662
    >Name: Sir Loin

    >Music: Power/Heavy Metal

    >Manifestation: A wireframe-like figure of a valkyrie warrior wielding a great lance of red beams amongst a black background (imagine that no matter what perspective you look at this gal, she's just a red wireframe with black filling in the inner surfaces, even the ones visible within herself)
    >> Anonymous 03/28/12(Wed)05:32 No.18486666
    >>18486656
    I feel like you could throw Melody in there.
    >> Anonymous 03/28/12(Wed)05:37 No.18486698
    every music style should also get you access to unique actions that no other style has for example in regard of the metal character something like this
    >>18486181
    >The Metal style gives you access to the following actions
    >Wall of Death
    >The crowd splits up into two columns and when the heavy part starts (usually promted by a count down) the crownd runs at each other. Both 3DJs lose 5 crowd minus their fan factor.

    >Stage Dive
    >A fan climbs onto the stage and jumps. Flip a coin: Heads +2 crowd, Tails -1 crowd

    >Mosh pit
    >On Break crowd gains Rage
    >
    >> Anonymous 03/28/12(Wed)05:40 No.18486720
         File: 1332927647.jpg-(27 KB, 450x268, 1274100865870.jpg)
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    fuck I want to make this in rpg maker so hard why are so many good ideas existent and why am I so bad at spriting oh my god
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:40 No.18486722
    >>18486666

    Melody doesn't seem as important as these base ones, though. Maybe have it as a "feat"-type buff to specific musical styles? Mixing skills >>18486594 would fall into the same category, IMO, while local popularity would be more of a situational modifier.

    >>18486600

    The more I think about using the crowd, the more I like it. Maybe have specific abilities with Crowd costs - you relinquish some control of the floor in order to get something else done. Or, say, offset AP cost.

    >>18486612

    As far as keeping power to musical situations, the power you absorb is what lets you level. Your enemies are *literally* your XP.

    >>18486649

    The visualizations would be summoned onto the battlefield. Each should be a high risk (AP, Crowd, or even Stamina cost) and high reward proposition.
    >> Anonymous 03/28/12(Wed)05:41 No.18486724
    I like this, but let's build upon it using >>18486600

    Crowd is measured in two numbers. First is Total, measured in increments of 50. The second is how much of that you control.
    Crowd 1000 / 35% = 350

    This influences how many of your abilities you can bring to bear to harm your opponent and bring in more fans. This energy is restored at the -start of your next turn-, so 350 energy would be enough for, say, two 175-point energy actions, or one 250-point action. Leftover Crowd energy can be used during your opponent's turn to activate Defensive abilities.
    Offensive attacks use up far more Crowd energy, but can directly harm your opponent.

    Influence attacks use medium amounts of crowd energy, but are directed towards your opponent's crowd with the intention of stealing them.

    Defensive abilities cost similarly to Influence abilities, but are focused around protecting yourself from enemy abilities of any kind, or generally disrupting their attacks. Many cna be played during your opponent's turn, if you have sufficient Crowd left over from your last.

    Attraction-based abilities don't do damage to your opponents or their crowd, but they cost very little and bring in a high new fan total, which is fought over with a Control test.
    This means your tasks are twofold, not just to bring in new fans, but to keep them.

    Fans are constantly wandering into the battle to see the show, so at the start of every turn, add 50 to the Crowd pool. A control roll decides who's side they move to.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:43 No.18486743
    >>18486724

    Tracking crowd totals seems like a headache. Why not just deal with % instead? You just lose some % of your control over the crowd in order to power an action.
    >> Anonymous 03/28/12(Wed)05:43 No.18486744
    >>18486557
    Thought: Crowd has both a percentage value and an integer value.
    The percentage value is affected by the 3DJ fight, and the integer value is affected by collateral damage from the mons' fight.
    >> Anonymous 03/28/12(Wed)05:45 No.18486752
    Fame should also be considered
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:47 No.18486779
    >>18486744

    Collateral damage? Now there's an idea!

    OK, new plan. Once you've got enough crowd to summon your MON, the MONs start demolishing the opposing Crowd. So suddenly it becomes VERY important how big of a following you've built, and 3DJs start getting nosebleeds from psychic feedback of losing Crowd values. Once a 3DJ passes out (0 HP), the MON dissipates.

