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  • File: 1336193038.jpg-(165 KB, 521x280, tim2.jpg)
    165 KB Crunch Session The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)00:43 No.18982677  
    If any of my guys are on, now is the time to voice your suggestions.

    James "Geronimo" Rennick

    Character Sheet

    Talents
    Throw- Rank 1
    Force 1d250+250 Newtons
    Recharge 30 seconds
    Radius 1 Meter

    Pull- Rank 1
    Force-1d125+125 Newtons
    Duruation-12 seconds
    Radius-1 Meter
    Recharge- 30 Seconds

    Shockwave- Rank 1
    Force- 100 Newtons
    Number of Shocks- 4
    Recharge- 18 seconds

    Nova- Rank 1
    Force- 1D300 Newtons
    Damage- 2x Remaining Shields Minus 5%
    (This attack drains remaining shields to 5 percent)
    Shields must be above 5% to use.

    Charge Rank- 1
    Force- 6D100 Newtons
    Damage 10d10
    Recharge-12 seconds

    Assault Mastery- Rank 1
    No Bonus

    Weapons Training- Rank 1
    No Bonus

    Tomahawk- Rank 1
    You have a Badass Tomahawk
    >> The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)00:45 No.18982697
         File: 1336193113.jpg-(756 KB, 1280x720, tim3.jpg)
    756 KB
    Onyx Light Armor-
    DR 5
    Shields 49
    T/B DC 12
    Recharge Delay-6 seconds of not being fired upon.
    Recharge Rate-33% Per Round.

    Stiletto Pistol
    Damage- 1D73+73
    Clip Size 15

    Hurricane Shotgun-
    8D15
    Clip Size 3
    Special Rules. Shotgun spread-Shotguns may still hit their target even on a miss. For each degree of failure subtract half the HD, may reduce to zero.

    Bluewire MK III Omni-tool
    Shield 5
    Cooldown Bonus 0
    Med/Hacking bonus 5

    L2 Biotic Implant
    20% Bonus to all Biotic Power Force
    Special Rules-At least once a day you will be required to make a roll to determine the side-effects from your L2 Implant.
    Depending on the level of use, more may be required.

    3 Crazy Disc Grenades
    Damage 10d25+250

    Badass Tomahawk (Throwable)
    1d400+100
    Special Rule- Warrior's Stride- On a kill with this weapon you may take an immediate Charge as a free-action. At the end of this charge you gain full shields. If the kill was by a thrown tomahawk you charge to the tomahawk and pick it up, again as a free action where you regain full shields.

    >For the Biotic Powers where Force is listed. I'm going with damage being caused by the force of hitting an object or in special circumstances, fall damage from being thrown off something.
    >1d10 for every m/s you're going into an object. In most instances. So for a maxed out throw you're looking at about 6d10. A 190 pound guy being thrown back through the air at about 12 miles per hour hits the wall and gets an owie in other words. Sorry, I'm looking for realistic numbers.

    On this note, I am going to bed. I look forward to your input in the morning gentlemen. Work tomorrow and body willing we'll start tomorrow night about 9:30 with a small session and then most of Sunday.
    >> The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)00:50 No.18982750
    >>18982697

    Spotted an issue, Shockwave radius 1 meter per impact and Nova's is a full 2.5 meters.
    Rule of Cool is going to apply for most of those measurements though.
    As for Charge? It doesn't get a radius, you hit what you hit.
    >Nerfing in progress
    >> Braith117 !!p+mQRoefJzS 05/05/12(Sat)00:53 No.18982783
    Was there another quest run I missed last night or something?
    >> Anonymous 05/05/12(Sat)00:53 No.18982788
         File: 1336193632.jpg-(21 KB, 344x415, clip_magazine[1].jpg___SQUARES(...).jpg)
    21 KB
    >>18982697

    >stiletto pistol
    >clip
    >hurricane shotgun
    >clip

    I don't know what this is, but please fucking change that to magazine unless for some reason you have PISTOLS and SHOTGUNS that use CLIPS
    >> Mick824 05/05/12(Sat)00:56 No.18982824
    >>18982788
    when we say clips and mass effect is involved, we mean Thermal Clips, why aren't they called thermal mags we have no idea
    >> Anonymous 05/05/12(Sat)00:58 No.18982843
    >>18982824
    Because clip and magazine are used interchangably by people who don't know (or need to know) the difference.
    >> Anonymous 05/05/12(Sat)00:58 No.18982847
    >>18982824

    The things in mass effect shouldn't be called "clips" or "magazines", because they are neither.

    They should probably be called "thermal sinks", since that's what they are.
    >> Mick824 05/05/12(Sat)00:59 No.18982856
    >>18982843
    like for example: the dev team than worked on mass effect
    >> Anonymous 05/05/12(Sat)00:59 No.18982860
    >>18982788
    always imagined it as a serrated heat sink so it looks like a clip instead of a solid magazine
    >but it is called a thermal clip
    >> Anonymous 05/05/12(Sat)01:00 No.18982863
    >>18982847
    Personally, I prefer the Mass Effect version to the later ones. I understand the need for the switch in gameplay terms, but the concept behind the NO REALOADING EVER guns was solid.
    >> Anonymous 05/05/12(Sat)01:00 No.18982867
    >>18982750
    this makes it more like ME2's charge (worth less... not worthless, but close)
    >> The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)01:01 No.18982869
    >>18982788

    It honestly doesn't matter, in universe they went from guns that had unlimited ammo but just had to cool off to guns that eject these "thermal clips" when you've fired sufficient rounds that are interchangeable between all firearms.
    I don't argue with the fluff, I just use it.

