/tg/ Thread Archive

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Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
July 2017
1609123Gyrocite: Beta CaveA crew of handymen look for their employer's missing merchandise while something crawls about.skirmish, gyrocite, steampunk2017-07-02 2 
1655250Skirmish] Gyrocite Beta Cave IIThe crew dives deeper into the cave. Fires are lit and mistakes are made.skirmish, gyrocite, steampunk2017-07-18 1 
1680184Gyrocite: Beta Cave IIIThe crew secure the last of the prototypes and find something unexpected. Also more cave spider things.skirmish, gyrocite, steampunk2017-07-24 1 
August 2017
1701113Gyrocite: Felman HollowThe crew try to find an engineer and encounter their creations skirmish, gyrocite, steampunk2017-08-03 1 
1751639Gyrocite: Felman Hollow IIThe crew take on automatons and find the engineer.skirmish, gyrocite, steampunk2017-08-19 2 
September 2017
1804824Gyrocite: Felman Hollow IIIThe crew finish off the last automaton and prepare for the Vitas Fair. Assets are acquired and the plot thickens. skirmish, gyrocite, steampunk2017-09-12 1 
October 2017
1887552Gyrocite: Vitas FairThe crew travel to Capital for the Vitas fair in Capital. They begin their tech demo in earnest while complications arise.skirmish, gyrocite, steampunk2017-10-03 1 
1929406Gyrocite: Vitas Fair IIThe crew continue their demonstration and subterfuge while the Gyre siblings overcome and go under.skirmish, gyrocite, steampunk2017-10-13 1 
1970106Gyrocite: Vitas Fair IIIThe crew's demonstration reaches its finale while the others take care of the bagmen.skirmish, gyrocite, steampunk2017-10-31 1 
November 2017
2047172Gyrocite: Capital BallThe crew start their second shift in Capital all on separate assignments.skirmish, gyrocite, steampunk2017-11-20 1 
December 2017
2085278Gyrocite: Capital Ball IIThings get hectic when the crew face off against their main adversaries.skirmish, gyrocite, steampunk2017-12-02 1 
2117587Gyrocite: Capital Ball IIIThe final waltz begins and in the park danger lurks.skirmish, gyrocite, steampunk2017-12-17 1 
January 2018
2159373Gyrocite: AcquisitionsThe crew receive their pay and find out where they'll be going next.skirmish, gyrocite, steampunk2018-01-02 1 
2182318Gyrocite: Praia de OroThe crew venture into the criminally hot slums to find some hostagesskirmish, gyrocite, steampunk2018-01-10 1 
2219479Gyrocite: Praia de Oro IIThings get hotter as an armory ignites and the heavy guns are brought out.skirmish, gyrocite, steampunk2018-01-23 2 
February 2018
2261020Gyrocite: Praia de Oro IIThis start coming together as the crew happen upon some information about things happening behind the scenesskirmish, gyrocite, steampunk2018-02-08 1 
2303325Gyrocite: Praia de Oro IVFire and mortar consume Jove as the crew make their escape.skirmish, gyrocite, steampunk2018-02-27 1 
March 2018
2345589Gyrocite: Praia de Oro VThe rescue is complete but not without cost.skirmish, gyrocite, steampunk2018-03-09 1 
April 2018
2401243Gyrocite: Acquisitions IIAfter their adventure in Foz de Plato the crew take some time off.skirmish, gyrocite, steampunk2018-04-03 1 
June 2018
2642599Gyrocite: Line PK72 IIThe crew look for their target and mingle with fellow passengersskirmish, gyrocite, steampunk2018-06-28 1 
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Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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