    Actually, I like this so much we should make this the ONLY way to damage someone. You don't lose HP when building/losing Crowd normally, but once a MON is on the field, shit goes down.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:49 No.18486788
    >>18486752

    Fame is your level?
    >> Anonymous 03/28/12(Wed)05:49 No.18486789
    >>18486743

    maybe. But having a tracked crowd Total leads to some interesting ramping-up of abilities throughout the match, as both sides gain access to more and more powerful abilities, or lesser abilities get stronger due to having more 'power'.
    I.E you won't be able to use everything you've got straight off the bat, you'll need to rope in enough crowd to power them first.
    >> Anonymous 03/28/12(Wed)05:49 No.18486791
    >>18486720
    This is /tg/. Are you perhaps looking for /v/?

    >>18486743
    Lose Control of Crowd should be for more powerful effects.
    Harnessing The Crowd should be for standard effects.
    The Crowd starts neutral. Losing Control of the Crowd for effects brings them to neutral. Wresting Control of Crowd steals your opponents' Control.

    >>18486752
    Fame is your Rank (Tier, Level, etc)
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:50 No.18486800
    >>18486789

    Ah, we have a difference of approach here. I'm thinking of using Crowd as a straight-up cost, while you want abilities to scale based on the Crowd you control?
    >> Anonymous 03/28/12(Wed)05:52 No.18486817
    >>18486779

    Ooooh. I like this. It makes Crowd and Mon management seperate but still very intertwined.

    >>18486800

    Yeah, and with that MON idea it works even better - larger, more powerful MON-units cost more crowd to activate, so you need to pump the crowd up before you get the bigger creatures. I like the idea of only MONs being able to damage the 3DJs, since it makes crowd control critical - you need more Crowd to generate larger and more powerful MONs.
    >> Anonymous 03/28/12(Wed)05:54 No.18486835
    >>18486791
    >This is /tg/. Are you perhaps looking for /v/?
    No, I frequent both and just immediately put every idea ever into how it could be a vidya game rpg.
    >> Anonymous 03/28/12(Wed)05:54 No.18486837
    >>18486817

    You could also use an 'Upkeep' cost for MONs too, that they need x-amount of crowd energy per turn to stay on the field, otherwise they disperse. This gives the 3DJ a choice, spend Crowd energy to attack the thing directly, or try to sap his power base.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)05:55 No.18486842
    >>18486817

    And if you run out of Crowd in a MON battle, the damage goes straight to you as your MON gets torn into technoluminescent shreds above the audience.
    >> Anonymous 03/28/12(Wed)05:58 No.18486856
    Demolishing the opponent's Crowd with the MON and basing the MON on the crowd means that whoever gets his MON up first rapes face forever, since the opponent can't retaliate and loses the ability to do shit.

    Think of crowd as Lands in M:tG. You don't have to kill Lands to get at the opponent, but if that was indeed the case, the fastest deck would win forever.
    >> Anonymous 03/28/12(Wed)05:58 No.18486857
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    >>18486842

    > the damage goes straight to you as your MON gets torn into technoluminescent shreds above the audience
    >> Anonymous 03/28/12(Wed)05:59 No.18486867
    >>18486856

    yeah, so keeping Crowd as the untouched resource, and the MON as the only means of attacking the 3DJ makes sense. You can either throw your own MON up in front of it, or use Crowd energy to throw luminescent beams from your hands, speakers, or lights to damage or deflect it.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)06:01 No.18486878
    >>18486842

    You know, I was going to stat a MON when I realized the only thing it needs is one score with which to roll off against an enemy MON. The winning roll becomes the damage inflicted on the enemy Crowd or the 3DJ directly if he's out of Crowd. (I'm still running off my 1d6 idea, so feel free to ignore me if you're not.)
    >> Anonymous 03/28/12(Wed)06:03 No.18486892
    >>18486878

    the 'damage' on the enemy crowd will be just taking them to your side. Perhaps a better term for Crowd 'damage' would be crowd 'Draw'. Any ability that causes Draw means it's taking from the enemy Crowd pool.
    >> Anonymous 03/28/12(Wed)06:05 No.18486898
    >>18486867
    You should still be able to wrestle for control over the Crowd using your 3DJ skills.