    >>18982783
    No, I'm thinking about doing a short one tomorrow night though after work to get some of the interactions out of the way. Introduce some more plot!
    >> Anonymous 05/05/12(Sat)01:01 No.18982875
    >>18982843

    And possibly also because a magazine specifically stores and feeds ammunition, whereas a clip loads ammunition INTO a magazine for eventual feeding.

    And what that has to do with one-shot heatsinks that magically morph into one ammo type when picked up and never change again, I don't fucking know.
    >> The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)01:03 No.18982885
    >>18982867

    I'm not giving it radius...at level 1.
    We'll talk
    >> Anonymous 05/05/12(Sat)01:03 No.18982886
    >>18982863
    >hated the dumbing down of ME
    >ME1 story > ME2 polish/quality > everything else > ME3
    *breath*
    ok, dropping the non-quest subject now
    >> Anonymous 05/05/12(Sat)01:05 No.18982905
    >>18982885
    no no no, i like the 'use powers wisely' instead of playing biotic superball
    >> Mick824 05/05/12(Sat)01:10 No.18982964
    >>18982905

    >Biotic Superball

    now i see a vanguard chain-combo up his Charges one after another until he becomes a Biotic Pinball Of Death
    >> Anonymous 05/05/12(Sat)01:12 No.18982975
    >>18982964
    shaved 4 hours off my other best playtime as vanguard in me3
    >> Braith117 !!p+mQRoefJzS 05/05/12(Sat)01:13 No.18982992
    >>18982905
    But playing that way was entertaining.

    That reminds me, has anything been done with that Geth shield modulator or is that upcoming?
    >> Anonymous 05/05/12(Sat)01:18 No.18983049
    >>18982992
    playing yeah, questing... not a fan
    >> Fallen Knight of /tg/ 05/05/12(Sat)01:26 No.18983120
    >>18982992
    As far as i know, not much yet
    >> Mick824 05/05/12(Sat)01:28 No.18983137
    >>18982677
    i have two questions one is kinda dumb so i'll ask that first

    1. are these all the skills we know?

    2. can we learn new skills and/or talent outside out class?
    >Captcha: brazoo shakespeare.

    not sure where you're going with this captcha but you colored me curious
    >> Anonymous 05/05/12(Sat)01:29 No.18983147
    >>18983137
    I think this is all we know, but we might be able to pick up some more (we did pick up Nova after all)
    >> Mick824 05/05/12(Sat)01:29 No.18983148
    >>18983137

    i meant *outside our class
    >> Fallen Knight of /tg/ 05/05/12(Sat)01:32 No.18983171
    >>18983148
    Hmm, now that i think about it, we need to pick up a persuasion skill, gotta learn how to manipulate after all.
    >> Braith117 !!p+mQRoefJzS 05/05/12(Sat)01:34 No.18983186
    >>18983171
    I think the last time we did persuasion we just had Kerrigan sweet-talk the arms sergeant.
    >> Mick824 05/05/12(Sat)01:38 No.18983202
    >>18983171
    what i meant by "skills and talents outside our class" i mean skills such as Stasis, Overload and so on
    >> Mick824 05/05/12(Sat)01:39 No.18983212
    >>18983171
    i figured we'd level up our persuasion skills via roleplaying
    >> Anonymous 05/05/12(Sat)01:40 No.18983213
    >>18983202
    Kerrigan is an engineer, if we're lucky, we might be able to convince her to teach us a few tech skills (aka we might be able to convince people we know to teach us)
    >> Mick824 05/05/12(Sat)01:55 No.18983305
    i've always wondered since the start of this quest whether or not other biotic classes will get a more utilized form of the biotic charge, because i've thought since Vanguards have it there would be a more simplified/weaker version used to get from point A to point B faster instead of slamming into an enemy at "mach you're fucked" speeds

    >note what i just said in this post may be completely stupid
    >> Braith117 !!p+mQRoefJzS 05/05/12(Sat)02:13 No.18983403
    >>18983213
    While this might look like a good idea, I'm assuming there is a bit more to the techie stuff than just pushing a button on the omni-tool.

    We probably don't have the aptitude to do much besides maybe incinerate. I'm assuming that it takes a bit of managing to control drones or overloading/sabotaging weapons, for example.
    >> The Illusive Man !!YhRfZU/QcTP 05/05/12(Sat)08:06 No.18985695
    >>18983212
    This

    >>18983305
    Possibly, I forget her name but the Spectre from the Shadowbroker DLC had that. In universs justification exists.

    >>18983403
    Mostly its in the interest of balance.
    But if you devote enough time and effort I suppose anything is possible.



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