    Like I said before,

    You can use the Crowd you have as a power source. It's like mana now.

    You can choose to lose a part of the control you have over the Crowd to execute your amazing combo or whatever, but then the Crowd loses affiliation with you and reverts to Neutral. Think sacrificing lands to play spells.
    >> Anonymous 03/28/12(Wed)06:06 No.18486908
    >>18486898

    That's the thing, if you're doing that, I figure just 'tapping' them, and having that energy available again next turn (as long as you remain in control). It would mean enlarging your Crowd (and keeping ahold of it) would be critical.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)06:08 No.18486915
    >>18486856
    >>18486867

    Hm. You're right in that it would be one-sided if someone can't get a MON up. Perhaps some MON-delaying abilities are in order.

    While I like the idea of a 3DJ having to multitask between raising the Crowd and the MON battle, I want the two to be tied together...
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)06:10 No.18486923
    >>18486908

    That's the trade-off. The attention of the Crowd is hard-won and easily lost. If you're going to use it, better make it count.

    You also have the AP pool to use for casting/abilities/whatever, so you can spend either (or both) when needed.
    >> Anonymous 03/28/12(Wed)06:10 No.18486926
    >>18486915

    As long as the Crowd are the resource you draw on, then the two are tied together. A MON's attacks, if greater than the enemy's MON, perhaps can be used either to attack the 3DJ directly, or Draw chunks of his crowd, based on maybe a Degrees of Success system (for example, both players roll 1d6, one gets 2, the other 4, the winning player destroys the enemy MON and takes 2 increments of his crowd)
    >> Anonymous 03/28/12(Wed)06:15 No.18486951
    I saw the interaction between Crowd, 3DJ and Mon like this:
    - 3DJ runs music to Draw the Crowd.
    - Allied Crowd feed good Vibes to the 3DJ.
    - 3DJ uses said Vibes to power direct, music-based attacks against the enemy 3DJ, or to summon a Mon and attack the enemy Crowd to sap the enemy 3DJ of his Vibes.
    - Mons on both sides mean a Mon fight.
    - DJ powers are subtle and lend themselves more to wearing down a 3DJ.
    - Attacking the enemy Crowd can be a double-edged sword, because there is now a smaller power pool for both 3DJs.
    >> Anonymous 03/28/12(Wed)06:16 No.18486954
    Why is a MON a separate entity?

    Just tie it into your 3DJ skills like you would everything else.

    It's just a fancy lightshow anyway, sister to your fancy soundshow.
    >> Anonymous 03/28/12(Wed)06:18 No.18486970
    how about that:
    I imagine Crowd like a pool of glass tokens between the two players of the 3DJs while both also have a pool that is empty
    there are actions that let you take tokens from the crowd pool into your personal pool
    there are actions that let you take away your opponents tokens moving them back into the center pool or even directly into your pool
    the Crowd tokens can be used directly for actions using them up
    the amount in your personal pool directly corrsepond to the power level of your MON strenghtening it when you gain Crowd weaking it when you lose Crowd
    >> Anonymous 03/28/12(Wed)06:22 No.18486988
    >>18486970
    cont.
    the crowd pool is limited, can be depleted or increased by actions e.g. "Bachelor Party - shows up at the show add 5 Crowd to the center pool" or "5 a.m. - people start getting tired and go home - take 5 Crowd from the game"
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)06:34 No.18487063
    >>18486970

    I'm feeling all of that except for "MON power = crowd". That would turn MON battles into even more of a snowball than they seem already.

    >>18486988

    See, having to account for all of these things is why I'd just use % and keep it simple. (If it helps, think of 100 beads in the middle being 100% of the crowd.)

    >>18486954

    You're right. Might as well make it a manifestation of your Control stat, which you use to win Crowd anyway (at least in my 1d6 setup, feel free to ignore if, etc., etc.)
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)06:51 No.18487180
    Alright, /tg/. I couldn't go to sleep 4 hours ago because I had this idea. The ball's in your court now.

    If the thread is still alive when I wake up, I'll bump it again.

    >sale tyurbas

    No thanks, captcha. I don't need any.
    >> JSCervini !!L+hOixyXrvo 03/28/12(Wed)07:11 No.18487301
         File: 1332933067.jpg-(171 KB, 800x800, JoJo Star Plat.jpg)
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    This is a great thread to wake up to. I don't have many ideas right now, but maybe I'll look at it some more when I come back from work this afternoon.

    This thread is awesome and you should feel awesome!

    >Pic related - the idea has a very JoJo feel to it, to me.
    >> Anonymous 03/28/12(Wed)07:17 No.18487347
         File: 1332933463.jpg-(258 KB, 496x702, THE_PIED_PIPER_OF_HAMELIN_by_l(...).jpg)
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    Factionwise, wouldn't it be cool if there were different factions with more opposing ideologies?

    Say, a group of more traditional-instrument using 3DJs with more folkloric//solid MONs in opposition of technology-based 3DJs with more abstract MONs?

    Or is the DJ part in 3DJ to be taken more literal?
    >> Anonymous 03/28/12(Wed)07:19 No.18487359
    >>18487347
    I don't know how well it fits in the context of this setting, but I really like this idea.

    You mean we have rock, folk, pop and such competing against... dubstep and such.

    Hell, group old-school techno and rave with the former group and have the latter be the bad guys.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)13:36 No.18490265
    Thread's still alive? Good.

    >>18486954 got me thinking along reductionist lines. My initial crunch (>>18486656) is actually making things way too complex because we should be running off Crowd instead of the stats. With that in mind, I think I can whittle this down to a single-stat RPG.

    During character creation, you get 10 points to spend. You can dump up to 6 points straight into Control. You can also spend chargen points on Melodies (spells), your MON (more points = better MON), and Tech (feat-like general boosts). You MUST end up with at least 1 point of Control, at least 1 Melody, at least 1 Tech (representing your chosen genre), and a MON.

    In combat, the 3DJ with highest Control goes first. Each 3DJ gets 2 actions in a single turn. You cannot perform the same action twice. (As with M:TG, rules may be broken by abilities.) During your turn, you may:

    > Control the Crowd. Roll 1d6+Control. This is how much Crowd you gain. For example, if your Control is 5 and you rolled 1d6=4, you gain 9% of the total Crowd.

    Think of the Crowd as a pot in poker. You've got 100 chips in the middle of the table. Each 3DJ will try to grab as many as possible because they'll need to toss the chips back to activate Melodies and the MON. If all of the Crowd is under someone's sway, you pick which 3DJ you steal your "chips" from.

    > Use a Melody. For example, by spending 3 Crowd you could play "Scratch the Record: Until the start of your next turn, 3DJs cannot attack with MONs."

    These are effectively spells you buy during chargen. Each has a Crowd cost and an effect. As a rule of thumb, anything that takes an action (like cross-fading) should be a Melody, while anything that's passive or always on (like your chosen genre) will be a Tech.

    (continued...)
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)13:37 No.18490279
    >>18490265

    > Call a MON.

    Crowd is your resource pool, Melodies are your tools, and the MON is your victory condition. MONs may have passive bonuses (if you bought them) to certain types of rolls. For example, you might have purchased "If the enemy has no MON on the field, my Control rolls get +2" or "When you win a Control roll in MON combat, the defender loses an extra 1 Crowd".

    Calling a MON carries an extra risk, however. The winning MON absorbs the losing one's power. If you don't want to lose your MON, you could choose not to call it...but that means you've just conceded to someone and your Rep will suffer, giving you a penalty for your next battle.

    > Attack an enemy MON. MON combat is an opposed Control roll (1d6+Control against the other 3DJ's roll). The winner's roll is subtracted from the loser's Crowd value.

    For example, if your Control is 5 and you rolled 1d6=4, the enemy 3DJ loses 9 Crowd. A 3DJ who runs out of Crowd during MON combat has their MON torn into technoluminescent shreds above the audience. Its essence is consumed by the winning MON, powering up the winning 3DJ.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)18:33 No.18493097
    >>18490279

    > Use an item.

    I'm such an idiot for not thinking about items before. Items should be both digital (augmentations for your 3DJ device) and physical (clothes, accessories, and drugs). They will fall into static (always on), activated (use to get a benefit), and consumable (one-time use). In the spirit of the original thread, the currency is PLUR, and you earn it in battle. Your fans will throw 1d6 PLUR per Fame level at you should you win, and there are always the enemy 3DJ's bracelet-covered arms to loot.

    Digital item breakdown:
    Always-on digital items are augmentations for your 3DJ device, making it compatible with your Tech and increasing the capacity to hold Melodies.
    Activated digital items are effectively AI subroutines which boost your performance or your MON or pyrotechnic (digitechnic?) maneuvers.
    Consumable digital items are like the above, except they're gone after one use. Maybe virus-like tech attacks?

    Physical item breakdown:
    Always-on physical items are the necessities for establishing your personal - clothing, jewelry, other accessories. These may factor into your Rep score.
    Activated physical items are the "peripherals" - stage equipment that can be used in a performance. A properly set up audio system would fall into this category.
    Consumable digital items are drugs (which boost your performance), PLUR and even regular cash (which can be used to bribe your way into places).

    I'm thinking the Rep score isn't a stat but a barrier to entry. Fame contributes to it, but unless you build it up with items the bouncers will probably stomp on you. Street battles don't take much Rep - just be in the right place at the right time.

    Drugs should come with nasty crash effects. You're effectively putting yourself on a timer by boosting - win fast or you're going to get pounded when you crash.
    >> Anonymous 03/28/12(Wed)18:49 No.18493244
    >Name
    Bassmaster
    >Music style
    Dutch trance
    >EV
    A humanoid four-armed robot, with sound cannons for lower arms, a pair of giant speaker towers on its shoulders, and a head little more than an MTX Jackhammer with red, blue, green, and yellow lights ringing the cone. Usually unnaturally dark, lit by waves of light for every bass thump.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)20:37 No.18494274
    Found us an example of team combat:
    http://www.youtube.com/watch?v=WImWuxHbQCw
    >> Anonymous 03/28/12(Wed)21:04 No.18494532
    Bumping this for evening /tg/. Any input on this idea?
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)21:09 No.18494580
    >>18494532

    Working on collating my stuff into a Word file so I don't get "field too long" again, but input is always welcome.
    >> JSCervini !!L+hOixyXrvo 03/28/12(Wed)22:13 No.18495245
    >>18494580
    You can take another option many have been of late, firing up a GoogleDoc and letting folks view it in real-time as you build it, comment on parts of it, and chat with you as it happens.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:24 No.18495351
    >>18495245

    Hm. I have to admit that's an excellent idea, but I'm almost done. Brace for 1,000+ words.
    >> JSCervini !!L+hOixyXrvo 03/28/12(Wed)22:25 No.18495366
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    >>18495351
    Bracing.
    >> Anonymous 03/28/12(Wed)22:33 No.18495457
    I love you guys. I love you so much. ANY style of music could be compatible with this, and it would be so damn fun if the mechanics work. We need to playtest this somehow.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:38 No.18495525
    >>18495351

    Here we go.

    >Character creation:
    Each 3DJ receives 10 build points. You must spend at least 1 point each on Control (the attribute you'll be using in 3DJ battles), Style (the musical genre of your choice), MON (your technoeldritch holographic avatar), and Melody (the musical tricks up your sleeve). You can also spend build points on Tech (permanent situational bonuses) or Gear (items to augment your combat abilities), though you will be limited to choices that cost 1 build point each. Your starting Control score cannot be above 6.

    >Style:
    Your Style reflects your 3DJ musical preference. Teaming up with a 3DJ who uses an allied Style will give both of you a +1 Control bonus for the duration of 3DJ combat. Working with a teammate who uses an opposed Style will instead penalize both of you by -1. Style is also important for determining your Rep.

    >Melodies:
    Your Melodies represent studio magic made real by the 3DJ combat. Each Melody takes some Crowd support to pull off successfully, but the benefits are always immediately apparent. A burst of Auto-tune may make it easier for you to gain Crowd for a short while. A bit of Cross-fading will leach some of your opponent's Crowd gains.

    >MONs:
    Your MON is an extradimensional eldritch being seeping into the physical world duing 3DJ combat. It eagerly obeys your commands to demolish enemy MONs, and both it and you grow by absorbing the power of your defeated enemies.

    >Tech:
    Your Tech is a collection of static (always on) abilities. Tech can boost any aspect of the game but has very specific uses. For example, knowing Go with the Flow will let you ignore the penalty for working with a teammate who uses an opposed Style - which is useful, but very situational.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:38 No.18495539
    >>18495525

    >Gear:
    Your Gear is a collection of your digital and physical resources. Gear can be static (always on), activated (multi-use), or consumable (single-use). Digital Gear includes static augmentations for your 3DJ device, activated AI subroutines which give you short-term boosts, and consumable virus-like tech attacks. Physical Gear includes static clothing and accessories which help your Rep, activated peripherals and stage equipment, and consumable drugs and PLUR (the currency of the ravers).

    >Fame:
    Your Fame is a measure of your renown - the higher your Fame, the greater your fandom. Each 3DJ starts with 1 Fame. You can gain more by defeating others in 3DJ combat and having your MON consume theirs. Whenever your Fame increases, you receive more build points and can spend them as during character creation.

    >Rep:
    Your Rep is a localized version of your general Fame that measures how well-known you are in a given scene. You won't need Rep to fight an impromptu street battle, but don't expect to roll into a booked club if your Rep is too low to impress the bouncers. Your base Rep is equal to your fame, modified by your Gear and your Style. If you're trying to infiltrate a scene where the dominant Style is allied with yours, you receive +1 to Rep. If the dominant Style is opposed to yours, you receive -1 instead.

    >Combat:
    The goal of 3DJ combat is to gain as much support of the Crowd as possible. Initially, 100% of the Crowd is neutral. A 3DJ attempting to Control the Crowd rolls1d6 and adds their Control score. This is the % of the Crowd that now supports the 3DJ.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:39 No.18495547
    >>18495539

    (still Combat)

    It may help to think of the Crowd as 100 poker chips in the pot in the middle of a table between you and your opponent. Using Control lets you take some chips (equal to your roll) out of the pot. If there aren't enough chips in the pot, you get to take them directly from your opponent, swaying their Crowd over to your side.

    Activating a Melody or calling a MON requires you to spend Crowd, so you toss some chips back into the pot. MON combat causes you to lose Crowd when the attack against you succeeds, and these chips go back into the pot as well. Run out of Crowd in MON combat and you're finished.

    The 3DJ with the highest Control score goes first. Each 3DJ can take 2 actions on their turn. You cannot perform the same action twice unless you have an ability that allows it. Combat actions are: Control the Crowd, activate a Melody, call a MON, attack an enemy MON, and use Gear.

    MON combat takes place after both sides of the 3DJ combat have called their MONs to the battlefield. A MON attack uses the same mechanics as attempting to Control the Crowd (roll 1d6, add your Control score) but requires a roll from both 3DJs. If the attacker's roll total beats the defender's, the defending 3DJ loses an amount of Crowd equal to the roll total. Crowd lost this way becomes neutral and is up for grabs as normal.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:39 No.18495553
    >>18495547

    >Motivation:
    Why go out there? Why put yourself through the nerve-wracking 3DJ combat and infiltrate scene after scene? What makes you tick, Mr. 3DJ?

    >White Hat: "Because it's the right thing to do."
    Maybe you're part of a secret government task force created to protect and serve where the long arm of the law just can't reach. Maybe you're an upstanding citizen who wants to lead by example. Or maybe you've just seen too many people get hurt to let 3DJs run rampant. Whatever your reasons, you will strive to avoid collateral damage and show mercy to your opponents...at least, that is what you intend as your journey begins.

    >Gray Hat: "Because I can."
    For possibly the first time in your life, you've got your hands on something that can really make a difference. And you feel it, too, because suddenly people are paying attention to you. You've had a taste of success and you want more. You're not in this to hurt anyone, but you'll take everything you can get.

    >Black Hat: "Because I deserve it."
    Some people just want to watch the world burn, but no, that's not enough for you. Not when there's a flamethrower in your hands and willing victims are everywhere. You'll need allies on your rise to power, but they better watch their backs and rave with both eyes open - the moment you no longer need them, their power will be yours.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:41 No.18495564
    >>18495553

    >Rewards:
    When you defeat another 3DJ outside of MON combat, you gain Rep. With a higher Rep score, you'll be able to reach more opponents and hopefully find one willing to take you on in MON combat.

    When you defeat another 3DJ in MON combat, their MON is torn into technoluminescent shreds above the audience. Your MON absorbs the power of the destroyed technoeldritch holographic avatar, but some of it funnels back to you. Generally, you need to absorb double your current Fame for your Fame to go up by 1 point, but your Rave Master may alter the pace of advancement. If you're working with allies, all Fame you gain is split equally among the team members.

    In any kind of 3DJ combat, the audience will shower the winners with PLUR. Each team member rolls 1d6 per point of Fame, and receives this much PLUR for winning the battle. Whether you also loot your defeated opponent's bracelet-covered arms depends on your Motivation. In either case, you can then spend PLUR to purchase Gear.

    >END OF LINE
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)22:53 No.18495701
    >>18495564

    And this is where I must confess my ineptitude. I need help, /tg/. I'd ask /mu/ but we all know we don't need the other boards any more. I need your input on:

    - What are the major Styles? Which ones are allied, and which ones opposed? We need a musical MTG color pie and I'm colorblind.

    - What Melodies would you use? We need musical terms to stick game mechanics onto.

    I can get things started on the other fronts, but music, especially the contemporary scene, is not my strong suit. I'm sure you know why.
    >> JSCervini !!L+hOixyXrvo 03/28/12(Wed)23:06 No.18495842
         File: 1332990371.gif-(116 KB, 700x563, Fresh Beats.gif)
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    >>18495547
    >MON combat takes place after both sides of the 3DJ combat have called their MONs to the battlefield.
    So MONs (what the fuck does that acronym mean anyhow?) cannot attack enemy 3DJs directly?

    >Rave Master
    I suggest a term change to "Emcee"

    >Styles
    Here's some links:
    http://en.wikipedia.org/wiki/Electronic_music
    http://en.wikipedia.org/wiki/Electronica
    http://en.wikipedia.org/wiki/Techno_music
    http://en.wikipedia.org/wiki/Dubstep
    http://en.wikipedia.org/wiki/Hip_hop_music

    Hopefully that can help
    >> Anonymous 03/28/12(Wed)23:09 No.18495870
    >>18495842
    >I suggest a term change to "Emcee"
    Please don't do this.
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)23:31 No.18496142
    >>18495842

    Initially, MON was an acronym of "Massively Overpowered Ninja." An early 3DJ who went by "PastaMasta" had an avatar in the shape of a ninja dual-wielding katanas. The avatar was able to cut down even the mightiest opponents in a single swing. His reign of terror in the early days of 3DJ combat is why all avatars get referred to as MONs.

    Oh, you want to know what happened to PastaMasta? When he was eventually defeated and his MON was consumed by his opponent, something snapped inside PastaMasta's head. These days, he's mostly just stuck in a loop mumbling about "katanas deserving better than that. Much, much better than that."
    >> JSCervini !!L+hOixyXrvo 03/28/12(Wed)23:35 No.18496195
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    >>18496142
    I love it!
    >> LostSoviet !USSR.tgXbk 03/28/12(Wed)23:55 No.18496387
    >>18496195

    I realized I didn't answer your main question. Yes, MONs are only able to engage other MONs because of the discussion earlier in the thread. If a MON can just beat on the enemy 3DJ, the game becomes a race to drop your MON - and things just snowball from there.

    That is why I've put in the "coward's way out" non-MON 3DJ battles. If you win, you still get something (Rep and PLUR). If you lose, at least you keep your MON...though your Rep will definitely suffer.
    >> JSCervini !!L+hOixyXrvo 03/29/12(Thu)00:03 No.18496496
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    >>18496387
    Alright then, makes sense. Perhaps though the 3DJ and the MON are linked spiritually and musically, they cannot physically interact with each other. Perhaps give the MON its own abilities that can perhaps affect the enemy 3DJ indirectly when its own MON isn't out? Its presence could perhaps distort the enemy's Melodies, corrupt its Style, and totally sway the Crowd into your favor until the opposing MON comes out to play. Of course, the enemy can have Tech on him that can neutralize such effects from an enemy MON, so it won't turn into a 'winner is the one who gets the MON out first' sort of thing, as you are trying to avert.
    >> LostSoviet !USSR.tgXbk 03/29/12(Thu)00:47 No.18497067
    >>18496496

    The MON isn't statted as a separate being because of the earlier discussion in the thread which led me to cut down from 4 stats to 1. We could have separate stats for the MON, but that just complicates things further when all you're really doing is rolling off against the enemy 3DJ.
    >> Anonymous 03/29/12(Thu)01:13 No.18497337
    >name
    the gamemasta
    >music style
    8-bit dub step
    >eldritch visualization
    8-bit gradius ship shooting multicolored rays
    >> LostSoviet !USSR.tgXbk 03/29/12(Thu)01:13 No.18497341
    >>18497067

    Maybe this will go over better with an example 3DJ:

    >Name:
    Brick
    >Control:
    3. (3pts) Roll 1d6+3 in combat.
    >Style:
    Heavy Metal. (1pt) +1 Rep for Heavy Metal and allied scenes.
    >Melody:
    Auto-tune. (1pt) Cost: 3 Crowd. Effect: If you attempt to Control the Crowd this turn, you may roll your 1d6 a second time and take the better result.
    >Melody:
    Cross-fade. (1pt) Cost: 3 Crowd. Effect: If your opponent gains Crowd next turn, you gain half of his total roll (rounded down).
    >MON:
    The White Wall (white hat) / Iron Man (black hat) (1pt)
    >Tech:
    Double Strike. (1pt) When engaged in MON combat, you may spend both actions in a turn to attack with your MON.
    >Tech:
    Heavy Hitter. (1pt) Each time you succeed on a MON attack, your opponent loses an extra 1 Crowd.
    >Gear:
    Heavy Metal Gears. (1pt) Effect: +1 Rep for Heavy Metal and allied scenes.
    >Fame:
    1. (10 build points)
    >Rep:
    1. (3 for Heavy Metal and allied scenes)
    >> LostSoviet !USSR.tgXbk 03/29/12(Thu)04:09 No.18499002
    >>18495245

    I decided to follow the Google Doc advice and set up a dummy Gmail account. The things in this thread have been collected into two files:

    1) RAD (Pocket Rave Monsters) 3DJ Guide. Text file with all of my fluff/crunchfaggotry. Open for COMMENTS ONLY.
    https://docs.google.com/document/d/1n5onAiLq3gEmNO7yh34E83KjnLo6YIuWSKQ0GWSExR0/edit

    2) RAD (Pocket Rave Monsters) 3DJ Options. Spreadsheet for Styles, Melodies, Tech, and Gear. Open for EDITS. Feel free to drop your own stuff in.
    https://docs.google.com/spreadsheet/ccc?key=0AssJ1bp8RCUFdEFBVG1kZmJ6eDkzd2t3dVFCMUFTelE
    >> LostSoviet !USSR.tgXbk 03/29/12(Thu)04:35 No.18499175
    >>18499002

    I can't believe I haven't thought of it sooner. A lot of artists cross back and forth between the genres these days, so locking players into pre-determined "schools of magic" (to use 3E D&D terms) isn't a good idea. Instead, for each Style you purchase, you need to PICK an opposition scene.

    And if you're thinking this will let you minmax because "what are the chances we'll go up against a clowncore 3DJ"...let's just say your Rave Master has a surprise in store for you.
    >> JSCervini !!L+hOixyXrvo 03/29/12(Thu)07:57 No.18500024
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    Sorry if I kinda conked out there last night. Work kicked my ass yesterday.

    >>18497067
    In any case, I suppose it makes sense to keep the one-stat system in place. But perhaps those extra actions can cost Crowd (just like normal 3DJ actions) and depends on the 3DJ's connection with his/her MON (using Control). Just an idea to float out. Keep it out if it works better that way.

    And off to work with me! Pic may be related as it may be an enemy's MON (though it would be colored, for sure).



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